GAM3 COMPENDIUM 2009

GAM3 BASKETBALL COMPENDIUM GAM3 BASKETBALL COMPENDIUM 2009 All rights reserved. No part of this book may be used or reproduced by any means, graphic, electronic, or mechanical, including photocopying, recording, taping or by any information storage retrieval system without the written permission of the publisher except in the case of brief quotations embodied in critical articles and reviews.

Copyright © 2009 by GAM3

AUTHORS: Sonny Jacobsen Anne Kahl Otis Loyd Simon Prahm Rasmus Toft + Contributions from GAM3 Coaches

Arabic Translation: Ibrahim Hourani

FRONT PAGE ART DIRECTION: krisscreol.com

FRONT PAGE PHOTO: Carsten Seidel

ILLUSTRATIONS: Palle Schmidt

LAYOUT AND BASKETBALL DIAGRAMS: Rasthof

PRINT: Kailow Graphic

THIS PUBLICATION IS SUPPORTED BY:

Frantz Det Dansk·Egyptiske Dialoginstitut Hoffmanns DEMENA Mindelegat MS Danish Association for International Co-operation

DENMARK (HQ): LEBANON: EGYPT:

Enghavevej 82 B Chawkatley Building, 3rd floor c/o Nahdet El Mahrousa 2450 Copenhagen SV Saifi - Beirutt 18 Mahmoud Bassiouni St. Denmark Lebanon Downtown Cairo Egypt e: [email protected] e: [email protected] p: +45 7020 8323 p: +961 1 560738 e: [email protected] w: GAM3.dk w: GAM3.dk p: +2 0102976268 w: GAM3.dk CONTENTS ­­­Preface 4

GAM3 Approach Empowerment Levels 8

Training Themes 10

Coaching Guidelines 14

GAM3 Player Levels 16

Risks 18

Coaching Tools GAM3 Season Planner 22

GAM3 Practice Planner 24

References 26

Feedback 28

About GAM3 About GAM3 30

About GAM3 Finals 31

GAM3 Facts 32

11 Good Reasons 33

Drills Drill Structure 36

Warm-Up Drills 38 1-on-1 Catch 38 Ball Scramble 39 Cat And Mouse 40 Line Pull. 41 Development Drills 61 Clothespins Tag 42 11-Man 61 Collectors 43 3-Spot Shooting 62 First To The Circle 44 Around The Globe 63 Follow The Leader 45 B-Ball Drag Race 64 Game Drills 97 Imagine 46 Back Up 65 American Football 97 Keep It Bouncing 47 Blind Man Trust 66 Anarchy 98 Pairs Chase 48 Bobby Lewis 67 Bring Me Your ... 100 Physical Development 49 Circle Ball & Trust Ball 68 Divide 101 Raptor 55 Coba 69 Free For All 102 Shark 56 Daily Challenge 70 Guard The Nest 103 Snake Game 57 Dribble Relays 71 Hula Hoop 104 Tag Games 58 H.O.R.S.E 72 Knockout 106 Tag In The Freezer 59 Heads Up 73 Paint Buster 107 Speed Dribble 60 High Fives 74 Play The Line 108 Jump Stop Drill 75 Push’n’Protect 109 Jumpers 76 The Star 110 Line Drill 77 Tic Tac Toe 111 Mirror 78 Observe And React 79 Panic Ball 80 Pass’n’Shoot 81 Passing Star 82 Pressure Lay-Ups 83 Quick Thinking 84 Ram Shots 85 Sitting Chair 86 Speedster 87 Stick In The Middle 88 Sweet 15 89 The Very Best Of Drills 90 Theif 94 Trust Your Teammates 95 Vicious Circle 96

Arabic introduction 138 4 PREFACE “GAM3’s vision is to make urban sports and urban culture available to everyone in order to empower youth and prevent conflict and marginalization on a local and global level.”

GAM3 BASKETBALL COMPENDIUM PREFACE 5

Welcome on board the GAM3 Coaching Team!

What you have before you is a special selection of basketball drills intended to help you get PREFACE the most out of your time as a coach in GAM3. By signing up as a coach in GAM3 you have already taken the first important step towards making a difference in a less fortunate basketball players life.

As a GAM3 Coach you will be tested by the street kids and the less convenient outdoor asphalt setting making it a challenge at times to keep the players’ focus. But if you manage to steer clear of the first few potential conflicts you will quickly come to find that it is all worth it. You will be looked upon as a role model with genuine interest in the lives of the kids and slowly earn their respect. And if the compendium is put to use wisely you will not only get your participants engaged in a more healthy and active life style, you will also create empowerment among the participants and prevent conflict and marginalization along the way.

The compendium is first and foremost a set of 65 handpicked basketball drills developed for the weekly street level practices in disadvantaged communities. But it also introduces a new approach to the field of Sport for Peace and Development with its strong focus on how to stimulate the social and cultural skills among the participants.

From the first brainstorm to the final publication the task has been to transform the ambitious vision of preventing conflict and marginalization in the neighborhoods where GAM3 works into a concrete set of drills that will help fulfill the vision in a comprehensive and effective way. By introducing three levels of empowerment and a corresponding set of training themes the compendium has been designed in a flexible way to easily target your local challenges may it be trust building, leadership development, democracy understanding or just to get ideas and inspiration for the next practice. On top of this a Season and Practice Planner has been devel- oped as supportive tools in order to help structure the season and the many practices.

Our hope is that this compendium will be both inspiring and supportive in your effort to bring us closer to our shared vision. Let’s take it to the streets!

Simon Prahm Co-Founder and Managing Director

I hear and I forget. I see and I remember. I do and I understand. Chinese Proverb

GAM3 BASKETBALL COMPENDIUM

GAM3 APPROACH

GAM3 BASKETBALL COMPENDIUM EMPOWERMENT LEVELS

8 Sport is essential for young people’s development because it promotes physical and mental

EMPOVERMENT LEVELS health, and creates valuable social relations. Sport is an arena for play, participation and self- discovery, and it is especially important for young people with few opportunities to engage in meaningful activities. Sport is an alternative to drug abuse and crime, and the encouragement of physical activity through sport in schools can furthermore lead to better academic results.

Additionally, successful sports programs can promote social integration, dialogue and tolerance, and create an opportunity for young people to learn and practice democratic principles. Many of the values related to sport are significant to conflict resolution and reconciliation. Well-organized, fun and engaging sports activities can teach children and young people respect, honesty, sympathy, the importance of having rules, as well as improve the ability of the players to communicate and cooperate. These skills and values are essential in conflict resolution and reconciliation.

Achieving social development in countries and communities marked by conflict or marginalization requires, among other things, a strong civil society that provides solid, secure and fair living conditions. Sport can contribute to the strengthening of a society from below because voluntary sports activities bring people together, and hereby strengthen social capital, trust, and shared values.

EMPOWERMENT LEVELS To the children and young people in overcoming the different challenges and problems in their communities, GAM3 has developed a training strategy, which operates on three different levels of empowerment. In this connection, empowerment is understood as the process of increasing the children and young peoples personal and interpersonal social and cultural skills, as well as their capabilities to make solid choices. Furthermore it is the process of transforming these choices into desired actions and results which will improve their living conditions and in the long term initiate changes in the societal structures.

The three Empowerment Levels are:

Community Empowerment

Social Empowerment

Individual Empowerment

GAM3 BASKETBALL COMPENDIUM 9 Each level consists of a number of Training Themes and each theme is promoted by a set of basketball drills. These drills are intended to educate and develop both the individual player and the group.

In the following section the objectives of each Empowerment Level are briefly explained. The purpose of the Training Themes related to the different Empowerment Levels are also shortly described.

The Individual Level Social Level Community Level LEVELS EMPOWERMENT • Physical Consciousness • Trust • Identity • Creativity • Fairplay • Curiosity and Reflection • Leadership • Behavior • Conflict Prevention and • Achievement • Teamwork Reconciliation • Self-Confidence • Democracy

GAM3 COMPENDIUM STRUCTURE

ABSTRACT

Vision

Missions

Empowerment Levels

Season Training Planner Themes

Practice Drills Planner

CONCRETE

The illustration shows how the vision of GAM3 is transformed into the Empowerment Levels and related Training Themes, which are then transformed into the concrete basketball drills to be implemented and used on the court. The aim of the Season and Practice Planner is to link between the Training Themes and the Drills and to help the coach make a structured plan for the practices.

GAM3 BASKETBALL COMPENDIUM TRAINING THEMES

1) INDIVIDUAL EMPOWERMENT LEVEL 10 The purpose of the Individual Empowerment level is to create positive self-images, improve confidence and, finally, support the development

TRAINING THEMES of a healthy character. Individual Empowerment entails developing and improving several important life skills. GAM3 has chosen to focus on the following;

Training Theme: Physical Consciousness: To be conscious about how your body works. To learn and experience how your body reacts in different situations and become familiar with your physical limits and strengths in terms of speed, agility and endurance.

Training Theme: Creativity: Creativity is the ability to create, to make or bring into existence something new by using your imagination. The drills encourage the players to experiment with traditional drills. And use their imagination.

Training Theme: Leadership: Youth leadership is a process of gaining an ability to positively guide and influence the opinion and behavior of your peers. Furthermore, youth leadership will promote the ability of the players to understand their own strengths and weaknesses, set personal goals and have the self-esteem to carry them out. It includes the ability to identify and take advantage of opportunities, to establish support networks, to participate in community life and to create positive social change.

Training Theme: Achievement: Using competitive drills, children and young people can experience success and achievement on several levels; by competing against themselves the players will experience an improvement in their basketball skills. This personal progress can be visualized and further promoted by making schemes keeping track of scores made during certain drills. In this sense, competition can motivate the players to set individual goals and in achieving these. A sense of achievement directly increases self-esteem. Thus, competition, when applied in the right manner, is a strong tool in creating a positive self-image, which helps accepting others as well.

Training Theme: Self-Confidence: The drills aim to strengthen the individuals’ self-confidence through recognition from peers and especially from positive role models like the coaches and volunteers. The drills, furthermore, stimulate ambitions as well as personal success, and teach the players to respect others.

GAM3 BASKETBALL COMPENDIUM 11 TRAINING THEMES

2) SOCIAL EMPOWERMENT LEVEL Social Empowerment is the ability of a group to enter interaction and collaboration based on trust, mutual respect, integrity, and teamwork. Through specially developed drills and exercises GAM3 Coaches & Volunteers can provide the opportunities and resources needed and support the participants to lift common goals and challenges and have healthy social interactions.

Training Theme: Trust: To encourage mutual respect between the different players. A trust that goes beyond the and into the everyday lives of the players. These drills stimulate trust and eliminate prejudice between children and young people with different backgrounds.

Training Theme: Fairplay: Integrity, fairness and respect. These drills teach the players to respect the given rules, the officials and especially the opponents. Though GAM3 stimulates learning through competition, winning cannot come at all costs. All players must be provided an equal chance to develop and further challenge their skills. The drills show success as scoring and good performance, within the framework of dignity and integrity.

Training Theme: Behavior: To respect and accept differences in skills and personality as well as age, ethnicity and gender.

Training Theme: Teamwork: Co-operation across gender, age and ethnicity. The drills illustrate the benefits of working together. Players will experience achievement and excitement when working as a team. In this way, the players learn how everybody has useful qualities in a team, when each player is given an equal opportunity to contribute to a common goal.

GAM3 BASKETBALL COMPENDIUM 12 TRAINING THEMES

3) COMMUNITY EMPOWERMENT Empowerment at the community level is accentuated by the atmosphere of encouragement, curiosity and reflection created at the GAM3 practices, and by emphasizing the aspect of equality among the participants in relation to i.e. differences in ethnicity, religion, age and gender. Community empowerment is therefore first and foremost promoted by the coaches and volunteers in their pedagogical approach. And by bringing participants of different backgrounds together on the court this approach helps facilitate relation building across divides.

Training Theme: Identity: GAM3 and the coaches creates a comfortable and secure framework for the personal development of the players and provide symbols i.e. street-culture, events, music, logo etc.

Training Theme: Curiosity and Reflection: GAM3 encourages the players to develop curiosity and reflection. The drills consist of, among other things, free and open forums for discussions, where the players are encouraged to reflect on existing conditions and the possibilities of changing these.

Training Theme: Conflict Prevention and Reconciliation: The aim of conflict prevention is to avoid the violent escalation of a disagreement. GAM3 promotes identity and solidarity among communities and strives to prepare the players to become involved and integrated into society. Furthermore, the activities are aimed at supporting and facilitating interaction and dialogue

GAM3 BASKETBALL COMPENDIUM between communities, people and cultures in an open or suppressed conflict situation. The objective of GAM3 is to counter conflict situations, and provide a forum for children and young people affected by conflict or alike, which contributes to a reduction of aggression and tensions. Understanding and handling aggression are important social skills. In basketball 13 aggression is highly visible and must be dealt with. The approach promote the control of aggression by recognizing it, regulating it and channeling it. Thus, the strength is intended to disarm prejudice and stigmas and instead foster respect and solidarity.

Training Theme: Democracy: Coaching basic social values such as equality, tolerance, teamwork, fairness as well as dealing constructively with conflicts, contribute to a culture based on peaceful values and also influence and strengthen civil structures. GAM3 believes TRAINING THEMES that basketball can provide a training ground for democracy by fostering democratic values.

GAM3 BASKETBALL COMPENDIUM COACHING GUIDELINES

The following drills are to provide enough material for an entire GAM3 season with sufficient progression – rise in difficulty and also enough drills for you to introduce new and fun drills at almost every practice. However these drills are not the magic recipes. They depend on at least two elements. First of all, always keep in mind that the players usually mirror both the good and bad habits of the coach. Remember that at all times while wearing GAM3 clothes and 14 being at GAM3 Zones, you represent a role model. Change makers always set the good example first and show the way. “Don’t show your skills, use your skills”, should be one of the

COACHING GUIDELINES things that the players pick up from being around you.

Secondly, you as a coach must never reply solely on this material. The success of the practices and the overall impact on the players’ ability to bring about positive social change depends on your efforts of adapting your drills to your specific and unique group. In this regard it is extremely important that you think out of the box and develop the existing material with your own ideas.

The following four components should be regarded as a good place to start when modifying or constructing a new drill from the existing drills in the compendium.

Time: By adding time as an extra factor to a drill or game it is possible to increase the intensity, external pressure.

Scores: By adding scores to a drill it is possible to change the drill into a competittion.

Materials: Try adding extra balls, cones, hoops etc.

Area: Try increasing or reducing the area of play.

FLOW When preparing, conducting and modifying drills try to work within the framework of Flow. Flow is a certain inner feeling in which the players will not be bored. Avoid that the drill is too simple or has been conducted too tried many times.Flow is achieved when the players are challenged with just enough difficulty so that they by making an effort can improve their game. If the drill is too difficult the players will lose interest and develop a negative attitude (anxiety), not wanting to participate and often engaging in other activities.

GAM3 BASKETBALL COMPENDIUM DIFFICULT ANXIETY FLOW CHANNEL

15 CHA LL E N GES BOREDOM

EASY COACHING GUIDELINES

BEGINNER SKILLS ADVANCED

Finally, it is key that in order for you to keep the player’s attention and motivation in a difficult and challenging game like basketball, you must at all times make sure that you minimize ‘the dead time’ to as close to zero as possible. A good rule of thumb could be that no one must stand in a queue or line for more than 20 consecutive seconds.

BASKETBALL FUNDAMENTALS In disadvantaged communities children and young people may have no or only little experience with sports. It is therefore important to include fundamental basketball skills and basic physical conditioning in the season plan. This also serves to minimize the risk of injuries. Furthermore, the coach must try to make each player feel comfortable and understand his or her own body. This is most easily achieved by conducting drills and exercises which stimulate and develop basic motor skills.

RECOGNITION - A POSITIVE ATTITUDE TOWARDS THE PLAYERS Recognition and encouragement provide a positive environment for personal development. Recognition is a precondition for developing a positive sense of self. This calls for a genuine respect and accept of a person or a group, for the personalities they have and the actions they take. GAM3 seeks to create an environment which is free of humiliation and which promotes pride, self-confidence, self-respect and self-esteem. GAM3 Coaches are expected to give and encourage recognition. By conducting drills and formulating rules of conduct, the coaches will create a framework for the players building on agreements on behavior, mutual recognition between peers and encouragement and acknowledgement from the coaches and volunteers.

GAM3 BASKETBALL COMPENDIUM GAM3 PLAYER LEVELS

GAM3 has defined three simple levels of skills intended to aid you as a GAM3 Zone Coach in setting realistic targets for the season. Below you will find a rough outline of which skills the players should be able to master by the end of the season and in which order they should be taught. On average a player will reach level three after 3-4 consecutive seasons with GAM3.

Keep in mind the old quotation “Rome wasn’t build in a day”. Always be patient with your players, make sure they all are involved in the activities at all times (no “dead time”), and try to 16 design your drills according to the ideas of flow (Challenges vs. Skills).

GAM3 PLAYER LEVELS LEVEL 1 – BEGINNER For newcomers to basketball (most likely around 12 years old)

Individual skills • Ball handling (players must look up at all times – the drills are only successful if they look up) •  (regulate speed, must be able to dribble with both right and left hand, hard dribbles, plus one or two ways of changing direction) • Passing (learn to catch and pass, use both hands, position while standing plus introduction to passing while moving) • Foot work (jump stop, pivot) • Lay up (right and left hand) • Shooting (learn to get the ball up near the hoop) • Basic movements (how to cut open, V-cut or backdoor) • Defense (basic positioning – guard the same person)

Team skills • Learn through fun games • Cut across the paint

LEVEL 2 – INTERMEDIATE For players with at least one year of basketball experience who master level 1 (most likely around 14 years old)

Individual skills • Ball handling (dribbling equally well with both hands) • Dribbling (basic knowledge of technique behind cross-over, between the legs, behind the back) • Passing (standing and in movement, baseball pass) • Foot work (1-2 stop, basic foot fake) • Lay up (right/left, finger-roll, above the head and basic introduction to reverse lay up) • Shooting (basic form: hands, elbows, legs and body position) • 1-on-1 offense (fake and go) • 1-on-1 defense

GAM3 BASKETBALL COMPENDIUM Team skills • 2-on-1 defense and offense • 2-on-2 defense and offense • Spacing (the idea of pass-cut-refill the open space) • Defense (between man and ball (and basket), basic introduction to help) • Know the rules (size of court, , travelling violations etc.) • Basic game situations (in bounce, etc.) 17 LEVEL 3 – ADVANCED For experienced basketball players who master level 1 & 2 (most likely around 16 years old)

Individual skills • Ball handling (increased level of difficulty and high level of technique) • Dribbling (change of pace, intense work with change of direction) • Passing (one and two-hand passing with both right and left hand, long two hands passes in movement and after dribbling) GAM3 PLAYER LEVELS GAM3 PLAYER • Foot work (master all four types of pivoting) • Lay ups (reverse with both hands, with fake) • Shooting (after pass, after dribble, 3- shots, jump shots inside the paint) • Fakes (shot and pass fake) • Cuts (regular cuts and backdoor, L-cut, V-cut, Spin) • Post moves (basic post moves, drop step, up and under)

Team skills • Screening (down, back, ) • Introduction to defense on screening – disregard ball and help side • 3-on-3 offense and defense • Defensive technique (split vision, help defense, deny) •  out (technique) • Understanding of the different roles on the court and are able to play all positions

GAM3 BASKETBALL COMPENDIUM RISKS

18 RISKS

It is important to have realistic expectations about what can be achieved through sport. Sport is no guarantee for peace and development, nor is it a blueprint for solving major social problems. It is important to remember that sport, as a cultural phenomenon, imitates society and is just as complex and contradictory. This section outlines the most important risks to be aware of.

To give an example many sports involve competition and fighting, and the language of sport often emphasizes confrontation and conflict. Crime, corruption and discrimination can all be found in the world of sports, demonstrating that sport is not an activity disconnected from the rest of the society.

Thus, there are certain conditions that must be fulfilled as well as pitfalls to be avoided in order for sport to function as a positive force, for instance in conflict situations. GAM3 has identified the following risks in connection with its strategy and activities. It has been attempted to make the list as broad as possible, yet it must be kept in mind that new challenges are likely to arise when the program is implemented into different contexts.

Exclusion GAM3’s program is constituted within the urban culture. It has been pointed out that players who do not act out the cultural rules could be at risk of facing exclusion by other players. Following the principle of ‘Sport for All’ it is relevant to point out that an atmosphere of acceptance and openness should lead the activities. This puts high demand on the coaches’ leadership and educational skills.

GAM3 BASKETBALL COMPENDIUM Unhealthy lifestyle Often attached to the notion of urban youth culture is an attitude of seeking challenges. This attitude is predominately a positive one, however, it can also influence players to seek out so-called anti-social behavior i.e. smoking, drug abuse, crime. GAM3 has chosen to address this issue by promoting a healthy lifestyle. It is important for the coach to set an example and provide sufficient information concerning the connection between a healthy lifestyle and a person’s physical performance. And mental well being.

Public spaces GAM3’s activities take place in public spaces. However, GAM3 strives to work with and on 19 the premises of all local authorities. Please note that playing in public spaces might require consideration.

Hierarchy RISKS It is important to pay attention to existing power structures. GAM3 Coaches must above all attempt to avoid a reproduction of gender roles and related behavior. GAM3’s arena should be a place for all.

Injuries Prevent injuries at all times by using proper warm-up drills, check and secure the site for dangerous objects of any kind. Know basic first aid - the principles of RICE (Rest, Ice, Compression, Elevation). Know how and where to get help if necessary.

GAM3 BASKETBALL COMPENDIUM

COACHING TOOLS

GAM3 BASKETBALL COMPENDIUM GAM3 SEASON PLANNER

The GAM3 Season Planner is a planning tool that can help you keep an overview of the development objectives during the season in your GAM3 Zone. Just by writing down your aims with the season you will double the chances of reaching these goals. You are welcome to invite your assistant coach to join the process.

Start out by defining three season goals. Each goal must relate to a Training Theme. A goal could be to have two players run one of the practices together before the season ends (Training Theme: Leadership) or to reach a trust level high enough to convey the “Sitting Chair” drill successfully (Training Theme: Trust).

In each of the week boxes you should write a few keywords on the Training Themes and 22 Basketball Fundamentals (ball handling, passing, shooting) you wish to work on. There is a logical progression in the levels of empowerment, and it therefore makes most sense to start

GAM3 SEASON PLANNER with the Training Themes at the individual empowerment level.

You might not know what level the players in your GAM3 Zone are at before the season starts. By waiting to fill out the form until the first two introduction practices are through it will most likely be easier for you to make a realistic season plan. The Season Planner should not be seen as a static document. As a coach you can go back and adjust the original plan as much as you want in order to adapt to changes during the season.

By the end of the season each team of coaches must hand in a copy of the season plan to GAM3 HQ. The Season Planners will give GAM3 as an organization a better insight into what Training Themes are most popular and whether the goals put forward are actually being reached. All this will help us improve the compendium and our method in the following years.

Please note, that the first two weeks have been crossed off. In these two weeks your main task is to make sure that the players are having a lot of fun and enjoying the practices as much as possible. This is a very critical period in terms of numbers of participants. You should run drills that are fun and rather easy while you strive to involve as many participants as possible.

GAM3 BASKETBALL COMPENDIUM SEASON GAM3 PLANNER

GAM3 ZONE: AGE GROUP:

HEAD COACH:

SEASON GOALS

OUR #1 GOAL IS TO:

OUR #2 GOAL IS TO:

OUR #3 GOAL IS TO:

Month: Month: Month: Month:

Week 1 Week #: Week #: Week #: Introduction Training theme & Training theme & Training theme & fundamental: fundamental: fundamental:

Week 2 Week #: Week #: Week #: Introduction Training theme & Training theme & Training theme & fundamental: fundamental: fundamental:

Week #: Week #: Week #: Week #: Training theme & Training theme & Training theme & Training theme & fundamental: fundamental: fundamental: fundamental:

Week #: Week #: Week #: Week #: Training theme & Training theme & Training theme & Training theme & fundamental: fundamental: fundamental: fundamental:

Week #: Week #: Week #: Week #: Training theme & Training theme & Training theme & Training theme & fundamental: fundamental: fundamental: fundamental:

GAM3 BASKETBALL COMPENDIUM 2009 © GAM3.DK GAM3 PRACTICE PLANNER

The GAM3 Practice Planner is a further crystallization of the Season Planner. Prior to each practice you should fill out one of the Practice Planners. Include drills with the Training Themes and Basketball Fundamentals you have listed for the given week in the Season Planner.

Being part of GAM3 means that you as a coach are well prepared and therefore you must always have a plan to follow and when needed deviate from. Being well prepared will also earn you respect in the eyes of the kids and at the same time you will set a good example as a role model.

Always keep your used practice plans - they are good for both reminding you of drills that worked well and for remembering the feedback the players gave to you after practice.

GAM3 highly appreciates your efforts. We have tried our very best to minimize the 24 administrative tasks of being a GAM3 Coach so you can concentrate on making a difference for the kids. Good luck with the season and remember that the rest of the GAM3 Staff is

GAM3 PRACTICE PLANNER always ready to support you if needed. We are only one call away. If your have any questions whatsoever please do not hesitate to get in touch.

GAM3 BASKETBALL COMPENDIUM PRACTICE GAM3 PLANNER

GAM3 ZONE: WEEK NUMBER/DATE:

GAM3 COACHES:

EXPECTED NUMBER OF PLAYERS: GENDER: AGE GROUP:

Warm-Up Drills: Timeframe/ Sketch outline:

Development Drills: Timeframe/ Sketch outline:

Game Drills: Timeframe/ Sketch outline:

Feedback and reflections from players:

Suggestions for improvement (players, coaches, volunteers):

GAM3 BASKETBALL COMPENDIUM 2009 © GAM3.DK REFERENCES

BASKETBALL

Literature: FIBA “Basketball for Young Players” – guidelines for young coaches, FIBA 2000

Online: • Basketball videos USA – http://www.basketballvideosusa.com • EUROBASKET http://www.eurobasket.com • FIBA.com – FIBA HOOPS COACH: http://www.fiba.com/pages/eng/fc/baskBasi/p/ openNodeIDs/1219/selNodeID/1219/fibaHoopCoac.html • GAM3 – http://www.GAM3.dk • Guide to Coaching Basketball http://www.guidetocoachingbasketball.com • National Basketball Association – NBA http://www.nba.com

SPORT AND DEVELOPMENT 26 Literature:

REFERENCES • Clayton, Ben et. al. Sport and Social Identities (2009), ISBN: 0230535283 • Coalter, Fred. A Wider Social Role for Sport – who’s keeping the score? (2008), ISBN: 0415363500 • Freire, Paulo. Pedagogy of the Oppressed (1996), ISBN: 014025403X • Giulianotti, Richard et. al. Sport, Civil Liberties and Human Rights (Sport in the Global Society) (2007), ISBN: 0415464196 • Hogan, Christine Frances. Facilitating Empowerment: A Handbook for Facilitators, Trainers and Individuals (2000), ISBN: 0749432977 • Horne, John et. al. Understanding Sport: An Introduction to the Sociological and Cultural Analysis of Sport (1999), ISBN: 0419136401 • Jarvie, Grant. Sport Culture and Society – An introduction (2006), ISBN: 0415306477 • Levermore, R. Sport and International Development (Global Culture and Sport Series) (2008), ISBN: 0230542565 • Nichols, Geoff. Sport and Crime Reduction: The Role of Sports in Tackling Youth Crime (2007), ISBN: 0415396484 • Paulo, David. Human Rights in Youth Sport (Ethics and Sport) (2004), ISBN: 0415305594 • SELA Advisory Group: ”Evaluation of GAM3’s Arabian Street Basketball Project in Egypt and Lebanon 2007” (2007) • Sen, Amartya. Development as Freedom (2001), ISBN: 0192893300 • Steger, Manfred et. al. Social Capital: Historical and Theoretical Perspectives on Civil Society (2002), ISBN: 0814798144

GAM3 BASKETBALL COMPENDIUM Online: • Cross Cultures Project Association – Open Fun Football Schools – http://www.ccpa.dk • GAM3 – Urban Sports Organization – http://www.GAM3.dk • GES – Global Education through Sport – www.globaledusport.org • International Platform for Sport and Development – http://www.sportanddev.org • International Sport and Culture Association – www.isca-web.org • Kicking AIDS Out! – http://www.kickingaidsout.net • PeacePlayers International – http://www.peaceplayersintl.org • Play31 – http://www.play31.org • Right To Play – http://www.righttoplay.com • SCORE – Changing Lives Through Sport – http://www.score.org.za • Sport for Development and Peace – International Working Group http://www.righttoplay.com/site/PageServer?pagename=iwg_home • United Nations and Sport for Development and Peace – http://www.un.org/themes/sport • UNICEF – Sport for Development and Peace – http://www.unicef.org/sports/index_23621.html 27 • Warchild – http://www.warchild.org

GLOSSARY • For basketball glossary please visit www..com • For general dictionary, please visit http://wikipedia.org REFERENCES FEEDBACK TO THE NEW GAM3 COMPENDIUM Don’t keep it a secret. Pass it on and share it with the rest of us. Then we can all benefit from it!

If you have drills you would like to submit then download a template to fill out on GAM3.dk and mail it together with any comments to: [email protected]

If you are interested in becoming part of the team as a volunteer, coach or intern, please contact us by phone +45 7020 8323 or e-mail [email protected].

GAM3 BASKETBALL COMPENDIUM GAM3 BASKETBALL COMPENDIUM ABOUT GAM3

GAM3 BASKETBALL COMPENDIUM ABOUT GAM3

VISION GAM3’s vision is to make urban sports and urban culture available to everyone in order to empower youth and prevent conflict and marginalization on a local and global level.

WHAT IS GAM3? GAM3 (pronounced “game”) is the quintessence of street culture. Based in Denmark, with branches in Beirut and Cairo, GAM3 is organized as a non-profit organization. Activities are a fusion of street basketball, urban culture and an effort to integrate minority youth in society. Spelled with a backwards ‘E’ – which alludes to its 3-on-3 tournament format and also lends the project an air of urban hipness – GAM3 has since its founding in 2002 recorded more than 38,000 participant show ups in Denmark and the Middle East.

Every summer activities culminate in GAM3 Finals, which are major street basketball tournaments taking place in the hearts of both Copenhagen, Beirut and Cairo, and feature professional basketball players, 3-point & contests, a 7-2-smoke Break Dance Battle and renowned hip hop DJs and rappers from around the world. The outdoor tournaments are the largest in both Scandinavia and the Middle East, with more than 170 30 teams participating in total.

ABOUT GAM3 ORGANIZATION At Headquarters in Copenhagen a Managing Director, five dedicated employees and a number of interns run the operations on a daily basis, and at branch offices in Beirut and Cairo two full time Country Managers implement the projects. On the street level activities are executed by a group of nearly 100 coaches and more than 100 volunteers. The Board of Directors in Copenhagen is the highest authority in the organization. Local Boards of Directors in Lebanon and Egypt follow and develop the activities in the Middle East.

The project is financed by a combination of public and private funding. Among the public funders are The Ministry of Integration, Danish-Egyption Dialogue Institute and The Ministry of Foreign Affairs. On the private side respected corporations such as Nike, MTV and Danisco Sugar have supported the organization. GAM3 is also collaborating with The US Embassy in Copenhagen and has in 2007 become an Official NBA Cares Community Partner.

MIXTAPE VIDEOS Search on ”GAM3” at youtube.com to see videos from the activities:

GAM3 BASKETBALL COMPENDIUM ABOUT GAM3 FINALS

GAM3 FINALS – A WALK THROUGH The central squares in Copenhagen, Beirut and Cairo are buzzing with young people. Sweaty ballers, breakers and hang-arounds are strolling the pavement between the main courts. Curious families, spectators and by-passers are moving towards the action from the surrounding streets. It’s time for the GAM3 Finals.

The courts have been full of battling street basketball teams since early morning, and the action will not slow down before sunset. The diversity is huge. Young first year streetballers are testing their skills against players from established clubs. Adult elite teams with sponsors and custom-made player outfits are defending their honor against upcoming talent. Girls fight for the points, while referees struggle for fair play and to keep the games alive. Everybody is here for the victory.

From the stage overlooking the action the host keeps track of the action. DJs spin their turntables to create an energetic musical backdrop. In the outskirts of the square players and spectators gather around other activities: Breakers warm up for the 7-2-Smoke Break Dance Battle; Winning teams log on to the online tournament system to learn about their next match;

loosing teams are entertained by the Street Artist workshop and wait for their chance in the ABOUT GAM3 FINALS 3-point contest. 31 The playoff matches will soon begin. The vibe will become more intense, the games even better and the spectators louder. The GAM3 Finals have once more proven to be a sports and urban cultural highlight of the summer.

GAM3 FINALS BACKGROUND GAM3 Finals is about street basketball and urban culture. About a global phenomenon where sport, lifestyle, music and history go hand in hand across borders and continents. From an early beginning in New York ball cages, where boom blasters created the setting for a generation of youth, to a global business, where the urban culture has become a massive industry.

Balls and pavement. Beats and moves. Skills and performance. The game and the values are similar whether in USA, Germany, Spain, Denmark, Lebanon, Egypt or almost anywhere else. A global culture exists but without any rallying point. In the future GAM3 Finals has the potential to become this rallying point.

With the coming of the new millenium GAM3 Finals has grown into Scandinavia’s and the Middle East’s largest tournaments of their kind. The next step is to become the central tournaments and events from a global perspective. With the right partnerships and support this will be possible because the street basketball culture is embodied in the experience, competence and knowledge of GAM3.

GAM3 BASKETBALL COMPENDIUM GAM3 FACTS

Since the first season in 2002: • more than 6.700 hours of instructed practice have been delivered at designated housing development playgrounds by GAM3’s coaching staff • volunteers have put in over 39.000 hours to support the activities • more than 2.800 have been given out to participants in the neighborhoods • GAM3 has had more than 38.000 participant visits at its practices and tournaments • A total of 616 teams and 2.658 players have fought for the gold in the GAM3 Finals tournament in Central Copenhagen

At the Danish activities in 2008: • GAM3 reached a record high 10.256 participant visits at its practices and tournaments • three months after the GAM3 season ended 76 % of the participants were still working out with the basketball they received from GAM3 • three months after the GAM3 season ended 51 % continued the play in a basketball club • GAM3 carried out activities in 22 different neighborhoods in Denmark • 67 % of the participants had an ethnic minority background GAM3 FACTS • 27 % of the participants were girls • more than 1.152 street level practice sessions were held between May 1st and August 31st • GAM3 had a budget of 4,6 mill. DKK

At the Middle East activities in 2008: 32 • GAM3 carried out activities in two neighborhoods in Cairo, Egypt and four in Beirut, Lebanon • GAM3 reached 6.716 participant visits at its practices in Lebanon alone • 34 % of the participants were girls • among the participants were internaly displaces children, refugees, orphans and street kids

FUNDING 2008 – DK ACTIVITIES Funding 2008 - DK Activities

Membership and other fees; 1% Private Foundations; 1% Other; 6%

State Private Sponsors; 11% Municipalities

Private Sponsors

Municipalities; 27% State; 54% Private Foundations

Membership and other fees

Other

Funding 2008 - ME Activities

GAM3 BASKETBALL COMPENDIUMEU; 1%

DEDI MS DEDI; 47%

MS; 52% EU 11 GOOD REASONS to support GAM3

1 GAM3’s vision is to make urban sports and culture available to everyone in order to empower youth and prevent conflict and marginalization on a local and global level

2 If it was not for GAM3 many of the kids would not have a chance to play in an organized setting

3 GAM3 uses a sport-for-all philosophy to inspire more young people to get engaged in a healthy and active life style

4 GAM3 helps the participants develop as players and people

5 GAM3’s Coaches are positive role models for the participants and make it cool to be good at sports

6 The GAM3 Coaching Compendium draws a straight line from the overall objectives and to the actual basketball drills

7 GAM3’s basketball drills promote tolerance, trust, and mutual support GAM3 11 GOOD REASONS to respect, which can prevent discrimination both on and off the court 33 8 GAM3 uses the sport to promote equal opportunities for all. To encourage girls participation in sports is important from an equality of gender perspective

9 GAM3’s activities are a fusion of basketball and urban culture. Through the activities a space with common norms and values - based on skills and not personal background – is established

10 GAM3 is the only international NBA Cares Community Partner in addition to UNICEF. This makes it possible for GAM3 to give the kids the opportunity of meeting top level basketball stars

11 GAM3 has reached more than 38.000 participant visits and passed out more than 2.800 basketballs during the last six years in Denmark and the Middle East

GAM3 BASKETBALL COMPENDIUM

DRILLS

GAM3 BASKETBALL COMPENDIUM DRILL STRUCTURE

Practice Plan Classifies where in the practice plan the drill is best suited. There are three categories Warm- Up Drill, Development Drill, Game Drill.

Level Of Difficulty Defines how experienced the average player needs to be in order for the drill to be completed with a somewhat successful outcome.

Beginner Hardly ever played basketball before.

Intermediate Have some experience perhaps from playing .

Advanced Got game! Typical a club player.

Basketball Fundamentals

DRILL STRUCTURE Defines which aspect of the game the drill is intended to develop e.g. shooting, passing, offense/defense etc.

Number of players Minimum number of players needed in order to conduct the drill.

Materials 36 What kind of materials are needed in order to conduct the drill e.g. basketballs, cones, ribbons.

Timeframe States the minimum amount of time and the approximate maximum amount of time within which the drill should be conducted.

AAA Low impact – It will be difficult to track an immediate change.

AAA Medium impact – The players should be able to reflect upon how the drill promotes another dimension besides basketball.

AAA High impact – The drill will most likely cause a change of behaviour if the players have a poor standing in this field.

GAM3 BASKETBALL COMPENDIUM Training Themes Highlights which of the Training Themes the drill teaches. The impact is indicated on a 1-3 scale. All ratings are made from an ideal point of view which is why a lot of different external circumstances could influence whether or not the drill will have the intended effect on the players.

Description Contains a short explanation of how to carry out a drill.

Coaching Key Points A few suggestions on how to get the drill going at an optimal level and/or the typical mistakes that are made in the beginning and/or alternations to the drill.

Outcome A few words on what the players expectedly have learned by the end of the drill.

BASELINE

LOW POST LOW POST

BLOCK THE PAINT BLOCK DRILL STRUCTURE

HI POST 37 WING WING

3-POINT LINE

TOP/ POINT

Offensive player Players direction Rebound

Offensive player Ball direction Shot with bold

Defensive player Dribling Coach

Boxing out Screening Cone

GAM3 BASKETBALL COMPENDIUM 1-ON-1 CATCH CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Conditioning, Fitness Number Of Players Minimum 2 Materials 2 basketballs Timeframe 5-10 minutes Training Themes Trust A A A Fair Play A A A

DESCRIPTION Two players stand face to face. Both have one foot on the centerline. They play paper-scissors- rock. The loser must catch the other before they reach the baseline. If the winner is caught, the roles immediately change and the loser needs to get to the opposite baseline before she is caught. The roles can change as many times as the players catch each other.

Variation: Same thing with the players dribbling all the time – even when they play paper- scissors-rock. W arm -U p 1-ON-1 CATCH COACHING KEY POINTS • Teach the players the point of visualizing what they are going to do if they a) win or b) loose

OUTCOME This drill teaches quick reflections and quick thinking. You need to be able to change roles fast, just as you need to go from offense to defense in a basketball game. If the visualization is implemented the drill will teach the players to be one step ahead in the game.

38 2 Rock 1 Caught Paper

GAM3 BASKETBALL COMPENDIUM BALL SCRAMBLE CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Hustle Number Of Players 5-10 Materials 10+ Basketballs Timeframe 5-10 minutes Training Themes Achievement A A A Physical Consciousness A A A

DESCRIPTION The players start on the baseline while dribbling with a ball. On command, everyone drops their ball and runs to half court or baseline, and then returns. While the players are running, the coach removes one ball. The player who is not quick enough to get a ball is out. Once the number of players is reduced then reduce the area.

Variation: Remove more than one ball. The players without a ball, goes for a or alike.

COACHING KEY POINTS • Encourage the players to hustle for the ball • Reward the winner by letting her remove the balls in the next round • The game can also be played in pairs holding hands

OUTCOME By the end of this game the players should have improved their speed and orientation skills arm -U p SHARK W

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GAM3 BASKETBALL COMPENDIUM CAT AND MOUSE CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 10 Materials 2 basketballs Timeframe 5-7 minutes Training Themes Teamwork A A A Fairplay A A A

DESCRIPTION Everyone stands in a circle holding hands. Two players are chosen – a Cat and a Mouse. The Cat and the Mouse get a ball and must dribble in order to move around. The Cat must chase the Mouse until it catches it. The Mouse can go anywhere - in or out of the circle and under the arms. The circle can help the Mouse by opening and closing the circle.

COACHING KEY POINTS • This game is especially fun with younger players W

arm -U p CAT AND MOUSE • Add basketballs to the Cat and the Mouse • Adding several Cats and Mice can advance the game

OUTCOME By the end of this drill the players have improved their coordination and ball handling skills.

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1 Cat

Mouse 2

GAM3 BASKETBALL COMPENDIUM CENTER LINE PULL CATEGORIES Practice Plan Warm-Up Level Of Difficulty Intermediate Basketball Fundamentals Strength, Coordination Skills Number Of Players 10-X Materials Chalk or a clearly marked line Timeframe 15 minutes Training Themes Teamwork A A A

DESCRIPTION Make two teams. The teams line up close to the centerline. The objective of the game is to pull players from the other team across the line. When one team succeeds in pulling a player across the line, the player joins the team. Continue until everyone is on the same team.

Variation: You can cross the line if you hold on to a player from your own team whose feet are on your team’s side. This way you can go deep into your opponent’s territory and catch players.

COACHING KEY POINTS • Make sure that the players pull in arms and not wrists • Make sure that the players have cut their nails!

OUTCOME This game has no losers. Everyone wins every time. It is a fun game that teaches teamwork and creative thinking. arm -U p CENTER LINE PULL W

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GAM3 BASKETBALL COMPENDIUM CLOTHESPINS TAG CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 10 Materials A lot of clothespins, preferably 10 for every player Timeframe 15 minutes Training Themes Achievement A A A Fairplay A A A

DESCRIPTION You need a lot of clothespins. Every player starts with a clothespin on the back of her T-shirt. The object of the game is to steal the other player’s clothespins. When you loose your clothespin, you go to the coach who holds a bag and get another one. When there are no more pins left, you count how many pins each player has collected.

COACHING KEY POINTS W • The game can be alternated by adding basketballs to each player arm -U p CLOTHESPINS TAG • The game can also be played in pairs

OUTCOME By the end of this game the players have had fun and practiced their dribbling skills while developing an understanding of basic basketball tactics.

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GAM3 BASKETBALL COMPENDIUM COLLECTORS CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Ball Handling, Dribbling Number Of Players 6 or more Materials 5+ Basketballs, Small sticks or cones Timeframe 5-10 minutes Training Themes Leadership A A A Fair Play A A A

DESCRIPTION The players are divided into three teams. Using half court place one team at the center court, and the other two teams at each corner of the baseline. Each team has one ball. Place a lot of arm -U p COLLECTORS

sticks or cones in the key circle in a pile. W On the coach’s signal one player from each team dribbles into the key, while still dribbling the players must bend down and pick up one stick/cone per person. They must then dribble 43 back to their team, deposit the cone, and give the ball to the next person in line. This process continues until all sticks/cones are taken. This opens for the players to steal sticks/cones from the other teams. After two-four minutes the team with the most sticks/cones wins.

Variation: Change the size of the court. Add more teams. Add more players to each team. Add more balls to each team.

COACHING KEY POINTS • Make sure the players keep their head up • Make sure all players keep dribbling at all times • The game can also be played in pairs holding hands

OUTCOME If a team wants to win it is important to motivate all players on the team. Doing so will strengthen the individual leadership skills. This is also a nice way to improve dribbling skills and play a game at the same time.

GAM3 BASKETBALL COMPENDIUM FIRST TO THE CIRCLE CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 2 / Maximum 10 Materials 5 basketballs / Hula Hoop Timeframe 5 minutes Training Themes Achievement A A A Teamwork A A A

DESCRIPTION Have all players get a hula-hoop and a ball, and spread out around the court, laying their hoops on the floor. On the whistle, the players are to begin to dribble around the court. While they are moving, the coach removes one of the hula-hoops from the floor. On the next whistle, players are to speed dribble and get at least one foot inside of a hula-hoop. The player who is unable to get to a hula-hoop is out of the game. Continue removing hula-hoops until only two players

W remain. The last player standing in a hula-hoop upon the whistle is the winner. arm -U p FIRST TO THE CIRCLE

Variation: Use music (DJ) instead of the whistle, allow only a certain type of dribble (left- handed only, dribbling in and out of hoops, etc.

COACHING KEY POINTS • Be aware of the presence of the other players and keep their heads up while they dribble • Players who are knocked out become the ones who run onto the court and remove hoops

OUTCOME By the end of this drill the players will have improved their motorskills while improving their ball 44 handling in a fun way.

Hula-hoop or chalk

GAM3 BASKETBALL COMPENDIUM FOLLOW THE LEADER CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players 2-10 Materials 1 basketball for each player Timeframe 10 minutes Training Themes Leadership A A A Self-Confidence A A A

DESCRIPTION There are two ways to do this drill – stationary or in motion around the court. You work in groups of three or four. The leader is dribbling up and down the court changing direction, changing speed and using different ball handling moves like behind the back, through the legs, spin move etc. The rest of the group mirrors the leader to the best of their ability.

This drill can also be preformed standing still. Here you can have a large group mirroring a leader in the middle of a circle. The leader is showing different moves and after a while she leaves the middle and changes place with whomever she chooses.

COACHING KEY POINTS • Tell the leader to be clear and at the same time challenging

OUTCOME This drill teaches better ball handling through cooperative learning. It also teaches the players FOLLOW THE LEADER arm -U p FOLLOW to take the lead and show the way. W

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GAM3 BASKETBALL COMPENDIUM IMAGINE CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Not applicable Number Of Players Minimum 5 Materials 2 basketballs Timeframe 5-7 minutes Training Themes Creativity A A A Fair Play A A A

DESCRIPTION This drill is about imagination. It is not allowed to speak or to have physical contact. The objective is to play together with an imaginative ball. Anything can happen in such a game – encourage the players to use their imagination.

Form a circle. The coach passes an imaginary ball to one of the players. It can be a big or a small ball. The player who catches the ball can change size or weight of the ball etc. Then the player passes the ball to another player and that player does the same thing. Pass the ball around amongst the group. Maybe the ball changes form during the play. W

arm -U p imagine Variation: Open up and play an imaginary 3-on-3 or 5-on-5 game with two teams.

COACHING KEY POINTS • It is important that the coach plays along in order to get the players involved • Be creative and have fun

OUTCOME 46 This exercise teaches creativity which plays a large role in understanding each other and communicating through non-verbal communication.

GAM3 BASKETBALL COMPENDIUM KEEP IT BOUNCING CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 5, but it is more fun with >10 Materials 1 basketball for each player (and 4 cones) Timeframe About 10 minutes Training Themes Achievement A A A Trust A A A

DESCRIPTION Within an area (half a basketball court or between four cones) the players dribble their own ball around while trying to make the other players loose control of their ball. If a ball is pushed out of bounce the player must leave the game. The game continues until there is only one player arm -U p KEEP IT BOUNCING left. W

Shrink the size of the area as the players are dropping out (inside the 3-point line, inside the 47 paint, etc.) If the area is too big compared to the number of players left, the game looses its intensity.

Variation: A player can re-enter the game if she makes three baskets at the other end of the court, 10 push-ups or something else. Another variation is to grant each player three “lives/ chances”

COACHING KEY POINTS • Tell the players to look up and keep the head high in order to spot attackers • Teach the players that the ball is out of bounds if it touches the line • Make a rule that you can only dribble with your weak hand • You might want to play yourself. The players love to knock out a coach!

OUTCOME The game teaches ball handling, especially under pressure. The players will learn that the more you can avoid looking at the ball, the better you can anticipate the moves of your opponents.

GAM3 BASKETBALL COMPENDIUM PAIRS CHASE CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Conditioning, Speed and Agility Number Of Players Minimum 4 – players are divided into pairs Materials None Timeframe 3-5 minutes Training Themes Teamwork A A A Trust A A A

DESCRIPTION The players are divided into pairs of 1’s and 2’s. When the whistle blows the 1’s must chase the 2’s. When the whistle is blown again they change roles.

COACHING KEY POINTS • Try the drill with pairs playing against each other (each pair must hold hands) • Tell the players how the drill relates to general basketball movements • Add basketballs for each player

W

arm -U p PAIRS CHASE OUTCOME By the end of this drill the players should have a greater sense of their movements and be able to translate the quick change of pace and direction into a basketball setting.

48 2

2 1 1

1

2

1

2

2

1

2 1

GAM3 BASKETBALL COMPENDIUM PHYSICAL DEVELOPMENT CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Not applicable Number Of Players Matching numbers of balls available Materials 1 ball per player Timeframe 3-10 minutes Training Themes Physical Consciousness A A A Leadership A A A

Body Development 1. Invite the players to get to know their bodies and the movements they can perform with each part of the body (standing still, on the move, with and without the ball). Suggest in turn movements they are not yet familiar with. 2. All types of walking (on the hells, tip-toe, on the inside and outside of the foot). 3. Walking forward or running forward, walking backwards, sideways, around or in the middle of the court, holding the ball high, low, behind the back. 4. Run kicking backwards holding the ball in front. 5. Run with the knees high holding the ball in front. 6. Walking or running, pass the ball around the head, the trunk, lower limbs, push forwards, upwards. 7. Walk or run in the middle of the court holding the ball, with a musical background. Suddenly stop the music and watch the behavior and reactions of the players, then start the music again. 8. The same game-drill as above, dribbling all over the court. arm -U p PHYSICAL DEVELOPMENT

9. Walk holding the ball in the hands, roll it without letting go around the body, squeeze it, and W throw it. 10. Walk holding the ball between the ankles. 49 11. Jump holding the ball between the ankles. 12. Crawling: carry the ball between the ankles, under the tummy, roll over the ball. 13. Sitting down, raise legs and pass the ball under the knees. 14. Lying on the ground, pass the ball under the knees. 15. Lying on the back, hold the ball between ankles: lift the ball to touch the ground behind the head and return back. 16. Bend arms to touch the chest with the ball and back. 17. Hold the ball between the ankles: sitting down raise lower limbs, move the ball to from side to side. 18. Lying on the tummy, dribble with the right and left hand. 19. Squeeze the ball with two hands for about 5 seconds. 20. Standing up, legs apart hold the ball high: bend the waist and touch the right and the left foot with the ball. 21. Lying on the back, ball above ankles, raise legs and roll the ball towards chest. 22. Ball on the ground: try to lift it by tapping with one hand. 23. Dribble the ball with feet, knees, and head.

GAM3 BASKETBALL COMPENDIUM 24. Raise the ball high, let it drop and bounce on the ground, touch it with the head, shoulders, knee and foot. 25. Ball held between the hands: rapidly change hand position. 26. Roll the ball around the feet moving around the court. 27. Push the ball forward with head. 28. Place one hand on the ground and use the other to dribble and move. 29. Bounce the ball on the ground with the fist, side of hand, back of the hand, palm (standing still or moving around). 30. Same game-drill as above with two fists, two sides, and two backs of hand. 31. In pairs; pass the ball sitting down and twisting the trunk. 32. In pairs lying on the back: A holds the ball between the ankles, raises legs and passes to B who receives it with the hands, repeat. 33. In pairs: A with ball between ankles raises legs and passes ball to B who is standing; repeat and change positions etc. The two defensive players are not allowed to look at the coach. They have to box out the two non-shooters. The shooter does not go for the rebound. W

arm -U p HYSICAL DEVELOPMENT Body Orientation in Spaces 1. Explore basketball court (side-lines, end-lines, circles), walking, running, jumping, dribbling. 2. Throw the ball towards the sidelines and try to catch it before it goes out of the court: same towards the end-line/baseline. 3. Walk around the court with one eye closed and one eye open, both eyes closed, dribbling, jumping and dribbling. 4. Dribble following court-lines, circles, and lanes. 5. Walk around the court-passing ball under legs. 6. Dribble standing still with preferred hand, walking and running. 7. Dribble standing still and jump with feet together, jump on one foot, with open legs, crossed legs. 50 8. Dribble with one hand and jump on corresponding foot. 9. Dribble against wall with one hand, two hands. 10. Dribble high, very high, low, very low. 11. Dribble sitting down with one finger, two, three, four, five fingers. 12. Dribble a tam-tam with the ball. 13. Throw the ball very high and catch it with the same hand, with opposite hand, with two hands (standing, kneeling, sitting, lying on the ground). 14. Dribble and jump in a straight line.

Spatial-Temporal Perception 1. Roll the ball around the court with one hand, two hands, with feet, dribbling, trying to avoid objects scattered in court. 2. Walk, throw ball forwards and grab it immediately after it has touched ground. 3. Walk, throw ball backwards and immediately retrieve it; repeat. 4. Throw ball very high and catch it after having clapped hands several times in front, behind the back, in front and behind, under legs.

GAM3 BASKETBALL COMPENDIUM 5. Same game-drill as above, after having touched the ground with one hand, both hands, after having turned around in a circle. 6. Throw the ball against a wall and catch it. 7. Throw the ball against a wall, clap in front and catch without dropping it: repeat clapping hands behind the back, touching the ground, turning around. 8. In pairs; hold hands and dribble (standing still and on the move). 9. Roll the ball, run and catch it before it reaches an established mark. 10. Roll the ball and turn around it. 11. Throw the ball high and clap hands every time it touches the ground. 12. Same game-drill jumping with feet together, the same on one foot. 13. Throw the ball as high as possible and as far as possible. 14. Dribble, beating a rhythm. 15. Back against wall, throw the ball against wall, turn and catch the ball. 16. Throw the ball high in the air and try to pass under it as many times as possible. 17. Bounce ball on the floor and pass one arm around it. 18. Same game-drill with hands together, feet together. 19. Walk holding ball behind head, let it drop and catch it before it touches the floor. 20. Spin the ball on one finger. 21. Walk passing ball from one hand to the other. 22. Legs apart, bounce the ball on the floor between the legs, turn and grab the ball. 23. Standing with legs apart, ball held between the legs with one hand in front and one behind: quickly pass from hand to hand.

Coordination 1. Roll the ball and try to hit a target (ball in movement, circle, clubs, numbers drawn on the arm -U p PHYSICAL DEVELOPMENT

wall, inside the squares of a wall bars etc.). W 2. Run with one arm forward and the other above the head. 3. Throw ball through a ring held by a teammate. 51 4. In pairs (one ball each): try to touch each other’s back, knees, ball (the one who manages to touch the other the most times in a certain period of time wins). 5. Same game-drill in groups of three, four and five. 6. Dribble with two balls standing still. 7. Same game-drill, running. 8. Reverse walking, dribbling with two balls. 9. In pairs; dribble with two balls and on the signal exchange balls. 10. Same game-drill in groups of three, four and five. 11. Dribble figure 8 with legs apart. 12. Dribble figure 8 in pairs. 13. In pairs; A dribbles towards B (legs apart and extending arms) passes under, turns around, returns to starting position, stops, turns and passes the ball to B who then repeats the same game-drill. 14. Standing up, ball held in front of body in straight arms: let it drop, clap hands behind the back and grab the ball.

GAM3 BASKETBALL COMPENDIUM 15. Same game-drill holding the ball behind the back: clap hands and grab the ball again. 16. Same game-drill with the ball held in front of the knees. 17. Dribble simultaneously with three balls. 18. In pairs; (one ball each): A dribbles advancing forward and B dribbles moving backward; on a signal they change. 19. Same game-drill sideways. 20. In pairs; one ball each: A bounce passes to B and B makes a two-hand chest pass back to A. 21. In pairs, A standing with the ball and B sitting without a ball: A passes to B and sits down, B passes to A and stands up. 22. In pairs; two-handed chest pass, bounce pass, side pass, side bounce pass, hand-off, bowling pass, baseball pass, two-handed overhead pass. 23. In pairs, back to back; pass the ball above the head and below the legs. 24. Same game-drill, passing the ball sideways right and left. 25. In pairs facing each other; A rolls the ball to B and B passes at the same time with the feet. 26. In pairs, sitting facing each other, one ball each: exchange balls rolling, bouncing, throwing. W

arm -U p HYSICAL DEVELOPMENT 27. Aim and throw the ball against a given target. 28. In pairs; A makes movements dribbling and B imitates A; change roles. 29. In pairs ball between backs; walks forwards, backwards, sideways, trying not to drop the ball. 30. Same game-drill with the ball held between foreheads. 31. In pairs lying on tummy, one ball each: pass balls. 32. In pairs; A passes the ball to B and B, before receiving it, must clap hands. 33. In pairs; A throws the ball high in the air and B throws own ball trying to hit it. 34. Same game-drill, rolling the ball.

Respiratory Education 52 1. Blow balloons, blow through straws, make a lot of noises. 2. Inhale and exhale with a single nostril, closing the other. 3. Blow, pushing ping-pong balls on the ground. 4. Inhale through nose and count aloud without exhaling; same thing counting mentally. 5. Sitting down, lean on hands behind the back: inhale in one count and exhale in two counts. 6. Standing up, holding the ball between the heels: inhale on one count extending arms out and lifting them, exhale on one count, simultaneously bending legs (hug knees). 7. Lying on the back, ball on chest: inhale and exhale watching the movements of the ball which goes up and down. 8. Same game-drill with the ball on the tummy. 9. Blow paper cups, following an established path, without knocking them over (competition).

Endurance 1. Race dribbling 15-20 meters. 2. Race running in slalom while dribbling. 3. Relay races and dribbling races. 4. Game-drills for rhythmic ball handling.

GAM3 BASKETBALL COMPENDIUM 5. Tic-tac in 2, 3, 4, 5 only forwards, forwards and return, in time. 6. Competition in push-ups. 7. Competition jumping, keeping rhythm. 8. Same game-drill dribbling at the same time. 9. Timed shooting competition: see how many shots can be made in a certain period of time. 10. Same game-drill, checking how many baskets can be made in a certain period of time. 11. Timed passing (2, 3, 4, 5, players in teams): see how many passes can be made in a certain period of time. 12. Timed simple circuits.

Rapid-strength 1. Dribble and jump at the same time. 2. Competitions in dribbling, shooting, passing - standing still and on the move. 3. Drills in pairs in offense and defense, opposition and resistance. 4. In pairs; wheelbarrow (hold onto thighs). 5. Jump inside and outside of a circle. 6. High jump, long jump, jump backwards, low jump. 7. Throw ball forwards, backwards, sideways, sitting down, kneeling down, lying on back, lying on the tummy. 8. All types of relay races. 9. All types of circuits (stimulating jumping strength, throwing strength).

Speed 1. Dribble running around court, changing speed on a signal (whistle, voice, lines of court, etc..). arm -U p PHYSICAL DEVELOPMENT

2. Dribble in different positions (standing, sitting, kneeling, lying on back, W lying on tummy, etc..). 3. In pairs (one ball each); dribble and try to touch the other’s ball, knee, back, untie 53 shoe-laces, etc.. 4. Races and relays dribbling (different signals). 5. Very easy circuits. 6. Game-drills reacting on a signal (visual-audio-tactile).

Joint Mobility 1. Game-drill for ball handling or handling other equipment. 2. Rotation, twisting trunk, extension of lower limbs, extension of upper limbs, holding ball in hands. 3. Very easy circuits: passing under a bench, inside the wall bars, under a curved ladder on the floor, upside down. 4. Game-drill for mobility of trunk, hip, with tests to check.

GAM3 BASKETBALL COMPENDIUM Spatial-Temporal and Dynamic Differentiation 1. Walk and run fast, slowly, jump slowly or fast. 2. Same game-drill dribbling. 3. Dribble slow, fast, bouncing ball high, low, very high, very low. 4. Dribble two balls at different paces (in place and on the move). 5. Dribble on the spot running, changing hands, direction, speed, reverse walking (on a signal). 6. Dribble at different paces. 7. In pairs; imitate the other’s speed of dribbling. 8. The coach beats a rhythm and the players try to imitate it with their hands, feet, and with the ball.

Mobility Control, Adaptation and Transformation 1. Game-drills always different, with different starts and stops. 2. Game-drills: individual, in pairs, in groups (with ball blown hard, soft, rough, shiny, heavy, light, small, big), with small gym props, backwards, with W

arm -U p HYSICAL DEVELOPMENT accelerated rhythm, with different signals (voice, hands, whistle, tambourine, music). 3. All types of dribbling, shooting, passing and combinations. 4. All situations from 1-on-1 to 5-on-5 (both offense and defense). 5. Game-drills with uneven number of players.

Anticipation and Choice 1. Passing in pairs with a defender in the middle. 2. Same game-drill in groups of three and five (with one, two defenders). 3. Games with uneven number of players on each team. 4. From 1-on-1 to 3-on-3 with support. 54 5. Game of defensive help (trains).

GAM3 BASKETBALL COMPENDIUM RAPTOR CATEGORIES Practice Plan Warm-Up Level Of Difficulty Intermediate Basketball Fundamentals Passing, Speed and Agility Number Of Players Minimum 8 Materials 2 basketballs Timeframe 10 minutes plus instruction Training Themes Teamwork A A A Leadership A A A

DESCRIPTION The objective of the game is to tag all the players in the game. This is a passing game where you need to watch out for the taggers. The coach picks two taggers who have one ball. The taggers cooperate and try to tag the other players. They can’t dribble and they can’t run with the ball. One needs to move without the ball and get close to the players. However, in order to tag a player the catchers must have the ball. So the catcher close to a player must receive the ball from the other taggers and tag the closest player. When they succeed, the player who is caught becomes an additional tagger.

COACHING KEY POINTS • When you have four catchers give them a second ball. This makes it harder for the players to avoid getting caught • Teamwork is the key and communication is needed. • Add more tagging teams • Make the space smaller and thus force the players into move around quickly arm -U p PHYSICAL DEVELOPMENT W OUTCOME This is a good drill for learning how to move without the ball and obtain a high level of court 55 vision.

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GAM3 BASKETBALL COMPENDIUM SHARK CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 10 Materials 1 basketball for everyone Timeframe 10 minutes Training Themes Self-Confidence A A A Teamwork A A A

DESCRIPTION A player – the “Shark” stands in the middle of the court. Everyone else is on the baseline. The players on the baseline need to dribble from one end of the court to the other without getting tagged by the Shark. If the Shark tags someone, she becomes a Shark as well. In the end every one will become Sharks. When a shark catches a player, they switch roles. W arm -U p HYSICAL DEVELOPMENT Variation: Try starting with three Sharks

COACHING KEY POINTS • Add balls to sharks or players • It might be a good idea to give the sharks a different color T-shirt, so that everyone can see who the sharks are

OUTCOME The game teaches ball handling especially under pressure. The players will realize the more they avoid looking at the ball, the more they are able to anticipate the moves of their 56 opponents. The players also learn to communicate on the court in order to coordinate the catch.

GAM3 BASKETBALL COMPENDIUM SNAKE GAME CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Footwork, Conditioning Number Of Players Minimum 12 – divided into 2 teams Materials 1 ribbon or extra shirt per group, 1 basketball per group Timeframe 7-10 minutes Training Themes Teamwork A A A Physical Consciousness A A A

DESCRIPTION Divide the group into groups of seven. Each group stands in a row and holds onto the player in front by the waist (hold on to the shirt). The front player steps away from the rest. When the whistle goes they must try to touch the tail of the “snake” (the person standing in the back of the “snake”). The “snake” must try to protect its tail but must stay as one snake and not break up. The game stops if the chaser tags the tail or the snake breaks up. The chaser then joins the back of the snake and the front player becomes the chaser.

COACHING KEY POINTS • Front player must keep his defensive balance • It is not allowed for the front player to hold or tackle the attacker in any way • Add a basketball to the chaser

OUTCOME This fun drill first of all improves the chasers conditioning. arm -U p SNAKE GAME

Furthermore it required that the “snake” communicates and coordinates its movements W otherwise it will break off. The players will get a sense of what it means to work together. 57

GAM3 BASKETBALL COMPENDIUM TAG GAMES CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Passing Number Of Players Minimum 8 Materials 1 basketball, marked area – half or full court Timeframe 4-8 minutes Training Themes Fairplay A A A Teamwork A A A Creativity A A A

DESCRIPTION Ball tag: One player is selected as the tagger. The other players have a ball they can pass around. When a player holds the ball he cannot be tagged. The ball is passed around in order “to save” players who are in close danger of being tagged. If the tagger touches a player who is not holding the ball they switch roles.

Reversed ball tag: two taggers are selected. They can only move without the ball. They tag the remaining players by holding the ball with one hand and touching a non-tagged player with the W

arm -U p TAG GAMES open arm. Once a player is tagged he will turn into a tagger as well. The game continues until all are caught.

Triangle tag – groups of four are made. Three of those form a triangle by placing themselves front to front while holding hands. The fourth player is the tagger, who must point out one of the three who are being tagged. The triangle must now work together and protect the chosen one from being tagged. The tagger may run around the triangle etc. If one is tagged, then the roles change and the game starts all over with a new tagger. 58 COACHING KEY POINTS • No dribbling or walking with the ball • Catch the ball with a jump stop, then pivot if needed • Add a ball to the tagger – he now has to dribble while tagging

OUTCOME These small tag games improve the players’ communication skills. They also stimulate a sense of trust and cooperation between the taggers and non-taggers. Creative fakes are also developed in order to catch or avoid getting caught.

GAM3 BASKETBALL COMPENDIUM TAG IN THE FREEZER CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Basic tactical movement without ball Number Of Players 8-16 Materials Two different colored shirts Timeframe 5-10 minutes Training Themes Physical Consciousness A A A Achievement A A A

DESCRIPTION This is a game of tag. A player is appointed to be the “iceman” and another one to be the “defroster”. The iceman can win the game by having touched all players and thereby turned them into ice. The job of the defroster is to “unfreeze” the frozen players by touching them. When a person is frozen she has to stand still in a frozen position. When playing the second round add basketballs to the players, the iceman and the defroster.

COACHING KEY POINTS • Make sure the size of the court is clear. If the players run outside they must freeze • Add extra basketballs, icemen and defrosters • Make sure it is clear to all who is the iceman and who is the defroster – use different color shirts or alike

OUTCOME By the end of this game the players should have had fun and been fairly warmed up. TAG IN THE FREEZER arm -U p TAG W

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GAM3 BASKETBALL COMPENDIUM SPEED DRIBBLE CATEGORIES Practice Plan Warm-Up Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players 5-15 Materials 4+ Basketballs Timeframe 5-10 minutes Training Themes Achievement A A A Physical Consciousness A A A

DESCRIPTION The players spread out a long the baseline. Each player has a ball. If you have more than 7 players make them line up with 2-3 players in each line. The objective is to use as few dribbles as possible to reach the other end.

First let the players dribble to the other end counting the number of dribbles used. Explain the objective of the drill. Now have the players cover the same distance and reduce the number of dribbles by 1. Repeat by reducing by 1 again. Continue reducing until you have increased the W

arm -U p SPEED DRIBBLE speed to a maximum. Variation: Use the off hand, Start or end with a pass or shot, Finish with a lay-up.

COACHING KEY POINTS • Push the ball ahead of you and switch hands between each dribble • Keep the hand above the ball at all times • This drill is especially good with young players

OUTCOME 60 By the end of this drill the players have increased their speed and endurance. Furthermore it is a good drill to help practice fast break.

GAM3 BASKETBALL COMPENDIUM 11-MAN FAST BREAK CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Passing, Shooting Number Of Players Minimum 15 Materials 1 basketball, 1 full basketball court with 2 basketmarkers/cones. Timeframe 7-10 minutes. 30 seconds per player – if the players are comfortable with the skill of passing it can be increased to 1 minute per player Training Themes Achievement A A A

DESCRIPTION Start with players in four outlet positions. Two players in each lane for defense; and three players at half court with one ball. The three players begin the game by attacking the two defenders attempting to score. Once a shot is taken, all five players become rebounders. Whoever secures the rebound makes an outlet pass to whichever outlet is closer. The outlet getting the ball dribbles to the middle of the court; the player who made the pass fills the lane on the side the pass was made to; the first player in line in the other outlet position fills the other lane. These three players now have a 3-on-2 going the other way. The four players who did not get the rebound go to one of the open positions, two go to the outlet positions and two stay on the court to play defense. The same pattern continues at the other end of the court and will continue back and forth through out the drill.

COACHING KEY POINTS • Name the outlet (say the name of the player you are passing to) • Defensive tips – japp and drop

OUTCOME

This drill will give the players a better understanding of fast breaks and the transition game. BREAK D evelopment rill 11-MAN FAST

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GAM3 BASKETBALL COMPENDIUM 3-SPOT SHOOTING CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Passing, Shooting, Lay-Up Number Of Players 2–8, if more, use more baskets Materials Minimum 1 ball Timeframe 10 minutes Training Themes Achievement A A A

DESCRIPTION Two rows are formed at half court. The first player in one row, player 1 dribbles to the 3-point line and the first player in the other row runs along the sideline. Player 1 passes the ball and instructs the other player on where he should try to score (see below). Player 1 becomes the rebounder and joins the opposite row at half court.

COACHING KEY POINTS D evelopment rill 3-SPOT SHOOTING • Focus on correct shooting technique • You can make this into a competition between baskets or against the clock (you need five baskets from each area within two minutes) • Make sure that they catch the ball in a jump stop • Have them call out where the players should execute

OUTCOME The player learns to think ahead and that decisions have an influence on what happens next. The executing player learns that there are different places to shot from and to pay attention while in motion.

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GAM3 BASKETBALL COMPENDIUM AROUND THE GLOBE CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Shooting Number Of Players 8-20 Materials 8+ Basketballs, chalk Timeframe 20+ minutes Training Themes Creativity A A A Democracy A A A

DESCRIPTION In this drill the players will travel around the world in 20 minutes. Divide the players into 4-8 teams. Each team must visit all 4-8 “countries” (stations). At each country a different drill takes

place. Each team will have 5 minutes at each country before the coach blows the whistle for a THE GLOBE D evelopment rill AROUND rotation. You as a coach decide what must take place in each country. E.g. in China they must score 63 from behind the basket (other side of the earth), in Norway they must sit on each other’s backs and score (tall people), in USA they must play Harlem Show Ball etc. Each team counts their scores out loud.

Variation: Let the players define the countries and what to do.

COACHING KEY POINTS • With chalk write on the ground which country the players are visiting and what to do • Perhaps emphasize correct shooting technique or alike • Have them call out where the players should execute

OUTCOME The variation of this drill will give the players influence by letting them define part of the content of the practice. This will stimulate their creativity and sense of democracy.

GAM3 BASKETBALL COMPENDIUM B-BALL DRAG RACE CATEGORIES Practice Plan Development Drill Level Of Difficulty Advanced Basketball Fundamentals Ball Handling, Lay-Ups, Focus Number Of Players Minimum 6 / Maximum 20 Materials 2 basketballs Timeframe 5 minutes Training Themes Achievement A A A

DESCRIPTION Divide the group into two teams that stand on the baseline. Each group member is given a number. A person on one baseline will have the same number as a person on the opposite baseline. The coach will call out a number. If the player’s number is called they will sprint out from each side and run to get the ball set at half court for their group.

Variation: Divide the group into two teams. The player that dribbles to their basket and D evelopment rill B-BALL DRAG RACE scores a basket first gets a point for their team.

COACHING KEY POINTS None.

OUTCOME By the end of this drill the players will have had fun in a competition and challenging drill. 1 8 2 64 7 3 6 4 5 5 4 6 3 7 2 8 1

GAM3 BASKETBALL COMPENDIUM BACK UP CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Passing Number Of Players Minimum 3 Materials 1 basketball per 2 players Timeframe 10-15 minutes Training Themes Trust A A A Teamwork A A A

DESCRIPTION Pairs of two players line up facing each other with approximately five to six meters distance. Player A holds the ball in a triple threat position. Player B turns his back to player A. Player A will now make a clear and easy chest pass (this is agreed upon before the drill begins). When the ball is released from the fingers player A, will shout “Ball!” to player B, who then turns around as fast as possible and catches the ball.

Variation: The drill can be conducted with different passes and differences in type of communicative message (if the player shouts “Brick” then you do not turn around).

COACHING KEY POINTS • Palms must be turned away from the body after each pass • Bend knees and take a step forward to add power

OUTCOME This drill stimulates mutual trust and improves pasing and receiving in motion. D evelopment rill B ack up

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GAM3 BASKETBALL COMPENDIUM BLIND MAN TRUST CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 2 / Maximum 10 Materials 2-5 basketballs Timeframe 5-8 minutes Training Themes Achievement A A A Trust A A A

DESCRIPTION Pairs of two players line up on the baseline with one ball for each pair. The player with the ball will close his eyes and the other player will act as his guide. The guide will attempt to lead the blind player up to the half court line without bumping into the other blind players. After the lay- up is attempted the two players will switch places.

D evelopment rill BLIND MAN TRUST Variation: Vary the course, Add number of completion.

COACHING KEY POINTS • The blind player should feel the ball with the finger tips • Relax and be clear in explanations

OUTCOME By the end of this drill each participant should have had a lot of fun, build up trust and had a sense of achievement and togetherness.

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GAM3 BASKETBALL COMPENDIUM BOBBY LEWIS CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Ball Handling Number Of Players Minimum 4 / Maximum 16 Materials 8 basketballs Timeframe 5 zminutes Training Themes Achievement A A A Teamwork A A A

DESCRIPTION Divide the team into four lines on the baseline. Give the first person in each line two balls. The first person shall bounce one of the balls while transferring the second ball to the hand that was used to dribble the first ball and catch the ball that was bounced with the hand that transferred the first ball. Right to left then left to right.

Variation: Each line can work as a team and compete against the other teams (ten dribbles each). The teams can run a relay race to the half court line and back again.

COACHING KEY POINTS • Stress to the players the timing of the dribbles and to keep their head up

OUTCOME A sense of a good competition while having fun and learning how to concentrate. D evelopment rill BOBBY LEWIS

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GAM3 BASKETBALL COMPENDIUM CIRCLE BALL & TRUST BALL CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Passing Number Of Players Minimum 8 Materials 2 basketballs per group of 8 players Timeframe 3-5 minutes Training Themes Teamwork A A A Trust A A A D evelopment rill CIRCLE BALL & TRUST

DESCRIPTION Circle Ball 1: Everyone stands in a circle. Two balls are given to the opposite sides of the circle. When the whistle blows the balls must be passed around until one of them catches up with the other one. A variation is changing directions every time the coach blows the whistle.

Circle Ball 2: Everyone stands in two circles – back to back so there is an inner circle and an outer circle. Each circle has a ball. Once the whistle sounds the balls are passed around to see who is the quickest.

Trust Ball: Everyone stands in a circle with their hands behind their back. The leader stands 68 in the centre and throws the ball randomly at different people who must catch it and throw it back. If a player is faked out by showing her hands when there is no pass coming or if she fails to catch the ball she must sit down. The last player standing takes the place in the middle.

COACHING KEY POINTS • Emphasize the importance of having eye contact • Emphasize the basics of passing such as turning the palms away from the body with the thumbs pointing down after each pass, bending the knees, taking a step forward to add power, etc.

OUTCOME The first two drills requires the players to use theircoordination and communication skills. The last drill builds trust, since the players with their hands on the back must trust the leader in not throwing the ball in their head.

GAM3 BASKETBALL COMPENDIUM COBA CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Ball Handling, Shooting Number Of Players Minimum 4 / Maximum 16 Materials 2 basketballs / 2 cones Timeframe 5 minutes Training Themes Achievement A A A

DESCRIPTION Divide the group into two lines on the baseline. Place at each highpost 1 cone and place a ball atop of each cone. At the coach’s whistle the first person in each line will sprint to the cone, retrieve the ball and dribble back toward the basket and attempt to score a lay-up. Only one shot is allowed. After the shot attempt they will return the ball to its position atop the cone and sprint back to their respective lines and hi-5 their teammate as their teammate repeats the maneuver.

Variation: Each line works as a team and competes against the other teams. Try also with points for consecutive shots made, place cones different places on the court, or let a rebound caught before it hits the ground equal an extra shot.

COACHING KEY POINTS • Stress to the players the quality of good balanced shots

OUTCOME By the end of this drill the players will have had fun with a competitive drill. D evelopment rill COBA

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GAM3 BASKETBALL COMPENDIUM DAILY CHALLENGE CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Not applicable Number Of Players Minimum 2 teams of 3-4 Materials All the basketballs you can find Timeframe 2-10 minutes Training Themes Creativity A A A Leadership A A A Teamwork A A A

DESCRIPTION This is a series of fun games where you need your imagination and creativity to get the best result. Divide the players into small groups.

• See how many balls you can place within the basket in two minutes D evelopment rill DAILY CHALLENGE • Transport the ball from one end of the court to the other using only your feet. Everybody in the group needs to touch the ball.

• Transport the ball from one end to the other. Everybody needs to touch the ball. No feet or hands can touch the ball.

• Build the highest tower of balls using only four hands to hold the balls. No other body part can touch the balls.

• Balance a ball on top of another ball. You need to transport the balls up and down the court. Every player needs to run one length of the court. Tip: make sure that every team has the same number of players. If this isn’t possible, have some players run twice. 70 • How many balls can one player carry the length of the court? The other teammates can help out with placing the balls. The player with the most balls at the end of the walk down the court wins. No one can help out when the carrier is walking.

• How many balls can two players carry the length of the court? Both players need to touch all the balls all the same time. The rest of the team can help out with arranging the balls.

OUTCOME No one can do these drills on their own, so if a team wants success, they need to work together.

GAM3 BASKETBALL COMPENDIUM DRIBBLE RELAYS CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 2 / Maximum 10 Materials 5 basketballs Timeframe 5 minutes Training Themes Achievement A A A Self-Confidence A A A

DESCRIPTION Form at least two lines (If 12 or more players, form three lines). Have the first two players in each line get a basketball. On the whistle, each team starts. The first player dribbles up and down the court as quickly as possible. Dribble down with the right hand, dribble back with the left hand. When the 1st player reaches the 2nd player in line they give a high 5. The 2nd player begins. Continue this until the last person has finished.

Variation: At half court, have them do a change-of-direction dribble.

COACHING KEY POINTS • If a player loses control of the ball, make sure he/she gets the ball and starts from the point where she lost control of the ball • Remind the players of the correct dribble technique

OUTCOME This drill improves self-esteem, since the rest of the team is cheering on the player dribbling. D evelopment rill DRIBBLE RELAYS

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GAM3 BASKETBALL COMPENDIUM H.O.R.S.E CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Shooting, Lay-Up Number Of Players Minimum 2 Materials 1 basketball for every 2 players Timeframe 10-20 minutes Training Themes Creativity A A A Self-Confidence A A A

DESCRIPTION This is a head to head game where the objective is to make a difficult shot which your opponent will miss. The first player finds a spot to shoot from. If player 1 makes the shot, player 2 must make the same shot. If player 2 makes the shot he will gain the right to choose where to shoot from next. If player 2 misses the shot he gets the first letter of the word Horse. Player 1 won and therefore gets to choose where to shoot from next. The players keep playing until one of them looses enough times to complete the word H.O.R.S.E.

D evelopment rill H.O.R.S.E COACHING KEY POINTS • Encourage the players to make up some crazy shots • When you instruct this game, make sure you find some funny variations

OUTCOME This game teaches how to use your imagination when playing basketball. The players will find their strengths and which shots have high success rates and which are too difficult to make.

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GAM3 BASKETBALL COMPENDIUM HEADS UP CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Passing Number Of Players Minimum 2 / Maximum 15 Materials 1-3 basketballs per group Timeframe 5 minutes Training Themes Achievement A A A Teamwork A A A

DESCRIPTION Divide the group into teams of three and form a triangle. Put one ball on the ground behind each player. Pick up one of the balls and begin passing the ball around the group (chest pass). After they have passed the ball around a few times add the second ball. After they appear comfortable with the second ball add the third ball.

Variation: Each line can work as a team and compete against the other teams. Change the pass direction. Change the type of passes. (Bounce, One hand, etc.)

COACHING KEY POINTS • Stress to the players the quality of the passes and timing

OUTCOME By the end of this drill the players will have improved their communication skills and experienced a sense of achievement. D evelopment rill HEADS UP

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GAM3 BASKETBALL COMPENDIUM HIGH FIVES CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 4 / Maximum 16 Materials 2 basketballs per pair Timeframe 5 minutes Training Themes Achievement A A A Teamwork A A A

DESCRIPTION Divide the team into pairs with each pair facing each other about ten meters away. Each person has a ball and on the coaches whistle dribble directly toward each other. When they are about one meter apart they will lift their arms up and HI FIVE each other as they dribble past each other.

Variation: They can change direction as they pass each other by using different dribbles. They can exchange balls (advanced). D evelopment rill HIGH FIVES COACHING KEY POINTS • Stress to the players the importance of looking up as they dribble and ball control

OUTCOME By the end of this drill the players should have improved their communication skills and had fun.

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GAM3 BASKETBALL COMPENDIUM JUMP STOP DRILL CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Ball Handling, Dribbling Number Of Players 5-12 Materials 10+ Basketballs Timeframe 5-10 minutes Training Themes Physical Consciousness A A A

DESCRIPTION Line up the players on the baseline. If you have more than 10 players or a small court, you’ll need to divide them into two groups because they won’t have enough space. The players must spread out with about 2 meters between them. When the whistle is blown, all players start running at 3/4 speed.

At various intervals, blow the whistle and yell out their pivot instructions. Your choices are: front pivot left foot, front pivot right foot, back pivot left foot, back pivot right foot. When the whistle blows, the sequence for the player consists of: jump stop (both feet should hit the floor at the same time), pause for a second, do a full 180 degree pivot, pause for a second, do a full pivot back to the starting position, and then stay in triple threat position until the whistle is blown again.

When all players reach the end of the court, start over again. You can blow the whistle anywhere between 1 and 5 times during their trip down the court.

COACHING KEY POINTS • Stay low when pivoting. Keep your knees bent and butt down, in a good triple threat stance.

• Don’t get out of your triple threat stance until you hear the whistle. You always want to stay DRILL D evelopment rill J UMP STOP low, so you can take off quicker. 75 OUTCOME By the end of this drill the players have improved their balance, coordination, and pivoting skills. This will cause them to reduce the frequency of their travelling violations which again will improve their self confidence.

GAM3 BASKETBALL COMPENDIUM JUMPERS CATEGORIES Practice Plan Development Drill Level Of Difficulty Advanced Basketball Fundamentals Passing, Shooting, Rebounding, Box-out Number Of Players Minimum 3 / Maximum 16 Materials 1 basketball Timeframe 10 minutes Training Themes Teamwork A A A Achievement A A A

DESCRIPTION Divide the group into two/three or four lines on the baseline. The first player in each line across forms a team. This first team will pass the ball to each other as they advance the ball to the half court line. After they pass the line the second team in line will move towards the first team and play defense against them. The first team will attempt to score on the second team but can only score by shooting a . No lay-ups are allowed. The defensive team will try to retrieve the ball and repeat the movement of the first team to half court.

If a teams scores they retain the ball and must touch the half court line before they can attack D evelopment rill J UMPERS the basket again. If there are more than two teams the team that scores keeps the ball and the defensive team goes behind the other defensive team(s) on the baseline.

Variation: After the practice phase, set a goal for number of baskets to be made.

COACHING KEY POINTS • Stress to the players the quality of the passes, teamwork on offense and defense, good balanced shots and boxing out

OUTCOME 76 By the end of this drill the players will have had fun in a competitive drill.

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GAM3 BASKETBALL COMPENDIUM LINE DRILL CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Passing, Shooting, Lay-Up Number Of Players Groups of 2 Materials 1 basketball Timeframe 2 minutes Training Themes Physical Consciousness A A A

DESCRIPTION Two players are facing each other separated by a line. One of the players slides in one direction and the other needs to react as fast as she can and slide in the same direction. Player one can change direction whenever and player two must follow. After 30 sec. they switch.

Variation: Play 1-on-1 where player one has a ball and dribbles on one side of the line. Whenever player one feels like it, she can dribble across the line and attack the basket – starting a 1-on-1 game

COACHING KEY POINTS • Emphasize proper stance • Give the players a break before switching

OUTCOME This drill teaches sliding and quick reactions. The players will get a good understanding of how fast they need to reach in order to stay in front of their opponent. D evelopment rill LINE DRILL

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GAM3 BASKETBALL COMPENDIUM MIRROR CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Ball Handling Number Of Players Minimum 2 / maximum 20 Materials Minimum 6 basketballs, full or half court, markers/cones. Timeframe 10 minutes plus instruction Training Themes Teamwork A A A Trust A A A Leadership A A A

DESCRIPTION The players are lined up in several rows on each baseline. Each row has a matching row in the opposite end of the court. By a signal from the coach, the players start to dribble towards each other with increasing speed. At the exact point of encounter the players must conduct a change of direction e.g. crossover, between the legs, behind the back, spin-roll, and then continue towards the opposite baseline. Depending on level of ball handling skills, speed can be added.

D evelopment rill MIRROR Variation: Line up along the sideline instead. The drill can also be done with each player dribbling with two balls at the same time. The players can also practice the handoff passing skill at the point of encounter. A more advanced version can be made by making the players finish with a score.

COACHING KEY POINTS • Do not look at the ball – keep eye contact • Change of pace and direction should be done as controlled as possible

OUTCOME 78 By the end of this drill the players should have improved their basic ball handling skills, speed, and ability to change direction.

GAM3 BASKETBALL COMPENDIUM OBSERVE AND REACT CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Offense, Defense, 2-on-2 Number Of Players Minimum 2 Materials Full court and 2 basketballs Timeframe 6-10 minutes Training Themes Teamwork A A A Creativity A A A

DESCRIPTION Two equal teams are made and lined up next to the centerline on opposite sides of the court (outside the court). Two players from each team enter the circle. They take positions across from each other – offense on the centerline and defense on opposite sides of the center circle. The offense will make minimum one pass and then attack a basket. Once a dribble is made on either side of the court this side has been chosen. The play continues until the offense scores or the defense gets the rebound or steals the ball. Each team takes turn being on offense and defense. First team reaching 11 baskets wins.

COACHING KEY POINTS • Encourage the players to fake different kind of movements before taking the first dribble

OUTCOME This drill improves the players’ transition game. D evelopment rill OBSERVE AND REACT

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GAM3 BASKETBALL COMPENDIUM PANIC BALL CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Passing Number Of Players Minimum 8 – divided into 2 teams Materials Minimum 8 basketballs per team and one big ball (1x1 meter). A basketball wrapped in a plastic bag can also be used Timeframe 7-10 minutes Training Themes Teamwork A A A Fairplay A A A Achievement A A A

DESCRIPTION Each team stands behind a given line with an equal distance to the centerline approximately 15 meters away from each other. Both teams will start with the same amount of balls. The objective of the game is to make the big ball, placed in between the two teams, pass across the opposing team’s baseline. The only way to set the ball in motion is by throwing a given pass (two-hand chest pass, baseball pass, etc.) at the big ball. The teams are not allowed to

D evelopment rill PANIC BALL cross the centerline but can walk half way up the court to pick up loose balls without interfering with the big ball. Passes aiming at the big ball can only be made behind the baseline.

COACHING KEY POINTS • When playing Panic Ball you will very often experience that one of the teams is seriously pressured. In order to succeed in this game precision and power is required. • The players should concentrate on improving their passing technique and focus on the target. Differentiate the types of passes: bounce, chest etc.

OUTCOME This drill stimulates team spirit and it requires the players to work together in order to win. 80 Furthermore, it is a fair team game since all players will have a chance to make a pass.

GAM3 BASKETBALL COMPENDIUM PASS’N’SHOOT CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Passing Number Of Players Minimum 2 / Maximum 10 Materials 5 basketballs Timeframe 4 minutes Training Themes Achievement A A A

DESCRIPTION Have four players line up on each side of the basketball key. Each player on the right side of the key is given a basketball and must stand across from a player on the other side of the key. The pairs must chest pass the ball to each other while running towards the half court line. When the first person in each line reaches the half court line, they are to then run out to the sidelines and begin overhead passing back to the opposite baseline. When the players reach the opposite baseline, they must then move inside to the key and begin chest passing the ball up the middle of the court.

Variation: Finish off with a shot at the basket.

COACHING KEY POINTS • Stress the importance of accurate passes, as well as ball awareness

OUTCOME By the end of this drill the players will have had fun in a challenging passing drill. D evelopment rill PASS’N’SHOOT

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GAM3 BASKETBALL COMPENDIUM PASSING STAR CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Passing, Lay-Up Number Of Players Minimum 7 Materials 1 basketball for each group of 7 Timeframe 5-10 minutes Training Themes Achievement A A A

DESCRIPTION Seven or more players line up in five different positions with approximately two or three meters of distance. One player starts with the ball and looks towards the player next to her, skips that one and passes to the second one. This continues. The receiver in the last row attempts a shot at the basket. After a player has passed the ball she will move behind the row she just passed to.

Variation: Make it a shooting competition by adding teams, and shoot from different positions. D evelopment rill PASSING STAR COACHING KEY POINTS • Keep eyes open and run to the next spot • Add more balls as the players are improving

OUTCOME This drills improves the players’ coordination and passing skills. This drills teaches awareness of position.

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GAM3 BASKETBALL COMPENDIUM PRESSURE LAY-UPS CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Ball Handling, Lay-Ups Number Of Players Minimum 2 / Maximum 10 (per basket) Materials 2-5 basketballs Timeframe 5 minutes Training Themes Achievement A A A Self-Confidence A A A

DESCRIPTION Divide the group into two lines that stand at half court. One inside, one outside. The first person in the inside line passes the ball to the first person in the outside line, who then dribbles the ball toward the basket and attempts a lay-up. After releasing the ball, the passer must sprint to catch the person trying to attempt the lay-up and apply pressure on the player. After the lay-up is attempted, the two players switch places.

Variation: Limit the number of dribbles. If the offender makes the lay-up she stays on offense.

COACHING KEY POINTS • Push the ball out in front of the body • Keep the head up and shield the defender from the ball

OUTCOME A fun drill that teaches conditioning and achievement. D evelopment rill PRESSURE LAY-UPS

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GAM3 BASKETBALL COMPENDIUM QUICK THINKING CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Passing, Physical Strength Number Of Players Minimum 5, divided into groups of 5 Materials 3 basketballs per 5 players, stopwatch Timeframe 7-10 minutes. 30 seconds per player – if the players are comfortable with the skill of passing, increase to 1 minute per player Training Themes Teamwork A A A Leadership A A A

DESCRIPTION Four players are put in a half circle; three of them have a ball. One player is placed in a central position four-to-five meters from the rest. The task of the central player is now to coordinate through eye contact with the players in the half circle who should pass him the ball and who will receive the ball from the central player. Continue until the time is up. Alternate the passes (chest, bounce, one-hand, etc.) D evelopment rill QUICK THINKING

COACHING KEY POINTS • Eye contact • Palms must be turned away from the body after each pass. • Bend knees and take a step forward to add power

OUTCOME By the end of this drill the players should have improved their passing skills and Coordination skills.

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GAM3 BASKETBALL COMPENDIUM RAM SHOTS CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Passing, Shooting Number Of Players Minimum 8 / Maximum 16 Materials 4 basketballs Timeframe 5 minutes Training Themes Achievement A A A Self-Confidence A A A

DESCRIPTION Divide the team into four lines. One line on each lowpost and one line on each highpost. Give each line one ball. The first person in each line shoots the basketball and retrieves it, make or miss. After retrieving the ball, the shooter passes the ball back to the line they were in and return to the end of that line.

Variation: Each line can work as a team and compete against the other teams. Bonus points for consecutive shots made. Rotate to each of the four spots, after each game.

COACHING KEY POINTS • Stress to the players the quality of the passes and good balanced shots

OUTCOME By the end of this drill the players will have had fun in a competitive drill. D evelopment rill RAM SHOTS

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GAM3 BASKETBALL COMPENDIUM SITTING CHAIR CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Coordination, Physical Strength Number Of Players Minimum 8 Materials None Timeframe 3-6 minutes Training Themes Conflict Prevention A A A Trust A A A Leadership A A A

DESCRIPTION The players form a circle. Next they move very close together. The circle must move around and everyone must face the back of the player in front. Now everyone sits down in each other’s laps at the same time. It is important to try to stay in balance. Now if it is possible, stretch out the arms to the side and move slowly forward/round.

D evelopment rill SITTING CHAIR COACHING KEY POINTS • The players must stand close together in order to succeed

OUTCOME While the players are sitting closely together, they experience a bodily togetherness with one another. At the same time they experience being supported by the person behind them. By the end of this drill the players will be more familiar with each other.

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GAM3 BASKETBALL COMPENDIUM SPEEDSTER CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 2 / Maximum 16 Materials 2 basketballs / 8 cones Timeframe 5 minutes Training Themes Achievement A A A Teamwork A A A

DESCRIPTION Divide the group into two lines on the baseline. Give the first player in each line a ball. Divide the court in half and place four cones on each half of the court. One at the foul line, two at the half court line, (one in the middle and the other at the sideline) and one at the lowpost block. Each player will try to dribble as fast as they can around the cones twice and score a lay-up basket. A bonus of minus two second is given for each basket scored.

Variation: Each line can work as a team and compete against the other teams. Bonus time for consecutive shots made. Jump shot from the blocks.

COACHING KEY POINTS • Stress to the players the control of the dribble and good balanced and concentration on the lay-up shots

OUTCOME By the end of this drill the players will have improved their teamwork skills while competing in a

fun way. D evelopment rill SPEEDSTER

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GAM3 BASKETBALL COMPENDIUM STICK IN THE MIDDLE CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Passing (bounce pass) Number Of Players Minimum 2 Materials 1 basketballs per pair Timeframe 5 minutes Training Themes Achievement A A A

DESCRIPTION Divide the players into pairs. Place an ice cream stick on the ground equidistant from each player. The players will attempt to hit the stick with a bounce pass as the ball bounce waist level to the other player.

COACHING KEY POINTS

D evelopment rill STICK IN THE MIDDLE • The players should follow through each pass with their fingers pointing in the direction of the pass

OUTCOME This drill teaches precision.

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GAM3 BASKETBALL COMPENDIUM SWEET 15 CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Not applicable Number Of Players Groups of 3-15 Materials None Timeframe 3-5 minutes Training Themes Leadership A A A Teamwork A A A

DESCRIPTION The group stands in a circle, the coach starts off by saying, “1” then anyone in the circle can say “2”, “3”, “4”, etc. until the group reaches 15. If two or more players say the same number at the same time you start again at “1”.

COACHING KEY POINTS • Make sure the players have eye contact • If the group struggles start with a lower number like five or seven

OUTCOME This small intermezzo drill improves the players communication skills. The drill also stimulates a general awareness of each other and in order for the drill to be completed it requires cooperation and coordination skills and thus strengthen these. D evelopment rill SWEET 15

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GAM3 BASKETBALL COMPENDIUM THE VERY BEST OF REBOUND DRILLS CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Offensive / Defensive Rebounding Number Of Players See drills Materials See drills Timeframe 7-10 minutes per drill Training Themes Achievement A A A Physical Consciousness A A A

1-2-3 REBOUND D evelopment rill THE VERY BEST OF REBOUND DRILLS Three players line up in the paint. The first one is number one, the second is number two and the third is number three. Put one player on the top of the arch and one outside the 3-point line down in the corner and another in the same position on the other side of the 3-point line. Someone should call one, two, or three and then pass to any of the lines. When they shoot, the player with the number they called should go box them out. If the shooting team rebounds it, they can keep playing.

1-ON-1 REBOUNDING WITH OUTLET PASS One row of players line up behind the top of the key. Two players are placed on each outlet spot, free-throw line extended. One defensive player is on the lane. Player number two on the line takes a shot on the basket. The first player on the line tries to grab the offensive rebound while the second player on the lane tries to box him out. After taking the rebound the defensive rebounder passes an outlet pass to the same side the rebound was taken. The outlet player passes the ball to the second player on the line that now takes a shot and the drill goes on. After going to offensive rebound, players rotate to the same outlet spots as the outlet pass was made to. The players from the outlet spots rotate behind the line after making the pass to the second man on the line.

90 If the offensive player does not get the rebound he should press the rebounder when he is making the outlet pass. The number of rebounds each player has to collect can depend on the player’s size and strength.

2-ON-1 REBOUNDING The coach has a ball at the free-throw line with three players facing the basket. The coach shoots the ball and all three players fight for the rebound. The player that secures the rebound attempts to score and the other two players fight for the rebound. The ball is always alive, there is no out of bounds, there is no fouls. If the ball goes in the basket, it is still alive and whoever secures the ball goes back up to make a shot. These three players battle for the rebounds until one of the three players gets three baskets. Then you replace him with a new player and start again.

GAM3 BASKETBALL COMPENDIUM 3-ON-2 BLOCKOUT The coach stands under the basket with a ball in the hand while three players on offense stand at the wings and at the top of the key. Two defensive players stand facing offense on the blocks. Coach passes the ball to one of the offensive players. The two defensive players are not allowed to look at the coach. They have to box out the two non-shooters. The shooter does not go for the rebound.

BOX OUT Place one player behind the free-throw line, one player approximately in the center of the paint, and two players at the lowpost. The player behind the free-throw line passes the ball to one of the lowpost players. The player in the center of the paint first defends the ball until a shot goes up, he then goes back to box out the other player at the lowpost and make the rebound. If he does not get the rebound he defends the ball until the shot goes in. He again boxes out and goes for the rebound.

CIRCLE BOX OUT Have the players gather in a circle, each player with a specific number e.g. 1...2...3...Place a player in the middle with a ball at his feet. When calling out a number the player whose number is called attacks the middle attempting to touch ball without touching the ball through the defender’s legs.

The player in the middle blocks out the attacking player who is attempting to touch the ball by boxing out with the arms outstretched and with the back to the attacker. Remember to stress a good position with bend knees.

As soon as the first player either touches the ball or is clearly blocked out, call another number and have the defender move to prevent the next player from touching the ball. Make sure the

defender picks up the direction of the offensive player without turning and facing them. D evelopment rill THE VERY BEST OF REBOUND DRILLS

DANTLEY DRILL 91 This rebounding drill will increase your jumping ability and strength for put backs, as well as your concentration.

Start underneath and to the right side of the basket. Begin by tossing the ball off the . Timing it correctly, the player jumps up, grabs the rebound, and pins it against the backboard. Then, the player jumps up again, taps the ball against the backboard once, and scores the lay-up. Continue for seven successive lay-ups, and then switch to the other side of the basket.

GAM3 BASKETBALL COMPENDIUM GATOR REBOUNDING DRILL Make four rows; two under the basket and one row on each sideline (free-throw line extended). The first player in each row under the basket steps up to the free-throw line, facing the coach, who is the shooter. On the shot, they must block-out and get the rebound. The player getting the rebound throws the outlet pass to one of the players on the sideline running the fast break. The player who did not get the rebound must get back and defend 2-on-1.

HE-MAN DRILL This is a drill that teaches aggressive rebounding and how to make a shot after the ball is rebounded. It is also a good drill for learning how to square up to the basket and make head and shoulder fakes. D evelopment rill THE VERY BEST OF REBOUND DRILLS

Divide players up according to size and/or position. Each group of players should have an individual basket and a coach. The drill starts off with everyone underneath the basket preparing a good box out position. The coach then shoots the ball and as the shot goes up, all players fight for the rebound. When a player grabs the rebound, the rest of the players become defenders and surround the rebounder.

The rebounder’s job is to take the ball back up and score. The defenders job is to distract and even foul the shooter to prevent a shot. If the rebounder/shooter scores they are awarded a point. This continues until one of the players has three points. When a player has 3-points, he chooses a ‘punishment’ for the rest of the group, (ex. push-ups, sit-ups, sprints, etc.)

BILL DRILL A team of three players is lined up under the basket, the coach is on the free-throw line. Another team is out of bounds under the basket. The coach tosses a ball high on the board and three players in the lane try to rebound. Each player must have two put backs before they can leave the drill. When a player makes her second shot, she leaves the lane and a player from the baseline enters and opposes the remaining two players. Continue until all players 92 have participated at least once. No dribbling or . No international fouling! NBA DRILL Eight players are in the paint. Four are on offense and Four are on defense. The defensive players are on the inside and the offensive players are on the outside. Two players are outside the three-point line waiting to get the ball. The drill begins when one of the players outside three-point line shoots a three. The players on defense shout “shot” and box out the players on offense in order to get the ball.

If a player on offence gets the rebound she tries to score. If a player on defense gets the rebound, she passes it on to one of the outlet players. If the offence scores they get two points. If the defense succeeds in passing the ball to one of the outlet players, they get one point. Play till ten points and make the losing team run a jay lap.

GAM3 BASKETBALL COMPENDIUM REBOUNDING MADNESS Four offensive players and four defensive players are needed for this drill. The coach will start the drill by placing the ball on the free-throw line. He then asks his four offensive players to face the ball, standing about eight feet from the ball. Then he asks his four defensive players to match up evenly size wise and face the offensive players with their back to the ball. Once the whistle is blown the defensive players must attempt to prevent the offense from getting the ball, using blocking out methods. The offense must try to touch the ball without fouling the defensive players. After five seconds reset repeat the drill.

REBOUND LINE Make a row at each end of the court on the free-throw line. One player starts the drill by throwing the ball of the backboard and running to the other row. The next player in line grabs the ball in mid air and throws it of the backboard to the next player. This continues for two- three minutes without the ball hitting the ground.

COACHING KEY POINTS Balance, positioning

OUTCOME These drills should enhance the players understanding of how to play and improve their rebound game. D evelopment rill THE VERY BEST OF REBOUND DRILLS

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GAM3 BASKETBALL COMPENDIUM THIEF CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner Basketball Fundamentals Passing, Shooting Number Of Players Minimum 4 / Maximum 16 Materials 2 basketballs / 8–10 Cones Timeframe 5 minutes Training Themes Achievement A A A D evelopment rill THIEF

94 DESCRIPTION Divide the group into two lines at the highpost. The first person in each line has a ball. On the coach’s whistle they will dribble toward the basket and attempt a lay-up. If they score they have the right to remove one of the cones in the opposing teams stack over to theirs. Only the person that scores has the right to remove one of the cones over to their stack. The first team that has all the cones wins.

Variation: If the team misses two lay-ups in a row they lose a cone. Have the teams take short jump shots. The team has to make three in a row to get a cone.

COACHING KEY POINTS • Stress to the players the quality of the passes, good balanced shooting and timing

OUTCOME By the end of this drills the players should have increased their self-esteem.

GAM3 BASKETBALL COMPENDIUM TRUST YOUR TEAMMATES CATEGORIES Practice Plan Development Drill Level Of Difficulty Beginner and Advanced Basketball Fundamentals Not applicable Number Of Players Minimum 5 Materials 1 basketball Timeframe 10-15 minutes Training Themes Trust A A A Conflict Prevention A A A

DESCRIPTION Beginner: Groups of three are made. Player A closes her eyes and makes her body stiff, player B stands behind player A with approximately half a meter distance. Player A now falls back without bending her knees, opening her eyes, or keeping arms close to her body. Player B will catch player A with a firm grip on her arms or back. Player C will observe and standby for help. Each player takes three turns.

Advanced: Groups of seven are made. Three pairs are made out of those seven – they will grab each other by the wrist crossing their hands and making sure that they have a firm grip. The last player stands on top of a table or alike - make sure the object is stable. Same procedure as before: the player will close her eyes, standing on the edge of the table and the six players will form a stretcher with their arms. The player will now fall backwards and be caught by the arms of the six players. Keep the arms at shoulder height to cushion the fall better. Each player takes her turn.

COACHING KEY POINTS • No one can be dropped – explain

the drill well TEAMMATES D evelopment rill TRUST YOUR • Make sure that the player falling keeps her arms tight to her body 95 • Catch the player early the first couple of times in order to build up trust • Respect if someone says “No”

OUTCOME By the end of this exercise the players will have had a positive experience with establishing trust among each other. The exercise promotes a strong sense of togetherness.

GAM3 BASKETBALL COMPENDIUM VICIOUS CIRCLE CATEGORIES Practice Plan Development Drill Level Of Difficulty Intermediate Basketball Fundamentals Passing Number Of Players Minimum 3 / Maximum 16 Materials 1 basketball Timeframe 5 minutes Training Themes Achievement A A A

DESCRIPTION Divide the group into a circle and place one person in the middle of the circle. The players on the perimeter of the circle will attempt to pass to the other players in the circle as the person in the middle attempt to steal or deflect the pass to the intended receiver. The passer cannot pass to the person next to them and cannot pass directly back to the person from whom they received a pass.

Variations: Add persons to the circle. Add balls. Add time limits and number of pass D evelopment rill VICIOUS CIRCLE completions needed. Change the type of passes.

COACHING KEY POINTS • Stress to the players the quality of the passes

OUTCOME This drill improves the players coordination and passing skills. It also teachers creativity.

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GAM3 BASKETBALL COMPENDIUM AMERICAN FOOTBALL CATEGORIES Practice Plan Game Level Of Difficulty Advanced Basketball Fundamentals Passing Number Of Players Minimum 8 Materials 1 basketball Timeframe 10 minutes Training Themes Achievement A A A Teamwork A A A

DESCRIPTION This is a game between two teams. The players must pass the ball to each other in order to score. Unlike American football you can pass both forward and backwards. There is no dribbling in this game and the players cannot run with the ball. A player scores a touchdown by receiving the ball with a foot on or behind the baseline or by reaching in across the baseline and putting the ball down on the ground. Play three games and then break up the teams. When a point is made the defending team attacks.

COACHING KEY POINTS • Add a (8 seconds, 24 seconds etc.)

OUTCOME This game will help you move without the ball while working on your passing skill. G ame AMERICAN FOOTBALL

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GAM3 BASKETBALL COMPENDIUM ANARCHY CATEGORIES Practice Plan Game Level Of Difficulty Advanced Basketball Fundamentals Not applicable Number Of Players Minimum 14 Materials Cones, Frisbee, Ball or alike Timeframe 20-40 minutes Training Themes Democracy A A A Leadership A A A

DESCRIPTION The game consists of four different phases and the players are divided into four different teams – if there are not enough players (more can be added, depending on agegroup), just make two teams. You play two teams against eachother.

Phase 1: Two teams; a score is made by knocking down the other team’s cone or alike – these are positioned in each end. Besides this objective there are no rules. It is important that you as a coach only tell them this information and nothing else.

Phase 2: The tallest player will two times be granted permission to add a rule, to improve the flow of the game. The remaining players do not have a say. Now play again. GAME ANARCHY

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GAM3 BASKETBALL COMPENDIUM Phase 3: The player whose shoes are the newest will be allowed to add a new rule. Only the oldest, or only the boys (five or six players) are allowed to vote on the rule. play again with new rules.

Phase 4: At a given moment another player will be allowed to add a new rule to improve the flow of the game. It is also allowed to suggest a cancellation of a rule. For every change in rules suggested, the players will have to vote on it. If there is no majority, the right to make a new rule will pass to someone else at every new round. In this round it is only allowed to vote but under no circumstances to comment the suggestions.

After each phase the teams will split up and talk about the events. Focus: What kind of principles does the game follow? Who benefits and who has drawbacks from the game? Why is that so? How to organise a good game for one.self and opporent?

CLOSING THE GAME Focus – ask the players these Q’s: Which phase did they prefer? Who had benefits and drawbacks, and why? Listen to all the different opinions Can some aspects of this game be related to society? Or different societies? And why?

COACHING KEY POINTS • Do not tell the players the name of the game or the unrevealed objective before or during the game – frustration is part of the driver • Be very careful – this game should not motivate judgment of other players’ political values

OUTCOME This game increases the players’ sense and understanding of the differences between different

kinds of societal structures (from anarchy to simple democracy). After playing this game the GAME ANARCHY players will have experienced some of the differences between democracy and dictatorship. 99

GAM3 BASKETBALL COMPENDIUM BRING ME YOUR ... CATEGORIES Practice Plan Game Level Of Difficulty Beginner Basketball Fundamentals Conditioning, Fitness Number Of Players Enough to make at least 2 teams of 3 players Materials Preferably more teams with more players Timeframe Anything! Training Themes 5-15 minutes Teamwork A A A Leadership A A A Creativity A A A

DESCRIPTION A few small groups are made – make sure to mix players who do not know each other. The groups sit with the same distance to the coach - approximately 10 meters. The coach will ask the group to bring a ... (shoe, bag – any object!). The player sitting in front of the group should bring the item as fast as possible. The representative of the group who returns first with the correct item wins a point for his group. Then she goes to sit down behind the group and the next person is up for bringing the object.

Ideas for items to request: Red sock, a hair, a coin, a basketball net, a 5 meter long string, etc..

GAME BRING ME YOUR ... COACHING KEY POINTS • Try to think of objects that are funny and difficult to get • Do not run the drill for too long • The drill works well at the very end of a practice

OUTCOME By the end of this drill the players will have had fun together. By the end of this exercise the players will also have experienced a sense of teamwork.

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GAM3 BASKETBALL COMPENDIUM DIVIDE CATEGORIES Practice Plan Game Level Of Difficulty Beginner Basketball Fundamentals Not applicable Number Of Players Minimum 5 Materials None Timeframe 5-10 minutes Training Themes Teamwork A A A Behaviour A A A Creativity A A A Conflict Prevention A A A

DESCRIPTION This is a number of small exercises that helps with creativity and mixes the players regardless of ethnicity, religion or skill level. The drill can be a helpful and fun way to make teams before playing games. When the row has formed start from one end and assign 1’s and 2’s to create two teams.

Ask the players to line up on a row accordingly to height, date of birth, number of siblings, shoe size, number of letters in your name, alphabetically order etc. They have to do so without talking. They can use signs and their fingers as a way to communicate number etc. The coach should help if the game stalls and check when they think that they are done to see if they got it right.

COACHING KEY POINTS • Allow the players to find their own way of solving the task • Reset the drill and start over if someone talks

OUTCOME

These drills help eliminate prejudice. All players must work together to succeed and this is GAME DIVIDE without talking, which give an advantage when you have different groups what might not like each other to start out with. The drills can therefore be used early in the season to help break down barriers. 101

GAM3 BASKETBALL COMPENDIUM FREE FOR ALL CATEGORIES Practice Plan Game Level Of Difficulty Advanced Basketball Fundamentals Offense and Defense Number Of Players Minimum 3 Materials 1 basketball Timeframe 10-20 minutes Training Themes Achievement A A A

DESCRIPTION A head to head game, where multiple players (3-4) play free for all. Whoever starts with the ball is playing against the rest. If a defensive player steals or rebounds the ball, he or she is now playing against the rest. You do not have to check the ball or leave the paint before you can score. When you score, you get free shots, at the free throw-line until you miss. After a miss, the game continues right away. It is ok to foul the player with the ball, as long as it is not hurting them. You play to twenty-one points.

COACHING KEY POINTS • Encourage them to play hard – without hurting each other • Make sure you handle potential conflicts with attention e.g. shake hands etc.

OUTCOME This game is designed to get you to play harder. You know you’re going to get fouled and

GAME FREE FOR ALL therefore your flex you muscles to improve your chances of scoring.

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GAM3 BASKETBALL COMPENDIUM GUARD THE NEST CATEGORIES Practice Plan Game Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players 2 teams of 4+ Materials Minimum 8 balls, chalk, full court Timeframe 5-8 minutes Training Themes Fairplay A A A Creativity A A A Leadership A A A

DESCRIPTION Two equal teams of five to six players take position on each side of the centerline. Each team gets a base behind opposite baselines with minimum four balls placed at each base. The objective of the game is to steel balls from the opponents, and at the same time prevent your own balls from being stolen. Each team is safe on their own half court and behind the opponents’ baseline. If a player is tagged on her opponents’ side, she must return back to her own side. If a player is tagged on her way back with a ball, the ball must be returned and the player must return to her own side before a new attempt can be made. Each player can only steel one ball at a time. If a team succeeds in emptying the opponent’s nest, the next player

from the team who gets to the empty nest yells out loud “The nest is empty!” and the team GAME GUARD THE NEST has scored one point. The game continues until a team has reached five points. Throwing or passing the balls is not allowed. 103

Variation: Each player has her own ball and must dribble at all times while playing the game. Or when stealing an “Egg or ball”, it must be transported back by dribbling the ball.

COACHING KEY POINTS • Guard The Nest is a tactical tag-game, where it pays off to come up with the right strategy • Be careful not to bump into each other – it is an active game • Stones, shoes etc. can replace the basketballs as items to hunt for

OUTCOME By the end of this drill the players should have improved their cooperation skills as well as their communication skills.

GAM3 BASKETBALL COMPENDIUM HULA HOOP

CATEGORIES Practice Plan Game Level Of Difficulty Beginner Basketball Fundamentals Passing, Tactics, Footwork Number Of Players Minimum 6 divided in 2 teams Materials 1 basketball, 6 or more hula-hoops or chalk to draw up circles. Adjust the size of the court to the number of players Timeframe 7-10 minutes Training Themes Teamwork A A A Achievement A A A GAME HULA HOOP

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GAM3 BASKETBALL COMPENDIUM DESCRIPTION This game works very well when played towards the end of a practice, where you have worked with passing. A number of circles/hula hoops are laid out randomly across the court. Two equal teams are made (once the players are familiar with the game more teams can be added). The objective of the game is to score a given number of points by throwing a bounce pass to be caught by a player inside a circle. It is not allowed to travel, dribble or have any kind of body contact. Upon interception of a pass the opposite team can directly attempt to score.

Variation 1: A score is made once the ball is caught in the same second as a given player will jump inside the hula-hoop or circle. It is not allowed to just stand and wait inside the circle until the ball is received.

Variation 2: A score is made once the ball bounces through a circle and is caught on the opposite side. Only one bounce per circle is allowed.

COACHING KEY POINTS • Very often the players will huddle up around a few circles. Assist them in playing the whole court and emphasize that not every pass has to be a score. • A circle is very quickly protected – help the players understand that quick passing is necessary in order to make a successful score

OUTCOME This game teaches the players to see opportunities instead of limitations. A successful win can only come from at least two players passing well to each other. The underlying moral of the game is that we should not always push to make a point instantly. Through cooperation and patience a successful point will come. GAME HULA HOOP

Hula-hoop or chalk Hula-hoop or chalk 105

1 1

2 2

GAM3 BASKETBALL COMPENDIUM KNOCKOUT CATEGORIES Practice Plan Game Level Of Difficulty Beginner Basketball Fundamentals Ball Handling, Dribbling Number Of Players 5-12 Materials 10+ Basketballs Timeframe 5-10 minutes Training Themes Self-ConfidenceA A A

DESCRIPTION Line your players up at the free throw line in single file. Give the first two players in line a basketball. The objective is to score before the player behind you scores. On your whistle, the first player will shoot from the free throw line. If he makes it, he will retrieve the ball, pass it to the next person in line without a basketball, and walk to the back of the file. If he misses, he must retrieve the ball and put it back up until he scores.

The next player in line is allowed to shoot from the free throw line as soon as the previous player has shot. If second player scores before the first player, the first player is “knocked out”. This process continues until only one player is left in the game.

Variation: Let the winner decide where to shoot from in the next round.

COACHING KEY POINTS • Tell the players to stay behind the free throw line before shooting. Wait until the ball hits the

GAME KNOCKOUT rim on the free throw before going to rebound it. Avoid rushing too much to prevent ruining your shooting technique. • This drill is a great way to keep your players from getting bored. Use this drill as a break from some of the more necessary, tedious parts of practice.

OUTCOME Your players will love this drill! This drill will teach your players to perform under pressure, 106 namely, free throws late in the game. Hitting the free throws can be the difference between a win and a loss.

GAM3 BASKETBALL COMPENDIUM PAINT BUSTER CATEGORIES Practice Plan Game Level Of Difficulty Advanced Basketball Fundamentals Offense and Defense Number Of Players 6-10 Materials 1 basketball Timeframe 10-20 minutes Training Themes Achievement A A A

DESCRIPTION Play 3-on-3, 4-on-4 or 5-on-5 half court. The objective of the game is to receive or dribble the ball into the paint. When this happens, the offence receives one point. A made basket is also one point.

COACHING KEY POINTS • When they get the hang of it, you can add a point for an offensive rebound

OUTCOME This is a good drill for both offence and defense. Offence learns how to pass the ball to a cutting player and how to dribble into the paint. Defense learns how to work together. When a player drives pas you, help defense is needed and at the same time you must pressure your own man so that she does not receive the ball in the paint. PAINT BUSTER GAME PAINT

107

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GAM3 BASKETBALL COMPENDIUM PLAY THE LINE CATEGORIES Practice Plan Game Level Of Difficulty Intermediate Basketball Fundamentals Passing Number Of Players Minimum 10 players divided in 2 teams Materials 1 basketball Timeframe 7-15 minutes Training Themes Teamwork A A A Creativity A A A

DESCRIPTION Two equal teams are set up. The objective is to complete between five to fifteen passes in a row across the centerline. Dribbling and physical contact between the players are not allowed.

COACHING KEY POINTS • Help the players see the open space • Not every pass needs to be an assist

OUTCOME This drill improves the players’ cooperation skills since they are forced to work together. GAME PLAY THE LINE 1 108 2 The line

GAM3 BASKETBALL COMPENDIUM PUSH’N’PROTECT

CATEGORIES Practice Plan Game Level Of Difficulty Beginner Basketball Fundamentals Passing Number Of Players Minimum 6 – divided into 2 teams Materials 1 basketball and 1 big ball (1x1 meter) Timeframe 7-10 minutes Training Themes Teamwork A A A Creativity A A A

DESCRIPTION One team starts out with the task to move and protect the big ball. Only one player at a time is allowed to push and move the big ball around. Three of the remaining defenders have to try to defend the ball. The rest of the defenders will try to intercept a pass or substitute the player who started out with the big ball. It is not allowed for the defenders to intercept a pass at the big ball - only passes between offensive players are allowed to be intercepted.

The offensive team must try to hit the big ball with a basketball. Every time they hit the ball the team gets one point. It is not allowed to dribble or move with the balls that are being passed. The game is played with two minutes innings. The team ending up with the highest total score after an equal number of innings on offense wins the game.

COACHING KEY POINTS • This game has very high intensity – make sure the players are aware of each other • Be careful not to pass/shoot on the player protecting the big ball. Points will be subtracted if done deliberately

OUTCOME The progression in the game with time for reflection after each inning will help the players

understand the necessity of playing together and throwing precise passes. As well as being GAME PUSH’N’PROTECT quick on your feet. 109

GAM3 BASKETBALL COMPENDIUM TIC TAC TOE CATEGORIES Practice Plan Game Level Of Difficulty Beginner Basketball Fundamentals Ball Handling Number Of Players Minimum 2 Materials 2 bask etballs, 2 different colored sets of 3 items, a tic-tac-toe grid (chalk) Timeframe 5-20 minutes Training Themes Creativity A A A Leadership A A A

DESCRIPTION A game in which players take turns attempting to complete a row, a column, or a diagonal with either three O’s or three X’s drawn in the spaces of a grid with nine squares. This game starts with two teams on the baseline. Each team has a ball. When the whistle blows one player from each team dribbles down the court and places an item in a square in the tic-tac-toe grid while dribbling. When the player returns the next player can dribble down to the grid. The two teams take turns until one team wins.

COACHING KEY POINTS • Always play this game at least twice

OUTCOME This game teaches decision-making under pressure and is quite fun. GAME TIC TAC TOE

110

GAM3 BASKETBALL COMPENDIUM WALKING BASKETBALL CATEGORIES Practice Plan Game Level Of Difficulty Beginner Basketball Fundamentals Tactics, Passing Number Of Players Minimum 10 Materials 1 basketball Timeframe 10 minutes Training Themes Teamwork A A A

DESCRIPTION Walking basketball is just like playing basketball, where you cannot run or jump. It is a fun game, where you need to be smart. All of a sudden you have time to make the right pass. The players will enjoy this game!

COACHING KEY POINTS • Talk to the players about what works well when you play walking basketball

OUTCOME This game teaches the players to make better thought through decisions. WALKING BASKETBALL GAME WALKING

111

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GAM3GAM3 BASKETBALLBASKETBALL COMPENDIUMCOMPENDIUM 121 !"#$% !"#$%&' ARABIC INTRODUCYION

GAM3 BASKETBALL COMPENDIUM

122 GAM3 BASKETBALL COMPENDIUM 16 RISKS ARABIC INTRODUCYION

123 GAM3GAM3 BASKETBALLBASKETBALL COMPENDIUMCOMPENDIUM !"#$%

15 RISKS ARABIC INTRODUCYION

124 GGAM3AM3 BBASKETBALLASKETBALL CCOMPENDIUMOMPENDIUM defense and offense 2 vs 1 • defense and offense 2 vs 2 • Spacing - the idea of pass-cut-refill the open space • Defense - between man and ball (and basket), basic introduction to help • 14 (.!"#$%&'"()$*+,-$.double dribble!"#$%&'!()*+ )!"#$%&'$!()*+, • (.!"#$%&'(")$*&+,-$./120 )$*&+,1") )!"$# %&!'($)!"*+,$ • !"#$%&'()**+*,-(.-()*,/0"'() VELS (!"#"$ 16!"#$!%&!'()*"+, )!"#$%&'()!*')+(!",-./(!(0123!456'(!789:,' ER LE Y

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125 GGAM3AM3 B ABASKETBALLSKETBALL C OCOMPENDIUMMPENDIUM GAGMA3M!"3#!"$!#%$&!'%()&'()

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126 GAM3GGAM3 BAAMS3K BBASKETBALLEATBSAKELLT BCAOLML PCCOMPENDIUMEONMDPIUEMNDIUM DIFFICULT ANXIETY FLOW CHANNEL

12 CHALLENGES BOREDOM CHING GUIDELINES A EASY O C

BEGINNER SKILLS ADVANCED ARABIC INTRODUCYION

GAM3GAM3 BASKETBALLBASKETBALL COMPENDIUMCOMPENDIUM 127 !"#$%&'()+* ,+-.%'/(01234/

11 C O A CHING GUIDELINES ARABIC INTRODUCYION

128 GGAM3AM3 BBASKETBALLASKETBALL CCOMPENDIUMOMPENDIUM 10 THEMES AINING TR ARABIC INTRODUCYION

129 GAM3GAM3 BASKETBALLBASKETBALL COMPENDIUMCOMPENDIUM 9 TR AINING THEMES

!"#$%&'()*+,%&-./ ARABIC INTRODUCYION

130 GAM3GAM3 BASKETBALLBASKETBALL COMPENDIUMCOMPENDIUM 8 THEMES AINING TR

!"#$%&'()*+$%,( ARABIC INTRODUCYION

GAM3 BASKETBALL COMPENDIUM GAM3 BASKETBALL COMPENDIUM 131 !"#$%&'()$*+,( !"#$%&'()$*+,( !"#$%&!'() !"#$%&!'() 7

TR 7 AINING TR AINING THEMES THEMES ARABIC INTRODUCYION

GAM3 BASKETBALL COMPENDIUM 132 GAGAM3M3 BA BASKETBALLSKETBALL CO COMPENDIUMMPENDIUM 6 VELS EMPOWERMENT LE

GAM3 Compendium!"!#$%&'()!*+,() ABSTRACT

Vision

Missions

Empowerment levels

Season Training planner themes

Practice Drills planner

CONCRETE ARABIC INTRODUCYION

GAM3 BASKETBALL COMPENDIUM 133 GAM3 BASKETBALL COMPENDIUM !"#$%&'()&*+ !"#$%&'()&*+ 5 !"#$%&'()&*+ EMPOVERMENT LE 5 5 EMPOVERMENT LE EMPOVERMENT LE VELS VELS VELS ARABIC INTRODUCYION

GAM3 BASKETBALL COMPENDIUM

134 GAM3 BASKETBALL COMPENDIUMGAM3 BASKETBALL COMPENDIUM GAM3 BASKETBALL COMPENDIUM !"# GAM3 ARABIC INTRODUCYION

GAM3 BASKETBALL COMPENDIUM 135

GAM3 BASKETBALL COMPENDIUM !"$# %&' 3 CE

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Simon Prahm Co-Founder and Managing Director

I hear and I forget. I see and I remember. ARABIC INTRODUCYION I do and I understand. Chinese Proverb

GAM3 BASKETBALL COMPENDIUM 136 GAM3 BASKETBALL COMPENDIUM !"#$%&!'()!*+,-.!/0 !"$%&'# !()*!+, !"#$%!&'()*!+%,-./!0123!4567!48,(.9:%!4;,3< !"#$%&'()!*+,-&'(!./!01()!2,34'(!5#67&' !"#$%&'(!)'(!*+,+-'!)./0 !"$%&# '( 2 !"#$%$&'%()%*,-+ "./$ PREF A CE ARABIC INTRODUCYION

GAM3 BASKETBALL COMPENDIUM GAM3 BASKETBALL COMPENDIUM 137 CONTENTS !!"#"#$%!& "#$%& !$%"#$%!& "#$%& & !"$# %&' !"$# %&' !"$# %&' !"$# %&' Preface !"$# %&4'

GAM3 !"# !"#$%&'()&*+ GAM3 Approach Empowerment Levels GAM3 !"# 8 !"#$%&'()&*+ GAM3 !"# GA M3 !"# !"#$%&'()!&*"#$%+ &'()&*+ GAM3 !"# !"#$%&'()&*+ !#$%&" '()*+,-.* Training Themes 10 !#$%&" '()*+,-.* !#$%&" '()*+,-.!#$%&" * '()*+,-.* !#$%&" '()*+,-.* !"#$%&'()+,+-* .%'/(012345/ Coaching Guidelines 14 !"#$%&'()+,+-* .%'/(012345/ !"#$%&'()+,+-* !"#$.%&'%'/(0123()+,+-* 45/. %'/(012345/ !"#$%&'()+,+-* .%'/(012345/ !"#$%&'(%)* GAM3 Player Levels 16 !"#$%&'(%)* !"#$%&'(%!)*"#$ %&'(%)* !"#$%&'(%)* !"#$% Risks 18 !"#$% !"#$% !"#$% !"#$% !"#$%&'()'*+, Season Planner Coaching Tools GAM3 Season Planner !"#$%&'()'*+, 22 Season Planner !"#$%&'()'*+,!"# $%&'()'*+, Season PlannerSeason Planner !"#$%&'()'*+, Season Planner Practice Planner GAM3 Practice Planner 24 Practice Planner Practice PlannerPractic e Planner Practice Planner References 26

Feedback 28

About GAM3 About GAM3 About GAM3 About GAM3 About GAM3 30 About GAM3 About GAM3A bout GAM3 About GAM3A bout GAM3 About GAM3 About GAM3 About GAM3 finals About GAM3 Finals 31 About GAM3 finals About GAM3A boutfinals GA M3 finals About GAM3 finals GAM3 Facts 32

11 Good Reasons 33

!"#$%&'() !"#$%&'() Drills Drill Structure !"#$%&'() 36 !"#$%&'() !"#$%&'() !"#$%&'() !"#$%&'() !"#$%&'() !"#$%&'() !"#$%&'() War m-Up Drills Warm-Up Drills 38 War m-Up Drills Warm-Up Drills War m-Up DrWillsar m-Up Drills 1-on-1 Catch XX 1-on-1 Catch 38 1-on-1 Catch XX 1-on-1 Catch 38 1-on-1 Catch 1-on-1 Catch XX XX Ball ScrambleXX Ball Scramble 39 Ball ScrambleXX Ball Scramble 39 Ball ScrambleXX Ball ScrambleXX Cat And Mouse.XX Cat And Mouse 40 Cat And Mouse.XWX ar m-Up Drills Cat And Mouse 40 Cat And Mouse.XX Cat And Mouse.XX Center Line Pull. XX Development Drills Center Line Pull. XX Development Drills Center Line Pull. XX Center Line Pull. XX DevelopmenDtev Drelopmenills t Drills Center Line Pull. 41 Development Drills 61 1-on-1 Catch XX Development Drills Center Line Pull. 41 Clothespins Tag XX 11-Man Fast Break XX Clothespins Tag XX 11-Man Fast Break XX Clothespins Tag XX Clothespins Tag XX 11-Man Fast Break XX 11-Man Fast Break XX Clothespins Tag 42 11-Man Fast Break 61 Ball ScrambleXX 11-Man Fast Break 61 Clothespins Tag 42 Collectors XX 3-Spot Shooting XX Collectors XX 3-Spot Shooting XX Collectors XX Collectors XX 3-Spot Shooting XX 3-Spot Shooting XX Collectors 43 3-Spot Shooting 62 Cat And Mouse.XX 3-Spot Shooting 62 Collectors 43 First To The Circle XX Around The Globe XX First To The Circle XX Around The Globe XX First To The Circle XX First To The Circle XX Around The Globe XX Around The Globe XX Game Drills First To The Circle 44 Around The Globe 63 Center Line Pull. XX DevelopmenAroundtG Drame Theills Globe Dr 63ills First To The Circle 44 Game DrillsGame Drills Follow The Leader XX B-Ball Drag Race XX Follow The Leader 45 B-Ball Drag Race 64 Game Drills 97 Follow The Leader XX GameB-Ball Dr agDrills Race XX B-Ball Drag Race 64 Follow The Leader 45 Follow The Leader XX Follow The Leader XX B-Ball Drag Race XX B-Ball Drag Race XX American Football XX Clothespins Tag XX 11-Man Fast Break XX American Football XX American Football XX American Football XX Imagine XX Back Up XX Imagine 46 Back Up 65 American Football 97 Imagine XX AmericanBack UpFootball XX 97 Back Up 65 Imagine 46 Imagine XX Imagine XX Back Up XX Back Up XX Anarchy XX Collectors XX 3-Spot Shooting XX Anarchy XX Anarchy XX Anarchy XX Keep It Bouncing XX Blind Man Trust XX Keep It Bouncing 47 Blind Man Trust 66 Anarchy 98 Keep It Bouncing XX AnarchyBlind 98 Man Trust XX Blind Man Trust 66 Keep It Bouncing 47 Keep It Bouncing XX Keep It Bouncing XX Blind Man Trust XX Blind Man Trust XX Bring Me Your XX First To The Circle XX Around The Globe XX Bring Me Your XX Bring Me Your XX Bring Me Your XX Pairs Chase XX Bobby Lewis XX Pairs Chase 48 Bobby Lewis 67 Bring Me Your ... 100 Pairs Chase XX BringB Meobb Youry Lewis ... 100 BobbyXX Lewis 67 Pairs Chase 48 Pairs Chase XX Pairs Chase XX Bobby Lewis Bobby Lewis XX XX Divide XX Follow The Leader XX B-Ball Drag Race XX Divide XX Game Drills Divide XX Divide XX Physical Development XX Circle Ball & Trust Ball XX Physical Development 49 Circle Ball & Trust Ball 68 Divide 101 Physical Development XX DivideCir 101cle Ball & Trust Ball XX Circle Ball & Trust Ball 68 Physical Development 49 Physical Development XPXhysical Development CXirXcle Ball & Trust Ball XXCircle Ball & Trust Ball XX Free For All XX Imagine XX Back Up XX Free For All XX American Football XX Free For All XX Free For All XX Raptor XX Coba XX Raptor 55 Coba 69 Free For All 102 Raptor XX Free CForoba All XX 102 Coba 69 Raptor 55 Raptor XX Raptor XX Coba XX Coba XX Guard The Nest XX Keep It Bouncing XX Blind Man Trust XX Guard The Nest XX Anarchy XX Guard The Nest XX Guard The Nest XX Shark XX Daily Challenge XX Shark 56 Daily Challenge 70 Guard The Nest 103 Shark XX GuardDaily The Challenge Nest 103 XX Daily Challenge 70 Shark 56 Shark XX Shark XX Daily Challenge XX Daily Challenge XX Hula Hoop XX Pairs Chase XX Bobby Lewis Hula Hoop XX XXBring Me Your XX Hula Hoop XX Hula Hoop XX Snake Game XX Dribble Relays XX Snake Game 57 Dribble Relays 71 Hula Hoop 104 Snake Game XX Hula DrHoopibble 104 Relays XX Dribble Relays 71 Snake Game 57 Snake Game XX Snake Game XX Dribble Relays XX Dribble Relays XX Knockout XX Circle Ball & Trust Ball XX Knockout XX Divide XX Knockout XX Knockout XX Tag Games XX H.O.R.S.E XX Tag Games 58 H.O.R.S.E 72 Knockout 106 Tag Games XX Physical Development XKnockoutX H.O.R.S.E 106 XX H.O.R.S.E 72 Tag Games 58 Tag Games XX Tag Games XX H.O.R.S.E XX H.O.R.S.E XX Paint Buster XX Coba XX Paint Buster XX Free For All XX Paint Buster XX Paint Buster XX Tag In The Freezer XX Heads Up XX Tag In The Freezer 59 Heads Up 73 Paint Buster 107 Tag In The FreezRerapt XXor XX PaintHeads Buster Up 107 XX Heads Up 73 Tag In The Freezer 59 Tag In The Freezer XX Tag In The Freezer XX Heads Up XX Heads Up XX Play The Line XX Play The Line XX Guard The Nest XX Play The Line XX Play The Line XX Ball Scramble XX High Fives XX Speed Dribble 60 High Fives 74 Play The Line 108 Ball Scramble XXShark XX Play HTheigh Line Fives 108 XX Daily Challenge XX High Fives 74 Speed Dribble 60 Ball Scramble XX Ball Scramble XX High Fives XX High Fives XX Collectors XX Jump Stop Drill XX Push’n’Protect XX Jump Stop Drill 75 Push’n’Protect 109 Collectors XX Snake Game XX Push’n’ProtectJump Stop Dr109ill XXDribble Relays XX JumpPush Stop’n’P rDrillotec t75 XX Hula Hoop XX Collectors XX Collectors XX Jump Stop Drill XX Jump Stop Drill XX Push’n’Protect XX Push’n’Protect XX Speed dribble XX Jumpers X Steal The Star XX Jumpers 76 Steal The Star 110 Speed dribble XTXag Games XX StealJumpers The Star X 110 H.O.R.S.E XX JumpersSteal T 76he Star XX Knockout XX Speed dribble XX Speed dribble XX Jumpers X Jumpers X Steal The Star XX Steal The Star XX Tag in the freezer XX Line Drill XX Tic Tac Toe XX Line Drill 77 Tic Tac Toe 111 Tag in the freezerTag XX In The Freezer XX Tic TacLine Toe Dr ill111 XX Heads Up XX LineT icDrill Tac 77 Toe XX Paint Buster XX Tag in the freezer XX Tag in the freezer XX Line Drill XX Line Drill XX Tic Tac Toe XX Tic Tac Toe XX Mirror X Walking Basketball XX Mirror 78 Ball Scramble XX Mirror X High Fives XX MirrorWalk 78ing Basketball XPXlay The Line XX Mirror X Mirror X Walking Basketball XX Walking Basketball XX Observe And React XX Steal the star XX Observe And React 79 Collectors XX Observe And ReacJumpt XX Stop Drill XX ObserveSteal theAnd star React XX 79Push’n’Protect XX Observe And React XX Observe And React XX Steal the star XX Steal the star XX Panic Ball XX Knockout XX Panic Ball 80 Speed dribble XX Panic Ball XX Jumpers X PanicKnockout Ball 80 XX Steal The Star XX Panic Ball XX Panic Ball XX Knockout XX Knockout XX Pass’n’Shoot XX Pass’n’Shoot 81 Tag in the freezer XX Pass’n’Shoot Line Drill XX Pass’n’Shoot XX 81 Tic Tac Toe XX Pass’n’Shoot Pass’n’Shoot XX XX Passing Star XX Passing Star 82 Passing Star Mirror X PassingXX Star 82 Walking Basketball XX Passing Star Passing Star XX XX Pressure Lay-Ups XX Pressure Lay-Ups 83 Pressure Lay-Ups XObserX ve And React XX Pressure Lay-Ups 83 Steal the star XX Pressure Lay-Ups XX Pressure Lay-Ups XX Quick Thinking XX Quick Thinking 84 Quick Thinking XXPanic Ball XX Quick Thinking 84 Knockout XX Quick Thinking XX Quick Thinking XX Ram Shots XX Ram Shots XX Ram Shots XX Ram Shots XX Ram Shots 85 Pass’n’Shoot Ram Shots 85 XX Sitting Chair XX Sitting Chair XX Sitting Chair XX Sitting Chair XX Sitting Chair 86 Passing Star Sitting Chair 86 XX Speed Dribble XX Speed Dribble XX Speed Dribble XX Speed Dribble XX Speedster 87 Pressure Lay-Ups XX Speedster 87 Speedster XX Speedster XX Speedster XX Speedster XX Stick In The Middle 88 Quick Thinking XX Stick In The Middle 88 Stick In The Middle XX Sweet 15 89 Stick In The Middle XX Sweet 15 89 Stick In The Middle XX Stick In The Middle XX Sweet 15 XX Sweet 15 XX Ram Shots XX Sweet 15 XX Sweet 15 XX The Very Best Of Rebound Drills 90 Sitting Chair XX The Very Best Of Rebound Drills 90 The Very Best Of Rebound Drills XX Theif 94 The Very Best Of Rebound Drills XX Theif 94 The Very Best Of ReboundThe Dr Verillsy XBXest Of Rebound Drills XX Theif Trust Your Teammates XX Theif Trust Your TeammaSpeedt Dres ibbleXX XX Theif Trust Your TeammaTheiftes X TXrust Your Teammates XX Trust Your Teammates 95 Speedster XX Trust Your Teammates 95 Vicious Circle XX Vicious Circle 96 Vicious Circle XX Vicious Circle 96 Vicious Circle XX Vicious Circle XX Jump stop drill XX Jump stop drill XXStick In The Middle XX Jump stop drill XX Jump stop drill XX Around the globe XX Around the globe 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