Preparing for Play

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Preparing for Play Extreme Option: The Demon Weave AUTHOR’S FOREWORD Lolth’s attempt to build the Demon Weave was Council of Spiders Revisited is a resource many years before the events of Extreme Drowess. designed to offer a range of utility. You can use this If folding your campaign into the world of Extreme book to directly convert the events and encounters Drowess, the central conflict should be over Matron from Council of Spiders for play in the 5e rule Mother Rauvaena Dyrr Do’Urden’s attempt to bring set. The basic conversion is intended to preserve males into the Ruling Council, pushing her vision of tier 1 playability, so it includes several Underdark a more equitable culture in Menzoberranzan. This antagonists balanced for challenging, but survivable shift should have little impact on the events of the tier 1 play. This book also includes narrative notes for story, other than to shift the motivations of the NPCs setting the conflict in a version of Faerûn that appears involved accordingly. The stakes remain the same – Will on the Extreme Drowess twitch show/podcast, a the drow city adapt, stamp down change in favor of possible version of the Forgotten Realms. The setting tradition, or tear itself apart in chaotic disharmony? as presented in the Extreme Option sidebars stems Updated Magic Items from the actions of the characters and NPCs on that d20 Result show, and is the fruit of, at the time of this writing, 60 episodes of gameplay. On one hand, it is a developed 1 2 potions of healing world with cause and effect, stemming off of the 2 armor (+1) canonical Forgotten Realms timeline at a very crucial 3 weapon (+1) and important moment in time. On the other hand, it 4 ring of protection is super nerdy drow fanfiction by a couple of freelance 5 wand of smiles (XGtE) writers and their cosplayer buddies, many of whom 6 driftglobe were new to Dungeons and Dragons when this stream started. 7 brooch of shielding 8 amulet of health In this version, the events of Out of the Abyss played out in one of the worst imaginable ways, 9 piwafi (OotA) ensuring the destruction of a significant portion of 10 gloves of thievery the City of Spiders. This book looks at the actions 11 weapon of warning of a group of drow survivors in the aftermath of that 12 2 shiver-strike ammunition (see below) destruction and the effort to rebuild the city and the 13 2 unbreakable arrows (XGtE) society of the people who call it home. Naturally, there 14 elven chain are spoilers for the story of Extreme Drowess. 15 potion of invisibility But you didn’t pick this up to read my ramblings. 16 eyes of charming Let’s play some D&D! 17 lapis lazuli spell gem (OotA) Travis Legge 18 moon-touched sword (XGtE) 19 wand of viscid globes (OotA) PREPARING FOR PLAY 20 Roll twice more (reroll if 20 comes up again) Shiver Strike Ammunition As you prepare for your converted Council of Spiders adventure, make the following changes: Weapon, very rare • Ignore Renown Shiver Strike ammunition is special metallic ammunition • Use the Updated Magic Items Table instead of the Trea- designed to burst upon impact, tossing shrapnel into nearby sure Table on p. 3. For armor and weapons assign choices creatures. When a target is hit with shiver strike ammunition, the player characters are proficient with. Most items on the target and all creatures within 10 feet of the target must this table appear in the DMG. Exceptions have an abbrevia- make a DC 13 Dexterity saving throw, taking 1d6 piercing tion after their name on the table (OotA = Out of the Abyss, damage on a failure, or half as much on a success. If the target XGtE = Xanathar’s Guide to Everything) of the initial attack is a creature, they make this saving throw at Sampledisadvantage. file Higher Tier Play If an attack made with Shiver Strike ammunition misses, the Several creatures listed in this conversion have DM may choose to have the item hit a wall or barrier behind (Reduced Threat) in their title. To challenge higher tier the intended target. If the DM chooses to do so, all creatures parties, use the standard versions of these creatures within 10 feet of the impact must make a Dexterity saving found in 5e D&D books! throw as detailed above. BY TRAVIS LEGGE 3 Finally, the following actions taken in the course Session 0: Character Creation of the adventure can modify a character’s Station, as shown on the table below. Create your characters according to the rules and guidelines presented in 5e. Drow characters are Station Modifiers recommended, but not necessary. While it is true that Action Station Modifier traditional depictions of the drow depict them as evil, Survive an ambush +2 do not feel beholden to any alignment choices. Your Gain a level +1 drow can be of any alignment. Drow culture certainly Display a weak emotion (love, kindness) –1 incorporates numerous evil elements, but there is no reason that the characters in your name can’t stray Refusing to recognize the Station of a drow –1 commoner or noble from those cultural norms. You might secretly adhere to stronger morals, disagreeing with the inhumane Refusing to recognize the Station of a –2 excesses of drow culture. Or, you might be a brave priestess of Lolth or a wizard provocateur, who openly challenges the status quo as Back down from a conflict –2 much as you can, flirting with the executioner’s axe in Show mercy –2 the name of progress. Refusing to recognize the station of a high –3 priestess of Lolth or a Matron Mother Extreme Option: Alignment and Religion Speak ill of Lolth –3 The events of Extreme Drowess saw an active upswing Strike a drow female –3 in the worship of Eilistraee thanks to the evangelism Disobey a priestess of Lolth –4 and heroism of High Priestess Liahana Yaeldrin. There is an incredibly uneasy truce between the Each time the adventurers complete a house goal Spider Queen’s followers and those who worship Lady (including a goal of Bregan D’aerthe), the members of Silverhair, but her worship is no longer punishable that house gain +1 Station. Station does not come into by death in Menzoberranzan. Other members of play much in this adventure, but for a hard and fast the Dark Seldarine may receive varying degrees of rule, you can permit characters of higher Station to worship as well. Even the Eberron deity Vulkoor may have advantage on social rolls against those of lower have worshipers among the drow, due to events of the Station, provided both parties recognize the other’s podcast. Station Station Chapter 1 Council of Spiders includes a mechanic called This section covers the encounters and story Worth, which is a measure of your character’s presented in Chapter 1. Any text not mentioned standing in drow society. If you wish to include it, herein from the original adventure may be presented you may do so. The following mechanic replaces unchanged. Worth, if you wish to use it instead, or you may ignore this aspect of play. Note that Station in drow society Session 1: Monster Cave still harbors ideas of sexism and racism, and that progressive drow frequently ignore or subvert Station The basics of this encounter remain unchanged with in the name of building a better society. the following exceptions: • Change “Perception DC 18: A larger creature of the Starting Station same sort lurks near the ceiling on the far side of the cav- Condition Station Modifier ern.” to “Characters who make a successful DC 15 Wisdom Female +3 (Perception) check notice that a larger creature of the same Male –3 sort lurks near the ceiling on the far side of the cavern” • Creatures: Use the stat blocks included herein for the Member of House Xorlarrin or House +1 creatures in this encounter. Replace the cave fisher angler Melarn with the cave fisher, replace the ochre jelly with the ochre PriestessSample+3 jelly, and replace the cave fisherfile spawn with the juvenile Wizard +2 cave fisher. • Features of the Area: Replace the text in that section with Fighter +1 the Monster Cave Features sidebar. Over the course of the campaign, characters’ Station is modified by their actions. 4 THE COUNCIL OF SPIDERS Monster Cave Features Cave Fisher, Juvenile Light: Phosphorescent mushrooms scattered Small monstrosity, unaligned throughout the area provide a small amount of green Armor Class 13 (natural armor) light, filing the cave with dim light. Hit Points 44 (8d6 + 16) Speed 20 ft., climb 20 ft. Cliff: The cliff rises 10 feet (DC 10 Strength (Athletics) to climb) to the eastern side of the cavern. STR DEX CON INT WIS CHA 13(+1) 13(+1) 14(+2) 3(−4) 10(+0) 3(−4) The walls of the cavern stretch up 20 feet to an Ceiling: Skills Perception +2 arched ceiling, so it’s 10 feet above the eastern side of Senses blindsight 60 ft., passive Perception 12 the cavern. A creature clinging to the ceiling has half Languages — cover from stalactites. Challenge 1/4 (50 XP) Floors: The mushroom patches and the piles of fallen Flammable Blood. If the juvenile cave fisher drops to half its hit rock are difficult terrain. points or fewer, it gains vulnerability to fire damage. Spider Climb. The cave fisher can climb difficult surfaces, Cave Fisher including upside down on ceilings, without needing to make an ability check. Medium monstrosity, unaligned Armor Class 16 (natural armor) Actions Hit Points 58 (9d8 + 18) Claw.
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