The Persuasive Aims of Metal Gear Solid: A Discourse Theoretical Approach to the Study of Argumentation in Video Games 1 This is an Author's Accepted Manuscript of an article published in Discourse, Context & Media Stamenković, Dušan, Milan Jaćević, & Janina Wildfeuer (2017). “The persuasive aims of Metal Gear Solid: A discourse theoretical approach to the study of argumentation in video games”. Discourse, Context & Media 15: 11–23, Published online: 08 Dec 2016. DOI: 10.1016/j.dcm.2016.12.002, ISSN 2211-6958 [© 2016 Elsevier Ltd. All rights reserved.], available online at: http://www.sciencedirect.com/science/article/pii/S2211695816300976. © 2016. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/ The Persuasive Aims of Metal Gear Solid: A Discourse Theoretical Approach to the Study of Argumentation in Video Games Dušan Stamenkovića (
[email protected]) Milan Jaćevićb (
[email protected]) Janina Wildfeuerc (
[email protected]) a Department of English, Faculty of Philosophy and Center for Cognitive Sciences – University of Niš, Ćirila i Metodija 2 (Office 418), 18000 Niš, Serbia b IT University of Copenhagen, Rued Langgaards Vej 7, DK-2300 Copenhagen S, Denmark c Bremen Institute for Transmedial Textuality, Bremen University, FB10 – Linguistics and Literary Science, Postfach 330440, 28334 Bremen, Germany The Persuasive Aims of Metal Gear Solid: A Discourse Theoretical Approach to the Study of Argumentation in Video Games 2 The Persuasive Aims of Metal Gear Solid: A Discourse Theoretical Approach to the Study of Argumentation in Video Games Abstract: The paper is aimed at proving the hypothesis that multimodal construction in video games can follow specific discursive aims in the process of persuading game players.