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NVIDIA® Geforce® 7300 GT Gpus Features and Benefits
NVIDIA GEFORCE 7 SERIES MARKETING MATERIALS NVIDIA® GeForce® 7300 GT GPUs Features and Benefits Next-Generation Superscalar GPU Architecture Delivers over 2x the shading power of previous generation products taking gaming performance to extreme levels. Full Microsoft® DirectX® 9.0 Shader Model 3.0 Support The standard for today’s PCs and next-generation consoles enables stunning and complex effects for cinematic realism. NVIDIA GPUs offer the most complete implementation of the Shader Model 3.0 feature set—including vertex texture fetch (VTF)—to ensure top-notch compatibility and performance for all DirectX 9 applications. NVIDIA® CineFX® 4.0 Engine Delivers advanced visual effects at unimaginable speeds. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture with new texture unit design streamlines texture processing for faster and smoother gameplay. NVIDIA® SLI™ Technology1 Delivers up to 2x the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express® graphics, SLI dramatically scales performance on today’s hottest games. NVIDIA® Intellisample™ 4.0 Technology The industry’s fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning- fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern, advanced 128 tap sample coverage, 16x anisotropic filtering, and support for transparent supersampling and multisampling. True High Dynamic-Range (HDR) Rendering Support The ultimate lighting effects bring environments to life for a truly immersive, ultra-reailstic experience. Based on the OpenEXR technology from Industrial Light & Magic (http://www.openexr.com/), NVIDIA’s 64-bit texture implementation delivers state-of-the-art high dynamic-range (HDR) visual effects through floating point capabilities in shading, filtering, texturing, and blending. -
Release 85 Notes
ForceWare Graphics Drivers Release 85 Notes Version 88.61 For Windows Vista x86 and Windows Vista x64 NVIDIA Corporation May 2006 Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT, -
NVIDIA® Geforce® 7900 Gpus Features and Benefits Next
NVIDIA GEFORCE 7 SERIES MARKETING MATERIALS NVIDIA® GeForce® 7900 GPUs Features and Benefits Next-Generation Superscalar GPU Architecture: Delivers over 2x the shading power of previous generation products taking gaming performance to extreme levels. Full Microsoft® DirectX® 9.0 Shader Model 3.0 Support: The standard for today’s PCs and next-generation consoles enables stunning and complex effects for cinematic realism. NVIDIA GPUs offer the most complete implementation of the Shader Model 3.0 feature set—including vertex texture fetch (VTF)—to ensure top-notch compatibility and performance for all DirectX 9 applications. NVIDIA® CineFX® 4.0 Engine: Delivers advanced visual effects at unimaginable speeds. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture with new texture unit design streamlines texture processing for faster and smoother gameplay. NVIDIA® SLI™ Technology*: Delivers up to 2x the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express® graphics, SLI dramatically scales performance on today’s hottest games. NVIDIA® Intellisample™ 4.0 Technology: The industry’s fastest antialiasing delivers ultra- realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern, advanced 128 tap sample coverage, 16x anisotropic filtering, and support for transparent supersampling and multisampling. True High Dynamic-Range (HDR) Rendering Support: The ultimate lighting effects bring environments to life for a truly immersive, ultra-realistic experience. Based on the OpenEXR technology from Industrial Light & Magic (http://www.openexr.com/), NVIDIA’s 64-bit texture implementation delivers state-of-the-art high dynamic-range (HDR) visual effects through floating point capabilities in shading, filtering, texturing, and blending. -
最新 7.3.X 6.0.0-6.02 6.0.3 6.0.4 6.0.5-6.09 6.0.2(RIQ)
2017/04/24現在 赤字は標準インストール外 最新 RedHawk Linux 6.0.x 6.3.x 6.5.x 7.0.x 7.2.x 7.3.x Version 6.0.0-6.02 6.0.3 6.0.4 6.0.5-6.09 6.0.2(RIQ) 6.3.1-6.3.2 6.3.3 6.3.4-6.3.6 6.3.7-6.3.11 6.5.0 6.5.1 6.5-6.5.8 7.0 7.01-7.03 7.2-7.2.5 7.3-7.3.1 Xorg-version 1.7.7(X11R7.4) 1.10.6(X11R7.4) 1.13.0(X11R7.4) 1.15.0(X11R7.7) 1.17.2-10(X11R7.7) 1.17.2-22(X11R7.7) X.Org ANSI C 0.4 0.4 0.4 0.4 0.4 0.4 Emulation X.Org Video Driver 6.0 10.0 13.1 19.0 19.0 15.0 X.Org Xinput driver 7.0 12.2 18.1 21.0 21.0 20.0 X.Org Server 2.0 5.0 7.0 9.0 9.0 8.0 Extention RandR Version 1.1 1.1 1.1 1.1/1.2 1.1/1.2/1.3/1.4 1.1/1.2 1.1/1.2/1.3 1.1/1.2/1.3 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 1.1/1.2/1.3/1.4 NVIDIA driver 340.76 275.09.07 295.20 295.40 304.54 331.20 304.37 304.54 310.32 319.49 331.67 337.25 340.32 346.35 346.59 352.79 367.57 375.51 version (Download) PTX ISA 2.3(CUDA4.0) 3.0(CUDA 4.1,4.2) 3.0(CUDA4.1,4.2) 3.1(CUDA5.0) 4.0(CUDA6.0) 3.1(CUDA5.0) 3.1(CUDA5.0) 3.1(CUDA5.0) 3.2(CUDA5.5) 4.0(CUDA6.0) 4.0(CUDA6.0) 4.1(CUDA6.5) 4.1(CUDA6.5) 4.3(CUDA7.5) 5.0(CUDA8.0) 5.0(CUDA8.0) Version(対応可能 4.2(CUDA7.0) 4.2(CUDA7.0) CUDAバージョン) Unified Memory N/A Yes N/A Yes kernel module last update Aug 17 2011 Mar 20 2012 May 16 2012 Nov 13 2012 Sep 27 2012 Nov 20 2012 Aug 16 2013 Jan 08 2014 Jun 30 2014 May 16 2014 Dec 10 2014 Jan 27 2015 Mar 24 2015 Apr 7 2015 Mar 09 2016 Dec 21 2016 Arp 5 2017 標準バンドル 4.0.1 4.1.28 4.1.28 4.2.9 5.5 5.0 5.0 5.0 5.5 5.5,6.0 5.5,6.0 5.5,6.0 7.5 7.5 8.0 -
Trabajo #1 De Computación Gráfica
TRABAJO #1 DE COMPUTACIÓN GRÁFICA MONITORES 1.¿Cuántos tipos de monitores hay? Hay actualmente tres tipos principales de tecnologías: CRT, o tubos de rayos catódicos (los de siempre), LCD, o pantallas de cristal líquido (Liquid Crystal Display), y las pantallas de plasma. LCD: Una pantalla de cristal líquido o LCD (acrónimo del inglés Liquid crystal display) es una pantalla delgada y plana formada por un número de píxeles en color o monocromos colocados delante de una fuente de luz o reflectora. A menudo se utiliza en pilas, dispositivos electrónicos, ya que utiliza cantidades muy pequeñas de energía eléctrica. CTR: El monitor esta basado en un elemento CRT (Tubo de rayos catódicos), los actuales monitores, controlados por un microprocesador para almacenar muy diferentes formatos, así como corregir las eventuales distorsiones, y con capacidad de presentar hasta 1600x1200 puntos en pantalla. Los monitores CRT emplean tubos cortos, pero con la particularidad de disponer de una pantalla completamente plana. PLASMA: Se basan en el principio de que haciendo pasar un alto voltaje por un gas a baja presión se genera luz. Estas pantallas usan fósforo como los CRT pero son emisivas como las LCD y frente a estas consiguen una gran mejora del color y un estupendo ángulo de visión. 2.Compara en una tabla similitudes y diferencias, ventajas y desventajas, entre CRT, LCD, PLASMA, TFT, HDA, y otras tecnologías Similitud Diferencia Ventajas Desventajas CRT Lo usan los -Permiten -Ocupan monitores de reproducir una más espacio plasma mayor variedad (cuanto mas cromática. fondo, mejor geometría). -Distintas resoluciones se -Los pueden ajustar modelos al monitor. -
NVIDIA Performance Primitives & Video Codecs On
NVIDIA Performance Primitives & Video Codecs on GPU Gold Room | Thursday 1st October 2009 | Anton Obukhov & Frank Jargstorff Overview • Two presentations: – NPP (Frank Jargstorff) – Video Codes on NVIDIA GPUs (Anton Obukhov) • NPP Overview – NPP Goals – How to use NPP? – What is in NPP? – Performance What is NPP? • C Library of functions (primitives) running on CUDA architecture • API identical to IPP (Intel Integrated Performance Primitives) • Speedups up to 32x over IPP • Free distribution – binary packages for Windows and Linux (32- and 64 bit), Mac OS X • Release Candidate 1.0: Available to Registered Developers now. – Final release in two weeks at http://www.nvidia.com/npp NPP’s Goals • Ease of use – no knowledge of GPU architecture required – integrates well with existing projects • work well if added into existing projects • work well in conjunction with other libraries • Runs on CUDA Architecture GPUs • High Performance – relieve developers from optimization burden • Algorithmic Building Blocks (Primitives) – recombine to solve wide range of problems Ease of Use • Implements Intel’s IPP API verbatim – IPP widely used in high-performance software development – well designed API • Uses CUDA “runtime API” – device memory is handled via simple C-style pointers – pointers in the NPP API are device pointers – but: host and device memory management left to user (for performance reasons) • Pointer based API – pointers facilitate interoperability with existing code (C for CUDA) and libraries (cuFFT, cuBLAS, etc.) – imposes no “framework” -
Release 75 Notes
ForceWare Graphics Drivers Release 75 Notes Version 78.03 For Windows XP / 2000 Windows XP Media Center Edition Windows 98 / ME Windows NT 4.0 NVIDIA Corporation August 2005 Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, -
High Performance Visualization Through Graphics Hardware and Integration Issues in an Electric Power Grid Computer-Aided-Design Application
UNIVERSITY OF A CORUÑA FACULTY OF INFORMATICS Department of Computer Science Ph.D. Thesis High performance visualization through graphics hardware and integration issues in an electric power grid Computer-Aided-Design application Author: Javier Novo Rodríguez Advisors: Elena Hernández Pereira Mariano Cabrero Canosa A Coruña, June, 2015 August 27, 2015 UNIVERSITY OF A CORUÑA FACULTY OF INFORMATICS Campus de Elviña s/n 15071 - A Coruña (Spain) Copyright notice: No part of this publication may be reproduced, stored in a re- trieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording and/or other- wise without the prior permission of the authors. Acknowledgements I would like to thank Gas Natural Fenosa, particularly Ignacio Manotas, for their long term commitment to the University of A Coru˜na. This research is a result of their funding during almost five years through which they carefully balanced business-driven objectives with the freedom to pursue more academic goals. I would also like to express my most profound gratitude to my thesis advisors, Elena Hern´andez and Mariano Cabrero. Elena has also done an incredible job being the lead coordinator of this collaboration between Gas Natural Fenosa and the University of A Coru˜na. I regard them as friends, just like my other colleagues at LIDIA, with whom I have spent so many great moments. Thank you all for that. Last but not least, I must also thank my family – to whom I owe everything – and friends. I have been unbelievably lucky to meet so many awesome people in my life; every single one of them is part of who I am and contributes to whatever I may achieve. -
IMPLEMENTING an INTERIOR POINT METHOD for LINEAR PROGRAMS on a CPU-GPU SYSTEM∗ in Memory of Gene Golub 1. Introduction. Hidden
Electronic Transactions on Numerical Analysis. ETNA Volume 28, pp. 174-189, 2008. Kent State University Copyright 2008, Kent State University. [email protected] ISSN 1068-9613. IMPLEMENTING AN INTERIOR POINT METHOD FOR LINEAR PROGRAMS ON A CPU-GPU SYSTEM∗ JIN HYUK JUNG† AND DIANNE P. O’LEARY‡ In memory of Gene Golub Abstract. Graphics processing units (GPUs), present in every laptop and desktop computer, are potentially pow- erful computational engines for solving numerical problems. We present a mixed precision CPU-GPU algorithm for solving linear programming problems using interior point methods. This algorithm, based on the rectangular-packed matrix storage scheme of Gunnels and Gustavson, uses the GPU for computationally intensive tasks such as ma- trix assembly, Cholesky factorization, and forward and back substitution. Comparisons with a CPU implementation demonstrate that we can improve performance by using the GPU for sufficiently large problems. Since GPU archi- tectures and programming languages are rapidly evolving, we expect that GPUs will be an increasingly attractive tool for matrix computation in the future. Key words. GPGPU, Cholesky factorization, matrix decomposition, forward and back substitution, linear pro- gramming, interior point method, rectangular packed format AMS subject classifications. 90C05, 90C51, 15A23, 68W10 1. Introduction. Hidden inside your desktop or laptop computer is a very powerful par- allel processor, the graphics processing unit (GPU). This hardware is dedicated to rendering images on your screen, and its design was driven by the demands of the gaming industry. This single-instruction-multiple-data (SIMD) processor has its own memory, and the host CPU is- sues instructions and data to it through a data bus such as PCIe (Peripheral Component Inter- connect Express). -
Release 95 Notes
ForceWare Graphics Drivers Release 95 Notes Version 96.85 For Windows Vista x86 and Windows Vista x64 NVIDIA Corporation November 8, 2006 Rev. B Confidential Information Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, -
BFG Geforce 7800 GT OC Highlights
BFG GeForce 7800 GT OC Highlights A bit about the GeForce 7800 GT At the QUAKECON 2005 held in DALLAS, TX NVIDIA unleashed its second new GeForce 7 series product upon the world. Its name was the GeForce 7800 GT, and it is prepared to kick some. Just 2 months prior to the unveiling of the GeForce 7800 GT, NVIDIA had treated fans to the release of the GeForce 7800 GTX, which is the first product to hail form the new GeForce 7 series to win the performance crown in the video card domain. At the same time, ATI’s next generation GPUs – the RADEON X1000 series - were still undergoing development back at the factory due to problems related to the new 90nm process. The most powerful model ATI could muster at that time was still the RADEON X850 XT PE, which was easy pickings for NVIDIA’s new flagship video card. With the absence of any real competition, the GeForce 7800 GTX’s astronomical price tag (official MSRP $599) was set too high for even some of the most enthusiastic of enthusiasts. The problem is, if only a few gamers are allowed to experience the new features and performance of the GeForce 7 series, the passion of most others wishing to own a GeForce 7 card would quickly fade. With that considered, a cheaper, but still high performance model was expected to appear shortly after the debut of the GeForce 7800 GTX. As we all know, that card has arrived, and it is dubbed the GeForce 7800 GT. GeForce 7800 GT Overview Though the GeForce 7800 GT is not the top model in the GeForce 7 series, its specifications still come in at well above any GeForce 6 series card. -
Nvidia Geforce Go 6100 Xp Driver Indir
Nvidia geforce go 6100 xp driver indir Click on the following links for the driver package readme info: /extract/ This package supports the following driver models:NVIDIA GeForce Go Download the latest drivers for your NVIDIA GeForce Go to keep your OS: Windows 10, Windows , Windows 7, Windows Vista, Windows XP. NVIDIA GeForce® Go® 6 graphics processing units (GPUs) empower a The NVIDIA GeForce Go / GPU and the NVIDIA nForce Go MCP are an. Install nVidia GeForce Go driver for Windows XP x86, or download DriverPack Solution software for automatic driver installation and update. Load and install nVidia GeForce Go video card drivers for Windows 7, XP, 10, 8, and , or download DriverPack Solution software for automatic driver. NVIDIA GeForce Go Free Driver Download for Windows XP - Averatec__NVIDIA_GeForce_Go_zip. World's most popular driver download site. Download the Vista 32bit drivers for both GeForce Go graphics and for all these drivers are miraculously available via Windows Update!! This page contains the driver installation download for NVIDIA GeForce Go Driver for HCL Infosystems Limited - T12M working on Microsoft Windows XP. Nvidia Geforce Go Driver for Windows 7 32 bit, Windows 7 64 bit, Windows 10, 8, XP. Uploaded on 4/20/, downloaded times, receiving a 79/ The video card is a nVIDIA GeForce Go (integrated laptop). I did find the NVIDIA GeForce Go drivers for XP @ the website, but for some reason ?det= Update your computer's drivers using DriverMax, the free driver update tool - Display Adapters - NVIDIA - NVIDIA GeForce Go Computer Driver Updates. NVIDIA GeForce Go + Win7 x86 Hi thelittlelim, Welcome to the forums, download the driver from here Gateway Support - Downloads.