Learn and Master Progressive Chess
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Little Chess Evaluation Compendium by Lyudmil Tsvetkov, Sofia, Bulgaria
Little Chess Evaluation Compendium By Lyudmil Tsvetkov, Sofia, Bulgaria Version from 2012, an update to an original version first released in 2010 The purpose will be to give a fairly precise evaluation for all the most important terms. Some authors might find some interesting ideas. For abbreviations, p will mean pawns, cp – centipawns, if the number is not indicated it will be centipawns, mps - millipawns; b – bishop, n – knight, k- king, q – queen and r –rook. Also b will mean black and w – white. We will assume that the bishop value is 3ps, knight value – 3ps, rook value – 4.5 ps and queen value – 9ps. In brackets I will be giving purely speculative numbers for possible Elo increase if a specific function is implemented (only for the functions that might not be generally implemented). The exposition will be split in 3 parts, reflecting that opening, middlegame and endgame are very different from one another. The essence of chess in two words Chess is a game of capturing. This is the single most important thing worth considering. But in order to be able to capture well, you should consider a variety of other specific rules. The more rules you consider, the better you will be able to capture. If you consider 10 rules, you will be able to capture. If you consider 100 rules, you will be able to capture in a sufficiently good way. If you consider 1000 rules, you will be able to capture in an excellent way. The philosophy of chess Chess is a game of correlation, and not a game of fixed values. -
Of Kings and Pawns
OF KINGS AND PAWNS CHESS STRATEGY IN THE ENDGAME ERIC SCHILLER Universal Publishers Boca Raton • 2006 Of Kings and Pawns: Chess Strategy in the Endgame Copyright © 2006 Eric Schiller All rights reserved. Universal Publishers Boca Raton , Florida USA • 2006 ISBN: 1-58112-909-2 (paperback) ISBN: 1-58112-910-6 (ebook) Universal-Publishers.com Preface Endgames with just kings and pawns look simple but they are actually among the most complicated endgames to learn. This book contains 26 endgame positions in a unique format that gives you not only the starting position, but also a critical position you should use as a target. Your workout consists of looking at the starting position and seeing if you can figure out how you can reach the indicated target position. Although this hint makes solving the problems easier, there is still plenty of work for you to do. The positions have been chosen for their instructional value, and often combined many different themes. You’ll find examples of the horse race, the opposition, zugzwang, stalemate and the importance of escorting the pawn with the king marching in front, among others. When you start out in chess, king and pawn endings are not very important because usually there is a great material imbalance at the end of the game so one side is winning easily. However, as you advance through chess you’ll find that these endgame positions play a great role in determining the outcome of the game. It is critically important that you understand when a single pawn advantage or positional advantage will lead to a win and when it will merely wind up drawn with best play. -
Chess Strategies for Beginners II Top Books for Beginners Chess Thinking
Chess Strategies for Beginners II Stop making silly Moves! Learn Chess Strategies for Beginners to play better chess. Stop losing making dumb moves. "When you are lonely, when you feel yourself an alien in the world, play Chess. This will raise your spirits and be your counselor in war." Aristotle Learn chess strategies first at Chess Strategies for Beginners I. After that come back here. Chess Formation Strategy I show you now how to start your game. Before you start to play you should know where to place your pieces - know the right chess formation strategy. Where do you place your pawns, knights and bishops, when do you castle and what happens to the queen and the rooks. When should you attack? Or do you have to attack at all? Questions over questions. I will give you a rough idea now. Please study the following chess strategies for beginners carefully. Read the Guidelines: Chess Formation Strategy. WRITE YOUR REVIEW ASK QUESTIONS HERE! Top Books For Beginners For beginners I recommend Logical Chess - Move by Move by Chernev because it explains every move. Another good book is the Complete Idiot's Guide to Chess that received very good reviews. Chess Thinking Now try to get mentally into the real game and try to understand some of the following positions. Some are difficult to master, but don't worry, just repeat them the next day to get used to chess thinking. Your brain has to adjust, that's all there is to it. Win some Positions here! - Chess Puzzles Did you manage it all right? It is necessary that you understand the following basic chess strategies for beginners called - Endgames or Endings, using the heavy pieces.(queen and rook are called heavy pieces) Check them out now! Rook and Queen Endgames - Basic Chess Strategies How a Beginner plays Chess Replay the games of a beginner. -
Read Book Winning Chess Strategies
WINNING CHESS STRATEGIES PDF, EPUB, EBOOK Yasser Seirawan | 272 pages | 01 May 2005 | EVERYMAN CHESS | 9781857443851 | English | London, United Kingdom Winning Chess Strategies PDF Book Analyse Your Chess. Beyond what you can calculate, you must rely on strategy to guide you in finding the best plans and moves in a given position. Your biggest concern is controlling the center tiles, specifically the four in the very middle, when playing chess. One of the world's most creative players combines his attacking talent with the traditionally solid French structure, resulting in a powerful armoury of opening weapons. Later you'll notice that on occasion rarely it's best to ignore a principle of chess strategy in the opening; nothing here is carved in granite. Learn to castle. Article Summary. Press forward in groups. I have dozens of books, more than my local library, but they r not too precise to the point like your lessons. If you keep these points in your head, you'll find you can easily start improvising multi-move plans to win the game: Develop multiple pieces Rooks, Knights, Queen, Bishop early and often. Seldom will you move the same piece twice in the chess opening. In the endgame, the fight is less complicated and the weaknesses can be exploited easier. In the Endgame, however, Bishops can quickly move across the entire, much emptier board, while Knights are still slow. Products Posts. Nerves of steel have assured Magnus Carlsen supremacy in the chess world. Most games on this level are not decided by tiny advantages obtained in the opening. -
Chapter 10, Different Objectives of Play
Chapter 10 Different objectives of play [The normal objective of a game of chess is to give checkmate. Some of the games which can be played with chessmen have quite different objectives, and two of them, Extinction Chess and Losing Chess, have proved to be among the most popular of all chess variants.] 10.1 Capturing or baring the king Capturing the king. The Chess Monthly than about the snobbery of Mr Donisthorpe!] hosted a lively debate (1893-4) on the suggestion of a Mr Wordsworth Donisthorpe, Baring the king. The rules of the old chess whose very name seems to carry authority, allowed a (lesser) win by ‘bare king’ and that check and checkmate, and hence stalemate, and Réti and Bronstein have stalemate, should be abolished, the game favoured its reintroduction. [I haven’t traced ending with the capture of the king. The the Bronstein reference, but Réti’s will be purpose of this proposed reform was to reduce found on page 178 of the English edition of the number of draws then (as now) prevalent Modern Ideas in Chess. It is in fact explicit in master play. Donisthorpe claimed that both only in respect of stalemate, though the words Blackburne and the American master James ‘the original rules’ within it can be read as Mason were in favour of the change, adding supporting bare king as well, and perhaps ‘I have little doubt the reform would obtain I ought to quote it in full. After expounding the support of both Universities’ which says the ancient rules, he continues: ‘Those were something about the standing of Oxford and romantic times for chess. -
FOUR DIMENSIONAL CHESS 1. FIDE Chess We Shall Assume A
FOUR DIMENSIONAL CHESS BEN Abstract. This is a quick introduction to four dimensional chess, with the mathematics in mind. 1. FIDE Chess We shall assume a basic knowledge of chess, but desire to reintroduce the reader to movements of the pieces; in particular, we lead the discussion in a way that will flow more readily to multiple dimensions. 1.1. Rook. The FIDE Rook moves in a straight line horizontally or vertically, but may not \leap" any intervening piece. We shall find it more useful to think of the movement as a series of steps; each step is one square in a given dimension, and if the square so reached is empty, the rook may make an additional step, and so on. 1.2. Bishop. We make the same comment as for rooks, that it may be more convenient to think of a bishop's move as a series of steps in two dimensions (di-agonal). 1.3. Queen. The queen may be thought of as either: (1) a runner which may move in either one or two dimensions (2) a piece which combines the move-set of the rook and bishop 1.4. Knight. Certainly the knight is one of the more exotic pieces. It is a \leaper", meaning that it moves more than one square away and need not stop for intervening pieces. Furthermore, it moves one square in one dimension and two squares in another. This somewhat odd movement makes the knight perfect for math discussions such as the Knight's Tour or a variety of chess puzzles. -
Fide Arbiters' Commission Arbiters' Manual 2013
FIDE ARBITERS’ COMMISSION ARBITERS’ MANUAL 2013 CONTENTS: A short history of the Laws of Chess page 3 FIDE Laws of Chess page 5 Preface page 5 Basic Rules page 5 Competition Rules page 15 Appendices page 29 Rapidplay page 29 Blitz page 30 Algebraic notation page 31 Quick play finish without an arbiter page 33 Blind and Visually handicapped players page 33 Chess 960 Rules page 35 Adjourned Games page 37 Types of Tournaments page 39 Swiss System page 40 Tie‐break Systems page 47 FIDE Tournament Rules page 56 Varma Tables page 63 FIDE Title Regulations page 66 Table of direct titles page 83 Guideline for norm checking page 85 FIDE Rating Regulations page 87 Regulations for the Title of Arbiters page 94 The role of the Arbiters and their duties page 99 Application forms page 103 2 A short history of the Laws of Chess FIDE was founded in Paris on 20 July 1924 and one of its main programs was to unify the rules of the game. The first official rules for chess had been published in 1929 in French language. An update of the rules was published (once more in French language) in 1952 with the amendments of FIDE General Assembly. After another edition in 1966 with comments to the rules, finally in 1974 the Permanent Rules Commission published the first English edition with new interpretations and some amendments. In the following years the Permanent Rules Commission made some more changes, based on experience from competitions. The last major change was made in 2001 when the ‘more or less’ actual Laws of Chess had been written and split in three parts: the Basic Rules of Play, the Competition Rules and Appendices. -
1 FIDE LAWS of CHESS Contents: PREFACE Page 3 BASIC RULES
FIDE LAWS OF CHESS Contents: PREFACE page 3 BASIC RULES OF PLAY page 3 Article 1: The nature and objectives of the game of chess page 3 Article 2: The initial position of the pieces on the chessboard page 3 Article 3: The moves of the pieces page 4 Article 4: The act of moving the pieces page 8 Article 5: The completion of the game page 9 COMPETITION RULES Article 6: The chessclock page 10 Article 7: Irregularities page 11 Article 8: The recording of the moves page 12 Article 9: The drawn game page 13 Article 10: Quickplay finish page 14 Article 11: Points page 15 Article 12: The conduct of the players page 15 Article 13: The role of the arbiter (see Preface) page 16 Article 14: FIDE page 17 Appendices: A. Rapidplay page 18 B. Blitz page 18 C. Algebraic notation page 19 D. Quickplay finishes where no arbiter is present in the venue page 21 E. Rules for play with blind and visually disabled players page 21 F. Chess960 rules page 23 1 G. Guidelines in case a game needs to be adjourned page 25 H. Glossary of terms in the laws of chess page 26 2 FIDE Laws of Chess cover over-the-board play. The Laws of Chess have two parts: 1. Basic Rules of Play and 2. Competition Rules. The English text is the authentic version of the Laws of Chess (which was adopted at the 77 th FIDE Congress at Dresden (Germany), November 2008, coming into force on 1 July 2009). -
[Math.HO] 4 Oct 2007 Computer Analysis of the Two Versions
Computer analysis of the two versions of Byzantine chess Anatole Khalfine and Ed Troyan University of Geneva, 24 Rue de General-Dufour, Geneva, GE-1211, Academy for Management of Innovations, 16a Novobasmannaya Street, Moscow, 107078 e-mail: [email protected] July 7, 2021 Abstract Byzantine chess is the variant of chess played on the circular board. In the Byzantine Empire of 11-15 CE it was known in two versions: the regular and the symmetric version. The difference between them: in the latter version the white queen is placed on dark square. However, the computer analysis reveals the effect of this ’perturbation’ as well as the basis of the best winning strategy in both versions. arXiv:math/0701598v2 [math.HO] 4 Oct 2007 1 Introduction Byzantine chess [1], invented about 1000 year ago, is one of the most inter- esting variations of the original chess game Shatranj. It was very popular in Byzantium since 10 CE A.D. (and possible created there). Princess Anna Comnena [2] tells that the emperor Alexius Comnenus played ’Zatrikion’ - so Byzantine scholars called this game. Now it is known under the name of Byzantine chess. 1 Zatrikion or Byzantine chess is the first known attempt to play on the circular board instead of rectangular. The board is made up of four concentric rings with 16 squares (spaces) per ring giving a total of 64 - the same as in the standard 8x8 chessboard. It also contains the same pieces as its parent game - most of the pieces having almost the same moves. In other words divide the normal chessboard in two halves and make a closed round strip [1]. -
Chapter 24, Cylindrical, Toroidal, and Spherical Boards
Chapter 24 Cylindrical, toroidal, and spherical boards [The boards in this chapter occupy a half-way house between two-dimensional and three- dimensional boards, being two-dimensional in nature but needing to be bent around in a third dimension if they are to be accurately realised. That said, ‘cylinder chess’ is most often played on a normal 8x8 board, the players imagining the join between the extreme left and right hand files, and the other games in this chapter can be played on planar boards with a greater or lesser degree of imagination.] 24.1 Cylindrical boards Cylinder Chess. Origins unknown: the board whereas in Circular Chess they can only draw was used by the Marquis Teodoro Ciccolini (Variant Chess 48). And of course if the (whose main occupation appears to have been number of files is odd the distinction between the invention of a perpetual motion machine) ‘black’ and ‘white’ bishops vanishes, and a in the early 19th century (feenschach, January- single bishop can reach all squares. March 1980, quoting an article by Adriano A curious endgame situation arises when Chicco in L’Italia Scacchistica, August 1939, White has Ka4, Pa5/b7 (3) against Black Ka7 itself citing Ciccolini’s 1836 book Il Cavallo (1). The winning move in ordinary chess is degli Scacchi). It was later introduced as a 1 a6 to defend the b-pawn, and if 1...Kxa6 problem theme by A. Piccinini in 1907, and then 2 b8(R) (promotion to Q would give has been claimed for others since. The 8x8 stalemate). This doesn’t work in Cylinder board is considered to be wrapped round a Chess because K+R v K is not a win, but now vertical cylinder so that 4les a and h are 1 a6 Kxa6 2 b8(Q) wins because there is no contiguous. -
Prepare with Chess Strategy
Prepare With Chess Strategy By Alexey W. Root, Ph.D. and Woman International Master of Chess © 2016 Alexey W. Root All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic or mechan- ical, including photocopying, recording, or by an information storage and retrieval system, without written permission from the Publisher. Publisher: Mongoose Press 1005 Boylston Street, Suite 324 Newton Highlands, MA 12461 [email protected] www.MongoosePress.com ISBN: 9781936277698 Library of Congress Control Number: 2016900609 Distributed to the trade by National Book Network [email protected], 800-462-6420 For all other sales inquiries please contact the Publisher. Editor: Jorge Amador Layout: Andrei Elkov Cover Design: Al Dianov Cover photo: Rade Milovanovic First English edition 0 987654321 Boy Scouts of America®, Be Prepared®, Boy Scout™, Boys’ Life®, BSA®, Chess Merit Badge™ design, Cub Scout™, Cub Scouts®, Merit Badge®, National Scouting Museum®, and Scouting® are either registered trademarks or trademarks of Boy Scouts of America in the United States and/or other countries. Published under license from the Boy Scouts of America. All rights reserved. For James Eade, President of the U.S. Chess Trust, a for- mer Boy Scout, and the author of my favorite chess primer, Chess For Dummies. Contents Chapter 1: Introduction ....................................................9 Resources .................................................................10 Definitions ................................................................13 -
Glossary of Chess
Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment.