My Work Ekta.S Education
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Interaction Gaming Product UI UX My Work Ekta.S Education 2013 Masters in Design Indian Institute of Technology, Kanpur 9.50 2011 Bachelor of Engineering Jaya Engineering College, Anna University, Chennai 78.03 Electronics & Communication 2007 Higher Secondary Kendriya Vidyalaya Heavy Vehicles Factory, Chennai 89.16 2005 Senior Secondary Kendriya Vidyalaya Heavy Vehicles Factory, Chennai 90.80 Ekta Surender Masters in Design Interests Computer Skills Other User Experience Design Adobe Illustrator CS5 Interaction Design Adobe Photoshop CS5 A Tamil Nadu Women State cricketer, 2010-2012 Game Design Solid Works Product Design Keyshot 2.0 Design Head of product development team of Svagatagmi, an NGO Rhinoceros 4.0 The team project won the Jury appreciation award in the Hindustan Uniliver Ltd. Design Jamming contest, CODE- 2013, and will be executed in collaboration Languages Hobbies with HUL Sports Secretary of the Girls Hostel English Painting Hindi Playing Cricket Design team coordinator for the Vivekananda Youth Leadership Convention 2013 Tamil Music French page 1 Adu - Huli The Goats and the Tiger : A board game that can be played between a visually challenged and a visually able child. Adu Huli > Individual Project Benchmarking : Establishing the current scenario Game board design - Iterations A number of existing games for visually challenged children were studied and the gaps The original board Adu-Huli, an ancient game of Mysuru - were identified. One of the major gap was the number of games, that make a visually Complex in shape, challenged child interact with a sighted child are very few. Dicult to visualize as there are18 markers, Design Objective : To design an inclusive board game that can be played between More cognitive load, more strategising required as no die a visually challenged and a sighted child. The final design is very simple, symmetric in shape with only 7 playing markers, thus easy to map and is a combination of strategy and luck to reduce the cognitive load on the children less interactive No feedback to just a conversion of visually challenged LUDO into braille Symmetric shape, 7 Playing Markers child Lesser cognitive load Easy to map Study of mental mapping pattern of visually challenged children The final Design object- object mapping How to kill a goat? How to trap the Tiger? G G G G T G T G spend more time Build mental maps of layout and routes with Linear recognition exploring the environment the help of non visual frames of reference of spatial features G EKTA SURENDER GAME DESIGN IIT KANPUR page 3 Adu Huli > Game Design Rapid prototyping and User Testing Analysis of errors made during play The game was played with the visually challenged children and the recorded videos were analysed to low fidelity prototype find out the errors made and problems faced during the play. The best posible solutions were found. Errors made and respective solutions Exploration demo board Both kids wanting to become the tiger Die decides Playing markers fell out of the The ‘2’ on the die was confused cavities often with a 5 Board with grooves & slider Braille ‘2’ path ways Children took time to On a 2 the Goat tries to jump locate the die after rolling to an opposite corner Die with sound Braille rules & slider pathways Forgot rules often Die slips o the hand Braille instruction Tiger dubious if he can l a rg e r di e manual move backwards too Included in rules EKTA SURENDER GAME DESIGN IIT KANPUR page 4 Adu Huli > Game Design The final Design and User Testing Game packaging ‘Adu Huli’ written in Braille Braille instruction manual Low fidelity prototype of final design The Final board Sliding pathways for easy guiding Regular instruction Goats with Tiger with a Braille die manual woollen texture flat head with sound EKTA SURENDER GAME DESIGN IIT KANPUR page 5 Gift’emotions A web application for the true joy of ‘gifting’ Gift’emotions > A team of four THE DESIGN PROCESS 1 The Problem 4 Questionnaire and User Survey ? People are confused Distant apart, not able to No sucient time One on one interviews with Telephonic interviews what to gift to whom? gift in person directly. to search for gifts a strategic questionnaire with people with a questionnaire Redefining the Literature survey Informal Talks Field Study 2 3 5 design brief 6 & analysis SHOP The Design brief was redefined The data gathered from the Informal talks with people Visited various gift shops and silently and a problem statement was internet about various gifting to know what they think observed what people buy in a gift formulated trends and mediums existing about gifting? shop, and how they decide it? today EKTA SURENDER UX / UI DESIGN IIT KANPUR page 7 Gift’emotions > A team of four 71 Determining Target Users 10 Some final website layouts Time pressed people People distant apart Behavioural based segmentation Emotionally driven people 2 Initial Design Ideation Concept generation and 8 9 Paper prototyping Creating personas and scenarios Brainstorming EKTA SURENDER UX / UI DESIGN IIT KANPUR page 8 Where to Shop USID Student’s Design Challenge - A shopping mobile application Where to Shop > A team of four Why is it needed? How it works? It is an app which provides information about the latest oer details of nearest branded shops based on the person’s location instantly. SALE !! People have no time to go to every shop to check ongoing oers Location What All available How to Share the where I do I want oers and reach the information want to to buy? discounts shop? with friends People are brand shop on the item concious, but prefer to buy them during Some final screen shots o - season sales People look for discounts and oers during Festivals Comparing which of the oer suits me the best? EKTA SURENDER UX / UI DESIGN IIT KANPUR page 10 Blow Ball A blow game for differently abled children Blow-Ball > Internship Project - Design Head of a team of 4 An attempt to solve the drooling problem of the mentally challenged children with the Proposed Solution help of a fun filled game. The concept is similar to that of Basketball where in the aim of the player is to aim to throw the ball into the basket. Here similarly the children have to blow at the balls through the pipe into the basket. Loose cheek muscles Transparent lid Basket Why is it a Problem? Sloping floor ramp to to roll back lift the the balls down balls What is the How to solve Problem? the Problem? Make’em Drooling blow to tighten in kids Existing Solutions muscles Balls Pipe Noisy, Blow irritating to others, short lasting EKTA SURENDER PRODUCT DESIGN IIT KANPUR page 13 Blow-Ball > Internship Project Low fidelity Prototype and User Testing 3-D Modelling and rendering of the final model A low fidelity rapid prototype was developed and was tested with few children. The audio feedback, inclusivity of multiple players and level adjustment features are included. The levels can be increased or decreased by pulling or pushing the Shortfalls in the prototype and scope of improvement - basket up or down with the help of the two rods externally. Audio feedback is needed when a ball falls into the centre basket Dierent diculty levels needed according to the dierent blowing intensities Peer interaction can be increased by making it a multi-player game A two - four player game EKTA SURENDER PRODUCT DESIGN IIT KANPUR page14 The Hungry Monkey An Akash tablet application for mentally challenged children The Hungry monkey > Internship project The Design challenge - To design a game for mentally challenged children to make them understand the concept of left and right. Concept The aim of the monkey is to eat as many bananas and stars as possible. On tilting to left, the monkey moves left and on tilting right - the the monkey moves right. On tapping the screen - the monkey jumps and eats the bananas. Character design - Digital Sketches In progress EKTA SURENDER UX /UI DESIGN IIT KANPUR page16 The future email OzCHI- A 24 hour design challenge to design the future email @ OzCHI 24 hour Design Challenge > A team of four The Design challenge - To design the future of email Literature survey Overall problems discovered in the current email Major tasks in an email system and what could be the diculties Cluttered information- increases cognitive load Spamming Lack of customization Personal archiving File management cumbersome Asynchronous Contact Task Personal Missing important information communication management management Archiving Task management not easy Organizing mails Taking user’s point of view - Problems faced Brainstorming and concept generation - Spams! - Too many mails! - Sorting and deleting unwanted mails - File management cumbersome - Loss of information Concepts were generated based on the problems identified and brainstorming done for appropriate solutions EKTA SURENDER UX / UI DESIGN IIT KANPUR page 18 OzCHI 24 hour Design Challenge > A team of four The Final Proposed Solution User set high priority incoming Important To Dos and their deadlines Collection of all the attachments, mails always on top marked with contacts exchanged with a person a yellow tag Man - mapping, all mails of a sender in one thread Priority Others User can set a contact as ‘priority’ or ‘other’ Tag important dates in the calendar EKTA SURENDER UX / UI DESIGN IIT KANPUR page 19 Bird Repellent A self operated, cost effective bird repellent for Indian farmers Bird Repellent > A team of two Existing Solutions Expectations of an average Indian Farmer Ultrasonic bird repellers Propane guns Ultrasonic repellents Crackers Low Dummy of predator birds Electricity