Ukie Student Conference Time Slot 25Th November 1 26Th November 12 27Th November
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Speaker Schedule Ukie Student Conference Time Slot 25th November 1 26th November 12 27th November 09:55AM Welcome & Intro Welcome & Intro Welcome & Intro KEYNOTE KEYNOTE KEYNOTE Joe Walsh, Lead Game Designer on Fall Guys, Eric Folliot, European Marketing Director, Nikky Armstrong, Senior Gameplay Mediatonic 10:00AM Square Enix Programmer, Ubisoft Reflections How to Fall Fast - Applying the Fundamentals of Marketing video games: Not all fun and games Securing a Programming Job in AAA Prototyping to Fall Guys: Ultimate Knockout Niamh Loughran, Associate Producer, Hyper Karoline Forsberg, Senior Gameplay Designer, Luminal Games Cheryl Razzell, VP Engineering, Polystream 10:30AM nDreams Remotely Productive: Junior Production in the How Hard Can It Be? Design for the player Future of Work Arran Langmead, Tech Artist & UK Evangelist, Declan Cassidy, Chief Executive, Into Games Khally Saarman-Jones, HR and Facilities Epic Games Manager, Payload Studios 11:00AM Getting the support you need to find your dream So you want to be a tech artist role in games Level One: Starting Your Career in Video Games (PANEL) George Osbourn, Ukie Andy Driver, Operations Manager, Grads in Max Mead, Senior Environment Artist, Ubisoft Becky Mullen, Bastion Games Leamington 11:30AM Lucy Boxall, Creative Assembly How to build a CV & portfolio specifically for Preparing to join the Games Industry as a Junior Communications and PR: how to get paid to talk graduate roles in the games industry Environment Artist about games all day LUNCHTIME LUNCHTIME 12:00PM GATHER.TOWN GATHER.TOWN LUNCHTIME (1 Hour) ELECTRONIC ARTS INTERNSHIPS ELECTRONIC ARTS INTERNSHIPS GATHER.TOWN GRADS IN GAMES AMIQUS Nina Collins, Partnership & Production Marina Diez Game Designer, 3ofCups Games Matthew Hamilton, Creative Director, Labrador Manager, Auroch Digital Studios 01:00PM I'm a game developer: finding your voice in the How to look after your mental health and your new games industry So you want to create a world. career Aaron Morley, Head of Product Management, Jay Powell, CEO, The Powell Group Adam Boyne, Director, BetaJester Ltd Ubisoft - Future Games of London 01:30PM Why You Need To Understand the Business of Emotion Driven Design WHY Product Management Games Mark Easton, Gaming Solutions Architect, Philip Bale, Operations Manager, Ubisoft Amazon Web Services Leamington 02:00PM End Behind Great Games, There’s Game Tech My first interview and some others too Reema Ishaque, Personal Assistant & BAME Alexander Earle, Producer, Radical Forge 02:30PM Group Ops, Splash Damage How I Got Into Games Running an ERG in remote settings 03:00PM BREAK BREAK (30 mins) GATHER.TOWN GATHER.TOWN Kristen Griffin, Acting Lead Technical Artist Liz Beer, Junior Technical Artist Joe Harrison, Junior Technical Artist Marta Svetek, Actor, Kyne Productions Ltd 03:30PM Ubisoft Mocap interview with George Osborn Tech Artists in the Games Industry: From Newbie to Veteran & Everything In-between Helen Carmichael, Writer + Game Designer, Vicky Clark, Software Engineer, Unity 04:00PM Grey Alien Games Uni to Unity- a Graduate Engineer's Experience Indie game development Quang Nguyen, Indiegame Developer, Kevin Agwaze, Gameplay Programmer, Studio Asobi.tech Gobo 04:30PM What are soft skills? And how to improve your From Game Jams to Labour Organnizing - My networking. Journey into the games industry NETWORKING NETWORKING 05:00PM GATHER.TOWN GATHER.TOWN.