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NVIDIA Opengl in 2012 Mark Kilgard
NVIDIA OpenGL in 2012 Mark Kilgard • Principal System Software Engineer – OpenGL driver and API evolution – Cg (“C for graphics”) shading language – GPU-accelerated path rendering • OpenGL Utility Toolkit (GLUT) implementer • Author of OpenGL for the X Window System • Co-author of Cg Tutorial Outline • OpenGL’s importance to NVIDIA • OpenGL API improvements & new features – OpenGL 4.2 – Direct3D interoperability – GPU-accelerated path rendering – Kepler Improvements • Bindless Textures • Linux improvements & new features • Cg 3.1 update NVIDIA’s OpenGL Leverage Cg GeForce Parallel Nsight Tegra Quadro OptiX Example of Hybrid Rendering with OptiX OpenGL (Rasterization) OptiX (Ray tracing) Parallel Nsight Provides OpenGL Profiling Configure Application Trace Settings Parallel Nsight Provides OpenGL Profiling Magnified trace options shows specific OpenGL (and Cg) tracing options Parallel Nsight Provides OpenGL Profiling Parallel Nsight Provides OpenGL Profiling Trace of mix of OpenGL and CUDA shows glFinish & OpenGL draw calls Only Cross Platform 3D API OpenGL 3D Graphics API • cross-platform • most functional • peak performance • open standard • inter-operable • well specified & documented • 20 years of compatibility OpenGL Spawns Closely Related Standards Congratulations: WebGL officially approved, February 2012 “The web is now 3D enabled” Buffer and OpenGL 4 – DirectX 11 Superset Event Interop • Interop with a complete compute solution – OpenGL is for graphics – CUDA / OpenCL is for compute • Shaders can be saved to and loaded from binary -
NVIDIA® Geforce® 7300 GT Gpus Features and Benefits
NVIDIA GEFORCE 7 SERIES MARKETING MATERIALS NVIDIA® GeForce® 7300 GT GPUs Features and Benefits Next-Generation Superscalar GPU Architecture Delivers over 2x the shading power of previous generation products taking gaming performance to extreme levels. Full Microsoft® DirectX® 9.0 Shader Model 3.0 Support The standard for today’s PCs and next-generation consoles enables stunning and complex effects for cinematic realism. NVIDIA GPUs offer the most complete implementation of the Shader Model 3.0 feature set—including vertex texture fetch (VTF)—to ensure top-notch compatibility and performance for all DirectX 9 applications. NVIDIA® CineFX® 4.0 Engine Delivers advanced visual effects at unimaginable speeds. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture with new texture unit design streamlines texture processing for faster and smoother gameplay. NVIDIA® SLI™ Technology1 Delivers up to 2x the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express® graphics, SLI dramatically scales performance on today’s hottest games. NVIDIA® Intellisample™ 4.0 Technology The industry’s fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning- fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern, advanced 128 tap sample coverage, 16x anisotropic filtering, and support for transparent supersampling and multisampling. True High Dynamic-Range (HDR) Rendering Support The ultimate lighting effects bring environments to life for a truly immersive, ultra-reailstic experience. Based on the OpenEXR technology from Industrial Light & Magic (http://www.openexr.com/), NVIDIA’s 64-bit texture implementation delivers state-of-the-art high dynamic-range (HDR) visual effects through floating point capabilities in shading, filtering, texturing, and blending. -
Developer Tools Showcase
Developer Tools Showcase Randy Fernando Developer Tools Product Manager NVISION 2008 Software Content Creation Performance Education Development FX Composer Shader PerfKit Conference Presentations Debugger mental mill PerfHUD Whitepapers Artist Edition Direct3D SDK PerfSDK GPU Programming Guide NVIDIA OpenGL SDK Shader Library GLExpert Videos CUDA SDK NV PIX Plug‐in Photoshop Plug‐ins Books Cg Toolkit gDEBugger GPU Gems 3 Texture Tools NVSG GPU Gems 2 Melody PhysX SDK ShaderPerf GPU Gems PhysX Plug‐Ins PhysX VRD PhysX Tools The Cg Tutorial NVIDIA FX Composer 2.5 The World’s Most Advanced Shader Authoring Environment DirectX 10 Support NVIDIA Shader Debugger Support ShaderPerf 2.0 Integration Visual Models & Styles Particle Systems Improved User Interface Particle Systems All-New Start Page 350Z Sample Project Visual Models & Styles Other Major Features Shader Creation Wizard Code Editor Quickly create common shaders Full editor with assisted Shader Library code generation Hundreds of samples Properties Panel Texture Viewer HDR Color Picker Materials Panel View, organize, and apply textures Even More Features Automatic Light Binding Complete Scripting Support Support for DirectX 10 (Geometry Shaders, Stream Out, Texture Arrays) Support for COLLADA, .FBX, .OBJ, .3DS, .X Extensible Plug‐in Architecture with SDK Customizable Layouts Semantic and Annotation Remapping Vertex Attribute Packing Remote Control Capability New Sample Projects 350Z Visual Styles Atmospheric Scattering DirectX 10 PCSS Soft Shadows Materials Post‐Processing Simple Shadows -
GPU-Based Deep Learning Inference
Whitepaper GPU-Based Deep Learning Inference: A Performance and Power Analysis November 2015 1 Contents Abstract ......................................................................................................................................................... 3 Introduction .................................................................................................................................................. 3 Inference versus Training .............................................................................................................................. 4 GPUs Excel at Neural Network Inference ..................................................................................................... 5 Inference Optimizations in Caffe and cuDNN 4 ........................................................................................ 5 Experimental Setup and Testing Methodology ........................................................................................ 7 Inference on Small and Large GPUs .......................................................................................................... 8 Conclusion ................................................................................................................................................... 10 References .................................................................................................................................................. 10 2 Abstract Deep learning methods are revolutionizing various areas of machine perception. On a -
Release 85 Notes
ForceWare Graphics Drivers Release 85 Notes Version 88.61 For Windows Vista x86 and Windows Vista x64 NVIDIA Corporation May 2006 Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT, -
Numerical Behavior of NVIDIA Tensor Cores
Numerical behavior of NVIDIA tensor cores Massimiliano Fasi1, Nicholas J. Higham2, Mantas Mikaitis2 and Srikara Pranesh2 1 School of Science and Technology, Örebro University, Örebro, Sweden 2 Department of Mathematics, University of Manchester, Manchester, UK ABSTRACT We explore the floating-point arithmetic implemented in the NVIDIA tensor cores, which are hardware accelerators for mixed-precision matrix multiplication available on the Volta, Turing, and Ampere microarchitectures. Using Volta V100, Turing T4, and Ampere A100 graphics cards, we determine what precision is used for the intermediate results, whether subnormal numbers are supported, what rounding mode is used, in which order the operations underlying the matrix multiplication are performed, and whether partial sums are normalized. These aspects are not documented by NVIDIA, and we gain insight by running carefully designed numerical experiments on these hardware units. Knowing the answers to these questions is important if one wishes to: (1) accurately simulate NVIDIA tensor cores on conventional hardware; (2) understand the differences between results produced by code that utilizes tensor cores and code that uses only IEEE 754-compliant arithmetic operations; and (3) build custom hardware whose behavior matches that of NVIDIA tensor cores. As part of this work we provide a test suite that can be easily adapted to test newer versions of the NVIDIA tensorcoresaswellassimilaracceleratorsfromothervendors,astheybecome available. Moreover, we identify a non-monotonicity issue -
Manycore GPU Architectures and Programming, Part 1
Lecture 19: Manycore GPU Architectures and Programming, Part 1 Concurrent and Mul=core Programming CSE 436/536, [email protected] www.secs.oakland.edu/~yan 1 Topics (Part 2) • Parallel architectures and hardware – Parallel computer architectures – Memory hierarchy and cache coherency • Manycore GPU architectures and programming – GPUs architectures – CUDA programming – Introduc?on to offloading model in OpenMP and OpenACC • Programming on large scale systems (Chapter 6) – MPI (point to point and collec=ves) – Introduc?on to PGAS languages, UPC and Chapel • Parallel algorithms (Chapter 8,9 &10) – Dense matrix, and sorng 2 Manycore GPU Architectures and Programming: Outline • Introduc?on – GPU architectures, GPGPUs, and CUDA • GPU Execuon model • CUDA Programming model • Working with Memory in CUDA – Global memory, shared and constant memory • Streams and concurrency • CUDA instruc?on intrinsic and library • Performance, profiling, debugging, and error handling • Direc?ve-based high-level programming model – OpenACC and OpenMP 3 Computer Graphics GPU: Graphics Processing Unit 4 Graphics Processing Unit (GPU) Image: h[p://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html 5 Graphics Processing Unit (GPU) • Enriching user visual experience • Delivering energy-efficient compung • Unlocking poten?als of complex apps • Enabling Deeper scien?fic discovery 6 What is GPU Today? • It is a processor op?mized for 2D/3D graphics, video, visual compu?ng, and display. • It is highly parallel, highly multhreaded mulprocessor op?mized for visual -
GPU Technology Conference 2010 Sessions on 2095
GPU Technology Conference 2010 Sessions on Video Processing (subject to change) IMPORTANT: Visit www.nvidia.com/gtc for the most up-to-date schedule and to enroll into sessions to ensure your spot in the most popular courses. 2095 - Building High Density Real-Time Video Processing Systems Learn how GPU Direct can be used to effectively build real time, high performance, cost effective video processing products. We will focus especially on how to optimize bus throughput while keeping CPU load and latency minimal. Speaker: Ronny Dewaele, Barco Topics: Video Processing, Imaging Time: Thursday, September, 23rd, 16:00 - 16:50 2029 - Computer Vision Algorithms for Automating HD Post- Production Discover how post-production tasks can be accelerated by taking advantage of GPU-based algorithms. In this talk we present computer vision algorithms for corner detection, feature point tracking, image warping and image inpainting, and their efficient implementation on GPUs using CUDA. We also show how to use these algorithms to do real-time stabilization and temporal re-sampling (re-timing) of high definition video sequences, both common tasks in post-production. Benchmarking of the GPU implementations against optimized CPU algorithms demonstrates a speedup of approximately an order of magnitude. Speaker: Hannes Fassold, JOANNEUM RESEARCH Topics: Computer Vision, Video Processing Time: Wednesday, September, 22nd, 15:00 - 15:50 2125 - Developing GPU Enabled Visual Effects For Film And Video 1 The arrival of fully programable GPUs is now changing the visual effects industry, which traditionally relied on CPU computation to create their spectacular imagery. Implementing the complex image processing algorithms used by VFX is a challenge, but the payoffs in terms of interactivity and throughput can be enormous. -
NVIDIA® Geforce® 7900 Gpus Features and Benefits Next
NVIDIA GEFORCE 7 SERIES MARKETING MATERIALS NVIDIA® GeForce® 7900 GPUs Features and Benefits Next-Generation Superscalar GPU Architecture: Delivers over 2x the shading power of previous generation products taking gaming performance to extreme levels. Full Microsoft® DirectX® 9.0 Shader Model 3.0 Support: The standard for today’s PCs and next-generation consoles enables stunning and complex effects for cinematic realism. NVIDIA GPUs offer the most complete implementation of the Shader Model 3.0 feature set—including vertex texture fetch (VTF)—to ensure top-notch compatibility and performance for all DirectX 9 applications. NVIDIA® CineFX® 4.0 Engine: Delivers advanced visual effects at unimaginable speeds. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture with new texture unit design streamlines texture processing for faster and smoother gameplay. NVIDIA® SLI™ Technology*: Delivers up to 2x the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express® graphics, SLI dramatically scales performance on today’s hottest games. NVIDIA® Intellisample™ 4.0 Technology: The industry’s fastest antialiasing delivers ultra- realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern, advanced 128 tap sample coverage, 16x anisotropic filtering, and support for transparent supersampling and multisampling. True High Dynamic-Range (HDR) Rendering Support: The ultimate lighting effects bring environments to life for a truly immersive, ultra-realistic experience. Based on the OpenEXR technology from Industrial Light & Magic (http://www.openexr.com/), NVIDIA’s 64-bit texture implementation delivers state-of-the-art high dynamic-range (HDR) visual effects through floating point capabilities in shading, filtering, texturing, and blending. -
Der Optimale PC
ct.2509.001 16.11.2009 12:04 Uhr Seite 1 Mit Stellenmarkt www.ct.de e 3,50 magazin für Österreich e 3,70 magazin für Schweiz CHF 6,90 • Benelux e 4,20 ItalienItalien e 4,60 • Spanien e 4,60 25/2009 c computercomputer 2525 techniktechnik 23. 11. 2009 E-Books und Zeitungen im Online-Zugriff Das universelle Buch Kindle & Co. im Test • Lesestoff selbst aufbereiten Multifunktionsdrucker Videoschnittprogramme Fernseher mit LED-Backlight Aktuelle Spielkonsolen Günstige Android-Handys i5-PCs,i5-PCs, i7-Notebooksi7-Notebooks Quad-Core-Power Von XP auf Windows 7 E-Books • Der optimale PC Core i5 & i7, Strom sparen im Netz Wissenschaftler im Web Strom sparen im Netz Linux: Initskripte verwalten Notebook oder Desktop Heise h DerDer optimaleoptimale PCPC Komplettsysteme vs. superleise Selbstbaurechner ct.0108.999.anzeige.EP 09.06.2008 16:00 Uhr Seite 2 © Copyright by Heise Zeitschriften Verlag GmbH & Co. KG. Veröffentlichung und Vervielfältigung nur mit Genehmigung des Heise Zeitschriften Verlags. ct.2509.003 17.11.2009 15:22 Uhr Seite 3 c Nicht nachmachen "Wow, das Spiel ist wirklich geil!!!1111" Bei solch fetten Gewinnen kann die Firma So oder ähnlich könnte man die Bewertungen gelassen in Kauf nehmen, wenn in den kommenden etlicher Spielemagazine zusammen fassen, die Wochen Jugendschützer auf die Barrikaden das viel diskutierte 3D-Ballerspiel Call of klettern. Außerdem könnte Activisions Erfolgs - Duty: Modern Warfare 2 vom US-Hersteller rezept als Vorlage für andere Hersteller dienen, Activision in den Himmel loben. Doch selten um vermehrt mit altbekannten Spielideen war die Diskrepanz zwischen dem Hype der kräftig Kasse zu machen. -
Nvidia Geforce Go 7400 Driver Download Windows 7
Nvidia geforce go 7400 driver download windows 7 click here to download Operating System, Windows Vista bit NVIDIA recommends that you check with your notebook OEM about recommended Before downloading this driver: Beta driver for GeForce Go 7-series, GeForce 8M and GeForce 9M series Go , GeForce Go , GeForce Go , GeForce Go Operating System: Windows Vista bit, Windows 7 bit Beta driver for GeForce Go 7-series, GeForce 8M and GeForce 9M series notebook GPUs. in several free applications and demos by downloading the GeForce Plus Pack. GTX, GeForce Go , GeForce Go , GeForce Go , GeForce Go , . Since all GeForce Go 7 Series GPUs are designed to be compatible with the next -generation Microsoft® Windows Vista™ operating system (OS), you can rest. Download nVidia GeForce Go video card drivers or install DriverPack Solution software Operating System Versions: Windows XP, 7, 8, , 10 (x64, x86). This package supports the following driver models:NVIDIA GeForce Free Sony Windows NT//XP/ Version Full Specs. Free NVIDIA Windows 98/NT//XP/ Version Full Specs NVIDIA GeForce Go and NVIDIA GeForce Go graphics processing units ( GPUs) deliver all of of the award-winning GeForce 7 Series GPU architecture to thin and light notebook PCs. Subcategory, Keyboard Drivers. Download the latest Nvidia GeForce Go device drivers (Official and Certified). Nvidia GeForce Go Compatibility: Windows XP, Vista, 7, 8, Downloads. nVidia - Display - NVIDIA GeForce Go , Windows XP Bit Edition Version , Drivers (Other Hardware), 4/3/, , MB NVIDIA GeForce Go - Driver Download. Updating your drivers with Driver Alert can help your computer in a number of ways. Windows 7 Bit Driver. -
1.2 Molecular Dynamics Simulations
Accelerator-based Look-up Table for Coarse-grained Molecular Dynamics Computations Prepared by: Town Ananya Gangopadhyay GNGANA001 Scientific Computing Research Unit Department of ChemistryCape University of Cape Town of Supervised by: Prof. Kevin J. Naidoo Scientific Computing Research Unit Department of Chemistry University of Cape Town UniversityDr. Simon Winberg Scientific Computing Research Unit Department of Electrical Engineering University of Cape Town July 2018 Dissertation presented to the University of Cape Town in fulfilment of the academic requirements for a Master of Science degree in Computational Science. Key Words: Molecular Dynamics, Parallel Computing, Coarse-grained, GPU, LUT. The copyright of this thesis vests in the author. No quotation from it or information derivedTown from it is to be published without full acknowledgement of the source. The thesis is to be used for private study or non- commercial research purposes Capeonly. of Published by the University of Cape Town (UCT) in terms of the non-exclusive license granted to UCT by the author. University Declaration I declare that this dissertation titles ACCELERATOR-BASED LOOK-UP TABLE FOR COARSE- GRAINED MOLECULAR DYNAMICS COMPUTATIONS, is a presentation of my original research work done at the Scientific Computing Research Unit, Department of Chemistry, University of Cape Town, South Africa. No part of this thesis has been submitted elsewhere for any other degree of qualification. Whenever contributions of others are involved, every effort is made to indicate this clearly, with due reference to the literature, and acknowledgment of collaborative research and discussions. Name: Ananya Gangopadhyay Signature: Date: 9 July 2018 i Abstract Molecular Dynamics (MD) is a simulation technique widely used by computational chemists and biologists to simulate and observe the physical properties of a system of particles or molecules.