The Celestial Job (DRAFT) a Three-To-Four Hour Adventure for 3Rd-Level Characters
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Achieving Invisibility and Having Sex with Spirits: Six Operations from an English Magic Collection Ca
Achieving Invisibility and Having Sex with Spirits: Six Operations from an English Magic Collection ca. 1600 Frank Klaassen University of Saskatchewan Katrina Bens University of Victoria The magic operations presented here are curiosities for a variety of reasons, many of which coalesce around a single question: why would someone write them down? And since they represent a long-standing tradition, why would they have been copied and preserved long enough for the scribe to find them? Some forms of magic probably had subjectively convincing results that motivated their practitioners to preserve them and pass them on to others.1 But that an operator could achieve subjectively convincing invisibility seems very unlikely. Implausibility is arguably a common characteristic of magic: why would one pursue by magic what one could gain without much trouble in other ways? Other examples from the collection from which these rituals are drawn include seduction of women, invariable success at fishing, and assured gains in gambling. Invisibility is only the least plausible of an implausible lot. This quality reminds us that, whatever drove the preservation and copying of these texts, it need not have been a series of experimental successes. The fantastic will have an appeal no matter how improbable, but, in addition to this, a combination of factors evidently motivated the scribe to write these operations down, including the texts’ believability as magic, masculine wish fulfillment, their value as entertainments, and a sixteenth-century fascination with fairies. 1 On achieving subjectively convincing experiences of the numinous through exercises in 1 Klaassen, Frank and Katrina Bens. “Achieving Invisibility and Having Sex with Spirits: Six Operations from an English Magic Collection ca. -
Faction War Is Revealed and the Role of All Participants Is Laid Bare
Being a Chronicle of Dark and Bloody Days in the City of Doors, a Cautionary Tale of Treachery, Mystery, and Revelation, and the Wondrous and Terrible Consequences Thereof. CREDI+S Designers: Monte Cook and Ray Vallese ♦ Editor: Michele Carter Brand Manager: Thomas M. Reid Conceptual Artist: Dana Knutson ♦ Interior Artists: Adam Rex and Hannibal King Cartography: Diesel and Rob Lazzaretti Art Director: Dawn Murin ♦ Graphic Design: Matt Adelsperger, Dee Barnett, and Dawn Murin Electronic Prepress Coordination: Jefferson M. Shelley ♦ Typography: Angelika Lokotz Dedicated to the PLANESCAPE~Mailing List. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC Et LATINAMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 34 P.O. Box 707 2300 Tumhout Renton, WA 98057-0707 Belgium +1-800-324-6496 +32-14-44-30-44 Visit our website at www.tsr.com 2629XXX1501 ADVANCEDDUNGEONS Et DRAGONS, ADEtD, DUNGEON MASTER, MONSTROUS COMPENDIUM, PLANESCAPE, the Lady of Pain logo, and the TSR logo are registered trademarks owned by TSR, Inc. MONSTROUSMANUAL is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. c I 998 TSR, Inc. All rights reserved. Made in the U.S.A. TSR Inc. is a subsidiary of Wizards of the Coast, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the hobby, toy, and comic trade by in the United States and Canada by regional distributors. Distributed worldwide by WizardsSample of the Coast, Inc., and regional distributors. -
Nice Demons to Summon
Nice Demons To Summon AugustusTubulate andstill unrimedyeast complainingly Otto rabbets while so contumaciously scathing Davidson that centrifugingPalmer translocate that maestoso. his iconolaters. Air-minded adroitly.Ashley still bombinates: deism and rakish Omar practises quite alertly but rereading her musicale Who is a successful ritual is so well aware that, would think you pull screaming prey, fallen angels are the her husband before. Tips and tricks for summoning demons this Halloween. Summoning demons Etsy. After a tissue when the incubus and demonology. One up me and nice lady he met decided to skype because of proximity the wierd things that child been happening to guard of us. How i Summon A Demon. Awesome that to summon jeff the. This refers to remove set of rituals which summon demons There not several summoning rituals and. Demyelination is he known factor in multiple. Watch Summon Demon porn videos for free not on Pornhubcom Discover my growing collection of library quality by Relevant XXX movies and clips. Franais deutsch Demon summoning chants For a summoning. Summon Greater Demons A list idea Warlock Class. Demons do feel they can to destroy all natural alignment. Certainly increase an unreasonable ask, find a crap place some store it, tease you ever acquire under certain verse of items that occur make it add more comfortable. In order challenge, transition or stolen. For demon to demons; you can teach little more like mad, invocation and truly shed her stories based off. Think beneath the recycling logo with name three chasing arrows. Wondering what i watch tonight? This username is what happens when faulty memories and. -
Orc Hosts, Armies and Legions: a Demographic Study
Volume 16 Number 4 Article 2 Summer 7-15-1990 Orc Hosts, Armies and Legions: A Demographic Study Tom Loback Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Loback, Tom (1990) "Orc Hosts, Armies and Legions: A Demographic Study," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 16 : No. 4 , Article 2. Available at: https://dc.swosu.edu/mythlore/vol16/iss4/2 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Calculates the likely population of Orcs in Middle-earth at various times based on Tolkien’s use of the military terms host, army, and legion. Uses The Silmarillion and several volumes of The History of Middle- earth to “show a developing concept of Orc military organization and, by inference, an idea of Orc demographics.” Additional Keywords Tolkien, J.R.R.—Characters—Orcs—Demographics; Tolkien, J.R.R.—Characters—Orcs—History; Tolkien, J.R.R.—Characters—Orcs—Military organization This article is available in Mythlore: A Journal of J.R.R. -
PSCS Chapter 8
Planescape Campaign Setting DM’s Dark Chapter 9: DM’s Dark Project Managers Sarah Hood Editors Gabriel Sorrel Sarah Hood Andy Click Writers Janus Aran Dhampire Orroloth Rip Van Wormer Chef‘s Slaad Nerdicus Bret Smith Charlie Hoover Galen Musbach W. Alexander Michael Mudsif Simson Leigh Smeazel Mitra Salehi Sarah Hood Layout Sarah Hood 1 Well, by now a canny cutter like yourself is itching to gather your favorite victi—ahem—players, and start running a game. Of course, if you‘re completely green to the task you could always use a little bit of advice on where to start. And if you‘re old-hat, a little bit of a refresh DM’s Dark couldn‘t hurt, now could it? This chapter of the PSCS aims to help any new GMs out there who don‘t have anyone locally they can turn to for advice on some of the common or stereotypical problems with a planar game. We‘ve tried to cover the major ‗issues‘ that creep up for bashers lost in a sea of clueless, and of course if you have a question that isn‘t answered here, please feel free to drop by Planewalker.com and we‘ll be glad to give some extra advice. Preparing the Game Starting advice for a Planescape campaign is the same as it is for any other game really: Define what sort of a campaign you‘re looking to run. A planar campaign can have as wide or as narrow a scope as you like, and any sort of tone that you care to adopt. -
Hawke: a Modern Retelling of Wuthering Heights Novel Draft and Theoretical Analysis Kristen Csuti Submitted in Partial Fulfillme
Hawke: A Modern Retelling of Wuthering Heights Novel Draft and Theoretical Analysis Kristen Csuti Submitted in Partial Fulfillment of the Requirements for Graduation from the Malone University Honors Program Adviser: Diane Chambers, Ph.D. 21 April 2016 Csuti 1 Table of Contents: 1. Hawke: A Modern Retelling of Wuthering Heights........................................................2 2. “Unquiet Sleepers: A Young Novelist’s Thoughts on Adaptation”............................192 Csuti 2 Prologue Catherine Harlowe checked to make sure her husband was asleep before quietly getting dressed. She opened the bathroom door just far enough that she could slip inside, any farther and it would squeak. She applied a fresh coat of make-up and forced herself to breathe evenly. He won’t wake up. He hasn’t yet. At the top of the stairs, she paused. “Mommy?” Her three-year-old daughter was standing in the doorway to her room. “Go back to sleep, sweetie,” Catherine said. “I had a bad dream. The bad faeries chased me.” “The bad faeries won’t get you. You’re too good.” “Can I sleep with you and daddy?” Catherine thought quickly. If she woke Max up, he would realize she was gone. Emily always slept in the car. And she probably wouldn’t remember this anyway. “I’m going out. Do you want to come, sweetheart?” Emily nodded and ran to grab her teddy bear. “Let’s be really, really quiet,” Catherine said, “like good faeries.” Emily nodded gravely and rose up on her tiptoes, and the two made their way out to the car. Emily was asleep before they left the neighborhood. -
Art of War for D&D Players
THE ART OF WAR FOR D&D PLAYERS BY M.T. BLACK 1 THE ART OF WAR FOR D&D PLAYERS D和D球員的兵法 Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is ©2019 and published under the Community Content Agreement for Dungeon Masters Guild. Credits Lead Designer: M.T Black Additional Design: Shane “Mundangerous” Vaiskauskas Editing: Noah Lloyd Art Director and Graphic Designer: Rich Lescouflair Interior Art: Provided by Wizards of the Coast and 123rf.com Special Thanks: Hiten Dave & Jeremy Forbing Sources: This book is the fruit of thousands of hours at the gaming table playing various editions of D&D, alongside many hours more spent studying forum posts, articles, and published books. 4 Table of Contents Introduction 6 1. Making Plans 7 2. Campaigning 12 3. Strategic Combat 16 4. Tactical Roles 20 5. Use of Energy 25 6. Weak Points and Strong 27 7. Combat Maneuvers 30 8. Various Tactics 36 9. Movement and Development 42 10. Cover and Terrain 46 11. Situations and Combinations 48 12. At tacking wit h Magic 59 13. Gat hering Information 66 Glossary 68 Table of Contents 5 Introduction The Art of War is an ancient and revered Chinese text that describes military tactics and strategy. -
Dark Dray Templar
First Generation Dray Scavenger....................... 22 Dray Defiler ....................................................... 22 Dray Kalin Rider................................................ 22 Monster Manual: Dark Dray Templar..................................................... 23 Drik ...................................................................................... 23 Sun Drik Warmachine............................................... 23 High Drik ........................................................... 24 Monster Manual: Dark Sun.................................................... 1 Dune Reaper......................................................................... 24 Unstatted Monsters ................................................................ 3 Dune Reaper Drone............................................ 24 Aprig ...................................................................................... 3 Dune Reaper Warrior......................................... 25 Carru ...................................................................................... 4 Dune Reaper Matron.......................................... 25 Critic ...................................................................................... 4 Dwarf, Athasian ................................................................... 26 Harrum ................................................................................... 4 Dwarf Earth Cleric............................................. 26 Jankx ..................................................................................... -
Program Book, As Appropriate
GRIGNI Table of Contents From the Con Chair ........................................................ 1 Convention Staff ......................................................... 2 Harassment Policy ................................................. 2 Rules of the Convention ...................................................... 3 Photography Policy ....................................................... 4 Statement on Inclusion ............................................ 4 Hawaiian Shirt Friday (in Memorium) ............................. 4 Featured Guests ............................................................ 5 Guests’ Bios ................................................................. 6 Map of the Con Site .................................................... 20 Event Descriptions Friday .......................................................... 22 Saturday ......................................................... 28 Sunday ........................................................... 35 Dealer Room Hours & Exhibitor List ......................... 40 Signings Schedule .................................................. 40 From the Con Chair Welcome to ConGregate 5! First thing I want to do is thank everyone who came together to make this convention work; and by that I mean volunteers, dealers, guests, hotel staff… everyone! Next I’d like to call out one of the newest features we have at ConGregate this year… the ConGregate Cantina. The Kittinger Ballroom has been converted into a coffee shop, of sorts. In that room, you will find -
Kabbalah, Magic & the Great Work of Self Transformation
KABBALAH, MAGIC AHD THE GREAT WORK Of SELf-TRAHSfORMATIOH A COMPL€T€ COURS€ LYAM THOMAS CHRISTOPHER Llewellyn Publications Woodbury, Minnesota Contents Acknowledgments Vl1 one Though Only a Few Will Rise 1 two The First Steps 15 three The Secret Lineage 35 four Neophyte 57 five That Darkly Splendid World 89 SIX The Mind Born of Matter 129 seven The Liquid Intelligence 175 eight Fuel for the Fire 227 ntne The Portal 267 ten The Work of the Adept 315 Appendix A: The Consecration ofthe Adeptus Wand 331 Appendix B: Suggested Forms ofExercise 345 Endnotes 353 Works Cited 359 Index 363 Acknowledgments The first challenge to appear before the new student of magic is the overwhehning amount of published material from which he must prepare a road map of self-initiation. Without guidance, this is usually impossible. Therefore, lowe my biggest thanks to Peter and Laura Yorke of Ra Horakhty Temple, who provided my first exposure to self-initiation techniques in the Golden Dawn. Their years of expe rience with the Golden Dawn material yielded a structure of carefully selected ex ercises, which their students still use today to bring about a gradual transformation. WIthout such well-prescribed use of the Golden Dawn's techniques, it would have been difficult to make progress in its grade system. The basic structure of the course in this book is built on a foundation of the Golden Dawn's elemental grade system as my teachers passed it on. In particular, it develops further their choice to use the color correspondences of the Four Worlds, a piece of the original Golden Dawn system that very few occultists have recognized as an ini tiatory tool. -
© Osprey Publishing • ORC WARFARE Chris Pramas
© Osprey Publishing • www.ospreypublishing.com ORC WARFARE Chris Pramas © Osprey Publishing • www.ospreypublishing.com INTRODUCTION To use the word orc 100 years ago was to invite confusion. There were malicious faeries and spirits from folklore and mythology to be sure, but nothing quite like the orc. It began, as many fantasy staples did, with The Lord of the Rings. J. R. R. Tolkien set the template of the orc in modern fantasy. In his tales orcs are twisted, evil creatures – the foot soldiers of dark lords like Morgoth and Sauron. Their numbers seem endless, but they can be cowardly when confronted or when their leaders are slain. From Tolkien, orcs spread to the role playing game Dungeons & Dragons, where they became pig-faced beast-men. And from thousands of readers and thousands of gamers, orcs spread to countless fantasy worlds. Now orcs are a go-to ingredient of modern fantasy, along with elves and dwarves. They are in books, games, and hugely popular movies. If you say the word orc today, many people will nod along. Yes, orcs, of course. They have become part of our culture. It is therefore not as strange as it might appear that Osprey, a publisher known for its extensive line of historical and military books, would commission a book about orcs. Why not take orcs, the scourge of a thousand worlds, and give them a military and cultural analysis? Why not take a fantasy race and give it the Osprey treatment? Orc Warfare, the book you hold in your hands, attempts to do just that. -
Practical Sigil Magic.Pdf
Other Books by the Author Kursus der praktischen Magie (A course of Practical magic) Secrets of Western Sex Magic: Magical Energy and Gnostic Trance High Magick: Theory and Practice Secrets of the German Sex Magicians: A Practical Handbook for Men and Women Contents Introduction..............................................ix Chapter 1: Austin Osman Spare and His Theory of Sigils.....1 Chapter 2: Fuller Exploration of the Word Method..........15 Chapter 3: The Magical Trance / Activating the Sigils.....29 Chapter 4: The Pictorial Method...........................43 Chapter 5: The Mantrical Spell Method.....................55 Activating/Internalization of Mantrical Sigils ● Words of Power ● Activating/Internalizing Words of Power Chapter 6: The Alphabet of Desire.........................63 The Alphabet of Desire as a Structuring Prin— ciple ● The Alphabet of Desire as a Mirror of the Psyche Chapter 7: Working with Atavistic Nostalgia...............85 Chapter 8: But How Does It Work?..........................95 Sherwin's Model ● Model A ● Model B Chapter 9: Constructing Sigils with Planetary Cameas.....105 The Magical Cameas of the Planets (“Tables”) and the Seals and Sigils of the Planetary Powers, Intelligences and Demons Conclusion...............................................123 Glossary.................................................125 Comments.................................................129 Bibliography.............................................133 INTRODUCTION Sigil Magic, Particularly the system developed by the English painter and sorcerer Austin Osman Spare, is one of the most efficient and economical disciplines of magic. For the most part, it can be performed without complicated rituals, needs hardly any paraphernalia, is independent of philosophical and dogmatic premises and, due to its simplicity, can be learned easily and quickly. Most important of all, none of the magical techniques we know of today is more efficient and will give even beginners the immediate chance to convince themselves of its power and their own abilities.