A Survey of Collaborative Tools in Software Development
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Comparative Study of Eucalyptus, Open Stack and Nimbus
International Journal of Soft Computing and Engineering (IJSCE) ISSN: 2231-2307, Volume-4 Issue-6, January 2015 Comparative Study of Eucalyptus, Open Stack and Nimbus Lakshmi D Kurup, Chandni Chandawalla, Zalak Parekh, Kunjita Sampat Abstract- Cloud computing is a Service Oriented Architecture ii. PaaS (Platform as a Service): A platform as a which reduces information technology overhead for the end-user service (PaaS) offering, usually depicted in all- and provides great flexibility, reduced total cost of ownership, on- cloud diagrams between the SaaS layer above it demand services and many other benefits. Hence it delivers all IT and the IaaS layer below, is a broad collection of related capabilities as services rather than product .Services on application infrastructure (middleware) services cloud are divided into three broad categories: Software as a Service, Infrastructure as a Service & Platform as a Service. (including application platform, integration, Same as services cloud is also classified as Private Cloud, Public business process management and database Cloud & Hybrid Cloud. Private cloud is gaining popularity, not services). However, the hype surrounding the PaaS only among large organizations but also small and medium concept is focused mainly on application PaaS enterprises. To deploy public or private cloud there are many (aPaaS) as the representative of the whole open source software platforms available such as Eucalyptus, category. Nimbus, OpenStack, Open Nebula, Cloud Stack and Amazon iii. SaaS (Software as a Service): Gartner defines Web Services. In this paper, we provide a comparative study of software as a service (SaaS) as software that is three open source cloud management platforms: Eucalyptus, owned, delivered and managed remotely by one or OpenStack and Nimbus. -
Collaborative Education in a Virtual Learning Environment Hani Bani
Collaborative Education in a Virtual Learning Environment Hani Bani-Salameh Department of Software Engineering, The Hashemite University, Zarqa 13115, Jordan E-mail: [email protected] Jafar Al-Gharaibeh Architecture Technology Corporation, Eden Prairie, MN 55344, United States E-mail: [email protected] Clinton Jeffery Department of Computer Science, University of Idaho, Moscow, ID 83843, USA E-mail: [email protected] Ziad A. Al-Sharif Department of Software Engineering, Jordan University of Sci. & Tech, Irbid, Jordan E-mail: [email protected] Abstract: For the last few decades, there was tremendous interest in harnessing 3D virtual environments for education and training. Multi-user game-like environments make use of non-player characters and quest activities in tutoring and training. This approach incorporates successful active learning and incremental progress. This article presents issues encountered while adapting the multi-user online game genre for educational virtual environments. In this endeavour, non-player characters play a central role in organizing and delivering educational content. Educational virtual environments call for additional kinds of extension beyond generic user content creation as delivered in some virtual worlds like SecondLife. Support for these environments will emphasize the creation of new activities. A set of libraries and techniques named Portable Non-player character tutors and Quests reduces the effort needed to develop and integrate educational non-player characters. These non-player characters are introduced in CVE, a platform for rapidly developing educational virtual environments. The Portable Non-player character tutors and Quests framework enables formatted web-based exercises, quizzes, and educational content to be incorporated into Copyright © 2016 Inderscience Enterprises Ltd. -
Chameleon: Building an Experimental Instrument for Computer Science
www. chameleoncloud.org CHAMELEON: BUILDING AN EXPERIMENTAL INSTRUMENT FOR COMPUTER SCIENCE AS APPLICATION OF CLOUD COMPUTING Kate Keahey Argonne National Laboratory Computation Institute, University of Chicago [email protected] HEPiX October 20th, 2016 Berkeley, CA OCTOBER 20, 2016 1 CHAMELEON IN A NUTSHELL Chameleon is a facility for Computer Science experimentaon Project started 10/14, public availability since 07/15 1,000+ users, 200+ research projects It is reconfigurable: “as close as possible to having it in your lab” Up-to-date and fine-grain informaon about resources Allows you to reserve isolated nodes, reconfigure nodes at bare metal level, reboot, power on/off, custom kernel, console access, etc. It is also large-scale: “support Big Data, Big Compute research” ~650 nodes (~14,500 cores), 5 PB of storage distributed over 2 sites connected with 100G network It is complementary to other testbeds such as GENI Chameleon is an open testbed Open to all non-commercial CS research projects NSF-funded naonal facility Create account, then create or join a project (less than 24 hour review) Find out more at www.chameleoncloud.org! www. chameleoncloud.org CHAMELEON HARDWARE To UTSA, GENI, Future Partners Switch Standard Core Services Cloud Unit Front End and Data 504 x86 Compute Servers 42 compute Mover Nodes 48 Dist. Storage Servers 4 storage 102 Heterogeneous Servers x2 16 Mgt and Storage Nodes Chameleon Core Network Chicago SCUs connect to 100Gbps uplink public network AusTn core and fully (each site) connected to each other Heterogeneous Switch Cloud Units Standard Core Services Alternate Processors Cloud Unit 3.6 PB Central File and Networks 42 compute Systems, Front End 4 storage and Data Movers x10 www. -
A Comparative Study of Current Open-Source Infrastructure As a Service Frameworks
A Comparative Study of Current Open-source Infrastructure as a Service Frameworks Theo Lynn, Graham Hunt, David Corcoran, John Morrison and Philip Healy Irish Centre for Cloud Computing, Dublin 9, Ireland Keywords: Cloud Computing, Open Source, IaaS, Openstack, Cloudstack, Opennebula, Eucalyptus. Abstract: With the growth of cloud computing in recent years, several commercial and open source IaaS frameworks have emerged. The development of open source IaaS solutions offers a free and flexible alternative to commercial cloud services. The main contribution of this paper is to provide a qualitative comparative of current open-source IaaS frameworks. Existing research papers examining open source IaaS frameworks have focused on comparing OpenStack with a small number of alternatives. However, current research fails to adequately compare all major open source frameworks in a single study and notably lacks the inclusion of CloudStack. Our research paper provides the first overview of the five main open source cloud IaaS frameworks – OpenStack, CloudStack, OpenNebula, Eucalyptus and Nimbus. As such, this review provides researchers and potential users with an up to date and comprehensive overview of the features of each solution and allows for an easy comparison between the open source solutions. 1 INTRODUCTION the freedom to modify the source code and build a cloud that is pluggable and open to extensions while Cloud Computing technologies have seen significant reducing costs and avoiding vendor lock-in (Zhang adoption in recent years by enterprises, researchers et al., 2013; Wen et al. 2012; Bist et al., 2013). The and individuals. It is forecast that the Cloud development of open source solutions is of particular Computing industry will reach a market size of $241 importance for the further proliferation of private billion by 2020 (Reid and Kilster, 2011). -
Invisible Crowds in Cyberspace
Invisible Crowds in Cyberspace: Mapping the Social Structure of the Usenet1 Marc A. Smith University of California, Los Angeles Published in: Smith, Marc. “Invisible Crowds in Cyberspace: Measuring and Mapping the Social Structure of USENET” in Communities in Cyberspace: Perspectives on New Forms of Social Organization.. London, Routledge Press, 1999 SURVEYING SOCIAL CYBERSPACES The Usenet is a quintessential Internet social phenomenon: it is huge, global, anarchic and rapidly growing. It is also mostly invisible. Although, it is the largest example of a conferencing or discussion group system,2 the tools generally available to access it only display leaves and branches - chains of messages and responses. None present the trees and forest. With hundreds of thousands of new messages every day, it is impossible to try to read them all to get a sense of the entire place. As a result, an overview of activity in the Usenet has been difficult to assemble and many basic questions about its size, shape, structure and dynamics have gone unanswered. How big is the Usenet? How many people post? Where are they from? When and where do they post? How do groups vary from one another and over time? How many different kinds of groups are there? How many groups successfully thrive and how many die? What do the survivors have that the others lack? How do different social cyberspaces connect and fit together and form a larger ecology? There is no shortage of questions. But we lack a historical record of the transformations of social cyberspaces3 just at the point when network interaction media are being widely adopted. -
Adopting a Collaborative Software Development Process in the Scientific Community
Adopting a Collaborative Software Development Process in the Scientific Community NOAA's 32nd Climate Diagnostics and Prediction Workshop (CDPW) Mike Charles DOC/NOAA/NWS/NCEP/CPC Motivation To advocate improved software development and project management techniques, including collaborative software development and the use of project management software. Who does this apply to? • Universities • Government • Private sector • Any software developers From now on, for the sake of brevity, "collaborative work" will include use of project management software. Disadvantages of Non- Collaborative Work Non-Collaborative Work A developer works alone • Work goes unchecked by others • If the owner leaves, nobody knows how the software works • There are no ideas contributed by others during development Non-Collaborative Work A developer doesn't log changes • Hard to revert to a previous version of the code • Can't remember what they did last week • Can't tell why a specific change was made Non-Collaborative Work A developer doesn't create documentation • Hard for others to adopt code • Hard for backup code owners to fix bugs and/or run code • Hard to share code with others Advantages of Collaborative Work Collaborative Work How should developers be working? • Collaboration - Working with others leads to more ideas and creativity, and more QCing of code • Tracking Changes - Using revision control software, tracking changes to code and keeping a log makes it easier to revert to older versions of the code, and keep track of work • Documentation - Creating -
WHY USE a WIKI? an Introduction to the Latest Online Publishing Format
WHY USE A WIKI? An Introduction to the Latest Online Publishing Format A WebWorks.com White Paper Author: Alan J. Porter VP-Operations WebWorks.com a brand of Quadralay Corporation [email protected] WW_WP0309_WIKIpub © 2009 – Quadralay Corporation. All rights reserved. NOTE: Please feel free to redistribute this white paper to anyone you feel may benefit. If you would like an electronic copy for distribution, just send an e-mail to [email protected] CONTENTS Overview................................................................................................................................ 2 What is a Wiki? ...................................................................................................................... 2 Open Editing = Collaborative Authoring .................................................................................. 3 Wikis in More Detail................................................................................................................ 3 Wikis Are Everywhere ............................................................................................................ 4 Why Use a Wiki...................................................................................................................... 5 Getting People to Use Wikis ................................................................................................... 8 Populating the Wiki................................................................................................................. 9 WebWorks ePublisher and Wikis -
Cloud Computing with Nimbus March 2009, OGF25
Cloud Computing with Nimbus March 2009, OGF25 Thilo Kielmann (slides by Kate Keahey [email protected]) Nimbus Nimbus goals Allow providers to build clouds Private clouds (privacy, expense considerations) E.g., Workspace Service: open source EC2 implementation Allow users to use cloud computing Do whatever it takes to enable scientists to use IaaS E.g.,Context Broker: creates turnkey virtual clusters Allow developers to experiment with Nimbus For research or usability/performance improvements Community extensions and contributions, e.g Ian Gable and his team (UVIC) contributed a monitoring component First released in September 2005 3/2/09 The Nimbus Toolkit: http//workspace.globus.org The Workspace Service Pool Pool Pool node node node VWS Service Pool Pool Pool node node node Pool Pool Pool node node node Pool Pool Pool node node node 3/2/09 The Nimbus Toolkit: http//workspace.globus.org The Workspace Service The workspace service publishes information about each workspace Pool Pool Pool node node node VWS Service Pool Pool Pool node node node Users can find out information about their Pool Pool Pool workspace (e.g. what IP node node node the workspace was bound to) Pool Pool Pool node node node Users can interact directly with their workspaces the same way the would with a physical machine. 3/2/09 The Nimbus Toolkit: http//workspace.globus.org Workspace Service: Interfaces and Clients Two kinds of interfaces: Web Service Resource Framework (WSRF) Web Services + state management (WS-Notification) Cloud client (similar commads -
Collaborative Software Performance Engineering for Enterprise Applications
Proceedings of the 50th Hawaii International Conference on System Sciences | 2017 Collaborative Software Performance Engineering for Enterprise Applications Hendrik Müller, Sascha Bosse, Markus Wirth, Klaus Turowski Faculty of Computer Science, Otto-von-Guericke-University, Magdeburg, Germany {hendrik.mueller, sascha.bosse, markus.wirth, klaus.turowski}@ovgu.de Abstract address these challenges from a software engineering perspective under the term DevOps [2], [3]. In the domain of enterprise applications, Corresponding research activities aim at increased organizations usually implement third-party standard flexibility through shorter release cycles in order to software components in order to save costs. Hence, support frequently changing business processes. application performance monitoring activities Therefore, DevOps enables a culture, practices and constantly produce log entries that are comparable to automation that support fast, efficient and reliable a certain extent, holding the potential for valuable software delivery [4]. However, especially for collaboration across organizational borders. Taking enterprise applications, IT departments usually make advantage of this fact, we propose a collaborative use of existing standard software components instead knowledge base, aimed to support decisions of of developing solutions entirely in-house [5]. In such performance engineering activities, carried out cases, activities referred to as Dev, rather include during early design phases of planned enterprise requirements engineering, architectural design, applications. To verify our assumption of cross- customization, testing, performance-tuning and organizational comparability, machine learning deployment [6]. Here, key service levels typically algorithms were trained on monitoring logs of 18,927 include performance objectives, expressed in terms of standard application instances productively running average response times, throughput or latency, in at different organizations around the globe. -
Personalizing the Collaborative Learning Environment with Pictures
Personalizing the Collaborative Learning Environment with Pictures Brian Mackie OMIS Department, Northern Illinois University DeKalb, IL 60115, USA [email protected] and Charletta F. Gutierrez ABF Department, Northeastern Illinois University 5500 N. St. Louis Avenue Chicago, IL 60625, USA [email protected] ABSTRACT that are geographically and time-dispersed [3]. Making the most efficient use of time is critical in today’s fast-paced world. The Internet and Web-based technologies, as well as rapid Collaborative software can expedite the ability of groups to globalization, are changing the way businesses communicate. develop a shared understanding of a problem or task and move Continuous progress in Information Technology (IT) enables towards a solution. According to [4], new technology should be effective and efficient communication, particularly with the use developed in such a way that it enhances the existing culture. of collaborative systems. Such systems have many different That is, such technology should be developed from within the types of interfaces and attributes, and one such attribute is the use organization, rather than being pushed down from upper of visuals. This research assesses the usefulness of participant management [4]. Technologies should not just adapt to the pictures in a collaborative exchange. To evaluate the usefulness existing culture, but should help the organization change the of such pictures, participants were asked a series of questions existing norms; otherwise such technologies are likely to fail regarding the use of pictures in CAMS, a collaborative [5],[6]. To be effective, these technologies must do more than environment. The results suggest that, in a collaborative setting, automate existing practices; they should improve processes not the use of pictures is valuable in enhancing a “sense of only in the business organization but also in educational settings community,” particularly in cases where participants have not [6],[7]. -
Wikis As a Tool for Collaborative Language Learning: Implications for Literacy, Language Education and Multilingualism
ISSN 2335-2019 (Print), ISSN 2335-2027 (Online) Darnioji daugiakalbystė | Sustainable Multilingualism | 5/2014 http://dx.doi.org/10.7220/2335-2027.5.8 Selami Aydin Balikesir University, Turkey WIKIS AS A TOOL FOR COLLABORATIVE LANGUAGE LEARNING: IMPLICATIONS FOR LITERACY, LANGUAGE EDUCATION AND MULTILINGUALISM Summary. This study presents a review of the literature concerning the use of wikis as a tool for collaborative learning in the second language acquisition and foreign language learning process, as research on the use of wikis is relatively new. The study first introduces the theoretical background behind the use of wikis in the mentioned processes. Then, it reviews the studies concerning wikis as a tool for collaborative language learning. The study concludes that the use of wikis improves basic language skills, encourages positive perceptions of learning, increases motivation, provides opportunities to practice autonomy, and enhances inquiry learning and critical thinking, although they appear to have no effect on cultural proficiency. More importantly, Wikis appear to be an advantageous tool for improving writing, and may have additional benefits in developing literacy in multilingual contexts where access to minor languages in the educational process is limited. The paper ends with practical recommendations for teachers and researchers. Keywords: collaborative learning; collaboration; foreign language learning; learner autonomy; second language learning. Introduction Within the contexts of second language acquisition and foreign language learning, wikis constitute a quickly emerging and popular learning tool. Because research on their efficiency is relatively new, wikis’ efficacy in the language acquisition and learning processes remains an open question. This study aims to review various scientific studies on the use of wikis as a tool for collaborative learning and their role within second language acquisition and foreign language learning contexts. -
Enterprise Collaboration & Social Software
Enterprise Collaboration & Social Software June 2013 INDUSTRY REPORT INSIDE THIS ISSUE Enterprise Collaboration & Social Software 1. Introduction INTRODUCTION 2. Market Trends This report focuses on technologies for collaboration and socialization within the enterprise. A number of forces are currently playing out in the enterprise IT 3. Competitive Landscape environment that are creating an inflection in the adoption and deployment of social and collaboration technologies. This significant uptrend has provided strong 4. M&A Activity growth for the sector and is driving a substantial amount of M&A and investment activity. This report includes a review of the recent M&A and private investing 5. Private Financings activities in enterprise social and collaboration software, particularly within the areas of group collaboration & workspaces, private social platforms, project and 6. Valution Trends social task management, event scheduling, web collaboration, white boarding & diagramming, and other related technologies. We have also profiled about 50 emerging private players in these subcategories to provide an overview of the 7. Emerging Private Companies breadth and diversity of the players targeting this sector. OVERVIEW Socialization and collaboration technologies are currently reshaping the established enterprise collaboration market as well as creating whole new categories of offerings, especially around private social platforms. In addition, many other enterprise applications such as CRM and unified communications are heavily transformed through the incorporation of new technologies including group messaging & activity feeds, document collaboration, and analytics. Much of this change is being driven by the consumerization of IT and the incorporation of social technologies. As businesses look to leverage the benefits of improved “connecting” and “network building” that employees have experienced with Facebook and other social solutions, a convergence is occurring between the enterprise social software and collaboration markets.