The Scalar Product
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Determinant Notes
68 UNIT FIVE DETERMINANTS 5.1 INTRODUCTION In unit one the determinant of a 2× 2 matrix was introduced and used in the evaluation of a cross product. In this chapter we extend the definition of a determinant to any size square matrix. The determinant has a variety of applications. The value of the determinant of a square matrix A can be used to determine whether A is invertible or noninvertible. An explicit formula for A–1 exists that involves the determinant of A. Some systems of linear equations have solutions that can be expressed in terms of determinants. 5.2 DEFINITION OF THE DETERMINANT a11 a12 Recall that in chapter one the determinant of the 2× 2 matrix A = was a21 a22 defined to be the number a11a22 − a12 a21 and that the notation det (A) or A was used to represent the determinant of A. For any given n × n matrix A = a , the notation A [ ij ]n×n ij will be used to denote the (n −1)× (n −1) submatrix obtained from A by deleting the ith row and the jth column of A. The determinant of any size square matrix A = a is [ ij ]n×n defined recursively as follows. Definition of the Determinant Let A = a be an n × n matrix. [ ij ]n×n (1) If n = 1, that is A = [a11], then we define det (A) = a11 . n 1k+ (2) If na>=1, we define det(A) ∑(-1)11kk det(A ) k=1 Example If A = []5 , then by part (1) of the definition of the determinant, det (A) = 5. -
Vectors, Matrices and Coordinate Transformations
S. Widnall 16.07 Dynamics Fall 2009 Lecture notes based on J. Peraire Version 2.0 Lecture L3 - Vectors, Matrices and Coordinate Transformations By using vectors and defining appropriate operations between them, physical laws can often be written in a simple form. Since we will making extensive use of vectors in Dynamics, we will summarize some of their important properties. Vectors For our purposes we will think of a vector as a mathematical representation of a physical entity which has both magnitude and direction in a 3D space. Examples of physical vectors are forces, moments, and velocities. Geometrically, a vector can be represented as arrows. The length of the arrow represents its magnitude. Unless indicated otherwise, we shall assume that parallel translation does not change a vector, and we shall call the vectors satisfying this property, free vectors. Thus, two vectors are equal if and only if they are parallel, point in the same direction, and have equal length. Vectors are usually typed in boldface and scalar quantities appear in lightface italic type, e.g. the vector quantity A has magnitude, or modulus, A = |A|. In handwritten text, vectors are often expressed using the −→ arrow, or underbar notation, e.g. A , A. Vector Algebra Here, we introduce a few useful operations which are defined for free vectors. Multiplication by a scalar If we multiply a vector A by a scalar α, the result is a vector B = αA, which has magnitude B = |α|A. The vector B, is parallel to A and points in the same direction if α > 0. -
Determinants Math 122 Calculus III D Joyce, Fall 2012
Determinants Math 122 Calculus III D Joyce, Fall 2012 What they are. A determinant is a value associated to a square array of numbers, that square array being called a square matrix. For example, here are determinants of a general 2 × 2 matrix and a general 3 × 3 matrix. a b = ad − bc: c d a b c d e f = aei + bfg + cdh − ceg − afh − bdi: g h i The determinant of a matrix A is usually denoted jAj or det (A). You can think of the rows of the determinant as being vectors. For the 3×3 matrix above, the vectors are u = (a; b; c), v = (d; e; f), and w = (g; h; i). Then the determinant is a value associated to n vectors in Rn. There's a general definition for n×n determinants. It's a particular signed sum of products of n entries in the matrix where each product is of one entry in each row and column. The two ways you can choose one entry in each row and column of the 2 × 2 matrix give you the two products ad and bc. There are six ways of chosing one entry in each row and column in a 3 × 3 matrix, and generally, there are n! ways in an n × n matrix. Thus, the determinant of a 4 × 4 matrix is the signed sum of 24, which is 4!, terms. In this general definition, half the terms are taken positively and half negatively. In class, we briefly saw how the signs are determined by permutations. -
The Dot Product
The Dot Product In this section, we will now concentrate on the vector operation called the dot product. The dot product of two vectors will produce a scalar instead of a vector as in the other operations that we examined in the previous section. The dot product is equal to the sum of the product of the horizontal components and the product of the vertical components. If v = a1 i + b1 j and w = a2 i + b2 j are vectors then their dot product is given by: v · w = a1 a2 + b1 b2 Properties of the Dot Product If u, v, and w are vectors and c is a scalar then: u · v = v · u u · (v + w) = u · v + u · w 0 · v = 0 v · v = || v || 2 (cu) · v = c(u · v) = u · (cv) Example 1: If v = 5i + 2j and w = 3i – 7j then find v · w. Solution: v · w = a1 a2 + b1 b2 v · w = (5)(3) + (2)(-7) v · w = 15 – 14 v · w = 1 Example 2: If u = –i + 3j, v = 7i – 4j and w = 2i + j then find (3u) · (v + w). Solution: Find 3u 3u = 3(–i + 3j) 3u = –3i + 9j Find v + w v + w = (7i – 4j) + (2i + j) v + w = (7 + 2) i + (–4 + 1) j v + w = 9i – 3j Example 2 (Continued): Find the dot product between (3u) and (v + w) (3u) · (v + w) = (–3i + 9j) · (9i – 3j) (3u) · (v + w) = (–3)(9) + (9)(-3) (3u) · (v + w) = –27 – 27 (3u) · (v + w) = –54 An alternate formula for the dot product is available by using the angle between the two vectors. -
MATH 304 Linear Algebra Lecture 24: Scalar Product. Vectors: Geometric Approach
MATH 304 Linear Algebra Lecture 24: Scalar product. Vectors: geometric approach B A B′ A′ A vector is represented by a directed segment. • Directed segment is drawn as an arrow. • Different arrows represent the same vector if • they are of the same length and direction. Vectors: geometric approach v B A v B′ A′ −→AB denotes the vector represented by the arrow with tip at B and tail at A. −→AA is called the zero vector and denoted 0. Vectors: geometric approach v B − A v B′ A′ If v = −→AB then −→BA is called the negative vector of v and denoted v. − Vector addition Given vectors a and b, their sum a + b is defined by the rule −→AB + −→BC = −→AC. That is, choose points A, B, C so that −→AB = a and −→BC = b. Then a + b = −→AC. B b a C a b + B′ b A a C ′ a + b A′ The difference of the two vectors is defined as a b = a + ( b). − − b a b − a Properties of vector addition: a + b = b + a (commutative law) (a + b) + c = a + (b + c) (associative law) a + 0 = 0 + a = a a + ( a) = ( a) + a = 0 − − Let −→AB = a. Then a + 0 = −→AB + −→BB = −→AB = a, a + ( a) = −→AB + −→BA = −→AA = 0. − Let −→AB = a, −→BC = b, and −→CD = c. Then (a + b) + c = (−→AB + −→BC) + −→CD = −→AC + −→CD = −→AD, a + (b + c) = −→AB + (−→BC + −→CD) = −→AB + −→BD = −→AD. Parallelogram rule Let −→AB = a, −→BC = b, −−→AB′ = b, and −−→B′C ′ = a. Then a + b = −→AC, b + a = −−→AC ′. -
Basics of Linear Algebra
Basics of Linear Algebra Jos and Sophia Vectors ● Linear Algebra Definition: A list of numbers with a magnitude and a direction. ○ Magnitude: a = [4,3] |a| =sqrt(4^2+3^2)= 5 ○ Direction: angle vector points ● Computer Science Definition: A list of numbers. ○ Example: Heights = [60, 68, 72, 67] Dot Product of Vectors Formula: a · b = |a| × |b| × cos(θ) ● Definition: Multiplication of two vectors which results in a scalar value ● In the diagram: ○ |a| is the magnitude (length) of vector a ○ |b| is the magnitude of vector b ○ Θ is the angle between a and b Matrix ● Definition: ● Matrix elements: ● a)Matrix is an arrangement of numbers into rows and columns. ● b) A matrix is an m × n array of scalars from a given field F. The individual values in the matrix are called entries. ● Matrix dimensions: the number of rows and columns of the matrix, in that order. Multiplication of Matrices ● The multiplication of two matrices ● Result matrix dimensions ○ Notation: (Row, Column) ○ Columns of the 1st matrix must equal the rows of the 2nd matrix ○ Result matrix is equal to the number of (1, 2, 3) • (7, 9, 11) = 1×7 +2×9 + 3×11 rows in 1st matrix and the number of = 58 columns in the 2nd matrix ○ Ex. 3 x 4 ॱ 5 x 3 ■ Dot product does not work ○ Ex. 5 x 3 ॱ 3 x 4 ■ Dot product does work ■ Result: 5 x 4 Dot Product Application ● Application: Ray tracing program ○ Quickly create an image with lower quality ○ “Refinement rendering pass” occurs ■ Removes the jagged edges ○ Dot product used to calculate ■ Intersection between a ray and a sphere ■ Measure the length to the intersection points ● Application: Forward Propagation ○ Input matrix * weighted matrix = prediction matrix http://immersivemath.com/ila/ch03_dotprodu ct/ch03.html#fig_dp_ray_tracer Projections One important use of dot products is in projections. -
A Guided Tour to the Plane-Based Geometric Algebra PGA
A Guided Tour to the Plane-Based Geometric Algebra PGA Leo Dorst University of Amsterdam Version 1.15{ July 6, 2020 Planes are the primitive elements for the constructions of objects and oper- ators in Euclidean geometry. Triangulated meshes are built from them, and reflections in multiple planes are a mathematically pure way to construct Euclidean motions. A geometric algebra based on planes is therefore a natural choice to unify objects and operators for Euclidean geometry. The usual claims of `com- pleteness' of the GA approach leads us to hope that it might contain, in a single framework, all representations ever designed for Euclidean geometry - including normal vectors, directions as points at infinity, Pl¨ucker coordinates for lines, quaternions as 3D rotations around the origin, and dual quaternions for rigid body motions; and even spinors. This text provides a guided tour to this algebra of planes PGA. It indeed shows how all such computationally efficient methods are incorporated and related. We will see how the PGA elements naturally group into blocks of four coordinates in an implementation, and how this more complete under- standing of the embedding suggests some handy choices to avoid extraneous computations. In the unified PGA framework, one never switches between efficient representations for subtasks, and this obviously saves any time spent on data conversions. Relative to other treatments of PGA, this text is rather light on the mathematics. Where you see careful derivations, they involve the aspects of orientation and magnitude. These features have been neglected by authors focussing on the mathematical beauty of the projective nature of the algebra. -
Inner Product Spaces
CHAPTER 6 Woman teaching geometry, from a fourteenth-century edition of Euclid’s geometry book. Inner Product Spaces In making the definition of a vector space, we generalized the linear structure (addition and scalar multiplication) of R2 and R3. We ignored other important features, such as the notions of length and angle. These ideas are embedded in the concept we now investigate, inner products. Our standing assumptions are as follows: 6.1 Notation F, V F denotes R or C. V denotes a vector space over F. LEARNING OBJECTIVES FOR THIS CHAPTER Cauchy–Schwarz Inequality Gram–Schmidt Procedure linear functionals on inner product spaces calculating minimum distance to a subspace Linear Algebra Done Right, third edition, by Sheldon Axler 164 CHAPTER 6 Inner Product Spaces 6.A Inner Products and Norms Inner Products To motivate the concept of inner prod- 2 3 x1 , x 2 uct, think of vectors in R and R as x arrows with initial point at the origin. x R2 R3 H L The length of a vector in or is called the norm of x, denoted x . 2 k k Thus for x .x1; x2/ R , we have The length of this vector x is p D2 2 2 x x1 x2 . p 2 2 x1 x2 . k k D C 3 C Similarly, if x .x1; x2; x3/ R , p 2D 2 2 2 then x x1 x2 x3 . k k D C C Even though we cannot draw pictures in higher dimensions, the gener- n n alization to R is obvious: we define the norm of x .x1; : : : ; xn/ R D 2 by p 2 2 x x1 xn : k k D C C The norm is not linear on Rn. -
Chapter 3 Vectors
Chapter 3 Vectors 3.1 Vector Analysis ....................................................................................................... 1 3.1.1 Introduction to Vectors ................................................................................... 1 3.1.2 Properties of Vectors ....................................................................................... 1 3.2 Cartesian Coordinate System ................................................................................ 5 3.2.1 Cartesian Coordinates ..................................................................................... 6 3.3 Application of Vectors ............................................................................................ 8 Example 3.1 Vector Addition ................................................................................. 12 Example 3.2 Sinking Sailboat ................................................................................ 13 Example 3.3 Vector Description of a Point on a Line .......................................... 14 Example 3.4 Rotated Coordinate Systems ............................................................ 15 Example 3.5 Vector Description in Rotated Coordinate Systems ...................... 15 Example 3.6 Vector Addition ................................................................................. 17 Chapter 3 Vectors Philosophy is written in this grand book, the universe which stands continually open to our gaze. But the book cannot be understood unless one first learns to comprehend the language and -
History of Mathematics Log of a Course
History of mathematics Log of a course David Pierce / This work is licensed under the Creative Commons Attribution–Noncommercial–Share-Alike License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY: David Pierce $\ C Mathematics Department Middle East Technical University Ankara Turkey http://metu.edu.tr/~dpierce/ [email protected] Contents Prolegomena Whatishere .................................. Apology..................................... Possibilitiesforthefuture . I. Fall semester . Euclid .. Sunday,October ............................ .. Thursday,October ........................... .. Friday,October ............................. .. Saturday,October . .. Tuesday,October ........................... .. Friday,October ............................ .. Thursday,October. .. Saturday,October . .. Wednesday,October. ..Friday,November . ..Friday,November . ..Wednesday,November. ..Friday,November . ..Friday,November . ..Saturday,November. ..Friday,December . ..Tuesday,December . . Apollonius and Archimedes .. Tuesday,December . .. Saturday,December . .. Friday,January ............................. .. Friday,January ............................. Contents II. Spring semester Aboutthecourse ................................ . Al-Khw¯arizm¯ı, Th¯abitibnQurra,OmarKhayyám .. Thursday,February . .. Tuesday,February. .. Thursday,February . .. Tuesday,March ............................. . Cardano .. Thursday,March ............................ .. Excursus................................. -
Properties of Transpose
3.2, 3.3 Inverting Matrices P. Danziger Properties of Transpose Transpose has higher precedence than multiplica- tion and addition, so T T T T AB = A B and A + B = A + B As opposed to the bracketed expressions (AB)T and (A + B)T Example 1 1 2 1 1 0 1 Let A = ! and B = !. 2 5 2 1 1 0 Find ABT , and (AB)T . T 1 1 1 2 1 1 0 1 1 2 1 0 1 ABT = ! ! = ! 0 1 2 5 2 1 1 0 2 5 2 B C @ 1 0 A 2 3 = ! 4 7 Whereas (AB)T is undefined. 1 3.2, 3.3 Inverting Matrices P. Danziger Theorem 2 (Properties of Transpose) Given ma- trices A and B so that the operations can be pre- formed 1. (AT )T = A 2. (A + B)T = AT + BT and (A B)T = AT BT − − 3. (kA)T = kAT 4. (AB)T = BT AT 2 3.2, 3.3 Inverting Matrices P. Danziger Matrix Algebra Theorem 3 (Algebraic Properties of Matrix Multiplication) 1. (k + `)A = kA + `A (Distributivity of scalar multiplication I) 2. k(A + B) = kA + kB (Distributivity of scalar multiplication II) 3. A(B + C) = AB + AC (Distributivity of matrix multiplication) 4. A(BC) = (AB)C (Associativity of matrix mul- tiplication) 5. A + B = B + A (Commutativity of matrix ad- dition) 6. (A + B) + C = A + (B + C) (Associativity of matrix addition) 7. k(AB) = A(kB) (Commutativity of Scalar Mul- tiplication) 3 3.2, 3.3 Inverting Matrices P. Danziger The matrix 0 is the identity of matrix addition. -
Clifford Algebra with Mathematica
Clifford Algebra with Mathematica J.L. ARAGON´ G. ARAGON-CAMARASA Universidad Nacional Aut´onoma de M´exico University of Glasgow Centro de F´ısica Aplicada School of Computing Science y Tecnolog´ıa Avanzada Sir Alwyn William Building, Apartado Postal 1-1010, 76000 Quer´etaro Glasgow, G12 8QQ Scotland MEXICO UNITED KINGDOM [email protected] [email protected] G. ARAGON-GONZ´ ALEZ´ M.A. RODRIGUEZ-ANDRADE´ Universidad Aut´onoma Metropolitana Instituto Polit´ecnico Nacional Unidad Azcapotzalco Departamento de Matem´aticas, ESFM San Pablo 180, Colonia Reynosa-Tamaulipas, UP Adolfo L´opez Mateos, 02200 D.F. M´exico Edificio 9. 07300 D.F. M´exico MEXICO MEXICO [email protected] [email protected] Abstract: The Clifford algebra of a n-dimensional Euclidean vector space provides a general language comprising vectors, complex numbers, quaternions, Grassman algebra, Pauli and Dirac matrices. In this work, we present an introduction to the main ideas of Clifford algebra, with the main goal to develop a package for Clifford algebra calculations for the computer algebra program Mathematica.∗ The Clifford algebra package is thus a powerful tool since it allows the manipulation of all Clifford mathematical objects. The package also provides a visualization tool for elements of Clifford Algebra in the 3-dimensional space. clifford.m is available from https://github.com/jlaragonvera/Geometric-Algebra Key–Words: Clifford Algebras, Geometric Algebra, Mathematica Software. 1 Introduction Mathematica, resulting in a package for doing Clif- ford algebra computations. There exists some other The importance of Clifford algebra was recognized packages and specialized programs for doing Clif- for the first time in quantum field theory.