ROLE of UBIQUITOUS COMPUTING in E-COMMERCE Manas Kumar Yogi * & K
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FUNDAMENTALS of COMPUTING (2019-20) COURSE CODE: 5023 502800CH (Grade 7 for ½ High School Credit) 502900CH (Grade 8 for ½ High School Credit)
EXPLORING COMPUTER SCIENCE NEW NAME: FUNDAMENTALS OF COMPUTING (2019-20) COURSE CODE: 5023 502800CH (grade 7 for ½ high school credit) 502900CH (grade 8 for ½ high school credit) COURSE DESCRIPTION: Fundamentals of Computing is designed to introduce students to the field of computer science through an exploration of engaging and accessible topics. Through creativity and innovation, students will use critical thinking and problem solving skills to implement projects that are relevant to students’ lives. They will create a variety of computing artifacts while collaborating in teams. Students will gain a fundamental understanding of the history and operation of computers, programming, and web design. Students will also be introduced to computing careers and will examine societal and ethical issues of computing. OBJECTIVE: Given the necessary equipment, software, supplies, and facilities, the student will be able to successfully complete the following core standards for courses that grant one unit of credit. RECOMMENDED GRADE LEVELS: 9-12 (Preference 9-10) COURSE CREDIT: 1 unit (120 hours) COMPUTER REQUIREMENTS: One computer per student with Internet access RESOURCES: See attached Resource List A. SAFETY Effective professionals know the academic subject matter, including safety as required for proficiency within their area. They will use this knowledge as needed in their role. The following accountability criteria are considered essential for students in any program of study. 1. Review school safety policies and procedures. 2. Review classroom safety rules and procedures. 3. Review safety procedures for using equipment in the classroom. 4. Identify major causes of work-related accidents in office environments. 5. Demonstrate safety skills in an office/work environment. -
Private Data Protection in Ubiquitous Computing
UBICOMM 2016 : The Tenth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies Private Data Protection in Ubiquitous Computing Malika Yaici Samia Ameza¤, Ryma Houariy and Sabrina Hammachiz Laboratoire LTII Computer Department, University of Bejaia University of Bejaia Bejaia, 06000, Algeria Bejaia, 06000, Algeria ¤[email protected] [email protected] [email protected] [email protected] Abstract—A system in ubiquitous computing consists of a large care and safety where the end-user has authorized credentials amount of heterogeneous users and devices that communicate anonymity. with each other. Users in this dynamic field communicate with lightweight and autonomous devices, which accentuate security In [3], the author uses the framework of contextual integrity problems and make them more complex. The existing mechanisms related to privacy, developed by Nissenbaum in 2010 [4], as and solutions are inadequate to address new challenges mainly a tool to understand citizen’s response to the implementation for problems of authentication and protection of privacy. In this of IoT related technology in a supermarket. The purpose was paper, a new security architecture called Tree Based distributed to identify and understand specific changes in information Privacy Protection System is proposed. It supports protection of practices brought about by the IoT that may be perceived users private data and addresses the shortcomings of systems as privacy violations. Issues identified included the mining of like GAIA, OpenID and User-directed Privacy Protection (UPP). medical data, invasive targeted advertising, and loss of auton- Furthermore, it takes into account the domain dissociation omy through marketing profiles or personal affect monitoring. -
Top 10 Reasons to Major in Computing
Top 10 Reasons to Major in Computing 1. Computing is part of everything we do! Computing and computer technology are part of just about everything that touches our lives from the cars we drive, to the movies we watch, to the ways businesses and governments deal with us. Understanding different dimensions of computing is part of the necessary skill set for an educated person in the 21st century. Whether you want to be a scientist, develop the latest killer application, or just know what it really means when someone says “the computer made a mistake”, studying computing will provide you with valuable knowledge. 2. Expertise in computing enables you to solve complex, challenging problems. Computing is a discipline that offers rewarding and challenging possibilities for a wide range of people regardless of their range of interests. Computing requires and develops capabilities in solving deep, multidimensional problems requiring imagination and sensitivity to a variety of concerns. 3. Computing enables you to make a positive difference in the world. Computing drives innovation in the sciences (human genome project, AIDS vaccine research, environmental monitoring and protection just to mention a few), and also in engineering, business, entertainment and education. If you want to make a positive difference in the world, study computing. 4. Computing offers many types of lucrative careers. Computing jobs are among the highest paid and have the highest job satisfaction. Computing is very often associated with innovation, and developments in computing tend to drive it. This, in turn, is the key to national competitiveness. The possibilities for future developments are expected to be even greater than they have been in the past. -
Open Dissertation Draft Revised Final.Pdf
The Pennsylvania State University The Graduate School ICT AND STEM EDUCATION AT THE COLONIAL BORDER: A POSTCOLONIAL COMPUTING PERSPECTIVE OF INDIGENOUS CULTURAL INTEGRATION INTO ICT AND STEM OUTREACH IN BRITISH COLUMBIA A Dissertation in Information Sciences and Technology by Richard Canevez © 2020 Richard Canevez Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy December 2020 ii The dissertation of Richard Canevez was reviewed and approved by the following: Carleen Maitland Associate Professor of Information Sciences and Technology Dissertation Advisor Chair of Committee Daniel Susser Assistant Professor of Information Sciences and Technology and Philosophy Lynette (Kvasny) Yarger Associate Professor of Information Sciences and Technology Craig Campbell Assistant Teaching Professor of Education (Lifelong Learning and Adult Education) Mary Beth Rosson Professor of Information Sciences and Technology Director of Graduate Programs iii ABSTRACT Information and communication technologies (ICTs) have achieved a global reach, particularly in social groups within the ‘Global North,’ such as those within the province of British Columbia (BC), Canada. It has produced the need for a computing workforce, and increasingly, diversity is becoming an integral aspect of that workforce. Today, educational outreach programs with ICT components that are extending education to Indigenous communities in BC are charting a new direction in crossing the cultural barrier in education by tailoring their curricula to distinct Indigenous cultures, commonly within broader science, technology, engineering, and mathematics (STEM) initiatives. These efforts require examination, as they integrate Indigenous cultural material and guidance into what has been a largely Euro-Western-centric domain of education. Postcolonial computing theory provides a lens through which this integration can be investigated, connecting technological development and education disciplines within the parallel goals of cross-cultural, cross-colonial humanitarian development. -
E – Commerce Trends and Future Analytics Tools
ISSN (Print) : 0974-6846 Indian Journal of Science and Technology, Vol 9(32), DOI: 10.17485/ijst/2016/v9i32/98653, August 2016 ISSN (Online) : 0974-5645 E – Commerce Trends and Future Analytics Tools Premkumar Balaraman1* and Sabarinathan Chandrasekar 2 1MBA Department, SRM University, No.1, JN Salai, Vadapalani Campus, Chennai - 600026, Tamil Nadu, India; [email protected] 2CSE Department, SRM University, No.1, JN Salai, Vadapalani Campus, Chennai - 600026, Tamil Nadu, India; [email protected] Abstract Background/Objectives: The main aim of the paper is to assess the changing trends in E – Commerce, and to explore the futuristic enabling Information technologies and tools of E – Commerce. Methods/Statistical Analysis: The study is qualitative and descriptive in nature and most of the data is based on secondary sources of survey data. Such an approach is adopted in the study as the area of research is very broad and sources of data are also spread across multiple locations. Since this research paper is based on exploratory study and secondary data, content analysis is done. Findings: From the various sources of secondary data on E – Commerce trends, it is found that Information technologies have changed the ways of doing business and disrupted many business value chains. Customer Centric approaches (product designs, pricing), collaborative web content, glocalization, big data analytics are some of the emerging paradigm shift in E Commerce. The impact of Social commerce and Ubiquitous (Mobile) commerce on E – Business and especially online purchasing cannot be ignored by both B2C and B2B categories of Business models. -
Consumer Data and Privacy in Ubiquitous Computing
ESPOO 2007 VTT PUBLICATIONS 647 VTT PUBLICATIONS VTT PUBLICATIONS 647 Consumer Data and Privacy in Ubiquitous Computing 629 Communications Technologies. VTT's Research Programme 2002–2006. Final Report. Ed. by Markku Sipilä. 2007. 354 p. 630 Solehmainen, Kimmo. Fabrication of microphotonic waveguide components on silicon. 2007. 68 p. + app. 35 p. 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 631 Törrö, Maaretta. Global intellectual capital brokering. Facilitating the emergence of 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 innovations through network mediation. 106 p. + app. 2 p. 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 632 Lanne, Marinka. Yhteistyö yritysturvallisuuden hallinnassa. Tutkimus sisäisen 12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345 -
From Ethnomathematics to Ethnocomputing
1 Bill Babbitt, Dan Lyles, and Ron Eglash. “From Ethnomathematics to Ethnocomputing: indigenous algorithms in traditional context and contemporary simulation.” 205-220 in Alternative forms of knowing in mathematics: Celebrations of Diversity of Mathematical Practices, ed Swapna Mukhopadhyay and Wolff- Michael Roth, Rotterdam: Sense Publishers 2012. From Ethnomathematics to Ethnocomputing: indigenous algorithms in traditional context and contemporary simulation 1. Introduction Ethnomathematics faces two challenges: first, it must investigate the mathematical ideas in cultural practices that are often assumed to be unrelated to math. Second, even if we are successful in finding this previously unrecognized mathematics, applying this to children’s education may be difficult. In this essay, we will describe the use of computational media to help address both of these challenges. We refer to this approach as “ethnocomputing.” As noted by Rosa and Orey (2010), modeling is an essential tool for ethnomathematics. But when we create a model for a cultural artifact or practice, it is hard to know if we are capturing the right aspects; whether the model is accurately reflecting the mathematical ideas or practices of the artisan who made it, or imposing mathematical content external to the indigenous cognitive repertoire. If I find a village in which there is a chain hanging from posts, I can model that chain as a catenary curve. But I cannot attribute the knowledge of the catenary equation to the people who live in the village, just on the basis of that chain. Computational models are useful not only because they can simulate patterns, but also because they can provide insight into this crucial question of epistemological status. -
Ubiquitous Commerce: Ubiquitous Computing Based Commerce Dolly Amit Pruthi Deptt
Volume 4, Issue 8, August 2014 ISSN: 2277 128X International Journal of Advanced Research in Computer Science and Software Engineering Research Paper Available online at: www.ijarcsse.com Ubiquitous Commerce: Ubiquitous Computing Based Commerce Dolly Amit Pruthi Deptt. of Computer Science & Applications, G.J. University of Sci. & Tech., M.D. University, Rohtak, India Hisar, India Abstract- With the rapid advancement in field of networking and communications, no aspect of human life is untouched. Commercial activities are also affected by the new advancements. Traditional commercial activities are changed and modified with the passage of time. Firstly, the age of E-Commerce arrived, then M-Commerce. Now, after E-Commerce and M-Commerce, the age of Ultimate Commerce is arrived. Any time/ Always/ Anywhere service providing is the key to this ultimate or ubiquitous commerce. This paper studies the concept of ubiquitous computing and its adaption to commerce with new issues associated. Keywords- Ubiquitous computing, Ubiquitous commerce. I. INTRODUCTION Ubiquitous commerce, also referred to as „u-commerce‟ is a new paradigm that broadens and extends the Internet usage in today‟s environment. With the rapid development of ubiquitous computing and mobile communication technologies, the traditional business model is changing drastically. As a logical extension of e-commerce and m-commerce, Watson proposed the concept of ubiquitous commerce (u-commerce) in 2000. As the next generation business model, it immediately gained a lot of attention. U-commerce emerges as a continuous, seamless stream of communication, content and services exchanged among businesses, suppliers, employees, customers, and products. It will enable interactions and transactions to happen anywhere and at any time without being constrained to stay connected through power and telephone lines. -
Cloud Computing and E-Commerce in Small and Medium Enterprises (SME’S): the Benefits, Challenges
International Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Cloud Computing and E-commerce in Small and Medium Enterprises (SME’s): the Benefits, Challenges Samer Jamal Abdulkader1, Abdallah Mohammad Abualkishik2 1, 2 Universiti Tenaga Nasional, College of Graduate Studies, Jalan IKRAM-UNITEN, 43000 Kajang, Selangor, Malaysia Abstract: Nowadays the term of cloud computing is become widespread. Cloud computing can solve many problems that faced by Small and medium enterprises (SME’s) in term of cost-effectiveness, security-effectiveness, availability and IT-resources (hardware, software and services). E-commerce in Small and medium enterprises (SME’s) is need to serve the customers a good services to satisfy their customers and give them good profits. These enterprises faced many issues and challenges in their business like lake of resources, security and high implementation cost and so on. This paper illustrate the literature review of the benefits can be serve by cloud computing and the issues and challenges that E-commerce Small and medium enterprises (SME’s) faced, and how cloud computing can solve these issues. This paper also presents the methodology that will be used to gather data to see how far the cloud computing has influenced the E-commerce small and medium enterprises in Jordan. Keywords: Cloud computing, E-commerce, SME’s. 1. Introduction applications, and services) that can be rapidly provisioned and released with minimal management effort or service Information technology (IT) is playing an important role in provider interaction.” [7]. From the definition of NIST there the business work way, like how to create the products, are four main services classified as cloud services which are; services to the enterprise customers [1]. -
Ubiquitous Computing: Trends and History
Ubiquitous Computing: Trends and History Lecture 2 CSI 660, William A. Maniatty, Dept. of Computer Science, University at Albany 1 Introduction Review: What is Ubiquitous Computing? • Immerses computers in a real environment • Sensors support interact with and control the environment. • Limited power supply, storage, memory and bandwidth. • Operate unattended (much like embedded systems). • Devices are mobile/wireless. • May reside on a person (wearable computing). • Have special peripherals. • Contrast this with virtual reality which immerses humans in a computer generated articial environment. CSI 660, William A. Maniatty, Dept. of Computer Science, University at Albany 2 Historical Origins and Trends Computers are becoming smaller and cheaper over time • Originally few computers many operators . Machines Expensive and Large . People (relatively) cheap • Trend toward more computers per person . Users may not be tech savvy . Even tech savvy users have limited time . Minimal intervention is required People don't want to be separated from their data • But spying on users upsets them • And can violate laws - security is important • Mobility and wireless access are critical. CSI 660, William A. Maniatty, Dept. of Computer Science, University at Albany 3 Some Popular Views Many visions were popularized in the press • First to work on it, although other visionaries preceded him • Entertainment Industry (Ian Fleming, Gene Rodenberry) • Vanaver Bush's seminal article [1] As We Might Think predicted the WWW and Ubiquitous Computing in 1945! • Vernor Vinge (retired Computer Science Professor and Science ction writer) has interesting ubiquitous computing visions. • Movies: The Terminator, numerous Philip K. Dick books and screen plays (Blade Runner, Total Recall, Minority Report). Has been popular in the research community for over a decade CSI 660, William A. -
Software Engineering for Scientific Computing Phillip Colella
Software Engineering for Scientific Computing Phillip Colella Elements of Scientific Simulation We are mainly interested in scientific computing as it arises in simulation that requires either (1) large software systems, and (2) high-performance computing. Increasingly, (2) (1). However, want to remind you of the larger context. • A science or engineering problem that requires simulation. • Models – must be mathematically well posed. • Discretizations – replacing continuous variables by a finite number of discrete variables. • Software – correctness, performance. • Data – inputs, outputs. Science discoveries ! Engineering designs ! • Hardware. • People. 2 What are the Tools for HPC? The skills and tools to allow you to understand (and perform) good software design for scientific computing. • Programming: expressiveness, performance, scalability to large software systems. • Data structures and algorithms as they arise in scientific applications. • Tools for organizing a large software development effort (build tools, source code control). • Debugging and data analysis tools. 3 Outline of the Talk • A little bit about hardware • Motifs of scientific simulation. • Programming and software design. • A little bit about plumbing: source code control, build systems, debugging, data analysis and visualization. 4 Memory Hierarchy • Take advantage of the principle of locality to: - Present as much memory as in the cheapest technology - Provide access at speed offered by the fastest technology Processor Core Core Core Tertiary core cache core cache core cache Secondary Storage Controller Memory Memory Main Storage Memory (Tape/ Shared Cache Second (Disk/ 6 Cloud O(10 ) (DRAM/ Level FLASH/ FLASH/ Storage) core cache core cache core cache Cache PCM) (SRAM) PCM) Core Core Core 7 10 Latency (ns): ~1 ~5-10 ~100 ~10 ~10 6 Size (bytes): ~10 ~109 ~1012 ~1015 The Principle of Locality • The Principle of Locality: - Program access a relatively small portion of the address space at any instant of time. -
Wearable and Ubiquitous Computing
Education & Training Editor: Scott F. Midkiff ■ Virginia Tech ■ [email protected] Wearable and Ubiquitous Computing Tom Martin EDITOR’S INTRODUCTION ture and thickness of the user’s device primarily depends on the relative power This issue’s column continues its coverage of innovative courses in pervasive computing. consumption and expense of computa- Tom Martin of Virginia Tech describes a course on wearable and ubiquitous computing that tion, communication, and local storage. he developed and has taught twice. He describes the course’s scope, assignments and grad- Because wearable and ubiquitous ing, and design projects and his experiences with them. Please send me your comments and computing systems face significant suggestions for future columns. —Scott Midkiff power consumption challenges, the course spends a good amount of time on low-power design and system-level irginia Tech has offered a course on • User input/output devices power management. These topics are V wearable and ubiquitous comput- • Location and context awareness also some of my main research areas ing in the Bradley Department of Elec- • Application case studies and let me connect teaching and re- trical and Computer Engineering twice: search. I begin this section of the class one at the senior or master’s level in The wearable and ubiquitous com- with the power consumption mecha- spring 2002 (15 students) and another puting overview begins with Mark nisms in digital CMOS (complementary at the master’s level in spring 2003 (11 Weiser’s papers from the early 1990s1–2 metal-oxide semiconductor) circuits and students). The course aims to provide and more recent articles by Mahadev then move on to higher-level power students with an appreciation of current Satyanarayanan3 and Thad Starner.4–5 management problems, such as dynamic wearable and ubiquitous computing These provide a road map and motiva- CPU speed-setting, low-power compi- research issues and give them hands-on tion for topics covered later in the lation and source code modification, design experience.