City-State of Tyr Additional Content
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City-State of Tyr Additional Content About this Document documents. If no explanation is given for the content it was not included in the final This document is based on digital documents document. Editing for basic grammar and provided by Walter. M Baas. Posted with spelling was applied to some sections. For permission from Walter Baas and Gary more about the City-State of Tyr, Walter Baas, Watkins. Compiled by Robert Adducci and Gary Watkins listen to Episode 13 of the ([email protected]). Bone, Stone, & Obsidian podcast featuring The following content is content that was Gary Watkins. cut or has differences from the original http://misdirectedmark.com/2019/07/0 turnover documents for the City-State of Tyr 2/bone-stone-and-obsidian-episode-13-city- accessory as written by Walter M. Baas and state-of-tyr-walter-bass-memorial-featuring- Gary Watkins. Some were from the turnover gary-s-watkins/ document while others were in secondary describes notable personages (currently Introduction Story Cuts: living and recently deceased), intriguing locations, and adventure hooks for those Cut after the paragraph that starts with “A wishing to explore the city's intrigues. silver and two ceramics…” Additional tips are included for DMs “He smiled then like a zhackal and said, "Yes, yes. interested in setting up a campaign in or These things and more shall I show you; the around the city-state of Tyr. Remember to splendor of the ziggurat, the luxury of the noble watch your back or your "mantle of freedom" quarters, and the mysteries of the city below if you may soon become a funeral shroud. dare. But first we go to the stadium."” Chapter 2: Environs of Tyr The following was the last paragraph. “I shook my head in disbelief as he turned and The 3rd paragraph in the chapter was altered. walked down the thronged street before me. A The following is the original text: market in the stadium? What other bizarre things The area west of Tyr is largely unsettled. did this trip hold in store for me? A beggar pawed Locals call it "the poison land". A defensive at me, rousing me from my thoughts. I cuffed him hedge of deadly a'nor plants and smokebrush on the side of the head and strode on to learn of this encircles the perimeter of the lower node of strange, unusual city: Tyr” the walled city (that area that houses the About this supplement: templars' quarters and king's gardens). The toxic hedge, known as "the barrier", wards the The following was cut from the middle of the area near the grand gate, through which paragraph: valuable iron shipments pass from the mine. “Look closely herein at the way Tyrian's live - A buffer of azure burrgrass extends 20 feet -- and die. Explore the dark corners in the city, between the barrier and the road approaching journey to UnderTyr, and travel the hidden the grand gate. Azure burrgrass, golden ways of the hills and plains that surround it. smokebrush, and the deadly A'nor plant were Examine the powers that be who, with a natural choices for the barrier because of their dagger thrust or a mumbled word, determine malevolent qualities. (See the Monstrous the path Tyr follows. This supplement Compendium [tm] entry for Plants, City-State of Tyr Additional Content 1 Poisonous in the appendix for descriptions of half of the house where his pets are kept when these plants and their defensive properties.) not working. The living area is contained Under Kalak the barrier served two purposes: wholly on the second floor and is divided into first, to hinder anyone from entering the city a bedroom and a modest cooking/dining on foot except at the three major gates; area. secondly, to give Kalak a tremendous source of power to fuel his defiling magics. Korl Marlik Native Farming Plants Of The Tyr Region, Male Dwarf Thief, Chaotic Neutral “Wheat” was cut, but cotton was still AC 5 (leather + Dex) Str 16 included. Movement 9 Dex 17 Level 5 Con 16 Hit Points 29 Int 14 THAC0 18 Wis 15 Chapter 3: The City of Tyr No.of Attacks 1 Cha 13 Dmg: by weapon Korl's Exterminating Service Proficiencies: club, short sword, sling, animal Just inside the stadium gate on the west side handling (14), animal training: baazrag (15), of the thoroughfare, a two story adobe set snares (16). building can be seen with a large dead lizard Thief Skills: PP 60%, OL 65%, F/RT 55%, MS painted next to the doorway. This is the home 50%, HIS 50%, DN 15%, CW 50%, RL 0%. of Korl's Exterminating Service. Korl, a semi- Psionic Summary: PSPs 35; Wild Talent --- retired dwarven thief, lives here with his Animate Shadow (PS Wis -3; Cost- pets/servants, twelve baazrags (see --7+3/round) Monstrous Compendium [tm] description at end of this book). The stout little lizards are Korl is a quiet fellow who always thinks specially trained to hunt and kill household before speaking, even about trivial matters, pests such as insects or gecko lizards. which creates awkward pauses in dialogue. Korl charges from 2 ceramic pieces to 3 He continuously mutters to himself and his silvers depending on the size of the job. His pets as he works, giving the impression of a services are most often sought by nobles and dullard. In truth, he is quite clever and uses merchants to rid their residences or others' perceptions of him to advantage. businesses of vermin. As a sideline, Korl also Because of his seemingly inoffensive nature, will buy untamed baazrags for 1 sp, which he Korl is often left alone or ignored while he then trains and sells for as much as 5 sp. If works, enabling him to pocket small items someone already has a pet baazrag and without being noticed. He does not steal simply wants it trained, the fee is generally 2 frequently, nor does he take especially to 3 sp. The dwarf no longer practices valuable or distinctive items and up till now thieving as a profession, but will occasionally has been able to avoid discovery. He has no help himself to a trinket or two from an interest in adventuring. Apart from his employer's premises if the opportunity business and an occasional brew at the happy presents itself. dwarf, Korl leads an otherwise unremarkable The building that he lives in and works out existence. of consists of a small office with a bone chair and table as its only furnishings, a hall with a The Weeping Wyvern stairway ascending to the top floor, and a large common room that takes up the rear Under Shadow Square There is an establishment called “The Weeping Widow”, City-State of Tyr Additional Content 2 the turnover document says, “The Weeping shunned outside of work. Dauthur's business Wyvern”. The map on page 94 still has “The is the dead and he fell no compunction Weeping Wyvern” on #25. towards helping individuals along their way. He frequently provides sleeping poisons for Cutters' Chance the infirm or terminally ill. He also makes charms to ward off spirits or the disgruntled This shop caters to the gamblers of the city. dead. Strongly scented perfumes to douse the Cutter, the proprietor, creates and designs newly dead are always in stock. Occasionally items for games of chance. It is said that she Potion Fruit of Flesh to Stone are available. A personally designed and built all of the large kiln is available those who cleanse their gambling devices and tables within the dead by fire and a plot of land is available renown Crystal Spider Gambling Hall. Her outside the city for those who wish their dead favorite creations are stunning wheels of to be placed in the ground. In a society that chance, elaborately adorned that spin almost cares little for the dead, Dauthur caters to effortlessly. Her craft gained city wide nobles, visiting merchants, the religious and attention when she created a huge multi- the superstitious. Rumors persists that he colored spinning wheel for the arena. has, on occasion, provided a fresh elf or two Commissioned by a famous jazst gladiator, to the "Hungry, Hungry Halfling" although the wheel was only used once before being he vehemently denies these rumors. banned. The bloody incident was enough for When dead bodies are found in the city a Cutter to achieve infamous notoriety for her brief search of their bodies are made and the art. body is stripped. A petition must be made at Cutter will never willing create a the High Bureaus to reclaim the dead's unbalance or illegal gambling tool. For a small possessions. If not claimed they become fee she will instruct an individual in the art of property of the state. Locals are questioned cheating. She considers this training as to the identity of the corpse. If someone important to gamblers to recognize when recognizes the corpse, it is turned over to the they are being cheated. identifying individual for disposal. Sport darts (1 cp each), balanced z'tal Otherwise, templars or city guard will throwing knives (4 bits each), multi-sided deposits the corpse in the a'nor fields outside dice (1/4 bit per side) and stiff pulp gambling the city walls. cards (5cp to one silver depending on the art work) can all be found in Cutter's shop. The The Running Z'tals female mul takes great pride in her craft, and Ten to fifteen youths of various races make up is always looking for new games of chance.