Complete Dragon and Dungeon Magazine Feats and Flaws
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Complete Dragon Magazine 3.5 Feats, Flaws, & Styles Introduction INTRODUCTION Collected here is a listing of nearly all Feats, Flaws, and Fighting Styles 3.5 described in DRAGON MAGAZINE issues 309-360 and Dungeon Magazine issues 100-154. Omitted stats were done so only because they appeared in other books or because in order to use them important information from the article was required. Entries found here have been entered using OCR and Prerequisite: A minimum ability score, another feat or proofread. Some issues come from really bad scans in which feats, a minimum base attack bonus, a minimum number of case entries have been manually transcribed. ranks in one or more skills, or a class level that a character There has been no change or standardization to the way must have in order to acquire this feat. This entry is absent if Feats, Flaws, or Fighting Styles have been listed in the 3.5 a feat has no prerequisite. A feat may have more than one world and therefore, unlike other compilations, have not had prerequisite. to undergo changes. The entries are word for word from the Benefit: What the feat enables the character (“you” in the magazine. The only changes made are to the table listings, feat description) to do. If a character has the same feat more which was done to shorten the entry and with the added than once, its benefits do not stack unless indicated intent of making them more standardized and readable. otherwise in the description. In general, having a feat twice is the same as having it once. Normal: What a character who does not have this feat is DESCRIPTIONS limited to or restricted from doing. If not having the feat Summary: Before the start of each section is a summary of causes no particular drawback, this entry is absent. the feat type and how it is used. This information is taken Special: Additional facts about the feat that may be helpful from the magazine or reprinted from the appropriate books. when you decide whether to acquire the feat. The following table shows this relationship: Suggested Class/Race: Many feats, flaws, and fighting styles come from articles about a particular class or race. Feat Type Summary Source Often the listed feat, flaw, or fighting style can be used by Abberant Lords of Madness any class or race if they meet the prerequisites. I wanted to Abyssal Heritor Fiendish Codex I: Hordes of the Abyss keep the original target class or race intact so I created this Ambush Dragon Magazine #344 section to reflect this. For instance, even though the feat Ancestor Dragon Magazine #315 Backstab is intended for Rogues, it can be taken by any Arcane Dragon Magazine #351 character who has Combat Reflexes as a feat. Bardic Music Player’s Handbook The feats taken from DUNGEON MAGAZINE have a Birth N/A suggested class/race based on the NPC that was using it. Bloodline Dragon Magazine #311 and #325 Dragon/Dungeon Magazine #: Which issue and article Chaos Dragon Magazine #326 the information was taken from. Ceremonial Dragon Magazine #311 Core Initiate Dragon Magazine #342 Divine Complete Divine IMAGES Exalted Book of Exalted Deeds Although images aren’t often associated with feats, there General Player’s Handbook were times when artwork accompanied the description. I Hex Dragon Magazine #339 tried to place images near the corresponding feats. These Item Creation Player’s Handbook images all come from DRAGON and DUNGEONMAGAZINES and Ki Dragon Magazine #342 have only been altered to clean them up for use in this Psionic Expanded Psionics Handbook compilation. Psi-Spell Dragon Magazine #313 VERSIONS Purification Dragon Magazine #337 1.0: The initial release. Metamagic Player’s Handbook 2.0: Added missing Necromantic feats. Added missing feat Metapsionic Expanded Psionics Handbook to Dragon Magazine index (War Magic Study). Corrected Monstrous N/A some spelling errors. Necromantic Dragon Magazine #312 3.0: Added feats from DUNGEON MAGAZINE. Renamed and Racial Dragon Magazine #324 moved “Improved” feats to be consistent. Added descriptions Regional Dragon Magazine #315 in the tables for Feats appearing in the PLAYER’S HANDBOOK. Tactical Complete Warrior Changed layout. Vile Book of Vile Darkness Weapon Style Complete Warrior Wild Complete Adventurer WHO AM I? Fighting Style N/A Plain and simple: nobody. I’m not a graphic artist. I do not Flaws Unearthed Arcana design layouts for magazines or newsletters of any sort. While I would love to say who I am, I’d rather not be hassled for creating this compilation for the gaming community. I Some feats did not have a category in brackets indicating often go by the name of EldritchHorror or some variation what type of feat it was. These were placed in the and sometimes can be found as Strider. [GENERAL] category unless it was obvious as to which Look for my other compilations: Arms and Equipment, category it belonged based on the article from which it came. Magic Items, and Spells. 1 Complete Dragon and Dungeon Magazine 3.5 Feats, Flaws, & Styles Aberrant and Abyssal Heritor Feats rare cases, however, this latent demonic heritage raises ABERRANT FEATS its ugly head, causing two otherwise normal mortals to Unlike typical feats, aberrant feats produce a tiefling or even a half-Fiend child. Yet manifest as physical changes to your such births are not the only way that a dormant character’s features (or as additions to Abyssal taint can make its presence known. your character’s appearance). These feats In some cases, this lingering influence manifests twist and reshape your form, and you later in life, often spontaneously when the become alien in appearance. character undergoes a stressful period, or when he A character who has selected at least one gains skill or power from other sources. At such aberrant feat gains an inhuman, unsettling moments, his latent demonic heritage can come to presence. You take a –1 penalty on the fore in shocking ways, transforming him into an Diplomacy, Disguise, Gather Information, Abyssal heritor. Handle Animal, and wild empathy checks The manifestation of a dormant demonic heritage for every aberrant feat you possess (–2 with is modeled by the Abyssal heritor feats. Unlike vile two feats, –3 with three feats, and so on). feats, Abyssal heritor feats are not inherently evil. Some aberrant feats have an additional They are, however, inherently chaotic, since a lawful cumulative effect based on your total soul would have difficulty accepting the kind of strange and number of aberrant feats. This accumulation increases as you eldritch changes to the body and mind that such feats gain additional aberrant feats. For example, a character with impose. This chaotic bent eventually affects the alignment of Aberration Blood who selects Durable Form gains 4 hit the character taking these feats. A character with only one points (two for each aberrant feat he possesses). If he later Abyssal heritor feat can be of any alignment, but he selects Bestial Hide, he gains another 2 hit points (in addition immediately becomes chaotic (if he wasn't already) upon to the normal benefit of Bestial Hide). taking a second, unless he possesses the Ordered Chaos feat. A character with multiple Abyssal heritor feats cannot MOURNING MUTATE [ABERRANT] voluntarily change the chaotic aspect of his alignment. If a You survived the Mourning (see Dragon Magazine #359), but magical effect changes his alignment away from chaotic, he it left its mark upon your body. While one feature is loses access to the benefits of his Abyssal heritor feats until especially noteworthy, you might have any number of purely his chaotic alignment is restored (unless he has Ordered cosmetic oddities. Unusual skin, hair, and eye colors are Chaos feat). common as are strange rashes or web of scars. The form of a A character can select an Abyssal heritor feat at any time he warped feature is up to you and the DM. It might be out of can select a general feat. Though some of the more powerful proportion, or it might be truly monstrous in nature. Abyssal heritor feats require lesser feats as prerequisites, a Benefit: You gain a physical feature that grants you a racial character need not have established a demonic heritage bonus on one type of check or action. The bonus must be before taking the basic ones. As soon as he actually selects an chosen from the following list. Abyssal heritor feat, however, he can no longer deny the existence of some sinister event in his family's past. Mourning Feature Benefit The benefits of many Abyssal heritor feats actually improve Disturbing sores +3 on saving throws vs. poison as the character takes more of them. Doing so, however, helps disease (see below) to cement the character's chaotic alignment and link with Hideous features +3 on Intimidate checks demonkind. Spongy flesh DR 3 / -- vs. nonlethal damage Abyssal heritor feats do not come without penalties. The Unnaturally flexible +3 on Escape Artist deformity such a feat inflicts on the mind and body imposes a Warped ears +3 on Listen checks -2 penalty on checks made with a particular skill designated Warped eyes +3 on Spot checks in the feat description. Warped limb Limb deals +2 damage with Other heritor feats corresponding to planes other than the unarmed strikes Abyss might certainly exist, although they are beyond the scope of this text. Special: This feat is treated as Aberration Blood (LORDS OF MADNESS) for purposes of meeting feat prerequisites. SPAWN OF THE DARK PRINCE [ABYSSAL If you have disturbing sores and successfully save against a disease by 3 or fewer points, you avoid its effects.