Edexcel BTEC Levels 4 and 5 Higher Nationals Specification in Creative Media Production

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Edexcel BTEC Levels 4 and 5 Higher Nationals Specification in Creative Media Production Edexcel BTEC Levels 4 and 5 Higher Nationals specification in Creative Media Production Contents Unit 1: Contextual Studies for Creative Media Production 1 Unit 2: Research Techniques for Creative Media Production 5 Unit 3: Project Design, Implementation and Evaluation 11 Unit 4: Special Subject Investigation for Creative Media Production 15 Unit 5: Practical Skills for Radio Production 19 Unit 6: Practical Skills for Moving Image Production 23 Unit 7: Practical Skills for Journalism 29 Unit 8: Practical Skills for Computer Game Animation 33 Unit 9: Practical Skills for Computer Game Design 37 Unit 10: Radio Studies 41 Unit 11: Film Studies 45 Unit 12: Television Studies 49 Unit 13: Journalism Studies 53 Unit 14: Computer Games Studies 57 Unit 15: Career Development for the Radio Industry 61 Unit 16: Career Development for the Moving Image Industries 65 Unit 17: Career Development for Journalism 71 Unit 18: Career Development for the Computer Games Industry 77 Unit 19: Speech Package Production for Radio 83 Unit 20: Radio Magazine Programme Production 89 Unit 21: Radio Commercial Production 93 Unit 22: Audio Books, Audio Guides and Talking Newspapers 99 Unit 23: Music Sequence Production for Radio 103 Unit 24: Multi-track Recording for Radio Production 107 Unit 25: Radio Features Production 111 Unit 26: Script Writing for Factual Radio 117 Unit 27: Interview and Presentation Techniques for Radio 121 Unit 28: Producing Multi-platform Radio Programmes 127 Unit 29: Radio Studio Technology 131 Unit 30: Camera and Lighting Techniques for Moving Image Production 135 Unit 31: Development and Techniques of Film and Video Editing 141 Unit 32: Promotional Video Production 145 Unit 33: Fiction Production for the Moving Image 149 Unit 34: Television Studio Production 157 Unit 35: Animation Techniques 163 Unit 36: Music Video Production 167 Unit 37: Advertisement Production for Television 171 Unit 38: DVD Menu Design and Authoring 175 Unit 39: Interview and Presentation Techniques for Television 179 Unit 40: News Journalism for Print 183 Unit 41: Page Design and Layout for Newspapers and Magazines 187 Unit 42: Radio Journalism 191 Unit 43: Shorthand for Journalists 195 Unit 44: Law for Journalists 199 Unit 45: Drawing Techniques for Computer Game Concept Art 203 Unit 46: 2D Digital Graphics for Computer Games 207 Unit 47: 2D Digital Animation for Computer Games 213 Unit 48: Computer Game Platform Fundamentals 219 Unit 49: 3D Computer Game Engines 223 Unit 50: Music and Sound for Computer Games 227 Unit 51: Computer Game Storytelling Techniques 231 Unit 52: Ideas Generation for Computer Games 235 Unit 53: Radio Documentary Production 239 Unit 54: Script Writing for Radio Fiction 245 Unit 55: Radio Quizzes and Light Entertainment 251 Unit 56: Radio Drama Production 257 Unit 57: Radio Station Management 263 Unit 58: Sound Design for Moving Image Production 267 Unit 59: Producer for Moving Image Production 271 Unit 60: Director for Moving Image Production 277 Unit 61: Moving Image Documentary Production 283 Unit 62: Television News 289 Unit 63: Script Writing for Moving Image Fiction 293 Unit 64: Politics for Journalists 297 Unit 65: Photojournalism 303 Unit 66: Feature Writing for Newspapers and Magazines 309 Unit 67: Writing for Specialist Publications 313 Unit 68: Convergent Journalism 317 Unit 69: 3D Modelling for Computer Games 323 Unit 70: 3D Environments for Computer Games 329 Unit 71: 3D Animation for Computer Games 335 Unit 72: CGI Rendering and Lighting for Computer Games Animation 341 Unit 73: 3D Character Animation for Computer Games 345 Unit 74: Production Techniques for Computer Games 349 Unit 75: Computer Game Design Techniques 353 Unit 76: Level Design for Computer Games 357 Unit 77: Scripting for Computer Game Design 363 Unit 78: Quality Assurance for Computer Games 367 Unit 79: Human-Computer Interfaces for Computer Games 373 Unit 80: Work Experience in the Creative Media Sector 377 UNIT 1: CONTEXTUAL STUDIES FOR CREATIVE MEDIA PRODUCTION Unit 1: Contextual Studies for Creative Media Production Unit code: R/601/8242 Level: 4 Credit value: 15 Aim This unit aims to develop learners’ understanding of theoretical approaches to media production in order to inform their own practice and set it within a wider context. Unit abstract This unit provides an opportunity for learners to undertake a study of the creative media in a chosen context. The unit will develop an appreciation of industry, products and audiences and the theoretical approaches used to analyse them. The unit requires the application of academic research and referencing methods which are appropriate for learners at this level of study. On completing this unit learners will have gained an understanding of general media theory which can then be applied and expanded upon in the specialist area of study or transferred to the wider context of the work environment to inform their own production work. Learning outcomes On successful completion of this unit a learner will: 1 Understand the institutional context of creative media production and its influence on production 2 Understand creative media products in the context of their reception 3 Be able to present research on the production and reception of creative media products following relevant conventions. 9781446955123 – Pearson BTEC Levels 4 and 5 Higher Nationals specification in Creative Media Production – Issue 3 – July 20117 © Pearson Education Ltd 2017 1 UNIT 1: CONTEXTUAL STUDIES FOR CREATIVE MEDIA PRODUCTION Unit content 1 Understand the institutional context of creative media production and its influence on production Sector industries: film; television; radio; publishing; audio recording, eg music, audio books, audio guides; interactive media; computer games; emerging industries, eg cross-platform Control: corporate control; access to distribution; international distribution; sources of income; regulation; legal constraints; self-imposed controls Distribution models: cinema (Hollywood, Bollywood, world cinema, mainstream, independent); multiplex and art house cinema; broadcast television (public service, network, free to air, subscription, analogue, digital); radio (national, regional, local, restricted service licence, closed environment, digital audio broadcast, analogue); print (national press, local press, magazines); music (major labels, independent labels, retail, download); new media (internet, mobile); computer games industry (gaming on demand (GoD), electronic software distribution (ESD), game publishing, retail); global and local distribution; language communities Marketing: corporate and brand identity; single and cross-platform advertising; viral; sponsorship; product placement; impact assessment, eg sales figures, ratings, circulation figures, number of hits, consumer awareness 2 Understand creative media products in the context of their reception Products: films; television programmes; radio programmes; newspapers; magazines; books; recorded music; recorded speech; websites; computer games; emerging industries’ products Reception: theoretical approaches to content, eg structuralism, semiotics, content analysis, representation, genre theory, narrative theory, discourse analysis, ideology; theoretical approaches to audiences, eg reception theory, uses and gratifications, active or passive, fan culture, ethnography, effects debates, post modernism 3 Be able to present research on the production and reception of creative media products following relevant conventions Research: focus, eg topic, texts, institutions, events; research, eg primary, secondary, quantitative, qualitative; sources, eg libraries, archives, internet; literature review; research trail; plagiarism Presentation: format eg, essay, formal presentation, seminar group, report, viva voce; content; structure; language, eg clarity, grammar, syntax, spelling, punctuation Conventions: structure of content, eg abstract, table of contents, summary, introduction, conclusion, chapters, numbered paragraphs, tables, graphics, indexing; citation; quotation; footnotes; terminology, eg op.cit., idem, ibid; referencing, eg Harvard, Modern Languages Association (MLA), Modern Humanities Research Association 9781446955123 – Pearson BTEC Levels 4 and 5 Higher Nationals specification in Creative Media Production – 2 Issue 3 – July 20117 © Pearson Education Ltd 2017 UNIT 1: CONTEXTUAL STUDIES FOR CREATIVE MEDIA PRODUCTION Learning outcomes and assessment criteria Learning outcomes Assessment criteria for pass On successful completion of The learner can: this unit a learner will: LO1 Understand the institutional 1.1 critically review the institutional context of the creative context of creative media media and evaluate its influence on production production and its influence on production LO2 Understand creative media 2.1 analyse the reception of creative media products products in the context of their reception LO3 Be able to present research 3.1 present research on the production and reception of on the production and creative media products clearly reception of creative media 3.2 correctly follow relevant conventions for presenting products following relevant research outcomes. conventions. 9781446955123 – Pearson BTEC Levels 4 and 5 Higher Nationals specification in Creative Media Production – Issue 3 – July 20117 © Pearson Education Ltd 2017 3 UNIT 1: CONTEXTUAL STUDIES FOR CREATIVE MEDIA PRODUCTION Guidance Links This unit links with the following units in the Edexcel BTEC HNC and HND in Creative Media Production: Unit 4: Special Subject Investigation
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