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Geoff Johns, Jeff Katz : Booster Gold: 52 Pick-Up before purchasing it in order to gage whether or not it would be worth my time, and all praised Booster Gold: 52 Pick-Up:

4 of 4 people found the following review helpful. Fun Time-Travelling AdventureBy Joel LuxGeoff Johns is typically good not so much for his ideas (although he has some good ones), but for his strong character work. When you look at his overall career, his best work is in building and developing the characters, with his worst work being focused on concepts or an idea. Unfortunately, Booster Gold isn't a very strong character in his own right, nor are any of the supporting cast, and even Johns doesn't seem able to make them stand out as anything special. So keeping that in mind, I was able to go into this knowing what to expect; good, fun time traveling fare. And that's exactly what you get. If you, like me, enjoy time travel stories, then this is the book to get. The characters are not amazing, but they're consistent, and work well for what they are, neither pretentious nor silly. Overall, one of my least favorites of Geoff Johns's work, but still an enjoyable read. It helps that , creator of Booster Gold, is the artist for this book; you can tell just by looking at it that he loves the character.0 of 0 people found the following review helpful. Four StarsBy RapierWitWell crafted tale of an unknowable hero.1 of 1 people found the following review helpful. "You can't handle a cape."By H. BalaThe world thinks him a moron, but Booster Gold might just be the greatest super-hero the world has never known. Some weeks after his starring role in 52, Vol. 4, Booster is sought out by , that enigmatic time master. Hunter invites Booster in a new endeavor, this time involving the safeguarding of the time stream. It seems that the momentous events of 52 have left wormholes all over the time stream, leaving history vulnerable to manipulation. It then falls on Booster to right whatever temporal anomaly might surface. Booster reluctantly agrees to this, in return for Hunter's promise to later send Booster back in time to avert the murder of his best friend, . But to be able to get away with his new role, Booster must remain unsuspected and, therefore, must maintain his reputation as a publicity-seeking moron. And, this, after the had just offered him new membership...Yup, I'm a fan of the dude. Booster Gold's original comic book series burst onto the scene way back in 1986 (lasting for 25 issues), and, with its intriguing premise, was an instant breath of fresh air. A mysterious, self- promoting, egotistical from the future, Booster made no bones that he was in it for the dollars and the fame and the glory, as well as the saving lives part of the gig. As a comic book reader in the '80s, BOOSTER GOLD's premise instantly hooked me (but I was a fan of POWER MAN IRON FIST, too, Marvel superheroes also partly in it for the money). Give me a flawed hero every time. For my money, Booster will always be more interesting than , even though my man has been a B-lister ever since JLI got done. Furthermore, my favorite crime-fighting duo may well be Michael Jon Carter (Booster Gold) and Ted Kord (Blue Beetle), or Blue and Gold, as they style themselves.This trade, BOOSTER GOLD, Vol. 1: 52 PICK-UP, collects the first six issues of Booster's new series, and it's anything but a sedate read. Some of the themes explored are redemption and self-sacrifice as Booster finds himself a hero doing his good work in anonymity, and, if you've followed Booster, you know that's something he's totally hating. And if you're a fan of time travel, then this one's your bag. This one's got guest stars galore and plenty of what-if situations. This volume is called 52 PICK-UP because this story arc deals directly with the fallout from the events at 52.Plot SPOILERS now.The writers don't waste time throwing Booster into the temporal mix. Booster ends up time hopping to the past to prevent a conversation between and a pre-Lantern , both of whom, by the way, seems to have lifted the title of "Greatest " from . Apparently, this first contact between Sinestro and Guy would result in Sinestro conquering the universe. Considering that there was no way in hell Booster could've matched up with Sinestro in firepower, I liked how he handled that situation. Then it's off to the Old Wild West for Booster to get his drink on with and also to ensure that Jonathan Kent's great-grandpa gets born. Along the way, Booster and Rip Hunter bump into two Flashes and begin to fathom the identities of the insiduous temporal saboteurs (but not the masterminds). In a taut tale, Hunter aims to teach Booster a lesson and so sends him on a mission to prevent 's crippling of (Batgirl). Issue #6, "Meet the Beetles," Booster gets a chance to realize his wish.Ongoing subplots involve a Blue Beetle from the far future contacting his earlier namesakes, and you can probably figure out how this one dovetails into the main story arc. Meanwhile, young Daniel Carter, Booster's great-to-the-nth power grandfather, is using the Supernova suit merely to improve his X-Box skills. Until the suit gets stolen from him. Now there's a villainous Supernova floating out there.Also, we find out the real dirt on why Booster discarded his cape. It's sad, really.SPOILERS end.Geoff Johns who seems to be masterminding a fair share of the DC Universe nowadays co-writes BOOSTER GOLD with New Line film executive (and big time comic book fan) Jeff Katz. This writing team chronicles BOOSTER GOLD with a light-hearted, tongue-in-cheek touch, the tone most often associated with this outgoing and kind of crass hero. To quote Geoff Johns: "...the fun part about it is that you're talking about a guy who's secret identity is essentially being an idiot." But Johns and Katz don't skimp on the traditional melodramatic heroics, either. BOOSTER GOLD is firmly affixed in DC Universe continuity, and his story matters. Booster's creator, Dan Jurgens, comes on board to handle pencilling duties and is solid, but not up to his usual stellar standards. I dunno, maybe , who tidies up Jurgens' pencils, has something to do with this?With the heavy temporal stuff going on, at times there's a hectic, disjointed feel to this series; Booster does a lot of time travelling. And there's a sense of maybe too many things going on, too many characters involved. But it's all part of the fun. The reader should get a kick out of spotting and placing into continuity the various temporal rifts frequently shown in these pages, even if a lot of these rifts don't have anything to do with the ongoing story. One complaint I do have is that what happens in issue #6 unfolds in a way that makes it seem too easy. And is it me or did Booster's facial bumps and bruises seem to vanish as the issue went on?Skeets is back, that flying security droid and Booster's sarcastic, indispensable little sidekick. And Booster Gold is back, in his own Boosterrific title (sorry). And, if the DC world at large thinks him a moron and an idiot, well, we know better, right? I'm just hoping dude'll last more than 25 issues this time.

Exploding from the pages of 52 and exploring the timeline of the DC Universe comes a new monthly book featuring the greatest super-hero history will never know: Booster Gold!Following the universe altering conclusion of 52, Booster Gold wants what's due to him -- membership in the Justice League of America! But the timestream's in trouble, and Booster Gold is in the center of it! Now he must make a choice: reclaim his former glory or do the right thing -- and forgo the credit.In BOOSTER GOLD: 52 PICKUP, someone is exploiting the ravaged time stream, hoping to eliminate the world's greatest heroes -- and only Booster Gold can stop them. But, really -- Booster Gold? Why him? What does time master Rip Hunter truly want? And what shocking figure is behind it all?

From School Library JournalGrade 7 Up—Booster Gold aches to join the Justice League, a group that is understandably skeptical about him since the last time he was involved with them he fled before a big fight. And then tried to manipulate the press, and faked his own death for sympathy! It's a novel concept that early on begins to fade, however, as the by-the-numbers supervillains roll out and the plot fails to create much real drama. While some comics fans may enjoy reading the adventures of B- or C-level characters in the DC Universe, simply having a hero, a villain, and Superman in a few panels is not enough to attract a wide readership. The artwork is glorious, each scene having real comic appeal and an old-fashioned, spirited, aggressive paneling, but the players and the story are flat.—John Leighton, Brooklyn Public Library, NY Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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