<<

RULES REFERENCE VERSION 2.0 Effective 11.20.2020

NEW RULES ENTRIES Bolster X Flawed Observe X Trooper Contingencies X Juyo Mastery Restore New additions to Direct Observation Tempted existing entries are Djem So Mastery Tokens Timing marked in Blue. 2 Rules Reference locations tothisthem find in reference. section Thisprovides acomprehensive list of topics theand INDEX play agame with unlimited rounds. how describes section to This playlarger a game and how to OPTIONAL RULES upgrades intended for intournament use play. containssection This adjustedpoints values of units and POINTS ADJUSTMENTS containssection This amendments to printed materials. ERRATA and clarificationsrules alphabetized by topic. The majority this of referenceglossary.the is This lists detailed GLOSSARY margin of error playing when explainssection This the concept of, rules forand resolving, MARGIN OF ERROR sheer surfaces. section Thisprovides that rules allow miniatures scale to VERTICAL MOVEMENT terrain and provides for rules using ingames. them many describes section This the commonof types of wargaming ADDITIONAL TERRAINRULES standard game of each detailssetting performedwhensection step This up a SETUP unitstheir and upgrades to play astandard game. how describes section playersThis can assemble an armyfrom ARMY BUILDING card game. inthe section Thisprovides illustratedan breakdown eachtype of of CARD ANATOMY This reference containsthe followingsections: with additional terrain rules. find comprehensive rules for army building setup,and along listed inalphabetical order by topic. Additionally, players will provides players and game with detailed clarifications rules The majority this of Reference Rules glossary,the is which refer to document. this As questionsbooklet. during arise gameplay, players the should read and understand presented rules the to Play Learn inthe This documentthe definitiveis source all for REFERENCE RULES THIS USING LEGION rules. Before usingrules. document, this players should : LEGION STAR WARS: LEGION . STAR WARS: PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE . 94 92 88 95 10 12 11 4 8 6 5 4. 3. 2. 1. Players following perform the steps: COMMAND PHASE roundEach consists of three phases. A game of GAME THE 4. 3. 2. 1. Players refresh battlefield the by following these steps: END PHASE 3. 2. 1. activating units by following steps: these Starting with player the has who priority, players turns take ACTIVATION PHASE on battlefield the while resolvingtheir command card. consists of of all order their tokens that didnot they place Create Order Pool: command card. issued isbe indicated on orders the of chosen the section orders with that commander. The number of orders to each player nominates commander afriendly and issues Issue Orders: number of pips has priority. Determine Priority: table.both Then, players simultaneouslytheircards. reveal command card from hand their and places it facedown on the Card: Command Select their opponent.their displayed.that Then, playerthe passes round counter to round counter it next the highest sets number so is Advance Round Counter: trooper units acommander to be defeated, must they promote aunit from leader one of their with a matching rank. If of all aplayer’s commanders were ordertheir tokens on each of undefeated their units’ cards Update Order Pool and Promote: tokens, as well as one suppression token from eachunit. Remove Tokens: commandrevealed card; it cannot again used game. this be Cards: Command Discard facedown on battlefield the thenear unit leader. Place Order Token: actions with that unit. performing up to two actions and any number of free Activate Unit: have an order token. and aunitpool chooses with amatching rank that not does order token or draws arandom order token from order their Unit:Choose STAR WARS: LEGION The player either aunit with chooses afaceup Starting with player the has who priority, The player activatesthe unit,chosen Players remove aim, dodge, all and standby Each player Each creates an order that pool The playerthe unit’s places order token The playercard whose thehas fewest Each player Each a secretly selects ROUND The playerwho the has Each player Each discards their is played over sixrounds. Each playerEach places one of

COMPONENTS

160 HERO OF THE REBELLION •C-3PO1 C-3PO 󲊂󲊂 Jump 1 HUMAN-CYBORG• RELATIONS (Perform a move during which MADE TO SUFFER • you ignore terrain that is height 1 or lower. 1 󲊂󲊂 Calculate Odds DARK LORD OF THE This is treated as a move action.) TROOPER trooper unit at range 1 and(Choose in line a of friendly sight. It Ds During the war between the keyWor gains 1 aim, 1 dodge, and 1 suppression token.) 15 WeaPon Charge (After you perform a move action, you may 󲊃󲊃 Distract and the 2 Impact 3 (While attacking a unit perform a free melee attack action.) Separatist1–2 Alliance, and in line the of (Chooseingenious sight. Until an enemy the end trooper of the unit round, at range you , change up to TROOPER armor Deflect R2-D2 loseand the dolorous C-3PO that has results.) (While defending, if you spend a dodge inconspicuous 3 󲉠󲉠 results to 󲉡󲉡 token, you gain "� often attack,wound itup must taking attack on criticaland you, when if able.) that unit performs an 󲉣󲉣 6 objectives that sent them to the Pierce 3 (While attacking, cancelattacker suffers 1 wound : ”; iffor it’s each a ranged � rolled.) attack, the Counterpart: R2-D2 heart of the battle. R2-D2 always 󲉣󲉣 Immune: Pierce 3 up to 3 results.) leapt atmini the must chance be toadded save tothe an day,(While R2-D2 no building unit.) an army, this (Pierce cannot be used against you.) 󲉢󲉢 : 󲉡󲉡 anakin clum Sy ’s Lightsa matter kick the danger—much to C-3PO's Ber chagrin! Luke ’s DL-44 B Laster Pisto L imPact 2, P ierce 2 © LFL © FFG © LFL © FFG Pierce 2 Dice Unit Cards Counterpart Cards

Assault

© LFL © FFG © LFL © Battle Lines

Stormtroopers only.

Add 1 stormtrooper mini. © LFL © FFG © LFL ©

3 Units 11 Though slower to organize, a coordinated © LFL © FFG offense can be decisive. Movement Tools Upgrade Cards Command Cards Battle Cards

Grapnel-Harpoon

Hostage

© LFL © FFG © LFL © © LFL © FFG © LFL ©

Increase your courage by 1 and reduce your maximum speed by 1, to a minimum of 1. You 󲊃󲊃 Until the end of your activation, you gain cannot start a melee. scale During round 1, enemy units cannot ignore the effects of difficult(You terrain and do not suffer wounds while start a melee with or attack you, and clambering. After you perform a you gain immune: enemy effects move action, you may perform a Unequip this card if you do not . free clamber action.) have a claimed objective token. Four-Part Range Ruler Supply Cards Hostage Cards

Observation Smoke Standby Suppression Tokens Panic Token Token Token Token Condition Tokens Round Counter

Dodge Surge Aim Token Token Token Objective Tokens Ion Token Poison Immobilize Token Token Rules Reference Operative Vehicle Damage Tokens Marker Order Tokens Token Charge Tokens Wheel Mode Active and Inactive Token Shield Tokens

Victory Tokens Unit ID Tokens

Red and Blue Bane Tokens Deployment Marker Commander Token Wound Tokens Graffiti Tokens 3 4 Rules Reference Pips Weapon Keywords Weapon Range Weapon Name Unit Keywords Upgrade Bar Points Value Faction counter is considered correct and play continues. other result, interpretation the of player the without round the situationthe is considered correct and play continues. Onany defense die;on ablock ( another, player the with round the counter should roll a red two miniaturesbetween or line of sight from one minito cannot come to an agreement, such as determining range the regarding disputes about situations on battlefield. the If players Players should always attempt to come to an agreement RESOLVING DISPUTES CARD • • • areother rules built. The rules goldenare fundamental concepts whichall on THE GOLDEN RULES

COMMAND CARD game effects. is absolute and cannot overridden be by other If acardthe word effect uses “cannot,”that effect or Rules Reference, that component precedence. takes contradicts found to rules Play Learn inthe booklet If an effect cardon a or another component precedence.takes to Rules Play the Learn Reference booklet, If something reference inthis contradicts the FFG © LFL © UNIT CARD(VEHICLE) 55 may suffer 1 woundfreeperform action. to 1 unit with afaceup order token activates, it When non-Darth Vader afriendly trooper Unit Name Lg New WaystoMotivateThem uke ra for the purposes of vertical movement.) defense dice or suffer wounds.) Expert Climber Climbing Vehicle Armor 󲉠󲉠 results.) PPL ’ s L ing

ightsa (While defending, cancel all

ANATOMY c L 2 t a i m W B P s er roopers act (While clambering, do not roll AT-RT (You are treated asatrooper 1 DARTH VADER ≣ ) result, that player’s interpretation of La uke -300 B -300 ’ s B L L aster Commander aster Card Title 1

Orders Effect r if L e 󲉢󲉢 GROUND VEHICLE

:

󲉡󲉡 4 6

Upgrade Type Restriction Weapon Range Card Title Wound Weapon Dice Defense Die Surge Chart # ofMinis Resilience Threshold Unit Type Unit Rank Speed

TROOPER CARD © LFL © FFG © LFL © Cumbersome Add 1HH-12stormtrooper mini. Impact 3 that has armor weapon and move during during move and weapon HH-12 Stormtrooper Stormtroopers only. the same activation.) results to 󲉡󲉡results.) (While attacking aunit (You cannot this use , change up to 3󲉠󲉠 text, as reminder text is not considered card to be text. entry.glossary Golden The not does Rule apply to reminder how akeyword works, that player should refer to that keyword’s towhen resolve eachkeyword. If aplayer has questions about keyword. Rather, it is there to help players remember how and Reminder text is not an exhaustive description for of rules the a Any parenthetical italicized text on cards is reminder text. TEXT REMINDER Rules in this Reference.rules Rules, Golden the per cardtake effects precedent overthe other is acardbecausethe effect effect itselforiginates from a card. As keywordsthese Rules inthis are Reference, described akeyword keywords, and card actions, are rules forthe card while effects; card, or battle card. Keywords, such as unit abilities, weapon textthe of acard, such as aunit card, upgrade card, command The term “card effect” refers to any effect that originates from EFFECT CARD card text is agame effect. structure thatthe of and game is the aresult everything rules of weapon keyword, or any card text. Anything that within occurs battlerule, card command effect, card unit effect, ability, duringtrigger agame of The term “game effect” refers to any instance, application, or GAME Weapon Keywords Weapon Range Weapon Name Unit Keywords Upgrade Bar Points Value Faction 34

Exhaust Icon Unique Dot Weapon Dice Points Value UNIT CARD(TROOPER) 160 Effect EFFECT a nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� ’ i s m L P (After you a move perform action, you may (While defending, if you spend adodge ightsa act (Perform amove during which • STAR WARS: LEGION Luke Skywalker Weapon Range Card Title Upgrade Type Restriction 2, P 2, HERO OF THE REBELLION B er (Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the ierce 2 L rolled.) Unit Name uke

WEAPON UPGRADE © LFL © FFG © LFL © ’ s Fixed: Front DL-44 B DL-44 AT-RT RotaryBlaster be inside your front arc.) P AT-RT only. 1 ierce L aster (The defender must of any game 2 Subtitle P 󲉢󲉢 isto

TROOPER :

󲉡󲉡 L 6 3 30 Wound Weapon Dice Defense Die Weapon Dice Surge Chart Points Value # ofMinis Threshold Unit Type Unit Rank Courage Speed Effect 3 6 L 󲉡󲉡

nits : TROOPER

isto 󲉢󲉢 Push P 2 U 2 aster

L Rules Reference ierce 1 55 P DL-44 B s ’ units is a key component of warfare. of is component a key units uke rolled.) L A tactical strike between two synchronized synchronized two between strike A tactical Pips © LFL © FFG 2 Character ID Tokens DARTH VADER ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (Pierce cannot be used against you.) used against be cannot (Pierce roopers er

B HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker • 2 t (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L m s i ’ token, you gain "� gain you token, � each for wound 1 suffers attacker Charge Deflect Immune: Pierce 󲊂󲊂 Jump 1 you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin a New Ways to Motivate Them 160 HAND When a friendly non-Darth Vader trooper trooper a friendly Vader non-Darth When unit with a faceup order token activates, it it activates, token order faceup a with unit may suffer 1 wound to perform 1 to action. perform free wound 1 suffer may

© LFL © FFG TOKENS ID the same with units multiple has army an If keep to track difficult become can it name, help To which upgrades. has which unit of of units multiple distinguish both players place units, when deploying name, the same the the unit base near of ID token a unique place unit’s each Then, each unit. leader of card. unit its on ID token matching unique name in their army. name unique COMMAND a player process, building the army part of As hand The cards. six command of chooses a hand cards, 2-pip two cards, 1-pip two include must one only include may and cards 3-pip two and a unique include To card. command each of copy Darth as such cards, command character’s character. that include must the army Vader, the has a character to unique A card After the bar. title under name character’s the “Standing cards, six command chosen has a player seven of a hand create added is to card command Orders” cards. command BATTLE DECK a deck makes a player process, building the army part of As type each (objective, of four containing cards, 12 battle of duplicates. no with condition), and deployment, UPGRADE CARDS UPGRADE Each upgrade army. an in units to equipped are cards Upgrade corner the lower-right on shown points of the number costs card may it bar, upgrade a unit’s in icon upgrade each For card. its of A unit icon. upgrade the matching with card upgrade one equip card. upgrade the same of copy one than more equip cannot For text. in their card restrictions have cards upgrade Some only” “Stormtroopers the restriction with upgrade an example, some Additionally, units. Stormtrooper by only becan equipped “Dark or only” Side “Light the restriction have cards upgrade Side, is aligned the with Dark Galactic The Empire only.” Side while cards, upgrade only” Side “Dark equip can units its and the aligned Rebel is Side. Alliance the Light with CARDS UNIQUE upgrades and units Some specificcharacters, represent one-of-a-kind or weapons, unique that name a unique has upgrades or these Each units of units. A its card. on name its of in front bullet by a point identified is the same share that cards more or two include cannot player

— 3 󲉣󲉣 󲉠󲉠 1

: :

act P 󲉢󲉢 � REPULSOR VEHICLE REPULSOR m i , annon , each c

2 ront f : aster D L ixe f -20 B x a aster L B out (While moving, ignore terrain that that terrain ignore moving, (While - 74-Z Speeder Bikes (While defending against a ranged a ranged against defending (While LD o h -17 Cover 1 1.) by cover your improve attack, Speeder 1 is height 1 or lower. When you activate, perform a activate, you When lower. 1 or is height compulsory move.) STAR WARS: LEGION WARS: STAR ec 90

Each army may include up to three three to up include may Each army Each army must include one to two two to one include must Each army Value Points Each army may include up to two two to up include may Each army Each army may include up to three three to up include may Each army Each army may include up to two heavy units. heavy two to up include may Each army Each army must include three to six corps six corps to three include must Each army 10 support units. support Heavy: Corps: units. Special Forces: units. special forces Support: Commander: units. commander Operative: units. operative

• • • • • • of range.

Long-Range Comlink you can be issued orders by by be orders can issued you

During the Command Phase, Phase, During the Command

⊅ units regardless friendly regardless � or󲊆󲊆 units ⊆ ≱ ≲

© LFL © FFG � A unit’s rank is used for army building. Each army must include include must Each army building. army used is rank for A unit’s the following: RANKS army can include only units from the same faction. A unit’s A unit’s faction. the same from units only include can army its card. of corner the upper-left on found is faction There are four factions in the game: the Galactic Empire Galacticthe in game: the factions Empire four are There the Rebel (Rebel), Alliance the Separatist and (Imperial) An the Galactic (Republic). and Republic (Separatist) Alliance FACTIONS value of everything in an army cannot exceed 800. cannot everything of army value in an Each army consists of units, upgrade cards, and command command and cards, upgrade units, of consists Each army point the total and points, both cost upgrades and Units cards. POINTS Building an army allows players to create a force customized to to customized a force create to players allows army an Building a diverse create might player One strengths. style and their play enacts that army an design may another while force, flexible and efficiency. merciless with strategy a single When playing a standard game of of game standard a playing When full their favorite of army custom their own brings player tricks. unique and fun strategies, characters, ARMY BUILDING ≳

• • • •

• • 6 Rules Reference 4. 3. 2. 1. following steps: To play astandard game of SETUP DEFINING THEBATTLEFIELD determine player which red to or be chooses blue. armies have same the point total, roll adieor flip acoin to red player other the takes long table edge. If players’ both long table edges and army their sets near that edge. The or blue the player.the Then, blue player onechooses the of lowestthe point either to total red be chooses the player Player and Sides: Color Select found on page 9. to, may they Competitive the use Terrain Placement rules mutually agreeable fashion. If cannot they or donot wish Place Terrain: other characteristics. battlethe and come to aconsensus on its cover and type brieflyeach discuss piece of thatterrain is available for beforebe terrainwill the game effects begins. Players should Terrain:Declare units,their ifnecessary. components offthe play area. ID they assign Then, tokens to units, cards, order tokens, movement tools, and other game each other on 6'edges the of play the area and place their 3' x6'battlefield flaton a surface. The players sit across from Establish BattlefieldGatherComponents: and 4 2 1 X X X is inis base contact with your unit leader.)". hiatus. When the winds die down, the armies advance will once more. A vicious storm has kicked up acloud of debris, forcing abrief 3 is blocked. second the round,During eachunit's line of sight beyond range is blocked. first the During round,each unit's line of sightbeyond range 2 Setup: All trooper unitsAll gain: "󲊂󲊂 zone and beyond range 1of any other objective token. tokenEach must beyond placed range be 1of each deployment placing 4more unclaimed objective tokens on battlefield. the battlefield. starting Then,the with blueplayer, players alternate Limited Visibility Major Offensive Recover theSupplies token for eachobjective token that is claimed by 1of units. their Victory: Place 1unclaimed objective token on center the of the

At end the of game, the eachplayer gains 1victory Claim (Claim an objective token that Players cooperate up to set terrain ina

It is important to determine what the © LFL © FFG © LFL © FFG © LFL © FFG 3 X both sides scrambling for shelter from the elements. Vicious weather and extreme temperatures send troopers from Phase. End piece of terrain cannot remove suppression tokens during the Trooper units unit is not whose leader contact inbase with a Battle Lines Breakthrough Hostile Environment Deployment Victory: deployment zone. token for each of unit their leaders within an enemy STAR WARS: LEGION Objective Condition At end the of game, the each player gains 1victory The player whose army has

© LFL © FFG © LFL © FFG © LFL © FFG 5 deployment zones. playerEach must deploy at least one unit ineach of their Setup: heralds one thing—battle soon will be joined! troopers gathered for the fight know that weather perfect only The airis clear, the sunis shining, visibilityand is good. The Thiscard has no effect. of battlefield. the token center the between halfway token and right the short edge and left the shortedge battlefield.the of Then place 1 objective Then 1 place objective tokenthe centerbetween halfway token Disarray Intercept theTransmissions Clear Conditions Victory: token than any other player. token have ifthey more trooper unit leaders at range 1of that objective token control. they Aplayer controls an objective end of game, the eachplayer tokens gains 2victory for each token1 victory for each objective token control. they At the Place 1objective token on center the of battlefield. the , perform the , perform the At end the of rounds 2and 4,each player gains Establish a

© LFL © FFG © LFL © FFG © LFL © FFG 5. 4. 3. 2. 1. 8. 7. 6. 5. 9. of game the and any conditions that may affect gameplay. dictate howwill players deploy forces, their objective the game. inthis eliminatedcards used These been be will eliminate cards, three the leftmostcards that have not Since players both have now had two opportunities to category, eliminating leftmostcard. the condition category, instead objective the so chooses The red playercannot eliminate the final card the in eliminating leftmostcard. the The bluethe condition playerselects also category, again leftmostcard.the The red playerthe condition selects category, eliminating eliminating leftmostcard. the The blue playerthe deployment selects category, taking turnstaking units until all have deployed. been within respective their deployment zones. Players continue players turns take placing asingle unit from army their effects this during step. starting Then,the with blueplayer, deployment card; some deployment cards have ongoing Units:Deploy setup instructions on condition the card. setup instructions on objective the card; resolve then any Resolve and theObjective Condition Cards: in acategory,card final the cannot be eliminated. duringused battle. the If players eliminate first the two cards a card, leftmostcard the remainingeach in rowthecard is so. Aftereach player has twohad opportunities to eliminate forfeit opportunity their to eliminate acard wish to do ifthey in that example categorythe (see below). Aplayer may also turns choosing acategory and eliminating leftmostcard the Define Battlefield: player’s long table edge. uplining each type inahorizontal row facing blue the separately. Then, draw andthree cards reveal each type, of shuffle the deployment,objective, and condition cards BattleReveal Cards: Then, players are theready game! to start The blue playerthetakes round counter sets and it to “1.” and other tokens near battlefield the to createthe supply. Supply: Prepare Resolve any setup instructions on the Placewound, the suppression, aim, dodge, Starting with blue the player, players take Using blue the player's battle deck, Resolve any

7 7

Deployment Objective Condition © LFL ©FFG © LFL ©FFG

© LFL ©FFG

heralds one thing—battle will soon be joined! be soon will thing—battle one heralds

deployment zone. deployment troopers gathered for the fight know that perfect weather only only weather perfect that know fight the for gathered troopers

token for each of their unit leaders within an enemy enemy an within leaders unit their of each for token The air is clear, the sun is shining, and visibility is good. The The good. is visibility and shining, is sun the clear, is air The

At the end of the game, each player gains 1 victory victory 1 gains player each game, the of end the At Victory: Victory:

This card has no effect. no has card This

Clear Conditions Clear Battle Lines Battle Breakthrough

Rules Reference Rules ABOVE GAME THE IN USED CARDS BATTLE

Rebel Units (Miniatures) Units Rebel

10. The Supply The 5.

Imperial Units (Miniatures) Units Imperial

9. Range Ruler and Movement Tools Movement and Ruler Range 4.

Imperial Unit and Upgrade Cards Upgrade and Unit Imperial

8. Rebel Command Hand Command Rebel 3.

Imperial Order Tokens and Round Counter Round and Tokens Order Imperial

7. s Card Upgrade and Unit Rebel 2.

Imperial Command Hand Command Imperial

6. Rebel Order Tokens Order Rebel

1. 7

8 1 i , f : f 1 i , f : f 1 i , f : f 3 P 3, i act P m ront D ixe act P m ront D ixe act P m ront D ixe ierce act P m 5 24

suffers 1 wound. 1 suffers

enemy trooper mini at range 1. It It 1. range at mini trooper enemy

non- , non- a Choose

6 󲊆󲊆 � 󲊃󲊃

r B -11 e u c B -20 a B - h -17 ec r B -11 e u c B -20 a B - h -17 ec c B -20 a B - h -17 ec L ’ V r B -11 e u

e L if aster L D narme annon aster L x aster L out LD o e L if aster L D narme annon aster L x aster L out LD o annon aster L x aster L out LD o er B ightsa s er D a e L if aster L D narme

result.) a to result 󲉡󲉡

Dark Side only. Side Dark

1 to up change , has that armor 󲉠󲉠 may perform a free attack action.) attack free a perform may

(While attacking a unit unit a attacking (While

Impact 1 Impact

: : : (After you perform a move action, you you action, move a perform you (After

� � � 󲉣󲉣 󲉣󲉣 󲉣󲉣 Relentless

Add 1 DLT-19 stormtrooper mini. stormtrooper DLT-19 1 Add

: : : : : :

󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢

upgrade cards.) upgrade your of 1 ready may 󲉿󲉿 Stormtroopers only. Stormtroopers

1 — 1 — — — 1 (During the End Phase, you you Phase, End the (During Master of 1 Force the of Master

© LFL © FFG © LFL

compulsory move.) compulsory compulsory move.) compulsory move.) compulsory (Pierce cannot be used against you.) against used be cannot (Pierce Immune: Pierce Pierce Immune: 1 3 1 3 3 8 1

is height 1 or lower. When you activate, perform a a perform activate, you When lower. or 1 height is is height 1 or lower. When you activate, perform a a perform activate, you When lower. or 1 height is a perform activate, you When lower. or 1 height is

rolled.)

(While moving, ignore terrain that that terrain ignore moving, (While (While moving, ignore terrain that that terrain ignore moving, (While that terrain ignore moving, (While Speeder 1 Speeder Speeder 1 Speeder 1 Speeder

TROOPER VEHICLE REPULSOR TROOPER REPULSOR VEHICLE REPULSOR VEHICLE REPULSOR TROOPER TROOPER each for wound 1 suffers attacker the attack,

© LFL © FFG © LFL reroll up to 1 additional die.) additional 1 to up reroll 1.) by cover your improve attack, die.) additional 1 to up reroll attack, improve your cover by 1.) 1.) by cover your improve attack, 1.) by cover your improve attack, ranged a it’s if ”; : “ gain you token, dodge die.) additional 1 to up reroll 󲉣󲉣 �

(When you spend an aim token, token, aim an spend you (When ranged a against defending (While token, aim an spend you (When (While defending against a ranged ranged a against defending (While ranged a against defending (While a spend you if defending, (While token, aim an spend you (When Precise 1 Precise 1 Cover 1 Precise Cover 1 Cover 1 Cover Deflect 1 Precise 200 44 90 44 90 90 44

4 2 4 2 2 1 4

DARK LORD OF THE SITH THE OF LORD DARK

Stormtroopers Bikes Speeder 74-Z Stormtroopers 74-Z Speeder Bikes Speeder 74-Z Bikes Speeder 74-Z Stormtroopers Force Choke Force Stormtrooper DLT-19 • Darth Vader Darth

9

5

4

10 Rebel Troopers Z-6 Trooper Rebel Troopers Ion Torpedo Trooper AT-RT AT-RT AT-RT •Luke Skywalker 2 Rebel Troopers 4 4 1 1 1 HERO OF THE REBELLION 1 4 40 Nimble (After defending, if you spent 1 or 40 Nimble (After defending, if you spent 1 or 55 Armor (While defending, cancel all 55 Armor (While defending, cancel all 55 Armor (While defending, cancel all 160 󲊂󲊂 Jump 1 (Perform a move during which 40 Nimble (After defending, if you spent 1 or more dodge tokens, gain 1 dodge token.) more dodge tokens, gain 1 dodge token.) 󲉠󲉠 results.) 󲉠󲉠 results.) 󲉠󲉠 results.) more dodge tokens, gain 1 dodge token.)

© LFL ©FFG © LFL ©FFG you ignore terrain that is height 1 or lower. This is treated as a move action.) TROOPER TROOPER Climbing Vehicle (You are treated as a trooper GROUND VEHICLE Climbing Vehicle (You are treated as a trooper GROUND VEHICLE Climbing Vehicle (You are treated as a trooper GROUND VEHICLE TROOPER TROOPER 1 1 for the purposes of vertical movement.) 6 for the purposes of vertical movement.) 6 for the purposes of vertical movement.) 6 Charge (After you perform a move action, you may 6 1

Expert Climber (While clambering, do not roll Expert Climber (While clambering, do not roll Expert Climber (While clambering, do not roll perform a free melee attack action.) 1 1 defense dice or suffer wounds.) 4 defense dice or suffer wounds.) 4 defense dice or suffer wounds.) 4 Deflect (While defending, if you spend a dodge 3 1 Rebel Troopers only. Rebel Troopers only. token, you gain "� : 󲉣󲉣”; if it’s a ranged attack, the 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 Add 1 Z-6 trooper mini. Add 1 ion torpedo trooper mini. attacker suffers 1 wound for each � rolled.) � 󲉣󲉣 � 󲉣󲉣 � 󲉣󲉣 : : Impact 1 (While attacking a unit :

that has armor, change up to 1 󲉠󲉠 Immune: Pierce (Pierce cannot be used against you.) 󲉡󲉡 unarmeD a-280 rifLe unarmeD a-280 BLaster rifLe result to a result.) LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe anakin’s Luke’s DL-44 BLaster PistoL unarmeD a-280 BLaster rifLe Ion 1 (A vehicle wounded by an attack that includes this weapon gains 1 ion token.) 22 32 mPact mPact mPact mPact ierce ierce i 1 i 1 i 1 i 2, P 2 P 2 1

3

STANDARD BATTLE SETUP DIAGRAM SETUP BATTLE STANDARD A 8 Rules Reference multiple pieces of difficult terrain. cannot reduce its maximum below 1by speed moving though The effect of difficult terrain is notcumulative with itself. A unit reduced by 1,to aminimum of 1. with any of its minis indifficult terrain has its maximum speed A unit that amove, begins moves through, or ends amove sufferthe effects ofdifficult terrain. Troopers moving over or barricades up asteep but low also hill completely block movement, such as craters, rubble, or woods. Difficult terrain is thatanything impedes does but not DIFFICULT terrainterrain. neither Open blocks nor impedes movement. flatsandy beaches. Most battlefieldthe of beopen will generally from such obstruction, as open ground, grassy meadows, and terrain of is part the Open battlefield the that is relativelyfree OPEN from unit to unit. Whether or not apiece of terrain impedes movement varies MOVEMENT line of sight always provides heavy cover. depending on its characteristics. Terrain that completely blocks Terrain either provides no cover, light cover, or heavy cover, is resolved according on to rules the should made before be game; playing the while game, the cover than of half not. amini does These terrain determinations can line of sight to or half more of directly aminiplaced it behind miniature to miniature. As terrain ageneral rule, that blocks Whether or not apiece of terrain provides cover varies from COVER TYPE as needed. rules these modify for common but terrain types, players are to free expand or havethey for selected battlefield. the section includes rules This cover and type movement difficulty eachfor piece of terrain This process is quiteeasy, as players simply to define the need governingrules that terrain before playing game. the matters is that players agree on terrain which to and use the However, for of purposes the kind ofthe custom-built terrain found on wargaming tables. section arethis in Therules designed toaccommodateterrain craft supplies. toys. Many players evenbuild own their custom terrain from as terrain, from train model blocks trees to and wooden other challenges and opportunities. Just about anything used can be Adding terrain to battlefield the presents unique gameplay TERRAIN ADDITIONAL provide cover to that terrain mini, that while blocks less TERRAIN TERRAIN DIFFICULTY STAR WARS: LEGION page page 8 . RULES , all that, all than hard-and-fast Ultimately, rules. players should decide and tables rules the herein are presented as guidelines rather of terrain, but it is by no means comprehensive. Therefore, details manysection This the of most commonly available pieces TERRAIN move past it. keywords, allowing on placed to them be top of terrain the or impassable terrain of hight acertain entirely, due to specific a flat themsurface to place on, someand units oftenignore units can often climb or clamber onto it, providedthere is While units cannot move through impassible terrain, trooper it would overlap impassable terrain. unit cannot perform astandard move or areverse during which than heighthigher the half of minias their impassable terrain. A impassablemini to be vehicles terrain, while treat anything Trooper minis treat anything than higher height the of their What is considered impassable terrain varies from minito mini. vehicles, chasms, deep and other major impediments. Impassable terrain represents buildings, wrecked walls, high IMPASSABLE movement and placement of minis. elements (such as trees) that removed can be to accommodate the mounted on of abase its own, dotted with decorative terrain It isto easy determine boundaries the of area terrain ifit is terrain,this are subject to effects the the of area terrain. zone, evenifline of sight is not physically blocked by afeature of by area the terrain. Any attacks made that firethrough or into this creates athree dimensional, zone oftenthatcylindrical, is effected with highestparallel the physical feature of terrain. the This edges of terrain the and extending straight upward to apoint sizeofthe area terrain, imagine a zone at beginning bottom the than individual or objects pieces of terrain. When determining Area terrain is unique inthat it represents azone of terrain, rather out buildings. grass,includes rivers, tall and shells woods, of ruined the blown- The most common type of terrain battlefield,the on area terrain, AREA adapting as appropriate rules these for available their terrain. for themselves what wish battlefield their they to represent, Woods/Jungle Dense Ruins Woods/Jungle Sparse Tall Grass Deep Water Shallow Water Terrain

TERRAIN Heavy Heavy Light Light None None Type Cover TERRAIN TYPES Difficult Difficult Open Open Impassable Difficult Movement Trooper Difficult Difficult Open Open Impassable Difficult Movement Vehicle Ground Impassable Difficult Open Open Open Open Movement Vehicle Repulsor Rules Reference 99

Repulsor Vehicle Movement Open Impassable Impassable Impassable Impassable Ground Vehicle Movement Open Impassable Impassable Impassable Impassable Trooper Movement Open Difficult Impassable Impassable Impassable Cover Type Light Light Light Heavy Heavy OBJECTS point total, flip a coin), players take turns placing placing turns a take players a coin), flip total, point 1 range beyond the battlefield, on terrain of piece single be placed cannot terrain If terrain. of all pieces other of the on anywhere it place may 1, the player range beyond ofpiece another touching not is it as as long battlefield terrain. proceed terrain, to up finished setting have players After setup. 4 of step The players set aside an even number of terrain pieces terrain of number an even aside set players The choosing the battlefield, of a quarter roughly cover that that some and sight will of line block that pieces some cover. provide will simply the lowest has whose army the player with Starting the same have armies (if both players’ value point total 3. COMPETITIVE TERRAIN COMPETITIVE choose to the optimal attempting armies two simulate To a in such terrain place may the players combat, for location advantage. they an believe they that willway have 1. 2. Terrain Hills and Dunes High Hedges High Dirt Walls High Stone Walls Buildings Finally, trooper minis moving inside a trench treat it as open terrain, open as it treat trench a inside moving minis trooper Finally, as it treat trench a across or of, out into, move that minis trooper but terrain. difficult LARGE hills, and collectors, moisture buildings, objects like Large often the environment, on impact a substantial high walls have completely. movement and sight of line blocking but a single category, into neatly fit do not pieces terrain Some types.terrain is This several of different composed instead are in buildings. found commonly most of huts the simple from sizes, and in all shapes come Buildings by Galacticthe constructed bunkers the fortified to generally are buildings most simplicity, the sake of For Empire. sometimes but terrain, impassable of pieces large as best treated nuance. more incorporate to wish may players are parts that will have sometimes buildings particular, In mini terrain—a difficult or open is while the rest impassable as window a large a doorway or through move to be able may When impassable. walls are the building’s but terrain, open clearly should types, mixed with players terrain of a piece using ambiguity. no is there terrain so define the that Open Open Open Repulsor Vehicle Movement Open Open Open Open Open Repulsor Vehicle Movement Open Open Open Difficult Ground Vehicle Movement Open Open Open Open Open Ground Vehicle Movement Open Difficult Difficult Difficult Trooper Movement Difficult Difficult Difficult Difficult Difficult Trooper Movement Difficult Light Heavy Heavy Type None Light Light Cover AND TRENCHES Cover Type Light Heavy Heavy Trenches Craters Blast Holes Terrain Walls Barricades Low Hedges Low Dirt Walls Low Stone Fences Sandbags Terrain even if the terrain does not obscure half or more of the mini. of more half or obscure doeseven if the not terrain depression is ignored when determining if a target mini is obscured. mini is if a target when determining ignored is depression this terrain type of overlapping is mini that a trooper However, cover, has example) for a trench, inside or a crater within (positioned only to trooper minis and not to vehicle minis. vehicle to not and minis trooper to only their traces from a line if the attacker cover, determining When that depression, other or trench, crater, a hole, leader through unit Depressions in the battlefield like blast holes, craters, and and trenches craters, holes, blast like in the battlefield Depressions they in that unique are but cover, with minis trooper provide can terrain. fully that within are that minis to cover provide only cover they very provide deep, are these unless depressions Generally, HOLES HOLES cover behind, but low enough for them to shoot over. This This type over. shoot them to for enough low but behind, cover can be smallthat segments multiple in found often is terrain of lines. defensive form to combined permanent defenses at an Imperial facility, barricades represent barricades represent facility, Imperial an at defenses permanent by troopers. use beenfor has specificallybuilt that terrain take to minis trooper for high enough generally Barricades are BARRICADES the to rubble of barriers made constructed hastily From and walking vehicles with legs provide light cover, while cover, light legs provide with walking vehicles and cover. heavy provide treaded vehicles wheeled or one of these units, treat the unit's base as the outer edge of the of edge base the outer as the unit's treat these units, of one the of the top mini as the unit's of the point highest and terrain emplacements creatures, Generally, cover. provides that zone When an attacker is checking line of sight, ground vehicles vehicles ground sight, of line checking is attacker an When can and terrain, area as treated are troopers emplacement and by provided cover determining When in this way. cover provide a number of terrain pieces and draw an imaginary line around imaginary an around line draw and pieces terrain of a number edges the outer determine geometry those to pieces of the outer the terrain. of Some battlefields are more complex and this type of terrain is terrain of and this type complex more are battlefields Some area an to delineate wish players If itself. the battlefield into built choose they may boundary, a clear have does not that terrain of 10 Rules Reference to within span the of asingle activation. unit leader’s position is simply extensive too aclimb to commit When aunit climbs, anything than higher height 1from the measured from to base. base unitmini inthe must within height be also 1of unit the leader, involving “Cohesion” terrain, see on tool (for additional for rules placing miniatures incohesion from unit the than movement length leader the of speed-1 the cohesion, unit eachminiinthe must away no placed further be otherthe minis unit inthe are incohesion. placed To in be impassable structure, as to close edge the as possible, and flat surface the at top (orbottom, if climbing down) the of At end the of move, this unit the is on placed leader the unit can maintain cohesion. place unit the on leader at end the of movement this and ifthe segment of range the ruler)—but only ifthere is aflat surface to up orvertically down adistance of up to height 1(asingle To climb, aunit must spend two move actions to safely move piece of impassable terrain, it may tools. Instead, ifatrooper contact unit is inbase leader with a movement. Vertical movement not does employ movement the betterposition. firing so,To do they must engage in vertical Troopers occasionally find it advantageous to climb into a VERTICAL 3. 2. 1. three requirements: This unit is incohesion thebecause fulfills followingit VERTICAL COHESION and its or unit climb speed-1 is alegal leader move. unitthe is such placed that distance the it between The unit downclimbed this round, eachand miniin other mini. unit miniinthe Each is within height 1of each movement tool. from unit the than length leader the of speed-1 the Measured horizontally, each miniis no away farther

MOVEMENT climb page page or or 24 ). Finally, each clamber . should these defineareas battlefieldthe of in Step 2 setup. of footholds, itcarved not does roll diceor suffer wounds. Players When aunit clambers to move up or down ladders, steps, or “Climb(foradditional see rules, and Clamber” on unitthe and suffer one wound foreach ( block if it so, does it must roll two white defense dicefor eachminiin move actions to move up or down inheight up to height 2,but for each block ( roll 1white defense diefor eachof its minis and suffer 1 wound performing asingle move action, but it is risky—the unit must can clamber, moving up or down adistance of up to height 1, by However, ahasty clamber is sometimes worth risks. Units the 3. 2. 1. CLAMBERING The remainingtrooper Rebel incohesion.is placed suffers one wound, andtrooper. loses oneRebel unit.each miniinthe He rolls one block (≣ TheRebel player threerollswhite defense dice, one for up, placing unit the on leader top of terrain. the playerRebel spends 1 move action to quickly clamber impassable terrain, is which within height 1.The TheRebel Trooper contact unitbase is in leader with ≣ ) result rolled. Aunit may spend two also ≣ ) result rolled ) result, page page 23 ). Rules Reference 1111

A mini must always be placed as flat as possible on as possible be flat placed as always A mini must Not move. any of type after performing the battlefield is on movement its end a mini could all that terrain playing agree before should players and perfectly flat their movement end cannot minis terrain what to as of a piece rule, a general if overlapping as However, on. causes or fall over, or be a mini to unstable causes terrain 45 degrees, than greater angle an base be to at the mini’s position. in that a move end mini cannot that If a player is unable to alter their mini’s final position final position their mini’s alter to unable is a player If be to placedbase in contact margin acceptable an within their mini move must then the player mini, another with being at treated those are minis and possible as far as always should Players each other. with in base contact whenever in base minis actually place contact to attempt being in as treated are minis whenever and so, doing be must it touching physically not are but base contact all to players. communicated clearly to attempts mini Kenobi Obi-Wan an example, For AAT Federation a Trade with contact base into move nearest AAT the of side the however mini, Tank Battle overhangs itself mini AAT the where is a side Obi-Wan is there terrain, surrounding to due and, own base its is that to moved be could Obi-Wan that a position not should position final his what from distance a minimal In AAT. the with contact base in him places that and be as possible, AAT the to as close Obi-Wan move case, this and touching are themselves minis the that such ideally minis two these Treat as possible. as close are bases their a to moves them of one until contact base in are they as if new position.

As a rule, a mini’s actual position on the battlefield is the battlefield on actual position a rule, a mini’s As treated but position be placed in one a mini cannot absolute; position. being in a different as final the mini’s terrain, a mini over when moving However, the terrain of element a physical be by blocked may position a conflict by or through, move to allowed is normally it that the non-base and the terrain of element between a physical that the player this happens, When mini. that of portion the correct close to as it move the mini must moving is slightly, final position its alter may and possible as position this conflict. avoid to order in margin, acceptable an within » » empty bases of the same size, maintaining the same position. position. the same maintaining size, the same bases of empty be bases should the empty been has resolved, the situation Once they the minis replaced. for out back swapped terrain legally placed is on but token objective an a mini has If in contact token that place to impossible is it that a way in such closeas as the battlefield on the it mini's base,with place the mini's base. to possible conflict between where a mini is allowed to be placed according to placed be according is a mini allowed conflict between where a be placed on physically can it the rules where to and battlefield. • • with minis replace may precision more who desire Players The interaction between minis and terrain can also create also can terrain create and minis between interaction The

keyword, but another mini occupies the the occupies mini another but keyword, reposition

Bike such that he can be placed in base contact. base in placed be can he that such Bike mini itself prevents him from physically being placed there. there. placed being physically from him prevents itself mini left or the right to Luke shift to is acceptable it case, this In Speeder the of front the of distance) is a shorter (whichever For example, a Luke Skywalker mini attempts to move into into move to attempts mini Skywalker a Luke example, For Luke however mini, Bike a 74-Z Speeder with contact base contact base in end to movement enough has only Skywalker Bike Speeder the and base Bike’s Speeder the of front the with final position, within an acceptable margin, such that the that such margin, an acceptable within final position, placed in base contact. are minis If a player is attempting to move a mini into base contact base contact a mini into move to attempting is a player If being from blocked those are minis and mini another with either of portion the non-base by placed in base contact mini’s that alter the mini may moving is that the player mini, have been placed otherwise. The BARC Speeder is considered considered is Speeder BARC otherwise. The placed been have to have completed its compulsory move. this case, it is acceptable to slightly shift the final position of position final the shift slightly to is acceptable it case, this Clone the with conflict in is not that such Speeder BARC the would it where to as possible as near is placed and Troopers compulsory move would put it just behind a unit of Phase Phase of a unit behind just it put would move compulsory Speeder BARC the of front the however Troopers, I Clone from it prevents own base, its overhangs which itself, mini In Troopers. Clone the behind directly placed being physically where it would have been placed if there was not a conflict. been not was placed if there have would it where mini’s Speeder BARC of a position final the example, For such that there is a conflict with the placement of those placement the with a conflict is there that such far as it move the mini must moving is that the player minis, an within slightly, final position its alter may and possible as to closest in a position it place to in order margin, acceptable original position. touch, would minis more or two of portion the non-base If players should mark the position of the other mini and remove remove and mini other the of position the mark should players its complete to the Dewback allowing battlefield, the from it its to mini other the return then move, subsequent and pivot moving before pivot to attempts mini a Dewback example, For using the The occupy. to need would tail Dewback’s the that space same minis as if they do not exist; a mini’s movement should not not should movement a mini’s exist; if they as minis do not the non-base or itself part the of non-base be by impended minis. other parts of While moving a mini, treat the non-base portion of all of portion the non-base treat a mini, moving While • • Sometimes the physicality of the minis themselves will conflict themselves the minis of theSometimes physicality rules the game. base of contact or themovement with • as possible and communicate with their opponent whenever whenever their opponent with communicate and possible as of nature a conflict physical is between the and the there rules the game. orientation of minis in these situations so that the pace of the the pace of so that in these minis situations of orientation abuse this not should Players affected. unnecessarily not is game be to accurate as attempt always they must and error, of margin The physicality of miniatures games means there will always be will there always means games of miniatures physicality The moved sometimes are Miniatures imprecision. a small of degree the of course the normal placed inexactly during or accidentally and in the position allowed is error of A small margin game. MARGIN OFERROR • If an effect provides a unit with either a move or an attack GLOSSARY that is not an action or free action, performing that move This glossary provides players with detailed rules for STAR or attack does not trigger abilities that occur after move or WARS: LEGION. attack actions are performed.

• If an effect allows a unit to gain an aim, dodge, or standby token, that effect is different than performing an aim, dodge, ABILITIES or standby action and does not trigger abilities that occur after those actions are performed. Cards contain abilities that either grant passive effects to units or can be triggered for specific effects. Related Topics: Actions, Card Actions, Keywords, Exhaust, Free Actions, Free Card Actions, Keywords • Abilities on unit cards are presented as keywords. The front of each unit card provides reminder text for that unit’s unit keywords. The back of each unit card provides reminder text for that unit’s weapon keywords. ACTIONS

» Reminder text is not an exhaustive description of the During the Activation Phase, each unit can perform actions. rules for a keyword. If a player has questions about • When a unit is activated, it can perform two actions from how a keyword works, that player should refer to that the following list: keyword’s glossary entry. » Move • Upgrade cards and command cards also contain abilities in the form of keywords. » Attack ⊂ • If an ability is preceded by a card action ( ) icon, that » Aim ability can be performed as a card action as one of the two actions that a unit can perform during its activation. » Dodge ⊃ • If an ability is preceded by a free card action ( ) icon, that » Standby ability can be performed as a free card action in addition to the two actions that a unit can perform during its activation. » Recover

• Some cards must be exhausted as a cost to perform the » Card Action ability on the card. Such a card contains an exhaust (⊄) icon. • A unit cannot perform the same action more than once » If a card that has an exhaust icon is already exhausted, during its activation, except the move action, which can be a player cannot resolve that card’s ability until the card performed multiple times. is readied. • If an ability is preceded by a card action (⊂) icon, that » A unit can ready any number of its exhausted cards by ability is a card action. performing a recover action. » Each card action is a unique action; a unit can perform • If the timing of an ability uses the word “after,” that ability’s different card actions during its activation. However, a effect occurs immediately after the described timing event unit cannot perform the same card action more than has occurred. once during its activation.

• If the timing of an ability uses the word “when,” that • If an ability is preceded by a free card action (⊃) icon, that ability’s effect occurs at the exact moment of the described ability is a free card action. Free card actions do not count timing event. against the two actions that a unit can perform during its activation. • If the timing of an ability uses the word “while,” that ability’s effect occurs during a specific step of the described » Each free card action is a unique action; a unit can timing event. perform different free card actions during its activation. However, a unit cannot perform the same free card • If an ability allows a unit to trigger an effect after it moves, action more than once during its activation. the ability can be triggered after any type of move, but not after the unit withdraws, unless that unit is a creature or • Suppression and damage can reduce the number of actions a emplacement trooper. unit can perform during its activation.

• Through the use of free actions, a unit can perform more than two actions. 12 Rules Reference 1313 , Damaged , Suppression , Courage , Panic , ) result the roll produces, produces, the roll ) result � If there is an effect that triggers “at “at triggers effect that an is there If PHASE Activation Phase Activation Order Tokens Order , , A unit that is not suppressed can perform perform can suppressed not is that A unit ) or defense surge ( surge defense ) or The player either chooses a with either friendly unit player The Actions

≣ Order Pool Order , If the unit has one or more suppression tokens, it rolls rolls it tokens, suppression more or one has the unit If has activated. has the unit leader. the unit of a unit’s at end the place effect takes one than more If decides the unit that controls that the player activation, these effects. of order than the battlefield on units more has player one If fewer units has who player the after player, the other units more who has the player unit, their last activates unit their last until turns consecutive will take multiple If more than one effect takes place at the start of a unit’s of a unit’s startat the place effect takes one than more If decides the unit that controls that the player activation, these effects. of order is unit if that activation, unit’s a vehicle the start of At this roll If die. defense a white roll must it damaged, action, one only perform can it result, a blank produces two. of instead also action for loses unit one vehicle or trooper A droid activates. when it has unit that token each ion order its places player that a unit, activates player a After near the battlefield on side down) (rank facedown token

When it is a player’s turn to activate a unit, he or she she or he a unit, activate to turn a player’s is it When steps: the following performs ChooseChoose Unit: Unit: from token order a random draws or token order a faceup chooses a matching pool with a friendly and unit their order token. order an have does not that rank End of Unit Activation: Activation: Unit Unit EndEnd of of during this effect triggers that activation, a unit's of the end” step. » takes each player priority, who has the player with Starting Players units. their unactivated of one activating a turn the battlefield on each unit until turns alternating continue activated. has » » » Rally:Rally: For has. it token each suppression die for defense white one ( each block tokens. suppression its of one removes the unit Actions: Actions: Perform Perform A unit free actions. of number any and actions two to up being to due action an lost has that or suppressed is that of number any and action one perform only can damaged free actions. » » • 1. 4. Topics: Related Actions Free ACTIVATION activating take turns players Phase, During the Activation their units. • 2. 3. ,

, Aim , Free Actions Free Suppression , , Dodge keyword allows him to to him allows keyword , Standby , Activation Phase Activation , Damaged Recover , , gunslinger If there is an effect that triggers effect that an is there If UNITS

Courage , Movement ability and allowing him to perform a free perform a free to him allowing and ability , Activating Units Activating Card Actions Card relentless , Start of Unit Activation: Activation: Unit Unit of of Start Start that activation, its of the start” “at or activates a unit “when” step. during this effect triggers two actions. two follows: as are activation of unit steps The When a unit activates, that unit can perform up to to up perform can unit that activates, a unit When performing an aim, dodge, or standby action and therefore therefore and action standby or dodge, aim, an performing aim, after occur effects that or triggerdoes abilities not performed. are actions standby or dodge, Card effects can allow units to gain aim, dodge, and standby standby and aim, dodge, to gain units effectsallow can Card an specificallygain effect to an instructs If a unit tokens. than effectis different that token, standby or dodge, aim, perform an additional ranged attack. This additional attack attack additional This attack. ranged additional perform an even performed, be can therefore and action, attack an is not action. attack an performed already has Solo Han though After action. attack performs Solo an Han example, For his attack, the completing and therefore does not count against that unit’s two actions actions two unit’s that against count does not therefore and occur after that trigger does abilities not and per activation performed. are actions abilities. If an effect provides a unit with an attack during during attack an with a unit provides effect an If abilities. free action, or action an not is attack that and activation, its limit a unit’s toward count does not attack that performing action an not is It per action activation. attack a single of During a unit’s activation, it is possible for it to perform perform to it for possible is it activation, During a unit’s other or cards command the use of through attacks multiple does not count against that unit’s two actions per activation, per actions activation, two unit’s that against count does not effects the purposes game of for action an considered is but the perform same to a unit allow does not therefore and activation. its during once than more action non-move If an effect provides a unit with a free action without a action without with free a unit provides effect an If action any perform may specifying unit that action, a type of free action that Performing perform. normally could it that attack action. After this free attack action, Darth Vader still still Vader Darth action, attack free this After action. attack use this cannot he but remaining, actions two his of one has action. attack perform another to action remaining triggering action, performs a move Darth Vader example, For his but is considered an action for the purposes of game effects the purposes game of for action an considered is but the perform same to a unit allow does not therefore and activation. its during once than more action non-move If an effect provides a unit with a free action of a certain a action with free a unit provides effect an If free action that performing action, a free attack as type, such per actions activation, two unit’s that against count does not 1. • During the Activation Phase, players take turns activating their units. activating take turns players Phase, During the Activation • ACTIVATING Related Topics: Topics: Related Attack Actions Card Free • • • • 14 Rules Reference • preprogrammed action if it not does have afaceup order token. The AI: Related Topics: • • • • • move action. tokens to equal that xeach time unit performs astandard The AGILE X(UNIT KEYWORD) Orders Related Topics: • • 3. 2. » » actions listed after unit with the Perform the During Actions step of aunit's activation, a does Deployment Phase (such as by using the x performs astandard move A unit with actions are performed. therefore not abilities does trigger that after dodge occur This effect isdifferentperforming action, dodgethan a and A compulsory move action and non-free standard move actions. The effect the of reversing, and strafing are not standard move actions. Climbing, clambering, embarking, disembarking, pivoting, and players proceed to End the Phase. unitsAfterall have activated,been the Activation endsPhase order pool. token from game the and draws adifferent tokenfrom their removed from battlefield—the the player removesthe order activated—usuallybe that because unit was defeated and and that order token not does correspond to aunit that can If aplayer draws a random order token from order their pool facedown on battlefield the thenear unit leader. Place Order Token: actions with that unit. performing up to two actions and any number of free Activate Unit: ai: action agile x

keyword that performs astandard move during the , which onewhich to perform. If aunit has multiple actions listed after unit’s activation. effect on moves, attacks, or actionsgranted outside of a This applies only during aunit’s activation, and has no ACTION (UNITKEYWORD) Order Pool not keyword allows aunit to gain anumber of dodge gain tokens. xdodge keyword requires aunit to perform aspecific agile x

ai: action Actions Actions The player activatesthe unit,chosen , agile x Order Tokens ai gains tokens xdodge only after it The playerthe unit’s places order token as its first action. , , Dodge Courage keyword is by triggered free both keyword must performone of the action is , astandard move action. Movement , , Panic Free Actions . Aunit with the , Priority scout x scout ai , , it may choose Issuing , Rank keyword) agile • • • dice during an attack. Units can gain aim tokens that allow to them reroll AIM Related Topics: number on range the icon. in line of sight and at range the indicated by the perform aseparate attack against eachunit that is is an area weapon. When using an area weapon, A weapon with ayellow range icon ( AREA WEAPON “AdditionalSee Terrain Rules” on AREA TERRAIN Related Topics: • • • • • only one aim action. more than one aim token; however, that unit can perform aunit’sDuring activation, it is possible for aunit to gain actions are performed. and therefore not abilities does trigger that after occur aim token, that effect is different than performing anaction aim tokens. aunit If instructs an to effect gainspecifically an aim Unit abilities and othercan allow effects units to gain aim with unit the as it moves around battlefield. the battlefield thenear unit leader, andwill remain gains an aim token. The token is theplaced on When aunit performs an aim action, that unit » to the supply. the to End the unspent Phase,During all aim tokens are returned once aim per token. multiple aim tokens; however, eachdiecan only rerolled be A unit can reroll same the diemultiple by times spending results of rerolls granted from aprior aim token. spend each subsequent aim token after determiningthe If aunit has multiple aim tokens, that unit to can choose battlefield and places the it in supply. To spend aunit’s aim token, aplayer removes it from the » to reroll up to two dicefor eachaim token spent. anDuring attack, aunit can spend one or more aim tokens

first action, freeperformit is to actions as normal. If aunit cannot perform one of its listed actions as its the “Rollthe Attack Dice” step of an attack. Aim tokens are spent during “Reroll the Dice” substep of

Actions Actions , , Command Phase Command Attack , Dice page page ≬≭≮≯▀ 8 . ,

Order Tokens © LFL © FFG © LFL © ) Add 1proton charge saboteur mini. and in line of sight of your unit leader.) 1 proton charge token within range 1 󲊂󲊂 Proton ChargeSaboteur Detonate 1:ProtonCharge Arm1:Proton Charge Rebel Commandos only. Commandos Rebel Blast, Impact1 Weapon Token Area 󲉢󲉢 Aim

:

󲉡󲉡

(Place (Place 26 Rules Reference 1515 , , )

≠ ) results. keyword ≠ armor ) results. ≠ ) results before before ) results ≡ keyword can be can keyword arsenal x arsenal ) results before the before ) results keyword can be can used keyword ≡ Weapons keyword is not required required not is keyword , keyword can divide its its divide can keyword ) result, that die is removed removed die is that ) result, ) result, that die is removed removed die is that ) result, Impact X (Weapon Keyword) X (Weapon Impact impact x impact impact Impact X (Weapon Keyword) X (Weapon Impact , ≠ ≠ , . 5 Unit Keyword) Unit Unit Keyword) Unit arsenal x arsenal Cancel (UNIT KEYWORD) (UNIT ) results to critical to ( ) results Attack Pool Attack Cancel , page , , arsenal x arsenal ≠ (UNIT KEYWORD) (UNIT

) results to critical to ( ) results ≠ Attack keyword can be used against a unit with the with a unit be can used against keyword Attack

Attack keyword can be used to cancel hit ( hit be can used cancel to keyword

keyword functions similarly to the to similarly functions keyword keyword, that unit can cancel up to x hit ( x hit to up cancel can unit that keyword, keyword. keyword can be used to cancel hit ( hit be can used cancel to keyword impact x impact armor x armor A unit that has the has that A unit attack the same to name the same with add weapons to separate to name the same with add weapons can pool; it pools. attack

armor x armor armor x armor A mini that has the has A mini that a separate forming units, of number between any weapons weapons. of combination or weapon each dice pool for » Dice” step of an attack before the defender resolves abilities abilities resolves the defender before attack an of step Dice” the such, As step. that during ( hit used change to the ( a hit cancels a player When pool. the attack from be at must the defender attack, an during use a weapon To ranges. the weapon’s of any within or The attacker resolves abilities during the “Modify Attack Attack “Modify during the abilities resolves attacker The abilities resolves the defender before attack an of step Dice” the such, As step. that during ( hit change to armor ( a hit cancels a player When pool. the attack from The x armor Attack “Modify during the abilities resolves attacker The • Topics: Related • Topics: Related ( X: Rear/Sides Point Weak ARMY BUILDING on Building” See “Army ARSENAL X of step Pool” Attack the “Form during weapons choosing When the has that mini in a unit each attack, an x. of the value equal to weapons its of choosecan a number the to keywords and dice its contributes Each weapon chosen attack pool. • • • Topics: Related ( X: Rear/Sides Point Weak X ARMOR The During armor. lighter or limited more represents but keyword, has if the defender attack, an of step Dice” Attack the “Modify the roll. the attack by produced results • • , , Detonate arm x: charge arm x: charge , Detonate X: Detonate Weapons , , Detonate , Weapons , Charge Tokens , keyword, that unit can cancel all hit all hit cancel can unit that keyword, Attack Pool Attack , (UNIT KEYWORD) (UNIT Area Weapon Area Arm X: Charge Token (Weapon Keyword) (Weapon Token Arm X: Charge armor armor

Attack , keyword can perform the arm x action. To perform this perform To x action. the perform arm can keyword side faceup. When placing charge tokens, the blue player should place place should player the blue tokens, charge placing When the and side faceup, the blue with tokens their charge the red with tokens their charge place should player red minis. When doing so, mark the mini’s position before before position the mini’s mark so, doing When minis. return token, charge placing the then, after aside; it moving location. previous its the mini to other charge tokens, and must be placed on a flat surface, surface, a flat be placed on must and tokens, charge other surface. with that flush completely be both can enemy placed friendly under and tokens Charge Charge tokens cannot overlap any objective, condition, or or condition, objective, any overlap cannot tokens Charge area weapon already in it, including other area weapons. area other including in it, already weapon area Area weapons cannot be added to an attack pool during an an pool during attack be an added to cannot weapons Area a unit. by made attack pool an with attack be an added to cannot Other weapons An area weapon cannot be in the same attack pool as be attack in the same cannot weapon area An weapon. another each unit at range and in line of sight, even if that unit unit even if that sight, of in line and range at each unit engaged. is Attacks made by an area weapon are ranged attacks. ranged are weapon area an by made Attacks performed against are weapons area by made attacks Ranged Area weapons are usually associated with a charge or or a charge with associated usually are weapons Area condition or charge used when that are and token, condition detonates. token Area weapons can be used only through abilities and other other and abilities be through can used only weapons Area area weapons. specifically of the effects use that allow game ) results produced by the attack roll. the attack by produced ) results ≠ ( ARMOR ARMOR if the attack, an of step Dice” Attack During the “Modify the has defender Detonate X: Charge Type (Weapon Keyword) (Weapon Type X: Charge Detonate Related Topics: Related • • within range 1 and in line of sight of its unit leader. unit its of sight of in line 1 and range within • A unit that is equipped with a card that has the has that a card with equipped is that A unit type the specified of type tokens x charge places action, the unit ARM X: CHARGE TOKEN ARM X: CHARGE TOKEN (WEAPON KEYWORD) Charge Type (Weapon Keyword) (Weapon Type Charge Related Topics: Related Charge Tokens • • • • • • • 16 Rules Reference 2. 1. • • • • • • Units can performattacks to attempt to defeat enemy units. ATTACK Weapons Related Topics: • • describing range. At on is aterm used cards when and rulebook inthe AT the attackthe players pool, follow substeps these inorder: attackerthe roll will against defender. this When forming Form Attack Pool: attack’sthe range. to closestleader the miniature of defender the to determine attacking player measures range the from attacker’s the unit unit to attack; enemy this unit is now defender. the the Then, Defender: Declare To perform an attack, aplayer resolves following the steps: attack action, or neither. attack the whether is an specify attackwill action, afree allow units to perform attacks. Thecard granting the attack Command cards, unit abilities, and other gamecan effects » » There are two types of attacks: ranged and melee. » attacker and target the of attack the is defender. the anDuring attack, unit the that is performing attack the is the itwhether is an attack actionor attack afree action. one attack actionduring asingle activation, regardless of other game effects; however,that unitcan performonly more than one attack through of use the card abilities or aunit’sDuring activation, it is possible for aunit to perform action during its activation. A unit typically performs an attack by performing an attack line separates. crossing it, miniis the at lower the range segment that the two line rangeraised between segments without ruler If of measured base minibeing the the to touches the inside segment the that corresponds to that range. closest to from object the range which is measured being is A unit is at arange portion of ifthe aminiature’s that base is

red melee ( melee, and attacker the can only use weapons that have a ameleeDuring attack, attacker the and defender are ina have ablue range ( in amelee, and attacker the can only use weapons that arangedDuring attack, attacker the and defender are not Multiple units chosen as can defenders be step 3). (see (RANGE) , Within (Range)

Attack ≫ ) icon. The attacking player onechooses enemy

The consistsattackpool the dice all of , Beyond (Range) Beyond ≬ , ≭ , ≮ , ≯ , ▀ , , Premeasuring ≰ ) icon. , Range , 3. 7. 6. 5. 4. » weapons.with new the player may repeat steps 1–2,forming aseparate attack pool remaining that have to notattack added the been the pool, Defender: Additional Declare c. b. a. a. DefenseRoll Dice: resolve any card abilities attack the that modify dice. abilities attack the that modify dice.the Then, AttackModify Dice: » cover cannot to cancel used ( be critical apply cover to cancel hit ( or is incover, defender the may tokens spend dodge and Apply and Cover: Dodge c. b. a. resolves following the substeps inorder: AttackRoll Dice: » »

can more use than one weapon during an attack. attack unless it pool, has the eligibleEach minican contribute aweapon to only one battlefield thenear defender. dice depicted on that weapon and places on them the weapon, attacker the gathers number the and of type Dice: Gather closest miniof defender. the as from determined attacker’s the unit to leader the that weapon’s range must include range the of attack, the requirements indicated by that weapon’s keywords, and Topool. aweapon, choose attacker the must all meet from each eligible minito contribute to attack the Weapons:Choose line of sight to any defender. miniinthe eligible to contribute to attack the ifthat pool minihas Minis: Eligible Determine on defender’s the unit card. color matches defender’s the defense, is which presented attacker’s dice, defender the rolls one defense diewhose Roll Dice: A unit can apply cover only against ranged attacks. changes result the to ablank. by turning die. the If no result is indicated, attacker the ( surge AttackConvert Surges: allow attacker the to reroll attack dice. Reroll Dice: Roll Dice: corresponding defender. eachThe dicein attackpool should be thenear placed contribute diceto their same the attack pool. weapons, but weapons all with an identical name must An attack can consist pool of dicefrom different ≢ ) results to result the indicated on its unit card For each hit ( The attacker thetherolls dicein attackpool. The attackercan resolve any abilitiesthat For each eligible minithat chose a

The attacker an chooses attackpool and Resolve following the substeps inorder: The The

The attackercan onechoose weapon ≠ If defender the has token adodge attacker The attacker changes its attack ) results. tokens Dodge and ≠ ) and ( critical Each mini in the attacker miniinthe Each is If there are any weapons arsenal x can resolve any card ≡ ) results. keyword and and keyword ≡ ) result on the defender can can Rules Reference 1717 keyword of the impact 3 impact weapons’ minimum range and equal to or less than the than less or equal to and range minimum weapons’ range. maximum weapon’s at to of sight line has weapon the using miniature The unit. mini in the defending one least be readied. must it exhaust, can the weapon If The range of the attack is equal to or greater than the than or greater to is equal attack of the range The A unit of six stormtroopers targets a unit of Rebel of a unit targets six stormtroopers of A unit attackan forming stormtroopers, its of five with troopers Rifles. Blaster E-11 pool five with is a Rocket in unit the sixthstormtrooper The AT-RT, an eligible target, another is There Stormtrooper. additional an chooses make to the player range; within an forms and the AT-RT. against the rocket using attack dice. pool the rocket’s with attack poolsattack two the resolves chooses and now player The The their choice. of in the order rocket is applied only to its own attack pool. attack own its to only applied is rocket

» » An attack pool can consist of dice from different weapons, weapons, different dice from of pool consist can attack An contribute must name identical an with all weapons but pool. attack the same their dice to pool if attack an dice to its contribute only can A weapon met: are restrictions the following » ATTACKING ATTACKING UNITS MULTIPLE 1. 2. 3. • • , can Ranged , Dodge , Wounds attacker , Range Dice , , Cover Weapons keyword until each until keyword , , can resolve any card card any resolve can If the attacker has an an has the attacker If

Premeasuring Cancel , , The defender changes its changes defender The

defender Unit Leader Unit detonate x detonate , ) result, the attack was ranged, ranged, was the attack ) result, The

≡ ) results to the result indicated on its its on indicated the result to ) results ) results. Then, the defender’s total is total defender’s Then, the ) results. The attacker counts the number of hit of hit number the counts attacker The Attack Pool Attack ) results, and the defender counts the counts the defender and ) results,

� ≣ , ≡ The defender can resolve any abilities that that abilities any resolve can defender The

Melee Weapon Melee POOL , ) results have no additional effect. additional no have ) results Aim Suppression

≡ , ) or critical ( ) or Melee ≠ , Surges , attack pool been has fully resolved. attack considered to have performed only one single attack or or attack single one performed only have to considered action. attack each until token a standby spend cannot unit enemy An pool been has fully resolved. attack use the cannot A unit hit ( hit a gains the defender a trooper, is the defender and token. suppression pools, attack multiple forms unit attacking an When all for attack an as pool treated is attack each resolving stillis unit the however abilities, and effects gameplay After resolving each attack pool, if at any point the point any at if pool, attack each resolving After one least at pool produced dice in the attack attack Critical ( allow the defender to reroll defense dice. defense reroll to the defender allow Convert Defense Surges: ( surge defense the indicated, is result no If the die. turning by card unit blank. a to the result changes defender Reroll Dice:Reroll ) and critical ( and )

≠ pools to attack multiple defenders. However, only one attack attack one only However, defenders. multiple pools attack to pool be defender. each can to assigned Each weapon that is used during an attack contributes one one contributes attack an used is during that Each weapon pool. attack an dice to more or attack multiple create can the attacker attack, During an » » » 4–9, choosing a new attack pool and rolling it against the against it rolling pool and a new attack 4–9, choosing been has to. assigned it defender » Choose Additional Attack Pool: Pool: ChooseChoose Attack Attack Additional Additional steps repeats the attacker rolled, not has he pool that attack is greater, the defender suffers a number of wounds equal to equal wounds of number a suffers the defender greater, is the difference. » ( ( block of number total if the attacker’s and total, the attacker’s from subtracted abilities that modify Then, the dice. that the defense abilities modify dice. that the defense abilities card any resolve Results: Results: Compare Compare Modify Defense Dice: Dice:ModifyModify Defense Defense c. b. • • An attack pool is a number of dice generated from weapons that that weapons from dice generated of pool a number is attack An attack. an during target a single being used against are ATTACK Related Topics: Related Arcs Firing Weapon 10. 9. 8. 18 Rules Reference • • • • unique effect. different images front,the on each linked to a are double-sided, with auniform back and three that he can place on battlefield. the Bane tokens Bane of hasCad aset three unique Bane tokens BANE Related Topics: • • 1–2 instead. an order, that unit may issue an order unit to afriendly at range When aunit with the KEYWORD) AUTHORITATIVE Weapon Related Topics: • according to image the on its When aBane token is revealed, it has following the effect, cannot overlap Bane tokens. tokenthe is revealed. Miniatures can move through but enemy Bane token, ifthat minihas line of sight to token, the After an mini moves, deploys, or is placed at range 1 of an Bane Tokens are enemy effects. Bane tokens cannot overlap condition or objective tokens. Bane tokens must facedown placed on be battlefield. the during each Command Phase. A unit can the use authoritative issue an order unit, to afriendly treat unit the with the When aunit the uses » » applies its keywords to that attack pool. weaponEach that contributes diceto an attack also pool »

dice in that attack pool ignore the defender’s cover. contributed dice to an attack pool, the results from all the For example, if aweapon that has the weapon that has that keyword contributed. roll affectsthe defender that in way, not justthat dice the of attack the roll affectsthe defender, the entire attack If aweapon has akeyword that changes how results the dicethatthe weapon this contributed. thatany effect to modify the dicein attackpool, not just one or more attack diceinthe player the pool, can use If aweapon has akeyword that allows aplayer to modify of attacking the mini. defender the pool, must firing inside specified the be arc To addaweapon with the , Premeasuring TOKENS

Commander Attack keyword as ifit issued order. the authoritative authoritative , , Range Exhaust authoritative , , Issuing Orders Ranged WeaponRanged , front: fixed: x Firing Arcs

(UNIT keyword would issued be keyword only once keyword to keyword to attack the blast , , Keywords Order Tokens , Weapons keyword keyword

Bane Token (Back) , Melee

• • • • • • of is atype terrain.A barricade BARRICADES Related Topics: • • perform up to 2attack actions, instead of 1. not does the use atorrentunleash of fire against its enemies. As longthe unitas A unit with the BARRAGE Related Topics: player may Here reveal afriendly IAm token and resolve it. At of start the any round, starting with blue the player, a time. same differentBane token battlefieldthe on the at playerEach may have only one copy of each » » » » Typically, donot barricades provide vehicles with cover. not does provideA barricade creature troopers with cover. providesA barricade emplacement troopers with cover. cover depending (see on type their with heavy cover. can provide barricades Other different the core in barricades The set provide non-creaturetroopers attack using uses the In order to the use to perform attack actions. A unit using the

token is removed. Card “I Make Rules the Now.”the Then, weapon profileBane’s Cad on Command Kablamo!: Smoke and Mirrors is removed. If Bane is defeated, Cad token the Baneassigned to remain Cad assigned to him. am Token is replaced by his miniature. Any toke If Bane is on Cad battlefield, the his Here I Bane issuesCad himself an order. token is replaced by his miniature. Then, battlefield and is not defeated, his Here I Am Here IAm: For example, barricades can provide heavy cover to obscures or half more of that vehicle. declaringwhen terrain during Up, Set barricade the However, barricades arsenal arsenal barrage barrage keyword at any during time its activation. If it

arsenal Actions BattlefieldtheDefining for its first attack, cannotit performsecond a The token detonates usingthe If Bane is not Cad on the barrage (UNIT KEYWORD) barrage , keyword can hold its position and . keyword during its activation, it can Arsenal X(UnitArsenal Keyword) : The token is r can keyword must spend actions still provide cover to vehicles if, keyword, aunit cannot use page page ,

Deployment emoved. 8

). ,

Attack Smoke and Here IAm Kablamo! ns ns Mirrors Rules Reference 1919 , ), in Defining Defining , ≫ Engaged , Objective Tokens Objective STAR WARS: WARS: STAR , Cover , Condition Tokens Condition , Objective Cards Objective , Melee Weapon Melee , Climb and Clamber and Climb , CARDS Melee , Base Condition Cards

base. Deployment , base contact with the first mini because of a slight slight of a mini because the first with base contact LEGION First, when viewed from above, there is no space no is there above, when viewed from First, not if they were between that bases, minis the two such onthe flat both or were they elevations differing on touching. would their be bases battlefield, bases the the two verticalSecond, space separating a standard of the thickness than less is in this minis situation met, are these conditions two If all the follow be and to in base contact considered are being in base rules contact. normal for

Players should use a 3' by 6' battlefield for a standard standard a for 6' battlefield use a 3' by should Players game. 800-point If a player is attempting to move a mini into base contact base contact a mini into move to attempting is a player If being from blocked those are minis mini and another with either of portion the non-base by placed in base contact mini’s that alter the mini may moving is that the payer mini, the that such margin, an acceptable within final position, further rules, For see placed in base contact. are minis 11 page on Error" of "Margin with base contact into move or be placed into cannot Units Setup. mini during enemy an cards, condition cards: of typesbattle three are There cards. objective and cards, deployment a deck makes a player process, building the army part of As type each (objective, of four containing cards, 12 battle of duplicates. no with condition), and deployment, Minis cannot be in base contact with minis from enemy enemy from minis be with in base contact cannot Minis ( weapon a melee leader has the unless unit units, base into perform a move leaderwhichcase can the unit start a melee. to unit enemy an from a mini with contact be placed or a ledge base overhang can Because a mini’s sometimes are there terrain, uneven of top on askew be placed into mini cannot another in which an situations physical In these between bases. two the elevation in difference treated those met, are minis are conditions if two situations, follows: as are These conditions in base contact. if theyas are » » » the Battlefield BATTLEFIELD the which area upon play ofthe name isthe The battlefield takes place. game • • • Topics: Related Tokens Objective BATTLE during setup. used define the battlefield to are cards Battle • • Topics: Related • • , , Miniature , Difficult Terrain Difficult , Melee , Engaged , Vehicles , Creature Trooper Creature , Troopers , Base Contact Cover

CONTACT Notch

, A barricade is difficult terrain for some smaller vehicles; vehicles; smaller some for A barricade terrain difficult is will it a unit, to cover if a barricade provides typically, unit. forthat also be terrain difficult , and the TX-225 GAVw Occupier. TX-225 the GAVw and Landspeeder, trooper units; most for A barricade terrain difficult is will it a unit, to cover if a barricade provides typically, unit. forthat also be terrain difficult both standing and ball-form droidekas minis, the X-34 X-34 the minis, droidekas ball-form and standing both

with each other. each with token, that mini is in base contact with that terrain or token. or terrain that with in base mini is contact that token, can be in base units contact different from minis Friendly minis are in base contact. are minis objective an or terrain of a piece base touching is a mini’s If If the bases of two minis are touching each other, those each other, touching are minis two the bases of If Therefore, no mini’s base may be placed inside the notches notches placed the be inside basemay no mini’s Therefore, base. mini’s another of the movement tool. the movement in a mini's baseshould notch by the space created The minis. other mini's base by that a part as of be treated A mini affixed to a notched base cannot be rotated freely; rotated be basecannot notched to a A mini affixed the along move or pivot either must it movement, its during in the base aligned with the notches keeping tool, movement The orientation of a mini affixed to a small round round has base to a small affixed a mini of orientation The a mini rotate freely can A player implications. gameplay no movement. its during abase such to affixed Repulsor vehicle minis are affixed to notched bases by clear clear by bases notched to affixed are minis vehicle Repulsor stands. plastic notched bases. notched bases. notched to affixed are minis vehicle Ground Most trooper minis are affixed to small round bases.round small to affixed are minis trooper Most to affixed are minis trooper emplacement and Creature » All units can move over a barricade. over move can All units » • • something on the battlefield, typically a piece of terrain, another another terrain, of piece a typically the battlefield, on something token. objective an or mini, • BASE touching base physically a miniature’s to refers Base contact Related Topics: Related Movement • • • • • • • BASE to abase. affixed is Each miniature Related Topics: Related • 20 Rules Reference keyword ignores effects the of cover. An attack that pool includes aweapon that has the BLAST Within (Range) Related Topics: • describing range. on is aterm used Beyond cards when and rulebook inthe BEYOND Related Topics: • • • • defender that is at range 1of last the defender declared. additionalEach attack must declared be against adifferent using only weapon the with the attack that pool, unit may declare up to xadditional attacks an attack, ifaweapon with the damage. energy, sweeping across swaths of enemies and massive dealing A weapon with the (WEAPON KEYWORD) BEAM X Battlefieldthe Related Topics: • of segment the that corresponds range. to specified the first the segmentis between the rangeof ruler theand end A unit is beyond arange ifno portion of miniature’s the base » one at atime. 2 of attack the sequence. Additional defenders are declared Additional defenders are declared by repeating steps 1and during additional the attacks made with units friendly cannotOther the use attacker.the additionalEach defender must inline of be sight of previouslythe declared defender. with weapon additional attacks beyond can maximum the be range of the unitEach that is declared as adefender against one of the skirmish game. Players should a3'by use 3'battlefield for a500-point

are resolved. are defendersAll are declared before any attacks During the Declare the During Additional Defenders step of

(WEAPON KEYWORD)

beam x Attack BattlefieldtheDefining Attack

(RANGE) beam x , , , as long that defender is at range 1of Fire Support (Unit Keyword) At (Range) keyword fires acontinuousbeam of beam x beam x , Premeasuring fire support keyword. keyword. keyword is inaunit's , Deployment beam x blast , . Range keyword keyword , , Range Leaving

,

BLOCKED Related Topics: • its surge conversiontoken, chartdodge gains a “ spends While aunit that has the BLOCK Related Topics: • objective card must touching be battlefield the directly. pieceEach of resolving terrain chosen while Payload the theirs to for use that game. other player should of which choose two the bomb is carts bomb Or, cart. ifone player has supplied bomb both the carts, Payloadthe objective card, eachplayer may supply own their minis, on placed top When of pallet. playing the agame with to a50mm notched with 1to 2bombs, base or similarly sized A bomb miniconsists cart of arepulsor miniature pallet affixed The Payload objectivecard requiresbombtwo miniatures.cart BOMB CARTS Related Topics: • surge token. up units to xfriendly at range chosen unit 1.Each gains 1 As acard action, aunit with the KEYWORD) BOLSTER “Setup”See on BLUE ANDREDPLAYER “Line ofSee Sight” on the the however, doing not does improve so or addto benefits the of additional tokens dodge to cancel additional hit ( one hit ( of the The defender must adodge spend token benefitsto gainthe was contributed by aweapon that has the results produced by an attack that pool contains adiethat defender cannot light use or heavy cover to cancel hit ( “Apply the During and Dodge Cover” step of an attack, the one of units. friendly the A unit using the block block ≠ ) result, as normal. The defender may spend keyword. page page (UNIT KEYWORD) keyword. Spending token dodge this cancels Cancel Attack Actions 6 bolster x X . page page , , Attack Pool , block Dice (UNIT Card Actions 55 , . Dodge keyword may itself choose as keyword is defending, ifit bolster x , Cover , Surge TokensSurge keyword can choose blast keyword. ≠ ) results; � : ≠ ≣ ) ”. BOMB CARTMINIATURE Rules Reference 2121

bounty . , if able. , if able. keyword and guardian x guardian secret mission secret keyword defeats an an defeats keyword an defeats keyword , if able. , if able. bounty bounty bounty keyword and has a has and keyword keyword. . Place that token on its its on token that . Place keyword if that victory token victory if that token keyword bounty bounty bounty secret mission secret bounty bounty keyword defeats an enemy enemy an defeats keyword keyword performs an attack attack an performs keyword keyword performs an attack and and attack an performs keyword and a charge detonates keyword attack an performs keyword unit enemy an causes keyword bounty bounty bounty bounty bounty bounty bounty bounty keyword. , if able. , if able. keyword and has at least 1 victory token due to to due 1 victory least token at has and keyword keyword. bounty bounty enemy unit that has the has that unit enemy the using to due a victoryhas token to unit one from transfer does not token that ability, unit enemy that placed on not was because it the other the to due setup during If a friendly unit with the with a friendly unit If the has that unit enemy token that unit, another defeating to due victory token because it theother to unit one from transfer does not to due setup during unit enemy that placed on not was the the with a friendly unit If

bounty If a unit with the with a unit If a with a unit transporting is that unit enemy an against a victory with unit the transported causes and victory token, the unit to the moves victory be token to defeated, token with with the units have players if both setup, After then the first, victory places tokens player the blue keyword, victory places tokens. player red If a unit with the with a unit If uses a victory with the unit token another the to it be defeated, cause that wounds suffers and keyword with the unit to moves victory token the with a unit If the a victory with unit token, enemy an defeats charge that with the unit to moves victory token the with a unit If unit that and a victory with unit token, enemy an against when the unit card, upgrade Stims uses the Emergency of that at end the Stims on Emergency wounds the suffers the victory then defeated, is if the unit activation, next unit's with the unit to moves token the with a unit If tokens, poison more or one receive to a victorywith token at tokens to due those poison wounds suffers when the unit the then defeated, is if the unit activation, next its of the end with the unit to moves victory token A victory token is only transfered from a defeated enemy enemy a defeated from transfered only is A victory token the with a unit to unit the to due setup during unit enemy that placed on was bounty » » • • • • • • After a unit with the with a unit After attack an performing by (typically a victory with unit token the victory be to defeated), it which causes unit that against with the unit to moves token card. unit has that a unit controls if a player the game, of the end At the been defeated not has unit that and unit, enemy an defeating 1 gains A player 1 victory gains token. player that itself, meets that they control each unit for in thisvictory way token these requirements. • Objective Cards Objective , keyword chooses an enemy enemy chooses an keyword Movement , bounty Displacement

and enemy minis engaged in a melee, but cannot cannot but a melee, in engaged minis enemy and them. displace A bomb cart mini can move through a group of friendly of a group through move cart mini can A bomb

A bomb cart mini can move through or over impassible impassible over or through move cart mini can A bomb cart A is legal. bomb placement final its as so long terrain, legal placement. when determining a unit as treated mini is A bomb cart mini ignores the effects of difficult terrain. of difficult the effects cart mini ignores A bomb mini, but cannot end its movement overlapping the other the other overlapping movement its end cannot but mini, base. mini’s partial perform cart mini can A bomb moves. displaces that trooper mini. trooper that displaces cart bomb another through move cart mini can A bomb A bomb cart mini’s final position can overlap a trooper a trooper overlap can final position cart mini’s A bomb so Doing be mini can trooper displaced. base if that mini’s » A bomb cart mini can move through all units, friendly and friendly all and units, through move cart mini can A bomb the base of overlapping movement its end cannot but enemy, be displaced. cannot mini that another All units, friendly and enemy, can move through bomb cart bomb through move can enemy, friendlyAll and units, a bomb overlapping their movement end cannot but minis, base. cart mini’s A bomb cart mini provides heavy cover to non-creature non-creature to cover heavy cart mini provides A bomb vehicles. or troopers creature to cover no and troopers, A bomb cart mini is not a unit and cannot gain tokens, tokens, gain cannot and a unit cart not mini is A bomb units. target effectsthat any by or be targeted wounds, suffer BOMB CART MINIATURE BOMB victory token. Place that token on the enemy unit's unit card. unit unit's the enemy on token that Place victory token. BOUNTY (UNIT KEYWORD) with the a unit setup, After a with unit that marks and operative enemy or commander Related Topics: Related • • • • • • • • • Each bomb cart mini has the following special rules: the cart following mini has Each bomb ”. ) ≣ ≠ : � ) results; ) results; ≠ keyword. blast keyword can choose can keyword Surge Tokens , Cover , bolster x bolster keyword is defending, if it if it defending, is keyword keyword may choose itself as as choose itself may keyword Dodge . , 55 Card Actions Card (UNIT (UNIT Dice block , Attack Pool Attack , , page . X bolster x bolster 6 Actions Cancel Attack keyword. Spending this dodge token cancels cancels this dodge token Spending keyword. (UNIT KEYWORD) (UNIT page keyword. ) result, as normal. The defender may spend may defender The normal. as ) result, ≠ block block A unit using the using A unit the friendly units. of one During the “Apply Dodge and Cover” step of an attack, the attack, an of step Cover” Dodge and During the “Apply ( hit cancel to cover heavy or use light cannot defender a die that contains pool that attack an by produced results the has that a weapon by contributed was the to gain benefits token spend a dodge must defender The the of ( hit one ( hit additional cancel to dodge tokens additional of the benefits add to or so improve does not doing however, the minis, placed on top of the pallet. When playing a game with with a game the playing pallet. of When top placed on minis, their own supply may each player card, objective the Payload carts, the both bomb supplied has player if one cart. Or, bomb carts is bomb the two choose which of should player other game. that use for to theirs the Payload while chosen terrain resolving of Each piece directly. the battlefield be touching must card objective See “Line of Sight” on on Sight” See of “Line AND RED PLAYER BLUE on See “Setup” BOLSTER KEYWORD) the with a unit action, a card As 1 gains Each 1. unit chosen range at x friendly to units up token. surge • Topics: Related CARTS BOMB cart miniatures. two bomb requires card objective Payload The affixed pallet miniature a repulsor of cart mini consists A bomb sized similarly or base 2 bombs, 1 to with a 50mm notched to • Topics: Related BLOCK the has that unit a While spends “ a gains dodge chart token, conversion surge its • Topics: Related BLOCKED 22 Rules Reference • • card action ( A card of action is atype action. If an ability is preceded by a CARD ( Related Topics: • • Some abilities allow aplayer to cancel adieresult. CANCEL Related Topics: • • • token,dodge and 1suppression token. trooper unit at range 1and inline to sight to gain 1aim token, 1 unit with the vital, but extremely it be can also annoying. As acard action,a of odds the successCalculating midst inthe of combat can be (UNIT KEYWORD) CALCULATE ODDS Tokens Related Topics: • Weapon Keyword) result is same. the performing amove action or attack action, eventhough the action, performing that move or attack is differentthan attack that is If acard actionprovides aunit with either amove or an its activation. cannot same perform the card action more than once during differentcard actions during its activation. However, aunit cardEach actionis aunique action; aunit can perform any canceled hit ( anDuring attack, defender the not does roll defense dicefor its result is ignored. When aplayer cancels adieresult, that dieis removed and actions are performed. therefore not abilities does trigger that after dodge occur This effect isdifferentperforming action, dodgethan a and actions are performed. therefore not abilities does trigger that after occur aim This effect isdifferentperforming than action, an aim and A unit using the » stated, the otherwise foundas those Downed inthe AT-ST expansion, unless When playing agame that battle scenario uses cards, such

, right corner of card. the battleScenario cards have icon ascenario top inthe Winning Game the

⊂ ACTIONS calculate odds ) icon, that ability is acard action.

not Attack Actions Defeated calculate odds treated as amove action or an attack ≠ ) or ( critical , bounty Cover , Aim , Poison TokensPoison , , keyword afriendly can choose Dodge Dice keyword cannot used. be ≡ , ) results. Dodge ability itself. can choose , Suppression , Setup , Pierce X , Victory CHARGE Free Actions Related Topics: • • Keyword) Keyword) Related Topics: • • battlefieldthe and how it is detonated. that indicates how token the is on placed and a matches an charge token itself. charge Each token type identifiedcan be by aunique icon the on chargeEach token has and aunique type CHARGE Related Topics: • • • may melee perform afree attack action against that unit. action into contact base to amelee start with an enemy unit, it After aunitthat thehas dodge, or standby actions are performed. and therefore not abilities does trigger that after occur aim, differentthanperforming an aim, dodge, or standby action unit to gain an aim, dodge, or standby token, that effect is standby tokens. If a acard instructs action specifically Card actions can allow units to gain aim, dodge, and Throw card action. relentless equipped with the Saber Throw upgrade card, he can use the For example, after performing a move, Darth if Vaderis afterthe indicated occur action. effects and abilities, including triggering other abilitiesthat text, as well as acard action, for of gameplay all purposes the action, treat that of action as type action indicated the inits text of card the action itself. When aunit performs that card as amove action or an attack action. This is indicatedthe in Some card actions are treated as of other types actions, such side faceup. red player should place charge their tokens with red the chargetheir tokens with blue the sidefaceup, and the When placing charge tokens, blue the player should place completely flushwiththat surface. other charge tokens, and must on placed be a flat surface, Charge tokens cannot overlap any objective, condition, or during its activation cannot perform another attack action. A unit that has already attack afree performed action activation cannot attack perform afree action. A unit that has already an performed attack actionduring its count as one of unit’s the two actions. This attackfree action action is a thereforeand not does detonate x:charge type , , Weapons Detonate arm x:charge type , Free Card Actions ability to aranged perform attack using the Saber

Area Weapon Abilities Base Contact Base

TOKENS (UNIT KEYWORD) , Detonate X:Charge Type (Weapon charge ,

Actions , , Free Actions , Arm X:ChargeArm Token (Weapon keyword performs amove Keywords keyword keyword keyword keyword ,

Activating Units , , Upgrade Cards Melee Charge Tokens , , Movement Exhaust , Rules Reference 2323 ) result, ) result, ≣ actions to move move to actions two

level of terrain than its unit leader, leader, unit its than terrain of level different For the distance between a mini’s position and its its and position between a mini’s the distance For it move, be to a legal climb position leader’s unit lower. 1 or be height must

unless that mini’s unit leader has just climbed or or climbed leader just has unit mini’s that unless the same be placed onto always can Minis clambered. leader when being placed their in cohesion. unit as level mini from the position of their unit leader must also be leader must their unit of the position mini from leader a unit If move. a legal climb of the distance within that unit in that minis any terrain, elevated of top on is be with in base contact leader must their unit below are the between of the position moving that such terrain that a legal is mini in the unit any of the position leader and move. climb - leaderby will unit the clambering, or climbing After the point to closest the terrain of the edge be on default or climbing before in base was contact which it with the of edge the same placed on not Minis clambering. be with placed in base the contact leader as must terrain this point. to possible close as as and the terrain be placed cannot it a mini in cohesion, placing When leader climbed which the unit to the level higher than which the to the level than lower or clambered, or leader if the unit clambered leader or climbed unit downwards. moved be placed cannot it a mini in cohesion, placing When a onto To clamber over a vertical piece of terrain without a flat a flat without terrain vertical a of piece over clamber To spend can a unit top, surface on leader the unit this move, of the end At the terrain. over other of the at the bottom surface a flat placed on is the structure the close vertical to as side of structure, possible. as defense white roll two in way, this clambers a unit After ( each block For the each mini in unit. dice for wound. one suffers the unit vertical different be can placed on unit in the same Minis its 1 of be height within each mini must but levels, leader. unit a of the vertical position distances, by separated When

A unit does not have to climb or clamber to move over or or over move to clamber or climb to have does not A unit the than less or equal to is that a height has that terrain onto mini. leader’s unit its of height » » » » » is other mini each clambers, or leaderclimbs unit the After leader normal. as that with placed in cohesion » are between that minis two cohesion measuring When measure should vertical player a levels, different placed on the speed-1 leader each mini using to the unit from the a view above from measuring template, movement vertical on the same level. are minis as if two the battlefield » • • •

clamber keyword does not does not keyword . . . 61 a flat surface on top to place the unit place unit to the top on surface a flat clamber climb expert climber expert CLAMBER page ) result, the unit suffers one wound. one suffers the unit ) result, ≣ without AND These wounds must be assigned to non-unit leader non-unit to assigned must be wounds These first. miniatures This roll is made after moving the unit leader but leader the unit moving after made is roll This in cohesion. minis the other placing before

Ladders, steps, or carved footholds aid vertical carved aid or Ladders, footholds steps, move to clambers a unit When significantly. movement dice or roll does not it apparatus, an such down or up defined clearly should be These features wounds. suffer setup. during - the has that A unit because damage suffer cannot these dice and roll to have clambering. of mini in the unit if the unit moved up to height 1, or two two 1, or height to up moved if the unit mini in the unit 2. For height to up moved dice if the unit defense white ( each block - vertically up or down a distance up to height 1, or two two 1, or height to up a distance down vertically or up of the end 2. At height to up down or up move to actions at surface the flat leader placed on is the unit this move, the the close vertical to as of structure, bottom or the top possible. as edge each for die defense one white roll clambers, a unit After To clamber, if there is a flat surface to place the unit place unit surfaceto the a flat is if there clamber, To can the unit and this movement of the end at leader on move to action spend one can a unit cohesion, maintain To climb, if there is a flat surface to place the unit place unit surfaceto the a flat is if there climb, To can the unit and this movement of the end at leader on safely to actions spend two can a unit cohesion, maintain 1. At height to up a distance down vertically or up move the flat leader placed on is the unit this move, of the end the vertical as of structure, bottom or the top surface at possible. as the edge close to

leader onto, such as a fence or a thin wall, it may may a thin wall, it or a fence as such leader onto, the other on movement its ending terrain, that over and up lower. 1or height is the terrain that provided side, If a trooper unit leader is in base contact with a piece of of a piece with leader in base is unit contact a trooper If vertical terrain » » » vertical terrain, it may may vertical it terrain, » If a trooper unit leader is in base contact with a piece of of a piece with leader in base is unit contact a trooper If » If a trooper unit leader is in base contact with a piece of of a piece with leader in base is unit contact a trooper If may vertical it terrain, • • While clambering, a unit might suffer damage. suffer might a unit clambering, While • CLIMB CLIMB a allow that types movement of are clambering and Climbing terrain. elevated of a piece over or vertically onto move to unit See “Objective Token” on on Token” See “Objective CLAIM 24 Rules Reference • • unit type. A clone of trooper is atype unit. It is asubtype of trooper the Vehicles Related Topics: • trooper for movement. of vertical purposes the A unit that has the (UNIT KEYWORD) CLIMBING Movement" on "Additional Terrain Rules" on Movement Related Topics: • • • • • with following the exceptions: Clone trooper units follow as trooper units same the rules or apply to clone troopers. Any gamethat effect targets or applies troopersto can target if able. keyword climbs or clambers, it displaces trooper units, When aground vehicle with the by triggered can be climbing or clambering. If agametriggers effect by aunit moving,that game effect before it climbed or clambered. mustbase oriented be same exact direction inthe as it was When aminiwith anotched climbs base or clambers, its a trooper for movement. of vertical purposes the vehicle that has the Vehicles cannot climb or clamber with one exception. A perform that climb or clamber action. and legally placed be maintain cohesion, that unit cannot climbing or clambering onto, or ifany mini’s cannot base to place aunit leader’s on that base surface the unit the is is stable and is not precariously placed. If there is not room unit overhangthe can partially ledges, as long as eachmini When aunit climbs or clambers, of bases minis the the in clearly define terrain setup.during up that slope by performing a standard move. Players should on placed can be aslope without over, falling units can move slopegradual such As as ahill. ifaminiature ageneral rule, A unit not does have to climb or clamber to move up a units. trooper for terrain difficult is barricade the because one by speed maximum its reduce will However, unit the move. astandard performing by abarricade over move can unit aStormtrooper For example, , See "Vertical, See Movement" on , Troopers page page

Base Contact Base Climb and Clamber climbing vehicle 10 , Unit Leader . VEHICLE climbing vehicle page page , Cohesion , Vehicles 8 climbing vehicle , See , See , page page Height keyword is treated as a , "Vertical Dice keyword is treated as 10 , Wounds , . Movement , Height , See , See ,

, • • its unit leader. non-leaderEach miniature inaunit must incohesion be with COHESION Related Topics: • • • • • • » movementlength of speed-1 the tool. aminiandbetween its unit is to equal leader or less than the A miniis incohesion with its unit distance ifthe leader must incohesion placed be with that unit leader. is displaced on battlefield, the each that miniin other unit After aunit moves, leader is deployedbattlefield, the to or » » » fromposition final the the unitof leader. and its move unit made speed-1 could as alegal leader be mini must such placed be that distance the mini the between When placing aminiincohesion with its unit leader, that stable and is not precariously placed. unit overhangthe can partially ledges, as long as miniis the When placing minis incohesion, of bases minis the the in with respective their leaders. units first, thenandthe place remaining minis incohesion displacement, aplayer can move unit the leadersfrom those If moving multiple units at same the of because time tool on battlefield. the minis from that unit to make it to easier place movement the When moving aunit leader, aplayer can push aside any (see contactbase with enemy minis, unit unlessthe is inamelee When placing aminiincohesion, it cannot in placed be leader’s base. must oriented be same exact direction inthe as unit the When anotched miniis incohesion, placed base its base

distance of cohesion. movement tool,minis are those at maximum the in that unit is touching other the end of speed-1 the movementspeed-1 tool, and of base the adifferent mini If of base the aunit is touching leader one end of the and inline of sight were as ifthey own. their surge tokens of clone friendly trooper units at range 1 A clone trooper unit can aim, spendthe dodge, and with which they arewith they which engaged. ableto be to move through any enemy trooper minis However, minis incohesion placed being are considered impassable terrain from its unit leader. its unit it leader cannot on placed be other the sideof This meansthat when placing aminiincohesionwith "Melee" on

Troopers page page 56 ). Rules Reference 2525 2 1 name of that character appearing below the name of the of the name below appearing character that of name card. command three than more to access has character a player's If include can player that cards, command character-specific so long hand, in their command those cards of number any rules. hand all command theyas follow A player must include two 1-pip cards, two 2-pip cards, cards, 2-pip two cards, 1-pip two include must A player in their Orders” “Standing the card and cards, 3-pip two hand. command any of copy one than more include cannot A player hand. in their command card command bythe identified are cards command Character-specific This stormtrooper is in cohesion because the distance distance the because in cohesion is stormtrooper This the leader length equal is to unit its and between it a perform can it and tool the speed-1of movement terrain. the impassable around speed-1 move because cohesion in not is stormtrooper This the through a speed-1 perform move cannot it terrain. impassable

» in the upper-left pips of a number has card Each command player used to determine which are These the card. of corner each round. priority has Each player begins the game with a hand of seven of a hand with begins the game Each player cards. command » » to all commanders: available cards command four are There Orders.” “Standing and “Assault,” “Push,” “Ambush,” command three least at has operative and Each commander only usedbe if can that that character specificto that cards army. in that included is character » COHESION ADVANCED 1. 2. • • • • . , , or , or 10 page Height jump x jump , , before and after the after and before 0 Displacement hover: air x air hover: ,

, See "Vertical Movement" on on Movement" , See "Vertical CARDS keywords, minis can be placed onto different different be can placed minis onto keywords, Climb and Clamber and Climb

level of terrain than its unit leader, unless that unless that leader, unit its than terrain of level Unit Leader Unit , speeder x speeder the as long as leader, their unit than terrain of levels less or vertical between equal is to the levels distance ignored. is that terrain of the height than If a unit performs a move that ignores terrain of a of terrain ignores that a move performs a unit If via as the such certain height, After climbing or clambering, the unit leaderby will unit the clambering, or climbing After the point to closest the terrain of the edge be on default or climbing before in base was contact which it with the of edge the same placed on not Minis clambering. be with placed in base the contact leader as must terrain this point. to possible close as as and edge the terrain In order for the distance between a mini’s position and and position between a mini’s the distance for order In must it move, be to a legal climb position leader’s unit its lower. 1 or be height the position of the leader, then the mini is not in cohesion. in isnot mini the then leader, the of position the length of the speed-1 movement tool; however, there is there however, tool; movement speed-1 the of length unit its and mini the between terrain blocking of a piece is a there that a way such in is placed mini the If leader. terrain blocking of piece the around move speed-1 legal the of position the and mini the of position the between is not there if but is maintained, cohesion then leader, unit and mini the of position the between move speed-1 a legal speed-1 move between the mini’s position and the unit the unit and position between the mini’s speed-1 move if both determined as the is and mini position leader’s 180 to up pivot leader can the unit measured. is move distance the that such is placed a mini example, For the than less or to is equal leader unit its and it between Notched-based minis must obey this rule; however, the obey this rule; must however, minis Notched-based different

» always be placed onto the same level as their unit leader their unit as level the same be placed onto always when being placed in cohesion. When placing a mini in cohesion, it cannot be placed onto be placed onto cannot it a mini in cohesion, placing When a can Minis clambered. or climbed leader just has unit mini’s placed higher than the level to which its unit leader climbed unit which its to the level placed higher than leader unit which its to the level than lower (or clambered or downwards). leader moved if the unit clambered or climbed When placing a trooper mini in cohesion, it cannot be cannot it mini in cohesion, a trooper placing When » unit is a legal climb move. a legal is climb unit » in that unit that are below their unit leader must bebase in leader must their unit below are that unit in that between the moving that such terrain that with contact mini in the any of the position the leader and of position When separated by vertical distances, the position of a mini of the vertical position distances, by separated When also be a legal leader climb must unit its of the position from minis any terrain, elevated of top leader on is a unit If move. » of each game round. each game of COMMAND Phase the Command during card a command resolves Each player Related Topics: Related Movement • • • 26 Rules Reference • • • • • • • • • played during Command the Phase. command cards corresponding to that character cannot be If aplayer’s character is defeated, any character-specific with same the number of pips “Priority” (see on has priority, players as ifboth had played command cards roundthe counter rolls ared dieto determine player which If neither player can play acommand card, player the with pips are on played their command card. opponent their does, has priority regardless of how many If aplayer cannot play acommand card, and opponent their card, ifable. Command the During Phase, aplayer must play acommand ends.effect command hand is discarded during End the Phase and its commandEach card that has not returned been to aplayer’s » » » » » played. are Some command cards have they uniquewhen effects command card as possible. A player must issue orders to as many units indicated on a nominated unit is at range 1of itself. orders only are ifthey at range 1–3of nominated the unit. A Any units indicated on acommand card issued can be unitsthatspecific canbe issued orders. that issued can orders, be or it indicates name the or names of commandEach card indicates number the and of type units

command card first. Phase, blue the player resolves game the effect their on cardthat effect is resolved the at thestart of Activation If players both play acommand card with aunique card first. blue player resolves game the effect their commandon that effect is resolvedthatwhen card theis revealed, If players both play acommand card with aunique card opponent's hand, and its effect does not resolve. player chooses to return "Annihilation Looms" to their and the red player reveals "Change of Plans." The red For example, the blue player reveals "Annihilation Looms" without effects timing. a specific game effect is resolvedbefore any commandcard game that effect is resolvedthatwhen card thatis revealed, If aplayer plays acommand card with aunique card resolves game the effect their commandon card first. that effect not does have timing, the a specific blueplayer If players both play acommand card with aunique card after commandcards have been revealed. Iftiming nois specific provided,the effect is resolved

page page 65 ). • • • • • • Anatomy” on Orders Related Topics: • Some command cards units allow specific to gain keywords. » may ask aplayer's to view discard pile at any time. A player’s discard pile is public knowledge, and an opponent » contents should remain secret to opponents. their A player's command hand is not public knowledge, and its player cannot nominate an operative to issue orders. When playing anon-operative-specific commandcard, a operative, and that operative issues orders. not nominate acommander; instead nominate they the When playing an operative’s command card, player the does Orders” command card, ifable. Command replace Phase, they that card with “Standing the If aplayer command reveals an illegal card during the » » » » weapon on card the at end the of its activation. by command the card may perform an attack using the card and can it use during its activation, or aunit specified thespecified commandby card gainsthe weapon the on there are two ways weapon these profiles aunitcanbe used: Some command cards contain weapon profiles. Typically card is inplay. unitThe thathas specified keyword as long the as command

, their opponenttheir card which was returned. command hand from discard their pile, must they tell When aplayer returns acommand card to their hand is public knowledge. However, number the of cards inaplayer's command weapon, unless otherwise statedweapon, by unlessotherwise acard effect. counterpart that of is apart that unit not does gain that If aunit gains aweapon from acommand card, a weaponunless the has the engaged trooper unit cannot perform ranged attacks, the specified rangeby type the icon the of weapon. An command card, it must able be to perform an attack of If aunit may perform an attack with aweapon on a on its unit card. acommandvia card, as that weapon is considered to be card. not This does apply to a weaponthat aunit must made only be with weapon the on command the to addadditional weapons to attack the attack the pool; command card, it cannot the use If aunit may perform an attack with aweapon on a weapon is treated as though it is on unit's the unit card. If aunit gains aweapon from acommand card, that Order Tokens page page

Command Phase Command 4 , See “Army, See Building” on , Premeasuring versatile , Commander , Priority arsenal x keyword. , page page Range , Issuing 5 keyword keyword . , See “Card, See gains

Rules Reference 2727

, Icon Token Commander Commander � Priority Issuing Issuing , , Commander Premeasuring , , keyword on the Order Tokens Order , Command Cards

field commander Order Pool Order icon indicates that a unit has the rank of of the rank has a unit that indicates icon In the rare instance where a player no longer has a trooper has longer no a player where instance the rare In and a commander have they longer no promote, to unit cards. command play cannot their commander- defeated, is a commander When the discarded from not are cards specific command longer they though even no can hand, command player's be played. Commander-specific command cards are identified bythe identified are cards command Commander-specific of the name below appearing commander that of name card. the command a commander’s of number any include can A player include can but hand, in their command cards command each card. of copy one than more no chooses a player a commander, promote To with units or their units trooper of any the token places a commander and battlefield unit. that to next they a commander, promotes a player When replace and the game from token order unit’s that remove token. order a commander-rank with it a using activated is commander to promoted A unit printed the rank of instead token order commander-rank card. the unit’s on does commander to been has promoted that A unit be to a considered is It rank. previous its retain not purposes. play game alland effects for commander It is recommended that players place their order tokens tokens their order place players that recommended is It their also can create players however, bag; opaque in an near facedown token each order placing pool by order tokens. those shuffling and then the battlefield ,

� » » » » can player that defeated, is commander last a player’s If Phase. the End during a new commander promote » » » » » to proceeds the play steps, four these resolve players After Phase. Activation cards several has command commander Each unique only usedbe if can that which commander specificto that army. in an included is commander • • Topics: Related Orders Range COMMANDER The powerful heroes are Commanders commander. units. other to orders issue can that villains and may a player army, a standard building When units. commander two to up include •

fewest Each player secretly selects secretly a Each player The player whose card has has the whose card player The Each player creates an order pool that pool that order an creates Each player PHASE Starting with the player who has priority, each each priority, who has the player with Starting command card, the unit being issued an order must must order an being issued the unit card, command the specifiedbe of type. The unit cannot have already received an order order an received already have cannot unit The Phase. Command the current during nominated of the 1–3 at range must be unit The operative. or commander typechosen specified on is trooper) (e.g., a unit the If ), that player has priority. Otherwise, their opponent Otherwise, their opponent priority. has player ), that

≣ - - - player cannot nominate an operative to issue orders. issue to operative an nominate cannot player order an issue to operative or a commander For that receive to be eligible must unit that a unit, to the meet all of must a unit be eligible, To order. requirements: following If a commander-specific or operative-specific operative-specific or a commander-specific If that nominate must the player played, is card command operative. or commander the played, is card command a non-operative-specific If If one player plays a command card and their opponent their opponent and card a command plays player one If priority. has a card who played the player does not, If both cards have the same number of pips, the player the player pips, of number the same have both cards If die defense a red rolls counter the round who has a block is the roll of the result die). If (six-sided red ( has priority. command card. command if able. card select a command must A player If a player does not have a commander or an operative operative an or a commander have does not a player If a resolve or selectnot they do the battlefield, on

on the battlefield while resolving their command card. command their resolving while the battlefield on Create Order Pool: Pool: Order Order Create Create place they did not that tokens their order all of of consists » » » be issued is indicated on the orders section the chosen of the orders on indicated be is issued card. command Issue Orders: Orders: Issue Issue operative or commander a friendly eligible nominates player to orders of number The unit. that with orders issues and » number of pips has priority. priority. has pips of number » » Priority: Priority: Determine Determine » command card from their hand and places it facedown on the on facedown it places and their hand from card command reveal cards. their simultaneously players Then, both table. SelectSelect Command Command Card: Card: 4. 3. 2. To resolve the Command Phase, players perform the following the perform following players Phase, the Command resolve To in order: steps 1. During the Command Phase, each player selects a command selects a command each player Phase, During the Command orders issue to chooses a commander and their hand from card the battlefield. on units more or one to COMMAND 28 Rules Reference • • • at or start the end of Perform the Actions step of its activation. Some game effects require aunitperform to acompulsory move COMPULSORY Related Topics: • • suppression token to move perform afree action. trooper unit is suppressed but is not panicked, it may gain 1 unit with the suppression. Aftertrooper a unit at range 1–2 friendly of a keep moving, it evenwhen would normally hindered be by A unit with the COMPEL “ArmySee Building” on Issuing Orders Related Topics: • » maximum speed. way,this unit the suffers a number of woundsequal to its as possible. If unit movement the performs apartial in ending its movement as far along movement the template outside battlefield, the movecanperformit partial a instead, move would cause any of part unit the leader’s to be base move at its maximum If speed. it cannot doso, or ifafull To perform acompulsory move, unit the performs afull performing amove at its maximum speed. is reduced,speed that unit considered is still to be While performing acompulsory move, ifaunit's maximum » A compulsory move is standard afree move action. compel A unit with the courage value. to have suppression tokens to equal or exceeding double its become panicked ifgaining that suppression token causes it a suppression token from the Since it has already its performed step, “Rally” aunit gaining » checking ifit to is see panicked. that commander’s courage value instead of its own when If aunit is at range 1–3of commander, afriendly it may use

battlefield,the unit is defeated. at any point is outside unit the base leader's of the As unit the moves leader along amovement tool, if activation. it not does count against unit’s the two actions per move actions are performed. However, as action, afree A compulsory move abilities triggers that after occur unit is using commander’s afriendly courage value. checking aunit whether is panicked, including a when A courage value of “–”is considered infinite when ability on itself. compel , Panic compel

Command Cards Command Courage

compel (UNIT KEYWORD) , keyword performs its step, “Rally” ifthat Premeasuring page page keyword can force another unit to , Movement keyword cannot its use own 5 .

MOVE compel , Command Phase Command , Range , Suppression ability not will , Rank , Suppression , , Panic Courage , , • • • Defining the BattlefieldtheDefining Related Topics: • a unique on way card. the as described battlefield environment.Each condition card the affects game in setup,During players acondition choose card to represent the CONDITION Related Topics: • » move. compulsory andtype would cause unit the unable to be to complete the by the terrain piece. It may not terrain ifthe is doso not ignored that its is able base on legally placed to battlefield the be or a distance no greater than length the of half its so base, ittype, maybackwards shift along the movement tool by due to the movement on apiece of terrain it would normally ignore acompulsoryDuring move, unit ifthe would leader end its move. compulsory andlegally maintain cohesion, that unit cannot complete the unit is moving onto, or ifany mini’s cannot base placed be not room to place aunit leader’s on that base surface the the each miniis stable and is not precariously placed. If there is minis unit overhang inthe can partially ledges, as long as When aunit performs acompulsory move, of bases the the trooper units. positionThe final ofa compulsory move can displace Some condition cards utilize condition tokens. move does requires it to perform acompulsory move, compulsory the If aunit has the both » » »

end of movement the tool. movementthe tool, it cannot moved be forward past the A unit leader’s may base only moved be backwards along to complete its compulsory move. possible and damage takes to equal for its speed failing battlefield, it moves as faralong the movement tool as If cannot unit the on placed still legally leader the be battlefield or piece of terrain. and legally placed to be inastablebase position on the tool as possible, it may move back only to allow its A unit must leader move still as far along movement the diameter the half of base. the A unit leader’s cannot base moved be back more than speeder x speeder x not

Battlefield Displacement satisfy the requirements the satisfy of keyword or repulsor the vehicle unit , See “Setup”, See on

ai: move keyword or repulsor the vehicle unit CARDS , Battle Cards , Movement keyword and anthat effect page page , Condition Tokens , Speeder X Speeder 6 . ai move . , Rules Reference 2929 keyword. be equal coordinate coordinate must are defeated, a defeated, are keyword. coordinate coordinate Command Phase , keyword is issued an order, it it order, an issued is keyword keyword would be issued an be an issued would keyword considered to be in a player’s be to player’s in a considered coordinate coordinate contingencies x not coordinate coordinate coordinate coordinate Command Cards keyword.

Effects that trigger when a unit is issued an order trigger order an issued is trigger a unit Effects when that via the order an issued is when a unit the with a unit If or to issued be not order that effect causes a game but order use the cannot unit that instead, unit another be to to issued coordinate its after listed target one than more with A unit when units those target of one choose only must keyword keyword. the coordinate using information. A player can look at their own contingency contingency their own look at can A player information. time. any at cards legally be could if it only be can reveled card A contingency a contingency reveals a player If card. a command as played is it card, a command as legally be played cannot that card for card a command play does not player that and discarded round. that the blue cards, set-aside contingency have both players If a contingency reveal to not decide whether or must player decides a reveal whether to player the red before card card. contingency all with friendlyIf units cards. use their contingency or reveal cannot player Only command cards can be set aside as contingency cards. be can set contingency as aside cards command Only set while aside and chosen building are cards Contingency an army. are cards Contingency hand. command choose cannot a player cards, contingency choosing When their contingency of another as name the same with a card hand. in their command a card or cards choosea cannot a player cards, contingency choosing When match does not that right in the upper name a unit with card in their army. a unit of the name Like a player’s set-aside facedown. are cards Contingency be to hidden considered they are hand, command • • • • • • Topics: Related UNIT NAME/ COORDINATE: TYPE (UNIT KEYWORD) with the a unit After the unit has that 1 range at a friendly to unit order an issue may typeby specified or the name After a player reveals a command card, before any other effects any before card, reveals a command player a After their set- of one reveal to it discard may player that resolved, are card revealed contingency The instead. cards contingency aside The card. a selected revealed as command and then treated is card the revealed contingency on pips of number card. the discarded on pips of the number to • • • • • •

, Token keyword, keyword keyword Condition value on on value . 6 resupply resupply "Supply Deck" on Deck" on "Supply resupply resupply resupply resupply Condition Cards action.

, (UNIT (UNIT page free X contingencies x keyword. Battle Cards Battle , resupply resupply TOKENS , See “Setup” on on , See “Setup” resupply resupply keyword in a player’s army, that player sets player that army, in a player’s keyword Battlefield

position and in base contact with the unit leader. the unit with in base contact and position choses one to equip to that unit, and shuffles the other the shuffles and unit, that to equip to one choses See deck. the supply into back card 77 page After a player's unit leaderuses unit the player's a After player that token, condition a faceup with interact to and the battlefield from token the condition removes the supply. to it returns leader uses the unit a player's When deck, a supply from cards supply two draws player that After a player's unit leaderuses unit the player's a After player that token, condition a facedown with interact to its to side its facedown from token condition the flips in the the battlefield onto back it places side and faceup same Only a unit leader in base contact with a condition token token a condition with leader in base a unit Only contact use thecan The side of a condition token without dots is its is dots without token of a condition side The side. faceup its is while side, dots thewith side facedown

» » » Some condition cards specify that condition tokens can be can tokens specify condition cards that condition Some via with the interacted » When placing condition tokens on the battlefield, condition condition the battlefield, on tokens condition placing When terrain. of be pieces placed underneath cannot tokens » Each condition token is marked with a different number of number a different with marked is token Each condition unless condition the ignored are Thesedots dots. glowing them. specificallyreferences card Condition tokens cannot overlap objective tokens or Bane Bane or tokens objective overlap cannot tokens Condition vice versa. and tokens, Miniatures can move through but cannot cannot but through move can Miniatures tokens. condition overlap but must follow all other command hand rules if they as hand were all command other follow must but hand. command player’s that for chosen aside up to x additional command cards as contingency cards, cards, contingency as cards command x additional to up aside the combined equal to x is where pips of number any have can These theircards set-aside units. Some characters, both heroes and villains, think a couple think villains, a couple and both heroes characters, Some fall to on. back plan one than more have ahead and steps the with each unit for hand, a command building While contingencies x CONTINGENCIES KEYWORD) Related Topics: Related Defining the Battlefield • • • • • Some condition cards instruct players to place place to instruct players cards condition Some These the battlefield. on tokens condition specified effects bythe game will have tokens card. condition CONDITION CONDITION 30 Rules Reference • • • • • unit card and counterpart the card. counterpart minis and represented by combination the of the to form one unit, consisting of counterpart the and non- keyword. Acounterpart and its corresponding unit combine instead to added another unit,the specified by A counterpart minicannot fielded as be its unit;own it is counterpart card and miniis their acounterpart mini. toadded another character’s unit. That character’scard is a keyword and mini that the represents that character is always character. Acharacter have like will this the minions, and are apart almost never seen from another Some characters are faithful companions or subservient (COUNTERPART KEYWORD) COUNTERPART: UNIT NAME Related Topics: » The combined unit thehas unit showntype the uniton card. » shown on counterpart the card. unit card, only while counterpart minis can weapons use Only non-counterpart minis can weapons use shown on the » and counterpart the card. The combined unit thehas keywords theboth unit of card » » on unit the card. value, surge conversion chart, and maximum shown speed The combined unit thehas rank, defense diecolor, courage The non-counterpartalways mini is the unit leader. »

upgrade cards. subtype; is this only for of used equipping purposes the The counterpartcard may have adifferent unit type or weapon. that card effect, theonly non-counterpartcan mini use If combined the unit gains aweapon from command keywords the loses of counterpart the card. If counterpart all minis are defeated, combined the unit counterpartthe card. Any counterpart minis have value health the shown on on unit the card. Any non-counterpart minis have value health the shown cannot both. use keyword or its it wants to its use Gideon Hask that issued is an order must choose whether For example, aunit of Shoretroopers equipped with keyword with multiple target units listed. that unit is considered to have one gains another instance of the When aunit that already has the

Issuing Orders

coordinate: coordinate: emplacement trooper , Order Pool ≱ coordinate trooper coordinate coordinate counterpart counterpart keyword. It

keyword, keyword, keyword keyword

160 Courage is an attribute presented on each COURAGE Related Topics: • • • • • • • • trooper’s unit card. a nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Charge 󲊂󲊂 Jump1 Immune: Pierce Deflect attacker suffers 1 wound for each � token, you gain "� » attacking unit has line of sight to that mini. player that controls that unit, regardless of the whether assigned any number of wounds, those by as decided the When combined the unit suffers wounds, anycanbe mini » » restrictions equipping when upgrade cards to counterparts. While building an army, players must follow any or rules normally be. have a“–”on unit their card where acourage value would Some trooper units donot have acourage value. units These » » nearestthe edge of battlefield. the move at its maximum as directly as possible speed toward actions and must its use entire activation to performasingle apanickedDuring unit’s activation, it cannot perform free toequal or greater thanits twice courage value, it panics. activation, ifthat unit has anumber of suppression tokens Immediately after thestep trooper“Rally” of a unit’s suppressed.being action by removing suppression tokens and no longer step. itsperformed "Rally" Nor can aunit regain alost tokens and becoming suppressed after it alreadyhas A unit cannot an lose action due to gaining suppression actions for that activation. activation, ifthat unit is suppressed, it one loses of its two Immediately after thestep trooper“Rally” of a unit’s courage value, that unit is suppressed. assigned to it that isto equal or greater than that unit's If atrooper unit ever has anumber of suppression tokens value next to courage the icon. A trooper unit’s courage is indicated by the

’ i non-counterpart mini. A counterpart minimust defeated be before a equipped, respectively. counterpart or non-counterpart are minis to they which Upgrade cards with weapons only used can by be the unit, counterpart unless all minis are defeated. equipped to acounterpart are usable by combined the agame,During any non-weapon upgrade cards when checkingwhen ifit to is see panicked. thatuse commander’s courage value instead of its own If aunit is at range 1–3of commander, a friendly it may outsidebase of battlefield, the the unit is defeated. If unit the ends movement leader this with any of part its s m L P (After you a move perform action, you may (While defending, if you spend adodge ightsa act (Perform amove during which • Luke Skywalker 2, P 2, HERO OF THE REBELLION B er

(Pierce cannot be against used you.) Abilities :󲉣󲉣”;if it’s aranged attack, the ierce 2 , Unit Leader L rolled.) uke ’ s DL-44 B DL-44 , Wounds P 1 ierce L aster

2 Courage Value P 󲉢󲉢 isto

TROOPER :

󲉡󲉡 L 6 3 Rules Reference 3131 The player player The ) results cannot be canceled by cover. by be canceled cannot ) results ≡ keyword, can improve a unit’s cover by one or more. or one by cover a unit’s improve can keyword, If the attacking unit leader’s base is touching a piece of of a piece base touching is leader’s unit the attacking If a mini in the cause cannot terrain of piece that terrain, the from sight be of line unless to obscured, defender blocked. completely mini is that leader to unit emplacement and troopers, creature vehicles, Ground whether determining When cover. provide can troopers vehicle, ground any treat obscured, mini is a defending if as minis trooper emplacement or trooper, creature terrain. area of pieces they are Critical ( cover its improves cover have does not that a unit When cover. light having as treated is it one, by cover its improves cover have does not that a unit When cover. heavy having as treated is it more, or two by by cover its improves cover light has that a unit When cover. heavy having as treated is it more, or one any gain does not unit that cover, heavy has a unit If cover. its improving benefit from

of the attacker’s unit leader to the center of the base of the the base of of the leader center to unit the attacker’s of of the the imaginary piece crosses If line mini. defending mini is the defending sight, of line blocked that terrain mini each for process repeats this player The obscured. those minis of many how determine to in the defender obscured. are » » » and the tokens suppression as such effects, game Various cover » » » » a player attack, an during cover has if a unit determine To steps: the following performs Obscured Obscured of of Miniatures: Miniatures: Number Number Determine Determine leader each to unit the attacker’s from sight of line checks mini, a defending part of any If unit. mini in the defending the player terrain, of a piece by base, blocked is its including the base of the center imaginarythen traces an from line • • 1. Though the barricade is between the AT-ST and and Rebelthe AT-ST the barricadeThough is between the the highest from sight of line when checking mini, trooper base, part no it’s of the center mini above the AT-ST of point the barricade and by the Rebel blocked mini is trooper of obscured. not is it therefore ) , ≠ Troopers , Commander , Suppression , Rally , Activating Units Activating

, Panic , Actions ) results. ≠ custom terrain before the game begins. the game before terrain custom Minis in the same unit cannot obscure or provide cover cover provide or obscure cannot unit in the same Minis another. to one heavy or light with units provide can terrain Custom all type of the cover determine should Players cover. Creature troopers provide light cover to units that that units to cover light provide troopers Creature they obscure. units to cover heavy or light provide vehicles Ground provide legged vehicles or theyWalking obscure. that provide treaded vehicles wheeled cover; or light cover. heavy Barricades provide heavy cover to non-creature trooper trooper non-creature to cover heavy Barricades provide they obscure. that units that units to cover light provide troopers Emplacement they obscure. suppression tokens. As such, that unit cannot become become cannot unit that such, As tokens. suppression panicked. or suppressed A trooper unit without a courage value cannot gain gain cannot value a courage without unit A trooper

CHECKING LINE OF SIGHT TO DETERMINE COVER SIGHT TO CHECKING LINE OF During the “Apply Dodge and Cover” step of a ranged a ranged of step Cover” Dodge and During the “Apply ( hit one cancel can cover light has that a unit attack, two to up cancel can cover heavy has that a unit and result, ( hit » » » » » There are two only types of cover: light cover and heavy and cover cover: light of only types two are There terrain. by granted usually is Cover cover. » » • • During a ranged attack, terrain that lies between two units can can lies between units two that terrain attack, During ranged a cover. of in the form the defender to protection grant COVER Related Topics: Topics: Related the Battlefield Leaving 32 Rules Reference 2. » » » » minis,the as follows: that unit has is by determined that object the is obscuring minis are obscured, that unit has cover. Thetype ofcover Determine Cover: » » » 3. 2. 1. TERRAIN

that unit has cover the that custom the terrain provides. If minis obscured are the by obscured custom terrain, heavy cover. defenderthe is anon-creature trooper unit, that unit has If minis obscured are the by obscured and abarricade, or emplacement trooper, that unit has light cover. If minis obscured are the by obscured acreature trooper vehicle.the that unit has either light or heavy cover, depending on If minis obscured are the by obscured aground vehicle, line crosses imaginary apiece the whether of terrain. downlook from above battlefield the to determine battlefield, two-dimensionalon a plain. A player should of terrain, line the is always treated as horizontal to the centers the between of crosses two minis' bases apiece When line determining traced an whether imaginary mini.the clear and arethe peg base the not treated of as apart is aclear separating peg defending the miniand its base, of sight to adefending miniwith anotched ifthere base, When determining apiece whether of terrain blocks line unit to defending leader the miniis completely blocked. defender obscured, to unless line of be sight from the thatmini's base, minicannot cause aminiinthe If attacking the unit leader’s is touching base another would unit become new the leader. unit would defeated, leader) be remaining the then mini In situation, this four ifthe visible minis (including the defeated, unit even ifthis suffers five or more wounds. center of AT-RT), the that stormtrooper cannot be from AT-RT the to one stormtrooper (from top the Additionally, line the of because sight is totally blocked cover for attack. this than heavy cover, unit the is considered inlight to be blocks line of sight). Since more minis are inlight cover one is inheavy cover building, (the completely which Two of three the minis are inlight cover and (woods) (three out of five),the entireso unitbenefits from cover. At minis defender least the inthe half are obscured If at least of half of all defender’s the AND COVER COVER "Additional Terrain Rules" on page 8 Cover X(Unit Keyword) Related Topics: Related Topics: numbera equal to x. defenderthe has the “Apply the During and Dodge Cover” step of aranged attack, if Terrain photograph-CrashedX-Wing » » »

mini is on top of. most likely will by obscured base be terrain the that the attacking unit leader, of apart each defending minis' whenbecauseThis is checking line of sightfrom the elevation than attacking the usually unit have will cover. A defending unit on apiece of terrain with ahigher cover, treat that minias by obscured heavy cover. provides light cover and an that object provides heavy If an individual miniis by obscured an both that object unit the case which has light cover. are by obscured an that object provides light cover, in unit has heavy cover, unless there are more minis that byobscured an that object provides heavy cover, that by an that object provides light cover and some are In that case the some of obscured the 1 X

Attack Attack (UNIT KEYWORD) cover x 2 , , , Cancel Barricades Dice keyword, it improves its cover by , Suppression , Cover , . Base , Base Contact Base ,

3 minis are obscured Unit Leader , , See , See Cancel , Rules Reference 33 33 , keyword, see keyword, Infiltrate (Unit Keyword) (Unit Infiltrate infiltrate , Commander

Rank , Troopers and ground vehicles cannot move through through move cannot vehicles ground and Troopers troopers. creature a overlapping move a compulsory end cannot A unit trooper. creature when moving troopers displace troopers Creature that troopers through move cannot them, and through be displaced. cannot Creature troopers are affixed to either a medium, large, large, either a medium, to affixed are troopers Creature base. huge or the move, a standard performs trooper a creature When of notch the front into tool inserts the movement player base. the mini’s while they their cover improve do not troopers Creature tokens. suppression more or one have troopers. creature to cover Barricades provide do not provide and minis, other obscure can troopers Creature so. when doing cover light clamber. or climb cannot troopers Creature reverse. and pivot can troopers Creature disembark. or embark cannot troopers Creature “Sabotage/ or use the “Claim” cannot troopers Creature abilities. Repair” be displaced. cannot troopers Creature That unit is issued orders and activated with an operative operative an with activated and orders issued is unit That game. that for token order be nominated cannot operative of the rank with A unit specificcommand when a non-operative orders issue to use an cannot friendly units and played is card whether when checking value courage operative’s they panic.

» » » with the following exceptions: the following with » » » » » » » » » » » » the the rules regarding For 52 on page Keyword)" (Unit "Infiltrate or target can to troopers apply or target effects that Game troopers. creature to apply rules the same units trooper as follow units trooper Creature • Topics: Related Operative TROOPER CREATURE the trooper of subtype a is It unit. a type is trooper of A creature type. unit • •

Token Marker Operative ) to change its rank to to rank its change to to change its rank to to rank its change to

keyword is able to to able is keyword covert ops covert covert ops covert keyword deploys, it may treat treat may it deploys, keyword covert ops covert keyword. covert ops covert The promoted unit can be one that has already deployed deployed has already one that can be unit promoted The yet. deployed not has that or light cover. light

infiltrate that unit (instead of a commander order token). Place an an Place token). order a commander of (instead unit that to the battlefield on the unit near token marker operative rank. operative unit’s that of players remind When a unit uses a unit When entire that for operative as treated is rank its operative, pool for the order to token order operative an Add game. » the rank of commander. Place a commander token near that that near token a commander Place commander. of the rank replacing the game, from token their order remove and unit, token. order a commander with it When a unit uses a unit When the commander with unit another not is if there operative, immediately must player that army, player’s in that rank to special or corps forces of the rank with a unit promote When treated as area terrain, the AT-RT forms a forms the AT-RT terrain, area as treated When and the base it’s of by cylindricalthe edges defined zone, a sight, of line checking When mini. it’s of point highest will benefit thisfrom zone mini obscured by defending UNITS AS AREA TERRAIN AS AREA UNITS • • its rank as operative instead of commander to gain gain to commander of instead operative as rank its the A unit with the with A unit the onto infiltrate to position their command forgo a unit When operative. an independent as battlefield the with (UNIT KEYWORD (UNIT COVERT OPS COVERT 34 Rules Reference that command card as though it had one fewer pip. cunning that belongs commander to afriendly or operative with the a commander-specific or operative-specific command card own plans. Command the During Phase, ifaplayer reveals Units with the CUNNING Related Topics: • • • same activation, move unless the is apivot. cannot move both and attack using that weapon during the A unit that has aweapon with the (WEAPON KEYWORD) CUMBERSOME Related Topics: • ( surges, it may convert up to xattack surge ( While aunit with the (WEAPON KEYWORD) CRITICAL X Engaged Related Topics: ≡ ) results. that unit moved during its activation earlier same inthe round. during an attack by triggered spending astandby token, evenif A unit can aweapon use with the the has activation, it cannot perform an attack with aweapon that If aunit performs amove, except for apivot, during its perform any moves during that activation, except for pivots. cumbersome If aunit performs an attack with aweapon that has the unit card. x any attack surge ( While using the » »

keyword according to surge the conversion chart on its which they are they which engaged. non-creature, non-emplacement trooper minis with While withdrawing, creature trooper minis actions and move. performs aspeed-1 actions and abilities. use It must available spend all still When acreature trooper withdraws, it can perform free , keyword, and there would for atie be priority, treat Movement cumbersome cunning

Abilities Cover Attack keyword during its activation, it cannot critical x

, ≢ (UNIT KEYWORD) Notch critical x ) results not converted with the , , keyword are adept at their enacting Displacement Movement keyword during that activation. , Attack , Suppression keyword, aunit converts still

, keyword converts attack cumbersome Surges , cumbersome Weapons , Embark And Disembark , Withdraw ≢ ) results to critical keyword keyword keyword keyword can displace critical

• during that activation. upgrade cards with the At end the of aunit’s activation, ready each of its exhausted CYCLE Related Topics: • Vehicles Related Topics: • • • on "Resilience" value (see wound tokens to equal or exceeding its resilience A vehicle unit can become damaged it when has DAMAGED Related Topics: keyword at the end of that activation. still ready the B2-HA Trooper upgrade card with the the B2Super Battle Droids unit card during an attack and Droids unit, aB2-HA Trooper mini may aweapon use on For example, during the activation of aB2Super Battle keyword. printed on its unit card andfrom benefit still the byadded an upgrade card is to free attack using aweapon an upgrade card counts as using that upgrade card. Amini Only using weapon, the keywords, or other card text on priority. for operative with the commandspecific card that belongs to acommander or If players both reveal acommander-specific or operative- damage tokens. A damaged token is one of three different types of vehicle » activation. blank, that vehicle performs one fewer actionduring its any actions, it rolls awhite defense die. If result the is a When aplayer activates adamaged unit, before it performs with unit the as it moves around battlefield. the battlefield thenear unit leader and remains damaged token. The token is theplaced on When avehicle unit is damaged, it gains a

any number of actions. free A unit that an way loses action inthis perform can still , Wounds

(UPGRADE KEYWORD)

Actions Exhaust Command Cards Command cunning cycle , , page page Activating Units Upgrade Cards keyword that was not used 69 keyword, atie be still there will ). , Commander , , Weapons Dice , , Resilience Priority cycle Damaged Token cycle

,

Rules Reference 3535

setup. same , as a , as 8 during page Setup , Line of Sight Line of , Cover

setup. If a player’s unit leader with a claimed objective token token objective leader a claimed with unit a player’s If leader, the unit move or they remove before defeated, is its unclaimed to token objective the flips player that in the the battlefield onto back it places side and The leader. the unit with in base contact and position it was where the battlefield on remains token objective normal. as again be can claimed placed and Checking whether a piece of terrain is blocking half or half or blocking is terrain of whetherChecking a piece used during only a mini is of half, than less or more, terrain of piece that not whether determine or to setup the game. during cover will provide Whether or not a piece of terrain will provide cover, and and cover, will terrain provide of piece a not or Whether be determined should units, if so what to provide, willterrain of piece a that of cover level The be determined should units, types of what to and during

» the degree to which minis in those units are blocked by by blocked are in those which minis to the units degree terrain. that » wound the unit’s equal to wounds of a number a mini has If defeated. mini is that threshold, unit its part of any causes that a move performs a unit If while including the battlefield, of leader's base be to outside defeated. is unit that tool, a movement along moving and leader defeated is in which a unit situation the rare In that who controls the player unit, still in that minis are there to unit mini in that choose another immediately must unit the mini chosen replaces player leader—the thebecome unit leader mini. the unit with Whether or not a piece of terrain will provide cover to a unit unit a to cover willterrain provide of a piece not or Whether relative terrain of piece that the size of depends on usually that rule, a general terrain As unit. in that the minis to a mini will of provide more half or to sight of line blocks a mini will half of than less blocks while that terrain cover, the enjoy will minis trooper frequently that means This not. not. often will vehicles while of cover, benefits » cover, heavy or cover, light cover, no provides either Terrain completely that Terrain characteristics. its on depending cover. heavy provides always sight of line blocks » on Types" use the "Terrain should Players during setup. effects terrain guide when determining will terrain provide of a piece that cover of the level Once terrain of piece that been setup, has determined during of regardless units the relevant to cover that provides Related Topics: Related DEFEATED the battlefield from removed is it defeated, is a miniature When the game. of the remainder be used for cannot and • • • • • • • Panic danger danger

keyword keyword are , danger danger keyword ability will not will not ability Suppression keyword may choose may keyword

Suppression , keyword while defending while defending keyword , dauntless danger sense x sense danger danger sense x sense danger dauntless keyword are more aware of of aware more are keyword Courage , keyword can keep moving moving keep can keyword

Movement , Dice , danger sense x sense danger danger sense x sense danger Courage Attack

dauntless danger sense x sense danger keyword rolls 1 additional defense die for each die for defense 1 additional rolls keyword keyword would remove any number of its suppression suppression its of number any remove would keyword become panicked if gaining that suppression token causes it it causes token suppression that if gaining panicked become its double exceeding or equal to tokens suppression have to value. courage Since it has already performed its Rally step, a unit gaining gaining a unit Rally performed its already step, has it Since the from token a suppression against both ranged and melee attacks. melee and both ranged against another game effect or ability would remove its suppression suppression its remove would ability or effect game another tokens. use the can Units A unit that has the has that A unit both during remove to tokens suppression its of many how when as well as Phase, the End during and “Rally” step its of the same color as the defense dice icon on the defender's the defender's on dice icon the defense as color the same of card. unit are in addition to the normal number of dice that a unit rolls rolls a unit dice that of number the normal to in addition are while defending. the added dice by defense Any Any defense dice added by the dice added by defense Any piece of terrain will have before the game begins. Players begins. Players the game before will terrain have of piece willon terrain be that of piece discuss each briefly should typeand its cover on to a consensus come and the battlefield characteristics. other DECLARING TERRAIN which effects determine each to imperative is it During setup, Related Topics: Related • while under fire, even when it would normally be hindered normally be hindered would it when even while fire, under with the a unit After suppression. by panicked, not is but suppressed is if it “Rally” step, its performs action. a free perform move to token 1 suppression gain may it (UNIT KEYWORD) (UNIT the with A unit DAUNTLESS Related Topics: Related • • • suppression token that it has, adding a total of up to x additional x additional to up of a total adding has, it that token suppression dice. • to remove, including none. none. including remove, to the with a unit attack, an against defending While x sense the midst of combat. When a unit with the with the the with with a unit When combat. of the midst x sense number that to up tokens of amount choose any may it tokens, (UNIT KEYWORD) (UNIT the with Units in alive staying at adept are them and around raging the battle DANGER SENSE X SENSE DANGER 36 Rules Reference • from spending tokens. dodge The DEFLECT “Setup” on Tokens Related Topics: • • example(see on eliminated is card the tobattlefieldthe define used the for game a card, leftmostcard the eachcategory’s in rowthat was not cards. Aftereach player has twohad opportunities to eliminate until players both have had an opportunity to eliminate two eliminating leftmostcard the that in category’s horizontal row blue player, each player turns takes choosing acategory and facing blue the player’s long table edge. Then,withthe starting three cards from each deck inhorizontal rows, categories, called drawthey and reveal three cards from each deck, placing the objective,the deployment, and condition decks separately. Then, objective, condition, and deployment cards. First, shuffle they setup,During playersbattlefieldthe define selecting by DEFINING Related Topics: • • gains tokens. xdodge When aunit with the DEFEND X(UNIT KEYWORD) Objective Tokens Related Topics: • Defense Dice” step. ( surge is ranged, attacker the suffers one wound foreach defense converted to block ( it spends token, adodge any defense surge ( While aunit that has the card cannot eliminated. be If players eliminate first the two cards category, ina the final wish tothey doso. A player may forfeit opportunity their to eliminate acard if actions are performed. therefore not abilities does trigger that after dodge occur This effect isdifferentperforming action, dodgethan a and defend issuedto to be another unit instead, that unit cannot the use order but agamecauses effect that order notbe issued to or If aunit with the thatto specific unitcan no longerbe played. command cards inthat player's command hand that are If aplayer’s commander or operative is defeated, any deflect , Deployment � page page x ) result rolled by defender the during “Roll the keyword allows aunit to gain additional benefits keyword. 6 page page

Abilities Attack Battlefield , . Unit

, defend x (UNIT KEYWORD) 6 Objective Cards defend x THE BATTLEFIELD , ). ≣ , Unit Leader Commander , ) results; additionally, attack ifthe Actions , Condition Cards Condition deflect keyword would issued an be keyword is issued an order, it , Dodge , Wounds , keyword is defending, if , Leaving Battlefield the Objective Tokens , Issuing Orders , Condition Condition � ) results are , See , See , units at range 1–2. step,“Rally” addatotal of up to xsuppression tokens to enemy After aunitwiththe KEYWORD) DEMORALIZE Related Topics: • • • • • • on battlefield. the Before game the players begins, turns take deploying units their DEPLOYMENT Panic Related Topics: • suffer wounds. defeated, attack the continues still and defender the can still a inflicts number of woundsthat causes the attackerbe to “Rollthe Defense Dice” step. If the attack, it is possible for attacker the defeated to be during If defender the the uses deflect doing not does improve so or addto benefits the the of additional tokens dodge to cancel additional hits; however, one hit ( of the The defender must adodge spend token benefitsto gainthe one of deployment the zones that matches that player’s color. places eachminiature of that unit within boundaries the of To deploy aunit, a player one chooses of units their and » » until players both have deployed of all units. their deploys one of units. their Players alternate deploying units deploys one of units. their the Then, red player andchooses The blue player, as determined setup,during andchooses zones using deployment markers. rangethe ruler, marking corners the of deployment those each player should measure deployment their zones using as ranges on deployment the card. Before deploying units, The measurements foreach deployment zone are indicated match colors the of players. the depicted on deployment the card during setup selected to battlefieldEach has red and blue deployment zones as suppression tokens. A unit performs its step “Rally” evenifit has no

, Suppression to two units to deploy later during game. the during setup,selected each player have will aside up set If “Rapid the Reinforcements” condition card was units until unit final their is deployed. player has who more units deploys multiple, consecutive playerthe has who fewer units deploys last their unit, the If one player has more units than other the player, after deflect ≠ keyword. ) result, as normal. The defender may spend Attack Activating Units keyword. Spending token dodge this cancels demoralize x , Cancel deflect X , Dice , Activation Phase ( keyword performs its keyword during an UNIT , deflect Dodge , Surges keyword keyword , Courage , Wounds , Rules Reference 3737

Setup ,

friendly keyword. detachment rules it is deployed rules deployed is it Deployment

different keyword cannot be cannot keyword detachment ) indicates that a weapon a weapon that ) indicates detachment rules. Cohesion , detachment keyword is able to be deployed be to deployed able is keyword ≬≭≮≯▀ detachment keyword, each unit must be deployed be deployed must unit each keyword, another for do so again cannot it keyword, been yet deployed, not has that keyword the unit that such deployed, is keyword detachment Army building Army

detachment keyword, it does not have to be deployed within its its within be to deployed have does not it keyword, zone. deployment When deploying multiple units with the same the same with units multiple deploying When detachment a 1 of height speed-1 within and at been has used fulfill a unit Once to the leader. unit the with a friendly unit of requirements deployment detachment the same with friendly unit “Deploy during the required only restrictionis This as the effect (such Rapid a game If step. Units” be to placed a unit allows card) battle Reinforcements the follow does not it this step, of outside rules. keyword the with a unit If the following deployed if a However, zone. deployment in a player’s normal as typeby specified or the the name with a unit has player detachment the with a unit before be deployed must unit that detachment the with the following the using deploys a unit When

For each attack made when a token detonates, that token is is token that detonates, when a token made attack each For the attacker. considered chart conversion the surge to refer detonates, a token When whether a unit of regardless token, that with associated it. detonate to used ability an or token placed that to tokens spend aim cannot units detonates, a token When placed that whether a unit of regardless dice, modify attack it. detonate to used ability an or token A yellow range icon ( icon range A yellow token condition or a charge When weapon. area an is with associated the card on weapon use the area detonates, token. that attack a separate perform weapon, area an using When the range at and sight of in line is that each unit against determined icon, the range on the number by indicated that token condition or the charge of the edge from detonating. is » » » » • • • Related Topics: Related DETONATE some or ability an through either detonates, a token When unit each against attack effect, a separate perform game other has the token that unit) that owns which player of (regardless chart, conversion surge weapon, the area using to, sight of line the token with associated the card on keywords weapon and being detonated. is that the battlefield. from token that remove detonates, token a After • • . , See 69 detachment detachment page keyword, the player player the keyword,

detachment detachment keyword requires a requires keyword keyword is subject to a number of of a number to subject is keyword Defining Defining the Battlefield , , or “Resilience” on on “Resilience” , or detachment 35 unit with the specified unit name or type thename specified with unit unit keyword must be placed at speed-1 be placed at must keyword page keyword. . Battlefield

6 detachment detachment: Shoretroopers detachment: page detachment wishes to add a second DF-90 Mortar Trooper unit to to unit Trooper Mortar DF-90 a second add to wishes of unit a second select must therefore and army, their army. their in include to Shoretroopers Mortar a DF-90 add to wishes a player example, For Trooper Mortar DF-90 the Because army. their to Trooper the has The army. their to Shoretroopers of unit a add first must a Shoretroopers contains now army the and so, does player then player The unit. Trooper Mortar a DF-90 and unit Each unit with the with Each unit corresponding army. in an be to included in order Units cannot be placed into or move into base contact base contact into move or be placed into cannot Units Setup. mini during enemy an with long as its base is touching the edge of the battlefield the battlefield of the edge base touching is its as long the base half least of at and zone deployment that within zone. the boundary within is the deployment of its with be placed in cohesion must Each mini in a unit leader. unit the boundary of a deployment zone—the base cannot base cannot zone—the the boundary a deployment of imaginary boundary line zone’s a deployment cross edges. battlefield and markers deployment by formed the TX-225 as bases (such oblong Each an mini with extend may Tank) Assault Combat Occupier GAVw so zone deployment the boundary a player's beyond of Each mini with a round base must be completely within within becompletely base must Each a round with mini

detachment detachment the a friendly leader from a unit 1 of height within and typeby specified or the name the unit has that unit During the “Deploy Units” step of Setup, a unit with with a unit Setup, of step Units” During the “Deploy keyword is also included in that army. in that also is included keyword » During army building, a unit with the with a unit building, During army if a unit army in a player’s be included only can keyword typeby specified or the name the unit has that » » » » • • A unit with the with A unit setup. and building army during restrictions DETACHMENT: UNIT NAME/ DETACHMENT: UNIT TYPE (UNIT KEYWORD) See “Defeated” on on See “Defeated” DESTROYED DESTROYED Related Topics: Related on “Setup” 38 Rules Reference • • • • • • tokens See “Detonate” type. of specified the on charge type an action,eachunit that has aweapon with the After aunit controlled by any player attacks, moves, performsor (WEAPON KEYWORD) DETONATE X:CHARGETYPE Keyword) Keyword) Related Topics: • • • • • • by aunit before token the detonates. exception of spending astandby token spent can which be that effects occur after aunit performsaction; an the with token detonated can be before any other abilities or After aunit attacks, moves, performsor an action a charge Charge and condition tokens cannot suffer wounds. card as attack the profile associatedwiththat chargetype. charge has its type own surge conversion chart on same the conversion chart of unit the that detonated token. the Each When acharge token detonates, donot refer to surge the attack pools. tokenthe cannot addany other weapons to any of the When acharge token detonates, unit the that detonates token cannot spend aim tokens to reroll attack dice. When acharge token detonates, unit the that detonates the token detonates. token donot apply to any attacks charge madethe when Any unit keywords of unit the that detonates charge the attackEach made atoken when detonates is aranged attack. condition token. to detonate order the chooses of attacks the made by the units, player the controls who unit the that caused token the When atoken detonates, ifthere are multiple defending line of sight to that unit and minis. to those unitin the have line of sight to token, the token the then has line of sight from unit the to token the instead. If any minis To determine line of sight from atoken to aunit, determine is engaged. each unit at range and inline of sight, evenifthat unit Ranged attacks made by area weapons are against performed spentbe by aunit before token the detonates. with exception the of spending astandby token can which that effects occur after aunit moves performs or action; an any action,that token detonates before any other abilities or If atoken would detonate after aunitperforms a move or chargethe token. detonate token the order the chooses of attacks the made by units, player the controls who unit the that an ability used to When atoken detonates, ifthere are multiple defending , , Weapons TokensCharge keyword may detonate up charge to xfriendly

Area Weapon , Detonate X:Charge Type (Weapon , Arm X:ChargeArm Token (Weapon page page detonate x: 37 . 160 40 u a narme nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect more dodge tokens, gain 1dodge token.) Charge Nimble 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� ’ i D s m L (After defending, if you spent 1 or P (After you a move perform action, you may (While defending, if you spend adodge ightsa act or clambering. vehicle damage, and determine trooper damage climbing while Dice are to resolve used attacks, remove suppression, determine DICE Keyword) Related Topics: • • Related Topics: • • • (Perform amove during which • Rebel Troopers Luke Skywalker 2, P 2, HERO OF THE REBELLION 160 performs amove disabled. while its entire activation, including after aunitwithdraws or a unit performs or spends an action inany way or uses A unit can the use type move, or actionmay unit’s their use notdoes control unit the that just attack, the performed keyword that could detonate charge tokens, player the that players have units with the If, after aunit attacks, moves, performsor both an action, » » » icons: defense dieis represented on aunit’s card by following the There aretwo colors of defense dice: red white.and Each » » » icons: attackEach dieis represented on cards by following the There arethree colors of attack dice: white,red, and black. » » » » » » results presented on diceare these as follows: There are two types of dice: attack dice and defense dice. The 44 B er

(Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the a ierce u nakin been fully resolved. fully been the use If an attack includes multiple attack aunit pools, cannot White defense die defenseRed die Black attack die White attack die attackRed die Blank ≣ � ≢ ≡ ≠ perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� narme reroll up to 1additional die.) Precise 1 : Hit : : Critical : Block : : Attack Surge keyword first. : Defense Surge 2 , ’ Attack i s m D L P (After you a move perform action, you may (While defending, if you spend adodge ightsa act (Perform amove during which (When you spend an aim token, • detonate x Luke Skywalker Stormtroopers 2, P 2,

a L HERO OF THE REBELLION rolled.) Area Weapon B uke , -280 B -280 Attack er Attack Pool (Pierce cannot be against used you.) ’ :󲉣󲉣”;if it’s aranged attack, the ierce s DL-44 B DL-44 L detonate x:charge type 2 aster , P Surges 4 1 ierce 160

L r aster keyword until eachattack has pool if a L 2 L , e rolled.) e nakin , perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� uke Charge TokensCharge -11 B -11 Arm X:ChargeArm Token (Weapon P detonate x:charge type � 󲉢󲉢 ’ isto

TROOPER TROOPER s ’ i : DL-44 B DL-44 : s

L

m L aster 󲉡󲉡 󲉣󲉣 L P (After you a move perform action, you may (While defending, if you spend adodge ightsa 6 act 3 1 1 (Perform amove during which • P Luke Skywalker

2, P 2, r 1 ierce 4 HERO OF THE REBELLION if B L detonate x:charge er aster L (Pierce cannot be against used you.) e :󲉣󲉣”;if it’s aranged attack, the ierce 2 P 󲉢󲉢 , 󲉢󲉢 2 isto

Detonate TROOPER

TROOPER :

:

󲉡󲉡 L 󲉠󲉠 6 3

1 1 ability after L rolled.) uke , ’ s Weapons DL-44 B DL-44 P 1 ierce L aster 2 P 󲉢󲉢 isto

TROOPER :

󲉡󲉡 L 6 3 Rules Reference 3939

, Token Disabled Resilience , keyword itself itself keyword Pivot keyword. , keyword, the order the order keyword, keyword. direct keyword is issued an an issued is keyword direct Issuing Orders Issuing , keyword are considered to be to considered are keyword direct direct keyword. ). Suppression , Movement , KEYWORD) keyword may issue an order to a to order an issue may keyword direct direct Dice , keyword often works alongside other alongside works often keyword disciplined x disciplined direct Wounds Actions Issuing Orders Issuing Command Phase ,

(UNIT direct keyword. keyword, however other game effects that trigger effects that game other however keyword, "Resilience" on page 69 page "Resilience" on a unit is issued an order may cause the order to be to the order cause may order an issued is a unit Vehicles be issued to a unit that meets the specifications of that of that meets the specifications that a unit be to issued , A disabled unit can still perform a pivot action by by action still can a pivot perform unit A disabled activation. its during action one spending

direct issued to a different unit instead. unit a different to issued a gains it disabled, is unit a vehicle When on placedthe is token The token. disabled remains and leader unit near the battlefield the battlefield. around moves it as the unit with spend two must and reverse cannot disabled is that A unit strafe. or move a standard perform to actions » vehicle of types different three of one is token A disabled tokens. damage Orders issued with the with issued Orders the has that the unit by issued order, an issued is trigger a unit effectswhen that Game is trigger when a unit cards, command those as on such the by order an issued issues at a unit which range the alter effects that Game upgrade those as on such be orders, can issued or orders of the effect range can the cards, via the order an issuing When must direct when DISCIPLINED X DISCIPLINED X KEYWORD) (UNIT the with a unit When tokens. x suppression to up remove may it order, Topics: Related Related Topics: Related DISABLED has when it disabled become can unit A vehicle resilience its exceeding or equal to tokens wound (seevalue • • • Topics: Related Reverse DIRECT the with A unit a specific The type. of units subordinate of or typethis rank, name, unit the specifically states always Orders the Issue during Phase, Each Command unit. other the with a unit step, of specifications meets the unit 1–2 that range at friendly unit that • • • • , , See Movement ,

. . 8 page Impassable Terrain Impassable

, TERRAIN Unhindered (Unit Keyword) (Unit Unhindered

, Barricades

Reverse , When using custom terrain, it is important to define define to important is it terrain, custom using When type unit to each relates it as terrain ofthat the difficulty the game. the beginning to of prior this speed reduction. leader unit whose Stormtroopers of a unit example, For reduce not does a barricade with contact base into moves speed. its A unit that moves into base contact with difficult terrain terrain difficult with base contact into moves that A unit suffer does not it enter or it through move does not but

vehicle units can move through barricades without incurring incurring without barricades through move can units vehicle penalties. any » trooper for terrain is difficult a barricade example, For repulsor and ground Both units. vehicle for not but units, Whether or not a piece of terrain is difficult depends on a depends difficult is terrain of a piece not or Whether See vehicle). repulsor or vehicle, ground type (trooper, unit’s 8 page on Rules" Terrain "Additional When a unit performs a move, apply any effects that effects that any apply a move, performs a unit When speed speed to 3), before (up maximum the unit’s increase speed. maximum unit’s that reduce effects that any applying A unit can pivot, climb, or clamber while terrain in difficult clamber or climb, pivot, can A unit penalties. additional any suffering without Difficult terrain affects vehicles, including when performing when performing including affects vehicles, terrain Difficult move. compulsory or strafe, a reverse, When an effect causes a unit to perform a speed-x move, speed-x a to perform move, a unit effect causes an When terrain. by difficult affected not is move that moving though multiple pieces of difficult terrain. However, However, terrain. difficult of pieces multiple though moving other with combined can be terrain of difficult the effect speed a unit’s to cause maximum a unit’s reduce effects that speed 1. be than to less maximum The effect of difficult terrain is not cumulative with itself. itself. with cumulative not is terrain of difficult effect The speed 1 by below maximum its reduce cannot A unit » through or enter difficult terrain with any of its minis has its has its minis of any with terrain difficult enter or through 1. of a minimum 1, to by speed reduced maximum its move with any of its minis in difficult terrain has its its has terrain in difficult minis its of any with move its 1. of a minimum 1, to by speed reduced maximum move would that a unit move, a standard performing While While performing a standard move, a unit that begins that a unit move, a standard performing While Related Topics: Related Open Terrain on Rules" Terrain "Additional • • • • • • • Difficult terrain is anything that impedes but does not but does impedes anythingthat is terrain Difficult movement. block completely • DIFFICULT 40 Rules Reference 3. 2. 1. • • • • trooper miniatures, it displaces them. When aground vehicle or creature trooper moves through DISPLACEMENT Related Topics: • with asingle enemy unit, it perform moves can still as normal. While atrooper unit with the DISENGAGE » » » back onthem battlefield. the of and displaced the friendly minis enemy) (both and places Place Units: its move as normal, unimpededby minis the it displaced. Move: should mark its position original using aspare token. on battlefield. the If aunit is displaced, leader a player of battlefield the without disrupting minisother or objects Aside Minis: Set To displace aunit, players following perform the steps: » » move through engaged troopers. troopers. Repulsor vehicles and other trooper units can cannot moved be through by ground vehicles or creature Trooper units that are engaged cannot displaced, be and thus minis arethose displaced. one or more trooper minis during a When arepulsor vehicle mini’sposition final would overlap overlap any minis are trooper minis, those displaced. along path the created by amovement tool, ifits would base When aground vehicle or creature trooper minimoves longer engaged with that unit. If aunit leaves contact base with an enemy unit, it is no

base contactbase with an enemy mini. When placing adisplaced mini, it cannot in placed be displaced moved. to be incohesion;placed could this cause aminithat was not placed, any minis of that unit that are not incohesion are of itsspeed-1 position. original After theis leader If aunit was displaced, leader it must at placed be unit leader. minimustEach incohesion placed be with its are they which engaged. non-creature, non-emplacement trooper minis with While withdrawing, creature trooper minis and other creature troopers. and thus cannot moved be through by ground vehicles Creature and emplacement troopers cannot displaced, be The mini that The mini displacedtrooperthe minis continues The playerwho did not movethat unit all takes

Engaged Any displaced minis are to placed side the , (UNIT KEYWORD) Melee disengage , Withdraw compulsory keyword is engaged can move, move, displace • unitthe that the used chosen the enemywhen unit performs an attack, it must attack at range 1-2and inline of sight; until end the of that round, with the or provide valuable misdirection. As card afree aunit action, A unit with the DISTRACT (UNIT KEYWORD) Movement Related Topics: 4. • • the If acard is divulged manner, inthis resolve text the that follows divulge at revealed can be of start the Phase the or step stated afterthe Some command cards have the KEYWORD) DIVULGE of Sight Related Topics: • inconspicuous When aunit the uses » displaced gains one suppression token. Suppression:Gain » declined, card the can no longer divulged. be reveal command their card first. this If opportunity is keyword blue timing,the player has opportunity the to If players both have command cards with same the itin which was divulged. returned to that player’s command had at end the of step the A card that way is inthis revealed is not played, and is » » that the used eligible weapon to attack the that pool is targeting unit the While attacking, enemy each miniinthe unit must addan divulge divulge

displaced multiple that times activation. due to displaced being inasingle activation, evenifit is A unit cannot gain more than one suppression token elevation,original ifpossible. When placing adisplaced mini, it must remain on its targeting unit the that the used that were not eligible to first added the to be attackpool there are weapons still usable by any minis unit inthe after firstpoolall eligible weapons,formingwith adice The attacking unitcan only second if,formpool a dice different weaponthat is eligible. eligible to added that to ifit be dicepool can adda A unit, or mini, cannot “choose” aweapon that is not distract keyword on command the card. , Suppression keyword. distract

distract Engaged Attack keyword an can choose enemy trooper unit

keyword until end the of round, the ifable. (COMMAND distract Each unitEach that had one or more minis , , Inconspicuous (Unit Keyword) Troopers distract , keyword can keep enemies occupied Cohesion ability, ifable. divulge ability, ifable. , ability, it the loses Unit Leader , Compulsory Move Compulsory distract keyword.cards These , Vehicles ability. divulge , , Line Line

Rules Reference 4141

Token Dodge ) results. deflect ≡ . Dice , deflect Cancel , Attack , Actions

A droid trooper unit does not improve its cover while it while it cover its improve does not unit trooper A droid tokens. suppression more or one has it though be suppressed, cannot unit trooper A droid still can panic. and normal as tokens suppression gains resolve or gain cannot unit trooper A droid tokens. poison ) result for each dodge token spent. each dodge token for ) result

≠ » » » Unit abilities and other effects can allow units to gain dodge to gain units effectsallow can other and abilities Unit specificallygain a effect to an instructs If a unit tokens. a dodge performing than is different effect that dodge token, occur that trigger does abilities not therefore action and performed. are dodge actions after gain to a unit for possible is it activation, During a unit’s only can unit that however, dodge token; one than more a dodge action performing from dodge token one gain activation. a single during hits no are even if there spend a dodge token may A unit to cancel. target can to troopers applies or targets effect that game Any troopers. droid to apply or rules the same units trooper as follow units trooper Droid exceptions: the following with When a unit performs a dodge action, that unit unit a dodgethat action, performs a unit When on placedthe is token The a dodge token. gains remain willand leader unit near the battlefield the battlefield. around moves it as theunit with a attack, an of step Cover” Dodge and During the “Apply hit one cancel to dodge tokens more or spend one can unit ( critical ( cancel to be spent cannot Dodge tokens the from it removes a player dodge token, a unit’s spend To supply. it in the places and battlefield dodge tokens unspent a unit’s allDuring Phase, of the End the battlefield. from removed are trigger to the a dodge token spends a unit When dodge of that the benefit also receives unit that keyword, of the effects to in addition token • • • Topics: Related TROOPER DROID the trooper of a subtype is It unit. a type is trooper of A droid type. unit • • DODGE them to allow that dodge tokens gain can Units attack. an during results hit cancel • • • • • •

.” ) or ) or ≣ ≠ t : � ) results; ) results; ≠ ,” and if at if at and ,” ≣ ) results at at ) results : ≡ � keyword are ) results, the ) results, djem so mastery djem ≡ (UNIT (UNIT Immune: Deflec Immune: ) results. , including causing the causing , including , keyword, it can spend can it keyword, ≡ keyword during an an during keyword divulge ) result must be canceled be canceled must ) result Dodge , ≡ ) result is canceled, the attacker the attacker canceled, is ) result keyword and does not cause cause does not and keyword ≡ keyword can be used during any type be any can used during keyword keyword, it cannot cause wounds to to wounds cause cannot it keyword, keyword. Spending this dodge token this dodge token Spending keyword. keyword effect from the normal normal the effect from keyword Cancel is used against an attack that includes includes that attack an used is against , outmaneuver keyword is defending, if it spends a spends if it defending, is keyword djem so mastery djem ) result as normal. The unit may spend may unit The normal. as ) result djem so mastery djem ≠ MASTERY ) or critical ( ) or ) results would be canceled by cover, the cover, by be canceled would ) results ) results were canceled. were ) results Attack Command Cards ≠

≠ divulge ≡ ) or critical ( ) or ≠ djem so mastery djem djem so mastery djem djem so mastery djem immune: deflect critical ( the has a unit If critical ( cancel to dodge tokens attacker to suffer one wound. one suffer to attacker critical ( only pool contains the attack If the and step, Cover” Dodge and the “Apply the start of critical ( cancel to unable is defender “ gain to still can a dodge spend token defender hit ( no since wound, a suffer doesnot attacker The If all hit ( all hit If gain to in order still can a dodge spend token defender of the benefits djem so mastery djem

djem so mastery djem suffer wounds. wounds. suffer the “Apply Dodge and Cover” step. If the If step. Cover” Dodge and the “Apply to be attacker the causes that wound inflicts a keyword still can the defender and still continues the attack defeated, additional wounds to the attacker. to wounds additional uses the a unit If during be to defeated the attacker for possible is it attack, additional dodge tokens to cancel additional hit ( hit additional cancel to dodge tokens additional the benefits add to or so improve does not doing however, the of A unit must spend a dodge token to gain the benefits of the benefits gain to spend a dodge token must A unit the ( hit one cancels If the the attacker. The melee. and both ranged including attack, of » » order for the attacker to suffer one wound. one suffer to the attacker for order » The defender must spend at least one dodge token and at and token dodge one at least spend must defender The ( hit one least in the attack of step Cover” Dodge and the “Apply during command card effect. card command Command cards that contain the contain that cards Command line This serves line. to visually a horizontal divided by the separate Related Topics: Related • • • • • the “ gains chart conversion surge its dodge token, ( hit one least step. and Dodge Cover” “Apply during the wound one suffers form, is often favored by more aggressively minded . For a For Jedi. minded aggressively more by favored often is form, opportunity an is opponent an each strike by sodjem master, with a unit While blow. a parry counter devastating a for and KEYWORD) while djem a defensive seemingly of so, form lightsaber The DJEM SO Related Topics: Related • 42 Rules Reference transport x • keyword are able to improve capabilities their inmelee combat. practitionersSkilled of fighting the units withthearts, DUELIST Cards unit to enter or exit avehicle with the Embarking and disembarking are of types moves that allow a EMBARK Related Topics: • • Related Topics: • • • • ormodes states. weapon, piece of gear, training or that special has two different Some upgrade cards are cards these dual sided; represent a DUAL Related Topics: While aunit with the dodge tokens.dodge in addition to normal the effects of spending aim and The unitwiththe piece Applythe and Dodge Cover step, it gains the a melee attack, ifit spends at least token 1dodge during While aunit with the 1 AttackRoll Dicestep, attack the gains pool the melee attack, ifit spends 1or more aim tokens during the a different side. reconfigure Some cards dual sided have abilities, such as the active and allowed used. to be agame,During only faceup the sideof card adual sided is cardthe is faceup. card, player the that controls that unit what decides sideof When deploying aunit equipped with upgrade adual sided have same the printed points cost). count toward points the army intheir sidesalways (both upgrade card, only points the cost on one sideof card the When building an army, ifaplayer includes adual sided » keyword.

attack that includes the and resolving ion tokens, and it when is target the of an A droid trooper unit is treated as avehicle gaining when keyword. SIDED keyword. keyword.

Ion Tokens Aim Reconfigure (Upgrade Keyword) keyword, that allow card the flipped to be to AND

(UNIT KEYWORD) duelist , Attack duelist duelist CARDS , , Suppression

keyword gains effects these Dodge ion DISEMBARK keyword performs a keyword defends against x keyword. , transport x , Troopers immune: pierce ,

Upgrade or or duelist light

• • moveperforms aspeed–1 with unit. the place its contact unit inbase leader with vehicle the and then To disembark, aunit that is transported being 1action to uses vehicle, and its activation ends. to unit, the to indicate that unit the is transported being by that tokens are placed, one of near base vehicle the the and one next theThen, unit is removedfrom battlefieldthe and a pair ofID vehiclefriendly that can transport that of type unit. movespeed-1 that puts its unit into leader contact base with a keyword, aunit spends its entire activation to perform a To embark into atransport with the can transport that of type unit. puts its unit into leader contact base vehicle with afriendly that keyword, move aunit 1action to uses perform aspeed-1 that To embark into atransport with the • • • • • • • • • next to unit. the That unit those tokens.has still battlefieldthe withthe unit areback battlefieldtheplaced on When aunit disembarks, any tokens that were moved off tokens.those moved offbattlefieldthe the unit.with That still has unit When aunit embarks, any tokens that unit has are Embarking and disembarking are not standard moves. disembark. A unit with aclaimed objective token cannot embark or disembark. Units that have the disembark. Units that have amaximum of 0cannot speed embark or activation. A unit cannot embark both and disembark during same the disembark, ifable. aftertrigger aunitperforms a move action to embark or Any abilities that after trigger aunitperforms a move action after aunit embarks or disembarks, if able. Any abilities that after trigger aunitperforms a move trigger » » contact with any enemy units. A unit that is disembarking cannot into placed be base actions or any actions. free unit’s entire activation and it cannot perform additional reverse during current the round, disembarking that uses that unit has more performed than one standard move or When aunit disembarks, vehicle ifthe that is transporting

move into contact base with an enemy unit. move,While performing speed–1 the aunit cannot enemy unit adisembark beginning when move. A unit cannot leader into placed be contact base with an stationary keyword cannot embark or transport x:closed transport x:open

Rules Reference 4343 , Defeated Withdraw , , Winning the Game Winning Troopers , Each player places one of of one places Each player , Commander , Melee , The player who has the round round has the who player The Unit , Round Counter Round , Players remove all aim, dodge, and standby standby and all dodge, aim, remove Players Base Contact Command Cards Friendly

Round

, After the sixth game round, the game ends. game the round, sixththe game After If a player used the “Standing Orders” command card or or card command Orders” used the “Standing a player If they will this round, card a command play to unable was discard. to a card have not all If the game. from removed are tokens order Excess with starting defeated, were commanders a player’s of leader from a unit promote must players player, the blue placing be to commander, a their units trooper of one mini. that to next area in the play token the commander a and is discarded, token originalorder unit’s Then, that in card unit’s that placed on is token order commander place. its has longer no a player where instance the rare In a have they longer no promote, to unit a trooper cards. command play cannot and commander

cannot be engaged with other vehicles, even if both units are are even if both units vehicles, other with be engaged cannot in a melee. by melee that leave can it engaged, is unit a trooper If rules, see additional For activation. its during withdrawing 86 page on "Withdraw" Advance Round Counter: Counter: Round Round Advance Advance that displayed; is so number sets highest the next it counter passes the player Then, that round. the next of the number is their opponent. to counter round » units. trooper other with be engaged only can units Trooper vehicles and vehicles, with be engaged cannot units Trooper » Tokens: Tokens: Remove Remove token suppression one as well as their units, from tokens unit. each from Promote: Promote: and and Pool Pool Order Order Update Update cards units’ their undefeated of each on tokens their order rank. a matching with » » • Topics: Related 4. Topics: Related Tokens Order ENEMY for units enemy are opponent a player’s by controlled units Any player. that Topics: Related ENGAGED unit, trooper another with in a melee is unit a trooper While perform cannot engaged is that A unit engaged. are those units and attacks, ranged perform cannot be displaced, cannot moves, weapons. area from except attacks, ranged by be targeted cannot • 2. 3. or claim Each player discards their discards Each player Troopers , abilities. Transport X: Open/Closed (Unit Open/Closed X: (Unit Transport , repair Movement Light Transport X: Open/Closed (Unit X: Open/Closed (Unit Transport Light

Transported Movement PHASE , , all available actions and performs a speed-1 performs move. and actions all available emplacement troopers. emplacement move a compulsory end cannot unit Another trooper. emplacement an overlapping can it withdraws, trooper emplacement an When still spend must It use abilities. and freeperform actions Emplacement troopers cannot use the cannot troopers Emplacement sabotage/ be displaced. cannot troopers Emplacement through move cannot vehicles Ground Emplacement troopers can obscure other minis, and and minis, other obscure can troopers Emplacement so. when doing cover light provide clamber. or climb cannot troopers Emplacement reverse. and pivot can troopers Emplacement Emplacement troopers are affixed to either a medium, either a medium, to affixed are troopers Emplacement base. notched huge or large, a standard performs trooper emplacement an When the into tool inserts the movement the player move, base. the mini’s of notch front

DiscardDiscard Command Command Card: Card: be this game. used again cannot it card; revealed command » » » » » » » » » units with the following exceptions: the following with units » or apply to emplacement troopers. emplacement to apply or rules the same trooper as follow units trooper Emplacement Any game effect that targets or applies to troopers can target target can to troopers applies or targets effect that game Any A unit that is being transported can use its standby token token standby use its can being transported is that A unit disembark. to If a game effect allows or forces a unit to perform a speed–x a to perform unit a forces or effect allows a game If disembark. or embark to move use that cannot it move, in order: 1. END order In round. the next for prepare players Phase, the End In steps the perform following players Phase, the End resolve to Related Topics: Related • An emplacement trooper is a type of unit. It is a subtype of the of a subtype is It unit. a type is trooper of emplacement An type. unit trooper • EMPLACEMENT TROOPER EMPLACEMENT Related Topics: Related Keyword) Keyword) • • 44 Rules Reference Building" on Related Topics: • • • • entourage unitfriendly at range 1–2that has name the the specified by unit with the CommandEach Phase, during Issue the Orders step, a for rules the building an army of that type. ofbecause the forrank than rules the building an army normally allow; army. This maycause an army to have more units of a specific notdoes count against rank the restrictions for building an keyword. Ignoring rank the of aunit means that unit’s the rank value) of aunit that has name the the specified by entourage unit. When building an army, ifaplayer includes aunit with the entourage accompanied or protected by another unit. specific The The (UNIT KEYWORD) ENTOURAGE: UNITNAME Related Topics: • • and that unit gains the toequal or exceeding x,treat that unit’s courage value as “–” While aunit with the (UNIT KEYWORD) X ENRAGE be issued tobe adifferent unit instead. trigger the order When issuing an order the via thecan range effect the of orders or issued can orders, be such as from upgrade cards, Gamethat effects alter the range which aunitat issues issued an order by the such on as those command cards, aunit when trigger is Gamethat when effects aunit trigger is issued an order, issuedto by be unit the that has the Orders issued with the before its courage value was treated as “–”. suppression tokens. Remove any suppression tokens it had While aunit’s courage value is treated as “–”it cannot gain no longerfrom benefits the game effects, suchthat it has fewer wound tokensthan x, it exceeding x,but removes then wound tokens through other If aunit with entourage entourage must when keyword. keyword, may they ignore rank the (but not points keyword states specifically the name this of other page page entourage entourage be issued to be aunit that has name the specified by aunit is issued an order may cause order the to keyword indicates that aunit is often

enrage x Abilities Command Phase Command 5 keyword, however other gamethat effects . enrage x charge , keyword may issue an order to a entourage Courage entourage keyword, such an army meets still has wound tokens to equal or entourage enrage keyword. keyword has wound tokens entourage , , Issuing Orders Suppression keyword. keyword are considered entourage x keyword. keyword. keyword, the , Wounds entourage , See "Army, See keyword.

card cannot exhausted be again until it is readied. resolve abilities the on cards. those An exhausted A player must exhaust some upgrade cards to EXHAUST Related Topics: • and is at range 1–2and inline of sight. green tokens of unit afriendly that has the Some heroes by lead example. Friendly units can spend the EXEMPLAR Related Topics: equip upgrade the cards listed after its building, aunit when card withkeyword this is chosen, it must Some unit cards feature the EQUIP • • that game. itexpended, cannot again used for be rest the of resolve abilities the on cards. those Once acard is A player must some expend upgrade cards to EXPEND Recover Related Topics: • • • • • • Green tokens include aim, dodge, standby, and surge tokens. been expended. been oriented upside down. This indicatesthat thecard has To acard, expend aplayer rotates it it 180ºso is player to it expend inorder to its use abilities. If acard has an icon, expend it requires the exhausted. A card that not does have an exhaust icon cannot be upgrade cardsAll game the readied. begin counterclockwise it so is oriented vertically. To ready an exhausted card, aplayer rotates it 90º upgrade cards are readied. When aunit performs arecover of action, all its exhausted oriented horizontally. To exhaust acard, aplayer rotates it it 90ºclockwise so is order to its use abilities. above its game text, it requires player the to exhaust it in If acard has an exhaust icon on right the side , Upgrade Cards

(UNIT KEYWORD)

Aim Abilities Abilities , Dodge ,

Weapons , See "Army, See Building" on , (UNIT KEYWORD) Card Actions equip

,

© LFL © FFG © LFL © © LFL © FFG © LFL © Standby Add 1HH-12stormtrooper mini. at range 1that is not acommander. Impact 3 that has Choose an enemy󲊃󲊃 Choose trooper mini up to 3󲉠󲉠results to 󲉡󲉡results.) keyword. army During Stormtroopers only. Fleet Trooper It suffers 1 wound. equip , armor Dark Side only. Force Choke Surge TokensSurge , (When attacking aunit Free Card Actions exemplar , you may change keyword. page page Exhaust Icon Expend Icon keyword keyword 5 5 . , Rules Reference 4545 keyword Command , field target or effect a or target

cannot and the commander the commander and , that unit may be may unit , that keyword’s normal effect, normal keyword’s Command Phase keyword is able to issue issue to able is keyword , field commander Command Cards , , mark that unit with the with unit that , mark keyword, you may ignore the minimum the minimum ignore may you keyword, field commander field commander field commander Command Cards Army building Army keyword is treated as a commander only for for only a commander as treated is keyword Issuing Orders Issuing field commander , field commander Courage , If the unit with with the unit If be nominated must a new commander defeated, is token as normal. This is to avoid the card being misplaced after a game. a after misplaced being card the avoid to is This the using a commander as nominated A unit commander during card a command with orders the purposes issuing of Commandthat Phase. A unit’s specific flaw card is identified by that unit’s name unit’s that by is identified card specific flaw A unit’s itself. cad the flaw of right in the upper appearing the rules the to on according only be can played cards Flaw ofthe atthe start played are cards flaw Most itself. card flaw Command Phase. cards. command not are cards Flaw for hand command opponent’s placed in an are cards Flaw opponent’s an target Effects that convenience. the sake of cards command or hand command card. flaw of startat the hand, in their card a flaw have both players If to not decide whether or must player the blue each phase decides. player red the before card a flaw play placedis in it the play, is discarded from card a flaw When unit. the associated controls that the player of pile discard played. In addition, while that unit has a commander token, token, a commander has unit while that addition, In played. 2 as value their courage treat 1–3 may range at friendly units whether theywhen panic. checking • Topics: Related Phase Related Topics: Topics: Related FIELD COMMANDER KEYWORD) (UNIT the with A unit a non- reveals a player When capacity. in a limited orders theymay card, specific command operative or commander the with a friendly unit nominate unit. that with orders issue and a commander as • the to addition In the has that a unit include if you army, an while building field commander deploy when you do, you If requirement. unit commander with a unit however, rank; its current keeps unit That token. commander peras the rules of is card command when a neutral a commander as nominated During the game, that opponent may play the flaw card card the flaw play may opponent that During the game, During the rules to itself. described the card according on and their discarded are play in cards flaw any Phase, the End effects end. • • • • • • , See . Movement , Separatist Alliance Separatist Galactic Republic Upgrade cards Upgrade , Height , keyword are adept at at adept are keyword Army building Army be added to an opponent’s opponent’s be an added to , KEYWORD) . 10 must Supply DeckSupply , page expert climber expert CLIMBER CLIMBER (UNIT Upgrade Cards Upgrade keyword clambers, it does not roll any white white any roll does not it clambers, keyword Climb and Clamber and Climb Exhaust

keyword has a corresponding flaw card. During During card. flaw a corresponding has keyword only” restriction. only” the Galactic the Rebel or Alliance of Republic units Only only” Side a “Light with upgrades equip can factions restriction. Only units of the Galactic Empire or the Separatist the Separatist or the Galactic of Empire units Only Side a “Dark with upgrades equip can factions Alliance Galactic Empire

flawed » » All units in an army must be from the same faction. the same be from must army in an All units Each faction is represented by its faction icon. faction its by Each represented is faction The points value of expended cards equipped to units that that to units equipped of expended cards value The points the total when determining still counted are defeated are units. defeated of value points A card that does not have an expend icon cannot be cannot expend icon an have does not that A card expended. Expended cards cannot be unexpended by any game effect. game any be unexpended by cannot Expended cards begin unexpended. the game All cards upgrade setup, that unit’s flaw card card flaw unit’s that setup, hand. command Not every hero is faultless and not every not and villain is every faultless is hero Not come that critical flaws have characters Some unwavering. has that times. Each unit inopportune the most at light to the FLAWED Related Topics: Related • (Imperial), the Rebel (Rebel), Alliance the Galactic(Imperial), Republic (Separatist). Alliance the Separatist and (Republic), • FACTIONS Galacticthe in game, Empire the factions four are There "Vertical Movement" on on Movement" "Vertical expert climber expert wounds. suffer dice to defense Topics: Related (UNIT KEYWORD) (UNIT the have that Units the has that scaling a unit verticalquickly surfaces. When EXPERT Related Topics: Related • • • • 46 Rules Reference Keyword) Related Topics: • • • • • • • • • add eligible weapons to attack the pool. the has When another unit friendly performs aranged attack, aunit that (UNIT KEYWORD) FIRE SUPPORT and not unit the using the wounds, line of sight is from determined attacking the unit, When determining defending which minis can suffer weapons to same the attack pool. cannot the use another unit is forming an attack Two pool. or more units Only one unit can the use » pool. keyword to contribute eligible weapons to only one attack used has After contributing eligible weapons to an attackpool, aunit that round. considered to have activated and cannot activated be during a unit must flipthat order token facedown. That unit is faceup order token. After usingthe To the use weapons to attack the pool. arsenal x If aunit using the keywords to that attack pool. Any weapons to added an attack weapon addtheir also pool » that unit. support able to perform aranged attack, even though using the To the use » requirements of using weapon the are met. defendingthe unit is at weapon’s the range, and ifany other A weapon is considered eligible ifit is aranged weapon, if mini has line of sight to any defending miniinthe unit. may contribute an eligible weapon to attack the ifthat pool attack, eachminiinaunit with the “Form the During Attack Pool” step of unit’s afriendly ranged

contribute eligible weapons to subsequent attack pools. its order token facedown, it can use If aunit is able to use is engaged. A unit cannot the use from that unit measured is still from When aunit is using the fire support , Attack Pool keyword is not considered an to be attack made by fire support fire support fire support keyword, each minican contribute xeligible

Abilities fire support keyword and afaceup order token may fire support , Keywords , Activating Units . Aunit can the use keyword, aunit must be legally keyword, aunit must have a fire support fire support fire support fire fire support keyword to addeligible , Order Tokens support keyword has the also fire support fire support keyword ifit fire support , without flipping flipping without its own keyword while Arsenal X(UnitArsenal keyword. keyword, range range keyword, fire support unit leader. keyword keyword keyword, keyword, to to fire

• • onlines embossed some miniatures’ bases. A firing arcthe cone-shapedis area formed the firing-arcby FIRING Vehicles Related Topics: • • Some weapons have the (WEAPON KEYWORD) FIXED: (Weapon Keyword) Related Topics: • • » » » ends at edge the of amini’s base. firing-arcEach thebegins center in line of amini’s base and touse determine firing arcs forthat mini. somebases The of minis have firing-arc lines thatplayers » unit is inside that firing arc. If any of part amini’s is inside base afiring arc,that mini’s firing inside specified the be arc the of attacking miniature. rear To addaweapon that has either the unit is inside that firing arc. If any of part amini’s is inside base afiring arc,that mini’s a unit’s to create base one continuous line. edge the ofaligns range the with firing-arc the ruler line on To determine each of edges the of aunit’s firing arc, a player

arc lines that extend to right the of amini’s is that base side firing arcs, theand firing firing-the between two arc extend to left the of amini’s is base one thatof mini’s The firing firing-arcthe between two arc lines that firing arcalways have a notchthem. between firing arc. firing-arcThe two lines that theform rear extend to rear the of amini’s is that base mini’s rear The firing firing-arcthe between two arc lines that firing arcalways have a notchthem. between firing arc. firing-arcThe two lines that theform front extend to front the of amini’s is that base mini’s front The firing firing-arcthe between two arc lines that firing arc. unlessatpool least one miniof defender the is init’s attacker cannot contribute its fixed weapon the to attack If attacker the comprises multiple minis, aminiinthe firing arcs do usually not have notchesthem. between side firing arcs.firing The arc lines that theside form mini’s other sidefiring arc. Togetherthese are that mini’s , keyword to attack the defender’s the pool, unit must Weapons

FRONT/REAR ARCS

Attack Attack , Line ofLine Sight , , fixed: front Attack Pool Attack Pool , Notch , , Base Base or or fixed: front , fixed: rear Vehicles , , Firing Arcs Fixed: Front/Rear , Weapons or or , keyword. keyword. Notch fixed: , Rules Reference 4747

ability. He He ability. Card , generator x generator Red and Blue Graffiti Tokens Upgrade Cards Upgrade relentless , Shield Tokens Shield , Activating Units Activating , N keyword performs a pivot, it it a pivot, performs keyword Keywords , keyword is equipped with a with equipped is keyword Pivot , End Phase Actions , , Unit , full pivot . 0 Free Actions Free Movement Enemy Abilities Abilities ,

generator x generator ability resolves. ability

Exhaust , During the “Rally” step of a unit’s a unit’s of During the “Rally” step activation: Free card actions can be performed only when a unit could could when a unit be can performed only actions card Free be used they action, betweenan perform cannot normally game by that is triggered that ability an and effect a game effect. he action, performs a move Darth Vader if example, For Force equipped his on action card free usethe then cannot his triggering before card upgrade Push the after or moving before action card free use the either must relentless and dodge, aim, gain to units allow can actions Card specifically action instructs a card a If tokens. standby is effect that token, standby or dodge, aim, an gain to unit action standby or aim, dodge, an performing than different aim, occur after that trigger does abilities not therefore and performed. are actions standby or dodge, A graffiti token represents a a striking represents token A graffiti the onto painted symbol or image Graffiti the battlefield. of terrain morale. a unit’s affect tokens • that player. that Topics: Related PIVOT FULL KEYWORD) (UNIT the with a unit When 360 to up pivot can Topics: Related X GENERATOR KEYWORD) (UNIT the with A unit the with A unit generator. shield self-powered to active their tokens shield inactive to x up flip may keyword Phase. the End side during Topics: Related GRAFFITI TOKE • • Topics: Related Actions FRIENDLY for friendly units are a player by controlled units Any Activation Activation ,

Standby , Activating Units Activating , Movement ) icon, that ability is a free is ability that ) icon, , ⊃ Actions , ability and allowing him to perform a free perform a free to him allowing and ability Abilities

Free Card Actions Card Free , CARD ACTIONS ACTIONS Attack relentless , unit's activation. unit's once during its activation. its during once a during be can performed only actions card Free Each free card action is a unique action; a unit can perform perform can action; a unit a unique is action Each free card a However, its activation. during actions card free different than more action free card the perform same cannot unit does not trigger abilities or effects that occur after aim, after occur effects that or triggerdoes abilities not performed. are actions standby or dodge, Free actions can allow units to gain aim, dodge, and standby standby and dodge, aim, gain to units allow can actions Free an specificallygain effect to an instructs If a unit tokens. than effectis different that token, standby or dodge, aim, therefore and action standby or dodge, aim, an performing A vehicle unit that loses an action because it is damaged can can damaged is because action loses it an that unit A vehicle free actions. of number still perform any A trooper unit that loses an action because it is suppressed suppressed is because action loses it an that unit A trooper free actions. of number stillcan any perform but is considered an action for the purposes of game effects the purposes game of for action an considered is but a non-move perform to a unit allow does not therefore and activation. its during once than action more specifying a type of action, that unit may perform any action perform any may specifying unit that action, a type of free action that Performing perform. normally could it that per actions activation, two unit’s that against count does not has one of his two actions remaining, but he cannot use this use this cannot he but remaining, actions two his of one has action. attack perform another to action remaining a action without with free a unit provides effect an If For example, Darth Vader performs a move action, triggering triggering action, performs a move Darth Vader example, For his still Vader Darth action, attack free this After action. attack but is considered an action for the purposes of game effects the purposes game of for action an considered is but non-move a perform to a unit allow does not therefore and activation. its during once than action more If an effect provides a unit with a free action of a certain a action with free a unit provides effect an If free action that performing action, a free attack as type, such per actions activation, two unit’s that against count does not during its activation, except the move action, which can be which action, can the move except activation, its during times. performed multiple A unit cannot perform the same action more than once once than more action the perform same cannot A unit • • preceded by a free card action ( action a free card by preceded the two against count do not actions card Free action. card activation. its during perform can unit a that actions FREE is ability an free a type If action. action is of A free card Related Topics: Related Phase • • • • • Through the use of free actions, a unit can perform more than than more perform can a unit of actions, use free the Through activation. its during actions two • FREE FREE 48 Rules Reference • • • • • guardian x ( surge a defense diematching its defense. After converting defense result canceled, unit the with the x defending against aranged attack, aunit that has the trooper unitWhile afriendly at range 1and inline of sight is (UNIT KEYWORD) GUARDIAN X Related Topics: A unit with the GROUNDED (UNITKEYWORD) “Vehicles”See on GROUND VEHICLES Related Topics: • • • • • keyword may cancel up to xhit ( A unit cannot use suppression token as normal. a unit with A defender that of has all its hit ( a defender and not does gain suppression tokens. A unit that uses step of an attack. ( Hit Guardian x of tokens both are canceled. graffitifriendly token and an enemy graffitieffects the token, If aunit has line of sight to and is at range 1–2of a both blue the while player should token the with blue the sidefaceup. redthe player should place token the with red the sidefaceup, Graffiti tokens have two sides. Whenplacing graffiti a token, graffiti tokens. Units can move through and end movement their on or on apiece of terrain. Graffiti tokens be must placed flat,either the on battlefield Graffiti tokens remain inplay the end until the of game. » »

� 1–2, it If it has line of sight to an 1–2, it If it has line of sight to a ≠ ) results according to its surge chart, unit the with the ) results are canceled during “Modify the Attack Dice” keyword suffers 1 wound foreach blank result. must may guardian x grounded

cannot to cancel used ( be critical Abilities ofLine Sight page page roll 1additional die. roll 1fewer die, to aminimum of 1. guardian x guardian x 84 . , Climb and Clamber keyword cannot climb or clamber. is still the defender, the is still and gains a , Rally friendly to cancel hit ( enemy guardian x if the defender ifthe has the also ≠ , ≠ ) results. For eachhit ( Range ) results canceled by graffiti token at range graffiti token at range , Suppression keyword rolls rolls keyword , ≠ Movement ) results is not ≡ ) results. guardian

≠ ) • • • Related Topics: • unitthe by that upgrade card is unit the leader. heavy weapon upgrade card. The heavy weapon miniadded to A unit with the (UNIT KEYWORD) HEAVY WEAPON TEAM Related Topics: • ranged attack against adifferent unit. attack action against aunit, it may perform an additional After aunitwiththe (UNIT KEYWORD) GUNSLINGER Keyword) Related Topics: during an attack, player the controls who units those If multiple units friendly can the use pierce 3 ( defense dice, and the attacking unit can cancel 1more block using unit uses using results. After converting defense surge and another enemy unit uses For example, aunit with to cancelused block ( pierce x treat canceled block ( results on defense dicerolled by aunit using The transported.being transported unit from suffering wounds while transported, nor to can prevent it used be afriendly Guardian x guardian upgrade card. with a heavy weapon minifrom an equipped heavy weapon keyword is defeated, replace one of remaining the minis If unit the of leader aunit with the attack action. This additional attack is not an attack action free or a another unit is using guardian declares unit which is using ≣ ) result rolled by the defender since only 2of its original pierce x guardian guardian , Weapons wasfar. so used pierce in this way,in this any unused ability before choosing to whether declare that x heavy team weapon keyword.

cannot by used aunit be that is being keyword to cancel used can be block ( Unit Leader Actions Attack has rolled 2block ( to cancel the 2block ( suffers 2 wounds. Now the defender rolls gunslinger , guardian ≣ Dice , ≣ Attack ) results as blank results. After using ) results rolled by defender. the pierce 3 , , Upgrade Cards Cancel guardian guardian 2 , keyword performs aranged Free Actions . attacks an enemy unit, pierce x , ≣ heavy team weapon keyword must equip a Pierce X(Weapon ) results. The attacking ( guardian ≣ � and resolves their ) results and the unit to cancel 2hit ( ) results value can still be value be can still guardian x keyword keyword , the unit ≣ )

≠ ) ; Rules Reference 4949 hover: hover: keyword, should keyword.

hover: ground ground hover: hover hover: ground ground hover: keyword allows it it allows keyword moves it is treated treated is it moves keyword will often have have will often keyword is only treated as a ground a ground as treated only is hover: ground ground hover: hover . Both versions allow the allow . Both versions "Additional Terrain Rules" on on Rules" Terrain "Additional ignores terrain of height x height of terrain ignores speeder x speeder "Immune: Enemy Effects (Unit Effects (Unit Enemy "Immune: . For all other game effects, the all game other . For immune: enemy effects enemy immune: hover: ground ground hover: keyword. hover: air x hover: hover: ground ground hover: Immune: Enemy Effects (Unit Effects (Unit Enemy Immune: and

as a ground vehicle, and cannot move through through move cannot and vehicle, a ground as hover: air x air hover: ground ground by other units other by for how repulsor vehicles interact with certain with interact vehicles repulsor how for keyword. Some droid trooper units also have the also have units trooper droid Some keyword. Objective Cards Objective , types of terrain. Refer to to Refer types terrain. of page 8 types terrain. of x height of terrain over move may it moving While lower. or While determining cover, a unit with with a unit cover, determining While heavy will provide and vehicle a ground as treated is terrain of a piece Whether sight. of line block and cover with a unit to cover provides the of independent is and setup be determined during hover: with a unit While that units will trooper displace and vehicle a ground as other through move can It be to displaced. able are ground through move cannot but vehicles repulsor Refer be displaced. cannot that units trooper or vehicles when moving vehicles ground rules for the movement to units. other through with a unit treats it moves, unit another While ground unit. a repulsor is unless it unit that with A unit vehicle a repulsor as Importantly, vehicle. still is a repulsor unit many over uninhibited move to still is able it vehicle, keyword. There are two versions of the versions two are There keyword.

hover A unit with with A unit lower. or » In addition to the above effects, a unit with with effects, a unit the above to addition In applies This units. other by vehicle a ground as treated is and activations units’ other during all times, including at activation. own this unit’s during » » » » During Setup and round 1, a unit with a hostage upgrade upgrade hostage a with 1, a unit round and During Setup the gains equipped card rules, see additional For 50 page on Keyword)" • • • Topics: Related Keyword) X GROUND/AIR HOVER: KEYWORD) (UNIT use their many speeders, and are vehicles all repulsor Not the off distance a short only some in mid air, hover to repulsors Repulsor the battlefield. above meters many others and ground the have do not that vehicles the hover ground hover: even if it reverse, to and action the perform standby to unit if Additionally, move. or action that perform normally cannot the base side notches, has the unit’s to strafe.

, Hostage Card Back high velocityhigh . keyword only 10 Jump X (Unit Keyword) X (Unit Jump , page Weapons , keyword. high velocity , See "Additional Terrain Rules" on on Rules" Terrain , See "Additional Dodge , ability. keyword, the defender cannot spend dodge spend cannot the defender keyword, velocity Attack Climb and Clamber and Climb

high deflect the higher range segment that the line separates. the line that segment the higher range If the top of the object meets the line between two range the between objectmeets the range line two of the top If object’s that line, that crossing ruler without segments the line that segment range the lower equal to is height Otherwise, equal the object is to separates. of the height , See "Vertical Movement" on on Movement" , See "Vertical 8

high velocity via the Hostage Exchange objective card text text card objective Exchange via the Hostage that with be in conjunction can used only and card. objective Hostage upgrade cards can be equipped only only be can equipped cards upgrade Hostage use the have the have cannot dodge spend tokens cannot that unit A defending If the attacking unit has formed multiple attack pools for pools for attack multiple formed has unit the attacking If the defenders, different the keyword with the weapon pool that the attack to applies pool attack in that if all weapons only and addedwas to, surface their miniatures are on to the surface those minis are the surface those to are minis on are surface their miniatures to. clambering or climbing Some terrain may have multiple surfaces at various heights. heights. various surfaces at multiple have may terrain Some the purposes a surfacefor of the height determining When the from measures a player clambering, or climbing of object is at is equal to that object’s height. object’s that equal to is at object is » the range ruler flat on the battlefield’s surface as close to surface as on the battlefield’s ruler flat the range ruler be oriented should the range possible; the object as of the top the ruler that of range the The segment vertically. To measure an object’s height, a player places the end of of the end places a player height, object’s an measure To and unequipped to units during a game according according a game during units to unequipped and text. card objective Exchange the Hostage to • The Hostage Exchange objective card requires two two requires card objective Exchange Hostage The cards upgrade Both hostage cards. upgrade hostage equipped are cards upgrade Hostage identical. are HOSTAGE CARDS HOSTAGE Related Topics: Related • • the step. Cover” Dodge and the “Apply during tokens (WEAPON KEYWORD) the with a weapon includes that attack During an with weapons pool are the in attack weapons if the only keyword, HIGH VELOCITY HIGH VELOCITY Related Topics: Related Keyword) Speeder X (Unit page • Height is a vertical measurement of objects on a battlefield. An a battlefield. objects on of a vertical is measurement Height ruler. the range using measured is height object’s • HEIGHT 50 Rules Reference Related Topics: • immobilize tokens. The KEYWORD) IMMOBILIZE X Related Topics: • • removes any immobilize tokens that it has. any kind. At end the of aunit’s activation, it immobilize token cannot perform moves of maximum is 0and speed has at least one each immobilize token it has. Aunit whose A unit’s maximum is reduced speed by 1for IMMOBILIZE Related Topics: matching IDtoken on its corresponding card. unit of leader each unit. Then,each unit’splace place aunique IDtoken of near base the the upgrade cards. When deploying such units, units of that same the type have different ID tokens help players keep track of multiple ID Reverse Related Topics: immobilize x against an attack that includes a weapon that has the A unit that suffers one or more wounds after defending applying anythat effects reducethat unit’s maximum speed. increase unit’s the maximum (up 3),before to speed speed When aunit performs amove, apply anythat effects activation, evenifits maximum is 0. speed withperformed it throughthat effects occur outside of its moves perform "speed–x" can still or have moves "speed–x" A unit with 1or more immobilize tokens » » immobilize x

TOKENS cannot end amove inthat position. at to be base an angle greater than 45degrees, that mini unstablea minito be or over, fall or causes mini’s the ifoverlappinggeneral rule, apiece of terrain causes units cannot end movement their on; however, as a players should agree before playing as to what terrain that aunit can end move their flat on is perfectly and possible on battlefield the after moving. all terrain Not A unit with It may end its move on terrain of height xor lower. , Speeder X(UnitSpeeder Keyword)

Army building Cover Actions Actions keyword gains ximmobilize tokens. keyword to force is used enemy units to gain hover: airx , Displacement , , Activating Units Activating Units TOKENS

, must as placed flat be still as (WEAPON Setup , Standby , Height , , Movement Movement , Strafe , Immobilize Token Movement , ID Tokens Vehicles , unit cannot suffer wounds due the defendingto unit usingthe weapons with the deflect anDuring attack that includes aweapon with the (UNIT KEYWORD) IMMUNE: DEFLECT Related Topics: effects the of While aunit with the (UNIT KEYWORD) IMMUNE: BLAST block ( attackerthe cannot the use While aunit with the (UNIT KEYWORD) IMMUNE: PIERCE Related Topics: the has Enemy units cannot contact inbase placed with be aunit that (UNIT KEYWORD) IMMUNE: MELEE Related Topics: • • • effects. enemy card effects andcannot targetedbe by any enemycard A unit with the (UNIT KEYWORD) IMMUNE: ENEMYEFFECTS Related Topics: • deflect The defending unitbenefits gaincanthe still the of other See See command cards controlled by an opponent. keywords, and text on unit cards, upgrade cards, and Enemy card include effects effects fromall abilities, card effects. The unitcardfriendly subject to is still effects and battle mastery effects the of ≣ "Card Effect" pageon immune: ) results on defense dicerolled by defender. the keyword, if the only ifthe weaponskeyword, attack inthe are pool , djem so mastery blast keywords. immune: enemyeffects

melee Hostage Cards Attack Base Contact Base deflect immune: deflect Attack keyword are ignored. are keyword immune: blast immune: pierce , keyword. , Blast (Weapon Keyword) Deflect ( Deflect , pierce x djem somastery , or 4 , for additional rules.

Melee soresu Unit Keyword) keyword,attacking the keyword to cancel keyword is defending, the keyword is defending, mastery keyword ignores all , and immune: , abilities. soresu Cover

Rules Reference 5151 ,

value of of value keyword has no no has keyword Open Terrain results, leaving 1 leaving results, pierce x pierce , keyword, it would keyword, it ≣ result; thus during the results are still are results Weapon Keyword)Weapon . . ≡ ≣ 8 keyword and the and keyword keyword during the attack. during keyword result, and the attack pool has pool attack the and result, Movement impervious page keyword is defending, it rolls a rolls it defending, is keyword , impervious ≡ rolls additional dice equal to additional rolls Pierce X ( Pierce TERRAIN , is not being used during that attack. that being used during not is results and 1 and results cancels 3 of those

guardian results rolled during the attack. the attack. during rolled results ≠ impervious Dice ≡ , impervious keyword, the keyword, impervious results and 1 and results and Pierce 3 Pierce ≠ pierce x pierce ≠ Attack Difficult Terrain Difficult

keyword. value in the attack pool, regardless of whether of pool, regardless in the attack value . If the defender has the the has defender the . If results. results. is applied to the defender’s dice or to dice rolled by by dice rolled to dice or the defender’s to applied is ≣ pierce x pierce pierce x pierce When using custom terrain, it is important to define define to important is it terrain, custom using When type unit to each relates it as terrain ofthat the difficulty the game. the beginning to of prior result. There were 2 were There result.

The number of additional defense dice rolled is regardless of regardless rolledis dice defense of additional number The of the number Dice” Attack “Modify the after attack, an during example, For 2 are there step, 3 pierce step. Defense Dice” “Roll the during dice defense its 6 of roll dice, defense additional rolling After by step Dice” Defense the “Modify during normal as canceled the there dice, defense rolling after attack, above the in example, For 4 are ≣ wounds. 2 suffer would defender the step Results” “Compare with A defender the pierce the using unit another both the has a unit If immune: pierce effect because Units cannot move through impassable terrain. impassable through move cannot Units a depends on impassable is terrain of piece a not or Whether See vehicle). repulsor or vehicle, ground type (trooper, unit’s 8 page on Rules" Terrain "Additional » Related Topics: Related the attack pool. the attack • • • • IMPASSABLE IMPASSABLE high walls, wrecked buildings, represents terrain Impassable impediments. major other and deep chasms, vehicles, • • Topics: Related on Rules" Terrain See "Additional IMPERVIOUS KEYWORD) (UNIT the with a unit While the dice equal to defense additional of number

) ≠ immune: impact x impact ) results. impact impact guardian ≠ ) results. has keyword ≡ ) results to to ) results ) results before before ) results to cancel cancel to ≠ ≡ keyword can be can keyword Armor X (Unit X (Unit Armor that is using the using is that keyword can modify can keyword , defender keyword contributed to. is using the using is on defense dice rolled rolled dice defense on pierce x pierce which allows that unit to to unit that allows which Weapon Keyword)Weapon impact x impact Weapons , impact x impact impact x impact and a weapon that has has that a weapon and

pierce x pierce ) results to critical ( critical to ) results impact 3 impact ≠ ) results to critical to ( ) results Range Pierce X ( Pierce immune: pierce keyword, a unit whose attack pool whose attack a unit keyword, Weapons , , use , ≠ keyword and those weapons contribute contribute those weapons and keyword immune: pierce immune: impact 1 impact can ) results up to the value of x. of the value to up ) results immune: range 1 weapons Dice X ≡ keyword, even if the even keyword, , Armor (Unit Keyword) (Unit Armor Attack Attack

armor keyword can be used to cancel hit ( hit be can used cancel to keyword . impact x impact ) results on defense dice rolled by that unit. that by dice rolled defense on ) results Attack ≣ ) results. The unit can change a number of hit ( hit of number a change can unit The ) results. , ≡ armor The attacker attacker The without a unit by guardian pierce

contribute dice to the attack pool, that attack is treated as is treated attack that pool, attack the to dice contribute the The attacker resolves abilities during the “Modify Attack Attack “Modify during the abilities resolves attacker The abilities resolves the defender before attack an of step Dice” the such, As step. that during ( hit used change to using a weapon that has has that a weapon using ( hit three to up change For example, a unit that performs an attack using both a both using attack performs an that a unit example, For has that weapon 2 If a unit performs an attack using multiple weapons that that weapons multiple using attack an performs a unit If the have each of pool, the x values attack the same dice to cumulative. are keyword targets, the attacker can modify only dice in the attack pool modify can in the dice attack only the attacker targets, the with the weapon that If the attacker is performing an attack against multiple multiple against attack an performing is the attacker If units that are at range 1, as long as those units are using using are those as units long 1, as range at are that units 1. than greater is that range a maximum with weapons A unit with this keyword can still be targeted by enemy enemy by still can be targeted this keyword with A unit » While a unit with with a unit While use cannot the attacker keyword, block ( Keyword) Related Topics: Topics: Related • • critical ( critical to ( results • defender has the has defender the has that a weapon includes ( hit changing by roll the attack of the results (WEAPON KEYWORD) (WEAPON if the attack, an of step Dice” Attack During the “Modify IMPACT Related Topics: Topics: Related cannot be targeted by weapons that have a maximum range of 1. of range a maximum have that weapons by be targeted cannot • (UNIT KEYWORD) (UNIT the has that A unit IMMUNE: RANGE 1 WEAPONS RANGE 1 WEAPONS IMMUNE: Related Topics: Topics: Related • 52 Rules Reference Related Topics: • unit performs an attack, it must target another unit, ifable. keyword has at least one suppression token, an when enemy ignored by enemy forces. While aunit with the Some units appear inconsequential to battle, the and are often (UNIT KEYWORD) INCONSPICUOUS Related Topics: • • • • objective cards. by enemies as normal and is treated as aunit by leader effects the of defends against an enemy attack, during that game, it the loses performs an objective card action, performs an attack, or If aunit with the not counted by objective cards. beyond range 1of it. Additionally, its unit is leader keyword cannot attacked be by enemy units that are Aunit allegiances. with the true their a conflict—until they enoughget close to reveal Some units appear on to be enemy’s the sideof INCOGNIT » may not choose to remove any suppression tokens. When aunit with the attack, or performs an objective card action. tokenthe unit ifthe attacks, defends against an enemy unit is under effects the the of An incognito token may by used aplayer be to mark that a units are considered enemy attacks. considered enemy attacks. Only attacks made by enemy tokens, condition tokens, or charge tokens are not Attacks made by condition cards, objective cards, objective » objective cards. keyword are not treated as unit leadersfor of purposes the Units currently under effect the the of » actions that units gain from text the of an objective card. Objective card actions include any card actions or card free

End Phase, as normal. as Phase, End That unit removesstill 1 suppression token theduring Transmissions,the Key Positions, and Payload. leaders include Bombing Run, Breakthrough, Intercept Examples of objective cards that interact with unit Vaporators, Hostage Exchange, and Bombing Run. include Recover Supplies, the Sabotage Moisture the Examples of objective cards with objective card actions incognito

Attack Abilities incognito O , (UNIT KEYWORD) keyword and can now attacked be Objective Cards inconspicuous , Attack keyword ever , incognito Suppression incognito

Range keyword it rallies, incognito keyword. Remove inconspicuous

Incognito

Token

• enemy unit. anywhere on battlefield the that beyond is range 3 eachof setup,During aunit with the themselves on battlefield the before the fight begun. has even Some units are masters of infiltration, andcanposition (UNIT KEYWORD) INFILTRATE Related Topics: tokens it has. number of red defense to diceequal number the of suppression step,its Rally instead of rolling white defense dice, it rolls a When aunit that has the (UNIT KEYWORD) INDOMITABLE • any ion tokens that it has. token. At end the of aunit’s activation, it removes or more ion tokens, it one loses action for each ion At of start the aunit’s activation, ifthat unit has one ION Panic Related Topics: • unitsfriendly at range 1–2. step, remove atotal of up to xsuppression tokens from other After aunitwiththe INSPIRE X Related Topics: • • battlefield. the If there are no enemy units on battlefield, the aunitwith ion tokens. that includes aweapon with the wounds after defending against an attack A vehicle or droid trooper unit that suffers suppression tokens. A unit performs its step “Rally” even ifit has no » stated, the otherwise foundas those Downed inthe AT-ST expansion, unless When playing agame that battle scenario uses cards, such deploymentwithin afriendly zone as normal. A unit with the

, Suppression right corner of card. the battleScenario cards have icon ascenario top inthe infiltrate TOKENS

Dice Deployment Activating Units keyword may deploy anywhere on the infiltrate inspire x , Rally (UNIT KEYWORD) infiltrate indomitable

, Suppression infiltrate , keyword performs its “Rally” Range keyword can deploy anywhere , Activation Phase ion x keyword cannot used. be keyword performs keyword may deploy keyword gains x , Courage Token Ion

, Rules Reference 5353

, jump x jump keyword to keyword to keyword gains gains keyword action, a unit a unit action, jump 1 jump 1 jump jump x jump card action, treat this treat action, card height measure action, its end may it action,

Rank Command Phase , be used against a unit that that a unit be used against , Upgrade Cards Upgrade jedi hunter jedi , can

jump x jump x jump x jump keyword has dedicated itself to the to itself dedicated has keyword Range , action. When doing so, the unit the unit so, doing When action. Attack keyword can perform the can keyword , upgrade equipped, as long as it has the has it as long as equipped, upgrade keyword jump x jump ≿ jump x jump (UNIT KEYWORD) (UNIT Command Cards Abilities

jedi hunter jedi ability also allows a unit to ignore other minis minis other ignore to also a unit allows ability Order Tokens Order , jump x jump jedi hunter jedi ”. ≡ upgrade icon, a unit with the with a unit icon, upgrade While performing a move with the with a move performing While terrain. of difficult the effects ignores The x while than performing lower or equal to a height with the with a move mini. a another the base of overlapping move its end cannot When a unit performs the performs a unit When action. a move action as the performs a unit When position. starting unit’s that from the uses Skywalker Luke example, For top is on position starting Skywalker’s Luke perform a move. 2 terrain height on move his end may He 1 terrain. height of lower. or the performs a unit When position, starting its than lower height any at movement x. of the value of regardless the uses Skywalker Luke example, For top is on position starting Skywalker’s Luke perform a move. a point at move his end to chose may He 2 terrain. height of even position, starting his than lower is that battlefield the on is position final and starting his between difference the if 1. height than greater During the Command Phase, a unit can be issued an order order be an can issued a unit Phase, During the Command to be order that effect causes a game if even once, only instead. unit another to issued or removed The a have does not icon. upgrade : ≿ ≢ • • A unit that has the has that A unit as a move performs this perform the action, unit To action. card on movement its end or ignore can the unit However, normal. lower. x or height is that terrain of top • • • • Topics: Related Commander JEDI HUNTER KEYWORD) (UNIT the with A unit with a unit attacking When Order. the Jedi of defeat and pursuit a “ • Topics: Related X JUMP , Weapons , keyword, for Activation Phase Activation , Vehicles , ion x ion Ion Tokens Ion

) result, up to x, the defender must must x, the defender to up ) result, , ≡ Vehicles Activating Units Activating , , ORDERS Attack Pool Attack Actions

WEAPON KEYWORD) WEAPON ) or critical ( ) or ≠ ) results for shield tokens flipped in way. this flipped tokens shield for ) results ≣ keyword is used to force enemy units to gain gain to units enemy used is force to keyword keyword gains x ion tokens. x ion gains keyword X ( The unit cannot have already received an order during during order an received already have cannot unit The round. game the current The unit must be of a type presented on the player’s player’s on the presented of a type must be unit The card. revealed command player’s of the 1–3 at range must be unit The commander. nominated

ion x ion game effects that triggers when or after an order is issued are issued is order an after or triggers when effects that game and issued, is order that after when or a time, at one resolved issued. are orders other any before Orders are issued one at a time, in an order chosen by the by chosen order in an a time, at one issued are Orders Any the orders. issuing is that the unit who controls player If a player does not have a commander or operative on the on operative or a commander have does not a player If during card a command play cannot player that battlefield, the Command Phase. When playing an operative’s command card, the player does the player card, command operative’s an playing When the they nominate instead a commander; nominate not orders. issues operative that and operative, the orders near that unit on the battlefield; the player places player the the battlefield; on unit that near the orders faceup. is rank so its token the order When a unit is issued an order, a player places an order order an places a player order, an issued is a unit When receiving the unit of rank the and faction matches that token » » » A unit needs to fulfill the following criteria to issued be criteria fulfill needs to following A unit the order: an flip an active shield token if able. The defender does not add does The defender able. if token shield an active flip ( block At the start of the “Roll Defense Dice” step, before any other other any before step, Dice” Defense the “Roll the start of At the poolattack includes effects, if the ( each hit A vehicle or droid trooper unit that suffers wounds after after wounds suffers that unit trooper droid or A vehicle the with a weapon includes that attack an against defending x ion Even if it loses both of its actions due to ion tokens, a tokens, ion to due actions its loses both of if it Even or abilities by still granted can free perform actions unit cards. upgrade • • • • • their commanders on the battlefield. That commander issues issues commander That the battlefield. on their commanders the on presented type units of and the number to orders card. revealed command ISSUING to turn a player’s is when it Phase, During the Command of one they nominate card, their revealed command resolve Related Topics: Topics: Related • • The tokens. ion ION Related Topics: Related Keyword) X (Weapon Ion • 54 Rules Reference • A keyword is an ability by units possessed or weapons. KEYWORDS Related Topics: • • • • • action during its activation. has one or more wound tokens, it can perform one additional combat prowess. While aunit with the innertheir rage, hatred, and pain to enhance and their fuel associated with dark the sideof force, the taps user the into When practicing Juyo the lightsaber form, aform strongly KEYWORD) JUYO "Additional Terrain Rules" on Related Topics: • • » » keywords. weapon There are two types of keywords: unit keywords and normal number of actions it would allowed be to perform. during it’s activation up to that point are counted against the benefitthe of that activation, such that it is not longer wounded, it loses its activation, but wound has all tokens removed during If aunit with additional action during that activation. it gains benefit the of its activation, but becomes wounded during its activation, If aunit with of panicking. rules the only performs one move actionduring its activation, as per A unit under effects the of available during its activation. under effects the of aunitin which is suppressed. Aunit that is suppressed and The effects of including move free actions. unit’s activation, that unit is limited to two move actions, While effects the of battlefield the by most expeditious route. attemptsbattlefieldthe to flee if will help it the unit the flee The the using the perform amove action or move free action, including while The

A weapon keyword is an inherent ability of aweapon upgrade card. is presented on aunit’s card or to added aunit by an A unit keyword is an inherent ability of aunit and it pulling the jump x jump x MASTERY dauntless ability apanicked must while unit used be ability any used can be aunit time would

juyo mastery juyo mastery Actions Actions juyo mastery juyo mastery strings juyo mastery juyo mastery keyword unit or afriendly uses when , , juyo mastery Card Actions Activating Units ability. page page juyo mastery is already wounded during is not wounded at of start the apply evenduring an activation and any actions performed

8 (UNIT . would have two actions are active during a juyo mastery , and can perform an Height , Wounds that panics still , Movement keyword keyword , See , See • • • • • • unit leader. keyword, treat by miniadded the that upgrade as that unit’s If an upgrade that adds aminiature to aunit has the (UPGRADE KEYWORD) LEADER “UnitSee on Leader” LEADER Related Topics: of that unit’s keywords.back The eachof unitcard provides frontThe eachof unitcard provides reminder text eachof attack pool would have of instances four of consist would pool on an equipped Impact Grenades upgrade card, the attack anperforms attack, if each mini chooses to the use weapon Similarly, when aStormtrooper unit composed of four minis card to gain AT-ST uses the free card action on the General Weiss upgrade For example, an AT-ST has the are card actions, such as the keywords and unit keywords (including unit keywords that cumulative with themselves. This includesboth weapon keywordsAll with anumerical value (an “x” value) are itwhich is included. weaponEach keyword adds an ability to attack the in pool ability. the timingthe of ability the when as well is used as effect the of unitEach keyword provides a unit with an ability, including Only one upgrade card with the » that upgrade card. remaining minis inthat unit with the with the If aunit minithat leader by was added an upgrade card » reminder text for each of that unit’s weapon keywords.

card or an upgrade card. and is presented of as part aweapon on either aunit’s leader in that unit as normal, assign miniwith then the the threshhold of 1,replace one of remaining the minis threshhold of 2is defeated inaunit while with awound If amini with the player should refer to that keyword’s entry. glossary player has questions about how akeyword works, that remember how and to when resolve eachkeyword. If a for rules the akeyword. Rather, it is there to help players The reminder text is not an exhaustive description of leader keyword 1wound token. arsenal 2

Abilities keyword is defeated, replace one of the page page leader , , that AT-ST now has impact 4 Attack 83 . jump x keyword and awound , arsenal 2 Attack Pool . leader keyword). impact 1 leader keyword; if that keyword can be , arsenal 4 Unit minifrom , and thus the

, leader Weapons . Rules Reference 5555

, any Wounds , Weapons , . 8 page Miniature , Base , minis in the attacker, that mini in the that in the attacker, minis all SIGHT Attack

OF OF Pieces of terrain and vehicles can block line of sight. of line block can vehicles and terrain of Pieces When sight. of line block do not minis Trooper see a mini cannot if a player sight, of line determining the on troopers more or one concealed by is because it otherwise could player see mini, the and that battlefield, is the mini that to sight of line mini has player’s that troopers. more or one by concealed

During an attack, if line of sight to a mini in the defender a mini in the defender to sight of if line attack, During an from blocked is wounds. suffer cannot defender sight. of line own its block A mini cannot Heavy E-Web an from sight of line determining When the of the top from check should players mini, Team Blaster regardless who firing E-Web, is the the snowtrooper head of the base. of the center over directly is whether it of Mortar a DF-90 from sight of line determining When the head of the top from check should players Mini, Trooper of regardless mortar, who firing is the the shoretrooper of the base. of the center over directly is whether it a TX-225 from GAVw sight of line determining When the roof of the center from check should players Occupier, directly is whether it of regardless compartment, the crew of the base. of the center over If a mini does not have line of sight to another mini, line of of line mini, another to sight of line have a mini does not If blocked. is sight » » contribute can mini in the each attacker attack, During an to sight of line mini has pool if that the attack dice to mini in the defender. • • • • • Topics: Related on Rules" Terrain See "Additional LINE LINE see can mini another one if used is determine to sight Line of the perspective of from sight of line determines A player mini. base the mini’s of the center where a viewpoint using a mini, see can part of a player If sculpt. the mini’s of meetsthe top that base, from mini’s that which includes mini, opponent’s an opponent’s that to sight of line mini has player’s that viewpoint, mini. • • , pierce pierce

, transport transport keyword . For rules on . For . For rules on . For Movement lethal x lethal , 76 76 Transported keyword can X: OPEN/ , page page keyword allows a allows keyword Defeated , Pierce X Pierce , Unit Keyword) Unit Unit Leader Unit Attack light transport x light transport

, , Compulsory Move Embark And Disembark And Embark Aim Unit

keyword, found on on on on found keyword, light transport x: open/closed light transport TRANSPORT . keyword, it can spend up to x aim tokens during the during tokens x aim to spend up can it keyword, 42 Unit Leader Unit , light transport x: open/closed light transport A vehicle with the with A vehicle x. the value to up units eligible of a number transport spending an aim token if it spends it on the on it spends if it token aim an spending keyword. The attacking unit does not gain the usual benefits of usual the gain benefits doesnot unit attacking The that unit cannot leave the battlefield. leave cannot unit that A unit cannot voluntarily leave the battlefield. leave voluntarily cannot A unit unit, opponent’s an with a move performs a player When While performing a standard move, as a unit leader moves leader moves a unit as move, a standard performing While leader's base the unit point any if at tool, a movement along is defeated. unit that the battlefield, of outside is equipped to each unit. each to equipped page for each aim token spent. token aim each for Related Topics: Related X: Open/Closed ( Transport on • x: open/closed on see "Transported" being transported, Disembark" and see "Embark disembark, and embark units how be on a small round base. a smallbe round on the with Units otherwise all the with rules the same units as follow The a of consist that friendly units trooper transport to vehicle Eligible operatives. and commanders as such mini, single mini must that and exactly 1 mini, of consist must units trooper CLOSED (UNIT KEYWORD) (UNIT CLOSED LIGHT Related Topics: Related Modify Attack Dice step. If it does, the attack pool gains pool gains does, the attack it If Dice step. Modify Attack 1 • Certain weapons are particularly deadly when carefully aimed. particularly aimed. deadly when carefully are Certain weapons the has that a weapon with attack an performs a unit While x lethal LETHAL X KEYWORD) (WEAPON Panic Related Topics: Topics: Related • • • If at any time a unit leader's base is fully or partially outside of leader's of base partially time a unit fully is or outside any at If is defeated. unit that the battlefield, LEAVING THE BATTLEFIELD THE LEAVING Related Topics: Related 56 Rules Reference • profile While defending against an attack, ifaunit with the (UNIT KEYWORD) LOW PROFILE Related Topics: • • keyword by 1for eachaim token spent way. inthis maximumthe range of aweapon with the Attack Pool step, it may spend up to xaim tokens to increase While aunit is performing aranged attack, during Form the (WEAPON KEYWORD) LONG SHOTX Related Topics: • • • • • upgrade cards upgrade with set-aside the cards. keyword deploys, it may swap any number of its equipped points cost and it set aside. When unit the with the another upgrade card of with or equal same the type lesser for each upgrade card equipped to that unit, may they choose player includes aunit with the equipment and hone before skills their each mission. When a for multiple contingencies; are they able to customize their A unit with the LOADOUT heavy cover) before subtracting cover values. When determining cover, addcover values (not exceeding weapon. that keywordthe and only used can to be extend range the of The Aim tokens spent way inthis have no other effect. keywordfrom benefits also the A counterpart card that to is added aunit with the upgrade cards. with own their cards; set-aside cannot they share set-aside cards separate. unit Each can swap upgrade cards only samethe army, keep respective their upgrade set-aside If two or more units with the time. same or more upgrades with same the name equipped at the When swapping upgrade cards, aunit cannot have two unitthe with loadout the keyword. upgrade set-aside cardEach must able be equipped to be by points cost. aside upgrade cards of and same the type of or equal lesser Equipped upgrade cards swapped can be only with set- long shotlong x keyword has light cover, it improves its cover by 1. loadout

Deployment Aim keyword applies only to weapon the with (UNIT KEYWORD) , Attack keyword is adaptable and prepared , , Range

loadout Upgrade Cards loadout loadout keyword army, intheir long shotlong x keyword are in ability.

loadout low low loadout

X ( Related Topics: the performing attack the by 1.If it defender the does, cannot use reduce the makashi mastery lightsaber dueling into form. art While atrue aunit with the who haveThose mastedthe Makashihave style turned (UNIT KEYWORD) MAKASHI MASTERY Related Topics: • • those unitsthose are inamelee. two miniatures from opposing players’ units are contact, inbase Melee represents combat close opposing between units. When MELEE Related Topics: upgrade cards. force x At end the of its activation, aunit that has the (UNIT KEYWORD) MASTER OF Related Topics: • • ( to acritical way, change ablank result to ahit ( any number of aim tokens. For eachaim token spent inthis and before Apply the and Dodge Cover step, unit the may spend instead of rerollingConvert dice. Afterthe Attack Surges step keyword can spend aim tokens to improve attack dieresults While performing an attack, aunit with the (UNIT KEYWORD) MARKSMAN Weapon Keyword) Cover is not applied during amelee attack. step of an attack. Cover is during determined “Apply the and Dodge Cover” would have light cover. profile For example, aunit with asuppression token and Aim tokens spent way inthis have no other effect. a ( A unit may spendtwo aim tokens to change ablank result to immune: pierce ≡ ) result. keyword may ready up to xof its exhausted Force ( pierce x that attacked is by aunit with ≡ ) result.

Immune: Pierce (unit keyword) Attack Exhaust Aim keyword performs amelee attack, it can value of weapon the with it which is and and , Attack , Cover , impervious Upgrade Cards

THE FORCE X ≠ ) result or ahit ( keywords. sharpshooter 1 marksman master of the , Melee low low ≠ ) result

, Pierce

≿ ) Rules Reference 5757

, Withdraw , Cohesion , Unit Leader Unit , Base Contact , Movement Base , , Attack

Melee Weapon Melee , mini, those minis stay where they are on the battlefield the battlefield on they where are thosemini, stay minis in melee. longer no is unit that and currently activating a unit or has most recently activated activated recently most has or a unit activating currently that minis with the unit not is unit (even if that a unit minis) enemy be with placed in baseshould contact enemy with base contact into theirminis move should has play neither If does so. player the other before minis should player the blue this round, yet a unit activated first. their minis move be always should in base contact longer no are that Minis mini if able, enemy an with base contact into placed back has in base was contact mini that enemy even if each defending when the happen This can been defeated. just all defending not and weapon a melee have does not unit mini. enemy an with in base contact were minis an with contact base is in Skywalker Luke example, For from mini another while mini, Bike 74-Z Speeder enemy Skywalker. Luke with contact base in is not unit same the the defeats Skywalker Luke attack, an performing After is base longer is no and mini Bike 74-Z Speeder enemy 74-Z is another there Because mini. enemy an with contact should Skywalker Luke unit, that from mini Bike Speeder mini. that with contact base into placed be immediately base be into placed back cannot minis reason any for If the minis of none mini and enemy an with contact enemy an with in base contact are unit that to belonging If both players own minis that are not in base contact in base contact not are that minis own both players If is that be, the player should mini and enemy an with stormtrooper unit. stormtrooper

ADVANCED MELEE RULES MELEE ADVANCED Rebel of a unit with engaged stormtroopers of A unit Rebel trooper one and attack a melee performs troopers stormtrooper one attack, the After defeated. mini is mini. enemy an with in base contact longer no mini is still the is in a melee, unit Because the stormtrooper base contact into be moved mini must stormtrooper the as melee in the same is mini that enemy an with » » » Related Topics: Related Engaged Maintaining cohesion, the player’s the player’s cohesion, Maintaining Maintaining cohesion, the player places the player cohesion, Maintaining The player performs a move, moving moving move, a performs player The ) icon. ≫ with the unit that started the melee. that the unit with be multiple to with in a melee a unit for possible is It later. joins unit if another units enemy If the opponent’s unit does not have a melee weapon, the weapon, a melee have does not unit the opponent’s If base contact into their minis move does not opponent The attacker can use only weapons that have the melee the have that weapons only use can attacker The ( as melee must be in the same attack of the The target the attacker.

other minis that were not previously in base contact to be to in base contact previously not were that minis other placed in base contact. be placed in base contact with an enemy mini in the same mini in the same enemy an be with placed in base contact minis when happen can This if possible. their unit as melee for space creating defeated, are and wounds suffer in a melee Whenever there are minis that are not in base contact with with in base contact not are that minis are there Whenever and weapon a melee those have minis mini but enemy an those must minis melee, in a is which they to belong theunit Minis that are not in base contact with an enemy mini can mini can enemy an with in base contact not are that Minis which that to if the unit attack a melee to still contribute in a melee. is mini belongs after a melee has been started, if there is not space to place a to space not is has melee if beenstarted, a there after melee, mini in the same enemy an with mini in base contact still be placed in cohesion. mini must that a melee. minis enemy with base contact into minis moving When » start cannot weapon a melee have does not that A unit A unit cannot move in such a way that its minis would be would minis its that a way in such move cannot A unit units. enemy multiple with placed in base contact contact with an enemy mini) into base contact with minis with base contact mini) into enemy an with contact started the melee. that the unit from » Opponent Moves Minis: Minis: Moves Moves Opponent Opponent the to belong that minis their own of any moves opponent in base already not are (that in a melee now is that unit each other mini in the unit that started the melee into base into started the melee that mini in the unit other each unit enemy the same to belong that minis enemy with contact with. in melee leader now is their unit that their unit leader into base contact with an enemy mini. enemy an with base contact leader into their unit Other Minis: Other Minis: Move Move into base contact with an enemy miniature. To start a melee, a start a melee, To miniature. enemy an with base contact into in order: these steps follow must player Leader: Leader: Unit Unit Move Move If a unit has a melee weapon, it can start a melee by moving moving by start a melee can it weapon, a melee has a unit If » attacks follow the same rules as ranged attacks with the with attacks rules thesame ranged as follow attacks exceptions: following » When a unit performs an attack against a unit that it it that a unit against attack an performs a unit When Melee attack. a melee is attack that with, in a melee is If two trooper units are in a melee, those units are engaged. engaged. are those a melee, in units are units trooper two If can troopers only type but be can unit a melee, in Any be engaged. • • • • • 3. 2. 1. • • • 58 Rules Reference 2. 1. • • unitEach can move about battlefield the in multiple ways. MOVEMENT Related Topics: • • • • plasticEach sculpt is aminiature, often abbreviated as a “mini.” MINIATURE Related Topics: • • melee attacks. weapon. Melee weapons can during only used be A weapon with ared melee icon ( MELEE » » against moving the unit’s according base, of to type base: the Place Movement Tool: » Take Movement Tool: following steps: To perform astandard move, aplayer performs the embark, or disembark. a standard move, reverse, strafe, pivot, climb, clamber, action. When aunit performs amove action, it performs wayThe that primary units move is performingby a move plastic stands. Repulsor vehicle minis are affixed to notched bases by clear Ground vehicle minis are affixed to notched bases. notched bases. Creature and emplacement trooper minis are affixed to Most trooper minis are affixed to small round bases. non-melee weapon. A melee weapon cannot same inthe attack be as a pool to added differentbe attackpools. same attack Melee pool. weapons with different names may melee weapon with same the name must to added the be If aunit has multiple minis each using amelee weapon, each

movement tool into front the notch of vehicle’s the base. Notched Base: mini’sleader base. movement tool flush against anyportion the unitof Unnotched Base: its maximum speed. amovementuses tool with avalue to equal or less than unit’s card. When aunit performs astandard move, it iswhich represented by anumber of red bars on the unitEach has amaximum of one, speed two, or three, WEAPON Base Attack , The player places one end the of Notch , Dice The player places one end the of The player a movement chooses tool. The playerthe movementplaces tool , ,

Troopers Melee ≫ ) is amelee , Weapons ,

Unit , Vehicles 160 a nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� Weapon Melee ’ i s m L P (After you a move perform action, you may (While defending, if you spend adodge ightsa act (Perform amove during which • Luke Skywalker 2, P 2, HERO OF THE REBELLION B er (Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the ierce 2 4. 3. • • • • • 5. » » full or partial move. or Full Execute Partial Move: will move. The movement createstool path a along whichthe mini movement tool at its joint, bending it desire. as they Adjust Movement Tool: entering into a melee with that enemy unit. unitif the performing move the has amelee weapon and is A minican move into contact base with an enemy minionly move.the positions and move out them of way the performing while that prevent tool the from lying flat, or markthe objects’ battlefield,the the playercan holdthe tool above any objects While moving aunit, ifamovement tool cannot lieflat on directly placed atbe its destination. final along path the created by movement the tool, minican the it is obvious moving unimpeded while that be miniwill the While performing astandard move, areverse, or astrafe, if object. obstructing mini can move legally through, over, or on top of the mini must stop its movement prematurely unlessthe oftool, base miniis ifthe the impeded by an that object, While moving aminialong apath created by amovement limited to only one move activation. action per multiple move actions. Unlike other actions, aunit is aunit’sDuring activation, it is possible for aunit to perform » unit (see leader moving unit that are not unit the incohesion leader with the Establish Cohesion:

L rolled.) way and placing minion the battlefield. the movement tool, moving movement the tool out of the places minianywhere the along path the created by the in relation to width the of tool. the the Then, player of movement the tool, keeping mini’s the centered base lifts the unitup mini leader and moves alongit paththe Partial: notch of mini’s the base. other end of movement the into tool is inserted rear the has anotched player the base, the places miniso the against other the end of movement the tool; mini ifthe unnotched player the base, places mini’s the flush base relation to width the of tool. the the Then, mini if has an movementthe tool, keeping mini’s the centered base in up unit the miniand leader moves it along path the of Full: leader’s base. must oriented be same exact direction inthe as unit the When anotched miniis incohesion, placed base its base reached of at part its furthest the move. of to movementparallel the section the tool mini the central axis of mini’s the front and back notches is move,partial unit the must such placed be that the When placing aminiwith anotched during base a uke ’ s DL-44 B DL-44 Holding movement the tool inplace, player the lifts P Holding movement the tool inplace, player the 1 ierce L aster 2 "Cohesion" on page 24 P 󲉢󲉢 isto

TROOPER :

The player minis all the places of 󲉡󲉡 L 6 3

The playercan adjustthe The player executes either a ).

not

Rules Reference 5959 displace displace can the height of the unit the unit of the height half A creature trooper mini cannot move through or or through move mini cannot trooper A creature engaged. is mini that a trooper displace or through move mini cannot trooper A creature minis. trooper emplacement displace or through move mini cannot trooper A creature minis. trooper creature other displace minis trooper creature withdrawing, While with minis trooper non-emplacement non-creature, engaged. which they are

While performing a standard move, a creature trooper trooper a creature move, a standard performing While a has that terrain of a piece over or onto move mini can than less or equal to is that height mini. leader’s clamber. or climb mini cannot trooper A creature reverse. and pivot mini can trooper A creature A creature trooper mini can move through friendly and friendly and through move mini can trooper A creature minis. vehicle repulsor enemy friendly or through move mini cannot trooper A creature minis. vehicle ground enemy enemy friendly and displace mini can trooper A creature them. through moving by minis trooper » » » » An emplacement trooper mini can move through friendly through move mini can trooper emplacement An vehicle repulsor and minis trooper non-creature enemy and minis. through move mini cannot trooper emplacement An creature or minis vehicle ground enemy friendly or minis. trooper emplacement an move, a standard performing While that terrain of a piece over or onto move can mini trooper the of the height than less or equal to is that a height has mini. leader’s unit clamber. or climb mini cannot trooper emplacement An reverse. and pivot mini can trooper emplacement An disembark. and embark mini can trooper emplacement An can it mini withdraws trooper emplacement an When use abilities. and freeperform actions • • • CREATURE TROOPER TROOPER CREATURE SUMMARY MOVEMENT • • • EMPLACEMENT TROOPER TROOPER EMPLACEMENT SUMMARY MOVEMENT • • • • • • • MOVEMENT SUMMARY MOVEMENT

If using silhouettes, do not use the mini to measure. use measure. the mini to do not silhouettes, using If of a piece over or onto move mini can a trooper Instead, the than less or equal to is that a height has that terrain the silhouette. of height

except to withdraw during its activation. its during withdraw to except any have do not minis trooper droid and trooper Clone rules exceptions. or movement additional A trooper mini can embark and disembark. and embark mini can A trooper moves, perform cannot engaged is mini that A trooper A trooper mini can clamber to move onto terrain that is is that terrain onto move to clamber mini can A trooper 2. height than less or equal to A trooper mini can climb to move onto terrain that is equal is that terrain onto move to climb mini can A trooper 1. height than less or to move onto or over a piece of terrain that has a height that is is that a height has that terrain of a piece over or onto move mini. leader’s the unit of the height than less or equal to » ground vehicle minis or creature trooper minis. trooper creature or minis vehicle ground mini can a trooper move, a standard performing While A trooper mini can move through friendly and enemy non- enemy friendly and through move mini can A trooper minis. vehicle repulsor and minis trooper creature enemy friendly or through move mini cannot A trooper clambering, embarking, disembarking, reversing, strafing, strafing, reversing, disembarking, embarking, clambering, be cannot thus and moves standard not are pivoting and a speed-x of move. performed in place If a game effect allows or forces a unit to perform a to perform a unit forces or effect allows a game If a full partial performs or unit standard that move, “speed-x” Climbing, “x.” than lower a speed with or equal to move or fall over, or causes the mini’s base to be at an angle angle an base be to at the mini’s causes or fall over, or in a move end mini cannot that 45 degrees, than greater position. that unit could end their move on top of is perfectly flat and and perfectly is of flat top on their move end could unit units terrain what to as playing before agree should players rule, a general as however, on; their movement end cannot be a mini to unstable causes terrain of a piece if overlapping A unit must be placed as flat as possible on the battlefield on the battlefield as possible be flat placed as must A unit a terrain allthat Not move. of type any performing after The bases of minis can partially overhang ledges, as long as as long ledges, overhang partially of minis can The bases placed. precariously not is and stable the mini is other minis. other overlap cannot move a after of a unit finalThe position tokens. condition or objective Unless a unit is able to displace other minis, thefinal minis, other displace to able is a unit Unless of the bases overlap cannot move a after a unit of position If a unit performs a move that causes any part of its unit unit its part of any causes that a move performs a unit If while including the battlefield, of leader's base be to outside defeated. is unit that tool, a movement along moving • • • • • • • • TROOPER • • • • • • 60 Rules Reference • • • • • • MOVEMENT SUMMARY REPULSOR • • • • • • • • MOVEMENT SUMMARY GROUND • • When arepulsor vehicle mini’s final movementposition height of unit the leader’s mini. terrain that has aheight that is to equal or less than the repulsor vehicle minican move onto or over apiece of a While performing astandard move, A repulsor vehicle minican pivot. hover A repulsor vehicle cannot reverse unlessit has the or disembark. A repulsor vehicle minicannot climb, clamber, embark, A repulsor vehicle minican move of through types units. all leader’s mini. that is to equal or less than move onto or over apiece of aterrain that has aheight While performing astandard move, a ground vehicle can enemy ground vehicle minis. A ground vehicle minicannot move through or friendly » » » trooper minis by moving through them. A ground vehicle minican displace and friendly enemy doing so. itbase, displaces and friendly enemy trooper minis when A ground vehicle minican pivot, and ifit has anon-round A ground vehicle minican reverse. A ground vehicle minicannot embark or disembark. the A ground vehicle minicannot climb or clamber unlessit has enemy repulsor vehicle minis. A ground vehicle minican move through and friendly actions and abilities. use When acreature trooper miniwithdraws it can perform free A creature trooper minicannot embark or disembark.

creature trooper minis. A ground vehicle minicannot move through or displace emplacement trooper minis. A ground vehicle minicannot move through or displace a trooper minithat is engaged. A ground vehicle minicannot move through or displace climbing keyword. VEHICLE vehicle

VEHICLE keyword. half

the height the of unit the

reverse, or strafe , a After aunitthat thehas NIMBLE page Troopers Notch Move Related Topics: their bases. their Some units, notably vehicles, have front and rear notches on NOTCH Related Topics: • • • non-unit minis first. leader cannot any use weapons and wounds must assigned to other be noncombatant If an upgrade that adds aminiature to aunit has the (UPGRADE KEYWORD) NONCOMBATANT Related Topics: token.dodge an attack, ifit spent at least one token, dodge it gains one » » » » compulsory would overlap one or more trooper minis during a minis without the replaced by unit anew miniunlessthere leader are no other keyword is defeated, a If unit the miniinaunit leader with the wound tokens. must assigned wounds be before minis that do not have keyword already has one or more wound tokens, it If by amini added an upgrade with the unit minis. leader must assigned wounds be evenifthere are other non- still minithatleader attacking the unit has line of sight to, it with the While aunit is defending, by ifaminiadded an upgrade

10 , , Difficult Terrain cannot displace creature trooper minis. A repulsor vehicle performing acompulsory move cannot displace emplacement trooper minis. A repulsor vehicle performing acompulsory move cannot displace atrooper minithat is engaged. A repulsor vehicle performing acompulsory move performing any move other than acompulsory move. Repulsor vehicles cannot displace troopers when Open TerrainOpen . , Unit noncombatant , Vehicles move, minis are those displaced.

Actions Unit Leader (UNIT KEYWORD) Attack keyword, by miniadded the that upgrade , Pivot noncombatant , , Displacement , nimble , Withdraw Dodge Base noncombatant , Reverse , keyword is only the non-unit , Wounds Climb and Clamber keyword defends against , See , See , Speeder X(UnitSpeeder Keyword) , Impassable Terrain keyword. "Vertical Movement" on minicannot be noncombatant noncombatant , Compulsory Compulsory ,

, Rules Reference 6161 in base contact in base contact free action. anywhere drop action. action. position and in base contact in base contact and position position and in base contact with with in base contact and position claim same same position and in base contact with the unit the unit with in base contact and position same When a player's unit leader drops a claimed objective objective a claimed leader drops unit a player's When its to token objective the flips player that token, the battlefield onto back it places side and unclaimed in the leader no is it by a unit, is dropped token objective an After unit. that by be to claimed considered longer token performs a move, that player picks up the claimed the claimed up picks player that a move, performs token it places and token objective leader. the unit with token objective leader a claimed with unit a player’s If they remove before defeated, is or panicked becomes objective the flips player that leader, the unit move or the onto back it places side and unclaimed its to token in the battlefield on the remains token objective The leader. the unit with again claimed can be and placed it was where battlefield as normal. a unit been by has claimed that token objective An or or place be fully the battlefield leave leader cannot point. any at the battlefield of partially outside Only a unit leader can claim an objective token. To claim claim To token. objective an claim leader can a unit Only be in base contact leader must a unit’s token, objective an token. theobjective with token, objective an leader claims unit a player's When its unclaimed from token objective the flips player that the onto back it places side and the claimed side to in the battlefield in base contact remain will token The leader. the unit the battlefield, around moves leader it as the unit with defeated. is or leader panicked becomes theunless unit objective claimed leader a with unit player's a After

can be dropped by units via the units by becan dropped » » If the objective card states that a claimed objective token token objective a claimed that states card the objective If that setup, during a unit with placed in baseis contact unit. that by be to claimed considered is token objective » » specify tokens does objective not card that the objective If Instead, this be game. claimed cannot tokens becan claimed, serve or purposes, other areas used mark to are these tokens described card. as the objective by tokens objective specify claimed cards that objective Some Objective tokens cannot be placed overlapping other other be placed overlapping cannot tokens Objective tokens. objective objective the battlefield, on tokens objective placing When terrain. of be pieces placed underneath cannot tokens an side and sides, a claimed two has token Each objective side. unclaimed be can specify tokens objective cards that objective Some via the units by claimed » » » • • • • • • •

Token Vehicles Objective Unclaimed , Objective Objective ,

Reverse , , See “Setup” on on , See “Setup” Token Claimed Objective Movement , Defining Defining the Battlefield , TOKENS CARDS Winning the Game Winning

, Cohesion , Base Battlefield

Victory Tokens Victory of the movement tool. the movement of the they placing begin a reverse, by performing When the of notch the rear into tool the movement start of a placereverse, theyfull finishing base. When mini’s the of the end base onto the mini’s of notch the front tool. movement When performing a standard move, they begin by move, a standard performing When the front into tool the movement the start of placing a fullmove, finishing base. When themini’s of notch the end base onto the mini’s of notch they therear place , . 6

Miniatures can move through but but through move can Miniatures tokens. objective overlap cannot Each objective card contains a “Victory” box, which box, a “Victory” contains card Each objective won. is the game earned or are victorydescribes how tokens tokens and how players gain victory tokens by claiming or or claiming by victory gain tokens players how and tokens those objectives. controlling Players determine an objective for a game while the defining a game for objective an determine Players during setup. battlefield objective describes place to card where Each objective of another mini’s base. mini’s another of The space created by the notch in a mini's base should in a mini's baseshould notch by the space created The minis. other mini's base by that a part as of be treated notches placed the be inside basemay no mini’s Therefore, When a mini with a notched base climbs or clambers, its its clambers, or base climbs a notched a mini with When was it as in the direction exact same be oriented base must clambered. or climbed it before When a mini with a notched base is placed in cohesion, its its base placed in cohesion, is a notched a mini with When the unit as in the direction exact same be oriented base must base. leader’s » » When a mini with a notched base performs a move, a player a player base a move, performs a notched a mini with When notch rear or the front either into tool the movement places the base. on • Many objective cards instruct players instruct players cards objective Many the on tokens objective place to objective claim can Players battlefield. earn victory to points. tokens OBJECTIVE Tokens page • Topics: Related • • Objective cards determine the objectives that players are are players that the objectives determine cards Objective a game. during for battling OBJECTIVE Related Topics: Topics: Related • • • • 62 Rules Reference Related Topics: tokens.observation range 1–3and inline of sight. The enemychosen unit gains x with the enemies and gathering important intel. As acard action, aunit Some units operate on fringes of the abattlefield, observing KEYWORD) OBSERVE Related Topics: • • • • • tokensObservation are removed at end the of eachround. attacker rerolls one attack diefor token each observation spent. tokens that belong to defending the unit. The attackingthe unit can spendany observation to gain tokens. observation an During attack, or flaw. Various effects can enemycause units over some weakness critical by them observing it means that enemy the has gained an advantage When an token observation is assigned to aunit, OBSERVATION “Setup” on Cards Related Topics: • A unit cannot spendits own tokens. observation around battlefield. the unit that gained and them, remain with unit the as it moves tokensObservation are on placed battlefield the near the to in any order. The attacker may spend aim tokens and tokensobservation tokensobservation or aim tokens. rerolledcan be multiple by times spending subsequent andie each time token observation is spent.same The die tokensObservation are spent one at reroll atime; one attack an attack. “Reroll Dice” substep of “Roll the Attack Dice” step of tokensObservation are spent by attacker the during the » » » interacted the with via Some objective that cards objective tokens specify can be

, Troopers wound tokens. Objective tokens cannot have fewer than 0 game effect than theother tokens cannot suffer woundsfrom attacks fromor any through the Wound tokens are only on placed objective tokens token can the use contactOnly aunit inbase leader with an objective observe x page page , 6

Victory Tokens Battlefield Actions Attack . sabotage/repair keyword an can choose enemy unit at X , , Dice sabotage/ Card Actions sabotage/repair (UNIT , Defining the BattlefieldtheDefining , Observe Observe TOKENS , Winning Game the sabotage/ repair keyword. Objective , X Objective Tokens keyword. repair action. Observation , , See , See Objective keyword. Token Movement Related Topics: • • hinder movement. terrain is anyOpen area of battlefield the that not does OPEN “Cover”See on OBSCURED • • • • • • may include up to two operative units. units. When building astandard army, aplayer and heroes, but rarely they issue orders to other of operative. Operatives are villains powerful The OPERATIVE » "Additional Terrain Rules" on page 8 unit’s (trooper, type ground vehicle, or repulsor vehicle). See Whether or not apiece of terrain is open on depends a Units can move through open terrain unimpeded. hand, can no even though they longer played. be command cards are not discarded from player's the command When an operative is defeated, operative-specific their Phase. Command using non-operative-specific commandcards theduring nominatedcan be as acommander and can issue orders promoted way, inthis it rank the of loses operative and operative promoted can be commander. anew to be If If of all aplayers commanders have defeated, been an operative. Anominated operative is at range 1–3of itself. issued orders only are ifthey at range 1–3of nominated the Any units indicated on an operative’s command card can be player cannot nominate an operative. When playing anon-operative-specific commandcard, a operative, and that operative issues orders. not nominate acommander; instead nominate they the When playing an operative’s command card, player the does » in an army. operative that can ifthat only used operative be is included operativeEach command has several cards thatto specific ⊆

icon indicates that aunit has rank the prior of to beginning the game. the difficultythe that of terrain as it relates each to unit type When using custom terrain, it is important to define command card. name of that operative appearing below name the of the commandOperative-specific cards are identified by the , See "Additional, See Terrain Rules" on

TERRAIN page page

Difficult Terrain 31 , Impassable Terrain . page page 8 Operative . ⊆ , Icon

Rules Reference 6363

Panic Token Command Command , Rank , outmaneuver Order Pool Order , keyword can also can spend keyword ) results. Command Cards

, ≠ ) results as normal. as ) results ≠ Dodge keyword can spend dodge tokens to to spend dodge tokens can keyword ) results with the with ) results , ≡ Issuing Orders Issuing , outmaneuver Attack Activating Units Activating ) results. ) results.

≡ outmaneuver If a unit is at range 1–3 of a friendly commander, it may may it a friendly commander, 1–3 of range at is a unit If own its of instead value courage commander’s use that panicked. is if it when checking Commander ,

token is placed on the battlefield near the unit leader and and leader unit near the the battlefield placed on is token the battlefield. around moves it as the unit with will remain is unit if that activation, of a unit’s “Rally” step the After two, of instead action one only perform can it panicked, the nearest toward action be a move must action that and edge. battlefield must unit a panicked action, move its performing When To cancel critical ( cancel To it way in the same dodge tokens spends a unit keyword, ( cancel them spend to would the with A unit ( cancel to dodge tokens effect. other no have in this way spent Dodge tokens if activation, of a unit’s “Rally” step the After tokens suppression of a number has the unit its double than greater or equal to is that panicked. is unit that value, courage » The token. a panic gains it panicked, becomes a unit When unit with a matching rank that does not have an order token. order an have does not that rank a matching with unit unit’s place they that unit, their activates player a After side its rank so the battlefield on unit that near token order facedown This faceup. side is faction its and facedown is this during activated has the unit that indicates token order round. game the from removed is token order its defeated, is a unit When the pool from drawn is token order when an either game, the on unit unactivated any of the rank match does not that Phase. in or End the battlefield, • • • • • Topics: Related PANIC it suppression, too much receives a unit If flee to attempt and panicked become can the battlefield. • • • • Topics: Related Phase OUTMANEUVER KEYWORD) (UNIT a unit attack, an of step Cover Dodge and During the Apply the with critical ( cancel ), ), ⊅ � Order Order , , Command Command , Unit , ), support ( ), support Order Tokens Rank ≳ , Issuing Orders Issuing , Command Phase Activation Phase Activation , , S Order Tokens Order , ), special forces ( ), special forces Commander ≱ , Activating Units Activating Command Cards ). A token with its rank side showing is faceup. is side showing rank its with ). A token

TOKEN POOL ), corps ( ), corps

⊆ Issuing Orders Issuing ≲ , Rank Then, the player activates a unit with a rank that a rank that with a unit activates player Then, the they took. token the order on the rank to corresponds , Command Phase ,

order token from their order pool and activates a friendly activates pool and their order from token order During the Activation Phase, a player either activates a activates either a player Phase, During the Activation takes a random or token order a faceup with friendly unit After issuing orders to units during the Command Phase, a Phase, during the Command to units orders issuing After that into the battlefield on not tokens order any places player pool. order player’s order token displaying that unit’s rank on the battlefield next the battlefield on rank unit’s that displaying token order side rank so its token the order places the player unit; that to faceup. is or heavy ( heavy or orders issues when a player Phase, During the Command an places player that card, a command playing by a unit to or Rebel Alliance. The other side The Rebel Alliance. or ( commander rank: the unit’s depicts token the order of ( operative One side of an order token depicts depicts token order an side of One faction: Galactic Empire the unit’s unit they have in play, that token is removed from the order the order from removed is token that in play, they have unit drawn. is a newpool one and their order tokens facedown in a randomized stack near near stack in a randomized facedown tokens their order the battlefield. a of the rank match does not that a token draws a player If It is recommended that players create their order pool by pool by their order create players that recommended is It container; bag or opaque in an tokens their order placing placing pool by theirorder also can create players however, » When activating a unit during the Activation Phase, a player a player Phase, the Activation during a unit activating When their from random at token order choose take an can to pool. order When a friendly unit is checking whether it is panicked, it it panicked, is whether it checking is a friendly unit When value. courage operative's use an cannot • • • activate their units. activate • Each unit has an order token that that token order an has Each unit rank. its and faction both its matches to tokens use these order Players ORDER Cards Tokens Related Topics: Related • • • During the Command Phase, each player creates an order pool order an creates player each Phase, During the Command issue did not the player that tokens the order of consists that card. their command while resolving ORDER ORDER Related Topics: Related Commander • 64 Rules Reference • keyword can cancel up to xblock ( attackwhose includes pool aweapon that has the “Modify the During Defense Dice” step of an attack, aunit (WEAPON KEYWORD) PIERCE Related Topics: are inplay. play during End the Phasepersist and effects their as longthe as ordinary command cards, cards these are not discarded from Some command cards have the KEYWORD) PERMANENT Suppression Commander Related Topics: • • • • • results rolled by defender. the unused as blank results. After using x results on defense dicerolled by a unit using the The enemy unit. A panicked unit cannot move into amelee with an toward closest the edge of battlefield. the A panicked unit must withdraw ifit is engaged, moving move offbattlefieldthe mustclamber when doing so. A panicked unit that is compelled to move to vertically A panicked unit cannot actions. perform free unit is no longer panicked and removes its panic token. tokens to equal or greater than double its courage value, that If apanicked unit no longer has anumber of suppression » unit leaves leader battlefield, the the unit is defeated. minis unit inthe are incohesion placed as normal. If the Afterthe unit is leader moved, however, any remaining that avoids terrain, unit the should move along that path. battlefield more efficiently bymoving along an indirectpath to that which unit is closest. If aunit can move offthe movementthe tool direction inthe of battlefield the edge possible. Thatthe unitis, must movethe entire length of attempt to move off battlefieldthe of asefficiently as

keyword. When doing so, treat canceled block ( as possible. move towards edge the of battlefield the as efficiently spur A unit with keywords the pierce x pierce x , must keywords enable those use will it ifthey to , Withdraw Courage

keyword to cancel used can be block ( Command Cards Command Activation Phase X value can still be used to cancel used value be block can ( still , Leaving Battlefield the

(COMMAND permanent pierce x

jump x , , ≣ Activating Units Command Phase Command ) results. , reposition in this way,in this any keyword. Unlike , Movement pierce x , guardian ≣ , or ) results ≣ ) ,

≣ ) • • to changebase orientation the of its base. A pivot of is atype movement that allows aminiwith anotched PIVOT Keyword) Related Topics: Related Topics: • • poison token it has. for each poison token it has, discards then each At end the of aunit’s activation, it suffers 1 wound POISON TOKE Related Topics: • • • • • base’s center point. The centerpoint the unitof leader’s base To pivot, aplayer rotates unit the leader’s around base the in either direction. When aminipivots, that minican rotate its up base to 90 only 2of its original can cancel more ( 1 block Now the defender rolls defense dice, and the attacking unit using unit uses using results. After converting defense surge and another enemy unit uses For example, aunit with Vehicle and droid trooper units cannot gain poison tokens. unit order the decides of effects. these a unit’s activation, player the that controls that If more than onetakes effect place the endat of displaces and friendly enemy trooper minis. When aground vehicle pivots, ifit has anon-round it base, minis. those overlap other mini’s unless it bases, is able to displace When aminiwith anon-round pivots, base it cannot bytriggers pivoting. If agametriggers effect by aunit moving,that game effect any penalties. A unit can pivot indifficult terrain while without suffering matches orientation the of unit the leader’s base. unitmini inthe must pivot orientation the so of its base If anotched-base unit contains multiple miniatures, each should remain inplace throughout pivot. the guardian guardian , Weapons pierce

Abilities Movement Attack has rolled 2block ( to cancel the 2block ( suffers 2 wounds. pierce 3 , Cancel , Activating Units ≣ , pierce 3 Notch ) result rolled by the defender since NS , guardian 2 was far. so used Dice , Unit Leader attacks an enemy unit, ,

≣ Guardian X(Unit ( ) results. The attacking ≣ � , ) results and the unit ) Vehicles to cancel 2hit ( results , the unit , Wounds Poison Token ≠ 0

) Rules Reference 6565 Dice , ability does ability keyword can keyword exerts keyword pulling the strings pulling the strings Dodge

, Command Phase , quick thinking quick Free Actions Free ability, choose another friendly choose another ability, , . pulling the strings pulling the strings 27 ability is a free action and therefore therefore a free and action is ability is a card ability and can be can used by and ability a card is Card Actions Card page , Aim Card Actions Card Command Cards

pulling the strings pulling the strings pulling the strings pulling the strings that player has priority. Otherwise, their opponent Otherwise, their opponent priority. has player that has priority. This effect is different than performing a dodge action, and a than dodge action, performing is different effect This occur dodge after that trigger does abilities not therefore performed. are actions The free attack action or free move action granted by the action granted move or free action attack The free pulling the strings or actions, attack occur actions, after that triggers abilities performed. are actions move by the granted move or attack The move or a attack an occur after that triggers abilities ability performed. is by the granted attack The its during action attack one unit's that against count not round. that activation and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions The player with priority resolves their command card first first card command their resolves priority with player The during turn takes the first and Phase the Command during Phase. the Activation • Topics: Related attack action or a free move action. a free move or action attack • • • Topics: Related THINKING QUICK KEYWORD) (UNIT the with a unit action, a card As dodge token. one and token aim one gain • • Topics: Related PROMOTE on See “Commander” THE STRINGS PULLING KEYWORD) (UNIT the with A unit them. around other units the over influence tremendous Pulling the strings a unit When activation. unit’s that action during an spending uses the a perform free may chosen unit 1–2. The range at unit trooper ), ≣ Range ,

Movement

, keyword spends an aim token, token, aim an spends keyword Dice , . Issuing Orders Issuing Poison Tokens 19 , , Attack , precise x precise X (UNIT KEYWORD) X (UNIT page X Attack Aim Attack keyword allows a unit to reroll additional dice additional reroll to a unit allows keyword keyword is used to force enemy units to gain gain to units enemy used is force to keyword keyword gains x poison tokens. x poison gains keyword If both players reveal a card that has the same number number the same has that a card reveal both players If a rolls counter the round who has the player pips, of ( a block is the roll of the result If die. defense red

precise x precise poison x » When players reveal their command cards during the during cards their command reveal players When the fewest has whose card the player Phase, Command priority. has pips of number complete that movement. that complete range ruler at the same time. the same ruler at range any performing to a player commit does not Premeasuring must it moved or up picked if a mini is However, actions. A player can measure with only 1 movement tool and 1 and tool 1 movement only with measure can A player unit that has the has that unit dice. attack x additional to up reroll can unit that During the “Reroll Attack Dice” step of an attack, when a attack, an of step Dice” Attack During the “Reroll Vehicle and droid trooper units cannot gain poison tokens. poison gain cannot units trooper droid and Vehicle A non-droid trooper unit that suffers wounds after after wounds suffers that unit trooper A non-droid the with a weapon includes that attack an against defending poison x • Command cards grant players priority based on the number of of based the number on priority players grant cards Command card Each of card. the corner in the upper-left presented pips pips. four to zero has PRIORITY Related Topics: Topics: Related • any time. any • PREMEASURING tools, movement ruler, the range with measure can Players rules) at tournament with (if playing template silhouette and Related Topics: Topics: Related The token. aim an spends when it • PRECISE PLAY AREA on See “Battlefield” Related Topics: Topics: Related • • (WEAPON KEYWORD) (WEAPON The tokens. poison POISON POISON 66 Rules Reference • • activation asattack. this standardfull move at its maximum during same speed the die results ( to critical during “Modify the Attack Dice” step, it may change xattack While aunit with the RAM X(WEAPONKEYWORD) Related Topics: • • • • • • suppression and to avoid panicking. When aunit activates, it inan attempt rallies, to shake off RALLY during same the activation. attack, and move the both and attack the must performed be standard afull performed move before performing the In order to the use ( Blank results and hit ( roll any diceto remove suppression tokens. gameeventhoughthe effects, owner thatof unit not does is considered step, to perform a"Rally" for of purposes the A unit without any suppression tokens, including vehicles, » » nearestthe edge of battlefield. the move at its maximum as directly as possible speed toward actions and must its use entire activation to performasingle apanickedDuring unit’s activation, it cannot perform free toequal or greater thanits twice courage value, it panics. activation, ifthat unit has anumber of suppression tokens Immediately after thestep trooper“Rally” of a unit’s suppressed. be action by removing suppression tokens and no longer step. itsperformed "Rally" Nor can aunit regain alost tokens and becoming suppressed after it alreadyhas A unit cannot an lose action due to gaining suppression actions for that activation. activation, ifthat unit is suppressed, it one loses of its two Immediately after thestep trooper“Rally” of a unit’s courage value, that unit is suppressed. assigned to it that isto equal or greater than that unit's If atrooper unit ever has anumber of suppression tokens defense surge ( token is removed from that unit for each block ( suppression token that unit has. Then, one suppression controlswho that unit rolls one white defense diefor each step “Rally” the During of aunit’s activation, player the ≡

) results using the when checkingwhen ifit to is see panicked. thatuse commander’s courage value instead of its own If aunit is at range 1–3of commander, afriendly it may outsidebase of battlefield, the the unit is defeated. If unit the ends movement leader this with any of part its Activating Units � ) result roll the produces. ≡ ram x ram x ) results ifit at performed least 1 ram x ≠ ) results changed can be to critical keyword performs an attack, keyword, aunit must have keyword , Courage , Suppression ≣ ) or , Panic • • Range is distance the two miniatures between on battlefield. the RANGE Related Topics: • • • • • Players measure other ranges using range the ruler. The mini. minis Those are at rangemelee witheach other. Melee range contact isamini when inbase with an enemy movement tool available to that unit. as long as move the was using performed highest the speed considered to have amove performed at its maximum speed A unit maximum reduced has whose been is still speed tool completing when move. the movement tool, placing unit the end at of leader the very the standardA full move is amove length of using the full the attack are during performed same the activation. and performing an attack, as long as relevant the move and differentperforming standardbetween full a action move A unit may the use » » » Ranges for weapons are presented on cards as icons: » » » of bases two the the minis is range.between the segments segments) (and of partial range the that ruler lie minithatthe range is measured being to. The number of measured from.point they Then, the range ruler toward it so touchesruler of base minithat the the range is being To measure range, aplayer places of start the range the » » represents range 2,etc. segmentbeginning represents range second 1,the segment range consists ruler of fivesegments equal length. of The

≭ ≬ ≫ and down look from above to determine range. range above ruler minis, level both with battlefield, the elevations, to measure range, player the should hold the on atwo-dimensional plain. If two minis are on different Range is always measured horizontal to battlefield, the ruler.the playerthe should not factor width the or thickness of that player should asingle edge of use range the ruler; When aplayer is measuring using range the ruler, linethe separates. crossing it, miniis the at lower the range segment that two line rangeraised between segments without ruler If of measured base minibeing the the to touches the rangeEach segment is an entire of plastic ruler. the section beginning The the rangeof hasflat,ruler a end.raised : Melee : Range 1 Range : : Range 2 Range :

Abilities ram x , Attack keyword even ifit a performed ,

Dice , Movement , Speed Rules Reference 3 6 L 󲉡󲉡 6767

: TROOPER

isto 󲉢󲉢 P 2 aster L ierce 1 P . , 5 DL-44 B s ’

Ranged Weapon uke page rolled.) L Command

, Order Order , ) Special Forces Support Heavy 2 Premeasuring • • • , ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (Pierce cannot be used against you.) used against be cannot (Pierce er B HERO OF THE REBELLION THE OF HERO Order Pool Order 2, P ⊅ Luke Skywalker Luke , • ≲ (Perform a move during which which during move a (Perform ≳ act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P • L Activation Phase Activation ≬≭≮≯▀≰ m s i • , ’ • Line of Sight Line of token, you gain "� gain you token, � each for wound 1 suffers attacker Deflect Pierce Immune: Jump 1 Jump 󲊂󲊂 Charge you ignore terrain that is height 1 or lower. lower. or 1 is height that terrain ignore you action.) move a as treated is This perform a free melee attack action.) attack melee perform a free nakin , a , See “Army Building” on on Building” , See “Army Each army may include up to three three to up include may Each army 160 Each army must include one to two two to one include must Each army Dice Commander

, , Unit , Each army may include up to two two to up include may Each army WEAPON Each army may include up to three three to up include may Each army Each army may include up to two two to up include may Each army Each army must include three to six to three include must Each army Activating Units Activating Attack

keyword. Commander Commander Operative Corps Special Forces: Heavy: Commander: • • •

Corps:

Support: Operative:

Issuing Orders Issuing ⊅ units. support ≲ units. heavy � units. commander ⊆ units. operative ≱ units. corps ≳ units. special forces , Command Phase , support ⊆ ≱

» » � a to corresponds that image an contains token Each order the of units activate to tokens use these order Players rank. Phase. the Activation during rank matching include must a player army, a standard building When of numbers specific include only may certainand ranks follows: certain as ranks, » » » » If a unit has multiple minis each using a ranged weapon, weapon, a ranged using each minis multiple has a unit If be added to must name the same with weapon each ranged names different with pool. weapons Ranged attack the same pools. attack be different added to may pool a as be attack in the same cannot weapon A ranged weapon. non-ranged ranks: the following of one is Each unit • • Related Topics: Topics: Related Cards Tokens • • • RANGED RANGED ( icon range a blue with A weapon only can weapons Ranged weapon. a ranged is while the using or attacks be ranged used during fire • • Topics: Related Weapons RANK on the by symbol the identified ranks, divided into are Units card. their unit corner upper-right • Unit Unit Issuing Issuing , , Ranged Weapon Beyond (Range) , , Attack , Premeasuring , Within (Range) Within At (Range) At ,

A unit is beyond a range if no portion of the of portion if no a range beyond is A unit A unit is within a range if the entirety of the of if the entirety a range within is A unit A unit is at a range if the portion of a miniature’s a miniature’s if the of portion a range at is A unit A unit can be within a range that extends through through extends that be a range can within A unit segments. multiple If the base of the mini being measured to touches touches to the the mini being base measured of If segments betweenthe raised range-ruler line two range the lower at the mini is it, crossing without separates. the line that segment

: Range 5 : Range 4 : Range3 : Beyond range 5 : Beyond range Line of Sight Line of

Weapons ruler and the end of the segment that corresponds to the to corresponds that the segment ruler of the end and specified range. to that range. that to - Beyond: of range the base between is segment the first miniature’s - Within: corresponds that the base segment inside is miniature’s At: is which range the object from to closest is base that corresponds that the segment inside is being measured range. that to During an attack, range is measured from the attacking the attacking from measured is range attack, During an unit. mini in the the leader defending closest to unit To use a weapon during an attack, a unit’s target must be must target a unit’s attack, an during use a weapon To the weapons’ than greater or equal to is that a range at the weapon’s than less or equal to and range minimum range. maximum The first range presented on a weapon is that weapon’s weapon’s isthat weapon on a presented range first The a on presented range the second range; minimum range. maximum weapon’s that is weapon both is it a weapon, on presented is range a single only If range. maximum and minimum its ≯ ▀ ≰ ≮ , ,

» » » The following terms are used range: describing are when terms following The When measuring to range 5, if players do not have access access have not do 5, if players range to measuring When to may measure they ruler, range ofthe a fifthto segment 4 from range then measure and point, that 1, mark range 5. range determine to point that Players can use the range ruler to measure distance at any any at distance ruler measure to use the can range Players the game. time during » When measuring range between units for any game effect game any for between units range measuring When the closest from measured is range attack, an than other unit. mini in the the other closest to unit mini in one » » » » » » » Leader Related Topics: Related Orders • • • • 68 Rules Reference Related Topics: • upgrade cards. from that unit and readies any number of unit’s the exhausted recovers, aplayer removes any number of suppression tokens A unit can recover by performing arecover action. When aunit RECOVER Related Topics: • • flipthat card upgrade to adifferent side. performs arecover player action,the that controls that unit may upgrade card that has the flippedto be to another side. When aunitequipped with an The (UPGRADE KEYWORD) RECONFIGURE Related Topics: active side. up to xinactive shield tokens from inactive their sideto their When aunit with the (UNIT KEYWORD) RECHARGE X Related Topics: • action, that unit gains xaim tokens. After aunitwiththe (UNIT KEYWORD) X READY “Exhaust”See on READY after recover actions areperformed. action and therefore not abilities does trigger that occur recover, that effect is different than performing arecover recover. If aunit agameinstructs to effect specifically Unit abilities and other gamecan allow effects units to keyword at same the time. ready and flip an card upgrade that thehas When aunit recovers, player the controls who that unit may exhausted. reconfigure If an upgrade card has exhaust the icon, using the actions are performed. therefore not abilities does trigger that after occur aim This effect isdifferentperforming than action, an aim and reconfigure

Abilities Aim Dual Sided CardsDual Actions page page ability not does cause that upgrade card to be keyword allows upgrade adual sided card ready x , recharge x 44 Attack , . ,

reconfigure Exhaust Recover , keyword performs astandby Standby

, keyword recovers, it may flip , , Suppression Upgrade Cards Suppression keyword recovers or reconfigure , Upgrade Cards , Weapons

Related Topics: keyword gains xsurge tokens. At of start the Activation the Phase, aunit with the (UNIT KEYWORD) RELIABLE X Related Topics: • removes 1wound token. has, up to x.For eachblock ( keyword, it rolls 1white defense diefor eachwound token it At end the of aunit’s activation, ifit has the (UNIT KEYWORD) REGENERATE X • • exceeding y. y cannot card ifthe used that be has the unit or restore up to xminiatures to that unit. This ability to xwound, ion, and/or vehicle damage tokens from chosen the vehicle unit at range 1and inline of sight. Remove atotal of up x: capacity y ability, place one wound token on card the that has the unit’s activation. When aunit the uses as an action or action (depending free on card) the during a Repair x:capacity y (UPGRADE KEYWORD) REPAIR X:CAPACITYY Related Topics: • • • action, it may attack perform afree action. After aunitthat thehas (UNIT KEYWORD) RELENTLESS keyword has anumber of wound tokens on it to equal or order of effects. those activation, player the controls who that unit the decides If more than onetakes effect place the endat of aunit’s Vehicle damage tokens include damaged the token, the from units. removed be they by abilities that remove wound tokens and donot count toward aunit’s wound threshold, nor can Wound tokens on cards are not considered on to be units during its activation cannot perform another attack action. A unit that has already attack afree performed action activation cannot attack perform afree action. A unit that has already an performed attack actionduring its count as one of unit’s the two actions. This attackfree action action is a thereforeand not does keyword, droid and afriendly choose trooper or

Activation Phase Abilities Actions is acard ability and performed can be relentless , , Attack

Activating Units ≣ ) or defense surge ( , Free Actions , Surge TokensSurge keyword performs amove repair x:capacity repair x:capacity y , regenerate x Dice , Movement , � Wounds reliable x ) result, it repair

Rules Reference 6969

6 4 󲉡󲉡

:

GROUND VEHICLE GROUND 󲉢󲉢 e Resilience Value L if r ), the unit is is ), the unit

1 ≣ aster aster Weapon Disrupted Weapon L L , B s ’ -300 B uke La If the result is a defense surge surge a defense is the result If Disabled , . 84 If the result is a block ( a block is the result If If the result is a blank, the unit is disabled disabled is the unit a blank, is the result If page Damaged 1

(You are treated as a trooper as a trooper treated are (You AT-RT (While clambering, do not roll roll not do clambering, (While act er s P B W m i a ), one of the unit’s weapons is disrupted. The player’s player’s The disrupted. is weapons the unit’s of ), one L c �

all cancel defending, (While A vehicle unit without a resilience value cannot be cannot value a resilience without unit A vehicle disrupted. weapons its of one have or disabled, damaged, and gains a disabled token. A unit that is disabled disabled is that A unit token. a disabled gains and a perform to actions two spend must and reverse cannot standard move. Disrupted: Weapon ( a and weapons unit’s that of chooses one opponent the corresponding placed on is token disrupted weapon pool, only attack an to weapon that adding When card. up). rounding color, be any dice can added (of half its its exceeding or equal to wounds has already a vehicle If the token, damage a vehicle received and value resilience die when that defense a red roll need to does not player wounds. suffers vehicle Damaged: a player When token. a damaged gains and damaged die. defense a white theyroll unit, a damaged activates fewer one performs vehicle that a blank, is the result If activation. its action during Disabled: ightsa ing

L s wounds equal to or exceeding its resilience value it does not does not it value resilience its exceeding or equal to wounds token. damage vehicle another gain These value. a resilience have do not units vehicle Some a where card their unit on a “–” presented have units be. normally would value resilience » » disrupted weapon and tokens, disabled tokens, Damaged tokens. damage vehicle of types different are tokens token damage a vehicle received already has a vehicle If resilience its or exceeding to equal wounds suffering to due the of token, damage vehicle another gain cannot it value, wounds, additional suffering to due type, a different or same effects. game other through one gain can but » suffering to due gained was that token damage a vehicle If suffers vehicle when that a vehicle, from removed is wounds A vehicle unit’s resilience is indicated by by indicated is resilience unit’s A vehicle icon. the resilience to next the value have to it if causes this wounds, suffers a vehicle When value, resilience its exceeding or equal to tokens wound of the one suffers die and defense a red rolls player that results: following » » ’ PPL 󲉠󲉠 results.) Armor Climbing Vehicle Expert Climber for the purposes of vertical movement.) vertical of purposes the for wounds.) suffer or dice defense ra uke • Topics: Related • • • REPULSOR VEHICLES REPULSOR on See “Vehicles” RESILIENCE each on presented attribute Resilience an is card. unit vehicle’s • • Lg 55

repair x: repair reposition Vehicle Vehicle , abilities, treat treat abilities, keyword keyword is a move. a move. is keyword ) and an R4 Astromech Astromech R4 an ) and

keyword is being moved being moved is keyword Ion Tokens Ion Pivot , reposition , the unit can choose which which choose can unit , the , s ) keyword performs a performs keyword keyword cannot perform a cannot keyword reposition Panic , can be used on units that have the have that becan units used on reposition repair x: capacity y x: capacity repair reposition reposition keyword can be used by the opponent be the opponent can used by keyword repair 2: capacity 1 2: capacity repair Movement Free Card Action Card Free Wounds

, ability. . y repair 1: capacity 2 1: capacity repair 70 reposition such as a unit of Rebel Troopers that has acquired two two acquired has that Rebel Troopers of a unit as such card. supply Welder the Arc of copies Additionally, each action is considered to be unique, and and be to unique, considered is action each Additionally, once use both each ability can to access has that a unit has if unit the even applies This activation. its during sources, different from abilities identical two to access page

the move. that during When a unit with the with a unit When card, upgrade Push via as the Force such opponent, an by attempts to flee the battlefield, it must usemust the it flee to the battlefield, attempts most bythe flee to the battlefield it will if it help keyword route. expeditious A pivot performed with the performed with A pivot action. a move not is It the with unit a panicked While A unit using the using A unit move. standard the same after and both before pivot For the rules on how to restore minis to a unit, see “Restore” see a unit, “Restore” to minis restore to the rules how on For on ability to use. to ability » For example, if a unit of Stormtroopers equips both Del Del both equips Stormtroopers of a unit if example, For (gaining Meeko (gaining If a unit has multiple multiple has a unit If ability. a separate as each keyword If all of a unit’s minis have been defeated, it is no longer longer no is it beendefeated, have minis a unit’s all of If the be when chosen using cannot and in play, capacity Repair x: capacity y x: capacity Repair type. unit vehicle repulsor or vehicle, ground trooper, droid Vehicle damage tokens include the damaged token, the token, the damaged include tokens damage Vehicle token. disrupted theweapon and token, disabled Related Topics: Related • • • • standard move, it may either perform a pivot before performing performing before a pivot perform either may it move, standard that performing after a pivot perform or move standard that standard move. (UNIT KEYWORD) (UNIT the with a unit When REPOSITION REPOSITION Related Topics: Related Damage Tokens • • • • • 70 Rules Reference • • • mini to move backward. Reversing of is atype movement that allows anotched-base REVERSE Related Topics: token.dodge unitits specified the leader. At of start the Activation the Phase, ifaunit with Some units are inspired to great feats by presence the of their RETINUE (UNIT KEYWORD) Related Topics: • • threshold indicated on its unit card. a number of wound tokens to equal one less than wound the battlefield in cohesionwith its unit leader. Then, give that mini defeated during current the round and place that minion the or more minis defeated that round. aminithat was Choose units. To restore aminito aunit, that unit must have had one cardcertain allow effects a player to restorefriendly minis to Some abilities, such as the RESTORE “ResolvingSee Disputes” on RESOLVING DISPUTES terrain or units that it cannot move through. created by movement the tool and its must base not overlap While performing areverse, aminimoves along path the trooper units can performareverse. Only ground vehicle, creature trooper, and emplacement desire.they tool. Aplayer reverse with can aminiif perform apartial notch on mini’s the onto base end the of movement the Whenbase. finishingfull reverse, a a playerfrontthe places ofstart movement the tool into rear the notch of mini’s the When performing areverse, aplayer by begins placing the players.both until round the ends, or marked insome way that is clear to side and temporarily left battlefieldthe on near their unit avoid confusion. For example, minis tipped can on be their have defeated been during current the round, inorder to is recommended that player the track of which minis their If cards inaplayer’s army have ability the to restore minis, it longer inplay, and thus cannot have its minis restored. If of all aunit’s minis have defeated, been that then unit is no retinue keyword is at range 1–2of unit the orof type

retinue Aim Defeated , Dodge keyword, it gains either 1aim or 1 , treat Wounds page page and and 4 . repair keywords, or A single game round consists of three phases resolved inthe ROUND Movement Related Topics: • • • Round” on Phase Related Topics: • • game round. The round countercurrent trackthe to is used ROUND “Game Round” on Phase Related Topics: • • Phase. End following order: Command Phase, Activation Phase, and speed-x move.speed-x A reverse is amove. It is not astandard move or a » » performing areverse. A unit reduces by its speed 1,to aminimum of 1,while performing areverse. A player can adjust joint the of movement the tool while » opponent has priority. has opponent roll is ablock ( round counter rolls ared defense die. If result the of the that has same the number of pips, player the has who the Command the During Phase, players ifboth reveal acard round counter to opponent. their nextthe round.that Then, playerthe passes next that highest number; is number the of roundthe counter rotates it to display the End the Phase,During player the has who Game rounds are tracked using round the counter. wins earlier. The game ends after the sixth unlessround aplayer

, ,

Priority Round Counter tokens can cause aunit’s zero. to be speed Performing having areverse while 1or more immobilize reduced to be byspeed 2,but only to aminimum of 1. Reversing through difficult terrain can aunit’scause movement move. tool to perform apartial A minimay stop moving anywhere along path the of the , Notch page page , Round

COUNTER Actions Activation Phase Activation Phase 2 , ≣ . Vehicles page page ), that player has priority. their Otherwise, , , Winning Game the Victory Tokens , 2

Difficult Terrain . , , ,

Command Phase Command Command Phase Command , Winning Game the , , See “Game, See Disabled Round Counter , , , End End , See , See Rules Reference 7171

, it , it

keyword. scout scout x scout 3 scouting . scout secret mission secret secret mission secret keyword. x scout 3 exceeding exceeding keyword is a move, but but a move, is keyword scout keyword cannot exceed “3.” exceed “3.” cannot keyword keyword and a maximum maximum a and keyword keyword uses the keyword Scout X (Unit Keyword) X (Unit Scout scout x , scout x keyword cannot perform cannot keyword Movement , keyword deploys, it may perform perform may it deploys, keyword scout x Setup , it would have have would , it scout x value of the unit with the with the unit of value , keyword allows especially allows skilled keyword scouts scout x instead. stationary scout 1 3 performed a move using the using performed a move Deployment Abilities

scout x keyword is cumulative. Thus, if a unit with with unit if a Thus, cumulative. is keyword is deployed. a unit used after only is keyword scouting party x scouting party not gains gains scout scout x scout x A unit that has the has that A unit when stillspeed 0 can a speed–x perform of move deploys. it of the value “x” The ever have would a unit If has keyword.

scouting party x scouting party » The scout 2 » the with A unit the has if it even moves standard move. this during ignored are terrain of difficult effects The the performed with A move action. a move not is The such effect, by a game the battlefield placed on is a unit If the card, condition Reinforcements the Rapid as apply. does not keyword This move may be a or fullpartialmay move. move This its of regardless this perform move can A unit speed. maximum SECRET MISSION SECRET MISSION KEYWORD) (UNIT or a hidden directive have units some on, rages a battle While Once conflict. will the larger the tide swing goal of that a dire the with a unit action, a free card as per game, if they are their card on 1 victory place can token keyword if the game, of the end At zone. deployment enemy an within used 1 victory least the token, at has unit that unit that controls that the player defeated, not is and ability, 1 victorygains token. • • • • • Topics: Related SCOUTING PARTY X X PARTY SCOUTING KEYWORD) (UNIT The After position. a forward into troopers lead of to a small band the with a unit range at x friendly to units trooper choose up may it keyword, have 1–2 that a speed with equal to a move perform may Each unit chosen the x is x, where party Topics: Related SCOUT X (UNIT KEYWORD) with the a unit After speed to x. up move, a standard • • in in Movement scale scale , keyword performs performs keyword keyword include include keyword keyword attempts to to attempts keyword scale scale scale keyword clambers, it does it clambers, keyword keyword performs a move, a move, performs keyword Cohesion . , keyword after withdrawing. after keyword 61 keyword can use can keyword use can keyword scale scale keyword multiple times during the times during multiple keyword keyword against a trooper unit unit a trooper against keyword Attack Climb and Clamber and Climb page scale , , scale scale scale scatter Abilities Abilities Objective Cards Objective

keyword allows an attacking unit to send the to unit attacking an allows keyword keyword allows a unit to traverse the battlefield with with the battlefield traverse to a unit allows keyword distance up to height 2. height to up distance the with A unit over and up move to action a clamber with combination be a mini cannot obstruction that other wall, or a fence, 1. height to up of, top placed on A unit with the with A unit a down or up move action a clamber with combination

scatter scale "Objective Tokens" on on Tokens" "Objective While a panicked unit with the with unit a panicked While it it help will if usemust keyword the it flee the battlefield, route. expeditious most bythe flee to the battlefield A unit can use the can A unit activation. same not roll any white defense dice or suffer wounds. suffer dice or defense white any roll not use the cannot A unit it does not reduce its speed for moving out of, into, or or into, of, out moving speed its for reduce does not it terrain. difficult through the has that a unit When When a unit that has the has that a unit When » » Move actions that can trigger can the that actions Move disembark. and clamber, climb, moves, standard standard move. Topics: Related whose minis are affixed to small bases, it may move any non- any move may small to it bases, affixed whose are minis all the rules following unit, leader in the defending minis unit performed a leader just had unit if the defending as cohesion, of The using attack an performs a unit After disarray. into defender the with a weapon SCATTER SCATTER KEYWORD) (WEAPON Related Topics: Related • • • • • • a move action, it may either perform a free clamber action a free perform clamber either may it action, a move action a free perform clamber or move that performing before move. that performing after SCALE (UNIT KEYWORD) SCALE (UNIT The the with a unit When startling agility. (UNIT KEYWORD) (UNIT See Topics: Related SABOTAGE/REPAIR SABOTAGE/REPAIR 72 Rules Reference • • • active tokens are double-sided, with an or ( evencritical allow to them cancel hit ( units haveCertain shield tokens that SHIELD TOKE Related Topics: • defender’s cover. with the “Apply the During and Dodge Cover” step of an attack, aunit (UNIT KEYWORD) SHARPSHOOTER X Related Topics: at range 1–3,rather than at range 1–2. after an enemy unit attacks, moves, performsor an action and is A unit with the (UNIT KEYWORD) SENTINEL “Setup”See on SETUP Related Topics: • • individual minis. Shield tokens belong to unit, the and are not assigned to that shield has tokens. those Shield tokens are on placed battlefield the next the unitto with active their sidefaceup. Shield tokens always enter play light cover. token that attacked is by aunit with For example, aunit with heavy cover and asuppression heavy cover), before subtracting cover values. When determining cover, addcover values (not exceeding » used. be stated, the otherwise foundas those Downed inthe AT-ST expansion, unless When playing agame that battle scenario uses cards, such mission if that token unit has avictory due to using the keyword token and has token avictory gains 1victory only A player controls who aunit that has the

right corner of card. the battleScenario cards have icon ascenario top inthe sideand an sharpshooter x ability. page page sentinel ≡

Attack Standby Abilities ) results. Shield inactive 6 . , secret mission Cover ≠ keyword can spendastandby token , Victory Tokens keyword subtracts xfrom the ) results NS side. , Cover X( sharpshooter 1 Active andInactive keyword cannot Unit Keyword) Shield Tokens secret mission

secret has

• • • Related Topics: Imperial Royal Guard unit card, during aranged attack. any available ranged weapon, such asthe ranged weapon on the Guard upgrade during amelee attack. That mini may still use by that upgrade can only the use weapon on the Electrostaff weapon and the For example, the Electrostaff Guard upgrade card has a melee upgrade card that that added mini. or ranged attack, respectively, other than weapon the on the byadded that upgrade cannot any use weapons during amelee melee If an upgrade that adds aminiature to aunit has the (UPGRADE KEYWORD) SIDEARM: MELEE/RANGED Related Topics: • A unit with the (UNIT KEYWORD) SHIELDED X (Weapon Keyword) Related Topics: • them tothem cancel hit ( so, ifany active shield tokens remain, defender the may flip do not cancel ahit ( token to its inactive side. Shield tokens flippedthis way in the ( critical before flipping active shield tokens. Then, eachfor hit ( apply any other (such effects as dodge tokens and cover) andDodge Cover step of attack, the defender the must If an attack as the pool » flippedthis way. in cancel 1hit ( number of its active shield tokens to inactive their sideto andDodge Cover ”step of attack, the aunit can flip any While defending against aranged attack, during “Apply the its active sideand is now active. flips an inactive shield token,that shield token is flipped to flipped to its inactive side and is now inactive. When aunit When aunit flips an active shield token,that shield token is loses xshieldloses tokens. tokens. Similarly, ifaunit the loses If aunit gains the side to active their side. tokens. When doing so, flip shield tokensfrom their inactive gameallow effects aunitCertain to flip inactive shield

keyword or the attacks, not melee attacks. Shield tokens way this used can only be during ranged ion x ≡ keyword, defender the must flip an active shield ) result remaining up to x,where xis value the of shielded x sidearm: melee ≠

Attack Pool Abilities Attack ) or ( critical , Setup shielded x sidearm: ranged ≠ ≠ , ) or ( critical Cancel ) or ( critical , ion x Keywords keyword has xshield tokens. , Melee Weapon ≡ , keyword, Apply the During ) result for eachshield token

Blocked keyword. The mini added keyword, it gains xshield

≡ ≡ shielded x ) results as normal. ) result. After doing , keyword, mini the Dice , Ranged WeaponRanged , Pierce X keyword it it keyword sidearm: ≠ ) or Rules Reference 7373 ) ≠ ) ,” ≠ ≣ ) result ) result : � smoke smoke �

soresu soresu keyword, if it if it keyword, Unit Keyword) Unit . keyword. spends a dodge token a dodge token spends keyword, a unit with the with a unit keyword, keyword. guardian x guardian keyword, a unit with the with a unit keyword, Smoke X ( Smoke Smoke Tokens if the attack pool contains only only pool contains if the attack , , velocity keyword can perform the perform can keyword guardian x guardian ) result counts as one of the x hit ( the x hit of one as counts ) result mastery ≠ Cover Cover cannot be used a dodge spend token to cannot 1 dodge token. only spend can keyword keyword. Spending this dodge token this dodge token Spending keyword. high , , guardian x guardian soresu mastery soresu ) result,. If the unit is defending, it may may it defending, is the unit If ) result,. keyword can spend 1 dodge token at the at 1 dodge spend token can keyword is used against an attack that includes the includes that attack an used is against keyword, it cannot cause wounds to the attacker. the attacker. to wounds cause cannot it keyword, . ≠ guardian x guardian smoke x smoke guardian x guardian soresu soresu Attack Attack

range 1 and in line of sight of its unit leader. unit its of sight of in line 1 and range ) result. ) result. is defending or using the using or defending is ≠ soresu mastery soresu within This canceled hit ( hit canceled This with canceled results with the unit If die while defense using 1 fewer will it roll in this way, x guardian Soresu mastery while using the with weapons the using While Soresu mastery soresu mastery soresu

A unit must spend a dodge token to gain the benefits of the benefits gain to spend a dodge token must A unit the ( hit one cancels ( hit additional cancel to dodge tokens spend additional the add to or so improve does not doing however, results; of the benefits While using the using While Soresu mastery 1 cancel to attack an of step Dice” Attack “Modify the of start ( hit » » » » If immune: deflect Effects that improve a unit's cover are cumulative. cumulative. are cover a unit's improve Effects that two 1 of range is at leader unit whose a unit example, For 2. by cover its improve would tokens smoke condition, objective, any overlap cannot tokens Smoke a be placed on must and tokens, smoke other or charge, surface. flat card action. To perform this action, the unit places x smoke x smoke places this perform the action, unit To action. card • Those who have mastered the Soresu style of lightsaber combat combat of lightsaber style the Soresu mastered Those have who with a unit arts. While perfected the defensive have mastery “ gains chart conversion surge its a dodge token, spends ( surge defense each for wound 1 suffers the attacker and step. Dice” Defense the “Roll during rolled • • • Topics: Related KEYWORD) X (UNIT SMOKE the has that A unit x tokens • Topics: Related MASTERY SORESU KEYWORD) (UNIT

Range , Token Smoke Miniature , keyword in the keyword small keyword in the defending in the defending keyword keyword is ignored for the for ignored is keyword Line of Sight Line of keyword is the only mini in a mini the only is keyword keyword is the only mini in the only is keyword , keyword still suffers wounds as wounds still suffers keyword small small small small Cover , small keyword in the defending unit. in the defending keyword keyword is treated as though it were not a not were it though as treated is keyword Attack

keyword is used only during ranged attacks. ranged during used is only keyword small small range 1 of a smoke token improve their improve token a smoke 1 of range at small If a mini with the a mini with If to, range have would weapons unit’s enemy an that unit unit. enemy that by be attacked cannot unit that part of the defending unit. the defending part of sight to it during an attack. an during it to sight mini with each cover, the purposes determining of For the If a mini with the a mini with If be cannot unit that unit, enemy an to visible a unit unit. enemy that by attacked the A mini with of line otherwise would unit have if the attacking normal

the supply. their cover. to returned are tokens allDuring Phase, smoke the End A vehicle unit at range 1 of a smoke token does not improve improve does not token a smoke 1 of range at unit A vehicle whose unit a vehicle against defending units and cover, its improve do not token a smoke 1 of range leader at is unit The other effects. other » When determining range to a defending unit during an an during unit a defending to range determining When the each mini with ignore attack, all for normal as unit that to range Measure unit. defending » When determining cover during an attack, ignore each mini each ignore attack, an during cover determining When the with » unit. Determine line of sight to that unit as normal for all for normal as unit that to sight of Determine line unit. effects. other » When determining line of sight during a non-area attack, attack, a non-area during sight of line determining When the with mini each ignore • • attacking unit leader is at range 1 of a smoke token, token, a smoke 1 of range leader at is unit attacking 1. Smoke by their cover improves the defender round. each of the end at removed are tokens Clouds of smoke on the battlefield can provide provide can the battlefield on smoke of Clouds whose unit units Trooper troops. tactical to cover leader is if the attacking, is unit a trooper 1. While by cover SMOKE TOKENS SMOKE Related Topics: Related • • • purposes of determining line of sight, cover, and range. and cover, sight, of line purposes determining of • negligible effect when that unit is targeted by a non-area ranged ranged non-area a by is targeted unit effect negligible when that ranged a non-area against defending is a unit While attack. the mini with each attack, (UPGRADE KEYWORD) (UPGRADE or cards upgrade by units added to are that minis Some a has very their presence small, and are cards counterpart SMALL 74 Rules Reference • • indicating height the of terrain vehicle the can freely move over. in motion, as represented by compulsory moves, also while The SPEEDER “Movement”See on SPEED ( Deflect Related Topics: • move over terrain to equal or less than height x. amove,During aunit that has the » » » Actions step of its activation. compulsory move action at the A unit with the suffer wounds. defeated, attack the continues still and defender the can still a inflicts number of woundsthat causes the attackerbe to “Roll Defense Dice” step. If the attack, it is possible for attacker the defeated to be during the If aunit the uses speeder x

- minis are displaced. would overlap one or more trooper trooper minis, those itsposition final performingafter a compulsory move move, itsposition final can overlaptrooper minis. If a compulsory move. If it is performing acompulsory move cannot overlap another unit unless it is performing A repulsor vehicle’sposition final performingafter a - of wounds to equal its maximum speed. movementpartial way, inthis unit the suffers a number movement template as possible. If unit the performs a move instead, ending its movement as far along the outside to be base battlefield, the canperformit partial a moveif afull would cause any of part unit the leader’s movefull at its maximum If speed. it cannot doso, or To perform acompulsory move, unit the performs a count against unit’s the two activation. actions per are performed. However, as action, it afree not does therefore abilities triggers thatafter occur move actions A compulsory move is standard afree move action,and

Unit Keyword) move instead. overlap an engaged trooper, it must performapartial position afterperforming acompulsory move would a compulsory move. If arepulsor vehicle's final Troopers that are engaged cannot displaced by be is defeated. ofpart its outside base of battlefield, the the unit If unit the ends movement leader this with any keyword indicates that avehicle is constantly

Attack speeder x page page soresu mastery X (UNITKEYWORD) , Guardian X(Unit Keyword) 58 . keyword must performafree soresu mastery start keyword during an speeder x or or end of Perform the keyword can can keyword keyword keyword , Immune: • • • • Vehicles Height Related Topics: • minis unit overhang inthe can partially ledges, as long as When aunit performs acompulsory move, of bases the the objective or condition tokens. positionThe final ofaunit after any move cannot overlap » mini cannot end amove inthat position. mini’sthe at to be base an angle greater than 45degrees, that terrain causes unstable aminito be or over, fall or causes on; however, as ifoverlapping ageneral rule, apiece of playing as to what terrain units cannot end movement their on top flat of is perfectly and players shouldbefore agree of move. Not terrain that all aunit could end move their as flatpossible as battlefieldthe on performing after type any A unit that has the less than x. movement on apiece of terrain that has aheight to equal or A unit that has the » » » » move. compulsory andtype would cause unit the unable to be to complete the by the terrain piece. It may not terrain ifthe is doso not ignored that its is able base on legally placed to battlefield the be or a distance no greater than length the of half its so base, ittype, maybackwards shift along the movement tool by due to the movement on apiece of terrain it would normally ignore acompulsoryDuring move, unit ifthe would leader end its move. compulsory andlegally maintain cohesion, that unit cannot complete the unit is moving onto, or ifany mini’s cannot base placed be not room to place aunit leader’s on that base surface the the each miniis stable and is not precariously placed. If there is

, equal toequal its maximum speed. must move perform apartial instead, and sufferdamage terrain that is not flat enough be placed to on top of, it complete move afull without overlapping apiece of If aunit performing acompulsory move cannot to complete its compulsory move. possible and damage takes to equal for its speed failing battlefield, it moves as faralong the movement tool as If cannot unit the on placed still legally leader the be battlefield or piece of terrain. and legally placed to be inastablebase position on the tool as possible, it may move back only to allow its A unit must leader move still as far along movement the diameter the half of base. the A unit leader’s cannot base moved be back more than end of movement the tool. movementthe tool, it cannot moved be forward past the A unit leader’s may base only moved be backwards along Leaving Battlefield the , See , See speeder x "Additional Terrain Rules" on speeder x Compulsory Move Compulsory keyword or repulsor the vehicle unit speeder x speeder x keyword or repulsor the vehicle unit , Movement keyword must placed be still keyword may end its , Defeated , Unit Leader page page , Displacement 8 . , , Rules Reference 7575

, Token Standby keyword to Notch , Movement , spur keyword if it will if it keyword keyword to perform a to keyword keyword attempts to to attempts keyword spur Movement spur , spur keyword, its maximum speed is maximum its keyword, Immobilize Tokens Immobilize , spur Compulsory Move Abilities

Suppression , A unit cannot perform a standby action if it has performed has action if it perform a standby cannot A unit activation. its during attack an a performs or token a suppression gains unit a trooper If tokens standby any removes it action, an or attack, an move, has. it All speed-x moves are standard moves. standard are All speed-x moves move. a standard is move A compulsory and Embark, Clamber, Climb, Strafe, Reverse, Pivot, moves. standard not are Disembark When a unit uses the a unit When moves. subsequent for not move, that for only increased effects that any apply a move, performs a unit When speedspeed to 3), before (up maximum the unit’s increase speed. maximum unit’s that reduce effects that any applying of speed a maximum has normally that a unit example, For use the can token, 1 immobilize has 1, but 1. However, of speed maximum a total with perform a move 2 has 1, but of speed a maximum has normally that a unit use the cannot tokens, immobilize 0. be still would speed maximum its because move speed 3. beyond a maximum have cannot A unit the with unit panicked a While usemust the it flee the battlefield, route. expeditious most bythe flee to the battlefield it help a standby token, that unit may spend that standby token to to token standby that spend may unit that token, a standby action. a free move or action a freeperform attack • • A standard move is the most common way that units maneuver maneuver units that way common the most is move A standard places a unit move, standard a To perform the battlefield. across moves leader and unit its the base of against tool a movement base, the movement a notched is it If the tool. leader along that leader's base. the unit of in the front placed in the notch is tool • • • Topics: Related STANDBY the perform can vehicles ground and Troopers the perform only can action. A unit standby attack performed an not has action if it standby action, a standby perform To activation. its during the battlefield on token a standby places a player leader. the unit near an action, or performs moves, attacks, unit an enemy After with a unit of sight of in line 1–2 and range at is unit if that • • • • Topics: Related Speed STANDARD MOVE Standby ,

Line of Sight Line of keyword can choose can keyword , Dodge , keyword one and black Dice , Aim

, spray spotter x Card Actions Card keyword may choose itself as as choose itself may keyword , keyword is effective against units units against effective is keyword keyword performs a move, it may may it move, a performs keyword (UNIT (UNIT KEYWORD) Attack Aim keyword cannot gain multiple multiple gain cannot keyword , , Attack Pool Attack , spray spur spur spotter x keyword to the attack pool, that weapon weapon pool, that the attack to keyword Attack Actions Actions

spray maximum speed by more than 1. than more speed by maximum A unit using the using A unit its increase to move the same during tokens suppression actions are performed. are actions the using A unit the friendly units. of one This effect is different than performing an aim action, and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore no actions left and with no free actions available, the AT-RT AT-RT the available, actions no free and with left actions no activation. its ends For example, during its “Perform Actions” step, a disabled a disabled step, Actions” “Perform its during example, For AT-RT the is disabled, it Because move. to decides AT-RT Then, with move. perform the to order in actions two spends perform two consecutive actions, and cannot have lost an an lost have cannot and actions, consecutive two perform damaged. or beingsuppressed action from the supply. order In action. loses that it action, an spends a unit When to be able must a unit action, one than more spend to When a unit spends a token, the token is returned to to returned is the token a token, spends a unit When • SPUR (UNIT KEYWORD) (UNIT SPUR the with a unit While 1. speed by maximum its increase to token 1 suppression gain Related Topics: Topics: Related For example, if a weapon has the the has a weapon if example, For attack the to dice attack black three contributes it icon, die attack minis. three comprises that a unit targeting when pool minis in the defender that are in line of sight of the mini using the mini using of sight of in line are that in the defender minis that weapon. A weapon that has the has that A weapon a weapon a mini adds When miniatures. multiple comprise that has thethat of the number times equal to of dice a number its contributes SPRAY (WEAPON KEYWORD) SPRAY (WEAPON Related Topics: Related • aim token. aim • As a card action, a unit with the with a unit action, a card As one gains Each 1. unit chosen range at x friendly to units up SPOTTER X SPOTTER X Related Topics: Topics: Related • Game effects often call for units to spend tokens or tokens to spend for units often call effects Game spend actions. • SPEND 76 Rules Reference Suppression Related Topics: • • • • • • • • » » range Vader 1–2,Darth can no longer an perform attack. them beyond range 2of Vader. Darth With no enemy unit in Troopers spend their standby token to amove, perform taking an attack with the “Saber Throw” upgrade card, the Rebel token. Before Vader can trigger into range 2of aunit of Rebel Troopers that have astandby For example, Vader Darth amove performs action to move after an attack, attack action, move, or move action. A standby token may spent be any defending mini inthe unit. measuredis still from unit the of leader attacking the unit to standby token to perform an attack, range the of the moved, or an performed action.However, spending when a in its unit to any enemy miniinthe unit that attacked, A unit with astandby token measures range from any mini standby token. attacking, or performing an action inorder to spenda A unit must have line of sight to an enemy unit moving, returned to supply. the End the unspent Phase,During all standby tokens are Activation Phase. Standby tokens spent can be only during the unit is able to spendstandby tokens from other units. instance of able being to spendstandby tokens, evenifthat A unit cannot spendmore than one standby token per A unit cannot have more than one standby token. action, it removes any standby tokens it has. If aground vehicle unit performs amove, an attack, or an

they can no longer the trigger and are defeated. Because the Snowtroopers are defeated, Snowtroopers suffer wounds exceeding their total health to afree perform attack action. During the attack, the token. The Fleet Troopers spend their standby token atis range 2of aunit of Fleet Troopers that have astandby For example, aunit of Snowtroopers amove performs and cannot other trigger effects. then attack by spending astandby token, defeated the unit If aunit is defeated by an enemy unit performing an token and remove its standby token. against an attack unit not anthat effect triggers after an attack.a trooperThus Gaining asuppression token of is apart an attack, and cannot , Troopers

Actions spendastandby token after defending , Vehicles before , Attack it would gain asuppression , Free Actions before relentless steady

anythat effects trigger keyword. to perform perform to , Movement

attack ,

• • action, it may ranged perform afree attack action. After aunitthat thehas STEADY Related Topics: • moveunless the is apivot. either during its activation or outside of its normal activation, or have moves with performed it through other game effects, A unit with the (UNIT KEYWORD) STATIONARY • • • • same facing. sideways movement unit the inwhich generally maintains the keyword and that have sidenotches on Astrafe base. their is a Strafing type is a of movement unique to unitswiththe STRAFE Related Topics: • A unit that has already an performed attack actionduring its count as one of unit’s the two actions. This attackfree action action is a thereforeand not does actions, it then ends its activation. step,its Rally ifit is panicked, it not does perform any When aunit with the » performing astrafe. A unit reduces by its speed 1,to aminimum of 1,while performing astrafe. A player can adjust joint the of movement the tool while » terrain or units that it cannot move through. created by movement the tool and its must base not overlap While performing astrafe, aminimoves along path the movement tool. place the movement tool inplace on battlefield, the the unit lift and one of sidenotches the on unit’s the Keeping base. the To perform astrafe, place end the of amovement tool into during its activation cannot perform another attack action. A unit that has already attack afree performed action activation cannot attack perform afree action.

to be reducedto be by 2,but only to aminimum of 1. Strafingthrough difficultterrain can a cause unit’s speed movement move. tool to perform apartial A minimay stop moving anywhere along path the of the opposite stationary

Movement Actions (UNIT KEYWORD) sidenotch into the steady , stationary Attack keyword cannot performmoves keyword performs amove , Free Actions keyword activates, after opposite , Movement end of the hover

Rules Reference 7777

Token ) or ) or ≣ Suppression ) results are canceled and even if it does even if it and canceled are ) results ) result, the attack was ranged, ranged, was the attack ) result, ≡ ≡ ) result the roll produces. the roll ) result � ) or critical ( ) or ) or critical ( ) or ≠ ≠ The defender gains the suppression token after the attack the after token suppression the gains defender The resolved. action is if alleven hit token suppression the gains defender The ( wounds. any suffer not If the unit leader ends this movement with any part of its its part of any with this leader movement ends the unit If is defeated. unit the the battlefield, of base outside may it a friendly commander, 1–3 of range at is a unit If own its of instead value courage commander’s use that panicked. see is to if it when checking

suppression token. suppression » » Immediately after the “Rally” step of a trooper unit’s unit’s of a “Rally”trooper step the after Immediately two its of loses one it suppressed, is unit if that activation, activation. that for actions unit’s of a “Rally”trooper step the after Immediately tokens suppression of a number has unit if that activation, panics. it value, courage twice than its greater or equal to free perform cannot it activation, unit’s During a panicked perform a single to activation entire use its must and actions toward speedpossible as directly as maximum its at move the battlefield. of edge the nearest suppression gaining to due action lose an cannot A unit has already it after suppressed becoming and tokens action a lost regain a unit can Nor "Rally"performed its step. be suppressed. longer no to tokens suppression removing by » » one at least produced dice attack if the attack, an After ( hit a gains the defender a trooper, is the defender and When a unit gains a suppression token, a token, a suppression gains a unit When the from token takes a suppression player to next the battlefield on it places and supply unit. that tokens suppression more or one has unit a trooper If when one by cover its improves unit that it, to assigned attacks. ranged against defending the player activation, a unit’s of During the “Rally” step each die for defense white one rolls unit that who controls suppression one Then, has. unit that token suppression ( block each for unit that from removed is token ( surge defense tokens suppression of a number has ever unit a trooper If unit's that than greater or equal is to that it to assigned suppressed. is unit that value, courage • • • • SUPPRESSION ways. in various tokens suppression gain can Units their cover improve tokens suppression with Units activated. are penalties when they suffer can but • • • • ,

, Exhaust Supply , Card Back keyword and side notches side notches and keyword Condition Tokens Condition , Notch , keyword but without side without but keyword hover ability found on the on found ability hover Movement , resupply Condition Cards Hover: Ground/Air X (Unit Keyword) X (Unit Ground/Air Hover:

Upgrade Cards Upgrade , Two copies of Targeting Rangefinder. Targeting of copies Two Holoprojector. of copies Two Scanner. Field of copies Two Two copies of Arc Welder. Arc of copies Two Camouflage. of copies Two Grapnel-Harpoon. of copies Two Scopes. Precision of copies Two Two copies of Bacta of Capsules. copies Two A unit with the with A unit strafe. cannot notches tokens can cause a unit’s speed be to zero. a unit’s cause can tokens Performing a strafe while having 1 or more immobilize immobilize more 1 or whilehaving a strafe Performing

conjunction with that condition card. condition that with conjunction supply the same of copies two equip can A unit card. upgrade Supply upgrade cards can only be equipped via be the equipped only can cards upgrade Supply be used only in can and text card condition Drop Supply » » » » » » » A supply deck is always comprised of the of comprised always is deck A supply cards: supply following » » Only units with both with the units Only their base strafe. on can While performing a strafe, a repulsor vehicle mini can move move mini can vehicle a repulsor a strafe, performing While is that a height has that a terrain of a piece over or onto mini. leader’s the unit of the height than less or equal to A strafe is a move. It is not a standard move or a or move a standard not is It move. a is A strafe speed-x move. » Related Topics: Topics: Related Expend • • • game by using the using by game card. condition Drop Supply supply deck. A supply deck is comprised of 16 of comprised is deck A supply deck. supply the same from draw Both players cards. supply this condition with while deck playing supply a during units to equipped are cards Supply card. SUPPLY DECK SUPPLY one requires card condition Drop Supply The Immobilize Tokens Immobilize Related Topics: Related • • • 78 Rules Reference • • • defending.while tothem convert surges during an attack or Units can gain surge tokens that allow SURGE TOKENS Related Topics: • • • suppressive After defending against an attackthat includes a weapon withthe (WEAPON KEYWORD) SUPPRESSIVE Panic Courage Related Topics: • • • surge token spent. 1 defense surge ( defense dice, it can spend 1or more surge tokens to convert While aunit the uses surge token spent. 1 defense surge ( defending unit may spend1or more surge tokens to convert “Convert the During Defense Surges” step of an attack, a result to ahit ( surge tokens to convert 1attack surge ( attack, an attacking unit may spend1or more “Convert the During Attack Surges” step of an defender only still gains one suppression token. suppressive keyword are included same inthe attack the pool, Suppressive suppression token. only defender the that weapon the against was used gains a that includes aweapon with the The effect of attack.the to any other suppression tokens defender the gains from The suppression token gained by tokenthe from battlefield the and places the it in supply. To remove asuppression token from aunit, aplayer takes suppression tokens. token from unit each friendly that has one or more End the Phase,During eachplayer removes one suppression » unit gains one suppression token. If avehicle minidisplaces atrooper, displaced the trooper’s

, Recover was displaced. due to displaced being evenifmore than one of its minis A unit cannot gain more than one suppression token , Cover keyword, defender the gains one suppression token. , , Troopers suppressive

is not cumulative; ifmultiple weapons with the Dice Attack Actions ≠ ) result for eachsurge token spent. � � , ) result to ablock ( ) result to ablock ( Displacement , Attack Pool , , guardian x Unit Activating Units is only applied to an attack pool , Vehicles suppressive , suppressive , Suppression End Phase End keyword, after rolling ≣ ≣ , ≢ ) result for each ) result for each Activation Phase ) , keyword. Thus, , 44 Free Actions is inaddition Weapons u narme reroll up to 1additional die.) Precise 1 Token Surge D 40 (When you spend an aim token, u Stormtroopers ,

narme more dodge tokens, gain 1dodge token.) Nimble , D 160 (After defending, if you spent 1 or • other icons after making attack or defense rolls. has no inherent effect, butsome unitscan change surges into Surges are icons that appear on attack and defense dice. Asurge SURGES Related Topics: • Related Topics: • • • • • action. tokens to equal that x,each time unit performs astandard move The (UNIT KEYWORD) TACTICAL X Related Topics: • a Rebel Troopers nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� » » associated surge result. conversion charts are blank, that unit cannot convert the convert surge icons to other icons. If either of aunit’s surge conversion chart that indicates that whether unit can unitEach card contains an offensive and adefensive surge supply. the to End the unspent Phase,During all surge tokens are returned does does Deployment Phase (such as by using the x performs astandard move A unit with actions are performed. therefore not abilities does trigger that after occur aim This effect isdifferentperforming than action, an aim and A compulsory move action andfree non-free standard move actions. The effect the of reversing, and strafing are not standard move actions. Climbing, clambering, embarking, disembarking, pivoting, ability’s text. abilities.within described that effects These specifically are Surge results can have additionalthrough effects the use of tactical x

keyword that performs astandard move during the ’ i s m L e P (After you a move perform action, you may ( � indicated on surge their conversion chart. results to hit ( ≢ indicated on surge their conversion chart. (While defending, if you spend adodge ightsa act -11 B -11 � (Perform amove during which not • : Attack surge. Some units can change attack surge ( : Defense surge. Some units can change defense surge Luke Skywalker 2, P 2, ) results to block ( HERO OF THE REBELLION L B aster er gain xaim tokens. (Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the ierce

a r tactical x 4 keyword allows aunit to gain anumber of aim -280 B -280 if

2 Abilities Aim Abilities L e tactical x ≠ L , 󲉢󲉢 aster ) or ( critical Movement

TROOPER L rolled.) :

uke 4 󲉠󲉠 , ,

r

’ Attack Attack 1 1 if s gains xaim tokens only after it DL-44 B DL-44 L ≣ e ) results defending, while as � action is

P TROOPER keyword is by triggered both : astandard move action. 1 ierce

, , 󲉣󲉣 L Surges Deflect (UnitDeflect Keyword) aster ≡ 1 1 2 . Aunit with the ) results attacking, while as P 󲉢󲉢 isto

TROOPER :

󲉡󲉡 L 6 3 scout x scout keyword) tactical , Dice ≢ )

Rules Reference 7979

scale that or

. 8 KEYWORD) keyword straddles the keyword Movement page ,

Attack tempted , (UNIT (UNIT his "I Make the Rules Now" command command Now" Rules the "I Make his Upgrade Cards Upgrade Abilities

divulge keyword to perform an attack, then trigger his trigger his then attack, perform an to keyword attack. perform an to keyword unit decides the order of those effects. of decides the order unit Cables Ascension with equipped Bane Cad example, For 1 building. a height of side the with contact base into moves histrigger to choose can Bane Cad controlling player The steady building the of top on Bane Cad place to keyword building the of top on Bane Cad place to choose can player attack. perform an then and abilities. other all effects trigger before detonate and Standby enemy an both 1 of range into moves Bane Cad example, For The token. a standby with unit enemy an and token charge token charge that detonate to choose can player opposing use his can Bane Cad before token standby use their and/or steady happen effects two that all cases, are when other there In decides player the blue window, timing the same during first. resolves which effect and Bane Cad fielding each are players two example, For to chose player blue The step. Units Deploy the of start the at card Bane their places and effect the resolves player which chooses tokens first. If a unit has access to more than one effect that takes place takes effect that one than more to access has a unit If that controlling the player window, timing the same during Related Topics: Related • • TEMPTED that abilities many to a is pathway Force of the side dark The into to tap temptation The be to unnatural. consider some all not and strong, is cause, a noble even for power, raw its the with A unit resist. can can and the force, of side the dark and betweenline the light “Light or only” Side the “Dark with upgrades equip therefore faction. unit’s that of regardless restrictions, only” Side Topics: Related TERRAIN on Rules” Terrain See “Additional TIMING window. timing the same effects occupy game Sometimes, follows: as resolved this occurs,are the effectsWhen • keyword. keyword can keyword specifically keyword Issuing Orders Issuing Dodge teamwork , , keyword, if either unit unit if either keyword, keyword by gaining gaining by keyword Aim keyword may choose itself choose itself may keyword , take cover x cover take keyword is issued an order, it it order, an issued is keyword teamwork Unit keyword would be issued an be an issued would keyword keyword triggering, it cannot cannot triggering, it keyword , Actions Card Actions Card teamwork , , teamwork Dodge target x target , target x target take cover x cover take keyword triggers when a unit gains an aim aim an gains triggerswhen a unit keyword teamwork Abilities Aim Actions

keyword indicates that a unit often teams up teams often a unit that indicates keyword keyword. x keyword is at range 1–2 of a friendly unit that has has that a friendly unit 1–2 of range at is keyword teamwork teamwork This effect is different than performing an aim action, and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions order but a game effect causes that order not to be issued or to issued be not order that effect causes a game but order use the cannot unit that instead, unit another be to to issued target If a unit with the with a unit If When a unit gains an aim or a dodge token through an an through a dodge token or aim an gains a unit When the of instance the same of instance trigger another If a unit triggers the a unit If gains unit the other once, at dodge tokens or aim multiple type. the same of tokens of equal number an or dodge token, whether that token was gained from the aim the aim from gained was token whether that dodge token, or effect. game other some from dodge or action, or The as one of the friendly units. of one as actions are performed. are actions the using A unit This effect is different than performing a dodge action, and a than dodge action, performing is different effect This occur dodge after that trigger does abilities not therefore Related Topics: Related • gains x aim tokens. x aim gains • TARGET X (UNIT KEYWORD) TARGET X (UNIT the with a unit When Related Topics: Related • • gains an aim token or a dodge token, the other unit gains a gains unit the other a dodge token, or token aim an gains type. the same of token • states the name of this other unit. When a unit with the with a unit When unit. this other of the name states teamwork by specifiedthe the name (UNIT KEYWORD) (UNIT The The specificunit. another with TEAMWORK: UNIT NAME NAME UNIT TEAMWORK: Related Topics: Related • one dodge token. one • (UNIT KEYWORD) (UNIT the with a unit action, a card As gains Each 1. unit chosen range at x friendly to units choose up TAKE COVER X TAKE X COVER 80 Rules Reference and with the those transported with the in,those There aretwo different types of vehicles aunit be can from that vehicle. vehicle is transported being by that vehicle until it disembarks light Units transported can be by vehicles with the TRANSPORTED Wounds Related Topics: • • Disembark" on For on how rules units embark and disembark, "Embark see and For on transported, being rules "Transported" see on keyword. move transported to be by avehicle with the trooper units.friendly Eligibleunits can performan embark The CLOSED (UNIT KEYWORD) TRANSPORT Related Topics: • • unit, that token is physically moved from unit to unit. When agametransfers effect a tokenfrom one unit to another TRANSFER Related Topics: attack performs apivot with vehicle the that was wounded. with the After a vehicle is wounded by an attackthat included a weapon (WEAPON KEYWORD) TOW CABLE their deploymenttheir zone. transported by that vehicle, evenifthat vehicle is outside deployments, to deploy an eligible unit such that it is being transport x setup,During ifaplayer has deployed avehicle with the number of eligible units up to value the x. A vehicle with the value of as "–"cannot targets selected for be transfer. the When transferring suppression tokens, units with acourage token.the Thethe unit token loses original theand unitother gains transport x

transport x tow cable page page

Aim Attack Embark And Disembark keyword, may they as choose, one of their keyword allows avehicle to transport transport x: keyword, player the the performed who keyword. Aunit that has embarked onto a 42 , transport x Dodge . , Movement X:OPEN/ , transport x:closed Suppression open , keyword can transport a Pivot keyword. , , , Transported Weapons transport x transport x page page keyword keyword , 80

and and . • • • • • • closed Units transported being inavehicle with the TRANSPORT X:CLOSED • • • • • • • • • end of round the as normal. While aunit is transported, being it removes tokens at the card effects as normal. While aunit is transported, being it can gain tokens from or defender the be of an attack. While aunit is transported, being it cannot perform attacks of base vehiclethe the that is transporting that unit. When measuring range to atransported unit, measure to from of base vehicle the the that is transporting that unit. When measuring range from atransported unit, measure actions). actions except for disembark the action(including free While aunit is transported, being it cannot perform any While aunit is transported, being it cannot spend tokens. that other mini. considered contact inbase to with be that piece of terrain or another mini, aunit transported being by that vehicle is If avehicle contact is inbase with apiece of terrain or are transported. being Game text on objective cards suppression token and suffers 1 wound. vehicle, and unit the that was transported being gains 1 and any other miniatures incohesion. Then, removethe ofleader a transported unit contact inbase with vehicle the removing that vehicle from battlefield, the the unit place When avehicle that is transporting aunit is defeated, before transporting that unit. unit, determine line of sight to vehicle the that is that unit. When determining line of sight to atransported determine line of sight from vehicle the that is transporting When determining line of sight from atransported unit, for panic. courage by value units used can checking friendly when be While acommander is transported, being that commander’s transported.being Commanders and operatives can issue orders while Units issued can orders be transported. being while performs its step “Rally” as normal. While aunit is transported, being it when activates it normal. While aunit is transported, being it can suffer wounds as keyword follow rules: these does not does apply to units that transport x: not

Rules Reference 8181 Restore” Restore” treat x: treat “ treat 1: treat treat x: treat ) and finds a finds ) and abilities, treat treat abilities, keyword has a number a number has keyword treat x: capacity y y x: capacity treat

Wounds , cannot be used on units that have have that be units used on cannot Troopers treat 1: capacity 2 1: capacity treat , can be used on units that have the have that becan units used on treat x: capacity y x: capacity treat is a card ability and can be can performed and ability a card is Defeated treat x: capacity y x: capacity treat

, the unit can choose which ability to use. to ability which choose can unit , the ability. ) . y keyword, and choose a friendly non-droid trooper trooper choose a friendly and non-droid keyword, 70 Additionally, each action is considered to be unique, and and be to unique, considered is action each Additionally, once use both ability each can to access has that a unit has if unit the even applies This activation. its during sources, different from abilities identical two to access two acquired has that Rebel Troopers of a unit as such card. the Bacta of supply Capsules copies Treat x: capacity y capacity x: Treat type. unit trooper the droid page

Each unit’s type or subtype is presented on its unit card card unit its on presented is subtype type or Each unit’s artwork. unit’s that beneath the which determines value, a courage Each has trooper trooper be that can to assigned that suppression of amount suppressed. is or panics it before If all of a unit’s minis have been defeated, it is no longer longer no is it been defeated, have minis a unit’s all of If the be when chosen using cannot and in play, capacity multiple has a unit If ability. a separate as each keyword FX-9 an equips Stormtroopers of a unit if example, For (gaining Droid Medical (gaining card supply Capsules Bacta the of copy 1 capacity » see a unit, to minis restore to the rules how on For on Wound tokens on cards are not considered to be on units and and units be to on considered not are cards on tokens Wound they can nor threshold, wound a unit’s toward count do not units. from tokens wound remove that abilities by be removed y capacity x: Treat type. unit trooper creature or trooper, emplacement trooper, » A trooper is a unit type that consists of one or more miniatures miniatures more or one of consists type a unit that is A trooper base.round small to a affixed • • • • • Topics: Related TROOPERS TREAT X: CAPACITY Y Y X: CAPACITY TREAT KEYWORD) (UPGRADE y x: capacity Treat a during the card) on free (depending action or action an as uses the a unit When activation. unit’s the has that the card on token wound one place ability, y capacity x to up of a total Remove sight. of in line 1 and range at unit restore or unit the chosen from tokens poison and/or wound usedbe if cannot the ability This unit. that to x miniatures to up the has that card y. exceeding or equal to it on tokens wound of • • transport x: transport keyword, with the with keyword, Light Transport Transport Light , perform melee attacks attacks melee perform can Transport X: Open/Closed Transport , weapon cannot move into base into move cannot weapon ≫ transport x: closed transport Embark And Disembark And Embark

keywords. enemy unit cannot perform ranged attacks against each each against attacks ranged perform cannot unit enemy these units However, other. not are and engaged not are but each other against except each other, be with to in base contact considered the purposes attack. a melee of for has heavy cover. This cover can be reduced as normal. normal. as reduced can be cover This cover. heavy has a against defends is transported being that a unit After normal. as token 1 suppression receives it attack, ranged an with in base is contact a unit transporting a vehicle If the and being transported is that the unit unit, enemy A unit that is being transported is treated as though it it though as treated is being transported is that A unit free actions. free actions. range measure action, attack an performs the unit If that transporting is that the the vehicle base of from is the though vehicle as sight of line determine and unit the attack. performing During the unit's activation, if the vehicle that is is that if the vehicle activation, During the unit's one than performed more has unit that transporting round, the current during reverse or move standard the perform to activation entire spend its must the unit any or actions additional perform cannot action, and contact with an enemy unit unless it is displacing displacing is unless it unit enemy an with contact unit. that A vehicle without a without A vehicle keyword follow all the rules of units being transported all being transported the rules units of follow keyword

» » » attack. Measure range and determine line of sight from the from sight of line determine and range Measure attack. the transporting is that leader the vehicle to unit attacking the attack. against defending is the vehicle though as unit, A unit that is being transported can be the target of an an of be can the target being transported is that A unit » » While a unit is being transported, it can perform any action action any perform can it being transported, is a unit While limitations: the following with While a unit is being transported, its weapons lose all weapons its beingtransported, is unit a While fixed While a unit is being transported, it can spend any token. any spend can it beingtransported, is unit a While expeditious route. expeditious If a unit being transported becomes panicked, it must must it panicked, becomes being transported a unit If most bythe flee to the battlefield attempt and disembark » Unit Keyword) Unit Related Topics: Related Keyword) X: Open/Closed (Unit ( • • • in a vehicle with the with in a vehicle exceptions: following • TRANSPORT X: OPEN TRANSPORT X: the with in a vehicle beingtransported Units open • 82 Rules Reference Related Topics: • • may reroll up to xof its defense diceduring that attack. While aunit with the (UNIT KEYWORD) UNCANNY LUCKX "Additional Terrain Rules" on Movement Trooper Cohesion Related Topics: • • • • • • • • more than once with the rerolledbe at same the diecannot time. Each rerolled be Any dicererolled with the “Roll Defense Dice” step of an attack. Defense diceare rerolled "Reroll inthe Dice"substep of the 41 troopers have "Droid additional See Trooper" rules. on A droid trooper is asubtype of trooper unit the Droid type. 24 troopers have additional rules. A clone trooper is asubtype of trooper unit the Clone type. "Emplacement Trooper" on Emplacementtype. troopers have additional See rules. An emplacement trooper is asubtype of trooper unit the Trooper" on Creature troopers have "Creature additional See rules. A creature trooper is asubtype of trooper unit the type. Trooper minis donot block line of sight. provide cover. Troopers donot obscure other minis and donot engaged.be another trooper, are they engaged. Only trooper units can Troopers inamelee, can be and are ifthey inamelee with » » » » trooperThe movement rules are as follows:

. Troopers can move through other troopers. cannot move through ground vehicles. Troopers can move through repulsor vehicles, but Troopers cannot pivot or reverse. Troopers can climb and clamber. , Emplacement Trooper , Courage , Panic page page Attack Climb and Clamber , Suppression , Creature Trooper 33 uncanny luck x , Dice uncanny luck page page uncanny luck x , page page , Vehicles Engaged

See "Clone Trooper"See on 8 . 43 , , Clone Trooper Displacement . keyword is defending, it , , Unit Line ofLine Sight x , keyword. Withdraw keyword must , , Droid , Melee , See , See

page page page page , on on Related Topics: • • weapons, or one-of-a-kind units. Some units and upgrades represent characters, specific unique UNIQUE Terrain Rules” on Related Topics: moving out of, into, or through difficult terrain. keyword performs amove, it not does reduce for its speed by difficult terrain. When aunit that the has A unit that has the (UNIT KEYWORD) UNHINDERED • • • • • • single fightinggroup. A unit is aminiature or of collection minis that functions as a UNIT • • page page same unique name army. in their A player cannot include two or more cards that share the bullet (•)infront of its name on its card. uniqueEach unit and upgrade card is identified by a » unitEach has one unit leader. » corner. unitEach card has apoint value displayed inits upper-left » number indicates how many minis that unit comprises. unitEach card has anumber presented below its rank. This � card: following symbols presented upper-right inthe corner of the unitEach has arank, is which indicated by one of the Anatomy” on unitEach has acorresponding unit card “Card (see

≱ ⊆ pauldron, or other indicator of leadership. mini that sculpted to has depict been arank insignia, For trooper units, unit the is represented leader by a have gained an number equal tokens. of victory determining awinner if, game the when ends, players pointThis when value buildingis used an army or This number includesthe unit leader. 4 . • • • Corps Operative Commander

Upgrade Cards Difficult Terrain page page page page CARDS unhindered 4 8 ). . , See “Card, See Anatomy” keyword is not slowed • • , Movement • ≳ ≲ ⊅ • • • unhindered , See “Additional, See Heavy Support ForcesSpecial

Rules Reference 8383 , ) or ) or ), upgrade ), upgrade ⊀ Unique Unique Factions ), grenade ), grenade , , ⊏ , See “Army , See “Army ≸ 4 page Recover Exhaust , , ), or ordnance ( ordnance ), or ⊈ Miniature , Card Actions Card ) icon. , ⊃ ), crew ( ), crew ⊉ . Keywords ) icon. ) icon. 5 , ) icons; these are trooper upgrades. upgrades. trooper these are ) icons; Abilities

, See “Card Anatomy” on on Anatomy” , See “Card ⊂ ⊁ page icon only.” To equip an upgrade card with an upgrade upgrade an with card upgrade an equip To only.” icon ≿ An upgrade icon restriction does not occupy the occupy does restriction not icon upgrade An an still equip may unit that and a unit of icon upgrade type. upgrade that of card upgrade to a unit, add specific upgrades minis trooper Trooper easily identify them. to sculpts unique by represented threshold, wound value, defense the share These minis but to, equipped they are card the unit of weapons and their own. of weapon additional an have may A unit cannot equip more than one copy of the same the same of copy one than more equip cannot A unit card. upgrade in its displayed value a point has card Each upgrade a player army, an building When corner. lower-right in the units to cards upgrade equip to points spend may their army. in the restriction indicated the name has that a unit Only a only (e.g., name a unit to restricted upgrades equip can a “Stormtroopers equip can “Stormtroopers” named unit card). only” the Separatist or the Galactic of Empire units Only Side a “Dark with upgrades equip can factions Alliance restriction. only” the Galactic the Rebel or Alliance of Republic units Only only” Side a “Light with upgrades equip can factions restriction. Weapons ), armament ( ), armament ,

≾ Some upgrade cards contain free card actions, indicated by by indicated actions, free card contain cards upgrade Some ( action the free card Some upgrade cards have an upgrade icon restriction, such such restriction, icon upgrade an have cards upgrade Some as “ upgrade the corresponding have must unit a restriction, icon requirements. other any to in addition card unit its on icon » ( weapon the heavy feature cards upgrade Some ( personnel » ( point the hard feature cards upgrade Some ( upgradesnot do These upgrades. weapon these are icons; every may unit instead, mini in that a unit; to minis add any the enemy. when attacking weapon use that the by indicated actions, card contain cards upgrade Some ( action card » » text, in their card restrictions have cards upgrade Some “Dark or only,” Side “Light only,” “Stormtroopers as such obey must players upgrades, equipping When only.” Side those restrictions. » » » • Topics: Related Actions Card Free Cards on Building” • • • • • , . , See “Card , See “Card . Operative , 82 5 , page page Defeated

, Unit Leader Unit Miniature , Pilot Training Generator Armament Crew Comms , • • • • • • Ordnance • Cover , Vehicles Factions and “Unit” on on “Unit” and , , 4 Movement , Cohesion page

, CARDS Troopers , See “Army Building” on on Building” , See “Army , 4 Attack Commander Line of Sight Line of page , LEADER Grenades Command Hardpoint Gear Heavy Weapon Heavy Personnel Force • • • • • • • For units with only one mini, that mini is the unit leader. the unit mini is that mini, one only with units For Unique Cards Unique ,

of upgrade icons. For each icon on a unit’s upgrade bar, that that bar, upgrade a unit’s on each icon For icons. upgrade of icon. the matching has that card upgrade one equip can unit Each unit card has an upgrade bar that contains a number a number contains that bar upgrade an has card Each unit Each upgrade card contains an upgrade icon that that icon upgrade an contains card Each upgrade type. upgrade’s that determines When a unit leader with a higher wound threshold than than threshold leader higher a wound with a unit When of the rest before defeated is in their unit minis the other is it Then, unit. mini in that another replaces it the unit, assigned For units that consist of a single mini, that mini is the mini is that mini, a single of consist that units For leader. unit sculpted to depict a rank insignia, pauldron, or other other or insignia, pauldron, a rank depict to sculpted leadership. of indicator The unit leader is represented by a mini that has has been by a mini that represented leaderis unit The beneath that unit’s artwork. unit’s that beneath » card unit its on presented is subtype type or Each unit’s • • Upgrade cards represent elements like gear, weapons, and and weapons, gear, like elements represent cards Upgrade units. enhance that troopers additional UPGRADE UPGRADE Related Topics: Topics: Related Displacement • • One mini in each unit is the unit leader. leader. the unit is mini in each unit One • UNIT UNIT UNIT CARD UNIT on Anatomy” See “Card Rank on Anatomy” Related Topics: Topics: Related • 84 Rules Reference • • • • • affixed toa notched base. A vehicle is aunit that type consists of one or more miniatures VEHICLES Weapon Disrupted Related Topics: • gaining vehicle damage tokens, see damage token as by determined dieroll. the For on rules vehiclethe gains of atype vehicle vehicle rolls ared defense dieand value, player the that controls that toequal or exceeding its resilience When avehicle suffers wounds VEHICLE DAMAGETOKENS » » » » The vehicle movement rules are as follows: » » base Theeach of vehicle featuresfrontboth a and rear notch. firing arcs. base Theeach of vehiclewith that lines is embossed create » weapons disrupted. vehicle before it is damaged, disabled, or have one of its amountthe of wounds that assigned to can that be Most vehicles have aresilience value, determines which beneath that unit’s artwork. unit’sEach or type subtype is presented on its unit card There aretwo subtypes of vehicles: repulsor ground.and tokensthese has different associatedrules with it. tokens are different types of vehicledamage tokens.Each of Damaged tokens, disabled tokens, and weapon disrupted

not other ground vehicles. Ground vehicles can move through repulsor vehicles but Vehicles cannot climb or clamber. reverse. can cannot. Ground vehicles are only the units that Ground vehicles can reverse, but repulsor vehicles Ground vehicles and repulsor vehicles can pivot. movement the inserts tool into vehicle’s the rear notch. When performing areverse with avehicle, aplayer notch. player amovement inserts tool into vehicle’s the front When performing astandard move with avehicle, a disabled, or have one of weapons their disrupted. would normally These be. vehiclescannot damaged,be have a“–”on unit their card where a resilience value Some vehicles donot have aresilience value. units These Damaged , Wounds , Disabled "Resilience" on"Resilience" page 69 ,

Resilience Vehicle DamageTokens , Vehicles , . • • • Clamber” on “VerticalSee Movement” on VERTICAL MOVEMENT Related Topics: • perform attacks with a Some ranged weapons have the (WEAPON KEYWORD) VERSATILE "AdditionalSee Terrain Rules" on Movement Related Topics: • » » other minis and donot provide cover. other units with cover; repulsor vehicles donot obscure Ground vehicles can obscure other minis and thus provide Vehicles inamelee can but be cannot engaged. be repulsor vehicles cannot. Ground vehicles can standby perform the action, but » » » » melee weapon cannot to performamelee attack. used be A weapon with the Vehicles can block line of sight.

heavy cover. Wheeled or ground treaded vehicles provide light cover. Walking ground vehicles with legstypically provide ground vehicles. vehicles. Only repulsor vehicles can move through Repulsor vehicles can move through troopers and pivot.minis they when Ground vehicles with anon-round displace base trooper doing so. movement overlapping troopers and displace when them Ground vehicles can move through and end their perform either aranged attack or amelee attack. a ranged weapon and amelee weapon to used can be A weapon with the , Notch page page

Attack Damaged , 23 Pivot . versatile keyword versatile , , Melee Resilience versatile , Disabled page page , versatile Engaged page page 10 weapon engaged. even while , Reverse and “Climb and , Displacement keyword that is both 8 . keyword. Units can , that is not a also Weapon Disrupted , Firing Arcs , , Rules Reference 8585 , ) is a ranged a ranged ) is ) is an area area an ) is keyword blast keyword. Upgrade Cards Upgrade

, ) and any blue blue any ) and ≬≭≮≯▀ ) is a melee weapon. weapon. a melee ) is ≫ ≬≭≮≯▀≰ ≫ support keyword has a weapon disrupted disrupted a weapon has keyword Resilience fire fire , ) is both a melee weapon and a and both weapon ) is a melee Dice spray , Wounds , Attack

≬≭≮≯▀≰ keyword, add only half of those dice (of any color, color, any those (of half dice of add only keyword, Weapons , remember how and when to resolve each keyword. If a If keyword. each resolve when to and how remember that works, a keyword how about questions has player glossary entry. keyword’s that to refer should player If a weapon has a keyword that changes how the results the results how changes that a keyword has a weapon If attack entire the pool defender, the affect the attack of dice added just not way, in that pool defender the affects keyword. that has that weapon by the has that a weapon if example, For the all from results the pool, attack an to dice contributed cover. defender’s the ignore pool attack that in dice of description an exhaustive not is text reminder The players help to there is it Rather, a keyword. the rules for

Personnel and heavy weapon upgrades can add trooper add trooper can upgrades weapon heavy and Personnel these use the can minis attacking, While a unit. to minis to. equipped they are card the unit of weapons Melee weapons can only be attacks. melee used only during can weapons Melee ( both icon with a melee A weapon ( icon range be both and can melee used during and weapon ranged attacks. ranged can it dice that colored of a number depicts Each weapon pool. attack an to contribute which are keywords, more or one have weapons Many a part as of presented are and a weapon of abilities inherent card. upgrade an or card a unit’s either on weapon » each for text reminder provides card of unit each The back keywords. weapon unit’s that of » If a weapon with the with a weapon If the pool by the added attack to dice are time each it's token, spray up). rounding ( icon range a blue with A weapon be ranged used only during can weapons Ranged weapon. while the using or attacks ( icon range a yellow with A weapon be abilities used only through can weapons Area weapon. area specifically of the effects use that allow game other and considered is weapon area an with made attack An weapons. attack. a ranged ( icon a melee red with A weapon • • • • • • Topics: Related Vehicles WEAPONS the at displayed are that weapons more or one has Each unit card. unit its of bottom • • • .

point x Token Weapon Winning Winning Disrupted , weak Victory Tokens keyword or the or keyword Impact X (Weapon X (Weapon Impact , keyword is defending defending is keyword Objective Tokens Objective "Resilience" on "Resilience" on , Firing Arcs Firing , equal to the value of of the value equal to weak point x Dice Weapons , , weak point x: rear keyword is defending, if the attacker’s if the attacker’s defending, is keyword TOKENS DISRUPTED

impact x impact Attack Objective Cards Objective

Unit Leader Unit , ). When adding that weapon to an attack pool, only half its half its pool, only attack an to weapon that adding When up). rounding color, be any dice can added (of

vehicle damage tokens. damage vehicle A weapon disrupted token is one of three different types of types different three of one is token disrupted A weapon on that weapon’s corresponding section of the vehicle’s section the vehicle’s of corresponding weapon’s that on card. unit » When a vehicle unit’s weapon is disrupted, disrupted, is weapon unit’s a vehicle When that placed on is token disrupted a weapon or card upgrade corresponding weapon’s against a ranged attack made by an area weapon, treat the treat weapon, area an by made attack a ranged against leader. unit the attacking as token condition or charge While a unit with the with a unit While Only victory tokens that have been gained by players count count players been by gained have that victoryOnly tokens at has each player that victory of tokens the number toward a game. of the end components in such a way that it is clear to all players how how all to players clear is it that a way in such components gained. has player that victory tokens many are gained through objective cards. objective through gained are a victorygain to effect instructsplayer a a card When game other player’s that near a victory place token token, Victory tokens are gained through through gained are tokens Victory theytypically most effects; card various • • disrupted when it has wound tokens equal to or or equal to tokens wound has when it disrupted (see value resilience its exceeding 69 page WEAPON weapons its of one have can unit A vehicle Keyword) Related Topics: Related unit leader is inside the specified firing arc of the defender, the ofthe defender, arc the specified leader inside is firing unit pool gains attack • While a unit with the with a unit While weak point x: sides WEAK POINT X: REAR/SIDES X: REAR/SIDES POINT WEAK KEYWORD) (UNIT Related Topics: Related the Game • • • Players gain victory tokens during a game as as a game during victory gain tokens Players selected during described card the objective by who the player a game, of the end At setup. wins. victory the most has tokens VICTORY 86 Rules Reference Related Topics: • • • wheel traverse to swift battlefieldthe rapidly. A unit with the (UNIT KEYWORD) WHEEL MODE Upgrade Cards Weapon Exhaust Related Topics: • droideka minis. ball-form droideka minis should replaced be with standing durationthe of that round. At end the of round, the any unit the when the uses Players should ball-form droideka the use minis » token. mode a wheel droideka minis, or simply mark unit the with standing droideka miniatures with ball-form mode, aplayerwheel may replace their To indicate that aunit of droidekas is using » » gains of that activation. If it until end does, the of round, the it keyword can increase its maximum to 3until end speed the At of start the its activation, aunit with the » upgrade card grants to unit. the keywords, the and to specific weapon otherthat rules the a unit. Those cards upgrade includethe ranges, attack dice, ordnance ( Hard point ( » »

removing standing the droideka miniafterthe move. but aball-form droideka use minito complete move, the front notch of standing the droideka unit mini leader replace minis the is to place movement the tool in the during that activation, an expedient and accurate way to If droideka the unit intends to move defending.while inactivetheir sideto aunitWhile mode inwheel cannot flip shield tokens to its activation. A unit can enter only mode wheel at of start the equipped upgrade card. weapon instead of another weapon on unit their card or with aone of of types upgrade cards these may that use While attacking, each miniinaunit that is equipped unit’sthe other weapons instead. weapon can it, use though it may to one use choose of While attacking,sculpted only mini withthis specific the that Heavy the Weapon upgrade card grants to unit. the dice, keywords, the and to specific weapon other rules Heavy weapon upgrade cards include ranges, the attack , , Firing Arcs cover 2 Miniature ⊏ , wheel mode ≸ Weapon Disrupted

), upgrade cards addanother weapon option to Abilities Abilities and cannot attack or flip active shield tokens. ), grenade ( , , Premeasuring Keywords , , Cover X(Unit Keyword) wheel mode Area Weapon add block ( keyword can transform into a ≾ , ), armament ( Line ofLine Sight , Range ≣ keyword and only for , ) results Attack , Ranged WeaponRanged , ⊉ Melee wheel mode , ), crew ( Attack Pool Wheel Mode , Movement only , Token Melee ⊈

), or ,

,

WITHDRAW points values. Round Related Topics: • • units or by tokens earning most the victory after six rounds. A player wins game the either by defeating opponent’s their all WINNING THE Movement Related Topics: • • • • • • withdrawing during its activation. If atrooper unit is engaged, it can leave that melee by » winner.the game ends and player the tokens with most the victory is If neither player is eliminated after sixgame rounds,the eliminated from game, the and opponent their is winner. the If of all one player’s units are defeated, that player is » edge of battlefield. the A panicked unit must withdraw, moving toward closest the A unit with amaximum of zero speed cannot withdraw. » enemy unit. A unit can withdraw into amelee with adifferent A withdraw is considered amove action. » » own abilities or keywords withdrawing. while actions, including actions, free and cannot any use of its A unit that is withdrawing cannot perform any other ofall its available actions move. to perform asingle speed-1 To withdraw aunit must its use entire activation and spend

, still resultsstill Blue inatie, the Player wins. unit and point the values of its equipped upgrades. If this defeated.point This value includespointthe value the of toequal total the point value of eachenemy unit that was playerthe with highest the score wins. Aplayer’s score is If players both have an number equal tokens, of victory speed-1 move.speed-1 It must available spend all still actions and performs a withdraws, it can actions perform free and abilities. use When acreature trooper or emplacement trooper into melee with aunit it is withdrawing from. A unit cannot withdraw insuch away that it moves back A unit with no available actions cannot withdraw. to withdraw. droid trooper unit its use can one still available action to withdraw. Asuppressed trooper unit or ionized A unit is not required to have two available actions Victory Tokens , Panic Defeated Base Contact Base , Troopers , See “Army, See Building” on ,

Objective Cards , , GAME Engaged , Free Actions , Objective Tokens page page 5 , Melee for for , , Rules Reference 8787

Resilience , ), the unit is is ), the unit ≣ Defeated , If the result is a defense surge surge a defense is the result If Damaged , If the result is a block ( a block is the result If If the result is a blank, the unit is disabled disabled is the unit a blank, is the result If Attack

), one of the unit’s weapons is disrupted. The player’s player’s The disrupted. is weapons the unit’s of ), one � action during its activation. activation. its action during Disabled: disabled is that A unit token. a disabled gains and a perform to actions two spend must and reverse cannot standard move. Disrupted: Weapon ( a and weapons unit’s that of chooses one opponent the corresponding placed on is token disrupted weapon pool, only attack an to weapon that adding When card. up). rounding color, be any dice can added (of half its Damaged: a player When token. a damaged gains and damaged die. defense a white theyroll unit, a damaged activates fewer one performs vehicle that a blank, is the result If

» » During an attack, if line of sight to a mini in the defender in the a mini defender to sight of line if attack, During an in the mini that all the in attacker, minis from blocked is wounds. suffer cannot defender is it to assigned token wound one least at A mini with minis wounded tokens, wound assigning When wounded. not do minis that before wounds be suffer to chosen must must it leader wounded, is the unit If tokens. wound have have not do minis that before wounds be suffer to chosen are unit in the same minis more or two If tokens. wound be to chosen must wounds more with the unit wounded, wounds. fewer with minis before wounds suffer considered mini is wounded one least at with A unit wounded. have to it if causes this wounds, suffers a vehicle When value, resilience its exceeding or equal to tokens wound of the one suffers die and defense a red rolls player that results: following » Related Topics: Related • • • •

a

3 6 L 󲉡󲉡

: Wound Icon TROOPER

Token isto Threshold Wound Wound , 󲉢󲉢 P

Threshhold 2 aster L ierce 1 P attlefield. Beyond (Range) ld of the unit the unit ld of DL-44 B , s ’ uke rolled.) L At (Range) At , TROOPER 2 (RANGE) Attack Troopers

Range ierce ”; if it’s a ranged attack, the the attack, ranged a it’s : 󲉣󲉣”; if

, (Pierce cannot be used against you.) used against be cannot (Pierce er B HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker • they are equipped to. equipped they are Some upgrade cards which add minis to a to which add minis cards upgrade Some threshold wound their own feature unit threshold use Thesewound minis this icon. thresho the wound of instead (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While

(After you perform a move action, you may may you action, perform move a you (After P L until either every mini in the unit is defeated or all wounds all wounds or every either defeated is until mini in the unit been suffered. have wounds are suffered or that mini is defeated. If is defeated. mini or that suffered are wounds after remaining wounds unassigned are there mini another choses the player defeated, mini is this process repeats and unit the same from When a player’s unit suffers wounds, that player player that wounds, suffers unit a player’s When assigns and unit that chooses a mini from all either mini until that to tokens wound » a mini can suffer. If a mini suffers a number of number a suffers a mini If suffer. a mini can mini that threshold, wound its equal to wounds the b from removed and defeated is A wound threshold indicates how many wounds wounds many how indicates threshold A wound with no exceptions. no with or apply to Wookiee troopers. Wookiee to apply or rules the same units trooper as follow units trooper Wookiee Any game effect that targets or applies to troopers can target target can to troopers applies or targets effect that game Any If a unit is within a particular range, that unit is also at also is at unit that a particular within is range, a unit If that range. of entirety the 1–2 if range within be can a unit example, For range second and first the inside is base somewhere mini’s the ruler. range the of segments A unit can be within a range that extends through multiple multiple through extends that be a range can within A unit segments. m s i ’

• Each miniature in a player’s army has a wound a wound has army in a player’s Each miniature card. unit its on presented threshold • WOUNDS Related Topics: Related • A Wookiee trooper is a type of unit. It is a subtype of the of a subtype is It unit. a type is trooper of A Wookiee type. unit trooper • WOOKIEE Related Topics: Topics: Related Premeasuring • • Within is a term used on cards and in the in rulebook and when cards term used a is on Within of if the entirety a range within is A unit range. describing to corresponds that the base segment inside is the miniature’s that range. WITHIN WITHIN

token, you gain "� gain you token, attacker suffers 1 wound for each � each for wound 1 suffers attacker Immune: Pierce Charge Deflect 󲊂󲊂 Jump 1 you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin a 160 token is not placed. a player is unable to place an objective token, that then objective red player places an objective token, following If same the rules. of any other piece of terrain with an objective token. Finally, the is completely outside deployment all zones and beyond range 1 blue player places an objective token on apiece of terrain that to close equally center, the blue the playerthe Then, chooses). to center the of battlefield the (if morethan 1 piece of terrain is Setup: Victory: in base contactin base with that terrain piece token. gains 1victory an objective token, player the has who most the unit leaders Place an objective token on piece the of terrain closest At end the of game, the for eachterrain piece with 88 Rules Reference beyond range 3." second the round,During units cannot perform ranged attacks beyond range 2. first the "During round, unitscannot perform ranged attacks battleThis card should read: LIMITED VISIBILITY contactbase with that terrain piece token." gains 1victory objective token, player the has who most the unit leaders in Victory: token cannot still placed, it then be is not placed. objective token and that is outside deployment all zones. If that place that token on any piece of terrain that not does have an is unable to place atoken according can they rules, to these of any other piece of terrain with an objective token. If aplayer is completely outside deployment all zones and beyond range 1 of terrain. token Each must on placed be apiece of terrain that bluethe player, eachplayer places 1objective token on apiece toclose center, the blue the player Then,with chooses). starting to center the of battlefield the (if multiple pieces areequally " battleThis card should read: KEY POSITIONS BATTLE CARDS appear inother products. translated cards, promotional cards, and printings may which accurate, and overrides other printings. all This includes Englishoriginal printing of that component is considered to. Unless errata from agame component appears below, the or information on game the component that errata the applies to individual cards and other game components in containssection This the errata official that been made have ERRATA WARS: LEGION Setup: Place an objective token on piece the of terrain closest At end the of game, the for eachterrain piece with an . Errata overrides originally printed the text hiatus. When the winds die down, the armies advance will once more. A vicious storm has kicked up acloud of debris, forcing abrief beyond range 3. second the round,During units cannot perform ranged attacks beyond range 2. first the During round, unitscannot perform ranged attacks Setup: cannot placed, it then be is not placed. token and that is outside deployment all zones. If that token still that token on any piece of terrain that not does have an objective unable to place atoken according can place they rules, to these any other piece of terrain with an objective token. If aplayer is completely outside deployment all zones and beyond range 1of terrain. token Each must on placed be apiece of terrain that is blue player, each player places 1objective token on apiece of to center, the blue the player Then,withthe chooses). starting to center the of battlefield the (if multiple pieces areequally close Limited Visibility Key Positions Victory: base contactbase with that terrain piece token. gains 1victory objective token, player the has who most the unit leadersin Place an objective token on piece the of terrain closest At end the of game, the for each terrain piece with an Updated Card Updated Card

© LFL © FFG © LFL © FFG STAR

all enemyall units ifable. That unittreated is as activated and its place that unit set-aside onto battlefield, the beyond range 2 of aunitchoose on battlefield the with a matching they rank, must with arank that matches unit, cannot set-aside ifthey afriendly with acondition token. When aplayer draws an order token non-to 2friendly " battleThis card should read: RAPID REINFORCEMENTS order token is facedown." placed

COMMAND CARDS

© LFL © FFG FFG © © LFL LFL © © © LFL © FFG © LFL © Setup: command card, eachunit that is issued an order After a friendly 󲉱󲉱 After a if it spent 1or more aim tokens, another friendly While an opponent is issuing orders using a with that card gains 1suppression token. unit at range 1–2may gain 1aim token. Updated Card Updated Card Starting with blue the player, each player aside 1 sets Covert Observation Coordinated Fire 1 󲊆󲊆 Imperial only. Imperial only. unit performs aranged attack, 3 󲉱󲉱

or

󲉳󲉳 U nits U Setup: unit is treated as activated and its order token is facedown. placed onto battlefield, the beyond range 2 enemyall of units if able. That battlefieldwith a matching they rank, mustthat place set-aside unit matches unit, cannot set-aside ifthey afriendly aunit choose on the condition token. When aplayer draws an order token with arank that non-friendly � Rapid Reinforcements nit � Starting with blue the player, eachplayer aside 1to sets 2 , non- , non-󲊆󲊆 Updated Card ⊆ trooper units, marking each unit with a trooper units, marking eachunit suppression token." order with that card gains 1 each unit that is issued an orders using acommand card, "While an opponent is issuing This commandcard should read: COVERT OBSERVATION 1–2 may gain 1aim token. " another unit friendly at range spent 1or more aim tokens, performs aranged attack, ifit friendly "After a This commandcard should read: COORDINATED FIRE ≱ unit

© LFL © FFG Rules Reference 8989

."

≡ : and ≢ keyword. This unit unit This

scale keywords, keywords, immune: unhindered expert climber expert BLASTER TEAM card unit This the have not should Plodding WOOKIEE WARRIORS should card unit This the have duelist have not should and the and keywords. MARK II MEDIUM MEDIUM II MARK BLASTER TROOPER card unit This a wound have should 4` . of threshhold T-47 AIRSPEEDER should card unit This have the range 1 weapons keyword. chart surge card's " have should E-WEB HEAVY r , E ront 3 2 2 2 5 4 4 7 f 󲉣󲉣 󲉣󲉣 󲉠󲉠 󲉠󲉠 󲉡󲉡 󲉡󲉡 : : laster d

last : : : : : : E ersome B

B b

ix

m ront m f U U 󲉢󲉢 󲉢󲉢 󲉢󲉢 󲉢󲉢 � � WOOKIEE TROOPER WOOKIEE REPULSOR VEHICLE REPULSOR f , , : : EMPLACEMENT TROOPER EMPLACEMENT TROOPER E avy edi E 2, C 2, m ixed

H f al b rsom ii

C E E 1 1 1 3 riti mb ark U C C E-W istol m p

K ront s ifle E r : F

ifl D ashyyy r results.)

xe K r I 󲉠󲉠 . While defending defending . While E laster last 3, F t b pierce 1 AC -280 B E-11 a mp nnon I .) A C Updated Card Updated Card Updated Updated Card Updated Card Updated ser (When another friendly unit unit friendly another (When A (During your Rally step, roll red defense defense red roll step, Rally your (During l (When you pivot, you can pivot up to 360°.) to up pivot can you pivot, you (When (Either before or after you perform a you after or before (Either (When you pivot, you can pivot pivot can you pivot, you (When (While attacking, each mini in in mini each attacking, (While

T-47 Airspeeder (While moving, ignore terrain height 2 height terrain ignore moving, (While (Your standby range is 1–3.) range standby (Your Wookiee Warriors (Your standby range is 1–3.) range standby (Your (While performing a melee attack, if you you if attack, a melee performing (While (While defending, improve your cover by 1.) by cover your improve defending, (While (After you perform a move action, action, perform move a you (After (While defending, cancel all all cancel defending, (While ouble d lade immune: pierce E E-Web Heavy Blaster Team B Mark II Medium Blaster Trooper Blaster Mark II Medium K /11 D standard move, you may perform a free pivot action.) pivot perform a free may you move, standard performs a ranged attack, if you have a faceup order order a faceup have you if attack, performs a ranged eligible an add may unit your in mini each token, order your flip do, you If pool. attack the to weapon pool.) attack 1 fire support per Limit facedown. token this unit can use up to 2 of its weapons.) its 2 of to use up can unit this Reposition Sentinel Charge Duelist Indomitable white.) of instead dice Scale Detachment: Rebel Veterans Detachment: Fire Support Full Pivot Reposition Sentinel Armor Arsenal 2 Cover 1 Immune: Blast, Melee, Range 1 Weapons Speeder 2 Full Pivot or lower. Either at the start or end of your activation, activation, your of end or start the at Either lower. or move.) perform a compulsory up to 360°.) to up you may perform a free melee attack action.) attack melee perform a free may you against a melee attack, if you spend a dodge token, token, a dodge spend you if attack, a melee against gain spend an aim token, gain gain token, aim an spend p narm yy narmed U r U A 38 55 75 175

keyword. keyword, and unhindered 1.4 FD LASER 1.4 FD LASER TEAM CANNON of 1.4 the range The FD Laser Cannon this unit on weapon be 1-5. should card should instead be the instead should Overwhelm weapon, the which has lethal 1 : CHEWBACCA: CARPET WALKING card unit This the have should scale theshould have not climber expert and keywords. Chewbacca's Overpower weapon 2 9 2 6 ront 󲉡󲉡 󲉣󲉣 󲉠󲉠

: F : : : annon D 1

C 󲉢󲉢 WOOKIEE TROOPER WOOKIEE ixe 󲉢󲉢 � EMPLACEMENT TROOPER erce I aser p 2, F SON OF SKYWALKER OF SON read: should card command This Skywalker Luke performs "After perform may he attack, first his even if he action, a free attack attack performed an already has activation." his action during This command card should read: should card command This issuing is opponent an "While card, a command using orders with 1 order only they issue can card." that SABOTAGED SABOTAGED COMMUNICATIONS t C wcaster 1, a O 1 1 P b

m i s 1.4 FD L ’ mpact s I L charge.) isto P hewbacca c aster L nit (While you are at range 1–2 of 1–2 of range at are you (While

U DH-17 B LUKE SKYWALKER 1 󲉳󲉳 Lker kywa L

Updated Card Updated Updated Card Updated WALKING CARPET WALKING Chewbacca s or •

(You cannot perform moves, except except perform moves, cannot (You Rebel only. etha Uke (When you pivot, you can pivot pivot can you pivot, you (When with that card. that with 1 󲊆󲊆 L L (While you have 4 or more wound wound more 4 or have you (While (Your standby range is 1–3.) range standby (Your

m (You ignore the effects of difficult terrain and terrain difficult of effects the ignore (You L Son of Skywalker D Updated Card Updated Updated Card Updated action during his activation. his during action 1.4 FD Laser Cannon Team Sabotaged Communications Sabotaged pivots.) Sentinel Stationary Full Pivot up to 360°.) to up do not suffer wounds while clambering. Either before before Either clambering. while wounds suffer not do perform may you action, perform move a you after or action.) a free clamber Guardian 3 Scale Teamwork: Enrage 4 tokens, treat your courage as “–” and gain gain and “–” as courage your treat tokens, Han Solo, when you or Han Solo gains an aim or dodge dodge or aim an gains Solo Han or you when Solo, Han type.) same the of a token gains unit other the token, narme verwhe After Luke Skywalker performs his first first his Skywalker performs Luke After U even if he has already performed an attack attack performed an already has even if he O command card, they can issue only 1 order 1 order only they issue can card, command attack, he may perform a free attack action, action, a free perform attack may he attack, While an opponent is issuing orders using a using orders issuing is opponent an While 70 © LFL © FFG © LFL © FFG 110 UNIT CARDS UNIT 90 Rules Reference

UPGRADE CARDS

© LFL © FFG © LFL © FFG FFG © © LFL LFL © © FFG FFG © © LFL LFL © © FFG FFG © © LFL LFL © © © LFL © FFG © LFL © you were nominated, after issuing wounded by this attack gains 1ion Impact 1 that has armor using acommand card, you may During the Command the During Phase, if Ion 1 units with faceup order tokens. Updated Card Updated Card Updated Card Updated Card Add 1CM-O/93 trooper mini. Updated Card attack surges, change up to 2󲉢󲉢 friendly unitfriendly on battlefield, the orders up choose to 4friendly When issuing orders, you can Critical 2 issue 1of orders those to any While you are issuing orders Commanding Presence Rebel PathfindersRebel only. instead of aunit indicated issue orders at range 1–4. Aggressive Tactics CM-O/93 Trooper Battle Meditation Rebel VeteransRebel only. Each chosen unitEach gains on command the card. (Avehicle or droid trooper result to a󲉡󲉡result.) results to 󲉡󲉡results.) Add 1Bistan mini. 1 surge token. (While attacking aunit • token.) Bistan (While converting , change up to 1󲉠󲉠 32 10 10 31 10 2

This card upgrade should read: AGGRESSIVE TACTICS card should 1–4. be The range the of weapon this on upgrade CM-0/93 TROOPER threshhold of 2. This card upgrade should have a wound BISTAN token." tokens. chosen unit Each gains 1 surge up units to 4friendly with faceup order nominated, after issuing orders choose Command the "During Phase, ifyou were at range 1–4." "When issuing orders, you can issue orders This card upgrade should read: COMMANDING PRESENCE command card." battlefeld, instead of aunit indicated on the ordersthose to any unit friendly on the a command card, you may issue 1of "While you are issuing orders using This card upgrade should read: BATTLE MEDITATION

© LFL © FFG © LFL © © LFL © FFG © LFL © FFG FFG © © LFL LFL © © FFG © LFL © if it suppressed is but not panicked, FFG © LFL © if each weapon in your attack pool enemy trooper miniat range 1.It it may gain 1 suppression token to to token suppression 1 may gain it do, you cannot issued another be High Velocity to chosen the unit instead. If you Pierce 1 order, you may afriendly choose Imperial Death Troopers only. unit at range 1–2.Issue an order You gain friendly unit at range 1–2rallies, Updated Card Updated Card Updated Card Updated Card Non-Emplacement Trooper When you would issued an be has highvelocity Choose anon-�, non-󲊃󲊃 Choose 󲊆󲊆 Add 1DLT-19x sniper mini. if each weapon in your attack pool perform afreeperform move action.) High Velocity cannot spend dodge tokens.) Pierce 1 Updated Card has highvelocity order during round. this Scout TroopersScout only. Add 1DH-447 sniper mini. cannot spend dodge tokens.) Rebel Commandos only. Commandos Rebel Leader Add 1DT-F16 mini. DLT-19x Sniper Comms Relay your unit leader.) Dark Side only. up to 1󲉣󲉣result.) suffers 1 wound. Force Choke DH-447 Sniper (While attacking, cancel compel up to 1󲉣󲉣result.) • (While attacking, cancel DT-F16 only. (This mini is is mini (This (While attacking, (After another (While attacking, , the defender , the defender 22 28 2 5 5 28 during round." this you do, you cannot issued another be order Issue an order to chosen the unit instead. If may unit afriendly at choose range 1–2. When you would issued an be order, you " This card upgrade should read: COMMS RELAY wound." trooper miniat range 1. It suffers 1 ⊃ " This card upgrade should read: FORCE CHOKE threshhold of 2. This card upgrade should have a wound DT-F16 card should 1-5. be The range the of weapon this on upgrade DLT-19X SNIPER Non-emplacement trooper only. Dark Side only. card should 1-5. be The range the of weapon this on upgrade DH-447 SNIPER Choose anon- Choose � , non- ⊆ enemy

Rules Reference 9191 of Fantasy Flight Flight Fantasy of ® egion /SWL com . ames G light F antasy F Ltd. Fantasy Flight Games and the FFG logo are are FFG logo and the Games Flight Fantasy Ltd. Lucasfilm TM © & A IS NOT THIS PRODUCT vary those shown. from may components Actual Games. YOUNGER. OR AGE 13 YEARS OF BY PERSONS USE FOR INTENDED NOT TOY. personal use. for photocopy or print to granted Permission units units ⊆ enemy enemy or ⊆ � , non- � Perform a pivot." Perform Choose a non- Rebel only. Repulsor Vehicle only. RepulsorRebel only. Vehicle Light Side only. Side Light ⊃ read: should upgrade card This " T-7 ION SNOWTROOPER T-7 ION upgrade on this weapon of the range The be 1–3. should card threshhold of 2. of threshhold PAO wound a have should upgrade card This This upgrade card should read: should upgrade card This be can you Phase, "During the Command friendly by orders issued range." of regardless LONG-RANGE COMLINK LONG-RANGE This upgrade card should read: should upgrade card This " ⊃ 2 gains 1. It range at unit trooper tokens." suppression JEDI MIND TRICK JEDI

5 5 2 10 34 22 (After your your (After , change up to 1 󲉠󲉠 to up , change Pao • leader.) of range. inspire 1 Rebel only. Rebel only. (While attacking a unit a unit attacking (While (This mini is your unit unit your is mini (This Add 1 Pao mini. 1 Pao Add Light Side only. Light Side gains 1 ion token.) 1 ion gains Wedge Antilles Jedi Mind Trick Jedi Mind Perform a pivot. 󲊃󲊃 Perform result to a 󲉡󲉡 result.) to result (A vehicle wounded by an an by wounded (A vehicle • Snowtroopers only. Snowtroopers Rally step, remove up to to up remove step, Rally Repulsor Vehicle only. Repulsor Vehicle Long-Range Comlink friendly unit at range 1–2.) range at unit friendly Rebel Pathfinders only. Rebel Pathfinders you can be issued orders by by be orders can issued you T-7 Ion Snowtrooper 󲊆󲊆 󲊃󲊃 Choose�, non- a non- It gains 2 suppression tokens. 2 suppression gains It During the Command Phase, Phase, During the Command You gain gain You Leader Ion 1 Updated Card Updated Updated Card Updated Updated Card Updated Updated Card Updated Updated Card Updated attack that includes this weapon weapon this includes that attack 1 suppression token from another that has armor has that Impact 1 enemy trooper unit at range 1–2. range at unit trooper enemy units regardless friendly regardless � or󲊆󲊆 units Add 1 T-7 ion snowtrooper mini. snowtrooper ion 1 T-7 Add

© LFL © FFG © LFL © FFG © LFL © FFG © LFL © FFG © LFL © FFG 92 Rules Reference NEUTRAL UPGRADES non-tournament play. on cards. the The printedpoints values cardson forcanbe used adjusted points values listed below instead of values the printed For competitive tournament play, players should the use ADJUSTMENTS POINTS ⊇ ≾ ≾ ≾ ⊎ ⊎ ≷ ≷ ≷ ≷ ≿ ≿ ≿ ≿ � � ≽ ≽ ≽ Upgrade Overcharged Generator Barrage Generator Smoke Grenades Impact Grenades Concussion Grenades Targeting Scopes Grappling Hooks Environmental Gear Emergency Stims Improvised Orders Commanding Presence Aggressive Tactics Duck and Cover Saber Throw Saber Force Reflexes Force Guidance Battle Meditation Long Range Comms Range Long Comms Jammer Cost 10 15 5 5 5 5 5 5 5 5 4 2 3 3 3 3 4 1 2 GALACTIC EMPIRE Upgrade GAVwTX-225 Occupier Combat Assault Tank Snowtroopers Scout Trooper Strike Team Scout Troopers Imperial Officer Emperor : Ruler Empire of Galactic the DF-90 Mortar Trooper Rider Dewback Vader:Darth The Emperor's Apprentice Vader:Darth Dark Lord of Sith the Fett:Boba Infamous Bounty Hunter AT-ST Bikes74-Z Speeder Unit ⊁ ⊁ ⊁ ⊁ ⊁ ⊁ ≶ ⊀ ⊀ ⊀ ⊀ ⊀ ⊉ ⊉ ⊉ T-21Rider) Blaster (Dewback Rifle RT-97CRider) Blaster (Dewback Rifle CR-24Rider) Flame (Dewback Rifle T-21 Stormtrooper (Stormtroopers) HH-12 Stormtrooper (Stormtroopers) DLT-19 Stormtrooper (Stormtroopers) T-7 Ion Snowtrooper (Snowtroopers) T-21B Trooper (Shoretroopers) General Weiss General Stormtrooper Specialist Stormtrooper Captain Stormtrooper Snowtrooper Shoretrooper Imperial Officer Cost Cost 145 200 155 175 125 160 44 20 48 45 38 75 75 12 12 10 17 24 20 22 20 35 10 15 8 8 1 5 Rules Reference 9393 5 7 9 24 30 13 22 15 21 20 20 10 27 23 21 23 20 10 14 14 13 45 80 78 27 60 62 45 200 170 170 Cost Cost Cost Cost

B1 Battle Droid B1 Battle B1 Security Droid OOM-series Droid Battle Droid B2 Battle Phase I Clone Trooper I Clone Phase Captain I Clone Phase Specialist I Clone Phase Trooper II Clone Phase B2-ACM Trooper (B2 Battle Droids) (B2 Battle Trooper B2-ACM Droids) (B2 Battle Trooper B2-ACM BARC Ion Gunner (BARC Speeder) (BARC Gunner Ion BARC Speeder) (BARC Laser Gunner Twin BARC Speeder) RPS-6 (BARC Gunner AT-RT Flamethrower (AT-RT) Flamethrower AT-RT Rotary (AT-RT) Blaster AT-RT Laser (AT-RT) Cannon AT-RT DP-23 Phase I Trooper (Phase I Clones) (Phase I Trooper Phase DP-23 I Clones) (Phase I Trooper RPS-6 Phase I Clones) (Phase I Trooper Z-6 Phase DC-15 Phase I Trooper (Phase I Clones) (Phase DC-15 I Trooper Phase Phase II Mortar Trooper (Phase II Clones) (Phase Trooper II Mortar Phase ⊁ ⊁ ⊁ ⊁ Upgrade ⊀ ⊀ ⊀ ⊀ ⊀ ⊀ ⊁ ⊁ ⊁ ⊁ Upgrade ⊈ ⊈ ⊈ ≸ ≸ ≸ ⊀ Unit Droids B2 Battle Darth Dooku: Tyranus Count Droidekas Cyborg Sinister : Unit Troopers ARC Team Strike Trooper: ARC Speeder BARC Troopers II Clone Phase Civilized Warrior Kenobi: Obi-Wan Astromech R2-D2: Independent SEPARATIST ALLIANCE GALACTIC REPUBLIC GALACTIC 7 9 1 0 5 0 7 16 11 12 15 31 20 20 10 10 26 31 22 28 18 17 20 26 31 90 40 58 45 50 20 45 95 69 60 100 100 195 130 Cost Cost

Rebel Veteran Antilles Wedge Rebel Trooper Rebel Captain Rebel Trooper Specialist Rebel Trooper Rebel Officer Fleet Trooper RPS-6 (X-34 Landspeeder) Gunner M-45 Ion BlasterLandspeeder) (X-34 Mo/Dk Power Harpoon (T-47 Airspeeder) (T-47 Harpoon Power Mo/Dk (X-34 Landspeeder) Blaster II Medium Mark AT-RT Rotary (AT-RT) Blaster AT-RT Laser (AT-RT) Cannon AT-RT Airspeeder) (T-47 Buzzer" "Ground Ax-108 AT-RT Flamethrower (AT-RT) Flamethrower AT-RT A300 Long/Short Range Config (Pathfinders) Range A300 Long/Short Wren) (Sabine Shield Combat Personal Wren) (Sabine The Darksaber Z-6 Trooper (Rebel Troopers) Z-6 Trooper (Rebel Veterans) CM-O/93 Trooper Warriors) (Wookiee Wookiee Bowcaster MPL-57 Ion Trooper (Rebel Trooper Ion MPL-57 Troopers) (Rebel SX-31 Trooper Troopers) MPL-57 Barrage Trooper (Fleet Troopers) Trooper Barrage MPL-57 Bistan ⊁ ⊁ ⊁ ⊁ ⊁ ⊁ ⊁ ⊀ ⊀ ⊀ ⊀ ⊀ ≸ ⊀ ⊀ Tauntaun Riders Tauntaun Warriors Wookiee X-34 Landspeeder Rebel Officer Airspeeder T-47 R2-D2: Hero of a Thousand Devices a Thousand of R2-D2: Hero Rebel Commandos Team Strike Rebel Commando ≸ ≸ ≸ ≸ ≸ ⊈ ≸ ⊉ ⊉ ⊉ Upgrade Luke Skywalker: Knight Luke Jedi Pathfinders Fleet Troopers General Solo: Unorthodox Han Erso: Stardust Jyn Unit Carpet Chewbacca: Walking REBEL ALLIANCE REBEL 94 Rules Reference • • • • • • players work will together, strategize with each other, and two teams and eachteam consists of two players; two these involving four players. When playing ateam battle, there are Players following can the use to play rules an epic team battle, TEAM BATTLE grand armies. doing so, skip setup steps 5-7and deployment the use for rules forwith rules the grand armies for epic conflict. atruly When If players for wish, rules the unlimited rounds combined can be it to “1”and round the passes counter to opponent. their command hand.the Then, playerwiththe round counter resets commandthe cards discarded during they game the to their At round, sixth end the of each player every returns of all deployment card. setup,During skip steps 5–7and simply asingle random deal gamethe ends only of all one when player’s units are defeated. The game rule. this not does end after the sixth round; instead, Players want who to play adesperate battle to end the can use UNLIMITED ROUNDS grandEach army must include following: the RANKS sideof their chooses battlefield the as normal during step 4). edge of battlefield, the oppositetheir opponent (the blue player deployment zone is treated as an area within range 2of a6’ only one opportunity to eliminate acard. Lastly, eachplayer's any deployment cards, and during step 6eachplayer has on a4'x6'battlefield.During step 5 setup,of do not draw units. Additionally, battles grand armies between are conducted value is 1,600instead of 800and it may include additional standardthe for rules army construction, but its total point armies instead of standard armies. Agrand army follows all Players wish who to play alarger game may construct grand GRAND of following the optional rules. Before agame, beginning players may agree to one use or both RULES OPTIONAL ≳ � ≲ ≱ ⊆ ⊅ • • • • • • Heavy: Support: Forces:Special Corps: Operative: Commander: ARMY Six to ten corps units. Up to four heavy units. Up to five support units. Up to four operative units. One to four commander units. Up to fiveforces special units. If two players on opposite teams are for tied fewest, eachteam unitstheir first theduring Activation Phase. teammate which choose has priority andactivate will one of If two players on same the team are for tied fewest pips, they priority andactivate will first theduring Activation Phase. The player commandwhose card thehas fewest pips has DURING THE COMMAND PHASE deploy one of units. their teammates amongst decide themselves teammate which will placing units on battlefield. the When a team deploys aunit,the deployment zone. When deploying, teams should alternate setup, as well as sharing same the sideof table the and same the players) collectively, andmake decisions will as ateam during on treated be same the both team as blue will players (or red When determining blue player and red player, two players samethe team cannot include both aLuke unit. Skywalker samethe uniqueness e.g. armies the of rules, two players on additionally, armies of players on same the team must share playersboth on same the team must of be same the faction; for other rules all building astandard army. The armies of point value of 600,instead of 800;each player must follow orwin as ateam. player lose Each builds an army with atotal any commander friendly at range 3. When aunit checks for panic, it may courage the use value of drawing order tokens from order their pool. cards. However, aplayer can only activate own their units when gameall and card including effects, the effects on command A player's teammate's units are considered units friendly for ADDITIONAL RULES opposingthe team no longer has unactivated units. activated.been One team may activate multiple units inarow if Teams continue alternating activating units units until all have order token. orpool activating one of that player’s units that has afaceup units, either drawing an order token from that player’s order amongst themselves teammate which activate will one of their round). When ateam activates aunit, teammates the decide playerteam whose didnot activate aunit firstcurrentthe in Then, activationalternates between teams withthe (starting Phase) activates one of units their first. The playerwith Commandprioritythe (as in determined DURING THEACTIVATION PHASE from teammate’s their order pool. teammate's units. However, eachplayer’s order is separate pool Players can issue orders to own their units and to their fewest combined pips.) flip acoin whichto determine teamtreated is as havingthe Phase. (If teams both are for tied combined pips, roll adieor and activate will one of units their first theduring Activation player team has whose fewest the combined pips has priority adds pips the on command their cards together and tied the Rules Reference 9595 8 6 36 36 35 85 37 37 38 38 22 78 39 39 39 69 39 40 40 40 40 41 41 74 28 29 78 29 30 30 63 77 31 33 32 33 59 34 34 34 34 69 35 35 35 35 36 36 36 , 8 �������������� ...... ����������������������� ...... ����������������������� ������������������������ ���������������������������������� ����������������������������������� ����������������������������������� ������������������������������������ ������������������������������������ ...... ��������������������������������� ...... �������������������������������������� ...... ���������������������������������������� ����������������������������������������� ����������������������������������������� ����������������������������������������� ...... ������������������������������������������� ...... ��������������������������������������������� ...... ���������������������������������������������� ���������������������������������������������� ����������������������������������������������� ������������������������������������������������ ������������������������������������������������ ������������������������������������������������ ...... ������������������������������������������������� ������������������������������������������������� ������������������������������������������������� �������������������������������������������������� ...... �������������������������������������������������� ��������������������������������������������������� ��������������������������������������������������� ���������������������������������������������������� ����������������������������������������������������� ����������������������������������������������������� ������������������������������������������������������ ������������������������������������������������������� �������������������������������������������������������� see resilience see resilience example see defeated destroyed see weapon cancel surges speeder x see surges panic suppression typesterrain summary movement disabled x disciplined disengage displacement distract divulge sodjem mastery dodge cycle D damaged sense x danger dauntless terrain declaring defeated x defend the battlefield defining deflect x demoralize deployment destroyed name/type unit detachment: detonate type x: charge detonate dice terrain difficult direct condition cards condition x contingencies convert coordinate name unit counterpart: courage cover ops covert x cover trooper creature critical x cumbersome cunning 5 3 4 4 4 6 6 9 27 40 64 27 28 28 22 25 28 30 42 61 82 83 30 22 22 61 23 10 24 24 24 25 10 25 20 20 66 20 20 55 20 20 21 22 22 ...... ������������������������������� ...... �������������������������������� ...... ����������������������������������� ����������������������������������� ...... ����������������������������������� ...... ��������������������������������������� ��������������������������������������� ���������������������������������������� ������������������������������������������� ���������������������������������������� ...... ����������������������������������������� ��������������������������������������������� ������������������������������������������ ������������������������������������������ ...... �������������������������������������������� ������������������������������������������������ ...... ������������������������������������������������ ������������������������������������������������ INDEX ...... ��������������������������������������������������� ��������������������������������������������������� ��������������������������������������������������� ���������������������������������������������������� ������������������������������������������������������ ������������������������������������������������������� advanced cohesion advanced vertical cohesion card anatomy hand command divulge permanent counterpart cards counterpart sideddual cards cards objective cards unique cards upgrade Name Unit Counterpart: tokens objective see vertical movement see large objects see large cards command cards condition setup see range sight see of line see setup compel components compulsory move climbing vehicle climbing trooper clone cohesion cards command commander keywords command phasecommand Cards charge charge tokens claim clamber and climb buildings C oddscalculate (dice) cancel actions card card anatomy card effect cards beam x beyond range blast block blocked player red and blue x bolster carts bomb bounty 8 36 36 36 55 18 18 18 19 60 19 56 19 29 61 19 51 15 15 15 16 66 16 17 17 18 47 58 68 75 13 12 47 13 14 14 14 15 12 22 47 54 12 14 14 16 22 41 47 , , 9 28 ...... ����������������������������� ...... ����������������������������������� ������������������������������������� ...... ����������������������������������������� ������������������������������������������ ������������������������������������������� ...... ���������������������������������������������� ...... �������������������������������������������� ...... �������������������������������������������� ...... ����������������������������������������� ...... ���������������������������������������������� ...... ������������������������������������������������ ������������������������������������������������ ...... �������������������������������������������������� �������������������������������������������������� ...... �������������������������������������������������� �������������������������������������������������� ��������������������������������������������������� ...... ���������������������������������������������������� ����������������������������������������������������� ...... ����������������������������������������������������� see deployment �������������������������������������������������������� ��������������������������������������������������������� leaving objective cards objective defining deployment condition cards condition cards deployment melee notched attacking multiple units multiple attacking see range impact x impact actions free actions move recover standby dodge free free card aim attack card keywords action ai: card actions card actions free card battlefield base contact cards battle barricades base B bane tokens barrage authoritative attack pool attack armor x token x: charge arm x arsenal rangeat area terrain area armor agile x action ai: aim activation phase activation activating units activating actions abilities A 96 Rules Reference hover: ground/air x cards hostage holes and trenches velocityhigh height H guardian x ground vehicles grounded army grand graffiti token golden rules generator x game round game effect G full pivot friendly cardfree actions actionsfree flawed front/rearfixed: firing arcs support fire field commander factions F climber expert expend exhaust exemplar errata equip entourage: unit name enrage x engaged enemy phase end emplacement trooper embark and disembark E duelist cardsdual sided droid trooper see vehiclessee movement summary pivot recover withdraw melee movement summary ������������������������������������������������������ ����������������������������������������������������� ���������������������������������������������������� ���������������������������������������������������� ���������������������������������������������������� ���������������������������������������������������� ��������������������������������������������������� ...... �������������������������������������������������� �������������������������������������������������� �������������������������������������������������� ...... ������������������������������������������������� ������������������������������������������������� ����������������������������������������������� ...... ���������������������������������������������� ���������������������������������������������� ���������������������������������������������� ��������������������������������������������� ����������������������������������������������� �������������������������������������������� ������������������������������������������� ������������������������������������������� ������������������������������������������� ...... ��������������������������������������������� ��������������������������������������������� ����������������������������������������� ����������������������������������������� ���������������������������������������� ���������������������������������������� ...... �������������������������������������� ������������������������������������ ����������������������������������� ����������������������������������� ���������������������������������� ���������������������������������� ����������������������������� �������������������������� �������������������������� ����������������������� ...... 42 42 41 47 64 47 47 47 45 46 46 46 45 45 45 44 68 44 44 88 44 44 44 86 56 43 43 43 59 43 42 49 49 49 49 48 84 60 48 94 47 9 4 2 4 immobilize tokens id tokens I margin of error mastery makashi M low profile long shot x loadout line of sight light transport x:open/closed x lethal leaving battlefield the (upgradeleader keyword) leader L keywords K juyo mastery jump x hunterjedi J issuing orders ion x ion tokens inspire x infiltrate indomitable inconspicuous incognito impassable terrain impact x immune: pierce immune: melee immune: enemy effects immune: deflect immune: blast immobilize x see embarksee and disembark unit leader see abilities height operative command phase commander command cards armor pierce x melee deflect blast ������������������������������������������������������� ...... ��������������������������������������������� ��������������������������������������������������� �������������������������������������������������� ...... ������������������������������������������������ ������������������������������������������������ ������������������������������������������������ ...... �������������������������������������������� ����������������������������������������������� ����������������������������������������������� ...... ��������������������������������������������� ��������������������������������������������� �������������������������������������������� �������������������������������������������� ...... ������������������������������������������� ������������������������������������������ ����������������������������������������� ����������������������������������������� ��������������������������������������� �������������������������������������� ...... �������������������������������������� ������������������������������������ ������������������������������������ ������������������������������������ ����������������������������������� ...... ���������������������������������� ...... ������������������������������� ������������������������������� ...... �������������������������� ����������������������� ������������������ ...... ������������ 64 20 53 5 , , , , 53 51 36 52 52 52 52 51 15 51 65 50 56 51 50 36 50 20 50 50 50 50 11 56 56 56 56 55 42 55 55 55 54 83 12 54 54 49 54 53 62 27 27 25 53 movement miniature weapon melee melee master of force the x marksman priority premeasuring precise x x poison token poison points value pierce x permanent panic P outmaneuver order tokens order pool optional rules operative open terrain x observe tokensobservation obscured objective tokens objective cards O notch noncombatant nimble N withdraw vertical trooper movement terrain and movement strafe reverse repulsor vehicle movement pivot ground vehicle movement embark and disembark displacement compulsory climb and clamber withdraw engaged contactbase advanced melee rules command keywords suppression courage coversee base ������������������������������������������������������ ����������������������������������������������������� ����������������������������������������������������� ...... ��������������������������������������������������� ...... �������������������������������������������������� ...... �������������������������������������������� ������������������������������������������������� ������������������������������������������������ ����������������������������������������������� ...... ����������������������������������������������� ...... ���������������������������������������������� ...... ��������������������������������������������� ��������������������������������������������� ��������������������������������������������� �������������������������������������������� ...... ��������������������������������������������� �������������������������������������� ����������������������������������������� ����������������������������������������� ���������������������������������������� ��������������������������������������� ��������������������������������������� ...... ��������������������������������������� ...... �������������������������������������� �������������������������������������� ...... ����������������������������������� ������������������������������ ���������������������������� ...... 64 8 , , 65 65 65 65 64 65 64 64 77 30 63 63 63 63 94 62 62 62 62 31 61 61 19 60 60 60 86 10 59 76 70 60 64 60 42 40 28 23 58 58 58 86 43 19 57 56 56 56 5 8 Rules Reference 9797 4 63 77 23 24 10 86 14 15 15 15 18 18 20 20 21 22 22 24 28 29 33 32 34 35 35 64 72 73 75 77 78 85 85 80 80 80 80 42 81 81 24 30 33 40 41 43 43 59 82 82 39 82 82 ...... ��������������������� ...... ��������������������������������� ...... ������������������������������������� ...... ����������������������������������������� ...... ������������������������������������������� ������������������������������������������� ...... ����������������������������������������������� ...... ������������������������������������������������� ...... �������������������������������������������������� ...... climb and clamber and climb cohesion vertical withdraw panic suppression �������������������������������������������������������� charge vehicle climbing compel x contingencies ops covert x cover cunning sense x danger dauntless engaged summary movement terrain difficult see card anatomy action ai: armor armor x x arsenal authoritative barrage block x bolster bounty odds calulate poison shield tokens smoke standby suppression surge tokens victory disrupted weapon disembark and see embark trooper clone courage trooper creature displacement trooper droid trooper emplacement U x luck uncanny unhindered cards unique unit card unit keywords unit tow cable tow transfer transported x: open/closed transport y x: capacity treat troopers 8 9 8 8 9 9 39 41 50 50 52 61 62 63 63 78 78 79 79 94 79 79 32 10 18 39 51 62 79 14 22 29 58 74 28 49 75 12 14 41 75 75 75 75 75 75 76 76 76 77 77 30 63 78 78 , , , , , 5 9 8 8 8 ...... �������������������������� ...... �������������������������������������� ...... �������������������������������������������� ������������������������������������������ ...... ������������������������������������������� ������������������������������������������� ������������������������������������������� �������������������������������������������� ...... �������������������������������������������� ...... ���������������������������������������������� ����������������������������������������������� ...... ������������������������������������������������ ...... ������������������������������������������������ ...... ������������������������������������������������� �������������������������������������������������� ...... �������������������������������������������������� ������������������������������������������������������� ���������������������������������������������������� ����������������������������������������������������� ���������������������������������������������������� ...... ����������������������������������������������������� ...... ������������������������������������������������������ ������������������������������������������������������ �������������������������������������������������������� ...... observation tokens order panic large objects terrain open aim charge condition disabled dodge id immobilize ion objective competitive terrain placement terrain competitive cover and terrain vertical movement terrain area barricades terrain difficult trenches and holes terrain impassable courage panic actions token aim dodge token standby token see movement compulsory move height timing tokens team battle team name unit teamwork: tempted terrain typesterrain supply deck suppression suppressive surges surge tokens T tactical x x take cover target x spend x spotter spray spur standard move standby stationary steady strafe speeder x 6 7 4 2 73 73 71 71 71 72 72 31 72 72 72 73 73 69 70 70 70 70 61 71 44 68 68 68 68 68 68 68 68 69 60 84 65 66 66 66 16 20 87 67 27 65 ...... ������������������������ ...... ������������������������������� ...... �������������������������������� ...... ����������������������������������� ...... ������������������������������������� ...... ������������������������������������� �������������������������������������� �������������������������������������� �������������������������������������� ��������������������������������������� ...... ���������������������������������������� ...... ������������������������������������������ ������������������������������������������� ��������������������������������������������� ...... ���������������������������������������������� ���������������������������������������������� ����������������������������������������������� ����������������������������������������������� ������������������������������������������������ ������������������������������������������������� �������������������������������������������������� ...... ��������������������������������������������������� ��������������������������������������������������� ��������������������������������������������������� ���������������������������������������������������� ���������������������������������������������������� ����������������������������������������������������� ����������������������������������������������������� ������������������������������������������������������ ��������������������������������������������������������� ������������������������������������������������������ ������������������������������������������������������� ������������������������������������������������������� �������������������������������������������������������� standard battle setup diagram setup battle standard cover see objective tokens objective see round summary round movement summary movement see vehicles see exhaust see recover at rangeat beyond range range within see commander speed small tokens smoke x smoke mastery soresu shielded x shielded token shield sidearm: melee/ranged sharpshooter x secret mission secret sentinel setup scale scatter party scouting S sabotage/repair round counter round resolving disputes resolving restore reverse round resilience repair x: capacity y x: capacity repair reposition vehicles repulsor recover relentless x reliable ready x ready recharge x reconfigure rank ready rally x ram range quick thinking quick R Q promote the strings pulling 98 Rules Reference reliable x relentless ready x quick thinking pulling strings the precise x outmaneuver x observe nimble master of force the x marksman mastery makashi low profile loadout light transport x:open/closed juyo mastery jump x hunterjedi inspire x infiltrate indomitable inconspicuous incognito impervious immune: pierce immune: melee immune: enemy effects immune: blast hover: ground/air x heavy weapon team gunslinger guardian x generator x full pivot flawed field commander climber expert exemplar equip entourage: unit name enrage x duelist mastery djem so distract disengage disciplined x direct demoralize x deflect ...... 20 ...... , 36 53 36 , , , 39 39 36 40 63 62 60 56 56 56 56 56 55 54 54 53 52 52 52 52 52 51 50 50 50 50 49 48 48 48 47 47 45 45 45 44 44 44 44 42 41 40 40 68 68 68 65 65 65 vehicles vehicle damage tokens V upgrade keywords upgrade cards unlimited rounds unit leader scout x scouting x party scale reposition resilience notch movement summary mode wheel treat x:capacity y small melee/rangedsidearm: repair x:capacity y reconfigure noncombatant leader cycle anatomycard mode wheel pointweak x:rear/sides unhindered uncanny luck x transport x:open/closed tempted teamwork: unit name covertake x x tactical steady stationary spotter x x speeder soresu mastery smoke x x sharpshooter sentinel secret mission damaged reverse repulsor vehicle pivot ground vehicle ...... �������������������������������������������������� ...... ��������������������������������������������� ...... ��������������������������������������� ...... ��������������������������������� ...... ������������������������ ...... 83 86 85 82 82 80 79 79 79 78 76 76 75 74 73 73 72 72 71 71 71 71 69 69 60 84 84 86 81 73 72 68 68 60 54 34 83 94 34 70 60 64 60 4 weapon keywords weapon weapon disrupted pointweak x:rear/sides W tokensvictory movementvertical versatile wounds trooper wookiee within range withdraw winning game the mode wheel weapons immobilize x velocityhigh front/rearfixed: detonate x:charge type cumbersome blast x beam arm x:charge token resilience see impact x armor winning game the climbsee and clamber see range see engaged tokensvictory ranged melee area versatile tow cable suppressive scatter pierce x long shot x x lethal ion x impact x immune: deflect weapon destroyed disabled ...... �������������������������������������������������� ...... ������������������������������������������������� ...... ������������������������������������������������ ...... ����������������������������������������������� ...... ������������������������������������������ ����������������������������������������� ...... ��������������������������������������� ...... ����������������������������������� ...... �������������������������������� �������������������������������� ...... ������������������������������� ...... 64 , 87 87 66 87 43 86 85 86 86 67 58 14 85 84 80 78 71 65 56 55 53 51 50 50 49 46 38 34 20 20 15 69 85 51 15 86 85 23 10 84 85 39