Lossless Wideband Audio Compression: Prediction and Transform
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CD/DVD Player
4-277-895-11(1) CD/DVD Player Operating Instructions DVP-NS638P DVP-NS648P © 2011 Sony Corporation Precautions Notes about the discs Safety • To keep the disc clean, handle WARNING To prevent fire or shock hazard, do the disc by its edge. Do not touch not place objects filled with the surface. Dust, fingerprints, or To reduce the risk of fire or liquids, such as vases, on the scratches on the disc may cause electric shock, do not expose apparatus. it to malfunction. this apparatus to rain or moisture. Installing To avoid electrical shock, do • Do not install the unit in an not open the cabinet. Refer inclined position. It is designed servicing to qualified to be operated in a horizontal personnel only. position only. The mains lead must only be • Keep the unit and discs away changed at a qualified from equipment with strong service shop. magnets, such as microwave Batteries or batteries ovens, or large loudspeakers. installed apparatus shall not • Do not place heavy objects on be exposed to excessive heat the unit. such as sunshine, fire or the like. Lightning For added protection for this set • Do not expose the disc to direct CAUTION during a lightning storm, or when it sunlight or heat sources such as is left unattended and unused for hot air ducts, or leave it in a car The use of optical instruments with long periods of time, unplug it parked in direct sunlight as the this product will increase eye from the wall outlet. This will temperature may rise hazard. As the laser beam used in prevent damage to the set due to considerably inside the car. -
MIGRATING RADIO CALL-IN TALK SHOWS to WIDEBAND AUDIO Radio Is the Original Social Network
Established 1961 2013 WBA Broadcasters Clinic Madison, WI MIGRATING RADIO CALL-IN TALK SHOWS TO WIDEBAND AUDIO Radio is the original Social Network • Serves local or national audience • Allows real-time commentary from the masses • The telephone becomes the medium • Telephone technical factors have limited the appeal of the radio “Social Network” Telephones have changed over the years But Telephone Sound has not changed (and has gotten worse) This is very bad for Radio Why do phones sound bad? • System designed for efficiency not comfort • Sampling rate of 8kHz chosen for all calls • 4 kHz max response • Enough for intelligibility • Loses depth, nuance, personality • Listener fatigue Why do phones sound so bad ? (cont) • Low end of telephone calls have intentional high- pass filtering • Meant to avoid AC power hum pickup in phone lines • Lose 2-1/2 Octaves of speech audio on low end • Not relevant for digital Why Phones Sound bad (cont) Los Angeles Times -- January 10, 2009 Verizon Communications Inc., the second-biggest U.S. telephone company, plans to do away with traditional phone lines within seven years as it moves to carry all calls over the Internet. An Internet-based service can be maintained at a fraction of the cost of a phone network and helps Verizon offer a greater range of services, Stratton said. "We've built our business over the years with circuit-switched voice being our bread and butter...but increasingly, we are in the business of selling, basically, data connectivity," Chief Marketing Officer John Stratton said. VoIP -
C-Based Hardware Design of Imdct Accelerator for Ogg Vorbis Decoder
C-BASED HARDWARE DESIGN OF IMDCT ACCELERATOR FOR OGG VORBIS DECODER Shinichi Maeta1, Atsushi Kosaka1, Akihisa Yamada1, 2, Takao Onoye1, Tohru Chiba1, 2, and Isao Shirakawa1 1Department of Information Systems Engineering, 2Sharp Corporation Graduate School of Information Science and Technology, 2613-1 Ichinomoto, Tenri, Nara, 632-8567 Japan Osaka University phone: +81 743 65 2531, fax: +81 743 65 3963, 2-1 Yamada-oka, Suita, Osaka, 565-0871 Japan email: [email protected], phone: +81 6 6879 7808, fax: +81 6 6875 5902, [email protected] email: {maeta, kosaka, onoye, sirakawa}@ist.osaka-u.ac.jp ABSTRACT ARM7TDMI is used as the embedded processor since it has This paper presents hardware design of an IMDCT accelera- come into wide use recently. tor for an Ogg Vorbis decoder using a C-based design sys- tem. Low power implementation of audio codec is important 2. OGG VORBIS CODEC in order to achieve long battery life of portable audio de- 2.1 Ogg Vorbis Overview vices. Through the computational cost analysis of the whole decoding process, it is found that Ogg Vorbis requires higher Figure 1 shows a block diagram of the Ogg Vorbis codec operation frequency of an embedded processor than MPEG processes outlined below. Audio. In order to reduce the CPU load, an accelerator is designed as specific hardware for IMDCT, which is detected MDCT Psycho Audio Remove Channel Acoustic VQ as the most computation-intensive functional block. Real- Signal Floor Coupling time decoding of Ogg Vorbis is achieved with the accelera- FFT Model Ogg Vorbis tor and an embedded processor both run at 36MHz. -
Polycom Voice
Level 1 Technical – Polycom Voice Level 1 Technical Polycom Voice Contents 1 - Glossary .......................................................................................................................... 2 2 - Polycom Voice Networks ................................................................................................. 3 Polycom UC Software ...................................................................................................... 3 Provisioning ..................................................................................................................... 3 3 - Key Features (Desktop and Conference Phones) ............................................................ 5 OpenSIP Integration ........................................................................................................ 5 Microsoft Integration ........................................................................................................ 5 Lync Qualification ............................................................................................................ 5 Better Together over Ethernet ......................................................................................... 5 BroadSoft UC-One Integration ......................................................................................... 5 Conference Link / Conference Link2 ................................................................................ 6 Polycom Desktop Connector .......................................................................................... -
NTT DOCOMO Technical Journal
3GPP EVS Codec for Unrivaled Speech Quality and Future Audio Communication over VoLTE EVS Speech Coding Standardization NTT DOCOMO has been engaged in the standardization of Research Laboratories Kimitaka Tsutsumi the 3GPP EVS codec, which is designed specifically for Kei Kikuiri VoLTE to further enhance speech quality, and has contributed to establishing a far-sighted strategy for making the EVS codec cover a variety of future communication services. Journal NTT DOCOMO has also proposed technical solutions that provide speech quality as high as FM radio broadcasts and that achieve both high coding efficiency and high audio quality not possible with any of the state-of-the-art speech codecs. The EVS codec will drive the emergence of a new style of speech communication entertainment that will combine BGM, sound effects, and voice in novel ways for mobile users. 2 Technical Band (AMR-WB)* [2] that is used in also encode music at high levels of quality 1. Introduction NTT DOCOMO’s VoLTE and that sup- and efficiency for non-real-time services, The launch of Voice over LTE (VoL- port wideband speech with a sampling 3GPP experts agreed to adopt high re- TE) services and flat-rate voice service frequency*3 of 16 kHz. In contrast, EVS quirements in the EVS codec for music has demonstrated the importance of high- has been designed to support super-wide- despite its main target of real-time com- quality telephony service to mobile users. band*4 speech with a sampling frequen- munication. Furthermore, considering In line with this trend, the 3rd Genera- cy of 32 kHz thereby achieving speech that telephony services using AMR-WB tion Partnership Project (3GPP) complet- of FM-radio quality*5. -
The Growing Importance of HD Voice in Applications the Growing Importance of HD Voice in Applications White Paper
White Paper The Growing Importance of HD Voice in Applications The Growing Importance of HD Voice in Applications White Paper Executive Summary A new excitement has entered the voice communications industry with the advent of wideband audio, commonly known as High Definition Voice (HD Voice). Although enterprises have gradually been moving to HD VoIP within their own networks, these networks have traditionally remained “islands” of HD because interoperability with other networks that also supported HD Voice has been difficult. With the introduction of HD Voice on mobile networks, which has been launched on numerous commercial mobile networks and many wireline VoIP networks worldwide, consumers can finally experience this new technology firsthand. Verizon, AT&T, T-Mobile, Deutsche Telekom, Orange and other mobile operators now offer HD Voice as a standard feature. Because mobile users tend to adopt new technology rapidly, replacing their mobile devices seemingly as fast as the newest models are released, and because landline VoIP speech is typically done via a headset, the growth of HD Voice continues to be high and in turn, the need for HD- capable applications will further accelerate. This white paper provides an introduction to HD Voice and discusses its current adoption rate and future potential, including use case examples which paint a picture that HD Voice upgrades to network infrastructure and applications will be seen as important, and perhaps as a necessity to many. 2 The Growing Importance of HD Voice in Applications White Paper Table of Contents What Is HD Voice? . 4 Where is HD Voice Being Deployed? . 4 Use Case Examples . -
HD Voice – a Revolution in Voice Communication
HD Voice – a revolution in voice communication Besides data capacity and coverage, which are one of the most important factors related to customers’ satisfaction in mobile telephony nowadays, we must not forget about the intrinsic characteristic of the mobile communication – the Voice. Ever since the nineties and the introduction of GSM there have not been much improvements in the area of voice communication and quality of sound has not seen any major changes. Smart Network going forward! Mobile phones made such a progress in recent years that they have almost replaced PCs, but their basic function, voice calls, is still irreplaceable and vital in mobile communication and it has to be seamless. In order to grow our customer satisfaction and expand our service portfolio, Smart Network engineers of Telenor Serbia have enabled HD Voice by introducing new network features and transitioning voice communication to all IP network. This transition delivers crystal-clear communication between the two parties greatly enhancing customer experience during voice communication over smartphones. Enough with the yelling into smartphones! HD Voice (or High-Definition Voice) represents a significant upgrade to sound quality in mobile communications. Thanks to this feature users experience clarity, smoothly reduced background noise and a feeling that the person they are talking to is standing right next to them or of "being in the same room" with the person on the other end of the phone line. On the more technical side, “HD Voice is essentially wideband audio technology, something that long has been used for conference calling and VoIP apps. Instead of limiting a call frequency to between 300 Hz and 3.4 kHz, a wideband audio call transmits at a range of 50 Hz to 7 kHz, or higher. -
Low Bit-Rate Speech Coding with Vq-Vae and a Wavenet Decoder
ICASSP 2019-2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), pp. 735-739. IEEE, 2019. DOI: 10.1109/ICASSP.2019.8683277. c 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. LOW BIT-RATE SPEECH CODING WITH VQ-VAE AND A WAVENET DECODER Cristina Garbaceaˆ 1,Aaron¨ van den Oord2, Yazhe Li2, Felicia S C Lim3, Alejandro Luebs3, Oriol Vinyals2, Thomas C Walters2 1University of Michigan, Ann Arbor, USA 2DeepMind, London, UK 3Google, San Francisco, USA ABSTRACT compute the true information rate of speech to be less than In order to efficiently transmit and store speech signals, 100 bps, yet current systems typically require a rate roughly speech codecs create a minimally redundant representation two orders of magnitude higher than this to produce good of the input signal which is then decoded at the receiver quality speech, suggesting that there is significant room for with the best possible perceptual quality. In this work we improvement in speech coding. demonstrate that a neural network architecture based on VQ- The WaveNet [8] text-to-speech model shows the power VAE with a WaveNet decoder can be used to perform very of learning from raw data to generate speech. Kleijn et al. [9] low bit-rate speech coding with high reconstruction qual- use a learned WaveNet decoder to produce audio comparable ity. -
File Name Benchmark Width 1024 Height 768 Anti-Aliasing None
File Name Benchmark Width 1024 Height 768 Anti-Aliasing None Anti-Aliasing Quality 0 Texture Filtering Optimal Max Anisotropy 4 VS Profile 3_0 PS Profile 3_0 Force Full Precision No Disable DST No Disable Post-Processing No Force Software Vertex Shader No Color Mipmaps No Repeat Tests Off Fixed Framerate Off Comment 3DMark Score 4580 3DMarks Game Tests GT1 - Return To Proxycon 18.5 FPS Game Tests GT2 - Firefly Forest 11.7 FPS Game Tests GT3 - Canyon Flight 28.4 FPS Game Tests CPU Score 2184 CPUMarks CPU Tests CPU Test 1 1.1 FPS CPU Tests CPU Test 2 1.9 FPS CPU Tests Fill Rate - Single-Texturing 0.0 FPS N/A Feature Tests Fill Rate - Multi-Texturing 0.0 FPS N/A Feature Tests Pixel Shader 0.0 FPS N/A Feature Tests Vertex Shader - Simple 0.0 FPS N/A Feature Tests Vertex Shader - Complex 0.0 FPS N/A Feature Tests 8 Triangles 0.0 FPS N/A Batch Size Tests 32 Triangles 0.0 FPS N/A Batch Size Tests 128 Triangles 0.0 FPS N/A Batch Size Tests 512 Triangles 0.0 FPS N/A Batch Size Tests 2048 Triangles 0.0 FPS N/A Batch Size Tests 32768 Triangles 0.0 FPS N/A Batch Size Tests System Info Version 3.5 CPU Info Central Processing Unit Manufacturer Intel Family Intel(R) Pentium(R) 4 CPU 3.40GHz Architecture 32-bit Internal Clock 3400 MHz Internal Clock Maximum 3400 MHz External Clock 800 MHz Socket Designation CPU 1 Type Central Upgrade HyperThreadingTechnology Available - 2 Logical Processors Capabilities MMX, CMov, RDTSC, SSE, SSE2, PAE Version Intel(R) Pentium(R) 4 CPU 3.40GHz Caches Level Capacity Type Type Details Error Correction TyAssociativity 1 -
6/8/2018, 16:56:57 Machine Name: LAPTOP
------------------ System Information ------------------ Time of this report: 6/8/2018, 16:56:57 Machine name: LAPTOP-DL519BUJ Machine Id: {6A4BAB40-8615-4F88-B9C6-14E85D02B1B3} Operating System: Windows 10 Famille 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804) Language: French (Regional Setting: French) System Manufacturer: Acer System Model: Predator G9-791 BIOS: V1.11 (type: UEFI) Processor: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz Memory: 16384MB RAM Available OS Memory: 16266MB RAM Page File: 5726MB used, 12970MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, with HDCP Microsoft Graphics Hybrid: Supported DxDiag Version: 10.00.17134.0001 64bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Display Tab 2: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 530 Manufacturer: Intel Corporation Chip type: Intel(R) HD Graphics Family DAC type: Internal Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_8086&DEV_191B&SUBSYS_105B1025&REV_06 Device Status: 0180200A -
Directshow Codecs On
DirectShow Codecs (Reported) Version RVG 0.5754 Windows Vista X86 Windows Vista X64 Codec Company Description Reported Windows XP Pro WindowsXP Starter Business N Business HomeBasic N HomeBasic HomePremium Ultimate Business N Business HomeBasic N HomeBasic HomePremium Ultimate AVI Decompressor Microsoft Corporation DirectShow Runtime AVI Draw Microsoft Corporation DirectShow Runtime Cinepak Codec by Radius Radius Inc. Cinepak® Codec DV Splitter Microsoft Corporation DirectShow Runtime DV Video Decoder Microsoft Corporation DirectShow Runtime DV Video Encoder Microsoft Corporation DirectShow Runtime Indeo® video 4.4 Decompression Filter Intel Corporation Intel Indeo® Video 4.5 Indeo® video 5.10 Intel Corporation Intel Indeo® video 5.10 Indeo® video 5.10 Compression Filter Intel Corporation Intel Indeo® video 5.10 Indeo® video 5.10 Decompression Filter Intel Corporation Intel Indeo® video 5.10 Intel 4:2:0 Video V2.50 Intel Corporation Microsoft H.263 ICM Driver Intel Indeo(R) Video R3.2 Intel Corporation N/A Intel Indeo® Video 4.5 Intel Corporation Intel Indeo® Video 4.5 Intel Indeo(R) Video YUV Intel IYUV codec Intel Corporation Codec Microsoft H.261 Video Codec Microsoft Corporation Microsoft H.261 ICM Driver Microsoft H.263 Video Codec Microsoft Corporation Microsoft H.263 ICM Driver Microsoft MPEG-4 Video Microsoft MPEG-4 Video Decompressor Microsoft Corporation Decompressor Microsoft RLE Microsoft Corporation Microsoft RLE Compressor Microsoft Screen Video Microsoft Screen Video Decompressor Microsoft Corporation Decompressor Video -
System Information ---Time of This Report: 7/30/2013, 15:28:13 Machine Name
Downloaded from: justpaste.it/39ad ------------------ System Information ------------------ Time of this report: 7/30/2013, 15:28:13 Machine name: ERIKDC-HP Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533) Language: English (Regional Setting: English) System Manufacturer: Hewlett-Packard System Model: HP Pavilion g6 Notebook PC BIOS: InsydeH2O Version CCB.03.61.17F.46 Processor: AMD A4-3300M APU with Radeon(tm) HD Graphics (2 CPUs), ~1.9GHz Memory: 4096MB RAM Available OS Memory: 3562MB RAM Page File: 3257MB used, 3866MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: AMD Radeon(TM) HD 6480G Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x9648) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_9648&SUBSYS_169B103C&REV_00 Display Memory: 2022 MB Dedicated Memory: 497 MB Shared Memory: 1525 MB