BFG Geforce 7800 GT OC Highlights
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Nvidia Geforce 6 Series Specifications
NVIDIA GEFORCE 6 SERIES PRODUCT OVERVIEW DECEMBER 2004v06 NVIDIA GEFORCE 6 SERIES SPECIFICATIONS CINEFX 3.0 SHADING ARCHITECTURE ULTRASHADOW II TECHNOLOGY ADVANCED ENGINEERING • Vertex Shaders • Designed to enhance the performance of • Designed for PCI Express x16 ° Support for Microsoft DirectX 9.0 shadow-intensive games, like id Software’s • Support for AGP 8X including Fast Writes and Vertex Shader 3.0 Doom 3 sideband addressing Displacement mapping 3 • Designed for high-speed GDDR3 memory ° TURBOCACHE TECHNOLOGY Geometry instancing • Advanced thermal management and thermal ° • Shares the capacity and bandwidth of Infinite length vertex programs monitoring ° dedicated video memory and dynamically • Pixel Shaders available system memory for optimal system NVIDIA® DIGITAL VIBRANCE CONTROL™ Support for DirectX 9.0 Pixel Shader 3.0 ° performance (DVC) 3.0 Full pixel branching support ° • DVC color controls PC graphics such as photos, videos, and games require a Support for Multiple Render Targets (MRTs) PUREVIDEO TECHNOLOGY4 ° • DVC image sharpening controls ° Infinite length pixel programs • Adaptable programmable video processor lot of processing power. Without any help, the CPU • Next-Generation Texture Engine • High-definition MPEG-2 hardware acceleration OPERATING SYSTEMS ° Up to 16 textures per rendering pass • High-quality video scaling and filtering • Windows XP must handle all of the system and graphics ° Support for 16-bit floating point format • DVD and HDTV-ready MPEG-2 decoding up to • Windows ME and 32-bit floating point format 1920x1080i resolution • Windows 2000 processing which can result in decreased system ° Support for non-power of two textures • Display gamma correction • Windows 9X ° Support for sRGB texture format for • Microsoft® Video Mixing Renderer (VMR) • Linux performance. -
NVIDIA® Geforce® 7300 GT Gpus Features and Benefits
NVIDIA GEFORCE 7 SERIES MARKETING MATERIALS NVIDIA® GeForce® 7300 GT GPUs Features and Benefits Next-Generation Superscalar GPU Architecture Delivers over 2x the shading power of previous generation products taking gaming performance to extreme levels. Full Microsoft® DirectX® 9.0 Shader Model 3.0 Support The standard for today’s PCs and next-generation consoles enables stunning and complex effects for cinematic realism. NVIDIA GPUs offer the most complete implementation of the Shader Model 3.0 feature set—including vertex texture fetch (VTF)—to ensure top-notch compatibility and performance for all DirectX 9 applications. NVIDIA® CineFX® 4.0 Engine Delivers advanced visual effects at unimaginable speeds. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture with new texture unit design streamlines texture processing for faster and smoother gameplay. NVIDIA® SLI™ Technology1 Delivers up to 2x the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express® graphics, SLI dramatically scales performance on today’s hottest games. NVIDIA® Intellisample™ 4.0 Technology The industry’s fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning- fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern, advanced 128 tap sample coverage, 16x anisotropic filtering, and support for transparent supersampling and multisampling. True High Dynamic-Range (HDR) Rendering Support The ultimate lighting effects bring environments to life for a truly immersive, ultra-reailstic experience. Based on the OpenEXR technology from Industrial Light & Magic (http://www.openexr.com/), NVIDIA’s 64-bit texture implementation delivers state-of-the-art high dynamic-range (HDR) visual effects through floating point capabilities in shading, filtering, texturing, and blending. -
Release 65 Notes
ForceWare Graphics Drivers Release 65 Notes Version 66.81 Windows XP / 2000 Windows 98 / ME NVIDIA Corporation October 4, 2004 Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT, RIVA, -
Release 85 Notes
ForceWare Graphics Drivers Release 85 Notes Version 88.61 For Windows Vista x86 and Windows Vista x64 NVIDIA Corporation May 2006 Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT, -
Manycore GPU Architectures and Programming, Part 1
Lecture 19: Manycore GPU Architectures and Programming, Part 1 Concurrent and Mul=core Programming CSE 436/536, [email protected] www.secs.oakland.edu/~yan 1 Topics (Part 2) • Parallel architectures and hardware – Parallel computer architectures – Memory hierarchy and cache coherency • Manycore GPU architectures and programming – GPUs architectures – CUDA programming – Introduc?on to offloading model in OpenMP and OpenACC • Programming on large scale systems (Chapter 6) – MPI (point to point and collec=ves) – Introduc?on to PGAS languages, UPC and Chapel • Parallel algorithms (Chapter 8,9 &10) – Dense matrix, and sorng 2 Manycore GPU Architectures and Programming: Outline • Introduc?on – GPU architectures, GPGPUs, and CUDA • GPU Execuon model • CUDA Programming model • Working with Memory in CUDA – Global memory, shared and constant memory • Streams and concurrency • CUDA instruc?on intrinsic and library • Performance, profiling, debugging, and error handling • Direc?ve-based high-level programming model – OpenACC and OpenMP 3 Computer Graphics GPU: Graphics Processing Unit 4 Graphics Processing Unit (GPU) Image: h[p://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html 5 Graphics Processing Unit (GPU) • Enriching user visual experience • Delivering energy-efficient compung • Unlocking poten?als of complex apps • Enabling Deeper scien?fic discovery 6 What is GPU Today? • It is a processor op?mized for 2D/3D graphics, video, visual compu?ng, and display. • It is highly parallel, highly multhreaded mulprocessor op?mized for visual -
NVIDIA® Geforce® 7900 Gpus Features and Benefits Next
NVIDIA GEFORCE 7 SERIES MARKETING MATERIALS NVIDIA® GeForce® 7900 GPUs Features and Benefits Next-Generation Superscalar GPU Architecture: Delivers over 2x the shading power of previous generation products taking gaming performance to extreme levels. Full Microsoft® DirectX® 9.0 Shader Model 3.0 Support: The standard for today’s PCs and next-generation consoles enables stunning and complex effects for cinematic realism. NVIDIA GPUs offer the most complete implementation of the Shader Model 3.0 feature set—including vertex texture fetch (VTF)—to ensure top-notch compatibility and performance for all DirectX 9 applications. NVIDIA® CineFX® 4.0 Engine: Delivers advanced visual effects at unimaginable speeds. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture with new texture unit design streamlines texture processing for faster and smoother gameplay. NVIDIA® SLI™ Technology*: Delivers up to 2x the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express® graphics, SLI dramatically scales performance on today’s hottest games. NVIDIA® Intellisample™ 4.0 Technology: The industry’s fastest antialiasing delivers ultra- realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern, advanced 128 tap sample coverage, 16x anisotropic filtering, and support for transparent supersampling and multisampling. True High Dynamic-Range (HDR) Rendering Support: The ultimate lighting effects bring environments to life for a truly immersive, ultra-realistic experience. Based on the OpenEXR technology from Industrial Light & Magic (http://www.openexr.com/), NVIDIA’s 64-bit texture implementation delivers state-of-the-art high dynamic-range (HDR) visual effects through floating point capabilities in shading, filtering, texturing, and blending. -
Nvidia Geforce Go 7400 Driver Download Windows 7
Nvidia geforce go 7400 driver download windows 7 click here to download Operating System, Windows Vista bit NVIDIA recommends that you check with your notebook OEM about recommended Before downloading this driver: Beta driver for GeForce Go 7-series, GeForce 8M and GeForce 9M series Go , GeForce Go , GeForce Go , GeForce Go Operating System: Windows Vista bit, Windows 7 bit Beta driver for GeForce Go 7-series, GeForce 8M and GeForce 9M series notebook GPUs. in several free applications and demos by downloading the GeForce Plus Pack. GTX, GeForce Go , GeForce Go , GeForce Go , GeForce Go , . Since all GeForce Go 7 Series GPUs are designed to be compatible with the next -generation Microsoft® Windows Vista™ operating system (OS), you can rest. Download nVidia GeForce Go video card drivers or install DriverPack Solution software Operating System Versions: Windows XP, 7, 8, , 10 (x64, x86). This package supports the following driver models:NVIDIA GeForce Free Sony Windows NT//XP/ Version Full Specs. Free NVIDIA Windows 98/NT//XP/ Version Full Specs NVIDIA GeForce Go and NVIDIA GeForce Go graphics processing units ( GPUs) deliver all of of the award-winning GeForce 7 Series GPU architecture to thin and light notebook PCs. Subcategory, Keyboard Drivers. Download the latest Nvidia GeForce Go device drivers (Official and Certified). Nvidia GeForce Go Compatibility: Windows XP, Vista, 7, 8, Downloads. nVidia - Display - NVIDIA GeForce Go , Windows XP Bit Edition Version , Drivers (Other Hardware), 4/3/, , MB NVIDIA GeForce Go - Driver Download. Updating your drivers with Driver Alert can help your computer in a number of ways. Windows 7 Bit Driver. -
NVIDIA Previews Nforce4 SLI for Intel at Cebit 2005 11 March 2005
NVIDIA Previews nForce4 SLI for Intel at CeBIT 2005 11 March 2005 NVIDIA Corporation, a worldwide leader in -- New NVIDIA GeForce™ 6 Series GPUs – the graphics and digital media processors, today 512MB version of the performance leading announced the Company will preview its upcoming GeForce 6800 Ultra and the AGP version of the NVIDIA nForce4 core-logic solutions for Intel CPUs GeForce 6200. Since their introduction, the which includes support for NVIDIA SLI graphics GeForce 6 Series of top-to-bottom GPUs has won technology, at CeBIT 2005 in Hannover, Germany. over 500 editorial awards worldwide -- NVIDIA SLI™ technology, which allows users to combine the power of two graphics processing Following its keynote presentation at the Intel units (GPUs) in a single PC system for scalable Developer Forum in San Francisco earlier this graphics performance, enabling a new class of PCs month, NVIDIA will provide a sneak peek to called gaming supercomputers customers and the press at CeBIT, Europe’s -- NVIDIA GeForce 6200 GPUS with TurboCache™ largest computer trade fair, prior to the product’s technology, a new patent-pending hardware and official launch next month. software technology which allows a GPU to render directly to system memory leveraging the high The arrival of NVIDIA nForce4 technology to Intel transfer rate of PCI Express, instead of using local processor-based PCs will provide some exciting memory on the graphics card. new choices for our customers,” said Maurits -- NVIDIA nForce4 MCPs, the award-winning Tichelman, Director Sales and Distribution, NVIDIA core-logic solutions Reseller Channel Operations Europe Middle East -- Mobile PCI Express Module (MXM), which & Africa at Intel. -
Lecture: Manycore GPU Architectures and Programming, Part 1
Lecture: Manycore GPU Architectures and Programming, Part 1 CSCE 569 Parallel Computing Department of Computer Science and Engineering Yonghong Yan [email protected] https://passlab.github.io/CSCE569/ 1 Manycore GPU Architectures and Programming: Outline • Introduction – GPU architectures, GPGPUs, and CUDA • GPU Execution model • CUDA Programming model • Working with Memory in CUDA – Global memory, shared and constant memory • Streams and concurrency • CUDA instruction intrinsic and library • Performance, profiling, debugging, and error handling • Directive-based high-level programming model – OpenACC and OpenMP 2 Computer Graphics GPU: Graphics Processing Unit 3 Graphics Processing Unit (GPU) Image: http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html 4 Graphics Processing Unit (GPU) • Enriching user visual experience • Delivering energy-efficient computing • Unlocking potentials of complex apps • Enabling Deeper scientific discovery 5 What is GPU Today? • It is a processor optimized for 2D/3D graphics, video, visual computing, and display. • It is highly parallel, highly multithreaded multiprocessor optimized for visual computing. • It provide real-time visual interaction with computed objects via graphics images, and video. • It serves as both a programmable graphics processor and a scalable parallel computing platform. – Heterogeneous systems: combine a GPU with a CPU • It is called as Many-core 6 Graphics Processing Units (GPUs): Brief History GPU Computing General-purpose computing on graphics processing units (GPGPUs) GPUs with programmable shading Nvidia GeForce GE 3 (2001) with programmable shading DirectX graphics API OpenGL graphics API Hardware-accelerated 3D graphics S3 graphics cards- single chip 2D accelerator Atari 8-bit computer IBM PC Professional Playstation text/graphics chip Graphics Controller card 1970 1980 1990 2000 2010 Source of information http://en.wikipedia.org/wiki/Graphics_Processing_Unit 7 NVIDIA Products • NVIDIA Corp. -
Tegra Perfhud ES 1.1 Quickstart Guide
Tegra PerfHUD ES 1.1 Quickstart Guide Version 1.1 - 1 - November 2010 Contents INTRODUCTION 3 REQUIREMENTS 4 PERFHUD ES HOST INSTALLATION 5 PERFHUD ES TARGET DEVICE SUPPORT SETUP 6 CONNECTING TO THE TARGET DEVICE 9 COMMON PROBLEMS 11 KNOWN ISSUES 12 November 2010 - 2 - Introduction This quick start guide is designed to assist a new user in setting up and starting PerfHUD ES profiling of applications on a Tegra device. PerfHUD ES enables experimentation and in-depth analysis of OpenGL ES applications. Through data provided by the OpenGL ES driver and the Tegra SoC, developers are provided live system status, including GPU performance and bottleneck information, in order to help target optimizations where they are most needed. The debugging capabilities of PerfHUD ES give full access to the state of the OpenGL ES pipeline, related textures and shaders, and all rendering states to help find the causes for improper setup, rendering anomalies, and performance issues. For the rest of the document, note that all downloads are available on the Tegra Devsite: http://tegradeveloper.nvidia.com/tegra/downloads November 2010 - 3 - Requirements Host PC Ideally, a minimum 2GHz CPU with 2GB RAM or more An OpenGL 1.5 or better GPU (if you have an NVIDIA GeForce 6 series GPU or higher, that should suffice). The ‚PerfHUD ES User Guide‛ installed during this setup process covers specific GPU feature requirements in depth, as certain OpenGL extensions are necessary for the host PC to visualize the graphics rendered on the Tegra device. An available USB port, for flashing your Tegra device, or for Android ADB connection. -
最新 7.3.X 6.0.0-6.02 6.0.3 6.0.4 6.0.5-6.09 6.0.2(RIQ)
2017/04/24現在 赤字は標準インストール外 最新 RedHawk Linux 6.0.x 6.3.x 6.5.x 7.0.x 7.2.x 7.3.x Version 6.0.0-6.02 6.0.3 6.0.4 6.0.5-6.09 6.0.2(RIQ) 6.3.1-6.3.2 6.3.3 6.3.4-6.3.6 6.3.7-6.3.11 6.5.0 6.5.1 6.5-6.5.8 7.0 7.01-7.03 7.2-7.2.5 7.3-7.3.1 Xorg-version 1.7.7(X11R7.4) 1.10.6(X11R7.4) 1.13.0(X11R7.4) 1.15.0(X11R7.7) 1.17.2-10(X11R7.7) 1.17.2-22(X11R7.7) X.Org ANSI C 0.4 0.4 0.4 0.4 0.4 0.4 Emulation X.Org Video Driver 6.0 10.0 13.1 19.0 19.0 15.0 X.Org Xinput driver 7.0 12.2 18.1 21.0 21.0 20.0 X.Org Server 2.0 5.0 7.0 9.0 9.0 8.0 Extention RandR Version 1.1 1.1 1.1 1.1/1.2 1.1/1.2/1.3/1.4 1.1/1.2 1.1/1.2/1.3 1.1/1.2/1.3 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 NVIDIA driver 340.76 275.09.07 295.20 295.40 304.54 331.20 304.37 304.54 310.32 319.49 331.67 337.25 340.32 346.35 346.59 352.79 367.57 375.51 version (Download) PTX ISA 2.3(CUDA4.0) 3.0(CUDA 4.1,4.2) 3.0(CUDA4.1,4.2) 3.1(CUDA5.0) 4.0(CUDA6.0) 3.1(CUDA5.0) 3.1(CUDA5.0) 3.1(CUDA5.0) 3.2(CUDA5.5) 4.0(CUDA6.0) 4.0(CUDA6.0) 4.1(CUDA6.5) 4.1(CUDA6.5) 4.3(CUDA7.5) 5.0(CUDA8.0) 5.0(CUDA8.0) Version(対応可能 4.2(CUDA7.0) 4.2(CUDA7.0) CUDAバージョン) Unified Memory N/A Yes N/A Yes kernel module last update Aug 17 2011 Mar 20 2012 May 16 2012 Nov 13 2012 Sep 27 2012 Nov 20 2012 Aug 16 2013 Jan 08 2014 Jun 30 2014 May 16 2014 Dec 10 2014 Jan 27 2015 Mar 24 2015 Apr 7 2015 Mar 09 2016 Dec 21 2016 Arp 5 2017 標準バンドル 4.0.1 4.1.28 4.1.28 4.2.9 5.5 5.0 5.0 5.0 5.5 5.5,6.0 5.5,6.0 5.5,6.0 7.5 7.5 8.0 -
Trabajo #1 De Computación Gráfica
TRABAJO #1 DE COMPUTACIÓN GRÁFICA MONITORES 1.¿Cuántos tipos de monitores hay? Hay actualmente tres tipos principales de tecnologías: CRT, o tubos de rayos catódicos (los de siempre), LCD, o pantallas de cristal líquido (Liquid Crystal Display), y las pantallas de plasma. LCD: Una pantalla de cristal líquido o LCD (acrónimo del inglés Liquid crystal display) es una pantalla delgada y plana formada por un número de píxeles en color o monocromos colocados delante de una fuente de luz o reflectora. A menudo se utiliza en pilas, dispositivos electrónicos, ya que utiliza cantidades muy pequeñas de energía eléctrica. CTR: El monitor esta basado en un elemento CRT (Tubo de rayos catódicos), los actuales monitores, controlados por un microprocesador para almacenar muy diferentes formatos, así como corregir las eventuales distorsiones, y con capacidad de presentar hasta 1600x1200 puntos en pantalla. Los monitores CRT emplean tubos cortos, pero con la particularidad de disponer de una pantalla completamente plana. PLASMA: Se basan en el principio de que haciendo pasar un alto voltaje por un gas a baja presión se genera luz. Estas pantallas usan fósforo como los CRT pero son emisivas como las LCD y frente a estas consiguen una gran mejora del color y un estupendo ángulo de visión. 2.Compara en una tabla similitudes y diferencias, ventajas y desventajas, entre CRT, LCD, PLASMA, TFT, HDA, y otras tecnologías Similitud Diferencia Ventajas Desventajas CRT Lo usan los -Permiten -Ocupan monitores de reproducir una más espacio plasma mayor variedad (cuanto mas cromática. fondo, mejor geometría). -Distintas resoluciones se -Los pueden ajustar modelos al monitor.