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8000 Plus Magazine Issue 17
THE BEST SELLIINIG IVI A<3 AZI INI E EOF=t THE AMSTRAD PCW Ten copies ofMin^g/jf^^ Office Professional to be ISSUE 17 • FEBRUARY 1988* £1.50 Could AMS's new desktop publishing package be the best yet? f PLUS: Complete buyer's guide to word processing, accounts, utilities and DTP software jgl- ) MASTERFILE 8000 FOR ALL AMSTRAD PCW COMPUTERS MASTERFILE 8000, the subject of so many Any file can make RELATIONAL references to up enquiries, is now available. to EIGHT read-only keyed files, the linkage being effected purely by the use of matching file and MASTERFILE 8000 is a totally new database data names. product. While drawing on the best features of the CPC versions, it has been designed specifically for You can import/merge ASCII files (e.g. from the PCW range. The resulting combination of MASTERFILE III), or export any data (e.g. to a control and power is a delight to use. word-processor), and merge files. For keyed files this is a true merge, not just an append operation. Other products offer a choice between fast but By virtue of export and re-import you can make a limited-capacity RAM files, and large-capacity but copy of a file in another key sequence. New data cumbersome fixed-length, direct-access disc files. fields can be added at any time. MASTERFILE 8000 and the PCW RAM disc combine to offer high capacity with fast access to File searches combine flexibility with speed. variable-length data. File capacity is limited only (MASTERFILE 8000 usually waits for you, not by the size of your RAM disc. -
EXTENDED FICTION in GAME DESIGN Austin Anderson (Michael Young) Department of Computer Science
University of Utah UNDERGRADUATE RESEARCH JOURNAL UNMASKING THE PLAYER: EXTENDED FICTION IN GAME DESIGN Austin Anderson (Michael Young) Department of Computer Science INTRODUCTION In any story, an element being diegetic means that it is an element of the story that the characters of the fiction can sense. The simplest example is that of music in a movie; if there is a radio playing music in the scene, that music is diegetic. If a musical soundtrack plays over the scene but is something the characters cannot hear, it is non-diegetic(DIEGETIC). The border between the diegetic and non-diegetic is most commonly referred to as “the fourth wall” (Webster), in reference to the imaginary fourth wall of a play set, where the sides and back of the room that events are taking place in are fully represented on the theater stage, but the opening through which the audience observes the events of the play is an imaginary barrier. This barrier isn’t just literally a completion of the four walls in a traditional room of a building, but also metaphorically separates the reality from the fiction, quarantining both from each other as to not interfere. The problem with this boundary is that it can’t fully encompass the medium of video games. Video games, at their very essence, are an interactive medium. They require some breach of the fourth wall for them to function, as the game could not proceed to tell its story without a player’s input, which is an addressing of the audience due to the necessity of their action. -
Gaming Systems and Features of Discovery Centre Station 1
Gaming systems and features of Discovery Centre Station 1: XBox 1 with Remote The Book of Unwritten Tales 2 Wii U and Wii U Remote Braid Playstation 4 with Remote The Bridge Gaming PC with Gaming keyboard and The Cat and the Coup mouse Cave Story+ Downloaded games in station 1 include: Closure 7 Grand Steps, Step 1: What Ancients Begat Cogs 140 Coil AaAaAA!! – A Reckless Disregard for Colosse Gravity Colour Bind ABE VR Crawl Achron Cube & Star: An Arbitrary Love AltscpaceVR Dayz Amnesia: The Dark Descent Deep Under the Sky Analogue: A Hate Story Desktop Dungeons A Story About My Uncle Destinations B.U.T.T.O.N. Dinner Date Bad Hotel Dream Banished The Dream Machine Bastion The Dream Machine: Chapter 3 The Beginner’s Guide The Dream Machine: Chapter 4 Besiege The Dream Machine: Chapter 5 Between IGF Demo Dungeon of the Endless Bientôt l’été Dust: An Elysian Tail Bigscreen Beta Elegy for a Dead World BioShock Infinite Endless Legend The Binding of Isaac: Rebirth Ephemerid: A Musical Adventure BIT.TRIP RUNNER Estranged: Act 1 BlazeRush Carleton University Library and the Discovery Centre September 2019 Euro Truck Simulator 2 Interstellar Marines Evoland Intrusion 2 Evoland 2 Invisible, Inc. Fallout Jamestown Fallout 2 Joe Danger Fallout Tactics Keep Talking and Nobody Explodes Farming Simulator 17 Kentucky Route Zero Flotilla LA Cops FLY’N Legend of Dungeon The FOO show Life is Strange The Forest LIMBO Fotonica Lisa Frozen Synapse Little Inferno FTL: Faster than -
The AGN Ionization Cones of NGC 5728: I-Excitation and Nuclear Structure
Typeset using LATEX twocolumn style in AASTeX62 Draft version October 9, 2018 The AGN Ionization Cones of NGC 5728 : I - Excitation and Nuclear Structure Mark Durre´1 and Jeremy Mould1 1Centre for Astrophysics and Supercomputing, Swinburne University of Technology, P.O. Box 218, Hawthorn, Victoria 3122, Australia ABSTRACT We explore the gas morphology and excitation mechanisms of the ionization cones of the Type II Seyfert galaxy NGC 5728. Near-IR and optical data from the SINFONI and MUSE IFUs on the VLT are combined with HST optical images, Chandra X-ray data and VLA radio observations. The complex nuclear structure has a star-forming (SF) ring with a diameter of 2 kpc. A radio jet impacts on the ISM at about 200 pc from the nucleus, with the SN remnants in the SF ring also present. Emission-line ratios of [Fe II] and H II show heavy extinction towards the nucleus, moderate extinction in the SF ring and reduced extinction in the ionization cones. The AGN is hidden by a dust bar with up to 19 magnitudes of visual extinction; the dust temperature at the nuclear position is ∼ 870 K. An X-ray jet is aligned with the ionization cones, and associated with high-excitation emission lines of [Si VI] in a coronal-line region extending 300 pc from the nucleus. Molecular hydrogen is spatially independent of the cones, concentrated in a disk equatorial to the star-forming ring, but also showing entrainment along the sides of the bicone. Gas masses for warm and cold H2,H I and H II are estimated, and the excitation mechanisms for ionized and molecular gas are elucidated, from both optical (which shows a clean SF-AGN mixing sequence) and infrared diagnostics (which show more complicated, multi-component excitation regimes). -
SYNDICATION Partner with Future OUR PURPOSE
SYNDICATION Partner With Future OUR PURPOSE We change people’s lives through “sharing our knowledge and expertise with others, making it easy and fun for them to do what they want ” CONTENTS ● The Future Advantage ● Syndication ● Our Portfolio ● Company History THE FUTURE ADVANTAGE Syndication Our award-winning specialist content can be used to further enrich the experience of your audience. Whilst at the same time saving money on editorial costs. We have 4 million+ images and 670,000 articles available for reuse. And with the support of our dedicated in-house licensing team, this content can be seamlessly adapted into a range of formats such as newspapers, magazines, websites and apps. The Core Benefits: ● Internationally transferable content for a global audience ● Saving costs on editorial budget so improving profit margin ● Immediate, automated and hassle-free access to content via our dedicated content delivery system – FELIX – or custom XML feeds ● Friendly, dynamic and forward-thinking licensing team available to discuss editorial requirements #1 ● Rich and diverse range of material to choose from ● Access to exclusive content written by in-house expert editorial teams Monthly Bookazines Global monthly Social Media magazines users Fans 78 2000+ 148m 52m Source: Google Search 2018 SYNDICATION ACCESS the entire Future portfolio of market leading brands within one agreement. Our in context licence gives you the ability to publish any number of features, reviews or interviews to boost the coverage and quality of your publications. News Features Interviews License the latest news from all our Our brands speak to the moovers and area’s of interest from a single shakers within every subject we write column to a Double Page spread. -
ABC Consumer Magazine Concurrent Release - Dec 2007 This Page Is Intentionally Blank Section 1
December 2007 Industry agreed measurement CONSUMER MAGAZINES CONCURRENT RELEASE This page is intentionally blank Contents Section Contents Page No 01 ABC Top 100 Actively Purchased Magazines (UK/RoI) 05 02 ABC Top 100 Magazines - Total Average Net Circulation/Distribution 09 03 ABC Top 100 Magazines - Total Average Net Circulation/Distribution (UK/RoI) 13 04 ABC Top 100 Magazines - Circulation/Distribution Increases/Decreases (UK/RoI) 17 05 ABC Top 100 Magazines - Actively Purchased Increases/Decreases (UK/RoI) 21 06 ABC Top 100 Magazines - Newstrade and Single Copy Sales (UK/RoI) 25 07 ABC Top 100 Magazines - Single Copy Subscription Sales (UK/RoI) 29 08 ABC Market Sectors - Total Average Net Circulation/Distribution 33 09 ABC Market Sectors - Percentage Change 37 10 ABC Trend Data - Total Average Net Circulation/Distribution by title within Market Sector 41 11 ABC Market Sector Circulation/Distribution Analysis 61 12 ABC Publishers and their Publications 93 13 ABC Alphabetical Title Listing 115 14 ABC Group Certificates Ranked by Total Average Net Circulation/Distribution 131 15 ABC Group Certificates and their Components 133 16 ABC Debut Titles 139 17 ABC Issue Variance Report 143 Notes Magazines Included in this Report Inclusion in this report is optional and includes those magazines which have submitted their circulation/distribution figures by the deadline. Circulation/Distribution In this report no distinction is made between Circulation and Distribution in tables which include a Total Average Net figure. Where the Monitored Free Distribution element of a title’s claimed certified copies is more than 80% of the Total Average Net, a Certificate of Distribution has been issued. -
Cole, Tom. 2021. ”Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience
Cole, Tom. 2021. ”Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience. Doctoral thesis, Goldsmiths, University of London [Thesis] https://research.gold.ac.uk/id/eprint/29689/ The version presented here may differ from the published, performed or presented work. Please go to the persistent GRO record above for more information. If you believe that any material held in the repository infringes copyright law, please contact the Repository Team at Goldsmiths, University of London via the following email address: [email protected]. The item will be removed from the repository while any claim is being investigated. For more information, please contact the GRO team: [email protected] “Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience Thomas Cole Department of Computing Goldsmiths, University of London April 2020 (corrections December 2020) Thesis submitted in requirements for the degree of Doctor of Philosophy Abstract This thesis investigates the mixed-affect emotional experience of playing videogames. Its contribution is by way of a set of grounded theories that help us understand the game players’ mixed-affect emotional experience, and that support ana- lysts and designers in seeking to broaden and deepen emotional engagement in videogames. This was the product of three studies: First — An analysis of magazine reviews for a selection of videogames sug- gested there were two kinds of challenge being presented. Functional challenge — the commonly accepted notion of challenge, where dexterity and skill with the controls or strategy is used to overcome challenges, and emotional chal- lenge — where resolution of tension within the narrative, emotional exploration of ambiguities within the diegesis, or identification with characters is overcome with cognitive and affective effort. -
Who's Afraid of 3D Printing?
THIS VERSION MAY CONTAIN INACCURATE OR INCOMPLETE PAGE NUMBERS. PLEASE CONSULT THE PRINT OR ONLINE DATABASE VERSIONS FOR THE PROPER CITATION INFORMATION. ARTICLE WHO'S AFRAID OF 3D PRINTING? BEN DEPOORTER* & BREGT RAUS† ABSTRACT Heralded for ushering in a new era of personalized manufacturing, there is a growing fear that consumer 3D printing is the next frontier of massive intellec- tual property infringements. Described as the Napster of patents, illegal 3D printing is foretold to disrupt manufacturing in the same manner as digital piracy unsettled the music industry. This Article shows that the negative forecast of rampant 3D printing piracy is overstated. We explain how the purported analogies between P2P file sharing and consumer 3D printing overlook essential differences between piracy of me- dia content and physical property. We caution against aggressive enforcement against unauthorized consumer 3D printing that would impede innovation and the development of 3D printing technologies. *Max Radin Distinguished Professor - University of California, Hastings Law School; Visit- ing Professor, U.C. Berkeley Law (PLLM); Affiliate Scholar, Stanford Law School. Center for Internet & Society, and EMLE Coordinator, Ugent. †LL.M. Candidate, University of Chicago Law School (BAEF & Fulbright Fellow), 2019; Master of Laws, Ghent University Belgium, 2015. 60 2. DEPOORTER & RAUS.DOCX (DO NOT DELETE) 4/1/19 10:38 AM 2019] WHO'S AFRAID OF 3D PRINTING? 61 CONTENTS INTRODUCTION ................................................................................................ -
Bioshock Infinite
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 10 Reviews Call of Duty: Black Ops II ZombiU Hitman: Absolution PC / PLAYSTATION / XBOX / NINTENDO + MORE The best and wors t of 2012 We give awards to things – not in a traditional way… BioShock Infi nite Loo k! Up in the sky! Editor Michael “RedTide“ James [email protected] Contents Features Assistant editor 24 THE BEST AND WORST OF 2012 Geoff “GeometriX“ Burrows Regulars We like to think we’re totally non-conformist, 8 Ed’s Note maaaaan. Screw the corporations. Maaaaan, etc. So Staff writer 10 Inbox when we do a “Best of [Year X]” list, we like to do it Dane “Barkskin “ Remendes our way. Here are the best, the worst, the weirdest 14 Bytes and, most importantly, the most memorable of all our Contributing editor 41 home_coded gaming experiences in 2012. Here’s to 2013 being an Lauren “Guardi3n “ Das Neves 62 Everything else equally memorable year in gaming! Technical writer Neo “ShockG“ Sibeko Opinion 34 BIOSHOCK INFINITE International correspondent How do you take one of the most infl uential, most Miktar “Miktar” Dracon 14 I, Gamer evocative experiences of this generation and make 16 The Game Stalker it even more so? You take to the skies, of course. Contributors 18 The Indie Investigator Miktar’s played a few hours of Irrational’s BioShock Rodain “Nandrew” Joubert 20 Miktar’s Meanderings Infi nite, and it’s left him breathless – but fi lled with Walt “Shryke” Pretorius 67 Hardwired beautiful, descriptive words. Go read them. Miklós “Mikit0707 “ Szecsei 82 Game Over Pippa -
Game Narrative Review
Game Narrative Review ==================== Vikingur Oskarsson George Mason University [email protected] September 2014 ==================== Game Title: Hotline Miami Platform: PC, Mac, Linux, Playstation 3 Genre: Top-down action Release Date: October 23rd, 2012 Developer: Dennaton Games Publisher: Devolver Digital Game Writer/Creative Director/Narrative Designer: Jonatan “Cactus” Soderstrom Overview Hotline Miami is an homage to the games and movies of the 1980s, being styled as a top-down, 8-bit NES title, while referencing violent action films with its setting and plot. The player takes control of a man known only as Jacket, a silent, brutal killer who dons animal masks with different personalities. At the instruction of a voice on his answering machine, Jacket drives to different buildings in Miami and murders everyone inside. Over time, a growing conspiracy begins to reveal itself, and Jacket finds himself in ever greater danger as outside events force him in deeper. Characters Jacket – The player character, Jacket is named only after his omnipresent letterman jacket. He also keeps a suite of animal masks that give him different abilities and sometimes speak to him in hallucinations. Jacket’s personality is taciturn and stoic, and he seems to never speak on his own. However, his masks speak to him and seem to represent different parts of his personality. Without speech, his primary means of expression is murder. The Masks – Three of Jacket’s masks appear to him at different times in hallucinations. The apparent dominant personality is Richard the Rooster. They ask Jacket about what he thinks and feels, and give him clues about where he is and what he is doing. -
Blake Library, John F
M artin C ounty L ibrary S ystem LIBRARY EVENTS library.martin.fl.us STAY INFORMED, INSPIRED, AND CONNECTED MARCH 2017 CHAUTAUQUA SOUTH: CELEBRATING THE HARVEST OF THE MIND, BODY, AND SPIRIT Continuing through April, the Martin County Library System’s four-month arts and education series called Chautauqua South is an eclectic array of artists, authors, storytellers, dramatists, historians, educators and entertainers. Funding for Chautauqua South is provided by the Friends of the Martin County Library System, Inc. Find the Chautauqua icon in our monthly newsletters, or go to our event calendar to view the entire Chautauqua South calendar: http://martin.evanced.info/signup, or call 772.221.1403. PIONEERS, DREAMERS, AND DOERS SERIES: THE WOMEN WHO SHAPED, AND CONTINUED TO MAKE, MARTIN COUNTY HISTORY DON’T MISS IT! Blake Library, John F. and Rita M. Armstrong Wing Thursdays | 6–7pm March 2–Women in Politics March 9–Women in Medicine March 23–Black Women’s Significance in Martin County History March 30–Today’s Women This four-part series looks at March 4, 2017 women throughout Martin County history right up to the 9am–2pm present. Part I of this program Jensen Beach High School was presented last year in March. It focused on the featuring: pioneering women in Martin James Hamblin, If Our Bodies Could Talk: County’s history. This year, Conversational Anatomy Part II will highlight some Dr. Steven Masley, Smart Fat significant “firsts or near firsts” Rumaan Alam, Rich and Pretty for women both historically and in our current Martin County world. Jade Chang, The Wangs vs. -
Amended Final Draft
Independent or Indie? Creative Autonomy and Cultural Capital in Independent Video Game Production Martin Graham Smith A thesis submitted in fulfilment of the requirements of the Manchester Metropolitan University for the degree of Master of Arts (By Research) Manchester Institute for Research and Innovation in Art and Design (MIRIAD) May 2016 ABSTRACT The use of the word ‘indie’ in relation to video games has shifted from referring to games made independently of a large publisher to being a more nebulous term that is harder to define but that is clearly used at times to refer to games other than those made without the financial assistance of publishers. This thesis seeKs to contribute to the ongoing debate in academic writing on video games as to the meaning of the phrase ‘indie games’. The thesis combines textual and institutional analysis to contextualise the modern indie game by investigating the history of independent video game production in the UK and USA from the 1970s to the modern day, with reference to how changes in technology have shaped independent video game production over time. Alternative models of production that existed before the indie games of the mid-2000s onwards are an under researched area, and this thesis argues that a number of independent counter trends to dominant industry practices set precedents for many of the features of later indie games, in terms of content, style, distribution methods, and models of production. The thesis also contains a case study into the publisher-funded indie games of Jenova Chen and Thatgamecompany which investigates the conflicting definitions of indie in academic writing on video games and other forms of media, arguing that as with indie in cinema, indie in games functions as a form of cultural capital for the audience and developers.