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Best Wishes to All of Dewey's Fifth Graders!
tiger times The Voice of Dewey Elementary School • Evanston, IL • Spring 2020 Best Wishes to all of Dewey’s Fifth Graders! Guess Who!? Who are these 5th Grade Tiger Times Contributors? Answers at the bottom of this page! A B C D E F G H I J K L M N O P Q R Tiger Times is published by the Third, Fourth and Fifth grade students at Dewey Elementary School in Evanston, IL. Tiger Times is funded by participation fees and the Reading and Writing Partnership of the Dewey PTA. Emily Rauh Emily R. / Levine Ryan Q. Judah Timms Timms Judah P. / Schlack Nathan O. / Wright Jonah N. / Edwards Charlie M. / Zhu Albert L. / Green Gregory K. / Simpson Tommy J. / Duarte Chaya I. / Solar Phinny H. Murillo Chiara G. / Johnson Talula F. / Mitchell Brendan E. / Levine Jojo D. / Colledge Max C. / Hunt Henry B. / Coates Eve A. KEY: ANSWER KEY: ANSWER In the News Our World............................................page 2 Creative Corner ..................................page 8 Sports .................................................page 4 Fun Pages ...........................................page 9 Science & Technology .........................page 6 our world Dewey’s first black history month celebration was held in February. Our former principal, Dr. Khelgatti joined our current Principal, Ms. Sokolowski, our students and other artists in poetry slams, drumming, dancing and enjoying delicious soul food. Spring 2020 • page 2 our world Why Potatoes are the Most Awesome Thing on the Planet By Sadie Skeaff So you know what the most awesome thing on the planet is, right????? Good, so you know that it is a potato. And I will tell you why the most awesome thing in the world is a potato, and you will listen. -
The Making of Star Fox Welcome to My First Newshounds Article of 2019
The Making Of Star Fox Welcome to my first Newshounds article of 2019-2020! It’s that time once again of a new school year, which means a whole new batch of articles to publish! There’s a bunch of great articles that I’ve planned for this year, so before we dive into this article, let’s recap which articles I published last year! We started off the previous year with a Q&A about myself, where students could give me questions to answer! Let’s say there were some interesting ones in there! Christmas was approaching at a rapid pace and before the big day arrived, we delved into the history of Apple’s iPhone and we realised how far technology has come since the late 2000’s. After that, we entered the construction site to delve into the deepest blueprints of Blackpool Pleasure Beach’s latest rollercoaster ICON! Finally, we all came as one to choose which article to be published next. We ended up taking look at the history of Sonic The Hedgehog at Alton Towers, which covered over a quarter of a century to produce! Anyways enough rambling on, let’s get the ball rolling! Nowadays, gaming has come an extremely long way since its inception, but back in the ‘90’s we were restricted in technology compared to what we have today. However, today we are going to look at singlehandedly THE game that brought the world of 3D to home consoles. Welcome to the making of… WARNING: There may some terms that may be hard to understand. -
The Nintendo 64: Nintendo’S Adult Platform? the Dichotomy of Nintendo And
THE NINTENDO 64: NINTENDO’S ADULT PLATFORM? THE DICHOTOMY OF NINTENDO AND CHILDREN’S VIDEO GAMES by Nicholas AshmorE, BA, TrEnt UnivErsity, 2016 A Major ResEarch ProjEct prEsEnted to RyErson UnivErsity in partial fulfillmEnt of thE rEquirEmEnts for thE dEgrEE of Master of Arts in thE English MA Program in LiteraturEs of ModErnity Toronto, Ontario, Canada, 2017 ©Nicholas AshmorE 2017 1 Contents Author’s DEclaration 2 Introduction 3 Toys, Or ElEctronics?: A BriEf History of Nintendo and ChildrEn’s EntertainmEnt 6 LEssons From Childhood StudiEs and Youth: ThE Adult Hand, Child PlayEr, and NostalgiA 11 Nintendo’s GamEs: ThE PowEr of ExclusivE SoftwarE 15 PhasE OnE: Launch, Super Mario 64, and ChildrEn’s VidEo GamEs 17 PhasE Two: 1998 and thE First Turning Point 22 PhasE ThrEE: ThE Dichotomy of MaturE GamEs: 2000 Onward 26 Conclusion 30 Works Cited 31 Video GAmEs Cited 33 Appendix 34 2 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A MAJOR RESEARCH PROJECT I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. 3 Introduction WhEn thE Nintendo 64 was rElEasEd in 1996, TIME Magazine gavE it thE distinction of “MachinE of thE YEar,” arguing that Nintendo had rEvitalized thE somEwhat stagnant vidEo gamE consolE markEt of thE 1990s, which had offErEd littlE morE than incrEmEntal hardwarE upgradEs and mostly unsuccEssful add-on dEvicEs. -
Nintendo 3Ds Software Instruction Booklet
NINTENDO 3DS SOFTWARE INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) PRINTED IN THE EU MAA-CTR-ANRP-UKV [0311/UKV/CTR] Download Play Supports multiplayer games via local wireless communication. One player must have a copy of the software. T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Product. Thank you for selecting the STAR FOX 64™ 3D Game Card for Nintendo 3DS™. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo 3DS system, Game Card or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet (Important Information Leaflet). Always save these documents for future reference. This Game Card will work only with the European/Australian version of the Nintendo 3DS system. WARNING! This video game is protected by intellectual property rights! The unauthorized copying and/or distribution of this game may lead to criminal and/or civil liability. © 1997– 2011 Nintendo. Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo. © 2011 Nintendo. CONTENTS Getting Started 5 Getting Started Controls 8 Touch the STAR FOX 64™ 3D icon on the HOME Menu, then touch OPEN to start the game. Close your Nintendo 3DS system during play to activate Sleep Mode, greatly reducing battery Mission View 11 consumption. -
Nintendo's Leak
Rumor: Smash Bros. roster leaks; you can finally shoot the Duck Hunt dog Convincing video footage shows Bowser Jr., Xenoblade protagonist as new fighters. Sam Machkovech - 8/25/2014, 2:29 PM NeoGAF The next entries in the Super Smash Bros. fighting franchise, a 3DS/Wii U duo with separate (and partly unknown) release dates, has seen its roster of fan-favorite characters expand in drips of one or two character announcements at a time for years now. That promotional slow-drip may have finally run out, however, thanks to a mix of questionable screenshots and convincing video footage that surfaced on enthusiast forum NeoGAF in recent days. The videos, which were uploaded [and promptly deleted by way of Nintendo copyright claim] on Monday and focused on the 3DS edition of the next Smash Bros., contained appearances from previously unannounced characters Bowser Jr.—piloting the flying clown-face pod that first appeared in Super Mario World—and Shulk, the spiky-haired, JRPG-cliche protagonist from the Nintendo-published Xenoblade Chronicles. These videos appeared to confirm leaked information that surfaced as early as last Wednesday, including a full roster screenshot that contained, among other characters, the dog from NES classic Duck Hunt. If true, this would be the first time the annoying, laughing pooch would be directly controllable in a Nintendo game, though you could actually shoot the mongrel in his grinning face if you tracked down a Vs. Duck Hunt arcade machine. That supposed full-character roster screenshot also included returning Smash faves like Earthbound protagonist Ness, classic Nintendo mascot R.O.B., and Star Fox sidekick Falco. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Three-Month Period Ended June 2010 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-June'06 Apr.-June'07 Apr.-June'08 Apr.-June'09 Apr.-June'10 Net sales 130,919 340,439 423,380 253,498 188,646 Cost of sales 67,876 201,336 243,691 161,940 118,298 Gross profit 63,043 139,103 179,688 91,558 70,348 (Gross profit ratio) (48.2%) (40.9%) (42.4%) (36.1%) (37.3%) Selling, general, and administrative expenses 34,241 48,471 60,496 51,156 47,005 Operating income 28,802 90,631 119,192 40,401 23,342 (Operating income ratio) (22.0%) (26.6%) (28.2%) (15.9%) (12.4%) Non-operating income 7,708 41,144 58,251 24,761 2,169 (of which foreign exchange gains) ( - ) (29,032) (47,844) (20,088) ( - ) Non-operating expenses 3,840 326 551 338 71,567 (of which foreign exchange losses) (3,462) ( - ) ( - ) ( - ) (70,594) Ordinary income 32,670 131,449 176,892 64,824 -46,055 (Ordinary income ratio) (25.0%) (38.6%) (41.8%) (25.6%) (-24.4%) Extraordinary income 6 649 3,625 5,227 134 Extraordinary loss 123 15 52 2,308 17 Income before income taxes and minority interests 32,553 132,084 180,464 67,743 -45,938 Income taxes 17,012 51,898 73,101 25,367 -20,687 Income before minority interests - - - - -25,250 Minority interests in income -10 -66 96 58 -33 Net income 15,551 80,251 107,267 42,316 -25,216 (Net income ratio) (11.9%) (23.6%) (25.3%) (16.7%) (-13.4%) - 1 - Nintendo Co., Ltd. -
Nintendo DS Games
Fancy Nancy Tea Party Time Naruto Ninja Council 3 Nintendo DS Games FIFA Soccer 10 Naruto Shippuden: Shinobi Rumble FIFA Soccer 11 Need for Speed Carbon Ace Attorney: Apollo Justice Final Fantasy Crystal Chronicles Need for Speed Nitro Ace Attorney: Investigations Final Fantasy the 4 Heroes of Light Need for Speed Undercover Alice in Wonderland Final Fantasy XII Ninja Gaiden: Dragon Sword Animal Crossing: Wild World Gardening Mama Nintendogs Chihuahua Art Academy Geometry Wars: Galaxies Nintendogs Dachshund Astroboy: The Video Game Ghostbusters The Video Game Nintendogs Lab & Friends Atari’s Greatest Hits Vol.1 Goldeneye 007 Okami Den Backyard Baseball 10 Jeopardy 100 Classic Books Bakugan-Battle Brawlers Jewel Quest: Solitaire Trio Percy Jackson and the Bakugan Battle Brawlers: Defenders of Kingdom Hearts Re:coded Olympians:The Lightning thief the Core Kirby Mass Attack Petz Monkeyz House Bakugan-Battle Trainer Kirby Super Star Ultra Picross DS Batman the Brave and the Bold Konami Classics Arcade Hits Picross 3D Battleship – Connect Four - Sorry Konductra Plants vs. Zombies Big Brain Academy Kung Fu Panda Point Blank Bleach: Dark Souls Left Brain Right Brain Pokemon Black Version Blood Stone 007 Left Brain Right Brain 2 Pokemon Black Version 2 Bomberman Land Touch Legend of Zelda : Phantom Pokemon Pearl Brain Age Legend of Zelda: Spirit Tracks Pokemon Mystery Dungeon: Brain Age 2 Lego Batman Explorers of Time Brain Boost: Beta Wave Lego Batman 2 Pokemon Platinum Version Brain Challenge Lego Battles Pokemon Ranger Brave Lego Battles Ninjago -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2011 (Briefing Date: 2011/4/26) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Net sales 966,534 1,672,423 1,838,622 1,434,365 1,014,345 Cost of sales 568,722 972,362 1,044,981 859,131 626,379 Gross profit 397,812 700,060 793,641 575,234 387,965 (Gross profit ratio) (41.2%) (41.9%) (43.2%) (40.1%) (38.2%) Selling, general, and administrative expenses 171,787 212,840 238,378 218,666 216,889 Operating income 226,024 487,220 555,263 356,567 171,076 (Operating income ratio) (23.4%) (29.1%) (30.2%) (24.9%) (16.9%) Non-operating income 63,830 48,564 32,159 11,082 8,602 (of which foreign exchange gains) (25,741) ( - ) ( - ) ( - ) ( - ) Non-operating expenses 1,015 94,977 138,727 3,325 51,577 (of which foreign exchange losses) ( - ) (92,346) (133,908) (204) (49,429) Ordinary income 288,839 440,807 448,695 364,324 128,101 (Ordinary income ratio) (29.9%) (26.4%) (24.4%) (25.4%) (12.6%) Extraordinary income 1,482 3,934 339 5,399 186 Extraordinary loss 720 10,966 902 2,282 353 Income before income taxes and minority interests 289,601 433,775 448,132 367,442 127,934 Income taxes 115,348 176,532 169,134 138,896 50,262 Income before minority interests - - - - 77,671 Minority interests in income -37 -99 -91 -89 50 Net income 174,290 257,342 279,089 228,635 77,621 (Net income ratio) (18.0%) (15.4%) (15.2%) (15.9%) (7.7%) - 1 - Nintendo Co., Ltd. -
Reporting from a Video Game Industry in Transition, 2003 – 2011
Save Point Reporting from a video game industry in transition, 2003 – 2011 Kyle Orland Carnegie Mellon University: ETC Press Pittsburgh, PA Save Point: Reporting from a video game industry in transition, 2003— 2011 by Carnegie Mellon University: ETC Press is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted. Copyright by ETC Press 2021 http://press.etc.cmu.edu/ ISBN: 9-781304-268426 (eBook) TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: The images of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) Table of Contents Introduction COMMUNITY Infinite Princesses WebGame 2.0 @TopHatProfessor Layton and the Curious Twitter Accounts Madden in the Mist Pinball Wizards: A Visual Tour of the Pinball World Championships A Zombie of a Chance: LooKing BacK at the Left 4 Dead 2 Boycott The MaKing (and UnmaKing) of a Nintendo Fanboy Alone in the StreetPass Crowd CRAFT Steel Battalion and the Future of Direct-InVolVement Games A Horse of a Different Color Sympathy for the DeVil The Slow Death of the Game OVer The Game at the End of the Bar The World in a Chain Chomp Retro-Colored Glasses Do ArKham City’s Language Critics HaVe A Right To 'Bitch'? COMMERCE Hard DriVin’, Hard Bargainin’: InVestigating Midway’s ‘Ghost Racer’ Patent Indie Game Store Holiday Rush What If? MaKing a “Bundle” off of Indie Gaming Portal Goes Potato: How ValVe And Indie DeVs Built a Meta-Game Around Portal 2’s Launch Introduction As I write this introduction in 2021, we’re just about a year away from the 50th anniVersary of Pong, the first commercially successful video game and probably the simplest point to mark the start of what we now consider “the video game industry.” That makes video games one of the newest distinct artistic mediums out there, but not exactly new anymore. -
Star Fox Zero
Star Fox™ Zero 1 Importan t Informati on Basic Informati on 2 Contro ller s and Acce ssor ies 3 amiibo 4 Internet Enhancemen ts 5 Parent al Contro ls Idntro unctio 6 AuTbo t hiGs am e 7 Geaam pl y Bassic 8 Saving an d Deleting D ata Gtget in Srdta te 9 Mnai Muen 10 Story Progressi on WUP-P-AFXE-00 11 GSame csreen 12 Items Vehicl e Contro ls 13 Oper ati ng Veh icl es 14 Sapeci l Moves T-awo Pl yeMr od e 15 C-po o Plya amiibo 16 Using aomiib Abou t T his Produ ct 17 Intellectua l Property Warn ing Tuero bl shtgoo in 18 Supp ort Inform ati on 1 Importan t Informati on Please read this manual carefully before using this software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please read the content of the Health and Safety Information application on the Wii U™ Menu. It contains important information that will help you enjoy this software. 2 Contro ller s and Acce ssor ies This software can be used with any of the following controllers once they have been paired with the console. Wii U GamePad During co-op play 15 , one of the following controllers must be used in addition to the Wii U GamePad. Wii U Pro Wii Remote + Controller Nunchuk ◆ Only one Wii U GamePad controller can be used. ◆ A Wii Remote™ Plus controller can be used instead of a Wii Remote controller. -
Sts Case History
Shigeru Miyamoto: Game Designer A Case History by Patrick Kai Chen STS 145: History of Computer Game Design Professor H. Lowood 17 March 2002 Miyamoto, Yamauchi hired him as Nintendos first staff artist and also assigned t the 2000 ECTS show in London, Nintendo unveiled its him to be an apprentice in the planning A GameCube console for the first time in Europe. Following department (Kent 46). Though Miyamoto didnt have any programming experience, he some demo footage of the GameCubes capabilities, a middle- was not clueless about video game design. aged Japanese man with shoulder-length hair, one of Nintendos In college he had spent countless hours game designers, came onto the stage to unveil a video demo of playing in arcades, and for the first few years at Nintendo he had helped design characters the new Pokémon game, Meowths Party. As the music got for games like Sheriff. Moreover, pumping, surprisingly, so did the Japanese game designer. As Miyamoto had been designing games on his own time, but his ideas were repeatedly the crowd cheered him on with synchronous clapping, the rejected by Nintendo (Muldoon, The designer danced up a storm, demonstrating his hip moves and Legend, par. 3-5). As fate would have it his air guitar to boot. But who was this man? Who was this though, Miyamoto was soon given the opportunity of a lifetime. Nintendos first dancing fool of Nintendos? Why, who else could it be? As venture into America, the arcade game NintendoWeb so eloquently puts it, Shiggy was just getting jiggy. Radarscope, had flopped. -
Shigeru Miyamoto, the Heart of Nintendo
Topical Educational Website Definition Denise Bondoc Name of website: Shigeru Miyamoto, the heart of Nintendo Purpose of the website: inform and educate viewers about the history and accomplishments of Shigeru Miyamoto, the creator of numerous popular Nintendo game series. Intended Audience/Viewers: Nintendo fans Game developers Game producers Game designers Objectives of Website: Provide information on Miyamoto’s early life before his gaming career Provide background about his emergence in Nintendo Provide information about each of his works including: o Mario o Donkey Kong o Legend of Zelda o Star Fox o F-Zero o Pikmin o Wii Series Show how he impacted Nintendo CONTENT OUTLINE Homepage Title: Shigeru Miyamoto, the Heart of Nintendo 3 Primary Pages: o Early Life o Rising Success . 1977-1984: Arcade Beginnings . 1985-1989: NES/Famicom . 1990-2000: SNES and N64 . 2000-2011: Gamecube, Wii, and DS . 2011-Present: Wii U and 3DS o Gameography 5 Secondary Pages: o Awards o Photo Gallery o Videos o Contact o References Slider Visuals 80555669_7cc4e5aff8_z. N.d. Know Your Meme. Web. 27 Oct. 2014. <http://knowyourmeme.com/memes/people/shigeru-miyamoto>. Conrad, Fred R. 12nintendo-web-superJumbo. N.d. The New York Times. The New York Times. Web. 27 Oct. 2014. <http://www.nytimes.com/2013/03/12/arts/video- games/shigeru-miyamoto-of-nintendo-on-wii-u-sales-and-game-violence.html>. 446023. N.d. Alpha Coders. Web. 27 Oct. 2014. <http://wall.alphacoders.com/by_sub_category.php?id=214329>. 445780. N.d. Alpha Coders. Web. 27 Oct. 2014. <http://wall.alphacoders.com/by_sub_category.php?id=214329>. Thumbnail Visuals Shigeru-Miyamato-1995.