Daniel Fiske Cell: (424) 298-0973 Email: [email protected] Demo Reel - www.3DFiske.com

Bad Robot/Kelvin Optical Star Trek Beyond April 2016-June 2016 Rigger/3D Animator  Rigged and animated bipedal characters, creatures and ships

WEVR theBlu Reef Migration and Luminous Abyss Senior 3D Animator / Rigger August 2015-April 2016  Animated and rigged characters to work in Unity for HTC Vive VR experience theBlu: Whale Encounter January 2015  Responsible for the large blue whale that is the centerpiece for this HTC Vive VR experience, which was selected for the Sundance Film Festival’s New Frontier program

Big Red Button April 2016 The Divergent Series: Allegiant 3D Character Animator  Animated multiple characters within the virtual reality game

Wemo Studios September 2014 Samsung VR Experience Senior 3D Animator/Rigger  Animated and rigged for a VR Experience for the Samsung Gear VR

TheBlu April 2012-May 2012 3D Animation Supervisor/Senior 3D Animator/Rigger  Reviewed work of other animators online and provided feedback to bring it up to game standards  Animated and rigged sea creatures for the game SuperFugu  Animated several sea creatures

Real Life Plus - System: Online PC game November 2008–October 2012 Senior 3D Animator/Rigger  Rigged and animated human characters, non-player characters, non-human creatures  Created format for animation interactions with each other for better game play  Built prototype and final rig to use across multiple game characters  Worked with designers and programmers to develop a pipeline to have rigs and animations work in the game

Cold Dish Rubber Bandito (rubberbandito.com) June 2011– December 2011 Senior 3D Animator/Rigger  Concepted, directed, animated and rigged all characters in animation short used for promotional purposes.  Animated and rigged characters in the game

Daniel Fiske, Page 2

Heavy Iron Studios September 2002-April. 2008 Titles: Up, Wall-E, Ratatouille, 2-Rise of the Underminer, The Incredibles, SpongeBob SquarePants - The Movie, SpongeBob SquarePants - Battle for Bikini Bottom Systems: 360, PS3, , PS2, GC, Xbox Senior 3D Animator  Animated player characters, NPCs and cut scenes  Rapid Prototyping for player characters and NPCs  Rigged player characters and NPCs  Worked in conjunction with programmers and designers to establish necessary character animation lists (idles, transitions, cycles) for game play  Supervised a junior animator

The Los Angeles Film School August. 2008 – Present As the Animation Course Director developed the curriculum and currently teach the following core courses:

Fundamentals of Animation  Train students to understand the foundations of 2D animation and how to apply those rules to 3D  Provide students with structured feedback on animation and a work flow to change the animations to improve quality Character Animation  Teach students to understand the mechanics of a movement and then knowing where to modify the poses and timing to create the personality of a character  Create within the class a strong work flow process to meet deadlines  Develop students’ animation skills to animate characters with personality  Instruct students on how to do animation in steps so in the workplace animation leads can see where they are going before the animations get overly-detailed Character Animation II  Teach students to create movement that is not only entertaining, but also depicts actions that are driven by the characters’ emotions and personality  Develop students’ ability to analyze methods for creating solid acting choices that are unique and interesting  Using discussion and analysis, introduce students to the importance of evaluating their own work, as well as the work of their peers  Guide students in how to critique each other’s projects with the intent of implementing what they have learned into their own animation, preparing them for situations encountered in the real world Rigging  Teach students how to use Maya to build complex character rigs

Emerson College/Los Angeles June 2015-December 2015 Fundamentals of 3D Animation with Maya  Introduce students to Maya software  Train students to understand the foundations of 2D animation and how to apply those rules to 3D  Provide students with structured feedback on animation and a work flow to change the animations to improve quality

Education: Art Institute of Los Angeles, Associate of Science Degree in Computer Animation Skills: Maya 2009-2016, Unity, Unreal 4, Photoshop, After Effects, 2D Animation, ZBrush 4.4