Toon Boom Studio Is the Best 2D Animation Software to Learn And
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AIM Awards Level 3 Certificate in Creative and Digital Media (QCF) Qualification Specification V2 ©Version AIM Awards 2 – 2014May 2015
AIM Awards Level 3 Certificate in Creative and Digital Media (QCF) AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 ©Version AIM Awards 2 – 2014May 2015 AIM Awards Level 3 Certificate in Creative and Digital Media (QCF) 601/3355/7 2 AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 © AIM Awards 2014 Contents Page Section One – Qualification Overview 4 Section Two - Structure and Content 9 Section Three – Assessment and Quality Assurance 277 Section Four – Operational Guidance 283 Section Five – Appendices 285 Appendix 1 – AIM Awards Glossary of Assessment Terms 287 Appendix 2 – QCF Level Descriptors 290 3 AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 © AIM Awards 2014 Section 1 Qualification Overview 4 AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 © AIM Awards 2014 Section One Qualification Overview Introduction Welcome to the AIM Awards Qualification Specification. We want to make your experience of working with AIM Awards as pleasant as possible. AIM Awards is a national Awarding Organisation, offering a large number of Ofqual regulated qualifications at different levels and in a wide range of subject areas. Our qualifications are flexible enough to be delivered in a range of settings, from small providers to large colleges and in the workplace both nationally and internationally. We pride ourselves on offering the best possible customer service, and are always on hand to help if you have any questions. Our organisational structure and business processes enable us to be able to respond quickly to the needs of customers to develop new products that meet their specific needs. -
Toon Boom Harmony 12.2 Play Guide
Toon Boom Harmony 12.2.1 Play Guide Legal Notices Toon Boom Animation Inc. 4200 Saint-Laurent, Suite 1020 Montreal, Quebec, Canada H2W 2R2 Tel: +1 514 278 8666 Fax: +1 514 278 2666 toonboom.com Disclaimer The content of this guide is covered by a specific limited warranty and exclusions and limit of liability under the applicable License Agreement as supplemented by the special terms and conditions for Adobe®Flash® File Format (SWF). For details, refer to the License Agreement and to those special terms and conditions. The content of this guide is the property of Toon Boom Animation Inc. and is copyrighted. Any reproduction in whole or in part is strictly prohibited. Trademarks Harmony is a trademark of Toon Boom Animation Inc. Publication Date 7/6/2018 Copyright © 2016 Toon Boom Animation Inc. All rights reserved. 2 Harmony 12.2 Play Guide Contents Toon Boom Harmony 12.2.1 Play Guide 1 Contents 3 Chapter 1: Using Toon Boom Play 4 Starting Toon Boom Play 5 About Toon Boom Play 6 Loading an Image Sequence 8 Toon Boom Play Playback Toolbar 11 Toon Boom Play Commands 13 Glossary 17 3 Chapter 1: Using Toon Boom Play Chapter 1: Using Toon Boom Play The Toon Boom Play module is designed specifically for playing back and viewing animated projects once they have been rendered out into image sequences. This module opens directly from your program menu to load your final render. It's also used when playing back a scene with effects in Harmony. This section is divided as follows: Starting Toon Boom Play 5 About Toon Boom Play 6 Loading an Image Sequence 8 Toon Boom Play Playback Toolbar 11 Toon Boom Play Commands 13 4 Harmony 12.2 Play Guide Starting Toon Boom Play Before using Toon Boom Play, you must start the program. -
Broadcasting Telecasting
YEAR 101RN NOSI1)6 COLLEIih 26TH LIBRARY énoux CITY IOWA BROADCASTING TELECASTING THE BUSINESSWEEKLY OF RADIO AND TELEVISION APRIL 1, 1957 350 PER COPY c < .$'- Ki Ti3dddSIA3N Military zeros in on vhf channels 2 -6 Page 31 e&ol 9 A3I3 It's time to talk money with ASCAP again Page 42 'mars :.IE.iC! I ri Government sues Loew's for block booking Page 46 a2aTioO aFiE$r:i:;ao3 NARTB previews: What's on tap in Chicago Page 79 P N PO NT POW E R GETS BEST R E SULTS Radio Station W -I -T -H "pin point power" is tailor -made to blanket Baltimore's 15 -mile radius at low, low rates -with no waste coverage. W -I -T -H reaches 74% * of all Baltimore homes every week -delivers more listeners per dollar than any competitor. That's why we have twice as many advertisers as any competitor. That's why we're sure to hit the sales "bull's -eye" for you, too. 'Cumulative Pulse Audience Survey Buy Tom Tinsley President R. C. Embry Vice Pres. C O I N I F I I D E I N I C E National Representatives: Select Station Representatives in New York, Philadelphia, Baltimore, Washington. Forloe & Co. in Chicago, Seattle, San Francisco, Los Angeles, Dallas, Atlanta. RELAX and PLAY on a Remleee4#01%,/ You fly to Bermuda In less than 4 hours! FACELIFT FOR STATION WHTN-TV rebuilding to keep pace with the increasing importance of Central Ohio Valley . expanding to serve the needs of America's fastest growing industrial area better! Draw on this Powerhouse When OPERATION 'FACELIFT is completed this Spring, Station WNTN -TV's 316,000 watts will pour out of an antenna of Facts for your Slogan: 1000 feet above the average terrain! This means . -
Jobs and Education
Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation. -
Toon Boom Harmony 20 Premium: Getting Started Guide
Toon Boom Harmony 20 Premium Getting Started Guide TOON BOOM ANIMATION INC. +1 514 278 8666 4200 St.Laurent Blvd, Suite 1020 [email protected] Montreal, Quebec, Canada toonboom.com H2W 2R2 Harmony 20 Premium Getting Started Guide Legal Notices Toon Boom Animation Inc. 4200 Saint-Laurent, Suite 1020 Montreal, Quebec, Canada H2W 2R2 Tel: +1 514 278 8666 Fax: +1 514 278 2666 toonboom.com Disclaimer The content of this document is the property of Toon Boom Animation Inc. and is copyrighted. Any reproduction in whole or in part is strictly prohibited. The content of this document is covered by a specific limited warranty and exclusions and limit of liability under the applicable License Agreement as supplemented by the special terms and conditions for Adobe®Flash® File Format (SWF). For details, refer to the License Agreement and to those special terms and conditions. Trademarks Toon Boom® is a registered trademark. Harmony™ and the Toon Boom logo are trademarks of Toon Boom Animation Inc. All other trademarks of the property of their respective owners. Publication Date 03-11-2021 Copyright © 2021 Toon Boom Animation Inc., a Corus Entertainment Inc. company. All rights reserved. 1 Table of Contents Table of Contents Table of Contents 2 Introduction 6 Chapter 1: Creating a Scene 8 Chapter 2: Introduction to the Harmony User Interface 12 Views 12 Adding a View 13 Camera view 15 Drawing view 16 Tool Properties view 17 Colour view 18 Timeline view 18 Drawing Substitutions View 19 Xsheet view 20 Library view 21 Node view 22 Toolbars 22 Adding -
ANNUAL INFORMATION FORM Fiscal Year Ended August 31, 2015 Corus
ANNUAL INFORMATION FORM Fiscal year ended August 31, 2015 Corus Entertainment Inc. November 9, 2015 ANNUAL INFORMATION FORM ‐ CORUS ENTERTAINMENT INC. Table of Contents FORWARD‐LOOKING STATEMENTS ........................................................................................................ 3 INCORPORATION OF CORUS .................................................................................................................. 4 Organization and Name ............................................................................................................................ 4 Subsidiaries ............................................................................................................................................... 5 GENERAL DEVELOPMENT OF THE BUSINESS ........................................................................................... 5 Significant Acquisitions and Divestitures ................................................................................................. 5 DESCRIPTION OF THE BUSINESS ............................................................................................................. 6 Strategic Priorities .................................................................................................................................... 6 Radio ......................................................................................................................................................... 7 Description of the Industry ............................................................................................................... -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
ANNUAL REPORT 2012 Table of Contents
CORUSCONNECTS People + Partners + Brands + Platforms ANNUAL REPORT 2012 taBLE OF CONTENTS 1 Financial Highlights 2 Message to Shareholders 8 Corus Connects 10 Corus Television 12 Corus Radio 14 Corus Cares 16 Management’s Discussion and Analysis 40 Management’s Responsibility for Financial Reporting 41 Independent Auditors’ Report 42 Consolidated Statements of Financial Position 43 Consolidated Statements of Income and Comprehensive Income 44 Consolidated Statements of Changes in Equity 45 Consolidated Statements of Cash Flows 46 Notes to Consolidated Financial Statements 102 List of Assets 103 Directors 104 Officers 105 Corporate Information FINANCIAL HIGHLIGHTS REVENUES (1) SEGMENT PROFIT (1) (2) (in millions of Canadian dollars) (in millions of Canadian dollars) 825.2 842.3 285.9 290.0 767.5 256.0 10 11 12 10 11 12 FINANCIAL HIGHLIGHTS (in millions of Canadian dollars except per share amounts) 2012 2011 2010(3) Revenues(1) 842.3 825.2 767.5 Segment profit(1) (2) 290.0 285.9 256.0 Net income attributable to shareholders from continuing operations 148.7 141.5 119.7 Net income attributable to shareholders from discontinued operations — 5.0 7.0 Basic earnings per share attributable to shareholders From continuing operations $1.79 $1.73 $1.48 From discontinued operations — $0.06 $0.09 $1.79 $1.79 $1.57 Diluted earnings per share attributable to shareholders From continuing operations $1.78 $1.72 $1.47 From discontinued operations — 0.06 0.09 $1.78 $1.78 $1.56 Total assets 2,081.5 2,113.6 2,059.3 Long-term debt 518.3 600.8 691.9 Cash dividends -
Incongruous Surrealism Within Narrative Animated Film
University of Central Florida STARS Electronic Theses and Dissertations, 2020- 2021 Incongruous Surrealism within Narrative Animated Film Daniel McCabe University of Central Florida Part of the Film and Media Studies Commons Find similar works at: https://stars.library.ucf.edu/etd2020 University of Central Florida Libraries http://library.ucf.edu This Masters Thesis (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2020- by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation McCabe, Daniel, "Incongruous Surrealism within Narrative Animated Film" (2021). Electronic Theses and Dissertations, 2020-. 529. https://stars.library.ucf.edu/etd2020/529 INCONGRUOUS SURREALISM WITHIN NARRATIVE ANIMATED FILM by DANIEL MCCABE B.A. University of Central Florida, 2018 B.S.B.A. University of Central Florida, 2018 A thesis submitted in partial fulfillment of the requirements for the degree of Masters of Fine Arts in the School of Visual Arts and Design in the College of Arts and Humanities at the University of Central Florida Orlando, Florida Spring Term 2021 © Daniel Francis McCabe 2021 ii ABSTRACT A pop music video is a form of media containing incongruous surrealistic imagery with a narrative structure supplied by song lyrics. The lyrics’ presence allows filmmakers to digress from sequential imagery through introduction of nonlinear visual elements. I will analyze these surrealist film elements through several post-modern philosophies to better understand how this animated audio-visual synthesis resides in the larger world of art theory and its relationship to the popular music video. -
Pre Visit Activity 2
Animation Pre Visit Activity 2. Types of Animation. Basic Types of Animation: 1. • Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera. 2. • Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation. • Puppet animation typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an armature inside of them to keep them still and steady as well as constraining them to move at particular joints • Clay animation, or Plasticine animation often abbreviated as claymation, uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have armature or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures. -
Saving Production Costs with Toon Boom Harmony
Saving Production Costs with Toon Boom Harmony Creating quality animation on time and on budget requires a masterful blend of art and technology. Toon Boom Harmony software solution provides all the input, output and integration tools that animators need- including digital animation with virtually no clean-up. Courtesy of Nelvana Limited What puts the “boing” in Gerald McBoing Boing? What cal Producer for Nelvana, says that Harmony provides the puts the groove in all the keen teens in 6TEEN? Anima- support his animation team needs. tion, of course—animation with Harmony. Montreal’s Toon Boom Animation Inc. launched its Harmony software for “The quality goals for 6TEEN were to create a cut-out style animators worldwide late 2004, and the animation pro- show with a higher overall production quality by using duction solution has already earned praise from leading Toon Boom Harmony’s advanced animation and composit- companies like Ottawa’s Mercury Filmworks (providing ing tools,” Lahay says. “While development and design animation for Gerald McBoing Boing) and Toronto’s Nel- began in Flash, we were able to successfully transfer our vana Limited (6TEEN). production to Harmony. This gave us the ability to not only build hierarchies of these complex characters, but create Animation tends to a final product be an art form with that would have a split personality. needed mul- One half is fanci- tiple software ful, with its head in packages to the creative clouds, achieve.” while the other half is focused on Toon Boom’s no-nonsense, well- Harmony so- grounded produc- lution offers tion that must meet animators all demanding sched- the production ules. -
Using Dragonframe 4.Pdf
Using DRAGONFRAME 4 Welcome Dragonframe is a stop-motion solution created by professional anima- tors—for professional animators. It's designed to complement how the pros animate. We hope this manual helps you get up to speed with Dragonframe quickly. The chapters in this guide give you the information you need to know to get proficient with Dragonframe: “Big Picture” on page 1 helps you get started with Dragonframe. “User Interface” on page 13 gives a tour of Dragonframe’s features. “Camera Connections” on page 39 helps you connect cameras to Drag- onframe. “Cinematography Tools” on page 73 and “Animation Tools” on page 107 give details on Dragonframe’s main workspaces. “Using the Timeline” on page 129 explains how to use the timeline in the Animation window to edit frames. “Alternative Shooting Techniques (Non Stop Motion)” on page 145 explains how to use Dragonframe for time-lapse. “Managing Your Projects and Files” on page 149 shows how to use Dragonframe to organize and manage your project. “Working with Audio Clips” on page 159 and “Reading Dialogue Tracks” on page 171 explain how to add an audip clip and create a track reading. “Using the X-Sheet” on page 187 explains our virtual exposure sheet. “Automate Lighting with DMX” on page 211 describes how to use DMX to automate lights. “Adding Input and Output Triggers” on page 241 has an overview of using Dragonframe to trigger events. “Motion Control” on page 249 helps you integrate your rig with the Arc Motion Control workspace or helps you use other motion control rigs.