Joffery Black 3D ARTIST
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Joffery Black 3D ARTIST Los Angeles, CA [email protected] 3235724580 office Art Director/Consultant/2d_Illustrator/3d_Modeler/Texture Artist/Lighter Experience Lead Faculty Animation and VFX Hollywood,CA Oct 2010 - Present Los Angeles Film School qLead Faculty of instructor Revamped and implemented real world production lesson plans for 3d Modeling, Lighting and Shading, and Production Classes. q Mentored and Art Directed Students in Production practices for Demo Reel creation q Taught courses in Lighting and Shading theory for CG. q Promoted a classroom environment conducive to learning and created excellent student/teacher interaction. q Involved in and promoted student outreach and retention. q Created a connection with Chaos Group for the successful implementation of Vray within the program. Senior Level Artist Los Angeles, CA May 2009 - Feb 2011 Real Life Plus q Created high-quality game assets under strict deadline q Used and refined studio next-gen project pipeline q Designed and created many high-quality environments, assets and textures q Learned and developed art conversion pipeline for Unity q Created environments from low poly “block out” to final under strict deadlines q Worked closely with design staff to build and iterate levels q Created conceptual art to help define the game’s look and feel q Mentored Junior artists Senior Environmental Artist Culver City, CA Mar 2002 - Apr 2009 Heavy Iron Studios UP: The Video Game WALL-E: The Video Game Ratatouille: The Video Game Xbox 360, PlayStation 3, Wii q Succesfully led a team of artists on the Wii version of UP q Created high-quality game assets under strict deadline q Used and refined studio next-gen project pipeline q Designed and created many high-quality environments, assets and textures q Learned and developed art conversion pipeline for Nintendo Wii q Created environments from low poly “block out” to final under strict deadlines q Worked closely with design staff to build and iterate levels q Created conceptual art to help define the game’s look and feel The Incredibles 2: Rise of the Underminer The Incredibles: The Movie Spongebob Squarepants: The Movie Spongebob Squarepants: Battle for Bikini Bottom PlayStation 2, GameCube, Xbox q Designed and created many high-quality environments, assets and textures q Created conceptual art to help define the game’s look and feel q Created environments from low poly “block out” to final under strict deadlines q Modeled additional character assets q Collaborated successfully with small team q Commended for fast and efficient asset production q Set-dressed and lit multiple environments q Learned pipeline quickly, and instructed new artists Education Bachelor of Fine Arts Tempe, Az Jun 1996 - Dec 2000 Arizona State University Skills q Strong 3D modeling, digital painting and 2D drawing skills q 8 years production experience with Maya, ZBrush and Adobe Photoshop q Knowledge of The Foundrys Mari and Nuke. q Xbox 360, PlayStation 3, and Nintendo Wii development experience q Excellent communication, interpersonal, and organizational skills q 8 published game titles Joffery Black [email protected] 3235724580 office.