Libris Mortis™: the Book of Undead Errata
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CLERIC DOMAINS LIST for World of Kulan
CLERIC DOMAINS LIST For World of Kulan OFFICIAL D&D DOMAINS Player's Handbook Air Earth Law Sun Animal Evil Luck Travel Chaos Fire Magic Trickery Death Good Plant War Destruction Healing Protection Water Knowledge Strength Spell Compendium * Balance Elf Mentalism Rune Cavern Envy Metal Scalykind Celerity Family Mind Slime Charm Fate Moon Sloth Cold Force Mysticism Spell Community Glory Nobility Spider Competition Gluttony Ocean Storm Courage Gnome Oracle Suffering Craft Greed Orc Summoner Creation Halfling Pact Time Darkness Hatred Pestilence Trade (†) Deathbound Hunger Planning Tyranny Domination Illusion Portal Undeath Dragon Inquisition Pride Wealth Dream Liberation Purification (†) Windstorm Drow (‡) Lust Renewal Wrath Dwarf Madness Retribution Planar Domains Abyss Baator Elysium Limbo Arborea Celestia Hades [called Tuonela] Mechanus * Many of these domains are duplicated in another reference, but players should use Spell Compendium before any other sourcebook, unless the DM says otherwise. † See under “New Domains” for replacements for these domains. | ‡ Not available for a World of Kulan campaign. Book of Exalted Deeds Celestial Joy Endurance Pleasure Fey Wrath * Herald * See Spell Compendium. Book of Vile Darkness Bestial Diabolic * Demonic * Pain * Domain has been updated in either Fiendish Codex I or II. Eberron Campaign Setting Artifice Deathless Feast Necromancer (†) Charm * Decay Life Passion Commerce Dragon Below (‡) Madness * Shadow Community * Exorcism Meditation Weather ** * See Spell Compendium. ** This domain is also in Complete Divine. † The Necromancy domain under “New Domains” replaces this domain for Kulan. ‡ Not available for a World of Kulan campaign. Fiendish Codex I: Hordes of the Abyss Corruption ** Fury Demonic * Ooze Entropy Temptation * This domain is also in the Book of Vile Darkness (v.3.0). -
51645-Sample.Pdf
Sample file 620_17924_Chpt1.indd 1 8/4/04 3:20:28 PM CREDITS DESIGNART DIRECTOR ANDY COLLIINS, BRUCE R. CORDELL DAWN MURIN COVER ARTIST DEVELOPMENT TEAM TOM KIDD JESSE DECKER, ANDREW H. FINCH, MIKE DONAIS INTERIOR ARTISTS THOMAS BAXA, STEVE BELLEDIN, JEFF EDITORS EASLEY, STEVE ELLIS, WAYNE ENGLAND, MICHELE CARTER, CINDI RICE EMMANUELLE HUNTER, JEREMY JARVIS, CHUCK LUKACS, DAVID MARTIN, MICHAEL MANAGING EDITOR PHILLIPPI, STEVE PRESCOTT, WAYNE KIM MOHAN REYNOLDS, BRIAN SNODDY DESIGN MANAGERS GRAPHIC DESIGNER ED STARK, CHRISTOPHER PERKINS DEE BARNETT, DAWN MURIN, TRISH YOCHUM DEVELOPMENT MANAGER ANDREW J. FINCH CARTOGRAPHER DENNIS KAUTH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ANGELIKA LOKOTZ PRODUCTION MANAGERS IMAGE TECHNICIAN JOSH FISCHER, RANDALL CREWS CANDICE BAKER Swarm-shifter created by Matthew Sernett. Resources: “Among the Dead,” by Michael Mearls and “Blackguards,” by James Jacobs, Dragon #312. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057-0707 Belgium Questions? 1-800-324-6496 620-17924-001-EN +322-467-3360 10 9 8 7 6 5 4 3 2 1 First Printing: October 2004 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Libris Mortis, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
3724-Sample.Pdf
Sample file CREDITS DESIGNERS ART DIRECTOR D&D JAMES WYATT, ARI MARMELL, C.A. SULEIMAN KARIN JAQUES DEVELOPMENT TEAM COVER ARTIST MIKE DONAIS, STEPHEN SCHUBERT, DAVID HUDNUT ROB WATKINS INTERIOR ARTISTS DAARKEN, WAYNE ENGLAND, RANDY GALLEGOS, EDITORS DES HANLEY, MICHAEL PHILLIPPI, JOHN D. RATELIFF, BLAISE SELBY ERIC POLAK, STEVE PRESCOTT, WAYNE REYNOLDS, DAN SCOTT EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER DEE BARNETT DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHERS TODD GAMBLE, YASUYO DUNNETT DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST ERIN DORRIES SENIOR ART DIRECTOR RPG IMAGE TECHNICIAN STACY LONGSTREET SVEN BOLEN DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Some information in this book is taken from or derived from these products: The Complete Book of Necromancers by Steve Kurtz; Domains of Dread by William W. Connors and Steve Miller; Unearthed Arcana by Andy Collins, Jesse Decker, David Noonan, and Rich Redman; Oriental Adventures by James Wyatt; Book of Vile Darkness by Monte Cook; Libris Mortis: The Book of Undead by Andy Collins and Bruce R. Cordell; and Lords of Madness: The Book of Aberrations by Richard Baker, James Jacobs, and Steve Winter. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. -
Open Grave Secrets of the Undead™
Open Grave Secrets of the Undead™ ROLEPLAYING GAME SUPPLEMENT Bruce R. Cordell • Eytan Bernstein • Brian R. James • Robin Laws • John Snead Open Grave_Ch00.indd 1 10/29/08 10:48:28 AM CREDITS Design Cover Illustration Bruce R. Cordell (lead), Chris Seaman Eytan Bernstein, Brian R. James, Robin Laws, John Snead Graphic Designer Additional Design Emi Tanji, Breanne Miller Logan Bonner, Bart Carroll Interior Illustrations Development Thomas M. Baxa, Mark Behm, Steven Belledin, Daarken, Stephen Radney-MacFarland (lead), Julie Dillon, Tomás Giorello, Goran Josic, Mazin KassisKassis, Peter Schaefer, Mike Mearls Matthias Kollros, Jake Masbruch, Peter McKinstry, Mats Minnigan, Sean Murray, Axel Rator, Wayne Reynolds, Editing Daniel Rudnicki, Amanda Sartor, Angga Satriohadi, Julia Martin (lead), Georgi “Calader” Simeonov, Soutchay Soungpradith, Greg Bilsland, Michele Carter, M. Alexander Jurkat David Sourwine, Anne Stokes, Amelia Stoner, Francis Tsai, Derk Venneman, Anthony Waters, Managing Editing Bruno Werneck, Eric L. Williams Kim Mohan Cartographer Director of R&D, D&D Games/Book Publishing Mike Schley Bill Slavicsek Publishing Production Specialist D&D Story Design and Development Manager Erin Dorries Christopher Perkins Prepress Manager D&D System Design and Development Manager Jefferson Dunlap Andy Collins Imaging Technician Art Directors Sven Bolen Peter Whitley, Jon Schindehette Production Manager Special Thanks to Brandon Daggerhart, keeper of Shadowfell Cynda Callaway Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). -
Book Abbreviation
Realease Date Code 3e Book Title Abbreviation Key 11/2007 AtEotS Anauroch: The Empire of the Shade 03/2003 A&EG Arms and Equipment Guide 3.0 02/2007 BotFK Barrow of the Forgotten King 03/2002 BoBS Bastion of Broken Souls 3.0 06/2002 BoC Book of Challenges 3.0 10/2003 BoED Book of Exalted Deeds 10/2002 BoVD Book of Vile Darkness 3.0 10/2002 BoVDwe Book of Vile Darkness (Web Enhancement) 01/2005 CAd Complete Adventurer 11/2004 CAr Complete Arcane 05/2007 CC Complete Champion 05/2004 CD Complete Divine 10/2006 CM Complete Mage 05/2005 CoR Champions of Ruin 05/2005 CoRwe Champions of Ruin (Web Enhancement) 11/2005 CoV Champions of Valor 04/2007 CoP City of Peril 06/2005 CoS City of Splendors: Waterdeep 02/2008 CoSR City of Stormreach 09/2002 CotSQ City of the Spider Queen 3.0 04/2006 CP Complete Psionic 03/2007 CtTotW Cormyr: The Tearing of the Weave 11/2006 CS Cityscape 01/2007 CSc Complete Scoundrel 12/2003 CW Complete Warrior 04/2002 D&D Deities and Demigods 3.0 07/2006 DG Dragondown Grotto 11/2001 DH Deep Horizon 3.0 08/2003 DLCS Dragonlance Campaign Setting 08/2003 DL AoM Dragonlance, Age of Mortals 05/2004 DL BoK Dragonlance, Bestiary of Krynn 05/2007 DL BoKR Dragonlance, Bestiary of Krynn, Revised 09/2006 DL DoA Dragonlance, Dragons of Autumn 10/2007 DL DoK Dragonlance, Dragons of Krynn 01/2008 DL DoS Dragonlance, Dragons of Spring 11/2007 DL DoW Dragonlance, Dragons of Winter 09/2005 DL HOotS Dragonlance, Holy Orders of the Stars 05/2004 DL KoD Dragonlance, Key of Destiny 07/2006 DL KOoA Dragonlance, Knightly Orders of Ansalon 02/2006 -
Forgotten Realms® Player's Guide
Forgotten Realms® Player’s Guide ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Logan Bonner • Robert J. Schwalb FRPlayersGuide_Ch_00.indd 1 7/2/08 2:11:19 PM CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, Karin Powell Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). -
D&D Tarus' Banquet
Libris Mortis is all about undead—their abilities, how to fight them, how to improve them, and how best to use them in your campaign. This short scenario uses feats, spells, and monsters from that book to build campaign elements that involve undead. Tarus’s Banquet is a short D&D adventure for four 10th-level player characters (PCs). It takes place in and TARUS’S BANQUET around a manor house near a small city. As always, feel A Short Web Enhancement free to adapt the material presented here as you see fit to make it work with your campaign. Adventure for Libris Mortis PREPARATION For Four 10th-Level You (the DM) need the D&D core rulebooks—the Player Characters Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual—as well as Libris Mortis to run this adventure. This scenario utilizes the D&D v.3.5 rules. CREDITS To get started, print out the adventure, including the map. Read through the scenario at least once to famil- Design: Sean K Reynolds iarize yourself with the situation, threats, and major Editing: Penny Williams NPCs (particularly their motivations). Then review the Typesetting: Nancy Walker information on the psychic vampire in Libris Mortis. Cartography: Dennis Kauth Text that appears in shaded boxes is player information Web Production Julia Martin that you can read aloud or paraphrase for the players at Web Development: Mark A. Jindra the proper times. Monster and NPC statistics are Graphic Design: Sean Glenn, Cynthia Fliege provided with each encounter in abbreviated form or, where appropriate, the proper page in the Monster Based on the original DUNGEONS & DRAGONS® game by E. -
Mark of Heroes Campaign Standards V2-0.Indd
MARK OF HEROES Campaign Standards v. 3.0 ( February 23, 2006) Contents Introduction ................................................................................................................................2 Tone of MARK OF HEROES .................................................................................................................3 Character Creation ........................................................................................................................3 Fastplay Characters ....................................................................................................................3 Coreplay Characters ..................................................................................................................4 Fullplay Characters ....................................................................................................................8 Advancing Characters .....................................................................................................................9 Action Points and Campaign Cards .................................................................................................. 12 Appendix 1: Important Eberron Campaign Setting Rules ............................................................................... 13 Appendix 2: Restricted Lists ........................................................................................................... 20 Appendix 3: Expanded Psionics Handbook Options ...................................................................................... -
D&D Frequently Asked Questions
D&D® Frequently Asked Questions Version 3.5: Date Updated 6/30/08 Table of Contents About the FAQ..................................................................1 Equipment ........................................................................ 48 Product Abbreviation Key ................................................1 Combat ............................................................................. 66 Player Character Races .....................................................2 Spells................................................................................ 76 Classes ..............................................................................9 Powers.............................................................................. 93 Prestige Classes.................................................................30 Monsters........................................................................... 95 Skills .................................................................................34 Miscellaneous................................................................... 109 Feats..................................................................................37 About the FAQ If you have a question about the D&D game rules, you might find them within this FAQ. Any new additions or major corrections in a version are provided in red text for your convenience. Red text changes to black text in the next version. This version of the D&D FAQ uses the 3.5 revision of the core rules and also contains questions covering material -
AD&D 2Nd Edition Core Products
AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference -
Sample File the Corpse, Thereby Posing Difficult Questions About Life, Death, and the Afterlife
CREDITS Design Cover Illustration Bruce R. Cordell (lead), Chris Seaman Eytan Bernstein, Brian R. James, Robin Laws, John Snead Graphic Designer Additional Design Emi Tanji, Breanne Miller Logan Bonner, Bart Carroll Interior Illustrations Development Thomas M. Baxa, Mark Behm, Steven Belledin, Daarken, Stephen Radney-MacFarland (lead), Julie Dillon, Tomás Giorello, Goran Josic, Mazin KassisKassis, Peter Schaefer, Mike Mearls Matthias Kollros, Jake Masbruch, Peter McKinstry, Mats Minnigan, Sean Murray, Axel Rator, Wayne Reynolds, Editing Daniel Rudnicki, Amanda Sartor, Angga Satriohadi, Julia Martin (lead), Georgi “Calader” Simeonov, Soutchay Soungpradith, Greg Bilsland, Michele Carter, M. Alexander Jurkat David Sourwine, Anne Stokes, Amelia Stoner, Francis Tsai, Derk Venneman, Anthony Waters, Managing Editing Bruno Werneck, Eric L. Williams Kim Mohan Cartographer Director of R&D, D&D Games/Book Publishing Mike Schley Bill Slavicsek Publishing Production Specialist D&D Story Design and Development Manager Erin Dorries Christopher Perkins Prepress Manager D&D System Design and Development Manager Jefferson Dunlap Andy Collins Imaging Technician Art Directors Sven Bolen Peter Whitley, Jon Schindehette Production Manager Special Thanks to Brandon Daggerhart, keeper of ShadowfellSampleCynda file Callaway Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-23945720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: Wizards of the Coast, Inc. -
Kindle Books Premium 3.5 Edition Dungeons & Dragons Spell Compendium (D&D Accessory)
Kindle Books Premium 3.5 Edition Dungeons & Dragons Spell Compendium (D&D Accessory) Spell Compendium collects the most popular spells in the D&D game and presents them in one easy-to-reference tome. This premium reprint also features an attractive new cover and includes errata. Series: D&D Accessory Hardcover: 288 pages Publisher: Wizards of the Coast (April 16, 2013) Language: English ISBN-10: 0786964480 ISBN-13: 978-0786964482 Product Dimensions: 8.6 x 0.8 x 11.2 inches Shipping Weight: 2.2 pounds (View shipping rates and policies) Average Customer Review: 4.7 out of 5 stars  See all reviews (28 customer reviews) Best Sellers Rank: #43,417 in Books (See Top 100 in Books) #24 in Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons #5645 in Books > Teens The only reason I am rating this so high is because I am not deriving its value in comparison to the original but instead I am deriving the value of this publishing as if it were not a reprint. Now with that being stated, internally you can expect this book to be the same as the original in terms of content.The production value of this books, however, is fantastic. The cover is both aesthetically and tactilely pleasing, to an extreme degree. This may be due to the age of my original copy but even the pages seems to be a higher quality, they feel thicker and the gloss is much more alluring. The art within the book is amazing and there is a lot of it, however this is the same case as the original publishing.