Japan Summer Manga Tour 2020
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Nankai Electric Railway Company Profile 2020 Corporate Philosophy
Nankai Electric Railway Company Profile 2020 Corporate Philosophy Based on our Corporate Philosophy, which we have adapted to the latest social trends, and the message of our corporate symbol, the Company considers itself a comprehensive lifestyle provider centered on railway operations. As such, we aim to help build prosperity and contribute to society through broad-based businesses that support every aspect of people’s lifestyles. Corporate Philosophy (Drawn up April 1, 1993) With expertise and dynamism, forging the way to the future ◆ Contribution to the Community Justifying public trust as an all-round lifestyle provider and building a better society ◆ Putting the Customer First Providing excellent services for the customer and bringing living comfort and cultural enrichment ◆ Future Challenges Meeting the needs of coming generations with bold energy and creativity ◆ A Dynamic Workplace Creating a workplace brimming with vitality and harnessing the expertise and personal strengths of every employee Corporate Symbol Our logo symbolizes our striving for the future as a comprehensive lifestyle company. It features two wings, one vivid red and one bright orange. The red, like the sun shining on the southern seas, represents our passion, and the orange the optimism of the human heart. Message from the Management 2 Retail 11 Business Area 3 Leisure and Services 12 Construction and Other 12 Route Map 4 Segment Information 5 Key Themes of the Nankai Group 13 Contents Transportation 7 Management Vision 2027 Real Estate 9 Corporate Information 15 1 Nankai Electric Railway Company Profile 2020 Message from the Management President and CEO Achikita Teruhiko Founded in 1885, Nankai Electric Railway Co., Ltd. -
GETTING READY for TAKE-OFF How Generation Z Is Starting to Shape Corporate Travel of the Future
connectCWT’s business travel magazine | UK & Ireland | Spring 2019 GETTING READY FOR TAKE-OFF How Generation Z is starting to shape corporate travel of the future Osaka An economic and cultural powerhouse The state of the hotel market The effect of technology and mergers Health & travel Keeping fit & healthy when travelling connect 1/2019 – Editorial 3 Welcome to Connect magazine for spring 2019! egular readers will notice that I’m not the person you usually see when flipping open your issue of Connect. From this magazine onwards, we will be rotating the slot and featuring guest editors Rfrom across CWT. I’m privileged to be the first one of many to take this coveted position. As SVP and Chief Experience Officer at RoomIt by CWT my role is to ensure we match travellers with the right room at the right rate, while helping companies control their budgets and improve travel oversight. We touch on this in our feature on recent developments in the hotel market (page 18). In the same article, we show how innovative travel managers can achieve savings beyond negotiated rates at the same time as still maintaining compliance in travel programmes. In this issue we also compare the much-talked and -written about Millennials with their younger counterparts, Generation Z (page 8). We discover how they might shape the corporate travel of the future and what they expect in a travel programme, from hotel stays to long-haul flights. With destinations in mind, we head east to Japan and the city of Osaka (page 12), an exciting metropolis that works as hard as it plays. -
“50 Reasons Why Tokyo Is ...N the World | Cnngo.Com”のプレビュー
12/11/12 50 reasons why Tokyo is the greatest city in the world | CNNGo.com Register Sign In CNN International LATEST GUIDES TOKYO ESSENTIALS iREPORT CONTESTS TV Follow Like 291k 50 reasons Tokyo is the world's greatest city This town is so magnificent that "being from the future" didn't even make the list 5 March, 2012 Like Send 4,323 people like this. Be the first of your friends. 49 Tweet 579 Tokyo -- a city hard to describe. But we've given it a shot. By Steve Trautlein, Matt Alt, Hiroko Yoda, Melinda Joe, Andrew Szymanski and W. David Marx. 1. The world's most sophisticated railways With 13 subway lines and more than 100 surface routes run by Japan Railways and other private companies, Tokyo's railway system seems like it was designed to win world records. It's rare to find a location in the metropolitan area that can’t be reached with a train ride and a short walk. Now, if only the government could devise a way to keep middle-aged salarymen from groping women onboard. 2. Sky-high one-upmanship Tokyo Sky Tree. (Tim Hornyak/CNNGo) When officials in Tokyo learned that the new Guangzhou TV & Sightseeing Tower in China would be 610 meters tall -- the same height that was planned for Tokyo Sky Tree, then under construction -- they did what any rational person would do: They added 24 meters to the top of Sky Tree to preserve its claim as the world’s tallest tower. Now complete and scheduled to open in May, the Guinness-certified structure features shops, restaurants and an observation deck that lets you see almost all the way to Guangzhou. -
Off-Track Betting on Your Doorstep *Charges for Pay-Seats, Etc., Are Valid As of Nov
Ashiyu foot bath at WINS Isawa Excel Floor of WINS Shin-Yokohama Carousel at WINS Shin-Shirakawa WINS Kyoto Entrance to WINS Namba WINS Sasebo in Huis ten Bosch WINS – off-track betting on your doorstep *Charges for pay-seats, etc., are valid as of Nov. 13th, 2009. Did you know that you can place a bet without going to a racecourse? Just pop in to your local WINS off-track betting facility! With branches all over Japan, WINS are also convenient places for meeting spot or just taking a coffee break. Some WINS facilities are set up with comfortable sofas and PC and monitor for your personal use, allowing you to enjoy the whole day at the races! Of course, WINS also make payouts on winning bets. WINS Sapporo(some pay-seats) WINS Shizunai WINS Kushiro WINS Ginza-dori WINS Korakuen (some pay-seats) WINS Kinshicho (some pay-seats) Dodo-Biratori Shizunai Route JR Senmo Main Line Main Senmo JR ▲Sapporo Stn. Homac ▼ 391 Subway Ryogoku Ichikawa ▼ Hokkaido Sales WINS Posful Fujiya Toei Subway Hibiya Line Ginza Stn. Police box Kasuga Stn. Kinshicho Stn. WINS Sapporo Toho Subway Line Shizunai Kushiro Loop Road Setsuribashi Oedo Line JR Sobu Line Cosmo● Shizunai River Kushiro Timber Building B Higashi Ginza Mitsukoshi ● ● ● Subway Fire Station Reservoir ● Korakuen Stn. JR Yurakucho Stn. Hanzomon Line Stn. Dept. Store Expressway ● Suidobashi Stn. Plaza ▲ Miyuki-dori 44 Arche● ●Senshu-An Seiko Mart ● Shizunai Kushiro Rosai● Kushiro Ginza Stn. Tokyo Dome City Shopping Kinshicho Stn. Ginza-dori Kamotsu Showa-dori Attractions T street Police Hospital Yotsume-dori Municipal Nemuro o Marunouchi Line Subway e ● Jidosha Matsuya Dept. -
Tokyo Orientation 2017 Ajet
AJET News & Events, Arts & Culture, Lifestyle, Community TOKYO ORIENTATION 2017 Stay Cool and Look Clean - how to be fashionably sweaty Find the Fun - how to get involved with SIGs (and what they exactly are) Studying Japanese - how to ganbaru the benkyou on your sumaho Shinju-who? - how to have fun and understand Shinjuku Hot and Tired in Tokyo - how to spend those orientation evenings The Japanese Lifestyle & Culture Magazine Written by the International Community in Japan1 CREDITS & CONTENT HEAD EDITOR HEAD OF DESIGN & HEAD WEB EDITOR Lilian Diep LAYOUT Nadya Dee-Anne Forbes Ashley Hirasuna ASSITANT HEAD EDITOR ASSITANT WEB EDITOR Lauren Hill COVER PHOTO Amy Brown Shantel Dickerson SECTION EDITORS SOCIAL MEDIA Kirsty Broderick TABLE OF CONTENTS John Wilson Jack Richardson Michelle Cerami Shantel Dickerson PHOTO Hayley Closter Shantel Dickerson Nicole Antkiewicz COPY EDITORS Verushka Aucamp Jasmin Hayward ART & PHOTOGRAPHY Tresha Barrett Tresha Barrett Hannah Varacalli Bailey Jo Josie Jasmin Hayward Abby Ryder-Huth Hannah Martin Sabrina Zirakzadeh Shantel Dickerson Jocelyn Russell Illaura Rossiter Micah Briguera Ashley Hirasuna This magazine contains original photos used with permission, as well as free-use images. All included photos are property of the author unless otherwise specified. If you are the owner of an image featured in this publication believed to be used without permission, please contact the Head of Graphic Design and Layout, Ashley Hirasuna, at ashley. [email protected]. This edition, and all past editions of AJET CONNECT, -
Map a Ssem B Le D an D Ma Rk Ed by Zim. Softw a Re Used
Data compiled by ZiM (parabellum.rounds(at)gmail(dot)com). Map assembled and marked by ZiM. Software used: Adobe Photoshop CS3, Microsoft Word 2007, Microsoft Internet Explorer 7. Data and text by Akiba Channel: http://akiba‐ch.com/map/. Map images by Google Maps: http://maps.google.com/. PDF Conversion White Rabbit Press Retro Visual/Audio 1 Super Potato 3F Nintendo, Sega; 4F Sony; 5F Retro game arcade. 1 Sofmap Music CD Store 1F: New CDs, JPOP CDs; 2F: Anime, Game CDs; 3F: Best retro game store in Akiba, on upper floors. New, used CDs; 4F: Event 2 Retro Game Store #7 New store, next to Sofmap Store. Retro games. PC Games Trading Cards 1 Medio! X PC games. Rarities displayed. 1 Yellow Submarine Well stocked with anime and trading cards. 2 Sofmap PC Game/Anime B1: Used PC games, game OST CD; 1F: New PC Trading Card Store Store Games, Music CDs, game magazines; 2F: New Radio Kaikan 7F Anime DVD, Used Anime OST; 3F: Figures 2 Hobby Station Alternate figures and trading card store. 3 Getchu‐ya 3F store. Few games in stock. Rental showcase on 3 Amenity Dream Recommended trading card shop in Akiba, on 6F. 2F, used game/anime/CD store on 1F. Biggest stock of single cards, playing space. Recreation 4 Yellow Submarine Magic‐ Vast trading card booster packs stock. Expensive. 1 Karaoke Pasera Themed after popular anime and shows. ers 2 GeraGera Manga Cafe Few places to access net. Pricey. Transport 3 AION Pachinko place. Anime, game themed machines. 1 Akihabara JR Station 4 Island Pachinko place on bottom floor. -
Manga Vision: Cultural and Communicative Perspectives / Editors: Sarah Pasfield-Neofitou, Cathy Sell; Queenie Chan, Manga Artist
VISION CULTURAL AND COMMUNICATIVE PERSPECTIVES WITH MANGA ARTIST QUEENIE CHAN EDITED BY SARAH PASFIELD-NEOFITOU AND CATHY SELL MANGA VISION MANGA VISION Cultural and Communicative Perspectives EDITED BY SARAH PASFIELD-NEOFITOU AND CATHY SELL WITH MANGA ARTIST QUEENIE CHAN © Copyright 2016 Copyright of this collection in its entirety is held by Sarah Pasfield-Neofitou and Cathy Sell. Copyright of manga artwork is held by Queenie Chan, unless another artist is explicitly stated as its creator in which case it is held by that artist. Copyright of the individual chapters is held by the respective author(s). All rights reserved. Apart from any uses permitted by Australia’s Copyright Act 1968, no part of this book may be reproduced by any process without prior written permission from the copyright owners. Inquiries should be directed to the publisher. Monash University Publishing Matheson Library and Information Services Building 40 Exhibition Walk Monash University Clayton, Victoria 3800, Australia www.publishing.monash.edu Monash University Publishing brings to the world publications which advance the best traditions of humane and enlightened thought. Monash University Publishing titles pass through a rigorous process of independent peer review. www.publishing.monash.edu/books/mv-9781925377064.html Series: Cultural Studies Design: Les Thomas Cover image: Queenie Chan National Library of Australia Cataloguing-in-Publication entry: Title: Manga vision: cultural and communicative perspectives / editors: Sarah Pasfield-Neofitou, Cathy Sell; Queenie Chan, manga artist. ISBN: 9781925377064 (paperback) 9781925377071 (epdf) 9781925377361 (epub) Subjects: Comic books, strips, etc.--Social aspects--Japan. Comic books, strips, etc.--Social aspects. Comic books, strips, etc., in art. Comic books, strips, etc., in education. -
James Loves Severus, but Only in Japan. Harry Potter in Japanese and English-Language Fanwork
CORE Metadata, citation and similar papers at core.ac.uk Provided by Lirias James loves Severus, but only in Japan. Harry Potter in Japanese and English-language fanwork Nele Noppe [email protected] Katholieke Universiteit Leuven J.K. Rowling's wildly popular Harry Potter (1997-2007) novels have sparked an avalanche of fanwork both in Japan and on the English-speaking Internet -shelves and shelves of dôjinshi in Japan, countless pieces of fan fiction online. However, a reader unfamiliar with the boy wizard might be forgiven for assuming that the “fanfics” and dôjinshi in question are based on two different sets of novels altogether. Take fan stories that feature Severus Snape and James Potter, two young men who hate each other with a vengeance in the original books. In fanfic the two do indeed interact mostly through insults and violence. In dôjinshi, however, James Potter spends the better part of nearly every story using every trick in the book to convince the surly Severus Snape into entering a romantic relationship with him -usually with success. Suppose we wished to find out why Japanese Harry Potter fans write apparently outlandish interpretations of these two characters. How would we go about that? Western academia has a considerable head start in the area of fan studies; in Japan, the discipline barely registers. The non- Japanese scholar wishing to study Japanese fans with the help of methodologies developed in Western fan studies, however, immediately runs into a thick brick wall. There is a near-total lack of detailed factual data (as opposed to general observations) about the behavior of Japanese fans, let alone data that is accessible to those without a high-level command of Japanese. -
WISH Times English Ver
October 2020 ver.39 WISH Times English Ver. Restart... Dorm Life! -CoNteNts- ・A LearNiNg ExperieNce Outside of the Classroom -SI Programs aNd SI Awards- ・“If You Gaze For LoNg INto AN Abyss, The Abyss Gazes Also INto You.” - NakaNo Broadway- ・Home cookiNg iN the Dorm! Easy Recipes for Local Gourmet ・Special Feature oN the WISH 9th Floor A LearNiNg ExperieNce Outside of the Classroom -SI Program aNd SI Awards- Writer:Ryoei Trasnlator:Yui Designer:Mei I would like to talk about the SI programs aNd SI Awards oN this INtroductioN WISHTimes issue because it’s beeN a year siNce I weNt oN the SI Award trip. While I was quaraNtiNiNg iN my hometowN, I oNce agaiN realized how awesome it was to live iN WISH. I especially waNt to stress about how amaziNg the SI programs aNd SI Awards are, the reasoN why I am writiNg this article. The SI programs is a uNique learNiNg program that iNcludes group work aNd lectures, held from 19:00 to 20:30 duriNg weekdays, aNd the SI Award is aN overseas traiNiNg program for studeNts that perform well iN the SI programs. IN the SI programs you caN acquire skills aNd kNowledge that are Necessary for wheN you start workiNg, such as effective commuNicatioN. The program’s ageNda varies from career semiNars, where you get advice from people workiNg iN various iNdustries, aNd study abroad symposiums held by the RAs. It may be hard for studeNts who have extra activities or classes late at Night to atteNd the SI programs. However, my frieNd that is majoriNg iN eNgiNeeriNg –the departmeNt that is said to be the busiest– was elected for the SI Award, aNd I maNaged to atteNd SI programs despite haviNg extra activities duriNg the weekdays. -
The Cultural Dynamic of Doujinshi and Cosplay: Local Anime Fandom in Japan, USA and Europe
. Volume 10, Issue 1 May 2013 The cultural dynamic of doujinshi and cosplay: Local anime fandom in Japan, USA and Europe Nicolle Lamerichs Maastricht University, Netherlands Abstract: Japanese popular culture unifies fans from different countries and backgrounds. Its rich participatory culture is beyond any other and flourishes around comics (manga), animation (anime), games and music. Japanese storytelling showcases elaborate story worlds whose characters are branded on many products. The sub genres of Japanese pop-culture and the lingua franca of their audiences shape Western fandom. In this article, I scrutinize the global dynamic of manga. I specifically focus on the creation of fan manga (‘doujinshi’) and dress- up (‘cosplay’) as two migratory fan practices. The form and content of fan works, and the organizational structure behind them, varies intensely per country. If manga is an international language and style, where is its international fan identity located? In this article, I explore this uncharted territory through ethnographic views of diverse Western and Japanese fan sites where these creative practices emerge. This ethnographic overview is thus concerned with the heterogeneous make-up and social protocols of anime fandom. Keywords: Anime fandom, doujinshi, cosplay, conventions, ethnography Introduction Japan’s global and exotic identity is historically rooted. In the nineteenth century, Euro- Americans performed their fascination for the island through ‘Orientalism’ in Western impressionist art, Zen gardens and architecture (Napier, 2007; Said, 1978). When World War II penetrated this culturally rich image, the fascination for Japan became more ambivalent, characterized by both fear and curiosity. By now, the country’s global identity, which lingers between East and West, inspires Western corporate businesses, art and media as it represents a mixture of spiritual traditions, strong labour and family morals, as well as an advanced technocapitalist model (Ivy, 1995; Wolferen, 1995). -
Why Fair Use Should Extend to Fan-Based Activities
WHEN HOLDING ON MEANS LETTING GO: WHY FAIR USE SHOULD EXTEND TO FAN-BASED ACTIVITIES Nathaniel T. Noda† INTRODUCTION In a celebrated children’s song, Malvina Reynolds observes that love is “just like a magic penny, / hold it tight and you won’t have any. / Lend it, spend it, and you’ll have so many / They’ll roll all over the floor.” 1 Just as love sometimes means letting go, the doctrine of fair use recognizes that the purposes of copyright are sometimes better served by allowing certain forms of infringing activity to occur. The four-factor test for fair use, codified at 17 U.S.C. § 107, affords courts sufficient latitude to fine tune the analysis in light of changing circumstances. The recent surge of interest in anime and manga, or Japanese animation and comics, 2 brings with it distinctive examples of what may be dubbed “fan-based activities,” which indicate how courts can adapt the fair use analysis to best balance the public’s access to creative works with the interests of copyright holders. The joint popularity of anime and manga is no coincidence: the origin and evolution of manga is entwined with the origin and evolution of anime, representing a symbiosis between the † Mr. Noda is a J.D. Candidate 2009, William S. Richardson School of Law, University of Hawai`i at Manoa. This paper arose within the context of the WSRSL Second-Year Seminar. The author would like to thank Professor Charles D. Booth for his invaluable advice and guidance. 1 Charles H. Smith & Nancy Schimmel, Magic Penny , by Malvina Reynolds, available at http://www.wku.edu/~smithch/MALVINA/mr101.htm. -
Japan Specialist Since 1912 Mt
JapanIndividual travel, group tours & excursions Japan specialist since 1912 Mt. Fu ji Os a k a To kyo Kyoto Kanazawa Takayama Mt. Fuji Hiroshima Kyoto Nagoya Osaka Fukuoka Matsuyama Nagasaki Kumamoto SHIKOKU KYUSHU OKINAWA Okinawa CONTENTS ABOUT US ······························································ 04 JAPAN ····································································· 06 JAPAN RAIL PASS ·················································· 08 EXCURSIONS ························································· 10 SELF-GUIDED TOURS EXPLORE JAPAN BY RAIL ····································· 14 Sapporo JAPAN HIGHLIGHTS 12 DAYS ······························· 15 JAPAN HIGHLIGHTS 16 DAYS ······························· 15 THE SEASONS ······················································· 16 SPRING IN JAPAN ·················································· 17 AUTUMN IN JAPAN ··············································· 17 HOKKAIDO FAST AND ACTIVE ················································· 18 Aomori MODERN AND TRADITIONAL ······························ 19 CYCLE ON SHIKOKU ·············································· 19 POP CULTURE ························································ 20 POP JAPAN! ··························································· 21 KANSAI BANZAI! ··················································· 21 Sendai OFF THE BEATEN TRACK ······································ 22 NORTH JAPAN (TOHOKU) ····································· 23 RUSTIC JAPAN ·······················································