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An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
Tsr-92Catalog.Pdf
DUNGEONS I DRAGONS® GAME TSR#1070 $20.00; CAN $25.50; £14.99 U.K. Inc. VAT On sale now. The world's best adventure game. This is where it starts! HAUNTED TOWER ADVENTURE PACK TSR #1081 $16.95; CAN $20.50; £11.99 U.K. Inc. VAT On sale in October. On sale in October. We dare you to explore this first-ever D&D"' novel is packed haunted castle. It's filled with with action and excitement! ghosts, mummies and vampires. DUNGEONS & DRAGONS , GAME SWORD AND SHIELD TSR#9387 CHARACTER AND $6.95; CAN $8.50; £4.50 U.K. MONSTER On sale in September. ASSORTMENT PACK WRATH OF THE A one-on-one adventure for TSR#9363 IMMORTALS the new D&D" game. Sword and Shield pits one DM $8.95; CAN $10.95; TSR#1082 against one player in a quest £6.99 U.K. Inc. VAT $20.00; to defeat the Black Knight. On sale in CAN $24.00; January 1993. £11 .99 U.K. Six sheets of 3-D character and On sale in monster stand-ups August. =----~ from our adventure Mighty powers collide in an packs. Ever run short of earth-shattering, champion- level adventure. HWR3, THE goblin pieces? MILENIAN AC1010, THE EMPIRE POOR WIZARD'S TSR#9384 ALMANAC $10.95; PC4, TSR#9372 CAN $13.50; NIGHT $8.95; CAN $10.95; £6.99 U.K. HOWLERS £5.99 U.K. HWQ1, THE MILENIAN On sale in TSR#9368 On sale in September. ~,.-,-..,..--.,...-----,~ $10.95; November. SCEPTER Travel the In addition to CAN $13.50; TSR#9378 lands of the tiiL-L..:...:;;;..;.;;;;;.;...:.::~IIIll geographic, Milenian £6.99 U.K. -
Monster Encyclopedia: Aarakocra This Is a Series of Articles About Specific Monsters from D&D's History
Monster ENCyclopedia: Aarakocra This is a series of articles about specific monsters from D&D's history. Each entry takes a look at the origin of one D&D creature, and tracks its appearances and evolution across different editions. This entry covers the first creature to appear in any alphabetical listing of the denizens of the worlds of D&D: the aarakocra. Contents Origins Aarakocra and magic items Wildemount 1st Edition Al-Qadim Miniatures 2nd Edition Dark Sun Computer games 3rd Edition Dragonlance Aarakocra names 4th Edition Forgotten Realms Comparative statistics 5th Edition Greyhawk References Aarakocra gods Planescape Aarakocra and other monsters Spelljammer Origins Avian humanoids are a staple feature in the folklore of many human cultures, from the alkonost of Russian mythology to the peris of Persian legends. Some Egyptian gods were depicted with the heads of birds (Horus and Thoth) or with wings attached to their arms (Isis and Nephthys). Bird people have featured in fantasy fiction at least as far back as 1750. In The Life and Adventures of Peter Wilkins, a Cornish Man by Robert Paltock, the titular character travels to the island of Normnbdsgrsutt which is inhabited by people who can fly with the aid of a membrane. Fiend Folio (1981) It isn’t surprising then, that Dungeon & Dragons has its own race of humanoid avians. The aarakocra (or “bird-man” as the entry title suggests as an alternative) made its debut in the Fiend Folio, credited to Lawrence Schick. Compared to many of the other creatures in the book, the aarakocra gets a generous amount of space, with a full page dedicated to its appearance, combat tactics, reproductive cycle, and culture. -
Rime of the Frostmaiden, Filled with Options for Both Dungeon Masters and Players to Further Enhance Their Experiences in the Deadly Frozen North of Faerûn
Sample file A companion supplemement for Icewind Dale: Rime of the Frostmaiden, filled with options for both Dungeon Masters and Players to further enhance their experiences in the deadly frozen north of Faerûn. ICEWIND DALE: CHRONICLES OF TEN TOWNS 1 Sample file 2 ICEWIND DALE: CHRONICLES OF TEN TOWNS Sample file ICEWIND DALE: CHRONICLES OF TEN TOWNS 3 Credits Version History Writing: Gerge Coelho 1.0 • September 15th, 2020 • Release. Editing: Gerge Coelho Graphic Design: Gerge Coelho Cover Illustration: Gerge Coelho Interior Illustrations: Dungeon Masters Guild’s Creator Resources, Gerge Coelho (p.58), Pavel.Riha.CB (p.38, CC BY-SA 3.0) Revision: Gabriella Coelho Playtest: Allan Franco, Gabriella Coelho, Gustavo Santos, Joshua Creel, Mikael Bôto. On the Cover Mithann, retired adventurer and cleric of Amaunator, carries crucial material components for a ritual to help the people of Ten Towns live through this harsh winter when a curse of darkness settles in over the lands north of the Spine of the World. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are Sampletrademarks of Wizards of the Coast in the USA and other countries. file This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Jorge Coelho de Carvalho Júnior and published under the Community Content Agreement for Dungeon Masters Guild. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
The Domain and City of Greyhawk
THE GREYHAWK CAMPAIGN The GREYHAWK® campaign was surprises held by a certain "dungeon" in the Barrier Peaks, about which we the first setting designed for the will say no more here. ADVANCED DUNGEONS & Materials were scarce for a few years before the GREYHAWK Adventures DRAGONS® game, and is also the hardbound saw print in 1988, marking the start of the "second wave" of the second-oldest fantasy roleplaying campaign's life. The world was converted to the AD&D 2nd Edition game campaign. It is familiar to many rules in the wide-roving adventure WG8 Fate of lstus, and the City of thousands of gainers the world over, Greyhawk was detailed in its own boxed expansion in 1989. Carl Sargent, though the campaign world has Rik Rose, Doug Niles, Jim Ward, Dan Salas, Nigel Findley, Anne and undergone considerable change over Richard Brown, Dale "slade" Henson, and more joined the crowd of the years. It began with E. Gary Greyhawk designers and authors. Most notable in this period were the Gygax, who created and developed WGA1-3 "Falcon" adventure trilogy, set in the City of Greyhawk, and the the world as a home campaign. The notorious WGA4 Vecna Lives!, which contained probably the most shocking world took shape with the publication beginning and end of any AD&D adventure published. The campaign years of the WORLD OF GREYHAWK for these adventures were around 582 CY or shortly before. folio in 1980, which was greatly The "third wave" of publications for the official GREYHAWK campaign expanded and improved in 1983 as began in 1991 with the publication of David Cook's GREYHAWK Wars the WORLD OF GREYHAWK boxed boxed game, which detailed the cataclysmic political changes brought about set. -
Dragon Magazine #199
Issue #199 SPECIAL ATTRACTIONS Vol. XVIII, No. 6 November 1993 Theres no escape from 9 New options and opportunities for DMs to torment Publisher TSR, Inc. their PCs. Opening the Book of Beasts David Howery Associate Publisher Brian Thomsen 10 Medieval bestiaries had some odd ideas about animalsideas DMs can add to their campaigns. Editor-in-Chief Kim Mohan 16 Crude, But Effective Derek Jensen Associate editor Battle tactics for humanoid monsters, courtesy of Dale A. Donovan Elmonster. Fiction editor The Dragons Bestiary: Those Terrible Trolls Barbara G. Young 23 Alec Baclawski Editorial assistant Several new types to regenerate interest in the Wolfgang H. Baur species. Art director Larry W. Smith FICTION Production staff Tracey Isler One-Eyed Death Jonathan Shipley 30 Savor this tale of honor, obligation, and assassination. Subscriptions Janet L. Winters U.S. advertising REVIEWS Cindy Rick Eye of the Monitor Sandy Petersen U.K. correspondent 56 The Day of the Tentacle has arrived! and U.K. advertising Wendy Mottaz Role-playing Reviews Rick Swan 66 The Force is stronger than ever with the Editorial Contributions STAR WARS* 2nd Edition game. Roger E. Moore Janis Wells Lisa Neuberger DRAGON® Magazine (ISSN 0279-6646) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0695-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, P.O. -
Savage Spelljamming Introduction Imagine a Universe Where Square Worlds Spin the More Powerful the Pilot and Helm, the Higher Around Gemstone Suns
Savage Spelljamming Introduction Imagine a universe where square worlds spin The more powerful the pilot and helm, the higher around gemstone suns. Where planets lie cradled the SR will be. in the roots of an oak tree so vast its leaves twirl around brightly burning suns. Where ships of Every spelljammer is equipped with a helm of wood sail the void between worlds, and battle some sort. The helm is what makes a spelljammer each other with catapult and ballista, spell and a spelljammer. Without the helm, it would just be sword. Where an asteroid may be a safe harbor, a another boat. slaver's den, or a hungry creature eager to devour any that pass by. Where daring swashbucklers O.K., so what's a helm? and scoundrels race for fantastic treasures and literally touch the stars. Where terrifying beasts with the power to destroy whole worlds roam. A helm is a powerful magical artefact crafted by the Arcane, and sold to those who can pay their price in goods, money, or services, and Welcome . to the universe of Spelljammer! sometimes a combination of all three. There are several helm-types, but the most common are In the Spelljammer campaign, the fantastic is Major and Minor helms. A major helm is one that possible and one is limited only by the depths of produces a tremendous SR from the magical their imagination. Sailing ships, enwrapped in energies of the pilot, and a minor one does the bubbles of air, travel empty Wildspace, moved by same, but to a lesser degree. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
1401210884575.Pdf
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Ролева Игра Книга ÑÐ ¿Ð¸ÑÑ ŠÐº https://bg.listvote.com/lists/books/works/original-dungeons-%26-dragons- Original Dungeons & Dragons 3356338/characters Deities & Demigods https://bg.listvote.com/lists/books/works/deities-%26-demigods-5252594/characters Dungeons & Dragons Rules https://bg.listvote.com/lists/books/works/dungeons-%26-dragons-rules-cyclopedia- Cyclopedia 16992133/characters https://bg.listvote.com/lists/books/works/expanded-psionics-handbook- Expanded Psionics Handbook 5420750/characters https://bg.listvote.com/lists/books/works/arms-and-equipment-guide- Arms and Equipment Guide 4793853/characters https://bg.listvote.com/lists/books/works/the-complete-psionics-handbook- The Complete Psionics Handbook 7727174/characters https://bg.listvote.com/lists/books/works/player%27s-option%3A-skills-%26-powers- Player's Option: Skills & Powers 7203256/characters Council of Wyrms https://bg.listvote.com/lists/books/works/council-of-wyrms-16988759/characters Dungeon Master Option: High-Level https://bg.listvote.com/lists/books/works/dungeon-master-option%3A-high-level- Campaigns campaigns-5315144/characters The Lost City https://bg.listvote.com/lists/books/works/the-lost-city-7748595/characters Eberron Campaign Setting https://bg.listvote.com/lists/books/works/eberron-campaign-setting-5331823/characters https://bg.listvote.com/lists/books/works/greyhawk%3A-the-adventure-begins- Greyhawk: The Adventure Begins 5608398/characters The Magister https://bg.listvote.com/lists/books/works/the-magister-7749549/characters Magic of -
Dragon Magazine #187
SPECIAL ATTRACTIONS Issue #l87 The Wild and Unforgiving Lands Vol. XVII, No. 6 9 What's the largest "dungeon" of them all? The great November 1992 outdoors, of course. Publisher 10 The Wild, Wild Wilderness David Howery James M. Ward Rhinos, rattlesnakes, and realistic tactics of the Editor animal world. Roger E. Moore Deadlier Dinosaurs David Howery Associate editor 14 Whats Dilophosaurus got that Tyrannosaurus Dale A. Donovan doesnt? You dont want to find out in person! Fiction editor Bazaar of the Bizarre Matt Posner Barbara G. Young 20 Druids need a boost - and here are the magical Editorial assistant devices to do it. Wolfgang H. Baur The Ecology of the Dakon Nick Parenti Art director 24 The shabby apes of the FIEND FOLIO® tome get a Larry W. Smith facelift for the AD&D® 2nd Edition game. Production staff Gaye O’Keefe Tracey Zamagne FICTION Dawn K. Murin Dragon Scales fiction by Eric Tanafon Subscriptions 52 What hero did they call for when a dozen knights had Janet L. Winters failed? A wandering bard, of course. U.S. advertising Cindy Rick REVIEWS U.K. correspondent The Role of Computers Hartley, Kirk, and Patricia and U.K. advertising 59 Wendy Mottaz Lesser Ultima goes to the underworld, and more gaming delights. Role-playing Reviews Allen Varney 88 Can you mix dwarves, elves, and cybertechnology? FASAs SHADOWRUN* game says you can. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America.