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TABLE OF CONTENTS 43. Balloon Sheep 93. Shade Tree 44. Brambleshrike 94. Cthulico Black Text: Has art (With *: Art is 45. Shrikewood 95. Piz'imuri not custom made for project) 46. Chimeric Mummy 96. Knightmare Red Text: Does not have art, but 47. Bilge Rats 97. Fifue has stats. 48. Soda Jerk 98. Abyssal Titan Magenta: Has art, but no stats 49. Mantivern 99. Bottomless Feeder Blue Text: Does not have art or 50. Topiary Crab 100. Fade Rasp stats 51. Ignomoth 101. Caudal Devourer Italics: Has description blurb. 52. Skele-Tone 102. Unfamiliar 53. Frogaconda 103. Bad 1. Mirror Golem 54. Ooze Princes (Sanguine, 104. Cinnamon Dragon 2. Cauldron Crab Phlegmat, Choleric, 105. Chimney Dragon 3. Bone Mites Melanchol) 106. Harvestman 4. Thinking Otyugh 55. Beheld Troll 107. Boggart* 5. Wereopossum 56. Corvirex 108. Malfunctioning 6. Coffee Elemental 57. Mirror Imp Mendicant* 7. Keg Golem 58. Glass Elemental 109. Ichtogryphon 8. Loners 59. Mirror Devil 110. Pale Horse* 9. Cog Bishop 60. Sporemonkey 111. Tezcatlipoca* 10. Un-Living Lightning 61. Pumpkin Dragon 112. Swolesquatch 11. Dracopede 62. Metallurgic Mantis 113. Simurgh 12. Ninpress 63. Skulker 114. Pantherox 13. Genemaw 64. Feliciphage 115. Terror Bird 14. Mandrake Golem 65. Tide Conscript 116. Royal Jelly 15. Corrupted Spellbook 66. Tidal Riot 117. Tupak 16. Meltdown Golem 67. Spherical Cow 118. Fire Sprites 17. Thaumovoric Lizard 68. Gentleman 119. Cancers 18. Necrojewel Leviathan 69. Pompatoads* 120. Morghast 19. Grasping Horror 70. Fossilith 121. Ace of Spades* 20. Prism Skeleton 71. Living Boomerang 122. Bonehead Crab 21. Mimms 72. Brain-Maniac* 123. Possessing Vessel 22. Loam Trolls 73. Living Building 124. Kanikami 23. Ogham Sphinx 74. Tiki Golem* 125. Unnerving Goat 24. Cone Shooter 75. Lepusians 126. Priestess of Jubilex* 25. Jinxes 76. Baabid 26. Thundermites 77. Voiceless 27. Soul Stingers 78. Eschaton Immanentizer 28. Gold Slime 79. Spellbane Spores 29. Facesnatchers 80. Dragon Prism 30. Lords of Edge 81. Dirge Spirit 31. Wizener 82. Boneshock 32. Alchemical Horror 83. Semilitch 33. Abyssal Doppoilganger 84. Hemidemisemilitch 34. Wrath Elemental 85. Chimney Wyrm 35. Stonelight Trapper 86. Wonderlandian 36. Depth Bats Ulgurstasta* 37. Ribblethroat 87. Quantorg* 38. Gnawer 88. Mashberry Monstrosity 39. Praya Thaumaturgis 89. Distressed Damselfy 40. Hoar Beast 90. Libgon 41. Grave Demon 91. Emperor Fisher 42. Sunworm 92. Pelagithid (*?) Explanations of Stat Blocks Name: Size: HP: Armor: Speed: Attacks: Special Qualities: Number Encountered: Environment: Loot: Size: HP: Armor: Speed: Attacks: Special Qualities: Number Encountered: Environment: Loot: large, one small, clack towards you. Mirror Golem Size: Large HP: 4/10 Armor: 2/10 Bone Mite Speed: Normal Size: Tiny Attacks: HP: 1/10 • Flail (3/10 damage) Armor (Dodge): 3/10 Special Qualities: Speed: Normal • Spell Reflection (50% chance to redirect spells Attacks: back at caster) • Bite 1/10 • Mirror Clone (Can create clones of people in its Special Qualities: mirror. Clones have all gear and abilities of • Sweet Tooth (Attracted to sweet smelling original, but 50% HP and lifespan, and is hostile things, repulsed by acidic solutions and blue to the original. Cannot be used on clones, or light) creatures who have already had a clone made Number Encountered: Pack 4-6 or Swarm 10-15 once before) Environment: Ossuaries, the Hollow caves Number Encountered: Solitary Loot: None Environment: Dungeon, towers Loot: A tiny insect skitters across the ground, its carapace • Ornate Fixtures (Worth money) and limbs resembling two skeletal hands fused together • Reflected Treasure (Disappears if not taken off at the wrist. A pair of tiny jaws and glistening eyes of clone before clone's death. Mirror of the shine out from where the wrists meet. treasure on that party member.) Thoughtful Otyugh Size: Medium Cauldron Crab HP: 5/10 Size: Large Armor: 1/10 HP: 4/10 Speed: Normal Armor: 5/10 Attacks: Speed: Slow* (*Medium if moving side to side) • Lesser Bite (3/10, roll for disease) Attacks: • Lesser Tentacle Slam (2/10, roll for paralysis) • Crab Claw (3/10 damage, with grab) Special Qualities: • Dunk (If grabbed, 6/10 damage repeatedly until • Telepathic (Can actively communicate and they escape the cauldron) speak via telepathy) Special Qualities: • Educated (Has NPC levels) • Boiling Blood (2/10 damage if bled on) • Otyugh Control (Commands other Otyugh.) • Boiling Cauldron (2/10 damage to adjacent area Number Encountered: Solitary, with 1-4 Otyugh when hit with heavy damage) Environment: Sewers Number Encountered: Solitary, or 2-5 as nesting pack. Loot: Environment: Islands, beaches, tide pools • Books (Related to NPC levels) Loot: • Treasure bezoar (inside stomach) • Stony Shell (As iron for shields/armor) • Food (Boiled seafood stew) Wereopposum • Metal treasure/gemstones left in cauldron from Size:Medium other adventurers. HP:5/10 Armor (Dodge): 3/10 A stone crustacean the size of a small shed ambles Speed: Fast towards you, steaming water sloshing from the great Attacks: bowl formed by the top of its shell. Its stony carapace is • Claw (4/10 damage) coated in moss and barnacles, a faint haze of head • Bite (5/10 damage, save vs rabies) simmering from them. It's asymmetrical claws, one • Tail Whip (1/10 damage, trips) Special Qualities: Attacks: • Playing Dead (When reduced to half health, • Strike (5/10 damage) pretends to die.) Special Qualities: • Shapeshifter (Transforms into non- • Human-Seeming (Looks like a human from far wereopossum NPC) away, has automatic glamour that continues to Number Encountered: Solitary, or hunting pack (2-3) disguise it as a human for 10-30 minutes at Environment: Woodland, city alleys random) Loot: As non-wereopposum form, but with added trash. • Aura of Disquiet (Animals around it see through glamour, automatically upset/hostile. Causes random mutation in animals in Coffee Elemental surrounding area.) Size: Medium • Inhuman Physiology (Immune to critical hits) HP: 3/10 Number Encountered: Solitary Armor (Dodge): 4/10 Environment: Any, but not large settlements. Speed: Normal Loot: Attacks: • Strange Calcified Lumps (As gemstones) • Scald (4/10 damage, on contact with body), • Caffeine Overdose (0/10 damage, builds up Cog Bishop charges per successful hit. At 3 charges, target Size: Medium suffers minor heart attack for 7/10 damage.) HP: 3/10 Special Qualities: Armor: 6/10 • Liquid Body (takes 1/2 damage from nonmagic Speed: Normal sources) Attacks: Number Encountered: Solitary, or coffee house (3-5) • Staff Thwack (3/10 damage) Environment: Cities Special Qualities: Loot: • Pawn Shaping (Can transform nearby metal into • Freshly roasted artisan coffee (Valuable) groups of 1d6 Pawns (Small 2/10 HP, 3/10 Armor, 2/10 damage Slam Attack) Keg Golem • Theology Weakness (Easily confused by Size: Large philosophical debate or logic traps) HP: 6/10 Number Encountered: Solitary with 2d10 Pawns, or Armor: 3/10 clergy (3-4 Bishops, 4d20 Pawns) Speed: Slow Environment: Any Attacks: Loot: • Keg Slam (6/10 damage, sprays alcohol on • Brass Clockwork (Valuable), impact) • Machine-God's Symbol (As holy symbol) Special Qualities: • Hollow (If not filled with liquid, takes double Un-Living Lightning damage from blunt sources) Size: Large • Intoxicant (If filled with alcohol, sprays alcohol HP: 4/10 when struck or striking, roll against poison or Armor: Special be intoxicated. If set on fire, violently explodes) Speed: Fast Number Encountered: Solitary Attacks: Environment: Cities • Electrocute (4/10 damage, save vs paralysis) Loot: Special Qualities: • Fine liquor (Valuable) • Electric Body (Has no armor, but instead reflexively uses Electrocute on a successful hit Loners to it) Size: Medium • Electric Animation (Can possess corpses, HP: 4/10 animating them. While animated, they have Armor (Dodge): 1/10 5/10 HP, Slow speed, and can speak. They lose Speed: Fast 1/10 HP a turn as the energy burns through them, before they're unusable) Genemaw Number Encountered: Solitary, or storm (2-3) Size: Large Environment: Any with prominent corpses. Battlefields, HP: 7/10 graveyards. Armor: 1/10 Loot: Speed: Slow • Necrotic Fulgurite (as gemstone) Attacks: • Swat (6/10 damage) Dracopede • Tendril Blast (3/10 psychic damage, long Size: Huge range.) HP: 7/10 Special Qualities: Armor: 6/10 • Poisonous Mucus (Direct contact or successful Speed: Normal Swat causes save vs poison) Attacks: • Psychic Puppeteer (When psychic damage • Slam (4/10 damage, displaces) knocks a creature unconscious, it raises 1 turn • Bite (5/10 damage) later as a puppet. It retains all stats and status, • Stinger (7/10 damage, save vs Paralysis) but cannot use skills or abilities and is • Acid Breath (6/10 damage in cone) unconscious.) Special Qualities: • Engulf (Can swallow creatures with its stomach • Darkvision (Can see in the dark) mouth. Swallowed creatures transform into • Honey Trap (Can spit honey-like substance that Genemaw Thralls who are +1/10 HP, -2/10 stops movement.) Speed, and gain a 4/10 damage Slam attack. Number Encountered: Solitary, or mating pair Transformation takes 1 week, and while Environment: Mountains, caves transforming the Genemaw goes down to Loot: Glacial in speed, -2/10 damage on Swat, and • Treasure hoard (as dragon) cannot use Tendril Blast or command Puppets.) • Dracopede Venom (Paralysis) Number Encountered: Solitary, with 1d4 Thralls • Dracopede Honey (Valuable, healing) Environment: Deep swamps Loot: Ninpress • Genemaw Mucus (Poisonous) Size: Large • Genemaw Tendrils (Psychic focus) HP: 7/10 Armor (Dodge): 5/10 Mandrake