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The Portable Computing Quest
Chapter 1 The Portable Computing Quest In This Chapter ▶ Understanding portable computing ▶ Reviewing laptop history ▶ Recognizing the Tablet PC variation ▶ Getting to know the netbook ▶ Deciding whether you need a laptop figure, sometime a long time ago, one early proto-nerd had an idea. IWearing his thick glasses and a white lab coat, he stared at the large, vacuum tube monster he was tending. He wondered what it would be like to put wheels on the six-ton beast. What if they could wheel it outside and work in the sun? It was a crazy idea, yet it was the spark of a desire. Today that spark has flared into a full-blown portable computing industry. The result is the laptop, Tablet PC, or netbook computer you have in your lap, or which your lap is longing for. It’s been a long road — this chapter tells you about the journey by explaining the history of the portable computing quest. Laptop History You can’t make something portable simply by bolting a handle to it. Sure, it pleasesCOPYRIGHTED the marketing folk who understand MATERIAL that portability is a desirable trait: Put a handle on that 25-pound microwave oven and it’s suddenly “por- table.” You could put a handle on a hippopotamus and call it portable, but the thing already has legs, so what’s the point? My point is that true portability implies that a gizmo has at least these three characteristics: ✓ Lightweight ✓ No power cord ✓ Practical 005_578292-ch01.indd5_578292-ch01.indd 7 112/23/092/23/09 99:11:11 PPMM 8 Part I: The Laptop Shall Set You Free The ancient portable computer Long before people marveled over (solar pow- kids now learn to use the abacus in elementary ered) credit-card-size calculators, there existed school. -
Filing Taxes for a Good Cause Baylor and A.J
LADY BEARS TAKE ON LANGSTON HUGHES NOT GOING PRO? ATTEND THE ATHLETIC TEXAS WEDNESDAY PROJECT AND ALL JOB FAIR PAGE 3 PAGE 5 THAT JAZZ PAGE 7 ROUNDING UP CAMPUS NEWS SINCE 1900 THE BAYLOR LARIAT WEDNesdAY, FEBRUARY 13, 2008 Filing taxes for a good cause Baylor and A.J. Moore various different academies in accounting, said. returns in this location than any including finance, A.J. Moore This is the first year Baylor other.” Academy team up junior Josephine Wooten said. students have participated in Both Baylor students and to aid community When the students enter ninth the program, he said. A.J. Moore students have to grade, they decide what acad- “We wanted to get involved go through training to be able By Victoria Turner emy to join. A.J. Moore has been with VITA. We could either set to participate in the program. Reporter offering the Volunteer Income one up ourselves or we could Baylor students take an online Tax Assistant program dur- incorporate (ourselves) (in)to training program and a certifi- This spring, Baylor students ing tax season for the last four another VITA program,” Wilkin- cation exam that is required by are giving back to the Waco years. It provides free aid on tax son said. the IRS, Wilkinson said. community by helping people returns to low-income people. Ron Smith, academy of The A.J. Moore students with their taxes free of charge. “It’s a great service to the finance chairman at A.J. Moore, take a training program as one On Feb. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
A Band Together. but Who Knew We'd Find As Durable an Application Of
o R M D EVERY MUSICIAN KNOWS IT’s THE RHYTHM SECTION THAT HOLDS a band together. But who knew we’d find as durable an application of that maxim as the one exemplified by the history of Fleetwood Mac? & Over the last thirty years, Fleetwood Mac has comprised fifteen musicians shuffled through six major lineups, resulting in endless tin- kerings with tone and genre. Yet the two members to survive it all rarely write tunes and never front the recordings. They’re the beat- keepers - drummer Mick Fleetwood and bassist John Me Vie. The fact that a rhythm section could sustain a band through thirty years seems all the more amazing considering the traumatic histories of the band’s shifting array o f stage-front stars. Together, their personal lives have given rock one of its most elaborate and juicy plotlines. (L Religious conversions, spells o f madness, “incestuous” liaisons within the band, drug freak-outs, alleged brainwashings, imperson- Mick ^ stevie ations, everything short of murder have spun Nicks, John McVie, Christine McVie, Lindsey Fleetwood Mac’s legacy into a story worthy of Buckingham (from left) Scheherazade. & Musically the band has endured just as many twists, moving from blues to rockabilly to laid-back California folk rock - finally to bloom into purveyors of some of the most popular and endur- ing music of the Seventies. (L It all began humbly enough. In 1967, the B Y J I M FÄRBER The band in '69: Peter original foursome convened as arch Fame entrant, Santana). If that wasn’t enough, Rose also saw the Green, Fleetwood, Jeremy devotees of the blues, arriving in the band adding nineteen-year-old Danny Kirwan (who’d played in Spencer, Danny Kirwan, second wave of U.K. -
What Are Covered Electronic Equipment
Definition Fact Sheet How is Covered Electronic Equipment (CEE) Categorized in Annual Registration? In the annual registration forms, CEE will be reported and categorized in four categories. The chart below illustrates the categorization of common CEE. Category Items Computer • Desktop computers • Laptops* • Small-scale server • Tablets* • Portable digital music players • E-readers* that have memory capability and are battery-powered *Only items with screens larger than 6 inches Computer peripheral • Computer monitors larger than • Speakers sold with computers 6 inches • Printers/scanners that are 100 • Keyboard pounds or less • Computer mouse Television • Televisions with screens larger than 6 inches Television peripheral • VCRs • Signal converter boxes • DVRs • Cable and satellite receivers • DVD players • Gaming consoles used with TVs How is CEE Defined? District of Columbia law (D.C. Official Code § 8-1041.01) defines CEE as: Computers and computer peripherals, including keyboards, electronic pointing devices, printers, computer monitors and display devices, laptops or other portable computers, and portable digital music players that have memory capability and are battery-powered, televisions, and television peripherals. The term “covered electronic equipment” does not include a motor vehicle, part of a motor vehicle, or a component part of a motor vehicle assembled by, or for, a vehicle manufacturer or franchised dealer, including replacement parts for use in a motor vehicle; telephones of any type, including mobile telephones, a -
3. Computer Programs That Enable Lawfully Acquired Video Game
Comments on 37 CFR Part 201 - regarding: 3. Computer programs that enable lawfully acquired video game consoles to execute lawfully acquired software applications, where circumvention is undertaken for the purpose of enabling interoperability of such applications with computer programs on the gaming console. Proponent: The Electronic Frontier Foundation. 4. Computer programs that enable the installation and execution of lawfully obtained software on a personal computing device, where circumvention is performed by or at the request of the device’s owner. Proponent: Software Freedom Foundation. 5. Computer programs that enable wireless telephone handsets (‘‘smartphones’’) and tablets to execute lawfully obtained software applications, where circumvention is undertaken for the purpose of enabling interoperability of such applications with computer programs on the handset or tablet. Proponent: The Electronic Frontier Foundation. Submitted by: Dale Sinder These comments apply to all of classes 3,4, and 5. I am a recently retired Sr. Research Programmer from the University of Illinois at Urbana-Champaign. My professional education was in Electrical Engineering with both a BS and MS degree. I have worked in both the private sector and the public sector during my career. Over my 33 years as a software engineer I have worked on computers that were so large that they were not contained in a single room. Over time, computers became both smaller and more powerful. By the mid 1980s I was using a small computer on my desk to both program it and to connect to much larger computers to program them. I had a computer at home which I could use to both program it and large computers at work. -
Name Artist Album Track Number Track Count Year Wasted Words
Name Artist Album Track Number Track Count Year Wasted Words Allman Brothers Band Brothers and Sisters 1 7 1973 Ramblin' Man Allman Brothers Band Brothers and Sisters 2 7 1973 Come and Go Blues Allman Brothers Band Brothers and Sisters 3 7 1973 Jelly Jelly Allman Brothers Band Brothers and Sisters 4 7 1973 Southbound Allman Brothers Band Brothers and Sisters 5 7 1973 Jessica Allman Brothers Band Brothers and Sisters 6 7 1973 Pony Boy Allman Brothers Band Brothers and Sisters 7 7 1973 Trouble No More Allman Brothers Band Eat A Peach 1 6 1972 Stand Back Allman Brothers Band Eat A Peach 2 6 1972 One Way Out Allman Brothers Band Eat A Peach 3 6 1972 Melissa Allman Brothers Band Eat A Peach 4 6 1972 Blue Sky Allman Brothers Band Eat A Peach 5 6 1972 Blue Sky Allman Brothers Band Eat A Peach 5 6 1972 Ain't Wastin' Time No More Allman Brothers Band Eat A Peach 6 6 1972 Oklahoma Hills Arlo Guthrie Running Down the Road 1 6 1969 Every Hand in the Land Arlo Guthrie Running Down the Road 2 6 1969 Coming in to Los Angeles Arlo Guthrie Running Down the Road 3 6 1969 Stealin' Arlo Guthrie Running Down the Road 4 6 1969 My Front Pages Arlo Guthrie Running Down the Road 5 6 1969 Running Down the Road Arlo Guthrie Running Down the Road 6 6 1969 I Believe When I Fall in Love Art Garfunkel Breakaway 1 8 1975 My Little Town Art Garfunkel Breakaway 1 8 1975 Ragdoll Art Garfunkel Breakaway 2 8 1975 Breakaway Art Garfunkel Breakaway 3 8 1975 Disney Girls Art Garfunkel Breakaway 4 8 1975 Waters of March Art Garfunkel Breakaway 5 8 1975 I Only Have Eyes for You Art Garfunkel Breakaway 7 8 1975 Lookin' for the Right One Art Garfunkel Breakaway 8 8 1975 My Maria B. -
The Influence of Occupational and Non- Occupational Factors on the Prevalence of Musculoskeletal Complaints in Users of Portable Computers
International Journal of Occupational Safety and Ergonomics (JOSE) 2010, Vol. 16, No. 3, 337–343 The Influence of Occupational and Non- Occupational Factors on the Prevalence of Musculoskeletal Complaints in Users of Portable Computers Marzena Malińska Joanna Bugajska Central Institute for Labour Protection – National Research Institute (CIOP-PIB), Poland Introduction. Portable computers are becoming an increasingly common main work tool; however, they are not properly adapted to the workstation. Musculoskeletal complaints are a very frequent complaint reported by workers who use computers in their work. Aim. The aim of the study was to assess the prevalence and intensity of pain in the musculoskeletal system in workers who regularly use a portable computer in their work and to determine the influence of working conditions and duration of work with a portable computer. Material and methods. The study covered 300 workers. Musculoskeletal complaints were assessed with the Nordic musculoskeletal questionnaire complemented with a visual analogue scale. Working conditions was assessed with a questionnaire developed as part of the study. Results and conclusions. The most prevalent faults in the organization of workstations were lack of a computer desk with an adjustable keyboard tray/ drawer, no adjustment of chair armrests and no possibility to use an additional keyboard. The most frequent complaints among computer operators were headaches, low-back pain and neck pain. The use of an additional keyboard reduced the intensity of shoulder pain. musculoskeletal complaints portable computer working conditions 1. INTRODUCTION comfort and to minimize musculoskeletal and eyesight load. Work with personal computers has recently Portable computers are special personal become very common. -
Building Better Games for National Security Policy Analysis Towards a Social Scientific Approach
Dissertation Building Better Games for National Security Policy Analysis Towards a Social Scientific Approach Elizabeth M. Bartels This document was submitted as a dissertation in March 2020 in partial fulfillment of the requirements of the doctoral degree in public policy analysis at the Pardee RAND Graduate School. The faculty committee that supervised and approved the dissertation consisted of Steven Popper (Chair), Stacie Pettyjohn, and Yuna Wong. PARDEE RAND GRADUATE SCHOOL For more information on this publication, visit http://www.rand.org/pubs/rgs_dissertations/RGSD437.html Published 2020 by the RAND Corporation, Santa Monica, Calif. R® is a registered trademark Limited Print and Electronic Distribution Rights This document and trademark(s) contained herein are protected by law. This representation of RAND intellectual property is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited. Permission is given to duplicate this document for personal use only, as long as it is unaltered and complete. Permission is required from RAND to reproduce, or reuse in another form, any of its research documents for commercial use. For information on reprint and linking permissions, please visit www.rand.org/pubs/permissions.html. The RAND Corporation is a research organization that develops solutions to public policy challenges to help make communities throughout the world safer and more secure, healthier and more prosperous. RAND is nonprofit, nonpartisan, and committed to the public interest. RAND’s publications do not necessarily reflect the opinions of its research clients and sponsors. Support RAND Make a tax-deductible charitable contribution at www.rand.org/giving/contribute www.rand.org Abstract This monograph proposes an approach to game design grounded in logics of inquiry from the social sciences. -
Computer Science and the Foundation of Knowledge Model
© Jones & Bartlett Learning, LLC © Jones & Bartlett Learning, LLC NOT FOR SALE OR DISTRIBUTION NOT FOR SALE OR DISTRIBUTION chapter © Jones & Bartlett Learning, LLC © Jones & Bartlett Learning, LLC NOT FOR SALE OR DISTRIBUTION NOT3 FOR SALE OR DISTRIBUTION © Jones & Bartlett Learning, LLC © Jones & Bartlett Learning, LLC NOT FORComputer SALE OR DISTRIBUTION Science NOT FOR SALE OR DISTRIBUTION and the Foundation © Jones & Bartlett Learning, LLC © Jones & Bartlett Learning, LLC NOT FOR SALE ORof DISTRIBUTION Knowledge NOTModel FOR SALE OR DISTRIBUTION June Kaminski © Jones & Bartlett Learning, LLC © Jones & Bartlett Learning, LLC OBJECTIVESNOT FOR SALE OR DISTRIBUTION NOT FOR SALE OR DISTRIBUTION Key Terms 1. Describe the essential components of computer systems, including both Acquisition hardware and software. Applications © Jones &2. BartlettRecognize the Learning, rapid evolution LLC of computer systems and the benefit© Jonesof & BartlettArithmetic logicLearning, unit (ALU) LLC NOT FOR SALE keeping up-to-dateOR DISTRIBUTION with current trends and developments. NOT FOR SALEBasic input/output OR DISTRIBUTION system 3. Analyze how computer systems function as tools for managing information (BIOS) Binary system and generating knowledge. Bit 4. Define the concept of human–technology interfaces. Bus 5. Articulate how computers can support collaboration, networking, and Byte © Jones & Bartlett Learning, information LLC exchange. © Jones & Bartlett Learning,Cache memoryLLC NOT FOR SALE OR DISTRIBUTION NOT FOR SALE OR DISTRIBUTIONCentral processing unit (CPU) Communication software Introduction Compact disk read-only memory (CD-ROM) In this chapter, the discipline of computer science is introduced through a focus © Jones & Bartlett Learning, LLC Compact© Jones disk-recordable & Bartlett Learning, LLC on computers and the hardware and software that make up these evolving sys- NOT FOR SALE OR DISTRIBUTION NOT(CD-R) FOR SALE OR DISTRIBUTION tems. -
MP3X17 Portable Computer Technical Reference Manual
MP3X17™ Rugged Portable Computer TECHNICAL REFERENCE Revision A 1 MP3X17 Technical Reference WARRANTY The following is an abbreviated version of Chassis Plans’ warranty policy for portable products. For a complete warranty statement, contact Chassis Plans or visit our website at www.chassis-plans.com. Chassis Plans Portable Computing products are warranted against material and manufacturing defects for 1 (one) year from date of delivery to the original purchaser. Buyer agrees that if this product proves defective Chassis Plans is only obligated to repair, replace or refund the purchase price of this product at Chassis Plans’ discretion. The warranty is void if the product has been subjected to alteration, neglect, misuse or abuse; if any repairs have been attempted by anyone other than Chassis Plans; or if failure is caused by accident, acts of God, or other causes beyond the control of Chassis Plans Chassis Plans reserves the right to make changes or improvements in any product without incurring any obligation to similarly alter products previously purchased. In no event shall Chassis Plans be liable for any defect in hardware or software or loss or inadequacy of data of any kind, or for any direct, indirect, incidental or consequential damages arising out of or in connection with the performance or use of the product or information provided. Chassis Plans’s liability shall in no event exceed the purchase price of the product purchased hereunder. The foregoing limitation of liability shall be equally applicable to any service provided by Chassis Plans RETURN POLICY Products returned for repair must be accompanied by a Return Material Authorization (RMA) number, obtained from Chassis Plans prior to return. -
Read the Selection and Choose the Best Answer to Each Question
Read the selection and choose the best answer to each question. Editing Laptops adapted from Simple English Wikipedia 1 (1) The first laptop was invented in 1979 by British Designer Bill Moggridge. (2) GRiD Systems Corporation helped improve his design. GRiD made the product with a fold-down display that covered the keyboard. (3) It was called the GriD Compass. (4) In 1982, Grid Systems began to make many GriD Compass laptops. (5) They were mostly sold to the US Military and NASA. 2 (6) GRiD’s computer was one-fifth the weight of any other computer used at that time. (7) NASA used the laptop in its Space Shuttle program, in the 1980s. (8) The Grid Compass required mains power (will not run on battery power). (9) GRiD owned patents for the “Clamshell” design, which is used in almost all modern laptop designs. (10) GRiD Systems was bought by Tandy Corporation in 1988. (11) Some historians, however, count the first “true” portable as the Osborne 1. (12) It was created in 1981 by Adam Osborne, who was also a former book publisher. (13) He was the founder of Osborne Computer. (14) His portable computer weighed 24 pounds (11 Kg). (15) The computer had a five-inch screen, a serial port and two floppy disk drives. (16) Several programs were included with the Osborne 1. (17) Customers could also buy a one-hour battery pack. 3 (18) Also in 1981, another laptop computer called Epson HX-20 went on sale. (19) It was a portable computer with a liquid crystal display (LCD) monitor.