RULES REFERENCE VERSION 1.6 Effective 02.28.2020

NEW RULES ENTRIES Barrage Cycle Hover: Ground/ Incognito Marksman Strafe New additions to Beam X Expend Air X Loadout Outmaneuver Supply Deck existing entries are Bomb Carts Field Commander Immune: Enemy Long Shot X Reliable X marked in Blue. Covert Ops Hostage Cards Effects Margin of Error Small 2 Rules Reference locations tothisthem find in reference. section Thisprovides acomprehensive list of topics theand INDEX play agame with unlimited rounds. how describes section to This playlarger a game and how to OPTIONAL RULES upgrades intended for intournament use play. containssection This adjustedpoints values of units and POINTS ADJUSTMENTS containssection This amendments to printed materials. ERRATA and clarificationsrules alphabetized by topic. The majority this of referenceglossary.the is This lists detailed GLOSSARY margin of error playing when explainssection This the concept of, rules forand resolving, MARGIN OF ERROR sheer surfaces. section Thisprovides that rules allow miniatures scale to VERTICAL MOVEMENT terrain and provides for rules using ingames. them many describes section This the commonof types of wargaming ADDITIONAL TERRAINRULES standard game of each detailssetting performedwhensection step This up a SETUP unitstheir and upgrades to play astandard game. how describes section playersThis can assemble an armyfrom ARMY BUILDING card game. inthe section Thisprovides illustratedan breakdown eachtype of of CARD ANATOMY This documentthe definitiveis source all for REFERENCE RULES THIS USING This reference containsthe followingsections: with additional terrain rules. find comprehensive rules for army building setup,and along listed inalphabetical order by topic. Additionally, players will provides players and game with detailed clarifications rules The majority this of Reference Rules glossary,the is which refer to document. this As questionsbooklet. during arise gameplay, players the should read and understand presented rules the to Play Learn inthe LEGION rules. Before usingrules. document, this players should : LEGION STAR WARS: LEGION . STAR WARS: PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE . 86 84 85 10 81 12 11 8 6 4 5 1. Players following perform the steps: COMMAND PHASE A game of ROUND GAME THE 1. Players refresh battlefield the by following these steps: END PHASE 1. activating units by following steps: these Starting with player the has who priority, players turns take ACTIVATION PHASE 4. 3. 2. 4. 3. 2. 3. 2. Each roundEach consists of three phases. on battlefield the while resolvingtheir command card. consists of of all order their tokens that didnot they place Create Order Pool: player Each creates an order that pool command card. issued isbe indicated on orders the of chosen the section orders with that commander. The number of orders to each player nominates commander afriendly and issues Issue Orders: Starting with player the has who priority, number of pips has priority. Determine The Priority: playercard whose thehas fewest table.both Then, players simultaneouslytheircards. reveal command card from hand their and places it facedown on the player Card: Each Command a secretly selects Select their opponent.their displayed.that Then, playerthe passes round counter to round counter it next the highest sets number so is Advance The Round player Counter: who the has trooper units acommander to be defeated, must they promote aunit from leader one of their with a matching rank. If of all aplayer’s commanders were ordertheir tokens on each of undefeated their units’ cards Update Order Pool and Promote: player Each places one of tokens, as well as one suppression token from eachunit. Remove Tokens: Players remove aim, dodge, all and standby commandrevealed card; it cannot again used game. this be player Cards: Each Command Discard discards their facedown on battlefield the thenear unit leader. Place Order Token: The playerthe unit’s places order token actions with that unit. performing up to two actions and any number of free Activate Unit: The player activatesthe unit,chosen have an order token. and aunitpool chooses with amatching rank that not does order token or draws arandom order token from order their Unit:Choose The player either aunit with chooses afaceup STAR WARS: LEGION is played over sixrounds. COMPONENTS

160 HERO OF THE REBELLION •C-3PO1 C-3PO 󲊂󲊂 Jump 1 HUMAN-CYBORG• RELATIONS (Perform a move during which MADE TO SUFFER • you ignore terrain that is height 1 or lower. 1 󲊂󲊂 Calculate Odds DARK LORD OF THE This is treated as a move action.) TROOPER trooper unit at range 1 and(Choose in line a of friendly sight. It Ds During the war between the keyWor gains 1 aim, 1 dodge, and 1 suppression token.) 15 WeaPon Charge (After you perform a move action, you may 󲊃󲊃 Distract and the 2 Impact 3 (While attacking a unit perform a free melee attack action.) Separatist1–2 Alliance, and in line the of (Chooseingenious sight. Until an enemy the end trooper of the unit round, at range you , change up to TROOPER armor Deflect R2-D2 loseand the dolorous C-3PO that has results.) (While defending, if you spend a dodge inconspicuous 3 󲉠󲉠 results to 󲉡󲉡 token, you gain "� often attack,wound itup must taking attack on criticaland you, when if able.) that unit performs an 󲉣󲉣 6 objectives that sent them to the Pierce 3 (While attacking, cancelattacker suffers 1 wound : ”; iffor it’s each a ranged � rolled.) attack, the Counterpart: R2-D2 heart of the battle. R2-D2 always 󲉣󲉣 Immune: Pierce 3 up to 3 results.) leapt atmini the must chance be toadded save tothe an day,(While R2-D2 no building unit.) an army, this (Pierce cannot be used against you.) 󲉢󲉢 : 󲉡󲉡 anakin clum Sy ’s Lightsa matter kick the danger—much to C-3PO's Ber chagrin! Luke ’s DL-44 B Laster Pisto L imPact 2, P ierce 2 © LFL © FFG © LFL © FFG Pierce 2 Dice Unit Cards Counterpart Cards

Assault

© LFL © FFG © LFL © Battle Lines

Stormtroopers only.

Add 1 stormtrooper mini. © LFL © FFG © LFL ©

3 Units 11 Though slower to organize, a coordinated © LFL © FFG offense can be decisive. Movement Tools Upgrade Cards Command Cards Battle Cards

Grapnel-Harpoon

Hostage

© LFL © FFG © LFL © © LFL © FFG © LFL ©

Increase your courage by 1 and reduce your maximum speed by 1, to a minimum of 1. You 󲊃󲊃 Until the end of your activation, you gain cannot start a melee. scale During round 1, enemy units cannot ignore the effects of difficult(You terrain and do not suffer wounds while start a melee with or attack you, and clambering. After you perform a you gain immune: enemy effects move action, you may perform a Unequip this card if you do not . free clamber action.) have a claimed objective token. Four-Part Range Ruler Supply Cards Hostage Cards

Smoke Standby Suppression Tokens Panic Token Token Token Condition Tokens Round Counter

Dodge Surge Aim Token Token Token Objective Tokens Ion Token Poison Immobilize Token Token Rules Reference Operative Vehicle Damage Tokens Marker Order Tokens Token

Active and Inactive Charge Tokens Shield Tokens Victory Tokens Unit ID Tokens

Wheel Mode Red and Blue Token Deployment Marker Commander Token Wound Tokens Graffiti Tokens 3 4 Rules Reference Pips Weapon Keywords Weapon Range Weapon Name Unit Keywords Upgrade Bar Points Value Faction counter is considered correct and play continues. other result, interpretation the of player the without round the situationthe is considered correct and play continues. Onany defense die;on ablock (≣)result, that player’s interpretation of another, player the with round the counter should roll ared two miniaturesbetween or line of sight from one minito cannot come to an agreement, such as determining range the regarding disputes about situations on battlefield. the If players Players should always attempt to come to an agreement RESOLVING DISPUTES CARD • • • areother rules built. The rules goldenare fundamental concepts whichall on THE GOLDEN RULES

COMMAND CARD game effects. is absolute and cannot overridden be by other If acardthe word effect uses “cannot,”that effect or Rules Reference, that component precedence. takes contradicts found to rules Play Learn inthe booklet If an effect cardon a or another component precedence.takes to Rules Play the Learn Reference booklet, If something reference inthis contradicts the FFG © LFL © UNIT CARD(VEHICLE) 55 may suffer 1 woundfreeperform action. to 1 unit with afaceup order token activates, it When non-Darth Vader afriendly trooper Unit Name Lg New WaystoMotivateThem uke ra for the purposes of vertical movement.) defense dice or suffer wounds.) Expert Climber Climbing Vehicle Armor 󲉠󲉠 results.) PPL ’ s L ing

ightsa (While defending, cancel all

ANATOMY c L 2 t a i m W B P s er roopers act (While clambering, do not roll AT-RT (You are treated asatrooper 1 DARTH VADER La uke -300 B -300 ’ s B L L aster Commander aster Card Title 1

Orders Effect r if L e 󲉢󲉢 GROUND VEHICLE

:

󲉡󲉡 4 6

Upgrade Type Restriction Weapon Range Card Title Wound Weapon Dice Defense Die Surge Chart # ofMinis Resilience Threshold Unit Type Unit Rank Speed

TROOPER CARD © LFL © FFG © LFL © Cumbersome Add 1HH-12stormtrooper mini. Impact 3 that has armor weapon and move during during move and weapon HH-12 Stormtrooper Stormtroopers only. the same activation.) results to 󲉡󲉡results.) (While attacking aunit (You cannot this use , change up to 3󲉠󲉠 text, as reminder text is not considered card to be text. entry.glossary Golden The not does Rule apply to reminder how akeyword works, that player should refer to that keyword’s towhen resolve eachkeyword. If aplayer has questions about keyword. Rather, it is there to help players remember how and Reminder text is not an exhaustive description for of rules the a Any parenthetical italicized text on cards is reminder text. TEXT REMINDER Rules in this Reference.rules Rules, Golden the per cardtake effects precedent overthe other is acardbecausethe effect effect itselforiginates from a card. As keywordsthese Rules inthis are Reference, described akeyword keywords, and card actions, are rules forthe card while effects; card, or battle card. Keywords, such as unit abilities, weapon textthe of acard, such as aunit card, upgrade card, command The term “card effect” refers to any effect that originates from EFFECT CARD duringtrigger agame of The term “game effect” refers to any instance, application, or GAME card text is agame effect. structure thatthe of and game is the aresult everything rules of weapon keyword, or any card text. Anything that within occurs battlerule, card command effect, card unit effect, ability, Weapon Keywords Weapon Range Weapon Name Unit Keywords Upgrade Bar Points Value Faction 34

Exhaust Icon Unique Dot Weapon Dice Points Value UNIT CARD(TROOPER) 160 Effect EFFECT a nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� ’ i s m L P (After you a move perform action, you may (While defending, if you spend adodge ightsa act (Perform amove during which • STAR WARS: LEGION Luke Skywalker Upgrade Type Weapon Range Card Title Restriction 2, P 2, HERO OF THE REBELLION B er (Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the ierce 2 L rolled.) Unit Name uke

WEAPON UPGRADE © LFL © FFG © LFL © ’ s Fixed: Front DL-44 B DL-44 AT-RT RotaryBlaster be inside your front arc.) P AT-RT only. 1 ierce L aster (The defender must of any game 2 Subtitle P 󲉢󲉢 isto

TROOPER :

󲉡󲉡 L 6 3 30 Wound Weapon Dice Defense Die Weapon Dice Surge Chart Points Value # ofMinis Threshold Unit Type Unit Rank Courage Speed Effect 3 6 L 󲉡󲉡

nits : TROOPER

isto 󲉢󲉢 Push P 2 U 2 aster

L Rules Reference ierce 1 5 P DL-44 B s ’ units is a key component of warfare. of is component a key units uke rolled.) L A tactical strike between two synchronized synchronized two between strike A tactical Pips © LFL © FFG 2 Character ID Tokens DARTH VADER ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (Pierce cannot be used against you.) used against be cannot (Pierce roopers er B HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker • 2 t (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L m s i ’ token, you gain "� gain you token, � each for wound 1 suffers attacker Charge Deflect Immune: Pierce 󲊂󲊂 Jump 1 you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin a New Ways to Motivate Them 160 HAND When a friendly non-Darth Vader trooper trooper a friendly Vader non-Darth When unit with a faceup order token activates, it it activates, token order faceup a with unit may suffer 1 wound to perform 1 to action. perform free wound 1 suffer may

© LFL © FFG TOKENS ID the same with units multiple has army an If keep to track difficult become can it name, help To which upgrades. has which unit of of units multiple distinguish both players place units, when deploying name, the same the the unit base near of ID token a unique place unit’s each Then, each unit. leader of card. unit its on ID token matching COMMAND COMMAND a player process, building the army part of As hand The cards. six command of chooses a hand cards, 2-pip two cards, 1-pip two include must one only include may and cards 3-pip two and a unique include To card. command each of copy Darth as such cards, command character’s character. that include must the army Vader, the has a character to unique A card After the bar. title under name character’s the “Standing cards, six command chosen has a player seven of a hand create added is to card command Orders” cards. command BATTLE DECK a deck makes a player process, building the army part of As type each (objective, of four containing cards, 12 battle of duplicates. no with condition), and deployment, UPGRADE CARDS UPGRADE Each upgrade army. an in units to equipped are cards Upgrade corner the lower-right on shown points of the number costs card may it bar, upgrade a unit’s in icon upgrade each For card. its of A unit icon. upgrade the matching with card upgrade one equip card. upgrade the same of copy one than more equip cannot For text. in their card restrictions have cards upgrade Some only” “Stormtroopers the restriction with upgrade an example, some Additionally, units. Stormtrooper by only becan equipped “Dark or only” Side “Light the restriction have cards upgrade Side, is aligned the with Dark Galactic The Empire only.” Side while cards, upgrade only” Side “Dark equip can units its and the aligned Rebel is Side. Alliance the Light with CARDS UNIQUE upgrades and units Some specificcharacters, represent one-of-a-kind or weapons, unique that name a unique has upgrades or theseEach units of units. A its card. on name its of in front bullet by a point identified is the same share that cards more or two include cannot player in their army. name unique

— 3 󲉣󲉣 󲉠󲉠 1

: :

act P 󲉢󲉢 � REPULSOR VEHICLE REPULSOR m i , annon , each c

2 ront f : aster D L ixe f -20 B x a aster L B out (While moving, ignore terrain that that terrain ignore moving, (While - 74-Z Speeder Bikes (While defending against a ranged a ranged against defending (While LD o h -17 Cover 1 1.) by cover your improve attack, Speeder 1 is height 1 or lower. When you activate, perform a activate, you When lower. 1 or is height compulsory move.) STAR WARS: LEGION WARS: STAR ec 90

Value Points Each army may include up to two two to up include may Each army Each army may include up to three three to up include may Each army Each army may include up to two heavy units. heavy two to up include may Each army 10 operative units. operative six corps to three include Corps: must Each army units. Special three to up include may Each army Forces: units. special forces Support: units. support Heavy: Each army must include one to two two to one include Commander: must Each army units. commander Operative:

• • • • • • of range.

Long-Range Comlink you can be issued orders by by be orders can issued you

During the Command Phase, Phase, During the Command

⊅ units regardless friendly regardless � or󲊆󲊆 units ⊆ ≱ ≲

© LFL © FFG � player brings their own custom army full of their favorite full their favorite of army custom their own brings player tricks. unique and fun strategies, characters, to customized a force create to players allows army an Building a diverse create might player One strengths. style and their play enacts that army an design may another while force, flexible and efficiency. merciless with strategy a single A unit’s rank is used for army building. Each army must include include must Each army building. army used is rank for A unit’s the following: RANKS There are four factions in the game: the Galactic Empire Galacticthe in game: the factions Empire four are There the Rebel (Rebel), Alliance the Separatist and (Imperial) An the Galactic (Republic). and Republic (Separatist) Alliance A unit’s faction. the same from units only include can army its card. of corner the upper-left on found is faction FACTIONS Each army consists of units, upgrade cards, and command command and cards, upgrade units, of consists Each army point the total and points, both cost upgrades and Units cards. exceed 800. cannot everything of army value in an POINTS

When playing a standard game of of game standard a playing When ARMY BUILDING ≳

• • • •

• • 6 Rules Reference To play astandard game of SETUP 4. 3. 2. 1. following steps: DEFINING THEBATTLEFIELD determine player which red to or be chooses blue. armies have same the point total, roll adieor flip acoin to red player other the takes long table edge. If players’ both long table edges and army their sets near that edge. The or blue the player.the Then, blue player onechooses the of lowestthe point either to total red be chooses the player Player and The Sides: Color playerSelect whose army has found on page 9. to, may they Competitive the use Terrain Placement rules mutually agreeable fashion. If cannot they or donot wish Place Terrain: Players cooperate up to set terrain ina other characteristics. battlethe and come to aconsensus on its cover and type brieflyeach discuss piece of thatterrain is available for beforebe terrainwill the game effects begins. Players should Terrain:Declare It is important to determine what the units,their ifnecessary. components offthe play area. ID they assign Then, tokens to units, cards, order tokens, movement tools, and other game each other on 6'edges the of play the area and place their 3' x6'battlefield flaton a surface. The players sit across from Establish BattlefieldGatherComponents: and Establish a 4 2 1 X X X is inis base contact with your unit leader.)". hiatus. When the winds die down, the armies advance will once more. A vicious storm has kicked up acloud of debris, forcing abrief 3 is blocked. second the round,During eachunit's line of sight beyond range is blocked. first the During round,each unit's line of sightbeyond range 2 Setup: All trooper unitsAll gain: "󲊂󲊂 zone and beyond range 1of any other objective token. tokenEach must beyond placed range be 1of each deployment placing 4more unclaimed objective tokens on battlefield. the battlefield. starting Then,the with blueplayer, players alternate Limited Visibility Major Offensive Recover theSupplies token for eachobjective token that is claimed by 1of units. their Victory: Place 1unclaimed objective token on center the of the

At end the of game, the eachplayer gains 1victory Claim (Claim an objective token that

© LFL © FFG © LFL © FFG © LFL © FFG 3 X both sides scrambling for shelter from the elements. Vicious weather and extreme temperatures send troopers from Phase. End piece of terrain cannot remove suppression tokens during the Trooper units unit is not whose leader contact inbase with a Battle Lines Breakthrough Hostile Environment Deployment Victory: deployment zone. token for each of unit their leaders within an enemy STAR WARS: LEGION Objective Condition At end the of game, the each player gains 1victory

© LFL © FFG © LFL © FFG © LFL © FFG 5 deployment zones. playerEach must deploy at least one unit ineach of their Setup: heralds one thing—battle soon will be joined! troopers gathered for the fight know that weather perfect only The airis clear, the sunis shining, visibilityand is good. The Thiscard has no effect. of battlefield. the token center the between halfway token and right the short edge and left the shortedge battlefield.the of Then place 1 objective Then 1 place objective tokenthe centerbetween halfway token Disarray Intercept theTransmissions Clear Conditions Victory: token than any other player. token have ifthey more trooper unit leaders at range 1of that objective token control. they Aplayer controls an objective end of game, the eachplayer tokens gains 2victory for each token1 victory for each objective token control. they At the Place 1objective token on center the of battlefield. the , perform the , perform the At end the of rounds 2and 4,each player gains

© LFL © FFG © LFL © FFG © LFL © FFG 5. 4. 3. 2. 1. 9. 8. 7. 6. 5. of game the and any conditions that may affect gameplay. dictate howwill players deploy forces, their objective the game. inthis eliminatedcards used These been be will eliminate cards, three the leftmostcards that have not Since players both have now had two opportunities to category, eliminating leftmostcard. the condition category, instead objective the so chooses The red playercannot eliminate the final card the in eliminating leftmostcard. the The bluethe condition playerselects also category, again leftmostcard.the The red playerthe condition selects category, eliminating eliminating leftmostcard. the The blue playerthe deployment selects category, Then, players are theready game! to start The blue playerthetakes round counter sets and it to “1.” and other tokens near battlefield the to createthe supply. Supply: Prepare turnstaking units until all have deployed. been within respective their deployment zones. Players continue players turns take placing asingle unit from army their effects this during step. starting Then,the with blueplayer, deployment card; some deployment cards have ongoing Units:Deploy Resolve any setup instructions on the setup instructions on condition the card. setup instructions on objective the card; resolve then any Resolve and theObjective Condition Cards: Resolve any in acategory,card final the cannot be eliminated. duringused battle. the If players eliminate first the two cards a card, leftmostcard the remainingeach in rowthecard is so. Aftereach player has twohad opportunities to eliminate forfeit opportunity their to eliminate acard wish to ifthey do in that example categorythe (see below). Aplayer may also turns choosing acategory and eliminating leftmostcard the Define Battlefield: Starting with blue the player, players take player’s long table edge. uplining each type inahorizontal row facing blue the separately. Then, draw andthree cards reveal each type, of shuffle the deployment,objective, and condition cards BattleReveal Cards: Using blue the player's battle deck, Placewound, the suppression, aim, dodge,

7

Condition Deployment Objective © LFL ©FFG © LFL ©FFG

© LFL ©FFG

heralds one thing—battle will soon be joined! be soon will thing—battle one heralds

deployment zone. deployment troopers gathered for the fight know that perfect weather only only weather perfect that know fight the for gathered troopers

token for each of their unit leaders within an enemy enemy an within leaders unit their of each for token The air is clear, the sun is shining, and visibility is good. The The good. is visibility and shining, is sun the clear, is air The

At the end of the game, each player gains 1 victory victory 1 gains player each game, the of end the At Victory: Victory:

This card has no effect. no has card This

Clear Conditions Clear Battle Lines Battle Breakthrough

Rules Reference Rules ABOVE GAME THE IN USED CARDS BATTLE

Rebel Units (Miniatures) Units Rebel

10. The Supply The 5.

Imperial Units (Miniatures) Units Imperial

9. Range Ruler and Movement Tools Movement and Ruler Range 4.

Imperial Unit and Upgrade Cards Upgrade and Unit Imperial

8. Rebel Command Hand Command Rebel 3.

Imperial Order Tokens and Round Counter Round and Tokens Order Imperial

7. s Card Upgrade and Unit Rebel 2.

Imperial Command Hand Command Imperial

6. Rebel Order Tokens Order Rebel

1. 7

8 1 i , f : f 1 i , f : f 1 i , f : f 3 P 3, i act P m ront D ixe act P m ront D ixe act P m ront D ixe ierce act P m 5 24

suffers 1 wound. 1 suffers

enemy trooper mini at range 1. It It 1. range at mini trooper enemy

non- , non- a Choose

6 󲊆󲊆 � 󲊃󲊃

r B -11 e u c B -20 a B - h -17 ec r B -11 e u c B -20 a B - h -17 ec c B -20 a B - h -17 ec L ’ V r B -11 e u

e L if aster L D narme annon aster L x aster L out LD o e L if aster L D narme annon aster L x aster L out LD o annon aster L x aster L out LD o er B ightsa s er D a e L if aster L D narme

result.) a to result 󲉡󲉡

Dark Side only. Side Dark

1 to up change , has that armor 󲉠󲉠 may perform a free attack action.) attack free a perform may

(While attacking a unit unit a attacking (While

Impact 1 Impact

: : : (After you perform a move action, you you action, move a perform you (After

� � � 󲉣󲉣 󲉣󲉣 󲉣󲉣 Relentless

Add 1 DLT-19 stormtrooper mini. stormtrooper DLT-19 1 Add

: : : : : :

󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢

upgrade cards.) upgrade your of 1 ready may 󲉿󲉿 Stormtroopers only. Stormtroopers

1 — 1 — — — 1 (During the End Phase, you you Phase, End the (During Master of 1 Force the of Master

© LFL © FFG © LFL

compulsory move.) compulsory compulsory move.) compulsory move.) compulsory (Pierce cannot be used against you.) against used be cannot (Pierce Immune: Pierce Pierce Immune: 1 3 1 3 3 8 1

is height 1 or lower. When you activate, perform a a perform activate, you When lower. or 1 height is is height 1 or lower. When you activate, perform a a perform activate, you When lower. or 1 height is a perform activate, you When lower. or 1 height is

rolled.)

(While moving, ignore terrain that that terrain ignore moving, (While (While moving, ignore terrain that that terrain ignore moving, (While that terrain ignore moving, (While Speeder 1 Speeder Speeder 1 Speeder 1 Speeder

TROOPER VEHICLE REPULSOR TROOPER REPULSOR VEHICLE REPULSOR VEHICLE REPULSOR TROOPER TROOPER each for wound 1 suffers attacker the attack,

© LFL © FFG © LFL reroll up to 1 additional die.) additional 1 to up reroll 1.) by cover your improve attack, die.) additional 1 to up reroll attack, improve your cover by 1.) 1.) by cover your improve attack, 1.) by cover your improve attack, ranged a it’s if ”; : “ gain you token, dodge die.) additional 1 to up reroll 󲉣󲉣 �

(When you spend an aim token, token, aim an spend you (When ranged a against defending (While token, aim an spend you (When (While defending against a ranged ranged a against defending (While ranged a against defending (While a spend you if defending, (While token, aim an spend you (When Precise 1 Precise 1 Cover 1 Precise Cover 1 Cover 1 Cover Deflect 1 Precise 200 44 90 44 90 90 44

4 2 4 2 2 1 4

DARK LORD OF THE SITH THE OF LORD DARK

Stormtroopers Bikes Speeder 74-Z Stormtroopers 74-Z Speeder Bikes Speeder 74-Z Bikes Speeder 74-Z Stormtroopers Force Choke Force Stormtrooper DLT-19 • Darth Vader Darth

9

5

4

10 Rebel Troopers Z-6 Trooper Rebel Troopers Ion Torpedo Trooper AT-RT AT-RT AT-RT •Luke Skywalker 2 Rebel Troopers 4 4 1 1 1 HERO OF THE REBELLION 1 4 40 Nimble (After defending, if you spent 1 or 40 Nimble (After defending, if you spent 1 or 55 Armor (While defending, cancel all 55 Armor (While defending, cancel all 55 Armor (While defending, cancel all 160 󲊂󲊂 Jump 1 (Perform a move during which 40 Nimble (After defending, if you spent 1 or more dodge tokens, gain 1 dodge token.) more dodge tokens, gain 1 dodge token.) 󲉠󲉠 results.) 󲉠󲉠 results.) 󲉠󲉠 results.) more dodge tokens, gain 1 dodge token.)

© LFL ©FFG © LFL ©FFG you ignore terrain that is height 1 or lower. This is treated as a move action.) TROOPER TROOPER Climbing Vehicle (You are treated as a trooper GROUND VEHICLE Climbing Vehicle (You are treated as a trooper GROUND VEHICLE Climbing Vehicle (You are treated as a trooper GROUND VEHICLE TROOPER TROOPER 1 1 for the purposes of vertical movement.) 6 for the purposes of vertical movement.) 6 for the purposes of vertical movement.) 6 Charge (After you perform a move action, you may 6 1

Expert Climber (While clambering, do not roll Expert Climber (While clambering, do not roll Expert Climber (While clambering, do not roll perform a free melee attack action.) 1 1 defense dice or suffer wounds.) 4 defense dice or suffer wounds.) 4 defense dice or suffer wounds.) 4 Deflect (While defending, if you spend a dodge 3 1 Rebel Troopers only. Rebel Troopers only. token, you gain "� : 󲉣󲉣”; if it’s a ranged attack, the 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 Add 1 Z-6 trooper mini. Add 1 ion torpedo trooper mini. attacker suffers 1 wound for each � rolled.) � 󲉣󲉣 � 󲉣󲉣 � 󲉣󲉣 : : Impact 1 (While attacking a unit :

that has armor, change up to 1 󲉠󲉠 Immune: Pierce (Pierce cannot be used against you.) 󲉡󲉡 unarmeD a-280 rifLe unarmeD a-280 BLaster rifLe result to a result.) LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe anakin’s Luke’s DL-44 BLaster PistoL unarmeD a-280 BLaster rifLe Ion 1 (A vehicle wounded by an attack that includes this weapon gains 1 ion token.) 22 32 mPact mPact mPact mPact ierce ierce i 1 i 1 i 1 i 2, P 2 P 2 1

3

STANDARD BATTLE SETUP DIAGRAM SETUP BATTLE STANDARD A 8 Rules Reference multiple pieces of difficult terrain. cannot reduce its maximum below 1by speed moving though The effect of difficult terrain is notcumulative with itself. A unit reduced by 1,to aminimum of 1. with any of its minis indifficult terrain has its maximum speed A unit that amove, begins moves through, or ends amove sufferthe effects ofdifficult terrain. Troopers moving over or barricades up asteep but low also hill completely block movement, such as craters, rubble, or woods. Difficult terrain is thatanything impedes does but not DIFFICULT terrainterrain. neither Open blocks nor impedes movement. flatsandy beaches. Most battlefieldthe of beopen will generally from such obstruction, as open ground, grassy meadows, and terrain of is part the Open battlefield the that is relativelyfree OPEN from unit to unit. Whether or not apiece of terrain impedes movement varies MOVEMENT DIFFICULTY line of sight always provides heavy cover. depending on its characteristics. Terrain that completely blocks Terrain either provides no cover, light cover, or heavy cover, is resolved according 8. on to page rules the should made before be game; playing the while game, the cover than of half not. amini does These terrain determinations can line of sight to or half more of directly aminiplaced it behind miniature to miniature. As terrain ageneral rule, that blocks Whether or not apiece of terrain provides cover varies from COVER TYPE However, for of purposes the kind ofthe custom-built terrain found on wargaming tables. section arethis in Therules designed toaccommodateterrain craft supplies. toys. Many players evenbuild own their custom terrain from as terrain, from train model blocks trees to and wooden other challenges and opportunities. Just about anything used can be Adding terrain to battlefield the presents unique gameplay RULES TERRAIN ADDITIONAL modify these rules as needed. rules these modify for common but terrain types, players are to free expand or havethey for selected battlefield. the section includes rules This cover and type movement difficulty eachfor piece of terrain This process is quiteeasy, as players simply to define the need governingrules that terrain before playing game. the matters is that players agree on terrain which to and use the provide cover to that terrain mini, that while blocks less TERRAIN TERRAIN STAR WARS: LEGION , all that, all adapting as appropriate rules these for available their terrain. for themselves what wish battlefield their they to represent, than hard-and-fast Ultimately, rules. players should decide and tables rules the herein are presented as guidelines rather of terrain, but it is by no means comprehensive. Therefore, details manysection This the of most commonly available pieces TERRAIN move past it. keywords, allowing on placed to them be top of terrain the or impassable terrain of hight acertain entirely, due to specific a flat themsurface to place on, someand units oftenignore units can often climb or clamber onto it, providedthere is While units cannot move through impassible terrain, trooper it would overlap impassable terrain. unit cannot perform astandard move or areverse during which than heighthigher the half of minias their impassable terrain. A impassablemini to be vehicles terrain, while treat anything Trooper minis treat anything than higher height the of their What is considered impassable terrain varies from minito mini. vehicles, chasms, deep and other major impediments. Impassable terrain represents buildings, wrecked walls, high IMPASSABLE movement and placement of minis. elements (such as trees) that removed can be to accommodate the mounted on of abase its own, dotted with decorative terrain It isto easy determine boundaries the of area terrain ifit is terrain,this are subject to effects the the of area terrain. zone, evenifline of sight is not physically blocked by afeature of by area the terrain. Any attacks made that firethrough or into this creates athree dimensional, zone oftenthatcylindrical, is effected with highestparallel the physical feature of terrain. the This edges of terrain the and extending straight upward to apoint sizeofthe area terrain, imagine a zone at beginning bottom the than individual or objects pieces of terrain. When determining Area terrain is unique inthat it represents azone of terrain, rather out buildings. grass,includes rivers, tall and shells woods, of ruined the blown- The most common type of terrain battlefield,the on area terrain, AREA Woods/Jungle Dense Ruins Woods/Jungle Sparse Tall Grass Deep Water Shallow Water Terrain

TERRAIN Type Cover Heavy Heavy Light Light None None TERRAIN TYPES Movement Trooper Difficult Difficult Open Open Impassable Difficult Movement Vehicle Ground Difficult Difficult Open Open Impassable Difficult Movement Vehicle Repulsor Impassable Difficult Open Open Open Open Rules Reference 9

Repulsor Vehicle Movement Open Impassable Impassable Impassable Impassable Open Impassable Impassable Impassable Impassable Ground Vehicle Movement Open Difficult Impassable Impassable Impassable Trooper Movement Cover Type Light Light Light Heavy Heavy OBJECTS The players set aside an even number of terrain pieces terrain of number an even aside set players The choosing the battlefield, of a quarter roughly cover that that some and sight will of line block that pieces some cover. provide will simply the lowest has whose army the player with Starting the same have armies (if both players’ value point total placing turns a take players a coin), flip total, point 1 range beyond the battlefield, on terrain of piece single be placed cannot terrain If terrain. of all pieces other of the on anywhere it place may 1, the player range beyond ofpiece another touching not is it as as long battlefield terrain. proceed terrain, to up finished setting have players After setup. 4 of step COMPETITIVE TERRAIN COMPETITIVE choose to the optimal attempting armies two simulate To a in such terrain place may the players combat, for location advantage. they an believe they that willway have 1. 2. 3. Terrain Hills and Dunes High Hedges High Dirt Walls High Stone Walls Buildings Finally, trooper minis moving inside a trench treat it as open terrain, open as it treat trench a inside moving minis trooper Finally, as it treat trench a across or of, out into, move that minis trooper but terrain. difficult LARGE hills, and collectors, moisture buildings, objects like Large often the environment, on impact a substantial high walls have completely. movement and sight of line blocking but a single category, into neatly fit do not pieces terrain Some types.terrain is This several of different composed instead are in buildings. found commonly most of huts the simple from sizes, and in all shapes come Buildings by Galacticthe constructed bunkers the fortified to generally are buildings most simplicity, the sake of For Empire. sometimes but terrain, impassable of pieces large as best treated nuance. more incorporate to wish may players are parts that will have sometimes buildings particular, In mini terrain—a difficult or open is while the rest impassable as window a large a doorway or through move to be able may When impassable. walls are the building’s but terrain, open clearly should types, mixed with players terrain of a piece using ambiguity. no is there terrain so define the that Open Open Open Open Open Open Open Repulsor Vehicle Movement Repulsor Vehicle Movement Open Open Open Open Open Difficult Open Open Open Ground Vehicle Movement Ground Vehicle Movement Open Open Difficult Difficult Difficult Difficult Difficult Difficult Difficult Trooper Movement Trooper Movement Difficult Difficult Heavy Heavy Light Light Light Cover Type None AND TRENCHES Heavy Heavy Cover Type Light Barricades Low Stone Walls Low Dirt Walls Craters Low Hedges Trenches Sandbags Blast Holes Terrain Fences Terrain Depressions in the battlefield like blast holes, craters, and and trenches craters, holes, blast like in the battlefield Depressions they in that unique are but cover, with minis trooper provide can terrain. fully that within are that minis to cover provide only cover they very provide deep, are these unless depressions Generally, minis. vehicle to not and minis trooper to only their traces from a line if the attacker cover, determining When that depression, other or trench, crater, a hole, leader through unit obscured. mini is if a target when determining ignored is depression this terrain type of overlapping is mini that a trooper However, cover, has example) for a trench, inside or a crater within (positioned the mini. of more half or obscure doeseven if the not terrain HOLES HOLES BARRICADES the to rubble of barriers made constructed hastily From barricades represent facility, Imperial an at defenses permanent by troopers. use beenfor has specificallybuilt that terrain take to minis trooper for high enough generally Barricades are This type over. shoot them to for enough low but behind, cover can be smallthat segments multiple in found often is terrain of lines. defensive form to combined Some battlefields are more complex and this type of terrain is terrain of and this type complex more are battlefields Some area an to delineate wish players If itself. the battlefield into built choose they may boundary, a clear have does not that terrain of imaginary an around line draw and pieces terrain of a number edges the outer determine geometry those to pieces of the outer the terrain. of vehicles ground sight, of line checking is attacker an When can and terrain, area as treated are troopers emplacement and by provided cover determining When in this way. cover provide the of edge base the outer as the unit's treat these units, of one the of the top mini as the unit's of the point highest and terrain emplacements creatures, Generally, cover. provides that zone while cover, light legs provide with walking vehicles and cover. heavy provide treaded vehicles wheeled or 10 Rules Reference to within span the of asingle activation. unit leader’s position is simply extensive too aclimb to commit When aunit climbs, anything than higher height 1from the measured from to base. base unitmini inthe must within height be also 1of unit the leader, involving “Cohesion” terrain, see on page tool (for additional for rules placing miniatures incohesion from unit the than movement length leader the of speed-1 the cohesion, unit eachminiinthe must away no placed further be otherthe minis unit inthe are incohesion. placed To in be impassable structure, as to close edge the as possible, and flat surface the at top (orbottom, if climbing down) the of At end the of move, this unit the is on placed leader the unit can maintain cohesion. place unit the on leader at end the of movement this and ifthe segment of range the ruler)—but only ifthere is aflat surface to up orvertically down adistance of up to height 1(asingle To climb, aunit must spend two move actions to safely move piece of impassable terrain, it may tools. Instead, ifatrooper contact unit is inbase leader with a movement. Vertical movement not does employ movement the betterposition. firing so,To do they must engage in vertical Troopers occasionally find it advantageous to climb into a VERTICAL 3. 2. 1. three requirements: This unit is incohesion thebecause fulfills followingit VERTICAL COHESION and its or unit climb speed-1 is alegal leader move. unitthe is such placed that distance the it between The unit downclimbed this round, eachand miniin other mini. unit miniinthe Each is within height 1of each movement tool. from unit the than length leader the of speed-1 the Measured horizontally, each miniis no away farther

MOVEMENT climb or or 23). Finally, each clamber . should these defineareas battlefieldthe of in Step 2 setup. of footholds, itcarved not does roll diceor suffer wounds. Players When aunit clambers to move up or down ladders, steps, or “Climb(foradditional see rules, and Clamber” on page unitthe and suffer one wound foreach (≣)resultblock rolled if it so, does it must roll two white defense dicefor eachminiin move actions to move up or down inheight up to height 2,but for each block (≣)result rolled. Aunit may spend two also roll 1white defense diefor eachof its minis and suffer 1 wound performing asingle move action, but it is risky—the unit must can clamber, moving up or down adistance of up to height 1, by However, ahasty clamber is sometimes worth risks. Units the 3. 2. 1. CLAMBERING The remainingtrooper Rebel incohesion.is placed suffers one wound, andtrooper. loses oneRebel unit.each miniinthe He rolls one block (≣ TheRebel player threerollswhite defense dice, one for up, placing unit the on leader top of terrain. the playerRebel spends 1 move action to quickly clamber impassable terrain, is which within height 1.The TheRebel Trooper contact unitbase is in leader with ) result, 22). Rules Reference 11 If a player is unable to alter their mini’s final position final position their mini’s alter to unable is a player If be to placed in base contact margin acceptable an within their mini move must then the player mini, another with being at treated those are minis and possible as far as always should Players each other. with in base contact whenever in base minis actually place contact to attempt being in as treated are minis whenever and so, doing be must it touching physically not are but base contact all to players. communicated clearly to attempts mini Kenobi Obi-Wan an example, For AAT Federation a Trade with contact base into move nearest AAT the of side the however mini, Tank Battle overhangs itself mini AAT the where is a side Obi-Wan is there terrain, surrounding to due and, own base its is that to moved be could Obi-Wan that a position not should position final his what from distance a minimal In AAT. the with contact base in him places that and be as possible, AAT the to as close Obi-Wan move case, this and touching are themselves minis the that such ideally minis two these Treat as possible. as close are bases their a to moves them of one until contact base in are they as if new position. on as possible be flat placed as always A mini must Not move. any of type after performing the battlefield is on movement its end a mini could all that terrain playing agree before should players and perfectly flat their movement end cannot minis terrain what to as of a piece rule, a general if overlapping as However, on. causes or fall over, or be a mini to unstable causes terrain 45 degrees, than greater angle an base be to at the mini’s position. in that a move end mini cannot that » » » is the battlefield on actual position a rule, a mini’s As treated but position be placed in one a mini cannot absolute; position. being in a different as final the mini’s terrain, a mini over when moving However, the terrain of element a physical be by blocked may position a conflict by or through, move to allowed is normally it that the non-base and the terrain of element between a physical that the player this happens, When mini. that of portion the correct close to as it move the mini must moving is slightly, final position its alter may and possible as position this conflict. avoid to in order margin, acceptable an within » The interaction between minis and terrain can also create also can terrain create and minis between interaction The to placed be according is a mini allowed conflict between where a be placed on physically can it the rules where to and battlefield. • • with minis replace may precision more who desire Players position. the same maintaining size, the same bases of empty be bases should the empty been has resolved, the situation Once they the minis replaced. for out back swapped keyword, but another mini occupies the the occupies mini another but keyword, reposition

While moving a mini, treat the non-base portion of all of portion the non-base treat a mini, moving While not should movement a mini’s exist; if they as minis do not the non-base or itself part the of non-base be by impended minis. other parts of moving before pivot to attempts mini a Dewback example, For using the same space that the Dewback’s tail would need to occupy. The The occupy. to need would tail Dewback’s the that space same remove and mini other the of position the mark should players its complete to the Dewback allowing battlefield, the from it its to mini other the return then move, subsequent and pivot original position. touch, would minis more or two of portion the non-base If of those placement the with a conflict is there that such far as it move the mini must moving is that the player minis, an within slightly, final position its alter may and possible as to closest in a position it place to in order margin, acceptable a conflict. been not was placed if there have would it where mini’s Speeder BARC of a position final the example, For Phase of a unit behind just it put would move compulsory Speeder BARC the of front the however Troopers, I Clone from it prevents own base, its overhangs which itself, mini In Troopers. Clone the behind directly placed being physically of position final the shift slightly to is acceptable it case, this Clone the with conflict in is not that such Speeder BARC the would it where to as possible as near is placed and Troopers considered is Speeder BARC otherwise. The placed been have to have completed its compulsory move. base contact a mini into move to attempting is a player If being from blocked those are minis and mini another with either of portion the non-base by placed in base contact mini’s that alter the mini may moving is that the player mini, the that such margin, an acceptable within final position, placed in base contact. are minis into move to attempts mini Skywalker a Luke example, For Luke however mini, Bike a 74-Z Speeder with contact base contact base in end to movement enough has only Skywalker Bike Speeder the and base Bike’s Speeder the of front the with there. placed being physically from him prevents itself mini left or the right to Luke shift to is acceptable it case, this In Speeder the of front the of distance) is a shorter (whichever contact. base in placed be can he that such Bike • The physicality of miniatures games means there will always be will there always means games of miniatures physicality The moved sometimes are Miniatures imprecision. a small of degree the of course the normal placed inexactly during or accidentally and in the position allowed is error of A small margin game. the the pace of so that in these minis situations of orientation abuse this not should Players affected. unnecessarily not is game be to accurate as attempt always they must and error, of margin whenever their opponent with communicate and possible as of nature a conflict physical is between the and the there rules the game. will conflict themselves the minis of theSometimes physicality rules the game. base of contact or themovement with MARGIN OFERROR • • • If an effect provides a unit with either a move or an attack GLOSSARY that is not an action or free action, performing that move This glossary provides players with detailed rules for STAR or attack does not trigger abilities that occur after move or WARS: LEGION. attack actions are performed.

• If an effect allows a unit to gain an aim, dodge, or standby token, that effect is different than performing an aim, dodge, ABILITIES or standby action and does not trigger abilities that occur after those actions are performed. Cards contain abilities that either grant passive effects to units or can be triggered for specific effects. Related Topics: Actions, Card Actions, Keywords, Exhaust, Free Actions, Free Card Actions, Keywords • Abilities on unit cards are presented as keywords. The front of each unit card provides reminder text for that unit’s unit keywords. The back of each unit card provides reminder text for that unit’s weapon keywords. ACTIONS

»» Reminder text is not an exhaustive description of the During the Activation Phase, each unit can perform actions. rules for a keyword. If a player has questions about • When a unit is activated, it can perform two actions from how a keyword works, that player should refer to that the following list: keyword’s glossary entry. »» Move • Upgrade cards and command cards also contain abilities in the form of keywords. »» Attack ⊂ • If an ability is preceded by a card action ( ) icon, that »» Aim ability can be performed as a card action as one of the two actions that a unit can perform during its activation. »» Dodge ⊃ • If an ability is preceded by a free card action ( ) icon, that »» Standby ability can be performed as a free card action in addition to the two actions that a unit can perform during its activation. »» Recover

• Some cards must be exhausted as a cost to perform the »» Card Action ability on the card. Such a card contains an exhaust (⊄) icon. • A unit cannot perform the same action more than once »» If a card that has an exhaust icon is already exhausted, during its activation, except the move action, which can be a player cannot resolve that card’s ability until the card performed multiple times. is readied. • If an ability is preceded by a card action (⊂) icon, that »» A unit can ready any number of its exhausted cards by ability is a card action. performing a recover action. »» Each card action is a unique action; a unit can perform • If the timing of an ability uses the word “after,” that ability’s different card actions during its activation. However, a effect occurs immediately after the described timing event unit cannot perform the same card action more than has occurred. once during its activation.

• If the timing of an ability uses the word “when,” that • If an ability is preceded by a free card action (⊃) icon, that ability’s effect occurs at the exact moment of the described ability is a free card action. Free card actions do not count timing event. against the two actions that a unit can perform during its activation. • If the timing of an ability uses the word “while,” that ability’s effect occurs during a specific step of the described »» Each free card action is a unique action; a unit can timing event. perform different free card actions during its activation. However, a unit cannot perform the same free card • If an ability allows a unit to trigger an effect after it moves, action more than once during its activation. the ability can be triggered after any type of move, but not after the unit withdraws, unless that unit is a creature or • Suppression and damage can reduce the number of actions a emplacement trooper. unit can perform during its activation.

• Through the use of free actions, a unit can perform more than two actions. 12 Rules Reference 13 , , Damaged , Courage ) result the roll produces, produces, the roll ) result Activation Phase , Activation Suppression, , Panic Tokens , Order Actions After a player activates a unit, that player places its order order its places player that a unit, activates player a After near the battlefield on side down) (rank facedown token leader. the unit A droid trooper or vehicle unit also loses one action for also action for loses unit one vehicle or trooper A droid activates. when it has unit that token each ion of a unit’s at end the place effect takes one than more If decides the unit that controls that the player activation, these effects. of order If one player has more units on the battlefield than than the battlefield on units more has player one If fewer units has who player the after player, the other units more who has the player unit, their last activates unit their last until turns consecutive will take multiple activated. has At the start of a vehicle unit’s activation, if that unit is is unit if that activation, unit’s a vehicle the start of At this roll If die. defense a white roll must it damaged, action, one only perform can it result, a blank produces two. of instead If more than one effect takes place at the start of a unit’s of a unit’s startat the place effect takes one than more If decides the unit that controls that the player activation, these effects. of order » » » » » » » chooses a with either friendly unit player The Choose Unit: from token order a random draws or token order a faceup chooses a matching pool with a friendly and unit their order token. order an have does not that rank » “at triggers effect that an is there If Activation: Unit End of during this effect triggers that activation, a unit's of the end” step. » If the unit has one or more suppression tokens, it rolls rolls it tokens, suppression Rally: more or one has the unit If For has. it token each suppression die for defense white one (� surge defense (≣) or each block tokens. suppression its of one removes the unit perform can suppressed not is that A unit Actions: Perform A unit free actions. of number any and actions two to up being to due action an lost has that or suppressed is that of number any and action one perform only can damaged free actions. Starting with the player who has priority, each player takes each player priority, who has the player with Starting Players units. their unactivated of one activating a turn the battlefield on each unit until turns alternating continue activated. has » she or he a unit, activate to turn a player’s is it When steps: the following performs » » Order Pool , Order Actions Free 4. 3. Related Topics: Related PHASE ACTIVATION activating take turns players Phase, During the Activation their units. • • 1. 2. , , Aim , Actions , Free , Suppression , Dodge , Standby , Damaged ability and allowing him to perform a free perform a free to him allowing and ability Activation Phase , Activation Units Activating relentless , Courage Actions , Card If an effect provides a unit with a free action without a action without with free a unit provides effect an If action any perform may specifying unit that action, a type of free action that Performing perform. normally could it that per actions activation, two unit’s that against count does not effects the purposes game of for action an considered is but the perform same to a unit allow does not therefore and activation. its during once than more action non-move perform to it for possible is it activation, During a unit’s other or cards command the use of through attacks multiple during attack an with a unit provides effect an If abilities. free action, or action an not is attack that and activation, its limit a unit’s toward count does not attack that performing action an not is It per action activation. attack a single of actions two unit’s that against count does not therefore and occur after that trigger does abilities not and per activation performed. are actions is active card command Skywalker” of “Son the example, For After action. attack performs an Skywalker Luke when to him allows card command the attack, the completing an not is attack additional This attack. additional perform an even though performed, be can therefore and action, attack action. attack an performed already has Skywalker Luke standby and aim, dodge, to gain units effectsallow can Card an specificallygain effect to an instructs If a unit tokens. than is different effect that token, standby or dodge, aim, therefore and action standby or dodge, aim, an performing aim, after occur effects that or triggerdoes abilities not performed. are actions standby or dodge, attack action. After this free attack action, Darth Vader still still Vader Darth action, attack free this After action. attack use this cannot he but remaining, actions two his of one has action. attack perform another to action remaining If there is an effect that triggers effect that an is there If Activation: Unit of Start that activation, its of the start” “at or activates a unit “when” step. during this effect triggers When a unit activates, that unit can perform up to to up perform can unit that activates, a unit When actions. two follows: as are activation of unit steps The If an effect provides a unit with a free action of a certain a action with free a unit provides effect an If free action that performing action, a free attack as type, such per actions activation, two unit’s that against count does not effects the purposes game of for action an considered is but the perform same to a unit allow does not therefore and activation. its during once than more action non-move triggering action, performs a move Darth Vader example, For his Attack , Recover , Movement Actions Card Free • • • • 1. • ACTIVATING UNITS their units. activating take turns players Phase, During the Activation Related Topics: Topics: Related • 14 Rules Reference • pre-programmed action ifit not does have afaceup order token. Related Topics: The AI: Related Topics: The AGILE X(UNIT KEYWORD) Related Topics: 2. • • 3. • • • tokens to equal that xeach time unit performs astandard move. Orders, Order Pool • » » » actions listed after unit with the Perform the During Actions step of aunit's activation, a move during Deployment the Phase (such as by using the scout x scout and players proceed to End the Phase. unitsAfterall have activated,been the Activation endsPhase order pool. token from game the and draws adifferent tokenfrom their removed from battlefield—the the player removesthe order activated—usuallybe that because unit was defeated and and that order token not does correspond to aunit that can If aplayer draws a random order token from order their pool facedown on battlefield the thenear unit leader. Place Order Token: The playerthe unit’s places order token actions with that unit. performing up to two actions and any number of free Activate Unit: The player activatesthe unit,chosen performs astandard move, including moves. speed-x A unit with the actions are performed. therefore not abilities does trigger that after dodge occur This effect isdifferentperforming action, dodgethan a and reversing, and strafing are not standard moves. Climbing, clambering, embarking, disembarking, pivoting, A unit with ai: action agile x » » » If aunit has multiple actions listed after unit’s activation. effect on moves, attacks, or actionsgranted outside of a This applies only during aunit’s activation, and has no first action, freeperformit is to actions as normal. If aunit cannot perform one of its listed actions as its onewhich to perform. ACTION (UNITKEYWORD) keyword) gains tokens. xdodge keyword allows aunit to gain anumber of dodge keyword requires aunit to perform aspecific agile x Actions Actions Actions ai: action , Order Tokens, Panic, Priority agile x ai will always will gain tokens x dodge after it as its first action. , Dodge , Courage Command Phase , Command keyword that performs astandard keyword must performone of the , Movement , Free Actions , Issuing , Order Tokens ai , it may choose , Rank • • • • • • • • dice during an attack. Units can gain aim tokens that allow to them reroll AIM • • number on range the icon. in line of sight and at range the indicated by the perform aseparate attack against eachunit that is is an area weapon. When using an area weapon, A weapon with ayellow range icon (≬≭≮≯▀ AREA WEAPON “AdditionalSee Terrain Rules” 8. on page AREA TERRAIN Related Topics: to the supply. the to End the unspent Phase,During all aim tokens are returned once aim per token. multiple aim tokens; however, eachdiecan only rerolled be A unit can reroll same the diemultiple by times spending results of rerolls granted from aprior aim token. spend each subsequent aim token after determiningthe If aunit has multiple aim tokens, that unit to can choose battlefield and places the it in supply. To spend aunit’s aim token, aplayer removes it from the » to reroll up to two dicefor eachaim token spent. anDuring attack, aunit can spend one or more aim tokens only one aim action. more than one aim token; however, that unit can perform aunit’sDuring activation, it is possible for aunit to gain actions are performed. and therefore not abilities does trigger that after occur aim token, that effect is different than performing anaction aim tokens. aunit If instructs an to effect gainspecifically an aim Unit abilities and othercan allow effects units to gain aim with unit the as it moves around battlefield. the battlefield thenear unit leader, andwill remain gains an aim token. The token is theplaced on When aunit performs an aim action, that unit token detonates. condition token, and are that when used charge or condition Area weapons are usually associated with acharge or gameallowthat use effects the of specifically weapons.area Area weapons only used can through be abilities and other » the “Rollthe Attack Dice” step of an attack. Aim tokens are spent during “Reroll the Dice” substep of Actions , Attack

, Dice © LFL © FFG © LFL © ) Add 1proton charge saboteur mini. and in line of sight of your unit leader.) 1 proton charge token within range 1 󲊂󲊂 Proton ChargeSaboteur Detonate 1:ProtonCharge Arm1:Proton Charge Rebel Commandos only. Commandos Rebel Blast, Impact1 Weapon Token Area 󲉢󲉢 Aim

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(Place (Place 26 Rules Reference 15

keyword armor keyword can be can keyword arsenal x arsenal keyword is not required required not is keyword , Weapons keyword can divide its its divide can keyword impact x impact , Keyword) X (Weapon , Impact arsenal x arsenal Attack Pool , Attack , Cancel arsenal x arsenal (UNIT KEYWORD) (UNIT keyword can be used against a unit with the with a unit be can used against keyword Attack keyword can be used to cancel hit (≠) results. hit be can used cancel to keyword Attack keyword functions similarly to the to similarly functions keyword keyword, that unit can cancel up to x hit (≠) x hit to up cancel can unit that keyword, keyword. impact x impact (RANGE) armor x armor to add weapons with the same name to the same attack attack the same to name the same with add weapons to separate to name the same with add weapons can pool; it pools. attack A unit that has the has that A unit » armor x armor armor x armor The ) results before before critical to ≡) results ( (≠) results hit used change to the To use a weapon during an attack, the defender must be at be at must the defender attack, an during use a weapon To ranges. the weapon’s of any within or the has A mini that weapons between any number of units, forming a separate a separate forming units, of number between any weapons weapons. of combination or weapon each dice pool for » armor x armor A unit is at a range if the portion of a miniature’s base that is is base that a miniature’s if the of portion a range at is A unit is being measured is which range the object from to closest range. that to corresponds that the segment inside The attacker resolves abilities during the “Modify Attack Attack “Modify during the abilities resolves attacker The abilities resolves the defender before attack an of step Dice” the such, As step. that during ) result, that die is removed removed die is that (≠) result, a hit cancels a player When pool. the attack from results produced by the attack roll. roll. the attack by produced results • keyword, but represents more limited or lighter armor. During armor. lighter or limited more represents but keyword, has if the defender attack, an of step Dice” Attack the “Modify the can choose a number of its weapons equal to the value of x. of the value equal to weapons its of choosecan a number the to keywords dice and its contributes Each weapon chosen attack pool. • • Unit Keyword) (Unit X: Rear/Sides Point Weak AT in the rulebook and when cards used a term is on At range. describing • See “Army Building” on page on 5. Building” See “Army ARSENAL X (UNIT KEYWORD) of step Pool” Attack the “Form during weapons choosing When the has that mini in a unit each attack, an Topics: Related ARMOR X ARMOR The Topics: Related ARMY BUILDING • • arm x: charge arm x: charge , Detonate, keyword can be can used keyword Detonate X: , Detonate, Detonate impact , Keyword) X (Weapon , Impact , Charge Tokens keyword, that unit can cancel all hit all hit cancel can unit that keyword, , Cancel Attack Pool , Attack (UNIT KEYWORD) (UNIT Attack armor armor Area Weapon Area , Keyword) (Weapon Token Arm X: Charge , Attack keyword can be used to cancel hit (≠) results. hit be can used cancel to keyword keyword can perform the arm x action. To perform this perform To x action. the perform arm can keyword ) result, that die is removed removed die is that (≠) result, a hit cancels a player When pool. the attack from armor ) results before the before critical to (≡) results (≠) results hit change to Attacks made by an area weapon are ranged attacks. ranged are weapon area an by made Attacks performed against are weapons area by made attacks Ranged unit even if that sight, of in line and range at each unit engaged. is pool as be attack in the same cannot weapon area An weapon. another an pool during attack be an added to cannot weapons Area a unit. by made attack pool an with attack be an added to cannot Other weapons weapons. area other including in it, already weapon area Charge tokens cannot overlap any objective, condition, or or condition, objective, any overlap cannot tokens Charge surface, a flat be placed on must and tokens, charge other surface. with that flush completely be both can enemy placed friendly under and tokens Charge before position the mini’s mark so, doing When minis. return token, charge placing the then, after aside; it moving location. previous its the mini to place should player the blue tokens, charge placing When the and side faceup, the blue with tokens their charge the red with tokens their charge place should player red side faceup. The attacker resolves abilities during the “Modify Attack Attack “Modify during the abilities resolves attacker The abilities resolves the defender before attack an of step Dice” the such, As step. that during • , Weapons Keyword) (Weapon Type X: Charge Detonate Charge Tokens , Weapons Keyword) (Weapon Type Charge Related Topics: Topics: Related ARMOR ARMOR if the attack, an of step Dice” Attack During the “Modify the has defender Related Topics: Related (WEAPON KEYWORD) the has that a card with equipped is that A unit ARM X: CHARGE TOKEN ARM X: CHARGE TOKEN Related Topics: Related • • • • • • • • action, the unit places x charge tokens of the specified of type tokens x charge places action, the unit leader. unit its of sight of in line 1 and range within type • ) results produced by the attack roll. the attack by produced (≠) results Unit Keyword) (Unit X: Rear/Sides Point Weak 16 Rules Reference 1. • • • • • • Units can performattacks to attempt to defeat enemy units. ATTACK Related Topics: • 2. Weapons To perform an attack, aplayer resolves following the steps: attack action, or neither. attack the whether is an specify attackwill action,afree allow units to perform attacks. Thecard granting the attack Command cards, unit abilities, and other gamecan effects » » There are two types of attacks: ranged and melee. » attacker and target the of attack the is defender. the anDuring attack, unit the that is performing attack the is the itwhether is an attack actionor attack afree action. one attack actionduring asingle activation, regardless of other game effects; however,that unitcan performonly more than one attack through of use the card abilities or aunit’sDuring activation, it is possible for aunit to perform action during its activation. A unit typically performs an attack by performing an attack line separates. crossing it, miniis the at lower the range segment that the two line rangeraised between segments without ruler If of measured base minibeing the the to touches the Form Attack Pool: attack’sthe range. to closestleader the miniature of defender the to determine attacking player measures range the from attacker’s the unit unit to attack; enemy this unit is now defender. the the Then, Defender: Declare b. a. attackthe players pool, follow substeps these inorder: attackerthe roll will against defender. this When forming » » »

requirements indicated by that weapon’s keywords, and Topool. aweapon, choose attacker the must all meet from each eligible minito contribute to attack the red melee (≫)icon. melee, and attacker the can only use weapons that have a ameleeDuring attack, attacker the and defender are ina have ablue range (≬,≭≮≯▀≰)icon. in amelee, and attacker the can only use weapons that arangedDuring attack, attacker the and defender are not Multiple units chosen as can defenders be step 3). (see Choose Weapons:Choose line of sight to any defender. miniinthe eligible to contribute to attack the ifthat pool minihas Minis: Eligible Determine , Within (Range) Attack The attacking player onechooses enemy

The consistsattackpool the dice all of Beyond (Range) , Beyond

The attackercan onechoose weapon Each mini in the attacker miniinthe Each is , Premeasuring , Range , 3. 7. 6. 4. 5. c. » weapons.with new the player may repeat steps 1–2,forming aseparate attack pool remaining that have to notattack added the been the pool, Defender: Additional Declare b. a. DefenseRoll Resolve Dice: following the substeps inorder: resolve any card abilities attack the that modify dice. abilities attack the that modify dice.the Then, defender AttackModify attacker The Dice: can resolve any card » cover cannot to cancel used (≡)results. be critical apply cover to cancel hit ( ≠) results. tokens Dodge and or is incover, defender the may tokens spend dodge and IfApply defender the has and token adodge Cover: Dodge AttackRoll Dice: » » c. b. a. resolves following the substeps inorder: c. » » » »

battlefield thenear defender. dice depicted on that weapon and places on them the weapon, attacker the gathers number the and of type Dice: Gather closest miniof defender. the as from determined attacker’s the unit to leader the that weapon’s range must include range the of attack, the attack unlessit pool, has the eligibleEach minican contribute aweapon to only one Reroll Dice: on defender’s the unit card. color matches defender’s the defense, is which presented attacker’s dice, defender the rolls one defense diewhose ForRoll Dice: eachhit (≠)and (≡)result critical on the A unit can apply cover only against ranged attacks. can more use than one weapon during an attack. defender changes result the to ablank. unit card by turning die. the If no result is indicated, the defense surge (� contribute diceto their same the attack pool. weapons, but weapons all with an identical name must An attack can consist pool of dicefrom different corresponding defender. eachThe dicein attackpool should be thenear placed changes result the to ablank. by turning die. the If no result is indicated, attacker the ( surge AttackConvert Surges: The attacker changes its attack allow attacker the to reroll attack dice. TheReroll Dice: attackercan resolve any abilitiesthat TheRoll Dice: attacker thetherolls dicein attackpool. Convert Defense Surges: Defense Convert allow defender the to reroll defense dice. ≢) results to result the indicated on its unit card

The defendercan resolve any abilitiesthat For each eligible minithat chose a

The attacker an chooses attackpool and ) results to result the indicated on its

The defender changes its If there are any weapons arsenal x keyword and and keyword can can Rules Reference 17 , Ranged , Dodge , Wounds , Range Dice , , Cover Weapons keyword to the attack the attack to keyword keyword until each until keyword , , Premeasuring Cancel , fixed: x Unit Leader Unit detonate x detonate , Attack Pool Attack , , Weapon Melee POOL , Aim Suppression

, Melee Surges , attack pool been has fully resolved. attack To add a weapon with the with add a weapon To If the weapon can exhaust, it must be readied. must it exhaust, can the weapon If The miniature using the weapon has line of sight to at to of sight line has weapon the using miniature The unit. mini in the defending one least The range of the attack is equal to or greater than the than or greater to is equal attack of the range The the than less or equal to and range minimum weapons’ range. maximum weapon’s pool, the defender must be inside the specified firing arc be the specified inside firing must pool, the defender mini. the attacking of modify to a player allows that a keyword has a weapon If use can pool, the player dice in the attack more or one just not pool, attack dice in the modifyto effect any that contributed. this weapon the dice that A unit cannot use the cannot A unit An enemy unit cannot spend a standby token until each until token a standby spend cannot unit enemy An pool been has fully resolved. attack When an attacking unit forms multiple attack pools, attack multiple forms unit attacking an When all for attack an as pool treated is attack each resolving stillis unit the however abilities, and effects gameplay or attack single one performed only have to considered action. attack After resolving each attack pool, if at any point the point any at if pool, attack each resolving After one least at pool produced dice in the attack attack ranged, was the attack critical (≡) result, (≠) or hit a gains the defender a trooper, is the defender and token. suppression » » » » » » » » » » » » Each weapon that is used during an attack contributes one one contributes attack an used is during that Each weapon pool. attack an dice to more or attack multiple create can the attacker attack, During an attack one only However, defenders. multiple pools attack to pool be defender. each can to assigned weapons, different dice from of pool consist can attack An contribute must name identical an with all weapons but pool. attack the same their dice to pool if attack an dice to its contribute only can A weapon met: are restrictions the following » Each weapon that contributes dice to an attack pool also attack an dice to contributes that Each weapon pool. attack that to keywords its applies » » » » » , Arcs Firing Weapon An attack pool is a number of dice generated from weapons that that weapons from dice generated of pool a number is attack An attack. an during target a single being used against are • • • • Related Topics: Related ATTACK • keyword of the can resolve any card card any resolve can If the attacker has an an has the attacker If impact 3 impact

The defender

The attacker counts the number of hit of hit number the counts attacker The

A unit of six stormtroopers targets a unit of Rebel of a unit targets six stormtroopers of A unit attackan forming stormtroopers, its of five with troopers Rifles. Blaster E-11 pool five with is a Rocket in unit the sixthstormtrooper The AT-RT, an eligible target, another is There Stormtrooper. additional an chooses make to the player range; within an forms and the AT-RT. against the rocket using attack dice. pool the rocket’s with attack poolsattack two the resolves chooses and now player The The their choice. of in the order rocket is applied only to its own attack pool. attack own its to only applied is rocket ) results have no additional effect. additional no have Critical (≡) results ) results, and the defender counts the counts the defender and critical (≡) results, and ) » ≠ can modify attacker Then, the dice. that the defense abilities modify dice. that the defense abilities card any resolve attack pool that he has not rolled, the attacker repeats steps steps repeats the attacker rolled, not has he pool that attack the against it rolling pool and a new attack 4–9, choosing been has to. assigned it defender Choose Additional Attack Pool: Choose Attack Additional Compare Results: Compare Modify Defense Dice:Modify Defense MULTIPLE UNITS MULTIPLE 1. 2. 3. ATTACKING ATTACKING » ( is total defender’s Then, the (≣) results. block of number total if the attacker’s and total, the attacker’s from subtracted to equal wounds of number a suffers the defender greater, is the difference. 9. 8. 10. 18 Rules Reference does not does the use atorrentunleash of fire against its enemies. As longthe unitas • Related Topics: • • • • • of is atype terrain.A barricade BARRICADES Related Topics: A unit with the BARRAGE (UNIT KEYWORD) Related Topics: • perform up to 2attack actions, instead of 1. Weapon » the the In order to the use to perform attack actions. » » unitsAll can move over abarricade. » Typically, donot barricades provide vehicles with cover. not does provideA barricade creature troopers with cover. providesA barricade emplacement troopers with cover. 8). cover page depending (see on type their with heavy cover. can provide barricades Other different the core in barricades The set provide non-creaturetroopers A unit using the attack using uses uses » » » » For example, if aweapon that has the weapon that has that keyword contributed. roll affectsthe defender that in way, not justthat dice the of attack the roll affectsthe defender, the entire attack If aweapon has akeyword that changes how results the also be difficult terrain be also thatfor unit. typically, provides ifabarricade cover to aunit, it will is difficult terrainA barricade for some smaller vehicles; difficult terrain be also thatfor unit. typically, provides ifabarricade cover to aunit, it will is difficult terrainA barricade for most units;trooper Landspeeder, and GAVw the TX-225 Occupier. both standing and ball-form droidekas minis, the X-34 For example, barricades can provide heavy cover to obscures or half more of that vehicle. declaringwhen terrain during Up, Set barricade the However, can barricades dice in that attack pool ignore the defender’s cover. contributed dice to an attack pool, the results from all the arsenal , Premeasuring arsenal barrage barrage keyword at any during time its activation. If it Actions Cover arsenal Attack for its first attack, cannotit performsecond a barrage barrage , Creature Trooper , Range , Exhaust Arsenal X(Unit, Arsenal Keyword), Attack keyword can hold its position and . keyword during its activation, it can keyword must spend actions still Ranged Weapon, Ranged provide cover to vehicles if, keyword, aunit cannot use , Firing Arcs, Keywords , Difficult Terrain, blast , Weapons keyword keyword , Melee • • • • • • • miniatureEach is affixed base. toa BASE • • • • • mini, or an objective token. something on battlefield, the typically a piece of terrain, another contactBase refers to aminiature’s physically base touching BASE Related Topics: Movement, Notch » areas ifthey contact. inbase conditions These are as follows: situations, iftwo conditions are minis are met, those treated difference in elevation thetwo bases. between these In of another mini’s base. Therefore, no mini’s maybase insidebe the placed notches treatedbe of as apart that by mini'sbase other minis. The createdspace the by notch shouldbase inamini's movementthe tool. movement tool, keeping notches the with aligned base inthe during its movement, it must either pivot or move along the A miniaffixed toa notched cannotbase be rotated freely; affixed to such base a during its movement. no gameplay implications. Aplayer can freely rotate amini The orientation of amini affixedsmall toa base roundhas plastic stands. Repulsor vehicle minis are affixed to notched bases by clear Ground vehicle minis are affixed to notched bases. notched bases. Creature and emplacement trooper minis are affixed to Most trooper minis are affixed to small round bases. situations an inwhich another minicannot into placed be askew on top of uneven terrain, there are sometimes amini’sBecause can overhang base aledge or placed be contact with amini from an enemy unit to amelee. start unit the can case which leader performamove into base units, unit unlessthe has leader amelee weapon (≫),in Minis cannot contact inbase with be minis from enemy with each other. Friendly minis from different contact unitsbase canbe in token, that contact miniis inbase with that terrain or token. If amini’s is touching base apiece of terrain or an objective minis are contact. inbase If of bases the two minis are touching eachother, those physical » battlefield, bases be theirwould touching. on differing elevations they wereor bothflat the on such two the minis bases, thatbetween were if they not First, from viewed when above, there is no space base contact base with first the because mini of a slight CONTACT Base Contact, Engaged Base , Troopers , Vehicles , Melee , Miniature , Rules Reference 19 ”. ,

: ≣ keyword . keyword. , Range blast blast beam x fire support fire , Cover keyword is defending, if it if it defending, is keyword , Dodge block , Dice Attack Pool , Attack , Premeasuring (Range) , At , Range Keyword) (Unit Support , Fire Attack Cancel Attack keyword. Spending this dodge token cancels cancels this dodge token Spending keyword. Attack , as long that defender is at range 1 of the of 1 range at is defender that long , as (UNIT KEYWORD) (UNIT (WEAPON KEYWORD) (WEAPON keyword. block beam x block ) result, as normal. The defender may spend may defender The normal. as (≠) result, hit one (≠) results; hit additional cancel to dodge tokens additional of the benefits add to or so improve does not doing however, the The defender must spend a dodge token to gain the benefits the to gain benefits token spend a dodge must defender The the of Each unit that defends against one of the additional the additional of one against defends that Each unit the weapon of range be the maximum can beyond attacks with defender. previous use the Other cannot friendly units base the miniature’s of portion if no a range beyond is A unit end and the ruler of range the betweenis segment the first the specified to range. corresponds that the segment of during the additional attacks made with with made attacks the additional during the attack, an of step Cover” Dodge and During the “Apply (≠) hit cancel to cover heavy or use light cannot defender a die that contains pool that attack an by produced results the has that a weapon by contributed was Within (Range) Within • spends “� a gains dodge chart token, conversion surge its BLOCKED page on 51. Sight” See of “Line AND RED PLAYER BLUE page on 6. See “Setup” An attack pool that includes a weapon that has the has that a weapon includes pool that attack An Topics: Related BLOCK the has that a unit While Topics: Related • • Topics: Related BEYOND (RANGE) in the rulebook and when cards Beyond used a term is on range. describing • Topics: Related BLAST keyword ignores the effects of cover. the effects ignores keyword • , , Engaged STAR WARS: WARS: STAR Objective Tokens , Objective , Cover Leaving , Leaving , Deployment Defining , Defining Tokens , Condition keyword fires a continuous beam of beam a continuous fires keyword Melee Weapon , Melee Climb and Clamber and , Climb beam x CARDS , Melee Defining Defining the Battlefield Condition Cards Base weapon. Each additional attack must be made must attack Each additional weapon. base. Objective Cards , Objective , Deployment keyword, it may perform x additional attacks using using attacks perform x additional may it keyword, beam x LEGION Second, the vertical space separating the two bases the the two verticalSecond, separating space a standard of the thickness than less is If these two conditions are met, minis in this situation in this situation minis met, are these conditions two If all the follow be and to in base contact considered are being base in rules contact. normal for » » beam x Players should use a 3' by 6' battlefield for a standard standard a for 6' battlefield use a 3' by should Players game. 800-point a 500-point for 3' battlefield use a 3' by should Players game. skirmish There are three types of battle cards: condition cards, cards, condition cards: of typesbattle three are There cards. objective and cards, deployment a deck makes a player process, building the army part of As type each (objective, of four containing cards, 12 battle of duplicates. no with condition), and deployment, » If a player is attempting to move a mini into base contact base contact a mini into move to attempting is a player If being from blocked those are minis mini and another with either of portion the non-base by placed in base contact mini’s that alter the mini may moving is that the payer mini, the that such margin, an acceptable within final position, further rules, For see placedin base contact. are minis 11 page on Error" of "Margin » the Battlefield the Battlefield Objective Tokens Objective against a different enemy unit that has not already defended defended already not has that unit enemy a different against the original either this weapon, with made attack an against be must Each defender attacks. the additional of one or attack with made attack an against defend to unit the last 1 of range at the attacker. of sight be of in line must and this weapon (WEAPON KEYWORD) (WEAPON the with A weapon BEAM X • Topics: Related • The battlefield is the name of the play area upon which the which area upon play ofthe name isthe The battlefield takes place. game BATTLEFIELD Related Topics: Related • • BATTLE during setup. used define the battlefield to are cards Battle Related Topics: Related only the only energy, sweeping across swaths of enemies and dealing massive dealing massive and enemies of swaths across sweeping energy, has that weapon a with attack an performs a unit After damage. the • 20 Rules Reference Related Topics: • • • • • • • bombEach minihas cart following the rules: special theirs to for use that game. other player should of which choose two the bomb is carts bomb Or, cart. ifone player has supplied bomb both the carts, Payloadthe objective card, eachplayer may supply own their minis, on placed top When of pallet. playing the agame with to a50mmnotched with 1to 2bombs, base or similarly sized A bomb miniconsists cart of arepulsor miniature pallet affixed The Payload objectivecard requiresbombtwo miniatures.cart BOMB CARTS BOMB CARTMINIATURE the effects effects the of difficultterrain. movesA bomb minican cart performpartial and ignores mini’s base. mini, but cannot end its movement overlapping other the A bomb minican cart move through another bomb cart displaces that trooper mini. mini’s ifthat base displaced. trooper minican be Doing so A bomb mini’s cart position final can overlaptrooper a another minithat cannot displaced. be enemy, but cannot end its movement overlapping of base the A bomb minican cart move through units, and all friendly mini’scart base. minis, but cannot end movement their overlapping abomb units, andAll friendly enemy, can move through bomb cart troopers, and no cover to creature troopers or vehicles. A bomb miniprovides cart heavy cover to non-creature suffer wounds,targeted be or by any that effects target units. A bomb miniis not cart aunit and cannot gain tokens, Displacement, Movement, Objective Cards After aunitwiththe token.victory Place that token on enemy the unit's unit card. commander or enemy operative and marks that unit with a token moves to unit the with against that unit causes which it defeated), to be victory the tokenunit with avictory (typically by performing an attack • requirements.these token wayvictory inthis for eachunit control they that meets itself, that player token. gains 1victory Aplayer gains 1 defeating an enemy unit, and that unit has not defeated been • • • Aftersetup, aunitwiththe (UNITKEYWORD) BOUNTY the the At end the of game, the ifaplayer controls aunit that has unit card. • • » » with with token defeated, to token be victory moves the to unit the token,victory and causes transported the unit with avictory against an enemy unit that is transporting aunit with a tokenvictory moves to unit the with endthe of its next activation, unit ifthe is defeated, then the unit the when suffers woundspoison due those to tokens at tokenwith avictory to receive one or more poison tokens, token moves to unit the with unit's next activation, unit ifthe is defeated, then victory the suffersthe wounds on Emergency Stims the endat thatof Emergency the uses Stims upgrade card, unit the when against an enemy token, unit with avictory and that unit tokenvictory moves to unit the with that charge defeats an enemy token, unit with avictory the another token unit the with avictory uses unit to aunit with the tokenA victory is only transfered from adefeated enemy victory tokenvictory moves to unit the with keyword and suffers woundsthat cause be defeated,it to the If aunit with the If aunit with the If aunit with the bounty was on placed that enemy unit during setup due to the If aunit with the If aunit with the bounty bounty » » If unit afriendly with the If unit afriendly with the enemy unit that has the enemy unit that has the during setup due to the otherthe it because was not on placed that enemy unit ability, that token not does transfer from one unit to has a victory tokenhas avictory due to using the the the was not on placed that enemy unit during setup due to notdoes transfer from one unit to other the it because tokenvictory due to defeating another unit, that token bounty bounty keyword. keyword and has at token least 1victory due to , ifable. keyword. bounty bounty bounty bounty bounty bounty bounty bounty bounty bounty bounty bounty keyword performs an attack keyword causes an enemy unit keyword performs an attack keyword detonates acharge and keyword performs an attack and keyword defeats an enemy bounty bounty secret mission bounty bounty bounty bounty bounty keyword token ifthat victory keyword an chooses enemy . Place that token on its keyword. keyword and has a bounty bounty bounty , ifable. keyword defeats an keyword defeats an secret mission guardian x keyword and and keyword , ifable. , ifable. .

Rules Reference 21 , , Charge Tokens Upgrade Cards , Upgrade , Exhaust Units , Activating keyword keyword keyword performs a move a move performs keyword Actions , charge , Melee Actions , Base, Free Contact treated as a move action or an attack attack an or action a move as treated (UNIT KEYWORD) (UNIT Abilities Attack ability to perform a ranged attack using the Saber Saber the using attack perform a ranged to ability arm x: charge type arm x: charge detonate x: charge type x: charge detonate Throw card action. card Throw an or a move either with a unit action provides a card If not is that attack than different is attack or move that action, performing the even though action, attack action or a move performing the same. is result and dodge, aim, gain to units allow can actions Card specifically action instructscard a a If tokens. standby is effect that token, standby or dodge, aim, an gain to unit action standby or aim, dodge, an performing than different aim, occur after that trigger does abilities not therefore and performed. are actions standby or dodge, relentless Some card actions are treated as other types of actions, such such actions, types other of as treated are actions card Some in the is indicated This action. attack an or action a move as card that performs a unit When itself. action the card of text its in the indicated action type as action of that action, treat the purposes all gameplay of for action, a card as well as text, that abilities other triggering including abilities, and effects action. occur indicated the after is Vader if Darth move, a performing after example, For the use can he card, upgrade Throw Saber the with equipped Charge tokens cannot overlap any objective, condition, or or condition, objective, any overlap cannot tokens Charge surface, a flat be placed on must and tokens, charge other surface. with that flush completely This attack action is a free action and therefore does not doesnot and therefore is a action action free attack This actions. two the unit’s of one as count its action during attack performed an already has that A unit action. a free perform attack cannot activation action performed a free attack already has that A unit action. attack another perform cannot activation its during , Movement Weapon Melee , Keywords Actions Card , Free Actions Free • • Related Topics: Topics: Related CHARGE has the that a unit After Topics: Related CHARGE TOKENS type a unique and has token Each charge on the icon by a unique be can identified type token Each charge itself. token charge an matches • and a and that indicates how the token is placed on placed on is the token how indicates that is detonated. it how and the battlefield • action into base contact to start a melee with an enemy unit, it it unit, enemy an with start a melee to base contact action into unit. that against action attack a free perform melee may • • • bounty Victory , Victory Pierce X , Pierce , Setup , Suppression ability can choose can itself. ability , Dodge keyword cannot be used. cannot keyword keyword can choose can a friendly keyword , Dice , Dodge , Poison Tokens , Aim bounty , Cover calculate odds calculate Attack Actions Defeated calculate odds calculate ACTIONS Scenario battle cards have a scenario icon in the top in the top a scenario icon have cards Scenario battle the card. of corner right Winning the Game , Winning » » Each card action is a unique action; a unit can perform perform can a unit action; a unique action is Each card a unit However, its activation. during actions card different during once than more action card the perform same cannot activation. its When a player cancels a die result, that die is removed and and removed die is that a die result, cancels a player When ignored. is result its dice for defense roll does not the defender attack, During an critical (≡) results. (≠) or hit canceled any After setup, if both players have units with the with units have players if both setup, After keyword, the blue player places victory tokens first, then the first, victory places tokens player the blue keyword, victory places tokens. player red such cards, uses scenario battle that game a playing When unless expansion, AT-ST in the Downed thoseas found otherwise the stated, A unit using the using A unit This effect is different than performing an aim action, and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions and a than dodge action, performing is different effect This occur dodge after that trigger does abilities not therefore performed. are actions Weapon Keyword)(Weapon Tokens • CARD a by preceded is ability an If action. a type is action of A card action. a card is ability that (⊂) icon, action card Related Topics: Related • • CANCEL a die result. cancel to a player allow abilities Some Related Topics: Related (UNIT KEYWORD) (UNIT be can combat of in the midst Calculating success the odds of action, a a card As annoying. also can be it extremely but vital, the with unit CALCULATE ODDS ODDS CALCULATE Related Topics: Related • • • trooper unit at range 1 and in line to sight to gain 1 aim token, 1 token, aim 1 gain to sight to in line 1 and range at unit trooper token. 1 suppression and dodge token, • • 22 Rules Reference • • While clambering, aunit might sufferdamage. unit to move onto vertically or over apiece of elevated terrain. Climbing and clambering are of types movement that allow a CLIMB “ObjectiveSee Token” 56. on page CLAIM Related Topics: • Keyword) Keyword) vertical terrain, itvertical may If atrooper contact unit is inbase leader with apiece of » vertical terrain, itvertical may If atrooper contact unit is inbase leader with apiece of side faceup. red player should place charge their tokens with red the chargetheir tokens with blue the sidefaceup, and the When placing charge tokens, blue the player should place » » » » » » » » » close toclose edge the as possible. atsurface top the or bottom structure, of as vertical the endthe of move, this unit the is on placed leader flat the move up or vertically down adistance up to height 1.At maintain cohesion, aunit can spendtwo actions to safely onleader at end the of movement this and unit the can To climb, ifthere is aflat thesurface to unit place A unit that has the - - each block (≣)result, unit the suffers one wound. white defense unit diceifthe moved up to height 2.For unitmini inthe unit ifthe moved up to height 1,or two After aunit clambers, roll whiteone defense die foreach edge as possible. topthe or bottom structure, of as to vertical close the the move,this unit the is on placed leader flat the surface at actions to move up or down up to height 2.At end the of up orvertically down adistance up to height 1,or two maintain cohesion, aunit can spendone action to move onleader at end the of movement this and unit the can To clamber, ifthere is aflat thesurface to unit place up or down such an apparatus, it not does roll diceor movement significantly. When aunit clambers to move steps, footholdsLadders, or aid carved vertical of clambering. have to roll diceand these cannot sufferdamage because - - , Weapons , Detonate, Detonate X:Charge Type (Weapon miniatures first. These wounds be must assigned to non-unit leader before placing other the minis incohesion. This roll is made after moving the unitleader but AND Area Weapon CLAMBER expert climber clamber climb Arm X:Charge, Arm Token (Weapon . . keyword not does • • • » side, provided that terrain the is height 1or lower. up and over that terrain, ending its movement on other the » battlefieldthetwo as if minis are level.samethe on vertical movement template, measuring from above aview the from unit the to leader eachminiusing speed-1 the onplaced different levels, a player vertical should measure When measuring cohesion two minis that between are » incohesionplaced with that as normal. leader Afterthe unit leader climbs or clambers,each mini other is » » » » leader onto,leader such as afence or it wall, athin may terrain without vertical If atrooper contact unit is inbase leader with a piece of » » » » » » » as possible. structure,side of as to vertical close the structure the is on placed aflat surface bottomthe at the of other over terrain. the At end the of move, this unit the leader onsurface top, aunit can spendtwo To clamber over piece of avertical terrain without aflat - climb move. andleader position the of any unit mini inthe is alegal that terrain such that moving position the of between the are below unit their must leader contact inbase with be is on top of elevated terrain, any minis inthat unit that within distance the of climb alegal move. If aunit leader mini from position the of unit their must leader be also When separated by distances, position vertical the of a unit leader. levels, but eachminimust within height be 1of its Minis same inthe unit on placed can be different vertical unitthe suffers one wound. dice for unit. eachminiinthe For eachblock (≣)result, After aunit clambersthis way, in tworollwhite defense the terrainthe and as as close possible to point. this terrain must as leader contact the inbase placed with be clambering. Minis not on placed same the edge of the with it which contact was inbase before climbing or default on be edge the of terrain the closest to point the After climbing or clambering,the unit will by leader moved downwards. unit climbed or leader clambered unit ifthe leader or clambered, or lower than level the to the which thanhigher level the to unit the which climbed leader When placing aminiincohesion, it cannot placed be unless that mini’s unit has leader just climbed or onto adifferent When placing aminiincohesion, it cannot placed be during setup. suffer wounds.features These beshould clearly defined - must height be 1or lower. unit leader’s position climb alegal to be move, it For distance the amini’s between position and its level of terrain than its unit leader, aflat surface on top theto unit place actions to move clamber

Rules Reference 23 Troopers Green tokens include aim, dodge, standby, and and standby, dodge, aim, include tokens Green tokens. surge A unit may spend the green tokens of a of tokens the spend green may unit trooper A clone sight of in line 1 and range at unit trooper friendly clone their own. if theyas were the of end one leader touching is a unit the base of If mini a different the base of and tool, speed-1 movement the speed-1 of end the other touching is unit in that the maximum at those are tool, minis movement cohesion. of distance » » » » » » base its base placed in cohesion, mini is a notched When the unit as in the direction exact same be oriented must base. leader’s be placedin cannot it a mini in cohesion, placing When in a melee is unless the unit minis, enemy with base contact page on 52). (see "Melee" any aside push can a player leader, a unit moving When the movement place easier to it make to unit that from minis the battlefield. on tool time because of the same at units multiple moving If those leaders from the unit move can a player displacement, in cohesion minis remaining place and the then first, units leaders. their respective with in the the minis bases of in cohesion, minis placing When the mini is as long as ledges, partially can the overhang unit placed. precariously not is and stable that leader, unit its with a mini in cohesion placing When between the mini the distance that be placed such must mini be leader a legal as could speed-1 made unit move its and leader. of unit the the final position from Any game effect that targets or applies to troopers can target target can to troopers applies or targets effect that game Any troopers. clone to apply or rules the same units trooper as follow units trooper Clone exceptions: the following with or to the battlefield, is deployed leadermoves, a unit After unit other mini in that each the battlefield, on displaced is leader. unit that with be placed in cohesion must leader if the distance unit its with in cohesion A mini is the than less or leader equal to is unit its between a mini and tool. the speed-1 of length movement • • • • • • • • Topics: Related COHESION with be in cohesion must in a unit miniature Each non-leader leader. unit its • •

, See , , Height keyword is treated as as treated is keyword keyword is treated as a as treated is keyword , , Movement , Height climbing vehicle , Wounds, Vehicles climbing vehicle VEHICLE VEHICLE Unit Leader , Unit climbing vehicle Climb and Clamber and Climb Base, Dice , Cohesion Contact clambered. Minis can always be placed onto the same the same be placed onto always can Minis clambered. leader when being placed their in cohesion. unit as level A unit does not have to climb or clamber to move over or or over move to clamber or climb to have does not A unit the than less or equal to is that a height has that terrain onto mini. leader’s unit its of height example,For a Stormtrooper unit can move over a barricade by performing a standard move. the unit However, will reduce its maximum speed by one because the barricade is difficult terrain fortrooper units. a up move to clamber or climb to have does not A unit rule, a general if a miniature hill. a as As such gradual slope move can units falling over, without a slope becan placed on should Players move. standard a performing by slope that up during setup. terrain define clearly in the the minis bases of clambers, or climbs a unit When each mini as long as ledges, partially can the overhang unit room not is there If placed. precariously not is and stable is is the unit the surface base that on leader’s a unit place to base cannot mini’s if any or onto, clambering or climbing cannot unit that cohesion, maintain be placed legally and action. clamber or climb that perform A exception. one with clamber or climb cannot Vehicles the has that vehicle a trooper for the purposes vertical of movement. for a trooper its clambers, or base climbs a notched a mini with When was it as in the direction exact same be oriented base must clambered. or climbed it before effect game that moving, by a unit effect triggers a game If clambering. or climbing becan triggered by When a ground vehicle with the with vehicle a ground When keyword climbs or clambers, it displaces trooper units, units, trooper displaces it clambers, or climbs keyword if able. page on 10. Movement" , See "Vertical Vehicles , Troopers Movement page on 8, See Rules" "Vertical Terrain "Additional page on 10. Movement" • • • • CLONE TROOPER CLONE the trooper of a subtype is It unit. a type is trooper of A clone type. unit (UNIT KEYWORD) (UNIT Topics: Related A unit that has the has that A unit CLIMBING Related Topics: Related • • • trooper for the purposes vertical of movement. for trooper 24 Rules Reference • • • Related Topics: Movement, Unit Leader » incohesion. placed being when always onto placed be same the level as unit their leader mini’s unit has leader just climbed or clambered. Minis can a different When placing aminiincohesion, it cannot onto placed be climbed or clambered unit ifthe moved leader downwards). or clambered (or lower than level the to its which unit leader than higher placed level the to its which unit climbed leader When placing atrooper miniincohesion, it cannot be » » unit climb is alegal move. position of and leader the position the of any miniinthe contact with that terrain such that moving the between in that unit that are below unit their must leader inbase be move. If aunit is on leader top of elevated terrain, any minis from position the of its unit must climb leader alegal be also When separated by distances, position vertical the of amini » » » » » » » certain height,certain such the as via If aunit performs amove that ignores terrain of a terrainthe edge and as as close possible to point. this terrain must as leader contact the inbase placed with be clambering. Minis not on placed same the edge of the with it which contact was inbase before climbing or default on be edge the of terrain the closest to point the After climbing or clambering,the unit will by leader heightbe 1or lower. its unit leader’s position climb alegal to be move, it must In order for distance the amini’s between position and the position of the leader, then the mini not is in cohesion. a legal speed-1 move between the position of the mini and unit leader, then cohesion maintained, is but if there not is between the position of the mini and the position of the legal speed-1 move around the piece of blocking terrain leader. If the mini placed is in such away that there a is a piece of blocking terrain between the mini and its unit length of the speed-1 movement tool; however, there is between it and its unit leader equal is to or less than the For example, amini placed is such that the distance move is measured. unitthe can leader pivot up to 1800before and afterthe leader’s position miniand is the as determined ifboth movespeed-1 mini’s the between position and unit the Notched-based minis however, must rule; this obey the impassable terrain from its unit leader. its unit it leader cannot on placed be other the sideof This meansthat when placing aminiincohesionwith speeder x than height the of terrain that is ignored. distance levels the is to equal vertical between or less levels of terrain than unit their leader, as long as the level of terrain than its unit leader, unlessthat Climb and Clamber keywords, onto minisplaced can be different , See "Vertical, See Movement" 10. on page , Displacement, Height, hover: airx , jump x , or • of eachgame round. playerEach resolves acommand card during Command the Phase COMMAND CARDS • • » command cards. playerEach game the begins with ahand of seven » character is included inthat army. cards thatto specific characterthat thatcan if be used only commanderEach and operative has at least three command “Ambush,” “Push,” “Assault,” and “Standing Orders.” There are four commandcards available commanders: all to » » 2. 1. ADVANCED COHESION » » » » command hand. two 3-pip cards, and card the “Standing Orders” intheir A player must include two 1-pip cards, two 2-pip cards, command card. name of that character appearing below name the of the Character-specific commandcards are identified the by command card command intheir hand. A player cannot include more than one copy of any as they followas they command all hand rules. any number of cards those command intheir hand, long so character-specific commandcards, that playercan include If aplayer's character has access to more than three impassable terrain. it cannot move perform aspeed-1 through the This stormtrooper is not incohesionbecause movespeed-1 around impassable the terrain. movementof speed-1 the tool and it can perform a itbetween and its unit isto equal length leader the This stormtrooper is incohesionbecausethe distance 1 2 Rules Reference 25 , keyword , Priority Issuing , Issuing keyword. arsenal x arsenal , Commander versatile , Premeasuring Tokens , Order Command Phase If a unit may perform an attack with a weapon on a on a weapon with attack an perform may a unit If of attack an perform to be able must it card, command An weapon. of the icon the typeby range specifiedthe attacks, ranged perform cannot unit trooper engaged the has theunless weapon to add additional weapons to the attack pool; the the attack to weapons add additional to the on the weapon with be only made must attack card. command If a unit may perform an attack with a weapon on a on a weapon with attack an perform may a unit If use the cannot it card, command If a unit gains a weapon from a command card, a card, a command from a weapon gains a unit If that gain does not unit that a part is of that counterpart effect. a card otherwise unless by weapon, stated However, the number of cards in a player's command command in a player's cards of the number However, knowledge. public is hand their to card a command returns a player When tell they must pile, their discard from hand command returned. was which card their opponent that card, a command from a weapon gains a unit If card. unit the unit's on is it though as treated is weapon , See “Army Building” Building” page on 4, See “Army Anatomy” , See “Card » » » » » » » » » » opponent an and knowledge, public is pile discard A player’s time. any at pile discard view to a player's ask may » keywords. to gain specific allow units cards command Some command asthe long as keyword specifiedhas that The unit in play. is card Typically profiles. weapon contain cards command Some used: can be a unit profiles these weapon ways two are there on the weapon the gains card by specified command the specified a unit or activation, its during use it can and card the using attack an perform may card the command by activation. its of the end at the card on weapon » If a player’s character is defeated, any character-specific character-specific any defeated, is character a player’s If be cannot character that to corresponding cards command Phase. the Command during played the during card illegal an reveals command a player If the “Standing with card that they Phase, replace Command if able. card, command Orders” does the player card, command operative’s an playing When the they nominate instead a commander; nominate not orders. issues operative that and operative, a card, command a non-operative-specific playing When orders. issue to operative an nominate cannot player its and knowledge, public not is hand command A player's their opponents. to secret remain should contents Order Pool , Order Orders Range on page 5. Related Topics: Related • • • • • • • • If both players play a command card with a unique a unique with card a command play both players If Activation of startthe at the resolved is effect that card on their effect the game resolves player the blue Phase, first. card command If both players play a command card with a unique card card a unique with card a command play both players If revealed, is the card when that resolved is effect that on command their effect the game resolves player blue first. card If a player plays a command card with a unique card card a unique with card a command plays a player If revealed, is that card when that resolved is effect that game card command any before resolved is effect game specific a timing. effects without Looms" "Annihilation reveals player blue the example, For red The Plans." of "Change reveals player red the and their to Looms" "Annihilation return to chooses player resolve. not does effect its and hand, opponent's If both players play a command card with a unique card card a unique with card a command play both players If player blue specific a the timing, have doesnot effect that first. card on command their effect the game resolves If no specific timing is provided, the effect is resolved resolved is effect the provided, specificis no timing If revealed.been have cards command after » » » » » Each command card that has not been returned to a player’s a player’s to been returned not has that card Each command its and Phase the End during discarded is hand command effect ends. a command play must a player Phase, During the Command if able. card, their opponent and card, a command play cannot a player If many how of regardless priority has does, their opponent card. command their played on are pips with the player card, a command play can player neither If which player determine die to a red rolls counter the round cards command played had if both as players priority, has page on 60). (see “Priority” pips of number the same with » » » » » Each command card has a number of pips in the upper-left the in upper-left pips of a number has card Each command player used to determine which are These the card. of corner round. each priority has type units of and the number indicates card Each command of names or the name indicates it or be orders, can issued that orders. issued can be specificthat units be can issued card a command on indicated units Any A unit. the nominated 1–3 of range at if they are only orders itself. 1 of range at is unit nominated a on indicated units many as to orders issue must A player possible. as card command effects when unique they have cards command Some are played. • • • • • • • • • 26 Rules Reference 1. steps inorder: To resolve Command the Phase, players following perform the to one or more units on battlefield. the card from hand their and acommander chooses to issue orders Command the During Phase, eachplayer acommand selects COMMAND PHASE 4. 3. 2. on battlefield the while resolvingtheir command card. consists of of all order their tokens that didnot they place Create Order Pool: player Each creates an order that pool » » » command card. issued isbe indicated on orders the of chosen the section and issues orders with that unit. The number of orders to player nominates eligible afriendly commander or operative Issue Orders: Starting with player the has who priority, each » » number of pips has priority. Determine The Priority: playercard whose thehas fewest » » table.both Then, players simultaneouslytheircards. reveal command card from hand their and places it facedown on the player Card: Each Command a secretly selects Select » » » » » » » - - - following requirements: order. To eligible, be aunit must of all meet the to aunit, that unit must eligible be to receive that For acommander or operative to issue an order player cannot nominate an operative to issue orders. If anon-operative-specific commandcard is played,the commander or operative. command card is played, player the must nominate that If acommander-specific or operative-specific not,does player the played who acard has priority. If one player plays acommand card and opponent their priority. has (≣), that player has priority. opponent their Otherwise, red(six-sided die).If result the of roll the is ablock haswho round the counter rolls ared defense die If cards both have same the number of pips, player the A player must acommand select card ifable. command card. on battlefield, the do they notselect or resolvea If aplayer not does have acommander or an operative - - - be of the specified type. ofbe specified the command card, unit the issued being an order must If the aunit (e.g., trooper) ison specified chosen type commander or operative. The unit be must at range 1–3 the of nominated during current the Command Phase. The unitcannot havealready received an order

• • • include up to two commander units. When building astandard army, aplayer may and villains that can issue orders to other units. commander. Commanders are heroes powerful �iconThe indicates that aunit has rank the of COMMANDER Related Topics: Range Orders, Order Pool Activation Phase. After players resolve these four steps, play theproceeds to » » » » » » » promote commander anew during End the Phase. If aplayer’s last commander is defeated, that player can » » commander is included inan army. thatto specific commanderwhichthatcan if be used only uniqueEach commander command has several cards » » » » » » » » » the battlefieldthe thenand shuffling those tokens. order by pool placing eachorder token facedown near in an opaque bag;however, players create can also their It is recommended that players place order their tokens be played. be player's command hand, can no even though they longer commandspecific cards are notfrom discarded the When acommander is defeated, commander- their cannot play command cards. unit to promote, no longer they have acommander and In rare the instance where aplayer no longer has atrooper commander for effects and all game play purposes. not retain its previous rank. It is considered a to be A unit that promoted has been to commander does on unit’s the card. commander-rank order token instead of rank the printed A unit promoted to commander is activated using a game and replace it with acommander-rank order token. removethey that unit’s order token from the When aplayer promotes acommander, that unit. and places acommander token next to any of trooper units their on battlefield the To promote acommander, aplayer chooses no more than one copy of eachcard. command cards command intheir hand, but can include A player can include any number of acommander’s commandthe card. name of that commander appearing below name the of Commander-specific commandcards are identified the by Command Cards Command , Order Tokens, Premeasuring , Commander , Issuing , Priority � Commander Commander Token Icon ,

Rules Reference 27

Token Condition , Tokens , Condition Cards , Battle TOKENS CARDS keyword or the repulsor vehicle unit unit vehicle the repulsor or keyword , See “Setup” on page on 6. , See “Setup” keyword or the repulsor vehicle unit unit vehicle the repulsor or keyword Leaving the , Leaving , Displacement Units Activating Battlefield speeder x speeder speeder x speeder Unit Keyword) , Speeder X (Unit , Movement If the unit leader still cannot be the leader legally still placed on the unit cannot If as tool movement the along as far moves it battlefield, failing speed its for equal to takes damage and possible move. compulsory its complete to A unit leader must still move as far along the movement the movement along far as still move leader must A unit its allow to only back move may it possible, as tool the on position base in a stable be to placed legally and terrain. of piece or battlefield A unit leader’s base cannot be moved back more than than more back be moved base cannot leader’s A unit the base. of half the diameter A unit leader’s base may only be moved backwards along along backwards be moved only base may leader’s A unit the past forward be moved cannot it tool, the movement tool. the movement of end » » » » » » » » type and would cause the unit to be unable to complete the complete to be to unable the unit cause would type and compulsory move. type, it may shift backwards along the movement tool by tool movement the along shift backwards may type, it base, so its half of the length than greater no a distance or be the battlefield to placed legally on base able is its that ignored not do so is if the terrain not may It piece. terrain the by Miniatures can move through but cannot cannot but through move can Miniatures tokens. condition overlap and tokens, objective overlap cannot tokens Condition vice versa. Some condition cards utilize condition tokens. condition utilize cards condition Some When a unit performs a compulsory move, the bases of the the bases of move, a compulsory performs a unit When as long as ledges, partially can the in overhang unit minis is there If placed. precariously not is and stable is each mini the the surface base that on leader’s a unit place to room not be placed base cannot mini’s if any or onto, moving is unit the complete cannot unit that cohesion, maintain legally and compulsory move. its end leader would if the unit move, During compulsory a ignore normally would it terrain of a piece on movement the to due Battlefield Defining the Battlefield CONDITION CONDITION place to instruct players cards condition Some These the battlefield. on tokens condition specified effects bythe game will have tokens card. condition • • Related Topics: Related CONDITION the represent to card choose a condition players During setup, in game affectsthe card condition Each environment. battlefield described as the card. way on a unique • Topics: Related • • , , Courage , , Panic Suppression , Rank , ability will not will not ability Range , Command Phase , compel MOVE . 5 keyword cannot use its own own use its cannot keyword , Suppression , Movement keyword can force another unit to to unit another force can keyword Premeasuring keyword performs its “Rally” step, if that if that “Rally” step, its performs keyword (UNIT KEYWORD) (UNIT compel Courage Command Cards

compel , Panic compel ability on itself. itself. on ability If the unit leader ends this movement with any part of its its part of any with this leader movement ends the unit If is defeated. unit the the battlefield, of base outside A courage value of “–” is considered infinite when infinite considered is “–” of value A courage when a including panicked, is whethera unit checking value. courage a friendly commander’s using is unit » » become panicked if gaining that suppression token causes it it causes token suppression that if gaining panicked become its double exceeding or equal to tokens suppression have to value. courage the with A unit Since it has already performed its “Rally” step, a unit gaining gaining a unit “Rally” step, performed its already has it Since the from token a suppression compel The final position of a compulsory move can displace displace can move compulsory of a finalThe position able. it units, trooper maximum if a unit's move, a compulsory performing While be to still is considered unit that speed reduced, is speed. maximum its at a move performing » A compulsory move is a standard move. a standard is move A compulsory action, and a move not a move, is move A compulsory move occur after that trigger does abilities not therefore the unit’s against count does not performed and are actions per actions activation. two a full performs the unit move, a compulsory perform To if a full or do so, cannot it speed. If maximum its at move base be to leader’s the unit part of any cause would move instead, a partialit can perform move the battlefield, outside template the movement along far as movement its ending in a partial performs the movement unit If possible. as its to equal wounds of number a suffers the unit this way, speed. maximum » If a unit is at range 1–3 of a friendly commander, it may use may it a friendly commander, 1–3 of range at is a unit If when own its of instead value courage commander’s that panicked. see is to if it checking • • keep moving, even when it would normally be hindered by by be hindered normally would even when it moving, keep of a friendly 1–2 at range unit a trooper After suppression. the with unit 1 gain may it panicked, not is but suppressed is unit trooper action. a free perform move to token suppression , Orders Issuing page on Building” See “Army • • • • • COMPULSORY move a compulsory to perform a unit require effects game Some activated. is when it Related Topics: Topics: Related COMPEL the with A unit Related Topics: Related • 28 Rules Reference • name the or specified by type may issue an order unit to afriendly at range 1that has unit the • character. Acharacter have like will this the minions, and are apart almost never seen from another Some characters are faithful companions or subservient (COUNTERPART KEYWORD) COUNTERPART: UNIT NAME Related Topics: After aunitwiththe TYPE (UNITKEYWORD) COORDINATE: UNITNAME/ Related Topics: • • • Defining the BattlefieldtheDefining » when aunitwhen is issued an order the via that whenEffects aunit trigger is issued an order trigger to be issuedto to be another unit instead, that unit cannot the use order but agamecauses effect that order notbe issued to or If aunit with the » » interacted the with via Some condition that cards condition specify tokens can be tokens cannot underneath placed pieces be of terrain. When placing condition tokens on battlefield, the condition » card references specifically them. glowing dots. dots These are ignoredthe condition unless conditionEach token is marked with adifferent number of coordinate » » » » » » can use the can the use contactOnly aunit inbase leader with acondition token When aplayer's unit the uses leader returns it to supply. the removes condition the token from battlefield the and to interact with afaceup condition token, that player After a player'sthe unit uses leader same faceup sideand places it back onto battlefield the the in flipsthe condition tokenfrom its facedown side to its to interact with afacedown condition token, that player page 71 card back into supply the "Supply deck. See on Deck" choses one to equip to that unit, and shuffles theother that player draws two supply cards from asupply deck, facedown sidewith the dots side, while is its faceup side. The side of acondition tokenwithout dots is its After a player'sthe unit uses leader position and contact inbase with unit the leader. Battlefield Issuing Orders, Order Pool keyword. resupply coordinate coordinate , See “Setup”, See 6. on page resupply Condition Cards , Battle Cards , Condition keyword. coordinate keyword would issued an be keyword is issued an order, it free

coordinate action. resupply resupply resupply keyword. counterpart keyword keyword keyword keyword, keyword, keyword. ,

• • unit card and counterpart the card. counterpart minis and represented by combination the of the to form one unit, consisting of counterpart the and non- keyword. Acounterpart and its corresponding unit combine • • • • • instead to added another unit,the specified by A counterpart minicannot fielded as be its unit;own it is counterpart card and miniis their acounterpart mini. toadded another character’s unit. That character’scard is a keyword and minithat the represents that character is always Related Topics: » on unit the card. value, surge conversion chart, and maximum shown speed The combined unit thehas rank, defense diecolor, courage The non-counterpartalways mini is the unit leader. » restrictions equipping when upgrade cards to counterparts. While building an army, players must follow any or rules » The combined unit thehas unit showntype the uniton card. » shown on counterpart the card. unit card, only while counterpart minis can weapons use Only non-counterpart minis can weapons use shown on the » and counterpart the card. The combined unit thehas keywords theboth unit of card » » attacking unit has line of sight to that mini. player that controls that unit, regardless of the whether assigned any number of wounds, those by as decided the When combined the unit suffers wounds, anycanbe mini » » » » » » » » » on unit the card. Any non-counterpart minis have value health the shown unit, counterpart unless all minis are defeated. equipped to acounterpart are usable by combined the agame,During any non-weapon upgrade cards upgrade cards. subtype; is this only for of used equipping purposes the The counterpartcard may have adifferent unit type or weapon. that card effect, theonly non-counterpartcan mini use If combined the unit gains aweapon from command keywords the loses of counterpart the card. If counterpart all minis are defeated, combined the unit counterpartthe card. Any counterpart minis have value health the shown on non-counterpart mini. A counterpart minimust defeated be before a equipped, respectively. counterpart or non-counterpart are minis to they which Upgrade cards with weapons only used can by be the Abilities, Unit Leader , Wounds counterpart

Rules Reference 29 keyword, can improve a unit’s cover by one or more. or one by cover a unit’s improve can keyword, When a unit that does not have cover improves its cover cover its improves cover have does not that a unit When cover. heavy having as treated is it more, or two by When a unit that does not have cover improves its cover cover its improves cover have does not that a unit When cover. light having as treated is it one, by Minis in the same unit cannot obscure or provide cover cover provide or obscure cannot unit in the same Minis another. to one cover. be by canceled cannot Critical (≡) results Custom terrain can provide units with light or heavy heavy or light with units provide can terrain Custom all type of the cover determine should Players cover. begins. the game before terrain custom Ground vehicles provide light or heavy cover to units units to cover heavy or light provide vehicles Ground provide legged vehicles or theyWalking obscure. that provide treaded vehicles wheeled cover; or light cover. heavy Creature troopers provide light cover to units that that units to cover light provide troopers Creature they obscure. light cover. light » » » » » » » cover When treated as area terrain, the AT-RT forms a forms the AT-RT terrain, area as treated When and the base it’s of by cylindricalthe edges defined zone, a sight, of line checking When mini. it’s of point highest will benefit thisfrom zone mini obscured by defending UNITS AS AREA TERRAIN AS AREA UNITS » » » a ranged of step Cover” Dodge and During the “Apply (≠) hit one cancel can cover light has that a unit attack, two to up cancel can cover heavy has that a unit and result, (≠) results. hit » and the tokens suppression as such effects, game Various » » » • • 3 6 L , 󲉡󲉡

: TROOPER

isto 󲉢󲉢 P Courage Value 2 , Troopers aster L ierce 1 Commander P , DL-44 B s ’ , Suppression uke rolled.) L Activating Units Activating , 2 , Rally , Panic ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if Actions (Pierce cannot be used against you.) used against be cannot (Pierce er B HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker Luke • (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L m s Emplacement troopers provide light cover to units that that units to cover light provide troopers Emplacement they obscure. Barricades provide heavy cover to non-creature trooper trooper non-creature to cover heavy Barricades provide they obscure. that units A trooper unit without a courage value cannot be cannot value a courage without unit A trooper cannot unit that such, As token. a suppression assigned panicked. or suppressed become If a unit is at range 1–3 of a friendly commander, it may may it a friendly commander, 1–3 of range at is a unit If own its of instead value courage commander’s use that panicked. see is to if it when checking If the unit leader ends this movement with any part of its its part of any with this leader movement ends the unit If is defeated. unit the the battlefield, of base outside i ’ » » » » » » » There are two only types of cover: light cover and heavy and cover of cover: light only types two are There terrain. by granted usually is Cover cover. » Some trooper units do not have a courage value. These units These units value. a courage have do not units trooper Some would value a courage where card their unit a “–” on have be. normally » » A trooper unit’s courage is indicated by the by indicated is courage unit’s A trooper icon. the courage to next value tokens suppression of a number has ever unit a trooper If unit's that than greater or equal to is that it to assigned suppressed. is unit that value, courage unit’s of a “Rally”trooper step the after Immediately two its of loses one it suppressed, is unit if that activation, activation. that for actions suppression gaining to due action lose an cannot A unit has already it after suppressed becoming and tokens lost a regain a unit can Nor "Rally"performed its step. longer no and tokens suppression removing action by being suppressed. unit’s of a “Rally”trooper step the after Immediately tokens suppression of a number has unit if that activation, panics. it value, courage twice than its greater or equal to free perform cannot it activation, unit’s During a panicked perform a single to activation entire use its must and actions toward speed possible as directly as maximum its at move the battlefield. of edge the nearest token, you gain "� gain you token, attacker suffers 1 wound for each � each for wound 1 suffers attacker Immune: Pierce Immune: Pierce Deflect Charge Jump 1 󲊂󲊂 Jump you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin a • During a ranged attack, terrain that lies between two units can can lies between units two that terrain attack, During a ranged cover. of in the form the defender to protection grant COVER Related Topics: Topics: Related • • • • • • Courage is an attribute presented on each each on presented attribute an is Courage card. unit trooper’s COURAGE Leaving the Battlefield Leaving 160 30 Rules Reference 1. • performs following the steps: To determine ifaunit has cover during an attack, aplayer » » » » » are obscured. defenderin the to determine how many of minis those obscured. The player thisrepeats process foreach mini terrain that blocked line of sight, defending the miniis defending mini. Ifline crosses piece imaginary the the of of attacker’s the unit to center leader the of of base the the line from an traces then imaginary center the of base the including its is blocked base, by apiece of terrain, player the defendingmini inthe unit. If any of part adefending mini, checks line of sight from attacker’s the unit to leader each Determine Number Miniatures: of Obscured The player 3. 2. 1. TERRAIN » » » » » benefit frombenefit improving its cover. If aunit has heavy cover, that unit not does gain any one or more, it is treated as having heavy cover. When aunit that has light cover improves its cover by unit to defending leader the miniis completely blocked. defender obscured, to unless line of be sight from the thatmini's base, minicannot cause aminiinthe If attacking the unit leader’s is touching base another arethey pieces of area terrain. creature trooper, or emplacement trooper minis as if a defending miniis obscured, treat any ground vehicle, troopers can provide cover. When determining whether Ground vehicles, creature troopers, and emplacement unit to leader that miniis completely blocked. defender obscured, to unless line of be sight from the terrain, that piece of terrain cannot cause aminiinthe If attacking the unit leader’s is touching base apiece of would unit become new the leader. unit would defeated, leader) be remaining the then mini In situation, this four ifthe visible minis (including the defeated, unit even ifthis suffers five or more wounds. center of AT-RT), the that stormtrooper cannot be from AT-RT the to one stormtrooper (from top the Additionally, line the of because sight is totally blocked cover for attack. this than heavy cover, unit the is considered inlight to be blocks line of sight). Since more minis are inlight cover one is inheavy cover building, (the completely which Two of three the minis are inlight cover and (woods) (three out of five),the entireso unitbenefits from cover. At minis defender least the inthe half are obscured AND COVER 2. Terrain photograph-CrashedX-Wing » minis,the as follows: that unit has is by determined that object the is obscuring minis are obscured, that unit has cover. Thetype ofcover If atDetermine least Cover: of half of all defender’s the » » » » » » » » » » » » » the vehicle.the that unit has either light or heavy cover, depending on If minis obscured are the by obscured aground vehicle, or emplacement trooper, that unit has light cover. If minis obscured are the by obscured acreature trooper of mini. the clear and are the base, peg base the not treated as apart there is aclear separating peg defending the miniand its line of sight to adefending miniwith anotched if base, When determining apiece whether of terrain blocks heavy cover. defenderthe is anon-creature trooper unit, that unit has If minis obscured are the by obscured and abarricade, line crosses imaginary apiece the whether of terrain. downlook from above battlefield the to determine battlefield, two-dimensionalon a plain. A player should of terrain, line the is always treated as horizontal to the centers the between of crosses two minis' bases apiece When line determining traced an whether imaginary that unit has cover the that custom the terrain provides. If minis obscured are the by obscured custom terrain, which case the unit the case which has light cover. are by obscured an that object provides light cover, in unit has heavy cover, unless there are more minis that byobscured an that object provides heavy cover, that by an that object provides light cover and some are In that case the some of minis obscured are the obscured 1 2 3 Rules Reference 31 keyword keyword, see keyword, cumbersome to change its rank to to rank its change to infiltrate , Keyword) (Unit , Infiltrate keyword during that activation. that during keyword covert ops covert keyword during its activation, it cannot cannot it activation, its during keyword Commander cumbersome , Rank A unit with the rank of operative cannot be nominated be nominated cannot operative of the rank with A unit specific command when a non-operative orders issue to use an cannot friendly units and played is card whether when checking value courage operative’s they panic. That unit is issued orders and activated with an operative operative an with activated and orders issued is unit That game. that for token order The promoted unit can be one that has already deployed deployed has already one that can be unit promoted The yet. deployed not has that or » » » cumbersome perform any moves during that activation, except for pivots. for except activation, that during moves any perform its during a pivot, for except a move, performs a unit If that a weapon with attack an perform cannot it activation, has the » the the rules regarding For operative, its rank is treated as operative for the entire game; game; the entire for operative as treated is rank its operative, denote to card unit its on token marker operative an place operative add an and rank, the operative has now it that a of (instead unit that pool for the order to token order token). order commander » » uses a unit When If a unit performs an attack with a weapon that has the has that a weapon with attack an performs a unit If "Infiltrate (Unit Keyword)" on page 48 on page Keyword)" (Unit "Infiltrate Operative • Related Topics: Related CUMBERSOME KEYWORD) (WEAPON the with a weapon has that A unit • • cannot both move and attack using that weapon during the during weapon that using attack and both move cannot a pivot. is the unless move activation, same • Though the barricade is between the AT-ST and and Rebelthe AT-ST the barricadeThough is between the the highest from sight of line when checking mini, trooper base, part no it’s of thecenter mini above the AT-ST of point the barricade and by the Rebel blocked mini is trooper of obscured. not is it therefore

, , See Token Marker Operative Unit Leader , Unit , Base, Cancel Contact to change its rank to to rank its change to , Cover , Suppression keyword, it improves its cover by by cover its improves it keyword, keyword is able to to able is keyword Cancel , , Barricades, Base covert ops covert keyword deploys, it may treat treat may it deploys, keyword cover x cover (UNIT KEYWORD) (UNIT Attack Attack covert ops covert keyword. covert ops covert A defending unit on a piece of terrain with a higher with terrain of a piece on unit A defending cover. will have unit usually the attacking than elevation the from of sight line checking is This because when minis' defending each a part of leader, unit attacking the that the terrain bebase obscured by will likely most of. top on mini is If an individual mini is obscured by both an object that object that both an obscured by mini is individual an If heavy provides object that an and cover light provides cover. heavy obscured by as mini that treat cover, » » infiltrate CHECKING LINE OF SIGHT TO DETERMINE COVER DETERMINE TO SIGHT OF LINE CHECKING operative, if there is not another unit with the commander the commander with unit another not is if there operative, immediately must player that army, player’s in that rank to special or corps forces of the rank with a unit promote that near token a commander Place commander. of the rank replacing the game, from token their order remove and unit, token. order a commander with it » » When a unit uses a unit When , Dice Keyword) X (Unit Cover 8. page on Rules" Terrain "Additional a number equal to x. to equal a number (UNIT KEYWORD) (UNIT the with A unit OPS COVERT Related Topics: Topics: Related X COVER if attack, a ranged of step Cover” Dodge and During the “Apply the has the defender Related Topics: Related its rank as operative instead of commander to gain gain to commander of instead operative as rank its the • forgo their command position to infiltrate onto the onto infiltrate to position their command forgo a unit When operative. an independent as battlefield the with 32 Rules Reference Related Topics: • • unit type. A creature of trooper is atype unit. It is asubtype of trooper the CREATURE TROOPER Related Topics: • Engaged same round.same even ifthat unit moved during its activation earlier inthe during an attack by triggered spending astandby token, » » » » » » » » » » » » » » with following the exceptions: Creature trooper units follow as trooper units same the rules apply to creature troopers. Gamethat effects target or apply troopersto can target or A unit can aweapon use with the » » » » » » » » » » » » » » actions and move. performs aspeed-1 actions and abilities. use It must available spend all still When acreature trooper withdraws, it can perform free cannot displaced. be through and them, cannot move through troopers that Creature troopers displace troopers moving when creature trooper. A unit cannot end acompulsory move overlapping a creature troopers. Troopers and ground vehicles cannot move through Creature troopers cannot displaced. be Repair” abilities. Creature troopers cannot “Claim” the use or “Sabotage/ Creature troopers cannot embark or disembark. Creature troopers can pivot and reverse. Creature troopers cannot climb or clamber. light cover doing when so. Creature troopers can obscure other minis, and provide donotBarricades provide cover to creature troopers. have one or more suppression tokens. Creature troopers donot improve cover their they while mini’sthe base. player movement the inserts tool into front the notch of When acreature trooper performs astandard move, the or huge base. Creature troopers are affixed to medium, aeither large, , Movement, Notch Cover Attack , Displacement, Embark And Disembark , Movement, Weapons , Suppression cumbersome , Withdraw keyword keyword cunning Units with the CUNNING Related Topics: While aunit with the (WEAPON KEYWORD) CRITICAL X • 64). on "Resilience" value page (see wound tokens to equal or exceeding its resilience A vehicle unit can become damaged it when has DAMAGED Related Topics: upgrade cards with the At end the of aunit’s activation, ready each of its exhausted CYCLE (UPGRADE KEYWORD) Related Topics: • during that activation. • results. surges, it may convert up to xsurge (≢)results (≡) to critical that belongs commander to afriendly or operative with the a commander-specific or operative-specific command card cards is played. Command the During Phase, ifaplayer reveals own plans, and have an advantage one when of command their • that command card as though it had one fewer pip. keyword at the end of that activation. still ready the B2-HA Trooper upgrade card with the the B2 Super Battle Droids unit card during an attack and Droids unit, aB2-HA Trooper mini may aweapon use on For example, during the activation of aB2Super Battle keyword. damaged token. The token is theplaced on When avehicle unit is damaged, it gains a printed on its unit card andfrom benefit still the byadded an upgrade card is to free attack using aweapon an upgrade card counts as using that upgrade card. Amini Only using weapon, the keywords, or other card text on unit card. keyword according to surge the conversion chart on its any surge (≢)results not converted with the While using the for priority. priority. for operative with the commandspecific card that belongs to acommander or If players both reveal acommander-specific or operative- keyword, and there would for atie be priority, treat cunning Abilities, Attack Exhaust Command Cards Command critical x (UNIT KEYWORD) critical x cunning cycle keyword are adept at their enacting , Upgrade Cards, Weapons keyword that was not used keyword, atie be still there will keyword, aunit converts still , Surges keyword converts attack , Commander critical x , Priority cycle Damaged Token cycle

Rules Reference 33 , Panic ability will not will not ability dauntless , Suppression , Movement , Setup Sight , Line of Cover Courage Whether or not a piece of terrain will provide cover, and and cover, will terrain provide of a piece not or Whether setup. be determinedduring should units, if so what to provide, willterrain of piece a that of cover level The be determined should units, types of what to and setup.during half or blocking is terrain of whetherChecking a piece used during only a mini is of half, than less or more, terrain of piece that not whether determine or to setup the game. during cover will provide » » » If a mini has a number of wounds equal to the unit’s wound wound the unit’s equal to wounds of a number a mini has If defeated. mini is that threshold, unit its part of any causes that a move performs a unit If while including the battlefield, of leader's base be to outside defeated. is unit that tool, a movement along moving » cover, heavy or cover, light cover, no provides either Terrain completely that Terrain characteristics. its on depending cover. heavy provides always sight of line blocks » page on a 8, as Types" use the "Terrain should Players during setup. effects terrain guide when determining will terrain provide of a piece that cover of the level Once terrain of piece that been setup, has determined during of regardless units the relevant to cover that provides by blocked are in those which minis to the units degree terrain. that » Since it has already performed its Rally step, a unit gaining gaining unit a Rally performed its already step, has it Since the from token a suppression a unit to cover will terrain provide of piece a not or Whether relative terrain of piece that the size of dependsusually on that rule, a general terrain As unit. in that the minis to a mini will of provide more half or to sight of line blocks a mini will half of than less blocks while that terrain cover, the enjoy will minis trooper frequently that means This not. not. often will vehicles while of cover, benefits become panicked if gaining that suppression token causes it it causes token suppression that if gaining panicked become its double exceeding or equal to tokens suppression have to value. courage DEFEATED the battlefield from removed is it defeated, is a miniature When the game. of the remainder be used for cannot and • • • • • Topics: Related • Topics: Related TERRAIN DECLARING whicheffects determine each to imperative is it During setup, begins. Players the game before will terrain have of piece willon terrain be that of piece discuss each briefly should typeand its cover on to a consensus come and the battlefield characteristics. other • , danger danger

keyword keyword are keyword , Resilience Suppression keyword may choose may keyword , keyword while defending while defending keyword dauntless danger sense x sense danger danger sense x sense danger keyword rolls 1 additional 1 additional rolls keyword keyword are more aware of of aware more are keyword Courage , keyword can keep moving moving keep can keyword , Dice Units , Activating Dice , danger sense x sense danger danger sense x sense danger Attack Actions dauntless danger sense x sense danger danger sense x sense danger keyword would remove any number of its suppression suppression its of number any remove would keyword A unit that loses an action in this way can still can perform in this action loses way an that A unit free actions. of number any » A damaged token is one of three different types of vehicle vehicle of types different three of one is token A damaged tokens. damage » When a player activates a damaged unit, before it performs performs it before unit, a damaged activates a player When a is the result If die. defense a white rolls it actions, any its action during fewer one performs vehicle that blank, activation. battlefield near the unit leader and remains with the unit as unit the with remains and leader unit near the battlefield the battlefield. around moves it against both ranged and melee attacks. melee and both ranged against of the same color as the defense dice icon on the defender's the defender's on dice icon the defense as color the same of card. unit the has that A unit Any defense dice added by the added dice by defense Any both during remove to tokens suppression its of many how when as well as Phase, the End during and “Rally” step its suppression its remove would ability or effect game another tokens. use the can Units are in addition to the normal number of dice that a unit rolls rolls a unit dice that of number the normal to in addition are while defending. the added dice by defense Any , WoundsVehicles • • (UNIT KEYWORD) (UNIT the with A unit DAUNTLESS Related Topics: Related (UNIT KEYWORD) (UNIT the with Units DANGER SENSE X Related Topics: Related • • • defense die for each suppression token that it has, adding a total a total adding has, it that token each suppression die for defense dice. x additional to up of • the battle raging around them and are adept at staying alive in alive staying at adept are them and around raging the battle the the with with a unit When combat. of the midst while under fire, even when it would normally be hindered normally be hindered would it when even while fire, under with the a unit After suppression. by sense x sense tokens, it may choose any amount of tokens up to that number number that to up tokens of amount choose any may it tokens, attack, an against defending While none. including remove, to the with a unit performs its “Rally” step, if it is suppressed but is not panicked, panicked, not is but suppressed is if it “Rally” step, its performs action. perform a free move to token 1 suppression gain may it 34 Rules Reference • • gains tokens. xdodge Related Topics: • • example(see 6). on page eliminated is card the tobattlefieldthe define used the for game a card, leftmostcard the eachcategory’s in rowthat was not cards. Aftereach player has twohad opportunities to eliminate until players both have had an opportunity to eliminate two eliminating leftmostcard the that in category’s horizontal row blue player, each player turns takes choosing acategory and facing blue the player’s long table edge. Then,withthe starting three cards from each deck inhorizontal rows, categories, called drawthey and reveal three cards from each deck, placing the objective,the deployment, and condition decks separately. Then, objective, condition, and deployment cards. First, shuffle they setup,During playersbattlefieldthe define selecting by DEFINING Related Topics: When aunit with the DEFEND X(UNIT KEYWORD) Related Topics: • • “Setup” 6. on page Tokens Objective Tokens actions are performed. therefore not abilities does trigger that after dodge occur This effect isdifferentperforming action, dodgethan a and If aunit with the card cannot eliminated. be If players eliminate first the two cards category, ina the final wish tothey doso. A player may forfeit opportunity their to eliminate acard if to be issuedto to be another unit instead, that unit cannot the use order but agamecauses effect that order notbe issued to or thatto specific unitcan no longerbe played. command cards inthat player's command hand that are If aplayer’s commander or operative is defeated, any » with unit the mini. leader become unit the leader—the player replaces chosen the mini unit must immediately another choose miniinthat unit to there are minis inthat still unit, player the controls who that In rare the situation aunit inwhich is defeated leader and defend x » , Deployment, Objective Cards placed andplaced claimed can be again as normal. objective token remains on battlefield the where it was position and contact inbase with unit the leader. The side and places it back onto battlefield the the same in that player flipsthe objective token to its unclaimed is defeated, before remove they or move unit the leader, If aplayer’s unit with aclaimed leader objective token keyword. Abilities, Actions Attack Battlefield , Unit defend x defend x THE BATTLEFIELD , Unit Leader , Commander Condition Cards , Condition keyword would issued an be keyword is issued an order, it , Dodge , Wounds , Leaving Battlefield the , Objective Tokens , Issuing Orders Condition , Condition , See , See

, • • from spending tokens. dodge • The The DEFLECT • • • on battlefield. the Before game the players begins, turns take deploying units their DEPLOYMENT “Defeated”See 33,or on “Resilience” page 64. on page DESTROYED Related Topics: the “Rollthe Defense Dice” step. If the attack, it is possible for attacker the defeated to be during of the The defender must adodge spend token benefitsto gainthe step. result rolled by defender the during “Roll the Defense Dice” ranged, attacker the suffers one wound foreach surge (�) converted to block (≣)results; additionally, attack ifthe is it spends token, adodge any defense surge (� doing not does improve so or addto benefits the the of additional tokens dodge to cancel additional hits; however, one hit (≠)result, as normal. The defender may spend While aunit that has the If defender the the uses » until players both have deployed of all units. their deploys one of units. their Players alternate deploying units deploys one of units. their the Then, red player andchooses The blue player, as determined setup,during andchooses zones using deployment markers. rangethe ruler, marking corners the of deployment those each player should measure deployment their zones using as ranges on deployment the card. Before deploying units, The measurements foreach deployment zone are indicated match colors the of players. the depicted on deployment the card during setup selected to battlefieldEach has red and blue deployment zones as » deflect suffer wounds. defeated, attack the continues still and defender the can still a inflicts number of woundsthat causes the attackerbe to deflect » » units until unit final their is deployed. player has who more units deploys multiple, consecutive playerthe has who fewer units deploys last their unit, the If one player has more units than other the player, after to two units to deploy later during game. the during setup,selected each player have will aside up set If “Rapid the Reinforcements” condition card was deflect keyword. keyword allows aunit to gain additional benefits Attack keyword. Spending token dodge this cancels (UNIT KEYWORD) , Cancel deflect deflect , Dice keyword during an , Dodge keyword is defending, if deflect , Surges keyword keyword ) results are , Wounds Rules Reference 35

detachment rules. , SetupDeployment , Cohesion keyword is able to be deployed be to deployed able is keyword keyword that has not yet been deployed, been yet deployed, not has that keyword the unit that such deployed, is keyword detachment Army building Army detachment keyword rules. keyword detachment detachment that unit must be deployed before a unit with the with a unit before be deployed must unit that the with following the following This restriction is only required during the “Deploy “Deploy during the required only restrictionis This as the effect (such Rapid a game If step. Units” be to placed a unit allows card) battle Reinforcements the follow does not it this step, of outside » ) indicates that a weapon a weapon that (≬≭≮≯▀) indicates icon range A yellow token condition or a charge When weapon. area an is with associated the card on weapon use the area detonates, token. that attack perform a separate weapon, area an using When the range at and sight of in line is that unit each against determined icon, the range on the number by indicated that token condition or the charge of the edge from detonating. is token condition or when a charge made attack each For the attacker. considered is token that detonates, token condition or when a charge made Each attack attack. a ranged is detonates performed against are weapons area by made attacks Ranged unit even if that sight, of line in and range at each unit engaged. is the to refer detonates, token condition or a charge When regardless token, that with associated chart conversion surge to used ability an or token placed that whether a unit of it. detonate cannot units detonates, token condition or a charge When of regardless dice, modify to attack tokens spend aim to used ability an or token placed that whether a unit it. detonate a unit after detonate would token condition or a charge If before detonates token action, that any or a move performs moves a unit after occur effects that or abilities other any spending of the exception with action; an performs or the before unit a by be which can spent token a standby detonates. token » Related Topics: Related DETONATE through either detonates, token condition or a charge When attack effect, a separate perform game other some or ability an unit) that owns which player of (regardless each unit against surge weapon, the area using to, sight of line has the token that associated the card on keywords weapon and chart, conversion being detonated. is that the token with token that remove detonates, token or condition charge a After the battlefield. from • • • • • • • •

, See friendly detachment detachment keyword. rules it is deployed rules deployed is it keyword, the player player the keyword, detachment detachment keyword requires a requires keyword keyword cannot be cannot keyword detachment detachment detachment keyword is subject to a number of of a number to subject is keyword Defining , Defining the Battlefield detachment detachment keyword must be placed at speed-1 be placed at must keyword keyword, each unit must be deployed be deployed must unit each keyword, another for do so again cannot it keyword, keyword. Battlefield detachment detachment: Shoretroopers detachment: detachment as normal in a player’s deployment zone. However, if a However, zone. deployment in a player’s normal as typeby specified or the the name with a unit has player deployed following the following deployed unit with the specified unit name or type thename specified with unit unit corresponding army. in an be to included in order Mortar a DF-90 add to wishes a player example, For Trooper Mortar DF-90 the Because army. their to Trooper the has If a unit with the with a unit If keyword, it does not have to be deployed within its its within be to deployed have does not it keyword, zone. deployment When deploying multiple units with the same the same with units multiple deploying When detachment detachment Each unit with the with Each unit Each mini in a unit must be placed in cohesion with its its with be placed in cohesion must Each mini in a unit leader. unit Each mini’s base must be completely within the within be completely base must Each mini’s cross base cannot zone—the boundary a deployment of imaginary by boundary formed line zone’s a deployment edges. battlefield and markers deployment must first add a unit of Shoretroopers to their army. The army. their to Shoretroopers of unit a add first must a Shoretroopers contains now army the and so, does player then player The unit. Trooper Mortar a DF-90 and unit to unit Trooper Mortar DF-90 a second add to wishes of unit a second select must therefore and army, their army. their in include to Shoretroopers at speed-1 and within height 1 of a different 1 of height speed-1 within and at been has used fulfill a unit Once to the leader. unit the with a friendly unit of requirements deployment the same with friendly unit When a unit deploys using the using deploys a unit When » » » » » » » During army building, a unit with the with a unit building, During army » detachment detachment » keyword can only be included in a player’s army if a unit if a unit army in a player’s be included only can keyword typeby specified or the name the unit has that army. in that also is included keyword » » To deploy a unit, a player chooses one of their units and and their units of choosesone a player a unit, deploy To of the boundaries within unit that of miniature each places color. player’s that matches that zones the deployment of one During the “Deploy Units” step of Setup, a unit with with a unit Setup, of step Units” During the “Deploy the and within height 1 of a unit leader from a friendly leader from a unit 1 of height within and typeby specified or the name the unit has that unit » • restrictions during army building and setup. setup. and building army during restrictions “Setup” on page on 6. “Setup” TYPE (UNIT KEYWORD) TYPE (UNIT the with A unit DETACHMENT: UNIT NAME/ UNIT DETACHMENT: Related Topics: Related • • 36 Rules Reference an action,eachunit that has aweapon with the After aunit controlled by any player attacks, moves, performsor (WEAPON KEYWORD) DETONATE X:CHARGETYPE Related Topics: • • • • • Keyword) Charge Type (Weapon Keyword) , Weapons charge type • • • • • tokens See “Detonate” type. of specified the 35. on page type type by condition the token. tokenthe to detonate order the chooses of attacks the made defending units, player the controls who unit the that caused When acondition token detonates, ifthere are multiple attacks made by charge the token. an ability to detonate token the order the chooses of the defending units, player the controls who unit the that used When acharge token detonates, ifthere are multiple minis. those token, token the then has line of sight to that unit and to instead. If any minis unit inthe have line of sight to the to aunit, determine line of sight from unit the to token the To determine line of sight from acharge or condition token Charge and condition tokens cannot suffer wounds. move, or actionmay unit’s their use notdoes control unit the that just attack, the performed keyword that could detonate charge tokens, player the that players have units with the If, after aunit attacks, moves, performsor both an action, » by a unit before token the detonates. exception of spending astandby token spent can which be that effects occur after aunit performsaction; an the with token detonated can be before any other abilities or After aunit attacks, moves, performsor an action a charge card as attack the profile associatedwiththat chargetype. charge has its type own surge conversion chart on same the conversion chart of unit the that detonated token. the Each When acharge token detonates, donot refer to surge the attack pools. tokenthe cannot addany other weapons to any of the When acharge token detonates, unit the that detonates token cannot spend aim tokens to reroll attack dice. When acharge token detonates, unit the that detonates the token detonates. token donot apply to any attacks charge madethe when Any unit keywords of unit the that detonates charge the » been fully resolved. fully been use the the use If an attack includes multiple attack aunit pools, cannot keyword first. , Attack keyword may detonate up charge to xfriendly detonate x Area Weapon , Attack Pool keyword until eachattack has pool Charge Tokens, Charge detonate x:charge type Arm X:Charge, Arm Token (Weapon detonate x:charge , Detonate X: detonate x: 160 40 u a narme nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect more dodge tokens, gain 1dodge token.) Charge Nimble 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� ’ i D s m L (After defending, if you spent 1 or P (After you a move perform action, you may (While defending, if you spend adodge ightsa act Keyword) • or clambering. vehicle damage, and determine trooper damage climbing while Dice are to resolve used attacks, remove suppression, determine DICE Related Topics: • • • completely block movement. Difficult terrain is thatanything impedes does but not DIFFICULT Related Topics: • • (Perform amove during which • Rebel Troopers Luke Skywalker 2, P 2, HERO OF THE REBELLION 160 performs amove disabled. while its entire activation, including after aunitwithdraws or a unit performs or spends an action inany way or uses » results presented on diceare these as follows: There are two types of dice: attack dice and defense dice. The A unit can the use maximum reduced speed by 1,to a minimum of 1. through or enter difficult terrain with any of itsminis has its While performing astandard move, aunit that would move maximum reduced speed by 1,to aminimum of 1. its move with any of its minis indifficult terrain has its While performing astandard move, aunit that begins » » » » » icons: attackEach dieis represented on cards by following the There arethree colors of attack dice: white,red, and black. » » » icons: defense dieis represented on aunit’s card by following the There aretwo colors of defense dice: red white.and Each » » 44 B er » » » » » » » » » » » (Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the a ierce u nakin : Hit ≠: ≡: Critical ≢: Attack Surge � : Block ≣: Red attackRed die Blank White attack die Red defenseRed die Black attack die White defense die perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. 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󲉡󲉡 L 6 3 Rules Reference 37 , move, , Resilience keyword is engaged engaged is keyword keyword is issued an an issued is keyword , Withdraw , Pivot , Movement disengage , Melee , Dice disciplined x disciplined Actions Engaged , Suppression Orders Issuing The mini that displaced the trooper minis continues continues minis the trooper displaced mini The that , Wounds, Vehicles Creature and emplacement troopers cannot be displaced, be displaced, cannot troopers emplacement and Creature vehicles ground by through be moved cannot thus and troopers. creature other and » Any displaced minis are placed to the side placed to are minis displaced Set Minis: Any Aside objectsor other minis disrupting without the battlefield of player a leaderis displaced, If a unit the battlefield. on token. a spare using original position its mark should Move: displaced. it the minis unimpeded by normal, as move its When a ground vehicle or creature trooper mini moves mini moves trooper creature or vehicle a ground When base would if its tool, a movement by created the path along displaced. those minis, trooper are minis any overlap overlap would final position mini’s vehicle a repulsor When a compulsory during minis trooper more or one displaced. those are minis and be displaced, cannot engaged are that units Trooper or vehicles ground by through be moved cannot thus units trooper other and vehicles Repulsor troopers. creature troopers. engaged through move can » steps: the perform following players a unit, displace To A disabled token is one of three different types of vehicle vehicle of types different three of one is token A disabled tokens. damage If a unit leaves base contact with an enemy unit, it is no no is it unit, enemy an with base contact leaves a unit If unit. that with engaged longer Reverse order, it may remove up to x suppression tokens. x suppression to up remove may it order, 2. Related Topics: Related DISPLACEMENT through moves trooper creature or vehicle a ground When them. displaces it miniatures, trooper • • • • 1. • Topics: Related X DISCIPLINED KEYWORD) (UNIT the with a unit When Topics: Related DISENGAGE KEYWORD) (UNIT the with unit a trooper While with a single enemy unit, it can still perform moves as normal. as still can moves perform it unit, enemy a single with •

Token Disabled , See Keyword) (Unit , Unhindered , , Movement Terrain Barricades, Impassable When using custom terrain, it is important to define define to important is it terrain, custom using When type unit to each relates it as terrain ofthat the difficulty the game. the beginning to of prior A unit that moves into base contact with difficult terrain terrain difficult with base contact into moves that A unit suffer does not it enter or it through move doesnot but this speed reduction. leader unit whose Stormtroopers of a unit example, For reduce not does a barricade with contact base into moves speed. its » » When a vehicle unit is disabled, it gains a gains it disabled, is unit a vehicle When on placedthe is token The token. disabled remains and leader unit near the battlefield the battlefield. around moves it as the unit with spend two must and reverse cannot disabled is that A unit can unit A disabled move. a standard perform to actions action during one spending action by still perform a pivot activation. its » » itself. with cumulative not is terrain difficult of effect The speed 1 by below maximum its reduce cannot A unit However, terrain. difficult of pieces multiple though moving other with combined can be terrain of difficult the effect speed a unit’s to cause maximum a unit’s reduce effects that speed 1. be than to less maximum speed-x a to perform move, a unit effect causes an When terrain. by difficult affected not is move that when performing including affects vehicles, terrain Difficult move. compulsory or strafe, a reverse, while terrain in difficult clamber or climb, pivot, can A unit penalties. additional any suffering without effects that any apply a move, performs a unit When speed speed to 3), before (up maximum the unit’s increase speed. maximum unit’s that reduce effects that any applying on a depends difficult is terrain of a piece not or Whether See vehicle). repulsor or vehicle, ground type (trooper, unit’s 8. page on Rules" Terrain "Additional trooper for terrain is difficult a barricade example, For repulsor and ground Both units. vehicle for not but units, incurring without barricades through move can units vehicle penalties. any , Reverse Open Terrain page on 8. Rules" Terrain "Additional • • A vehicle unit can become disabled when it has has when it disabled become can unit A vehicle resilience its exceeding or equal to tokens wound 64). (see page value "Resilience" on DISABLED Related Topics: Related • • • • • • 38 Rules Reference • with the or provide valuable misdirection. As card afree aunit action, the unitthe that the used chosen the enemywhen unit performs an attack, it must attack at range 1-2and inline of sight; until end the of that round, Related Topics: A unit with the DISTRACT (UNIT KEYWORD) Related Topics: 3. 4. Movement, Suppression of Sight • When aunit the uses » » inconspicuous » displaced gains one suppression token. Suppression:Gain unit Each that had one or more minis » » » » back onthem battlefield. the of and displaced the friendly minis enemy) (both and places Place Units: The playerwho did not movethat unit all takes that the used eligible weapon to attack the that pool is targeting unit the While attacking, enemy each miniinthe unit must addan » » » » » » » targeting unit the that the used that were not eligible to first added the to be attackpool there are weapons still usable by any minis unit inthe after firstpoolall eligible weapons,formingwith adice The attacking unitcan only second if,formpool a dice different weaponthat is eligible. eligible to added that to ifit be dicepool can adda A unit, or mini, cannot “choose” aweapon that is not was displaced. due to displaced being evenifmore than one of its minis A unit cannot gain more than one suppression token elevation,original ifpossible. When placing adisplaced mini, it must remain on its contactbase with an enemy mini. When placing adisplaced mini, it cannot in placed be displaced moved. to be incohesion;placed could this cause aminithat was not placed, any minis of that unit that are not incohesion are of itsspeed-1 position. original After theis leader If aunit was displaced, leader it must at placed be unit leader. minimustEach incohesion placed be with its distract distract Engaged Attack distract keyword an can choose enemy trooper unit keyword until end the of round, the ifable. distract , Inconspicuous (Unit Keyword) , Line , Troopers distract Compulsory Move , Cohesion, Compulsory keyword can keep enemies occupied ability, ifable. ability, ifable. , Unit Leader ability, it the loses distract , Vehicles ability. , • • • • • • • • • cancel hit results during an attack. Units can gain tokens dodge that allow to them DODGE • • unit type. A droid of trooper is atype unit. It is asubtype of trooper the DROID TROOPER Related Topics: to cancel. to A unit may token spendadodge evenifthere are no hits during asingle activation. gain one token dodge from performing action adodge more than one token; dodge however, that unit can only aunit’sDuring activation, it is possible for aunit to gain after actions dodge areperformed. action and therefore not abilities does trigger that occur token,dodge that effect is different than performingdodge a tokens. aunit If instructs an to effect gain a specifically Unit abilities and othercan allow effects units to gain dodge When aunit spends token adodge the to trigger are removed from battlefield. the End the of Phase,During all aunit’s unspent tokens dodge battlefield and places the it in supply. To spend aunit’s token, dodge aplayer removes it from the tokensDodge cannot spent be to cancel (≡)results. critical (≠) result for token each dodge spent. unit can spend one or more tokens dodge to cancel one hit “Apply the During and Dodge Cover” step of an attack, a with unit the as it moves around battlefield. the battlefield thenear unit leader andwill remain gains token. adodge The token is theplaced on When aunit performs action, that adodge unit » with following the exceptions: Droid trooper units follow as trooper units same the rules or apply to droid troopers. Any gamethat effect targets or applies troopersto can target » » token inaddition to effects the of keyword, that unit receives also benefit the thatof dodge » » » has one or more suppression tokens. A droid trooper unit not does improve its cover it while gains suppression tokens as normal and panic. can still A droid trooper unit cannot suppressed, be though it poison tokens. A droid trooper unit cannot gain or resolve Actions , Attack , Cancel deflect , Dice . deflect Dodge Token

Rules Reference 39 keyword cannot embark or or embark cannot keyword stationary Light Transport X: Open/Closed (Unit X: Open/Closed (Unit Transport Light Transport X: Open/Closed (Unit X: Open/Closed (Unit , Transport , Movement , Transported Emplacement troopers can pivot and reverse. and pivot can troopers Emplacement Emplacement troopers cannot climb or clamber. or climb cannot troopers Emplacement Emplacement troopers can obscure other minis, and and minis, other obscure can troopers Emplacement so. when doing cover light provide While performing the speed–1 move, a unit cannot cannot a unit the speed–1 performing While move, unit. enemy an with base contact into move a standard performs trooper emplacement an When the into tool inserts the movement the player move, base. the mini’s of notch front A unit leader cannot be placed into base contact with an an with base contact be placed into leader cannot A unit move. when beginningdisembark a unit enemy either a medium, to affixed are troopers Emplacement base. notched huge or large, » » » » » » » » » » » trigger move a performs a unit trigger after that abilities Any able. if disembarks, or embarks a unit after action move a performs a unit trigger after that abilities Any or embark to action move a performs a unit trigger after if able. disembark, the same during disembark and both embark cannot A unit activation. or embark speed 0 cannot of a maximum have that Units disembark. the have that Units » » target can to troopers applies or targets effect that game Any troopers. emplacement to apply or rules the same trooper as follow units trooper Emplacement exceptions: the following with units » A unit that is disembarking cannot be placed into base be placedinto cannot disembarking is that A unit units. enemy any with contact disembark. disembark. or embark cannot token objective a claimed with A unit disembark. moves. standard not are disembarking and Embarking speed–x a to perform a unit forces or effect allows a game If disembark. or embark to move use that cannot it move, Keyword) Keyword) • • • • • Related Topics: Related EMPLACEMENT TROOPER the of a subtype is It unit. a type is trooper of emplacement An type. unit trooper • • • • • •

light or Upgrade Upgrade , , Troopers transport x transport keyword. DISEMBARK ion x ion AND keyword, that allow the card to be flipped to be to flipped the card allow that keyword, Reconfigure (Upgrade Keyword) (Upgrade Reconfigure , Suppression Tokens Ion keyword. To embark, a unit performs a standard a standard performs a unit embark, To keyword. A droid trooper unit is treated as a vehicle when gaining when gaining a vehicle as treated is unit trooper A droid an of the target is when it and tokens, ion resolving and the includes that attack » a different side. a different When a unit embarks, any tokens that unit has are moved moved are has unit that tokens any embarks, a unit When unit hasstill thoseThat withthe unit. the battlefield off tokens. off moved were that tokens any disembarks, a unit When on placedthe battlefield back are unit the with the battlefield still has tokens. those unit That the unit. to next transporting is that if the vehicle disembarks, a unit When or move standard one than performed more has unit that uses that disembarking round, the current during reverse additional perform cannot it and activation entire unit’s free actions. any or actions reconfigure When building an army, if a player includes a dual sided a dual includes if a player army, an building When the card side of one on cost the points only card, upgrade (both sides always in their army the points toward count cost). points printed the same have sided a dual upgrade with equipped a unit deploying When side of decides what unit that controls that the player card, faceup. is the card is sided a dual card side of the faceup only During a game, be to used. allowed and active the as such abilities, have sided dual cards Some » • • • move that puts its unit leader into base contact with a friendly with base contact leader into unit its puts that move is unit Then, the unit. type of that transport can that vehicle placed, are tokens of ID a and pair the battlefield from removed to the unit, to next one and the the vehicle base near of one To vehicle. that by being transported is the unit that indicate leader unit its places being transported is that a unit disembark, a speed–1 performs move and the vehicle with in base contact see “Transported” rules being transported, on For the unit. with on page 74. transport x transport EMBARK a allow that moves types of are disembarking and Embarking the with a vehicle exit or enter to unit Related Topics: Topics: Related • • • • Some upgrade cards are dual sided; these cards represent a represent sided; dual these cards are cards upgrade Some different two has special that or training gear, of piece weapon, states. modes or SIDED CARDS DUAL Related Topics: Related Cards 40 Rules Reference Order Tokens Related Topics: 1. in order: to resolve End the Phase, players following perform the steps In End the Phase, players prepare for next the round. In order END Related Topics: 4. 3. 2. » » » » » » round counter to opponent. their is number the of next the round.that Then, playerthe passes counter it next the highest sets number so is displayed; that Advance The Round player Counter: who the has round » » with amatching rank. ordertheir tokens on each of undefeated their units’ cards Update Order Pool and Promote: player Each places one of from each unit. tokens from units, their as well as one suppression token Remove Tokens: Players remove aim, dodge, all and standby » commandrevealed card; it cannot again used game. this be player Card: Each Command Discard discards their » » » » » » » » » Emplacement troopers cannot the use all availableall actions and move. performs aspeed-1 actionsperform free and abilities. use It must spend still When an emplacement trooper withdraws, it can overlapping an emplacement trooper. Another unit cannot end acompulsory move emplacement troopers. Ground vehicles cannot move through Emplacement troopers cannot displaced. be After gamethe sixth round,the game ends. commander and cannot play command cards. a trooper unit to promote, no longer they have a In rare the instance where aplayer no longer has its place. commander order token is on placed that unit’s card in thatThen, unit’s orderoriginal token is discarded, and a commanderthe token play inthe area next to that mini. one of trooper units their acommander, to be placing bluethe player, players must promote aunit from leader of aplayer’s commanders were defeated, starting with Excess order tokens are removed from game. the If all not have acard to discard. was unable to play acommand card round, this will they If aplayer “Standing the used Orders” command card or sabotage/repair PHASE , Round Movement, Troopers Command Cards Command , Round Counter abilities. , Commander , Winning Game the claim , Defeated or or , and that unit gains the toequal or exceeding x,treat that unit’s courage value as “–” • normally allow; because of because the normally allow; ofthanrules rankfor the aspecific building a standard army a standard army. This maycause an army to have more units notrank does count against rank the restrictions for building keyword. Ignoring rank the of aunit means that unit’s the army still meets the rules forarmy rules the meets building still astandard army. Related Topics: • • cannot targeted be by ranged attacks, except from area weapons. moves, cannot displaced, be cannot perform ranged attacks, and unitsthose are engaged. Aunit that is engaged cannot perform While atrooper unit is inamelee with another trooper unit, ENGAGED Related Topics: that player. Any units controlled by aplayer’s opponent are enemy units for ENEMY entourage entourage accompanied or protected by another unit. specific The The (UNIT KEYWORD) ENTOURAGE: UNITNAME Related Topics: While aunit with the (UNIT KEYWORD) X ENRAGE value) of a unit that has name the the specified by unit. When building an army, ifaplayer includes aunit with the • Troopers before its courage value was treated as “–”. suppression tokens. Remove any suppression tokens it had While aunit’s courage value is treated as “–”it cannot gain no longerfrom benefits the game effects, suchthat it has fewer wound tokensthan x, it exceeding x,but removes then wound tokens through other "Withdraw" on page 79 withdrawing during its activation. For additional see rules, If atrooper unit is engaged, it can leave that melee by in amelee. cannot engaged be with other vehicles, units evenifboth are Trooper units cannot engaged be with vehicles, and vehicles Trooper units can only engaged be with other trooper units. If aunit with entourage , Withdraw keyword, may they ignore rank the (but not points keyword states specifically the name this of other keyword indicates that aunit is often Friendly Abilities, Courage enrage x Attack enrage x charge Base Contact, Displacement, Base , Melee , Unit has wound tokens to equal or entourage enrage x keyword. keyword has wound tokens , Suppression keyword. keyword, such an , Wounds entourage ,

Rules Reference 41 . Separatist Alliance Separatist Galactic Republic Upgrade cards , Upgrade , See , Movement , Height keyword are adept at at adept are keyword keyword is able to issue issue to able is keyword Army building Army , Supply Deck, Supply expert climber expert CLIMBER CLIMBER Upgrade Cards Upgrade keyword clambers, it does not roll any white white any roll does not it clambers, keyword Climb and Clamber and Climb Exhaust field commander Only units of the or the Galactic the Rebel or Alliance of Republic units Only only” Side a “Light with upgrades equip can factions restriction. Only units of the Galactic Empire or the Separatist the Separatist or the Galactic of Empire units Only Side a “Dark with upgrades equip can factions Alliance restriction. only” Galactic Empire Rebel Alliance » » » Each faction is represented by its faction icon. faction its by Each represented is faction faction. the same be from must army in an All units » To expend a card, a player rotates it 180º so it is is 180º so it it rotates a player expend a card, To has card the that indicates This down. upside oriented been expended. effect. game any be unexpended by cannot Expended cards begin unexpended. the game All cards upgrade be cannot expend icon an have does not that A card expended. that to units equipped of expended cards value The points the total when determining still counted are defeated are units. defeated of value points "Vertical Movement" on page on 10. Movement" "Vertical quickly scaling vertical surfaces. When a unit that has the has that scaling a unit verticalquickly surfaces. When Topics: Related FIELD COMMANDER KEYWORD) (UNIT the with A unit Related Topics: Topics: Related FACTIONS Galacticthe in game, Empire the factions four are There the Rebel (Rebel), Alliance the Galactic(Imperial), Republic (Separatist). Alliance the Separatist and (Republic), • • • • • • • Topics: Related EXPERT KEYWORD) (UNIT the have that Units climber expert orders in a limited capacity. When a player reveals a non- reveals a player When capacity. in a limited orders theymay card, specific command operative or commander defense dice to suffer wounds. suffer dice to defense 5 keyword. Expend Icon Exhaust Icon keyword, the keyword, , you may change change may , you keyword. (When attacking a unit a unit attacking (When Force Choke entourage entourage Dark Side only. Side Dark keyword are considered considered are keyword armor It suffers 1 wound. 1 suffers It keyword. Fleet Trooper Stormtroopers only. Stormtroopers , See "Army , See Orders "Army , Issuing entourage results to 󲉡󲉡 results.) to 3 󲉠󲉠 results to up Choose an enemy trooper mini trooper 󲊃󲊃 Choose enemy an that has has that Impact 3 at range 1 that is not a commander. a commander. not is 1 that range at Add 1 HH-12 stormtrooper mini. 1 HH-12 stormtrooper Add © LFL © FFG © LFL © FFG entourage entourage entourage keyword may issue an order to a to order an issue may keyword keyword, however other game effects that effects that game other however keyword, , Actions Card , Free Actions , Card Abilities Command Phase a unit is issued an order may cause the order to to theorder cause may order an issued is a unit be issued to a unit that has the name specified by by specified the name has that a unit be to issued entourage keyword. , Weapons Cards , Upgrade entourage Game effects that trigger when a unit is issued an order, order, an issued is trigger a unit effectswhen that Game is trigger when a unit cards, command those as on such the by order an issued trigger when be issued to a different unit instead. unit a different be to issued Orders issued with the with issued Orders If a card has an expend icon, it requires the requires it expend icon, an has a card If abilities. use its to in order expend it to player If a card has an exhaust icon on the right side the right on icon exhaust an has a card If in it exhaust to the player requires it text, game its above abilities. use its to order is so 90º clockwise it it rotates a player a card, exhaust To horizontally. oriented exhausted its all action, of a recover performs a unit When readied. are cards upgrade 90º it rotates a player card, exhausted an ready To vertically. oriented is so it counterclockwise begin readied. the game All cards upgrade be cannot icon exhaust an have does not that A card exhausted. to be issued by the unit that has the has that the unit be by to issued must order the Game effects that alter the range at which a unit issues issues at a unit which range the alter effects that Game cards, upgrade from as such be orders, can issued or orders of the effect range can the When issuing an order via the order an issuing When • Recover Building" on page on Building" 5. • • EXPEND to cards upgrade expend some must A player is a card Once those cards. on the abilities resolve of the rest be for used again cannot expended, it game. that Related Topics: Related • • • • • • A player must exhaust some upgrade cards to to cards upgrade some exhaust must A player exhausted An those cards. on the abilities resolve readied. is it until again be exhausted cannot card EXHAUST Related Topics: Related entourage Each Command Phase, during the Issue Orders step, a step, Orders the Issue during Phase, Each Command the with unit • • friendly unit at range 1–2 that has the name specified by specifiedthe the name has 1–2 that range at friendly unit 42 Rules Reference • • as acommander and issue orders with that unit. • the has When another unit friendly performs aranged attack, aunit that (UNIT KEYWORD) FIRE SUPPORT Related Topics: nominate unit afriendly with the • • • add eligible weapons to attack the pool. • • • To the use weapons to attack the pool. A unit nominated as acommander using the has used used has After contributing eligible weapons to an attackpool, aunit that round. considered to have activated and cannot activated be during a unit must flipthat order token facedown. That unit is Only one unit can the use another unit is forming an attack Two pool. or more units arsenal x » that unit. » pool. keyword to contribute eligible weapons to only one attack faceup order token. After usingthe commander » requirements of using weapon the are met. defendingthe unit is at weapon’s the range, and ifany other A weapon is considered eligible ifit is aranged weapon, if mini has line of sight to any defending miniinthe unit. may contribute an eligible weapon to attack the ifthat pool that Command Phase. that Command of issuing purposes the orders with acommand card during support attack, eachminiinaunit with the “Form the During Attack Pool” step of unit’s afriendly ranged able to perform aranged attack, even though using the If aunit using the keywords to that attack pool. Any weapons to added an attack weapon addtheir also pool To the use » » » contribute eligible weapons to subsequent attack pools. A unit cannot the use its order token facedown, it can use If aunit is able to use When aunit is using the is engaged. from that unit measured is still from unit its own leader. fire support keyword is not considered an to be attack made by fire support fire support fire support keyword, each minican contribute xeligible Command Cards Command keyword is treated as acommander only for keyword and afaceup order token may fire support . Aunit can the use keyword, aunit must be legally keyword, aunit must have a fire support fire support fire support fire support field commander Command Phase , Command keyword has the also fire support fire support keyword ifit fire support without flipping flipping without keyword while keyword, range range keyword, fire support field keyword keyword keyword, keyword, keyword keyword to to fire

• • • • onlines embossed some miniatures’ bases. A firing arcthe cone-shapedis area formed the firing-arcby FIRING Related Topics: Some weapons have the (WEAPON KEYWORD) FIXED: Related Topics: • • • Keyword) (Weapon Keyword) of, Line Sight , Notch unit is inside that firing arc. If any of part amini’s is inside base afiring arc,that mini’s firing inside specified the be arc the of attacking miniature. To addaweapon that has either the » ends at edge the of amini’s base. firing-arcEach thebegins center in line of amini’s base and touse determine firing arcs forthat mini. somebases The of minis have firing-arc lines thatplayers » unit is inside that firing arc. If any of part amini’s is inside base afiring arc,that mini’s a unit’s to create base one continuous line. edge the ofaligns range the with firing-arc the ruler line on To determine eachof edges the of aunit’s firing arc, a player » cannot the use and not unit the using the wounds, line of sight is from determined attacking the unit, When determining defending which minis can suffer weapons to same the attack pool. rear » » » firing arcalways have a notchthem. between firing arc. firing-arcThe two lines that theform front extend to front the of amini’s is that base mini’s front The firing firing-arcthe between two arc lines that firing arcalways have a notchthem. between firing arc. firing-arcThe two lines that theform rear extend to rear the of amini’s is that base mini’s rear The firing firing-arcthe between two arc lines that firing arcs do usually not have notchesthem. between side firing arcs.firing The arc lines that theside form mini’s other sidefiring arc. Togetherthese are that mini’s arc lines that extend to right the of amini’s is that base side firing arcs, theand firing firing-the between two arc extend to left the of amini’s is base one thatof mini’s The firing firing-arcthe between two arc lines that keyword to attack the defender’s the pool, unit must , Attack Pool FRONT/REAR ARCS Abilities, Activating Units X(Unit, Arsenal Attack fire support , Keywords , Attack Pool fixed: front fire support keyword to addeligible , Order Tokens , Base or or fixed: front , Vehicles, Weapons fixed: rear , Fixed: Front/Rear keyword. or or keyword. keyword. fixed: Rules Reference 43

ability. He He ability. generator x generator relentless Upgrade Cards , Upgrade Shield Tokens , Shield , Card Units , Activating keyword performs a pivot, it it pivot, a performs keyword keyword is equipped with a with equipped is keyword , Unit full pivot , Pivot Movement , Keywords Actions , Free , End Phase Abilities , Actions Abilities Enemy generator x generator ability resolves. ability , Exhaust Card actions can allow units to gain aim, dodge, and and dodge, aim, gain to units allow can actions Card specifically action instructscard a a If tokens. standby is effect that token, standby or dodge, aim, an gain to unit action standby or aim, dodge, an performing than different aim, occur after that trigger does abilities not therefore and performed. are actions standby or dodge, must either use the free card action before moving or after the the after or moving before action card free use the either must relentless Each free card action is a unique action; a unit can perform perform can action; a unit unique a is action Each free card a However, its activation. during actions card free different than more action free card the perform same cannot unit activation. its during once a during be can performed only actions card Free activation. unit's could when a unit be can performed only actions card Free be used action, they between perform an cannot normally game by that is triggered that ability an and effect a game effect. he action, performs a move Darth Vader if example, For Force equipped his on action card free use the then cannot his triggering before card upgrade Push can pivot up to 3600. to up pivot can • Actions Related Topics: Related Related Topics: Related FRIENDLY for friendly units are a player by controlled units Any player. that Topics: Related PIVOT FULL KEYWORD) (UNIT the with a unit When Topics: Related X GENERATOR KEYWORD) (UNIT the with A unit • • • self-powered shield generator. A unit with the with A unit generator. shield self-powered keyword may flip up to x inactive shield tokens to their active to active their tokens shield inactive to x up flip may keyword Phase. the End side during , , Notch Arcs , Firing , Base Activation , Activation Units , Activating Attack Pool , Attack ability and allowing him to perform a free perform a free to him allowing and ability , Actions Abilities Attack , Standby , Movement Actions Card , Free CARD ACTIONS ACTIONS If the attacker comprises multiple minis, a mini in the a mini minis, multiple comprises the attacker If attack to the weapon fixed its contribute cannot attacker in it’s is the defender mini of one least pool at unless arc. firing relentless , Attack » attack action. After this free attack action, Darth Vader still still Vader Darth action, attack free this After action. attack use this cannot he but remaining, actions two his of one has action. attack perform another to action remaining a action without with free a unit provides effect an If action perform any may specifying unit that action, a type of free action that Performing perform. normally could it that per actions activation, two unit’s that against count does not effects the purposes game of for action an considered is but a non-move perform to a unit allow does not therefore and activation. its during once than action more suppressed is because action loses it an that unit A trooper free actions. of number stillcan any perform can damaged is because action loses it an that unit A vehicle free actions. of number still perform any standby and dodge, aim, gain to units allow can actions Free an specificallygain effect to an instructs If a unit tokens. than effectis different that token, standby or dodge, aim, therefore and action standby or dodge, aim, an performing aim, after occur effects that or triggerdoes abilities not performed. are actions standby or dodge, A unit cannot perform the same action more than once once than more action perform the same cannot A unit be which action, can the move except activation, its during times. performed multiple of a certain a action with free a unit provides effect an If free action that performing action, a free attack as type, such per actions activation, two unit’s that against count does not effects the purposes game of for action an considered is but a non-move perform to a unit allow does not therefore and activation. its during once than action more triggering action, performs a move DarthVader example, For his » • • • • Phase , WeaponsVehicles A free card action is a type of free action. If an ability is is ability an free a type If action. action is of A free card a free is ability that (⊃) icon, action a free card by preceded the two against count do not actions card Free action. card activation. its during perform can unit a that actions FREE Related Topics: Related • • FREE than more perform can a unit of actions, use free the Through activation. its during actions two Related Topics: Related 44 Rules Reference result canceled, unit the with the surge ( surge a defense diematching its defense. After converting defense x guardian x defending against aranged attack, aunit that has the trooper unitWhile afriendly at range 1and inline of sight is (UNIT KEYWORD) GUARDIAN X Related Topics: A unit with the GROUNDED (UNITKEYWORD) “Vehicles”See 77. on page GROUND VEHICLES Related Topics: • • • • • • tokens affect aunit’s morale. terrain of battlefield. the Graffiti image or symbol painted onto the A graffiti token represents astriking GRAFFITI TOKEN • • keyword may cancel up to xhit (≠)results. For each hit (≠) of tokens both are canceled. graffitifriendly token and an enemy graffitieffects the token, If aunit has line of sight to and is at range 1–2of a both blue the while player should token the with blue the sidefaceup. redthe player should place token the with red the sidefaceup, Graffiti tokens have two sides. Whenplacing graffiti a token, graffiti tokens. Units can move through and end movement their on or on apiece of terrain. Graffiti tokens be must placed flat,either the on battlefield Graffiti tokens remain inplay the end until the of game. » » activation: step “Rally” the During of aunit’s Guardian x step of an attack. ( Hit » » � 1–2, it must If it has line of sight to an enemy 1–2, it may If it has line of sight graffiti to afriendly token at range ≠) results are canceled during “Modify the Attack Dice” ) results according to its surge chart, unit the with the keyword suffers 1 wound foreach blank result. grounded Abilities, Climb and Clamber of Line Sight, Rally cannot to cancel used (≡)results. be critical roll 1additional die. roll 1fewer die, to aminimum of 1. keyword cannot climb or clamber. guardian x , Range graffiti token at range , Suppression Graffiti Tokens Red andBlue keyword rolls rolls keyword , Movement guardian

the unitthe by that upgrade card is unit the leader. heavy weapon upgrade card. The heavy weapon mini added to • • A unit with the (UNIT KEYWORD) HEAVY WEAPON TEAM Related Topics: • ranged attack against adifferent unit. attack action against aunit, it may perform an additional After aunitwiththe (UNIT KEYWORD) GUNSLINGER Related Topics: • • • • Keyword) For example, aunit with to cancelused block (≣)results rolled by defender. the treat canceled block (≣)results as blank results. After using another unit is using a unit with A defender that of has all its hit (≠)results canceled by a defender and not does gain suppression tokens. A unit that uses attack action. This additional attack is not an attack action free or a guardian pierce x Guardian x guardian x guardian guardian A unit cannot use suppression token as normal. rolled by the defender since only 2of its original dice, and the attacking unit can cancel 1more block (≣)result uses uses results on defense dicerolled by aunit using The The transported.being transported unit from suffering wounds while transported, nor to can prevent it used be afriendly results. After converting ( surge If multiple units friendly can the use far. so used and another enemy unit uses declares unit which is using during an attack, player the controls who units those pierce x pierce , Weapons in this way,in this any unused has rolled 2block (≣)results. The attacking unit suffers 2 wounds. Now the defender rolls defense ability before choosing to whether declare that to cancel the 2block (≣)results and the unit using guardian x heavy team weapon keyword. cannot by used aunit be that is being keyword to cancel used can be block (≣) Actions Attack guardian x gunslinger guardian x , Dice guardian , Attack is still the defender, the is still and gains a pierce 3 , Cancel guardian guardian 2 to cancel hit (≠)results is not , Free Actions keyword performs aranged � if the defender ifthe has the also . the unit using using ) results, unit the attacks an enemy unit, pierce x , Pierce X(Weapon keyword must equip a guardian and resolves their to cancel 2hit (≠) value can still be value be can still guardian x pierce 3 keyword keyword was ; Rules Reference 45

hover: hover: Hostage keyword, should Card Back hover: ground ground hover: hover hover: ground ground hover: keyword allows it it allows keyword moves it is treated treated is it moves keyword will often have have will often keyword hover: ground ground hover: hover . Both versions allow the allow . Both versions keyword. For additional rules, see additional For keyword. speeder x speeder hover: ground ground hover: keyword. hover: air x hover: and Immune: Enemy Effects (Unit Effects (Unit Enemy Immune: as a ground vehicle, and cannot move through through move cannot and vehicle, a ground as keyword. Some droid trooper units also have the also have units trooper droid Some keyword. Objective Cards ,Objective ground ground that unit unless it is a repulsor unit. a repulsor is unless it unit that is treated as a ground vehicle and will provide heavy heavy will provide and vehicle a ground as treated is terrain of a piece Whether sight. of line block and cover with a unit to cover provides ground hover: While determining cover, a unit with with a unit cover, determining While with a unit While While another unit moves, it treats a unit with with a unit treats it moves, unit another While as a ground vehicle and will displace trooper units that that units will trooper displace and vehicle a ground as other through move can It be to displaced. able are ground through move cannot but vehicles repulsor Refer be displaced. cannot that units trooper or vehicles when moving vehicles ground rules for the movement to units. other through be determined during setup and is independent of the of independent is and setup be determined during keyword. There are two versions of the versions two are There keyword. » » » hover In addition to the above effects, a unit with with effects, a unit the above to addition In "Immune: Enemy Effects (Unit Keyword)" on page 46 on page Keyword)" Effects (Unit Enemy "Immune: is treated as a ground vehicle by other units. This applies applies This units. other by vehicle a ground as treated is and activations units’ other during all times, including at activation. own this unit’s during » » immune: enemy effects Hostage upgrade cards can be equipped only only be can equipped cards upgrade Hostage text card objective Exchange via the Hostage that with be in conjunction can used only and card. objective the gains equipped card upgrade a hostage with A unit » to strafe. • the unit to perform the standby action and to reverse, even if it even if it reverse, to and action the perform standby to unit if Additionally, move. or action that perform normally cannot the base side notches, has the unit’s Keyword) Not all repulsor vehicles are speeders, and many use their many speeders, and are vehicles all repulsor Not the off distance a short only some in mid air, hover to repulsors Repulsor the battlefield. above meters many others and ground the have do not that vehicles hover ground hover: HOSTAGE CARDS HOSTAGE two requires card objective Exchange Hostage The cards upgrade Both hostage cards. upgrade hostage equipped are cards upgrade Hostage identical. are according a game during units to unequipped and text. card objective Exchange the Hostage to • • Topics: Related X GROUND/AIR HOVER: KEYWORD) (UNIT

high velocityhigh keyword only heavy weapon team heavy , Keyword) X (Unit , Jump , Weapons Upgrade Cards , Upgrade keyword. high velocity , Dodge ability. keyword, the defender cannot spend dodge spend cannot the defender keyword, Attack Climb and Clamber and Climb Unit Leader Unit high velocity deflect If the top of the object meets the line between two range the between object meets the range line two of the top If object’s that line, that crossing ruler without segments the line that segment range the lower equal to is height Otherwise, equal the object to is separates. of the height separates. the line that segment the higher range » high velocity If the attacking unit has formed multiple attack pools for pools for attack multiple formed has unit the attacking If the defenders, different keyword is defeated, replace one of the remaining minis minis the remaining of one replace defeated, is keyword weapon heavy equipped an mini from weapon a heavy with card. upgrade Some terrain may have multiple surfaces at various heights. heights. various surfaces at multiple have may terrain Some the purposes a surface for of the height determining When the from measures a player clambering, or climbing of the surface those to are minis on are surface their miniatures to. clambering or climbing » To measure an object’s height, a player places the end of of the end places a player height, object’s an measure To close to surface as on the battlefield’s ruler flat the range ruler be oriented should the range possible; the object as of the top the ruler that of range the The segment vertically. height. object’s that equal to is at object is If the unit leader of a unit with the with a unit leader of the unit If A defending unit that cannot spend dodge tokens cannot cannot dodge spend tokens cannot that unit A defending use the applies to the attack pool that the weapon with the keyword the keyword with the weapon pool that the attack to applies pool attack in that if all weapons only and addedwas to, the have • tokens during the “Apply Dodge and Cover” step. Cover” Dodge and the “Apply during tokens , See "Additional Terrain Rules" on on Rules" Terrain , See "Additional Keyword) Speeder X (Unit page on 10. Movement" page 8, See "Vertical See "Additional Terrain Rules" on page on 8. Rules" Terrain See "Additional HOLES AND TRENCHES HOLES Related Topics: Related (WEAPON KEYWORD) the with a weapon includes that attack During an HIGH VELOCITY HIGH VELOCITY Related Topics: Related • • Height is a vertical measurement of objects on a battlefield. An a battlefield. objects on of a vertical is measurement Height ruler. the range using measured is height object’s HEIGHT Related Topics: Related • keyword, if the only weapons in the attack pool are weapons with weapons pool are the in attack weapons if the only keyword, the • 46 Rules Reference • Related Topics: • • removes any immobilize tokens that it has. any kind. At end the of aunit’s activation, it immobilize token cannot perform moves of maximum is 0and speed has at least one each immobilize token it has. Aunit whose A unit’s maximum is reduced speed by 1for IMMOBILIZE TOKENS Related Topics: matching IDtoken on its corresponding card. unit of leader each unit. Then,each unit’splace place aunique IDtoken of near base the the upgrade cards. When deploying such units, units of that same the type have different ID tokens help players keep track of multiple ID Related Topics: Reverse » A unit with applying anythat effects reducethat unit’s maximum speed. increase unit’s the maximum (up 3),before to speed speed When aunit performs amove, apply anythat effects activation, evenifits maximum is 0. speed withperformed it throughthat effects occur outside of its moves perform "speed–x" can still or have moves "speed–x" A unit with 1or more immobilize tokens » » » or lower. » » » » TOKENS A unit with cannot end amove inthat position. at to be base an angle greater than 45degrees, that mini unstablea minito be or over, fall or causes mini’s the ifoverlappinggeneral rule, apiece of terrain causes units cannot end movement their on; however, as a players should agree before playing as to what terrain that aunit can end move their flat on is perfectly and possible on battlefield the after moving. all terrain Not types oftypes terrain. page 8for how repulsor vehicles interact with certain oftypes terrain. Refer to "Additional Terrain Rules" on vehicle, it able is still to move uninhibited over many unit arepulsor is still vehicle. Importantly, as arepulsor vehicle by other units. For other game all the effects, A unit with It may end its move on terrain of height xor lower. or lower. While moving it may move over terrain of height x Speeder X(Unit, Speeder Keyword), Standby hover: airx Army building Cover Actions hover: airx hover: ground , Displacement, Height, Movement, , Activating Units, Movement ignores terrain of height x , Setup must as placed flat be still as is only treated as aground , Strafe Immobilize Token , Vehicles ID Tokens suffer wounds due the defendingto unit usingthe the attackerthe cannot the use Related Topics: with the anDuring attack with an attack that pool includes aweapon (UNIT KEYWORD) IMMUNE: DEFLECT Related Topics: While aunit with the (UNIT KEYWORD) IMMUNE: BLAST While aunit with the (UNIT KEYWORD) IMMUNE: PIERCE Related Topics: the has Enemy units cannot contact inbase placed with be aunit that (UNIT KEYWORD) IMMUNE: MELEE Related Topics: A unit with the (UNIT KEYWORD) IMMUNE: ENEMYEFFECTS • effects. effects. enemy card effects andcannot targetedbe by any enemycard block (≣) results on defense dicerolled by defender. the • effects effects the of ability or the • • See command cards controlled by an opponent. keywords, and text on unit cards, upgrade cards, and Enemy card include effects effects fromall abilities, card effects. The unitcardfriendly subject to is still effects and battle effects effects the of The defending unitbenefits gaincanthe still the of other "Card Effect" pageon 4for additional rules. immune: melee immune: deflect blast soresu mastery immune: enemyeffects Hostage Cards deflect Attack Attack Base Contact Base keyword are ignored. are keyword immune: blast immune: pierce Deflect (Unit, Deflect Keyword) , Blast (Weapon Keyword), Cover keyword. and and keyword, attacking the unit cannot pierce x , soresu mastery ability. Melee keyword to cancel keyword is defending, the keyword is defending, keyword ignores all keywords. deflect

Rules Reference 47

value of of value keyword has no no has keyword results, leaving 1 leaving results, pierce x pierce keyword, it would keyword, it result; thus during the results are still are results keyword during during keyword keyword and the and keyword result, and the attack pool has pool attack the and result, impervious keyword is defending, it rolls a rolls it defending, is keyword impervious rolls additional dice equal to dice equal to additional rolls TERRAIN Weapon Keyword) X (Weapon , Pierce guardian is not being used during that attack. that being used during not is results and 1 ≡ and results cancels 3 of those ≣

results rolled during the attack. the attack. during rolled results impervious (UNIT KEYWORD) (UNIT , Dice impervious impervious keyword cannot be attacked by enemy enemy by be attacked cannot keyword keyword, the keyword, results and 1 ≡ and results and ≡ Pierce 3 Pierce pierce x pierce Attack , , Open Terrain , Movement Terrain Difficult keyword. value in the attack pool, regardless of whether of pool, regardless in the attack value . If the defender has the the has defender the . If is applied to the defender’s dice or to dice rolled dice rolled to dice or the defender’s to applied is results. results. incognito pierce x pierce pierce x pierce When using custom terrain, it is important to define define to important is it terrain, custom using When type unit to each relates it as terrain ofthat the difficulty the game. the beginning to of prior result. There were 2 ≠ were There result. » ≣ wounds. 2 suffer would defender the step Results” “Compare with A defender the effect because The number of additional defense dice rolled is regardless of regardless rolledis dice defense of additional number The ≠ of the number Dice” Attack “Modify the after attack, an during example, For 2 ≠ are there step, pierce 3 pierce pierce the using unit another by immune: pierce » Units cannot move through impassable terrain. impassable through move cannot Units a depends on impassable is terrain of piece a not or Whether See vehicle). repulsor or vehicle, ground type (trooper, unit’s 8. page on Rules" Terrain "Additional roll 6 of its defense dice during the “Roll Defense Dice” step. Dice” Defense “Roll the during dice defense its 6 of roll ≣ dice, defense additional rolling After by step Dice” Defense the “Modify during normal as canceled the the attack. both the has a unit If there dice, defense rolling after attack, above the in example, For 4 ≣ are • See "Additional Terrain Rules" on page on 8. Rules" Terrain See "Additional number of additional defense dice equal to the dice equal to defense additional of number pool. the attack • Related Topics: Related INCOGNITO a conflict—until side of the enemy’s be to on appear units Some their true reveal to they close enough allegiances. A unit get the with IMPASSABLE IMPASSABLE high walls, wrecked buildings, represents terrain Impassable impediments. major other and deep chasms, vehicles, • • Topics: Related IMPERVIOUS KEYWORD) (UNIT the with a unit While • units that are beyond range 1 of it. Additionally, its unit leader is unit its Additionally, it. 1 of range beyond are that units cards. objective by counted not •

immune: impact x impact impact impact guardian has keyword to cancel cancel to keyword can be can keyword that is using the using is that keyword can modify can keyword keyword contributed to. is using the using is on defense dice rolled rolled dice defense on pierce x pierce which allows that unit to to unit that allows which impact x impact , Weapons impact x impact impact x impact and a weapon that has has that a weapon and pierce x pierce impact 3 impact immune: pierce keyword, a unit whose attack pool whose attack a unit keyword, , Range Weapon Keyword) X (Weapon , Pierce use , Weapons keyword and those weapons contribute contribute those weapons and keyword immune: pierce immune: impact 1 impact immune: range 1 weapons X keyword, even if the even defender keyword, , Dice Armor X (Unit X (Unit , Armor Keyword) (Unit Armor Attack Attack armor keyword can be used to cancel hit (≠) results. hit be can used cancel to keyword . impact x impact , Attack armor pierce by a unit without without a unit by The attacker can attacker The guardian » contribute dice to the attack pool, that attack is treated as is treated attack that pool, attack the to dice contribute using a weapon that has has that a weapon using If the attacker is performing an attack against multiple multiple against attack an performing is the attacker If pool modify can dice in the attack only the attacker targets, the with the weapon that before critical to (≡) results (≠) results hit used change to the If a unit performs an attack using multiple weapons that that weapons multiple using attack an performs a unit If the have ) results to critical ( ≡) results. critical to (≠) results hit three to up change Attack “Modify during the abilities resolves attacker The abilities resolves the defender before attack an of step Dice” the such, As step. that during 2 keyword are cumulative. cumulative. are keyword a both using attack performs an that a unit example, For has that weapon » ) results on defense dice rolled by that unit. that by dice rolled defense on ≣) results block ( A unit with this keyword can still be targeted by enemy enemy by still can be targeted this keyword with A unit using are those as units long 1, as range at are that units 1. than greater is that range a maximum with weapons While a unit with with a unit While keyword, the attacker cannot use cannot the attacker keyword, dice to the same attack pool, the x values of each of pool, the x values attack the same dice to • ) results to to (≠) results hit changing by roll the attack of the results (≠) hit of number a change can unit The critical (≡) results. x. of the value to up critical to (≡) results results • • includes a weapon that has the has that a weapon includes Related Topics: Topics: Related • if the attack, an of step Dice” Attack During the “Modify the has defender cannot be targeted by weapons that have a maximum range of 1. of range a maximum have that weapons by be targeted cannot IMPACT KEYWORD) (WEAPON Related Topics: Topics: Related (UNIT KEYWORD) (UNIT the has that A unit IMMUNE: RANGE 1 WEAPONS RANGE 1 WEAPONS IMMUNE: Related Topics: Topics: Related • Keyword) 48 Rules Reference • • an enemy attack, during that game, it effects the the of loses objective card action,performs an attack, or defends against • • normal and its unit is counted leader by objective cards. Related Topics: When aunit that has the (UNIT KEYWORD) INDOMITABLE Related Topics: ignored by enemy forces. While aunit with the Some units appear inconsequential to battle, the and are often (UNIT KEYWORD) INCONSPICUOUS Related Topics: incognito If aunit with the • unit performs an attack, it must target another unit, ifable. keyword has at least one suppression token, an when enemy tokens it has. number of red defense to diceequal number the of suppression step,its Rally instead of rolling white defense dice, it rolls a the the Players may wish to atoken use to denote that aunit with units are considered enemy attacks. considered enemy attacks. Only attacks made by enemy tokens, condition tokens, or charge tokens are not Attacks made by condition cards, objective cards, objective » currently under effects the of number of unit leaders donot count unit the leaders of units Any objective cards that require players the to check for the » actions that units gain from text the of an objective card. Objective card actions include any card actions or card free When aunit with the » may not choose to remove any suppression tokens. enemy attack. card action, performs an attack, or defends against an and remove that token unit ifthe everperforms an objective » » » Positions, Breakthrough, and Payload. unit leaders include Intercept Transmissions, the Key Examples of objective cards that count number the of Vaporators, Hostage Exchange, and Bombing Run. include Recover Supplies, the Sabotage Moisture the Examples of objective cards with objective card actions End Phase, as normal. as Phase, End That unit removesstill 1 suppression token theduring incognito keyword and can now attacked be by enemies as Attack Dice Abilities, Attack incognito keyword is under effects the of , Rally , Objective Cards indomitable inconspicuous , Suppression keyword ever performs an incognito , Suppression keyword performs Range keyword it rallies, . inconspicuous incognito ,

• • Related Topics: setup,During aunit with the themselves on battlefield the before the fight begun. has even Some units are masters of infiltration, andcanposition (UNIT KEYWORD) INFILTRATE Related Topics: • • any ion tokens that it has. token. At end the of aunit’s activation, it removes or more ion tokens, it one loses action for eachion At of start the aunit’s activation, ifthat unit has one ION Related Topics: After aunitwiththe INSPIRE X Ion X(Weapon Keyword), Vehicles • unitsfriendly at range 1–2. step, remove atotal of up to xsuppression tokens from other • enemy unit. anywhere on battlefield the that beyond is range 3 eachof Panic, Suppression » otherwise stated, the otherwise foundas those Downed inthe AT-ST expansion, unless When playing agame that battle scenario uses cards, such deploymentwithin afriendly zone as normal. A unit with the battlefield. upgrade cards. unit actions perform free can granted still by abilities or Even ifit of both loses its actions due to ion tokens, a ion tokens. that includes aweapon with the wounds after defending against an attack A vehicle or droid trooper unit that suffers suppression tokens. A unit performs its step “Rally” evenifit has no the the If there are no enemy units on battlefield, the aunitwith » right corner of card. the battleScenario cards have icon ascenario top inthe infiltrate TOKENS Deployment, Range Actions Activating Units , Activation Phase keyword may deploy anywhere on the infiltrate inspire x (UNIT KEYWORD) infiltrate , Activating Units, Activation Phase infiltrate keyword performs its “Rally” keyword can deploy anywhere ion x keyword cannot used. be keyword may deploy keyword gains x , Courage Token Ion

, , Rules Reference 49

jump x jump keyword to keyword to keyword gains gains keyword action, a unit a unit action, jump 1 jump 1 jump jump x jump action, measure height height measure action, its end may it action, card action, treat this treat action, card be used against a unit that that a unit be used against hunter jedi Upgrade Cards , Upgrade jump x jump x jump jump x jump ability. keyword has dedicated itself to the to itself dedicated has keyword action. When doing so, the unit the unit so, doing When action. keyword can perform the can keyword , See , Movement , Height Actions , Card keyword or when uses a friendly or unit keyword keyword can jump x jump jump x jump , Attack Abilities Actions jedi hunter jedi ability can be used any time a unit would would time a unit be can used any ability be used unit while must a panicked ability ability also allows a unit to ignore other minis minis other ignore to also a unit allows ability dauntless jump x jump x jump jump x jump jedi hunter jedi pulling the strings upgrade equipped, as long as it has the≿ has it as long as equipped, a ≿ upgrade have does not icon. upgrade perform a move. Luke Skywalker’s starting position is on top top is on position starting Skywalker’s Luke perform a move. 2 terrain height on move his end may He 1 terrain. height of lower. or the performs a unit When top is on position starting Skywalker’s Luke perform a move. a point at move his end to chose may He 2 terrain. height of even position, starting his than lower is that battlefield the on is position final and starting his between difference the if 1. height than greater the with a move performing While The perform a move action or free move action, including while including action, free move or action a move perform the using flee the the unit it help will if flee to the battlefield attempts route. expeditious most by the battlefield with a height equal to or lower than x while than performing lower or equal to a height with the with a move The cannot end its move overlapping the base of a another mini. a another the base of overlapping move its end cannot The position. starting unit’s that from the uses Skywalker Luke example, For position, starting its than lower height any at movement x. of the value of regardless the uses Skywalker Luke example, For action as a move action. a move action as the performs a unit When the ignores the effects of difficult terrain. of difficult the effects ignores The When a unit performs the performs a unit When • • pursuit and defeat of the Jedi Order. When attacking a unit with with a unit attacking When Order. the Jedi of defeat and pursuit the with a unit icon, a ≿ upgrade "Additional Terrain Rules" on page on 8. Rules" Terrain "Additional • “ ≢ : ≡”. • Related Topics: Related JEDI HUNTER HUNTER JEDI KEYWORD) (UNIT the with A unit Topics: Related KEYWORD) X (UNIT JUMP the has that A unit • • • card action. To perform this action, the unit performs a move as as a move performs this perform the action, unit To action. card on movement its end or ignore can the unit However, normal. lower. x or height is that terrain of top • , keyword, for ion x ion , Rank , Command Phase , Weapons, Vehicles Tokens Ion , Attack Pool Attack Command Cards , Range Tokens , Order keyword is used to force enemy units to gain gain to units enemy used is force to keyword keyword gains x ion tokens. x ion gains keyword The unit cannot have already received an order during during order an received already have cannot unit The round. game the current The unit must be at range 1–3 of the player’s player’s of the 1–3 at range must be unit The commander. nominated The unit must be of a type presented on the player’s player’s on the presented of a type must be unit The card. revealed command » » » ion x ion At the start of the “Roll Defense Dice” step, before any other other any before step, Dice” Defense the “Roll the start of At the poolattack includes effects, if the A vehicle or droid trooper unit that suffers wounds after after wounds suffers that unit trooper droid or A vehicle the with a weapon includes that attack an against defending ion x ion When a unit is issued an order, a player places an order order an places a player order, an issued is a unit When receiving the unit of rank the and faction matches that token places player the the battlefield; on unit that near the orders faceup. is rank so its token the order does the player card, command operative’s an playing When the they nominate instead a commander; nominate not orders. issues operative that and operative, the on operative or a commander have does not a player If during card a command play cannot player that battlefield, the Command Phase. the by chosen order in an a time, at one issued are Orders Any the orders. issuing is that the unit who controls player are issued is order an after or triggers when effects that game and issued, is order that after when or a time, at one resolved issued. are orders other any before order be an can issued a unit Phase, During the Command to be order that effect causes if a game even once, only instead. unit another to issued or removed » » » A unit needs to fulfill the following criteria to issued be criteria fulfill needs to following A unit the order: an ) result, up to x, the defender must must x, the defender to up critical (≡) result, (≠) or each hit not add does The defender able. if token shield an active flip in way. this flipped tokens shield for (≣) results block • Commander • ion tokens. ion Related Topics: Related • • • • • • During the Command Phase, when it is a player’s turn to to turn a player’s is when it Phase, During the Command of one they nominate card, their revealed command resolve issues commander That the battlefield. on their commanders the on presented type units of and the number to orders card. revealed command ORDERS ISSUING Related Topics: Topics: Related The WEAPON KEYWORD) (WEAPON X ION 50 Rules Reference unit leader. keyword, treat by miniadded the that upgrade as that unit’s If an upgrade that adds aminiature to aunit has the (UPGRADE KEYWORD) LEADER “UnitSee 76. on Leader” page LEADER Related Topics: • • • • A keyword is an ability by units possessed or weapons. KEYWORDS • For example, an AT-ST has the are card actions, such as the keywords and unit keywords (including unit keywords that cumulative with themselves. This includesboth weapon keywordsAll with anumerical value (an “x” value) are itwhich is included. weaponEach keyword adds an ability to attack the in pool ability. the timingthe of ability the when as well is used as effect the of unitEach keyword provides a unit with an ability, including » » keywords. weapon There are two types of keywords: unit keywords and card to gain AT-ST uses the free card action on the General Weiss upgrade pool would consist of four instances of of instances four of consist would pool on an equipped Impact Grenades upgrade card, the attack anperforms attack, if each mini chooses to the use weapon Similarly, when aStormtrooper unit composed of four minis attack pool would have » reminder text for each of that unit’s weapon keywords. of that unit’s keywords.back The eachof unitcard provides frontThe eachof unitcard provides reminder text eachof » » » card or an upgrade card. and is presented of as part aweapon on either aunit’s A weapon keyword is an inherent ability of aweapon upgrade card. is presented on aunit’s card or to added aunit by an A unit keyword is an inherent ability of aunit and it player should refer to that keyword’s entry. glossary player has questions about how akeyword works, that remember how and to when resolve eachkeyword. If a for rules the akeyword. Rather, it is there to help players The reminder text is not an exhaustive description of arsenal 2 Abilities, Attack , that AT-ST now has impact 4 jump x , Attack Pool arsenal 2 . keyword). impact 1 keyword; if that , Unit arsenal 4 , and thus the , Weapons leader . • Panic Related Topics: • • • battlefield,the that unit is defeated. If at any outside or is fully aunit time partially base of leader's LEAVING THEBATTLEFIELD Related Topics: • Related Topics: The CLOSED (UNITKEYWORD) LIGHT TRANSPORTX:OPEN/ • transported by avehicle with the round Eligible units base. can perform an embark move to be must consist of 1mini, exactly and that minimust on be asmall such as commanders and operatives. Eligibletrooper units vehicle to transport trooper units that consist of asingle mini, • "Transported"see 74. on page Disembark" 39.And for on on page transported, being rules For on how rules units embark and disembark, "Embark see and • each unit that it is transporting suffers 1 wound. The defends against an attack, ifit suffered 1 or more wounds, After a vehiclewiththe such that it is transported being by that vehicle. alternatingtheir deployments, to deploy an eligible unit wound due to vehicle the defeated. being in addition to gaining 1suppression token and suffering 1 suffers 1 wound due the to is defeated during an attack, eachunit it is transporting that unit cannot leave battlefield. the When aplayer performs amove with an opponent’s unit, Aunit cannot voluntarily leave battlefield. the is outside of battlefield, the that unit is defeated. along amovement tool, ifat any point unit the base leader's While performing astandard move, as aunit moves leader the If aunit that leader by was added an upgrade card with remaining minis unit inthe with the If avehicle with the light transport x A vehicle with the upgrade card. transport x:closed setup,During ifaplayer has deployed avehicle with the transport anumber of eligible units up to value the x. light transport x:open/closed , Unit Leader leader keyword is defeated, replace one of the Unit Embark And Disembark, Transported Compulsory Move Compulsory , Unit Leader light transport x light transport x:open keyword, may they as choose, one of keyword not does have effect. this light transport x:open light transport x: open light transport x , Defeated keyword allows a leader keyword can can keyword , Movement minifrom that keyword keyword keyword. keyword. keyword keyword light rules, rules, , Rules Reference 51

loadout low low ability. keyword are in are keyword long shot x long shot sharpshooter 1 sharpshooter loadout loadout , Range , Cover , Attack keyword applies only to the weapon with with the weapon to only applies keyword Attack Aim Upgrade Cards , Upgrade Deployment that is attacked by a unit with with a unit by is attacked that keyword has light cover, it improves its cover by 1. by cover its improves it cover, light has keyword long shot x long shot Aim tokens spent in this way have no other effect. other no have in this way spent tokens Aim The profile would have light cover. light have would Cover” Dodge and the “Apply determined during is Cover attack. an of step attack. a melee during applied not is Cover Equipped upgrade cards can be swapped only with set-aside with only becan swapped cards upgrade Equipped type. the same of cards upgrade by be to equipped be able must Each card set-aside upgrade keyword. theloadout with the unit two have cannot a unit cards, upgrade swapping When the at equipped name the same with upgrades more or same time. the with units more or two If keyword also benefits from the also benefits from keyword the same army, keep their respective set-aside upgrade set-aside upgrade their respective keep army, the same only cards upgrade swap can Each unit separate. cards set-aside share they cannot set-aside cards; their own with cards. upgrade the with a unit added is to that card A counterpart the keyword and can be used only to extend the range of of the range extend be to can used only and the keyword that weapon. When determining cover, add cover values (not exceeding exceeding (not values add cover cover, determining When values. cover subtracting before cover) heavy and token a suppression with a unit example, For keyword by 1 for each aim token spent in this way. spent token each aim 1 for by keyword • • • • Related Topics: Related While a unit is performing a ranged attack, during the Form the Form during attack, a ranged performing is a unit While increase to tokens x aim to up spend may it step, Pool Attack the with a weapon of range the maximum Topics: Related PROFILE LOW KEYWORD) (UNIT the with if a unit attack, an against defending While • • • • Topics: Related SHOT X LONG KEYWORD) (WEAPON • profile profile •

, loadout , Wounds , Weapons keyword in their army, in their army, keyword loadout , Miniature keyword is adaptable and prepared prepared and adaptable is keyword , Base minis in the attacker, that mini in the that in the attacker, minis SIGHT Attack loadout OF OF Trooper minis do not block line of sight. When When sight. of line block do not minis Trooper see a mini cannot if a player sight, of line determining the on troopers more or one concealed by is because it otherwise could player see mini, the and that battlefield, is the mini that to sight of line mini has player’s that troopers. more or one by concealed Pieces of terrain and vehicles can block line of sight. of line block can vehicles and terrain of Pieces » » mini in the defender. a mini in the defender to sight of if line attack, During an all from blocked is wounds. suffer cannot defender sight. of line own its block A mini cannot Heavy E-Web an from sight of line determining When the of the top from check should players mini, Team Blaster regardless who firing E-Web, is the the snowtrooper head of the base. of the center over directly is whether it of Mortar a DF-90 from sight of line determining When the head of the top from check should players Mini, Trooper of regardless mortar, firing who is the the shoretrooper of the base. of the center over directly is whether it a TX-225 from GAVw sight of line determining When the roof of the center from check should players Occupier, directly is whether it of regardless compartment, the crew of the base. of the center over During an attack, each mini in the attacker can contribute contribute can mini in the each attacker attack, During an any to sight of line mini has pool if that the attack dice to » » If a mini does not have line of sight to another mini, line of of line mini, another to sight of line have a mini does not If blocked. is sight See "Additional Terrain Rules" on page on 8. Rules" Terrain See "Additional (UNIT KEYWORD) LOADOUT the with A unit Related Topics: Related • • • • • • • Line of sight is used to determine if one mini can see another see can mini another one if used is determine to sight Line of the perspective of from sight of line determines A player mini. base the mini’s of the center where a viewpoint using a mini, see can part of a player If sculpt. the mini’s of meetsthe top that base, from mini’s that which includes mini, opponent’s an opponent’s that to sight of line mini has player’s that viewpoint, mini. LINE LINE for multiple contingencies; they are able to customize their customize to able they are contingencies; multiple for a When mission. each their skills before hone and equipment the with a unit includes player for each upgrade card equipped to that unit, they may choose they may unit, that to equipped card upgrade each for lesser type the same equal or with of card upgrade another the with the unit When aside. set it and cost points keyword deploys, it may swap any number of its equipped equipped its of number any swap may it deploys, keyword cards. the set-aside with upgrade cards upgrade 52 Rules Reference reduce the • • unitsthose are inamelee. two miniatures from opposing players’ units are contact, inbase Melee represents combat close opposing between units. When MELEE Related Topics: At end the of its activation, aunit that has the (UNIT KEYWORD) MASTER OF THEFORCE X Related Topics: While performing an attack, aunit with the (UNIT KEYWORD) MARKSMAN Related Topics: makashi mastery lightsaber dueling into form. art While atrue aunit with the who haveThose mastedthe Makashihave style turned (UNIT KEYWORD) MAKASHI MASTERY • • (≡)result.to acritical way, change ablank result to ahit (≠)result or ahit (≠)result any number of aim tokens. For eachaim token spent inthis and before Apply the and Dodge Cover step, unit the may spend instead of rerollingConvert dice. Afterthe Attack Surges step keyword can spend aim tokens to improve attack dieresults X (Weapon Keyword) the performing attack the by 1.If it defender the does, cannot use force x upgrade cards. » following exceptions: attacks follow as ranged same the rules attacks with the is in a melee with, that attack is amelee attack. Melee When aunit performs an attack against aunit that it engaged.be Any inamelee, unitcan be but type only troopers can If two trooper units are units inamelee, those are engaged. Aim tokens spent way inthis have no other effect. a (≡)result. A unit may spendtwo aim tokens to change ablank result to immune: pierce » (≫) icon. The attackercan use only weaponsthat havethe melee keyword may ready up to xof its exhausted Force (≿) pierce x Exhaust Aim Immune: Pierce (unit keyword) , Melee keyword performs amelee attack, it can value of weapon the with it which is and and , Attack , Upgrade Cards impervious keywords. marksman master of the

, Pierce 1. • • • • 3. 2. player must follow steps these inorder: into contact base with an enemy miniature. To amelee, start a If aunit has amelee weapon, it can amelee start by moving » that minimust incohesion. placed be still contactmini inbase with an enemy same miniinthe melee, afterthere a been started, if melee has is not space to a place When moving minis into contact base with enemy minis melee. a A unit that not does have amelee weapon cannot start » contactbase with multiple enemy units. A minicannot move aunit such that it would in placed be » from unit the that melee. the started contact with an enemy mini)into contact base with minis unit that is now inamelee (that are not already inbase opponent moves any of own their minis that belong to the Opponent Moves Minis:Maintaining cohesion, player’s the that unit their is now leader inmelee with. contact with enemy minis that belong to same the enemy unit each other unit miniinthe that melee the started into base Move OtherMinis:Maintaining cohesion, player the places unittheir into leader contact base with an enemy mini. TheMove playerperforms Unit a move, Leader: moving with an enemy minithat is same inthe melee as the stormtrooper minimust moved be into contact base stormtrooper the Because unit inamelee, is the still mini is no longer contact inbase with an enemy mini. mini is defeated. Afterthe attack, one stormtrooper troopers performs amelee attack and one trooper Rebel A unit of stormtroopers engaged with aunit of Rebel ADVANCED MELEERULES » » » stormtrooper unit. the attacker.the targetThe the of attack samethe be in must melee as enemy units ifanother unit joins later. It is possible for aunit inamelee to with multiple be with unit the that melee. the started opponent not does move minis their into contact base If opponent’s the unit not does have amelee weapon, the Rules Reference 53 , Vehicles Unit , , Troopers The player can adjust the adjust can player The

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isto , Notch 󲉢󲉢 P 2 aster Base L ierce 1 P Holding the movement tool in place, the player lifts the player in place, tool the movement Holding DL-44 B s ’ uke Full: of the path along it moves leader mini and the unit up in base centered the mini’s keeping tool, the movement an has if mini Then, the the tool. of the width to relation base flush the mini’s places base, the player unnotched if the mini tool; the movement of end the other against the mini so places the base, the player a notched has the rear inserted is tool into the movement of end other base. the mini’s of notch The player places one end of the end one places player Base: The Unnotched of unit the portion any against flush tool movement base. leader mini’s of the end one places player Base: The Notched base. the vehicle’s of notch the front into tool movement Each unit has a maximum speed of one, two, or three, three, or two, speed one, of a maximum has Each unit the on bars red of a number by represented which is it move, a standard performs a unit When card. unit’s than less or equal to a value with tool uses a movement speed. maximum its L » » » » » The player chooses a movement tool. chooses movement a player The Tool: Movement Take » tool placesmovement the player The Tool: Place Movement the base: type to of base, according unit’s the moving against » Tool: Movement Adjust a either executes player The Move: Partial Execute Full or move. partial or full » Most trooper minis are affixed to small round bases.round small to affixed are minis trooper Most to affixed are minis trooper emplacement and Creature bases. notched bases. notched to affixed are minis vehicle Ground clear by bases notched to affixed are minis vehicle Repulsor stands. plastic move a by performing is move units primary that The way performs action, it a move performs a unit action. When clamber, climb, pivot, strafe, reverse, move, a standard disembark. or embark, the performs a player move, a standard perform To steps: following movement tool at its joint, bending it as they desire. they as desire. it bending joint, its at tool movement mini the which along a path tool creates movement The move. will 3. 2. MINIATURE “mini.” as a abbreviated often miniature, a is sculpt Each plastic • • • • Topics: Related MOVEMENT ways. multiple in the battlefield about move can Each unit • • 1. 4. 2 ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (Pierce cannot be used against you.) used against be cannot (Pierce er B HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker • (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L m s i ’ Melee Weapon token, you gain "� gain you token, attacker suffers 1 wound for each � rolled.) each for wound 1 suffers attacker Charge Deflect Immune: Pierce 󲊂󲊂 Jump 1 you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin a , Withdraw 160 Weapons , Melee

, , Base, , Cohesion Contact , Dice , Base Attack Attack WEAPON Unit Leader , Unit , Movement Weapon , Melee If for any reason minis cannot be placed back into base be into placed back cannot minis reason any for If the minis of none mini and enemy an with contact enemy an with in base contact are unit that to belonging the battlefield on they are where thosemini, stay minis in melee. longer no is unit that and Minis that are no longer in base contact should always be always should in base contact longer no are that Minis mini if able, enemy an with base contact into placed back has in base was contact mini that even if each enemy defending when the happen can This been defeated. just all defending not and weapon a melee have does not unit mini. enemy an with in base contact were minis an with contact base is in Skywalker Luke example, For from mini another while mini, Bike 74-Z Speeder enemy Skywalker. Luke with contact base in is not unit same the the defeats Skywalker Luke attack, an performing After is base longer is no and mini Bike 74-Z Speeder enemy 74-Z is another there Because mini. enemy an with contact should Skywalker Luke unit, that from mini Bike Speeder mini. that with contact base into placed be immediately If both players own minis that are not in base contact in base contact not are that minis own both players If is that be, the player should mini and enemy an with activated recently most has or a unit activating currently that minis with the unit not is unit (even if that a unit minis) enemy be with placed in baseshould contact enemy with base contact into their minis move should has play neither If does so. player the other before minis should player the blue this round, yet a unit activated first. their minis move » » » If a unit has multiple minis each using a melee weapon, each each weapon, a melee using each minis multiple has a unit If be the added to must name the same with weapon melee may names different with weapons pool. Melee attack same pools. attack be different added to pool a as be attack in the same cannot weapon A melee weapon. non-melee » » » Minis that are not in base contact with an enemy mini can mini can enemy an with in base contact not are that Minis which that to if the unit attack a melee to still contribute in a melee. is mini belongs with in base contact not are that minis are there Whenever and weapon a melee those have minis mini but enemy an those must minis melee, a in is whichthey to belong theunit mini in the same enemy an be with placed in base contact minis when happen This can if possible. their unit as melee for space creating defeated, are and wounds suffer in a melee be to in base contact previously not were that minis other placed in base contact. Engaged Related Topics: Topics: Related • • ) is a melee a melee (≫) is icon melee a red with A weapon be used only during can weapons Melee weapon. attacks. melee MELEE Related Topics: Related • • 54 Rules Reference • • • • • • • • • • 5. » unit could end move their on top flat of is perfectly and afterperforming any type of move. Not thatall terrain a A unit must as placed flat be possible as battlefieldthe on mini isthe stable and is not precariously placed. bases The of miniscan partially overhang ledges, as long as objective or condition tokens. positionThe final ofaunit after a move cannot overlap other minis. position of aunit after a movecannot overlap bases the of Unless aunit is able to displace other minis, final the moving along amovement tool, that unit is defeated. outside to be base leader's of battlefield, the including while If aunit performs amove that causes any of part its unit entering into amelee with that enemy unit. unitif the performing move the has amelee weapon and is A minican move into contact base with an enemy minionly move.the positions and move out them of way the performing while that prevent tool the from lying flat, or markthe objects’ battlefield,the the playercan holdthe tool above any objects While moving aunit, ifamovement tool cannot lieflat on directly placed atbe its destination. final along path the created by movement the tool, minican the it is obvious moving unimpeded while that be miniwill the While performing astandard move, areverse, or astrafe, if object. obstructing mini can move legally through, over, or on top of the mini must stop its movement prematurely unlessthe oftool, base miniis ifthe the impeded by an that object, While moving aminialong apath created by amovement limited to only one move activation. action per multiple move actions. Unlike other actions, aunit is not aunit’sDuring activation, it is possible for aunit to perform » "Cohesion"unit on (see leader page 23). moving unit that are not unit the incohesion leader with the Establish The Cohesion: player minis all the places of » » leader’s base. must oriented be same exact direction inthe as unit the When anotched miniis incohesion, placed base its base furthest part of part itsfurthest move. of movement the section tool minireached the at the of mini’s the front and back notches is to parallel the move, unit the must such placed be that central the axis placing aminiwith anotched during base apartial waythe and placing minion the battlefield. the When movementthe tool, moving movement the tool out of places minianywhere the along path the created by in relation to width the of tool. the the Then, player of movement the tool, keeping mini’s the centered base lifts the unitup mini leader and moves alongit paththe Partial: Holding movement the tool inplace, player the

• • • • • • • • TROOPER • • • • • MOVEMENT SUMMARY EMPLACEMENT TROOPER • additional movement or exceptions. rules Clone trooper and droid trooper minis donot have any except to withdraw during its activation. A trooper minithat is engaged cannot perform moves, A trooper minican embark and disembark. toequal or less than height 2. A trooper minican clamber to move onto terrain that is to or less than height 1. A trooper minican climb to move onto terrain that is equal toequal or less than height the of unit the leader’s mini. move onto or over apiece of terrain that has aheight that is While performing astandard move, atrooper minican ground vehicle minis or creature trooper minis. A trooper minicannot move through or friendly enemy creature trooper minis and repulsor vehicle minis. A trooper minican move through and friendly enemy non- An emplacement trooper minican pivot and reverse. An emplacement trooper minicannot climb or clamber. unit leader’s mini. has aheight that is to equal or less than height the of the trooper minican move onto or over apiece of terrain that While performing astandard move, an emplacement trooper minis. orfriendly enemy ground vehicle minis or creature An emplacement trooper minicannot move through minis. and enemy non-creature trooper minis and repulsor vehicle An emplacement trooper minican move through friendly performed inplaceperformed move. of aspeed-x and pivoting are not standard moves and thus cannot be clambering, embarking, disembarking, reversing, strafing, move to equal or with aspeed lower than “x.” Climbing, “speed-x” move, that standard unit or performs partial afull If agameallows effect or forces aunitperform to a that position. greater than 45degrees, that minicannot end amove in or over, fall or causes mini’s the at to be base an angle if overlapping apiece of terrain causes unstable aminito be cannot end movement their on; however, as ageneral rule, players should agree before playing as to what terrain units MOVEMENT SUMMARY Rules Reference 55 Compulsory , , Terrain Impassable , Keyword) Speeder X (Unit

, , See "Vertical Movement" on on Movement" , See "Vertical Climb and Clamber and Climb , Reverse , Base Withdraw , , Displacement Pivot VEHICLE VEHICLE Actions

move, those minis are displaced. those are minis move, , Vehicles , Unit , , Open Terrain A repulsor vehicle performing a compulsory move move a compulsory performing vehicle A repulsor minis. trooper creature displace cannot A repulsor vehicle performing a compulsory move move a compulsory performing vehicle A repulsor minis. trooper emplacement displace cannot A ground vehicle mini cannot move through or displace displace or through move mini cannot vehicle A ground minis. trooper creature move a compulsory performing vehicle A repulsor engaged. is mini that a trooper displace cannot A ground vehicle mini cannot move through or displace displace or through move mini cannot vehicle A ground minis. trooper emplacement when troopers displace cannot vehicles Repulsor move. a compulsory than other move any performing A ground vehicle mini cannot move through or displace displace or through move mini cannot vehicle A ground engaged. is mini that a trooper , Terrain Difficult , , 10. » » » » » » » » » » friendly or through move mini cannot vehicle A ground minis. vehicle ground enemy can vehicle a ground move, a standard performing While a height has that a terrain of a piece over or onto move the unit of half the than height less or equal to is that mini. leader’s » » » » all units. types through of move mini can vehicle A repulsor clamber, climb, reverse, mini cannot vehicle A repulsor disembark. or embark, pivot. mini can vehicle A repulsor vehicle a repulsor move, a standard performing While has that a terrain of a piece over or onto move mini can the unit of the height than less or equal to is that a height mini. leader’s position movement final mini’s vehicle a repulsor When a during minis trooper more or one overlap would compulsory A ground vehicle mini can pivot, and if it has a non-round a non-round has if it and pivot, mini can vehicle A ground when minis trooper enemy friendly and displaces base, it so. doing enemy friendly and displace mini can vehicle A ground them. through moving by minis trooper Move Notch Troopers page • • Related Topics: Related REPULSOR SUMMARY MOVEMENT • • • • • • •

keyword. VEHICLE VEHICLE climbing vehicle While engaged, creature trooper units do not have to to have do not units trooper creature engaged, While non- displace can and perform moves to withdraw which with units trooper non-emplacement creature, so. while doing engaged they are A creature trooper mini cannot move through or or through move mini cannot trooper A creature minis. trooper creature other displace A creature trooper mini cannot move through or or through move mini cannot trooper A creature minis. trooper emplacement displace A creature trooper mini cannot move through or or through move mini cannot trooper A creature engaged. is mini that a trooper displace » » » » A ground vehicle mini can move through friendly and friendly and through move mini can vehicle A ground minis. vehicle repulsor enemy has unless it clamber or climb mini cannot vehicle A ground the While performing a standard move, a creature trooper trooper a creature move, a standard performing While a has that terrain of a piece over or onto move mini can the unit of half the than height less or equal to is that height mini. leader’s clamber. or climb mini cannot trooper A creature reverse. and pivot mini can trooper A creature disembark. or embark mini cannot trooper A creature can it mini withdraws trooper emplacement an When use abilities. and freeperform actions » » » » A creature trooper mini can move through friendly and friendly and through move mini can trooper A creature minis. vehicle repulsor enemy friendly or through move mini cannot trooper A creature minis. vehicle ground enemy enemy friendly and displace mini can trooper A creature them. through moving by minis trooper An emplacement trooper mini can embark and disembark. and embark mini can trooper emplacement An can it withdraws mini trooper emplacement an When use abilities. and freeperform actions A ground vehicle mini cannot embark or disembark. or embark mini cannot vehicle A ground reverse. mini can vehicle A ground MOVEMENT SUMMARY MOVEMENT • • GROUND GROUND • • • • • • • • CREATURE TROOPER TROOPER CREATURE SUMMARY MOVEMENT • • • • 56 Rules Reference dodge token.dodge an attack, ifit spent at least one token, dodge it gains one • non-unit minis first. leader cannot any use weapons and wounds must assigned to other be • • • bases. their Some units, notably vehicles, have front and rear notches on NOTCH Related Topics: noncombatant If an upgrade that adds aminiature to aunit has the (UPGRADE KEYWORD) NONCOMBATANT Related Topics: After aunitthat thehas NIMBLE (UNIT KEYWORD) • with the While aunit is defending, by ifaminiadded an upgrade If by aminiadded an upgrade with the unit minis. leader must assigned wounds be evenifthere are other non- still minithatleader attacking the unit has line of sight to, it leader’s base. mustbase oriented be same exact direction inthe as unit the When aminiwith anotched is incohesion, placed base its » » on base. the places movement the tool into either front the or rear notch When aminiwith anotched performs amove, base aplayer keyword is defeated, a If unit the miniinaunit leader with the wound tokens. must assigned wounds be before minis that donot have keyword already has one or more wound tokens, it minis without the replaced by unit anew miniunlessthere leader are no other » » movement tool. frontthe notch of mini’s the onto base end the of the mini’s When base. finishing full they reverse,place a ofstart movement the tool into rear the notch of the When performing by areverse, begin placing they the of movement the tool. place rear the they notch of mini’s the onto base end the notch of mini’s the When base. finishingmove,full a placing of start the movement the tool into front the When performing astandard move, by begin they noncombatant Unit Leader Attack keyword, by miniadded the that upgrade noncombatant , Dodge nimble noncombatant , Wounds keyword is only the non-unit keyword defends against keyword. minicannot be noncombatant noncombatant

Reverse • • • battling for during agame. Objective cards determine objectives the that players are OBJECTIVE Related Topics: • • • • • • • tokens points. to victory earn battlefield. Playerscan claim objective to place objective tokens on the Many objective cards players instruct OBJECTIVE Related Topics: Tokens page 6. page » » describes how victory tokens howdescribes victory are or earned game the is won. objectiveEach card contains a“Victory” box, which controlling objectives. those tokens and how players tokens gain victory by claiming or objectiveEach card where to place describes objective battlefield setup.during Players determine an objective for agame definingthe while of another mini’s base. Therefore, no mini’s maybase insidebe the placed notches treatedbe of as apart that by mini'sbase other minis. The createdspace the by notch shouldbase inamini's before it climbed or clambered. mustbase oriented be same exact direction inthe as it was When aminiwith anotched climbs base or clambers, its claimed by units the via Some objective that cards objective tokens specify can be unclaimed side. objectiveEach token has two sides,aclaimed sideand an tokens cannot underneath placed pieces be of terrain. When placing objective tokens on battlefield, the objective objective tokens. Objective tokens cannot overlapping placed be other cannot overlap objective tokens. Miniatures can move through but » » , Victory Tokens, Winning Game the with objective the token. an objective token, aunit’s must leader contact inbase be Only aunit can leader claim an objective token. To claim battlefieldthe same in side to claimed the sideand places it back onto the that player flipsthe objective tokenfrom its unclaimed When aplayer's unit claims leader an objective token, , Vehicles Battlefield Base , Cohesion, Firing Arcs, Movement , CARDS TOKENS Defining the Battlefieldthe, Defining claim position and contact inbase with action. Objective Claimed Token , See “Setup”, See on

, Objective Unclaimed Objective Token

Rules Reference 57

Icon ⊆ Operative , Terrain , Impassable Terrain Difficult TERRAIN When using custom terrain, it is important to define define to important is it terrain, custom using When type unit to each relates it as terrain ofthat the difficulty the game. the beginning to of prior the by identified are cards Operative-specific command the of the name below appearing operative that of name card. command » » » specificto that cards several has command Each operative included is be operative used only if that can that operative army. in an » does the player card, command operative’s an playing When the they nominate instead a commander; nominate not orders. issues operative that and operative, a card, command a non-operative-specific playing When operative. an nominate cannot player be can card command operative’s an on indicated units Any the nominated 1–3 of range at if they are only orders issued itself. 1–3 of range at is operative A nominated operative. an been defeated, have commanders a players all of If If be to a new commander. be can promoted operative and operative loses of the rank it in this way, promoted orders issue can and a commander as becan nominated during the cards command non-operative-specific using Command Phase. their operative-specific defeated, is operative an When command the player's from discarded not are cards command be played. they longer though even no can hand, Units can move through open terrain unimpeded. terrain open through move can Units a depends on open is terrain of piece a not or Whether See vehicle). repulsor or vehicle, ground type (trooper, unit’s 8. page on Rules" Terrain "Additional , See "Additional Terrain Rules" on page on 8. Rules" Terrain , See "Additional Movement OPERATIVE the rank has a unit that indicates The ⊆ icon powerful villains are Operatives operative. of other to orders issue they rarely but heroes, and a player army, a standard building When units. units. operative two to up include may • • • • • • OBSCURED page on 29 See “Cover” OPEN doesnot that the battlefield of area Open any is terrain movement. hinder • • Topics: Related keyword. , See Objective , Objective in base contact in base contact action. keyword. free action. keyword. Objective Objective keyword. drop repair repair sabotage/ position and in base contact in base contact and position Defining , Defining the Battlefield sabotage/repair sabotage/repair repair repair sabotage/ sabotage/repair sabotage/repair position and in base contact with the unit the unit with in base contact and position Battlefield Winning the Game , Winning Tokens , Victory tokens cannot suffer wounds from attacks or from any any or from attacks from wounds suffer cannot tokens otherthe than effect game After a player's unit leader with a claimed objective objective claimed leader a with unit player's a After the claimed up picks player that a move, performs token anywhere it places and token objective token objective leader a claimed with unit a player’s If they remove before defeated, is or panicked becomes objective the flips player that leader, the unit move or the onto back it places side and unclaimed its to token in samethe battlefield a unit been by has claimed that token objective An or or place be fully the battlefield leave leader cannot point. any at the battlefield of partially outside the unit leader. The token will remain in base contact in base contact remain will token The leader. the unit the battlefield, around moves leader it as the unit with defeated. is or leader panicked becomes theunless unit leader. theunit with on the remains token objective The leader. theunit with again claimed can be and placed it was where battlefield as normal. After an objective token is dropped by a unit, it is no is it by a unit, is dropped token objective an After unit. that by be to claimed considered longer When a player's unit leader drops a claimed objective objective a claimed leader drops unit a player's When its to token objective the flips player that token, the battlefield onto back it places side and unclaimed in the same leader Wound tokens are only placed on objective tokens tokens objective placed on only are tokens Wound the through Objective tokens cannot have fewer than 0 than fewer have cannot tokens Objective tokens. wound Only a unit leader in base contact with an objective objective an with leader in base a unit Only contact use the can token , Troopers » » » » » » » » If the objective card does not specify that objective tokens specify tokens does objective not card that the objective If Instead, this be game. claimed cannot tokens becan claimed, serve or purposes, other areas used mark to are these tokens described card. as the objective by token objective a claimed that states card the objective If that setup, during a unit with placed in baseis contact unit. that by be to claimed considered is token objective tokens objective specify claimed cards that objective Some via the units by becan dropped » » » Some objective cards specify that objective tokens can be can specify tokens objective cards that objective Some via with the interacted » » » » » Cards “Setup” on page on 6. “Setup” • • • Related Topics: Related • 58 Rules Reference • • • • activate units. their Players order these use tokens to matches its both faction and its rank. unitEach has an order token that ORDER Related Topics: • • • resolvingwhile command their card. that consists of order the tokens that player the didnot issue Command the During Phase, eachplayer creates an order pool ORDER Related Topics: • Commander Tokens Cards unit with amatching rank that not does have an order token. order token from order their and pool activates afriendly unitfriendly with afaceup order token or arandom takes Activation the During Phase, aplayer either activates a player’s order pool. player places any order tokens not on battlefield the intothat After issuing orders to unitsCommand theduring Phase, a is faceup. to that unit; player the places order the token its so rank side order token displaying that unit’s rank on battlefield the next to aunit by playing acommand card, that player places an Command the During Phase, aplayer when issues orders or heavy (≲).Atoken with its rank sideshowing is faceup. operative forces ( ⊆), corps≱), special ( (≳),support ( ⊅), of order the token depicts unit’s the rank: commander (�), or Alliance. Rebel The side other unit’sthe Empire faction: Galactic One sideof an order token depicts and onepool anew is drawn. unit have they inplay, that token is removed from order the If aplayer draws atoken that not does match rank the of a battlefield.the ordertheir tokens facedown inarandomized stack near however, players create can also order their by pool placing placing order their tokens inan opaque bagor container; It is recommended that players create order their by pool » order pool. tocan an take choose order token at random from their When activating aunit during Activation the Phase, aplayer cannot an use operative's courage value. When unit afriendly is checking it whether is panicked, it » Command Phase , Command , Rank corresponds to rank the on order the token took. they theThen, player activates aunitwith that arank , Issuing Orders, Order Tokens, Rank TOKENS POOL Command Cards Command Activating Units , Activation Phase , Commander Command Phase , Command , Issuing Orders, Order Order Tokens , Unit , Command , with the Apply the During and Dodge Cover step of an attack, aunit (UNIT KEYWORD) OUTMANEUVER Related Topics: • • • • • • battlefield.the can become panicked and attempt to flee If aunit receives much too suppression, it PANIC Related Topics: • Pool Cards • cancel (≡)results. critical • battlefield, the in Phase. that not does match rank the of any unactivated unit on the game, either an when order token is drawn from pool the When aunit is defeated, its order token is removed from the game round. order token indicates that unit the has activated during this is facedown and its faction sideis faceup. This facedown order token near that unit on battlefield the so its rank side After a player activatestheir unit,that they place unit’s possible. Thatthe unitis, must movethe entire length of attempt to move off battlefieldthe of asefficiently as When performing its move action, apanicked unit must battlefieldedge. and that action must amove be action toward nearest the panicked, it can perform only one action instead of two, After thestep “Rally” of aunit’s activation,that if unit is remainwill with unit the as it moves around battlefield. the token is on placed battlefield the thenear unit leader and When aunit becomes panicked, it gains apanic token. The » courage value, that unit is panicked. that is to equal or greater than double its unitthe has anumber of suppression tokens After thestep “Rally” of aunit’s activation, if A unit with the would to spend them cancel (≠)results. keyword, aunit spends tokens dodge same inthe way it To cancel (≡)results critical with the Dodge tokensDodge spent way inthis have no other effect. tokensdodge to cancel (≠)results as normal. , Rank » Command Phase , Command when checkingwhen ifit is panicked. thatuse commander’s courage value instead of its own If aunit is at range 1–3of commander, afriendly it may outmaneuver Activating Units, Activation Phase Attack outmaneuver , Dodge , Commander keyword can tokens spenddodge to keyword spend can also , Issuing Orders, Order outmaneuver , Command Token Panic

Rules Reference 59

Token Poison Wounds , Vehicles , Unit Leader , Unit Activating Units Activating , Poison Tokens , X Attack , Notch Movement Abilities keyword is used to force enemy units to gain gain to units enemy used is force to keyword keyword gains x poison tokens. x poison gains keyword poison x poison x If more than one effect takes place at the end of at end the place effect takes one than more If that controls that the player activation, a unit’s these effects. of decides the order unit tokens. poison gain cannot units trooper droid and Vehicle When a mini pivots, that mini can rotate its base up to 900 to base up its rotate mini can that pivots, a mini When direction. in either the base around leader’s the unit rotates a player pivot, To base leader’s of unit the point center The point. center base’s the pivot. throughout in place remain should each miniatures, multiple contains unit a notched-base If base its of so the orientation pivot must mini in the unit base. leader’s the unit of the orientation matches suffering without while terrain in difficult pivot can A unit penalties. any effect game that moving, by a unit effect triggers a game If pivoting. triggers by cannot it base pivots, a non-round a mini with When displace to able is bases, it unless mini’s other overlap those minis. base, it a non-round has if it pivots, vehicle a ground When minis. trooper enemy friendly and displaces Vehicle and droid trooper units cannot gain poison tokens. poison gain cannot units trooper droid and Vehicle A non-droid trooper unit that suffers wounds after after wounds suffers that unit trooper A non-droid the with a weapon includes that attack an against defending KEYWORD) (WEAPON Topics: Related Related Topics: Related NS TOKE POISON wound 1 suffers it activation, a unit’s of the end At each then discards has, it token poison each for has. it token poison • • Topics: Related POISON The PIVOT a notched a mini with allows that a type movement is of A pivot base. its of the orientation base change to • • • • • • • • poison tokens. poison •

was was , or , or guardian guardian pierce 3 pierce pierce x pierce , , Movement to cancel 2 hit (≠) 2 hit cancel to in this way, any any in this way, reposition , Guardian X (Unit X (Unit , Guardian attacks an enemy unit, unit, enemy an attacks the unit) results, using , Units , Activating � jump x jump guardian 2 guardian , Dice pierce x pierce pierce 3 pierce , Cancel Leaving the Battlefield , Leaving value can still (≣) can block bevalue used cancel to X Attack keyword can be used to cancel block (≣) block be can used cancel to keyword Activation Phase Activation ) results and the unit using using unit the and (≣) results 2 block the cancel to suffers 2 wounds. Now the defender rolls defense defense rolls defender the Now wounds. 2 suffers ) results. The attacking unit unit attacking The (≣) results. 2 block rolled has , Courage must use those keywords if they will enable it to to if they it will use those enable keywords must , Withdraw pierce x pierce , Weapons pierce pierce x pierce move towards the edge of the battlefield as efficiently as efficiently the battlefield of the edge towards move possible. as spur A unit with the keywords the keywords with A unit ) results (≣) results block canceled treat so, doing When keyword. » and another enemy unit uses uses unit enemy another and results. After converting surge ( converting After results. used so far. results on defense dice rolled by a unit using the using a unit by dice rolled defense on results If a panicked unit no longer has a number of suppression suppression of a number has longer no unit a panicked If that value, courage its double than greater or equal to tokens token. panic its removes and panicked longer no is unit free perform actions. cannot unit A panicked vertically to move to compelled is that unit A panicked so. doing when clamber must the battlefield off move moving engaged, is if it withdraw must unit A panicked the battlefield. of edge the closest toward an with a melee into move cannot unit A panicked unit. enemy uses ) result (≣) result block 1 more cancel can unit attacking the and dice, original its 2 of only since defender the by rolled guardian guardian » the movement tool in the direction of the battlefield edge edge the battlefield of in the direction tool the movement the off move can a unit If closest. is unit whichthat to path indirect an along moving by efficiently more battlefield path. that along move should the unit terrain, avoids that remaining any however, moved, leaderis unit the After the If normal. as placed in cohesion are in the unit minis is defeated. unit the the battlefield, leader leaves unit The the defender. by rolled results with a unit example, For as blank results. After using using After results. blank as x unused unused Keyword) • • • • • Suppression Commander Related Topics: Topics: Related (WEAPON KEYWORD) (WEAPON a unit attack, an of step Dice” Defense During the “Modify the has that a weapon pool includes whose attack PIERCE Related Topics: Related • keyword can cancel up to x block (≣) results. x block to up cancel can keyword 60 Rules Reference • itwhen spends an aim token. • has zero to four pips. pips presented upper-left inthe corner thecard. of Eachcard Command cards grant players priority on number the based of PRIORITY Related Topics: • • at any time. Players can measure with range the and movement ruler tools PREMEASURING Related Topics: The PRECISE Related Topics: After aunitwiththe (UNITKEYWORD) PLODDING “Battlefield”See 19. on page PLAY AREA • standard moves during that same activation. move during its activation, it cannot perform any additional unit that has the “Reroll the During Attack Dice” step of an attack, a when that unit can reroll up to xadditional attack dice. » number of pips has priority. Command Phase, player the card whose has fewest the When players reveal command their cards during the complete that movement. actions. However, ifaminiis picked up or moved it must Premeasuring not does commit aplayer to performing any range at ruler same the time. A player can measure with only 1movement tool and 1 A unit with the whether those moves those whether are actions, actions, free or neither. multiple standard moves during its activation regardless of precise x » has priority. has that player has priority. opponent their Otherwise, red defense die. If result the of roll the is ablock (≣), of pips, player the has who round the counter rolls a If players both reveal acard that has same the number keyword allows aunit to reroll additional dice Movement Attack Aim plodding plodding X (UNIT KEYWORD) precise x plodding plodding , Attack , Issuing Orders , Dice keyword cannot perform keyword spends an aim token, keyword performs astandard , Movement, Range tremendous influence overthe unitsother aroundthem. • attack action or move afree action. trooper unit at range 1–2.The unitchosen mayfreeperform a • Pulling thestringsPulling A unit with the (UNIT KEYWORD) PULLING THESTRINGS “Commander”See 26. on page PROMOTE Related Topics: • suppression and to avoid panicking. When aunit activates, it in an attempt rallies, to shake off RALLY Related Topics: As a card action, aunit with the (UNIT KEYWORD) QUICK THINKING Related Topics: • uses the the uses spending an actionduring that unit’s activation. When aunit • • gain one aim token and one token. dodge activation that round. not count against that unit's one attack action during its The freeThe attack action free or movegranted action the by The attack or movegranted the by move actions are performed. abilitiestriggers that after actions, occur attack actions, or the Activationthe Phase. during Command the Phase and first the takes turn during The playerwith priority resolvestheir command card first The attackgranted the by is performed. ability abilities triggers that after occur an attack or a move pulling thestrings actions are performed. therefore not abilities does trigger that after dodge occur This effect isdifferentperforming action, dodgethan a and actions are performed. therefore not abilities does trigger that after occur aim This effect isdifferentperforming than action, an aim and pulling thestrings pulling thestrings Command Cards Command Card Actions, Free Actions Aim , Card Actions, Dodge is acard ability and by used can be ability is action and afree therefore pulling thestrings ability, another choose friendly quick thinking Command Phase , Command pulling thestrings keyword exerts keyword can can keyword ability does , Dice Rules Reference 61 Speed , Movement , Dice , , Attack Abilities : Beyond range 5 ≰: Beyond range ▀: Range 5 ≯: Range 4 ≮: Range 3 ≭: Range 2 Range is always measured horizontal to the battlefield, the battlefield, to horizontal measured always is Range different on are minis two If plain. a two-dimensional on the hold should the player range, measure to elevations, the battlefield, with both level minis, ruler above range range. determine to above from look down and ≬: Range 1 When a player is measuring using the range ruler, ruler, the range using measuring is a player When ruler; the range use of edge a single should player that of thickness or the width factor not should the player the ruler. The beginning of the range ruler has a flat, raised end. a rulerhas flat, of range the The beginning section the ruler. plastic of entire an is segment Each range the touches to the the mini being base measured of If ruler without segments betweenraised range line two that segment range the lower at the mini is it, crossing separates. the line » » » » » » » » » » » » » » » » » icons: as cards on presented are weapons for Ranges » » » » the range the start of places a player range, measure To being is range the the mini that base of ruler touches so it toward ruler range the Then, they point from. measured of number The to. being measured is range the mini that lie ruler that the range partial of (and segments) segments thebetween range. is minis the the bases two of » A full standard move is a move using the full the using of length a move is move A full standard the very the leader of at end the unit placing tool, movement the move. when completing tool speed still is been whose has reduced maximum A unit speed maximum its at performed a move have to considered the speed highest performed using was the move as long as unit. that to available tool movement ruler range The ruler. the range using range measure Players Theof length. equal beginning segments five of consists represents segment 1, the second range represents segment 2, etc. range • • • • Topics: Related RANGE the battlefield. on between miniatures two the distance is Range • , Panic , Suppression keyword keyword even if it performed a if it even keyword keyword, a unit must have have must a unit keyword, keyword performs an attack, attack, an performs keyword ram x ram x ram x ram x ) result the roll produces. the roll ) result , Courage Units Activating If a unit is at range 1–3 of a friendly commander, it may may it a friendly commander, 1–3 of range at is a unit If own its of instead value courage commander’s use that panicked. see is to if it when checking If the unit leader ends this movement with any part of its its part of any with this leader movement ends the unit If is defeated. unit the the battlefield, of base outside » » different action between performing a full standard move move action a full between standard performing different and move the relevant as long as attack, an performing and activation. the same performed during are attack performed a full standard move before performing the performing before move performed a full standard be performed must the attack and both the move and attack, activation. the same during use the may A unit ) results can be changed to critical to be can changed (≠) results hit and results Blank the using (≡) results In order to use the to order In A unit without any suppression tokens, including vehicles, vehicles, including tokens, suppression any without A unit the purposes of for a "Rally" perform to step, considered is doesnot unit of that owner effects, the though even game tokens. suppression remove dice to any roll » During the “Rally” step of a unit’s activation, the player the player activation, a unit’s of During the “Rally” step each die for defense white one rolls unit that who controls suppression one Then, has. unit that token suppression (≣) or block each for unit that from removed is token (� surge defense » If a trooper unit ever has a number of suppression tokens tokens suppression of a number has ever unit a trooper If unit's that than greater or equal to is that it to assigned suppressed. is unit that value, courage unit’s of a “Rally”trooper step the after Immediately two its of loses one it suppressed, is unit if that activation, activation. that for actions suppression gaining to due action lose an cannot A unit has already it after suppressed becoming and tokens lost a regain a unit can Nor "Rally"performed its step. longer no and tokens suppression removing action by be suppressed. unit’s of a “Rally”trooper step the after Immediately tokens suppression of a number has unit if that activation, panics. it value, courage twice than its greater or equal to free perform cannot it activation, unit’s During a panicked perform a single to activation entire use its must and actions toward speed possible as directly as maximum its at move the battlefield. of edge the nearest • • during the “Modify Attack Dice” step, it may change x attack x attack change may it step, Dice” Attack the “Modify during 1 least performed at if it critical to (≡) results die results the speed same during maximum its at move full standard this as attack. activation • While a unit with the with a unit While RAM X (WEAPON KEYWORD) Related Topics: Topics: Related • • • • • • 62 Rules Reference • • • • Related Topics: fire support during used rangedbe attacks or using the while is aranged weapon. Ranged weapons can only A weapon with ablue range icon (≬≭≮≯▀≰ RANGED Leader Orders of, Line Sight , Premeasuring » The following terms whenare describing range: used that point to determine range 5. range 1,mark that point, and measure then range 4from segmentto afifth the of rangeruler, they measuremay to When measuring to range 5,ifplayers donot have access duringtime game. the Players range can the use to measure ruler distance at any » mini inone unit to closest other the miniinthe unit. other than an attack, range is measured from closest the When measuring range units between for any game effect » » » » » » » » » » » » , Weapons unit to closest defending leader the miniinthe unit. anDuring attack, range is measured from attacking the maximum range. minimum range and to equal or less than weapon’s the at arange that is to equal or greater than weapons’ the To aweapon use during an attack, aunit’s target must be its minimum and maximum range. If only asingle range is presented on aweapon, it is both weapon is that weapon’s maximum range. minimum range; second the range presented on a The first range presented onaweapon that is weapon’s Beyond: Within: At: specified range.specified and end the ruler of segment the that corresponds to the miniature’s first the segment is between base the rangeof - to that range. miniature’s is inside segment base the that corresponds - to that range. measuredbeing is inside segment the that corresponds thatbase is closest to from object the range which is - -

multiple segments. A unit within can arange be that extends through segment that line the separates. without crossing it, miniis the at lower the range two line range-ruler raised the between segments If of measured base minibeing the the to touches A unit is at arange portion of ifthe aminiature’s keyword. Aunit is within arange entirety ifthe of the Aunit is beyond arange ifno portion of the At (Range), Attack , Within (Range) WEAPON 160 a nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� ’ i s m L P (After you a move perform action, you may (While defending, if you spend adodge ightsa Beyond (Range) , Beyond act Ranged Weapon, Ranged (Perform amove during which • Luke Skywalker 2, P 2, HERO OF THE REBELLION B er (Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the ierce 2 ) L rolled.) uke Weapon , Issuing Ranged , Unit ’ s DL-44 B DL-44 P 1 ierce L aster 2 P 󲉢󲉢 Tokens • • • • upper-right corner unit their card. Units are into divided ranks, identified the symbolby the on RANK Related Topics: • • See “Exhaust”See 41. on page READY Related Topics: Weapons Cards isto

TROOPER • • :

󲉡󲉡 L » ranks, ascertain follows: ranks andcertain may only include specific numbers of When building astandard army, aplayer must include matching rank during Activation the Phase. rank. Players order these use tokens to activate units of the orderEach token contains an image that corresponds to a unitEach is one of following the ranks: non-ranged weapon. A ranged weapon cannot same inthe attack be as a pool may to added different be attackpools. samethe attack Ranged weapons pool. with different names each ranged weapon with same the name must to added be If aunit has multiple minis each using aranged weapon, » » » » » � 6 3 » » » » » » ≱ ⊆ , Command Phase Command , commander units. army Each must� Commander: include one to two operative units. ⊆ Operative: corps units. army Each must≱ Corps: include three to six special forcesspecial units. Forces:≳ Special army Each may include up to three support units. ⊅ Support: heavy units. ≲ Heavy: Issuing Orders, • • • Corps Operative Commander Attack Activating Units, Each army Each may include up to two Each army Each may include up to three Each army Each may include up to two Unit , , Dice

Commander , See “Army, See Building” on page Line of, Line Sight, Premeasuring • • Activation Phase • ≳ ≲ , ⊅ Order Pool • • • Heavy Support ForcesSpecial , Order ,

Command Command 5. , Rules Reference 63

repair repair reliable x reliable Wounds , Dice regenerate x regenerate , repair x: capacity y x: capacity repair repair x: capacity x: capacity repair keyword performs a move a move performs keyword , Surge Tokens , Movement Actions , Free , Attack relentless is a card ability and can be can performed and ability a card is Actions Activating Units , Activating Abilities Phase Activation keyword, and choose a friendly droid trooper or or trooper choose a friendly and droid keyword, This attack action is a free action and therefore does not doesnot and therefore is a action action free attack This actions. two the unit’s of one as count its action during attack performed an already has that A unit action. a free perform attack cannot activation action performed a free attack already has that A unit action. attack another perform cannot activation its during If more than one effect takes place at the end of a unit’s of a unit’s at end the place effect takes one than more If decides the unit that who controls the player activation, those effects. of order Wound tokens on cards are not considered to be on units units be to on considered not are cards on tokens Wound can nor threshold, wound a unit’s toward count do not and tokens wound remove that abilities by they be removed units. from keyword has a number of wound tokens on it equal to or or equal to it on tokens wound of a number has keyword as an action or free action (depending on the card) during a during the card) on free action (depending or action an as uses the a unit When activation. unit’s keyword gains x surge tokens. x surge gains keyword action, it may perform a free attack action. a free perform attack may action, it • • • keyword, it rolls 1 white defense die for each wound token it it token each wound die for defense white 1 rolls it keyword, it () result, � surge defense (≣) or each block x. For to up has, token. 1 wound removes • x: capacity y x: capacity RELENTLESS RELENTLESS KEYWORD) (UNIT has the that a unit After Topics: Related REPAIR X: CAPACITY Y KEYWORD) (UPGRADE y x: capacity Repair the has that the card on token wound one place ability, REGENERATE X X REGENERATE KEYWORD) (UNIT the has if it activation, a unit’s of the end At Topics: Related X RELIABLE KEYWORD) (UNIT the with a unit Phase, the Activation the start of At Topics: Related vehicle unit at range 1 and in line of sight. Remove a total of up up of a total Remove sight. of in line 1 and range at unit vehicle the chosen from tokens damage vehicle and/or ion, x wound, to ability This unit. that to x miniatures to up restore or unit the has be that used if the card cannot exceeding y. exceeding • y

Upgrade Cards , Upgrade reconfigure keyword recovers or or recovers keyword Suppression , keyword recovers, it may flip flip may it recovers, keyword , Suppression keyword performs a standby a standby performs keyword , Standby reconfigure Exhaust , recharge x recharge , Attack ready x ready keyword allows a dual sided upgrade card card sided a dual upgrade allows keyword ability does not cause that upgrade card to be to card upgrade that cause does not ability Actions , Weapons Cards , Upgrade Dual Cards Sided , Recover Abilities Aim reconfigure When a unit recovers, the player who controls that unit may may unit that who controls the player recovers, a unit When has the that upgrade card an flip and ready exhausted. exhausted. This effect is different than performing an aim action, and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions If an upgrade card has the exhaust icon, using the using icon, the exhaust has card upgrade an If time. the same at keyword reconfigure Unit abilities and other game effects can allow units to units effectsallow can game other and abilities Unit specifically effect to instructsa game a unit If recover. recover a performing than is different effect that recover, occur that trigger does abilities not therefore action and performed. are actions recover after up to x inactive shield tokens from their inactive side to their side to their inactive from tokens shield x inactive to up side. active • to be flipped to another side. When a unit equipped with an with equipped a unit When side. another to beto flipped the has that card upgrade • action, that unit gains x aim tokens. x aim gains unit action, that • performs a recover action, the player that controls that unit may may unit that controls that action, the player a recover performs side. to a different upgrade card that flip Related Topics: Topics: Related • RECOVER a unit When action. a recover performing by recover can A unit tokens suppression of number any removes a player recovers, exhausted the unit’s of number any readies and unit that from cards. upgrade Related Topics: Related (UPGRADE KEYWORD) (UPGRADE The RECONFIGURE Related Topics: Related When a unit with the with a unit When (UNIT KEYWORD) (UNIT RECHARGE X X RECHARGE Related Topics: Related After a unit with with the a unit After READY X KEYWORD) (UNIT 64 Rules Reference • See “Vehicles”See 77. on page REPULSOR VEHICLES Related Topics: • When aunit with the (UNIT KEYWORD) REPOSITION Related Topics: • • • TokensDamage • • move. standard that standard move or perform apivot afterperforming that standard move, it may either perform apivot before performing • • If aplayer has aunit with the When aunit with the expeditious route. keyword help ifit will itbattlefieldthe to flee the by most disabled token, and weapon the disrupted token. Vehicle damage tokens include damaged the token, the capacity y Repair x:capacity y attemptsbattlefield,the to flee it the mustuse While apanicked unit with the It is not amove action. A pivot with performed the pivot before both and aftersamethe standard move. A unit using the the the by an opponent, such Force the as via Push upgrade card, during that move. left battlefieldthe on near their unit theuntil round ends. example, ministipped can on be sideand their temporarily during current the round, inorder to avoid confusion. For of droid their trooper and vehicle minis have defeated been army,in their it is recommended that player the track which in play, and cannot using chosen when be the If of all aunit’s minis have defeated, been it is no longer woundthe threshold indicated on its unit card. that minianumber of wound tokens to equal one less than battlefieldthe incohesionwith its unit leader. Then, give defeated during current the round and place that minion more minis defeated that round. aminithat was Choose To restore amini to aunit, that unit must have had one or droid trooper, ground vehicle, or repulsor vehicle unit type. reposition ability. , Wounds Free Card Actions, Ion Tokens , Vehicle Movement, Panic keyword by used can opponent the be reposition reposition reposition can be used on used unitscan be that have the reposition keyword cannot performa repair x:capacity y keyword performs a , reposition Pivot keyword is moved being keyword is amove. keyword keyword reposition repair x: ability ability

55 Lg • • vehicle’s unit card. is anResilience attribute presented on each RESILIENCE Related Topics: Disrupted • • • • uke ra defense dice or suffer wounds.) for the purposes of vertical movement.) Expert Climber Climbing Vehicle Armor 󲉠󲉠 results.) PPL ’ » following results: that player rolls ared defense dieand suffers one the of wound tokens to equal or exceeding its resilience value, When avehicle suffers wounds,thiscauses if it to have valuethe next to resilience the icon. A vehicle unit’s resilience is indicated by » » resilience value would normally be. units have a“–”presented on unit their card where a Some vehicle units do not have aresilience value. These gain another vehicle damage token. wounds to equal or exceeding its resilience value it not does wounds is removed from avehicle, that when vehicle suffers If avehicle damage token that was gained due to suffering » but can gain one through other game effects. same or adifferent type, due to suffering additional wounds, value, it cannot gain another vehicle damage token, of the due to suffering woundsequal to or exceeding its resilience If avehicle has already received a vehicle damage token tokens are different types of vehicledamage tokens. Damaged tokens, disabled tokens, and weapon disrupted » s L » » » » » ing ightsa Weapon Disrupted: Disabled: Damaged: action during its activation. If result the is ablank, that vehicle performs one fewer activates adamaged unit, roll they awhite defense die. damaged and gains adamaged token. When aplayer damaged, disabled, or have one of its weapons disrupted. A vehicle unit without aresilience value cannot be vehicle suffers wounds. player not does to need roll ared defense that diewhen resilience value and received avehicle damage token, the If avehicle already has wounds to equal or exceeding its itshalf (of added dicecan any be color, rounding up). card. When adding that weapon to an attack only pool, weapon disrupted token is on placed corresponding the opponent one chooses of that unit’s weapons and a (� standard move. standard cannot reverse and must spend two actions to perform a and gains adisabled token. Aunit that is disabled (While defending, cancel all

c L , Weapons ), one of unit’s the weapons is disrupted. The player’s a i m W B P s er act (While clambering, do not roll AT-RT (You are treated asatrooper Attack 1 If result the is ablank, unit the is disabled If result the is ablock unit (≣),the is , Wounds , Damaged If result the is adefense surge La uke -300 B -300 ’ s , Dice B L L aster aster , Disabled 1

r if L Resilience Value e 󲉢󲉢 GROUND VEHICLE Weapon , Weapon

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Rules Reference 65 , See in End , End End , End Round Counter scale keyword performs performs keyword keyword include include keyword , See “Game , See “Game scale scale Command Phase keyword performs a move, move, a performs keyword does it clambers, keyword

, , Command Phase keyword after withdrawing. after keyword keyword can use can keyword scale scale keyword multiple times during the times during multiple keyword . scale scale Winning the Game , Winning Tokens , Victory Winning the Game , Winning scale page 2 . Activation Phase Activation COUNTER Objective Cards Objective Activation Phase Activation , Round page 2 keyword allows a unit to traverse the battlefield with with the battlefield traverse to a unit allows keyword A unit with the with A unit combination with a clamber action move up or down a down or up move action a clamber with combination 2. height to up distance Round Counter Round

, Priority , » scale A unit can use the can A unit it does not reduce its speed for moving out of, into, or or into, of, out moving speed its for reduce does not it terrain. difficult through the has that a unit When wounds. suffer dice or defense white any roll not use the cannot A unit activation. same » standard moves, climb, clamber, and disembark. and clamber, climb, moves, standard Move actions that can trigger can the that actions Move Game rounds are tracked using the round counter. the round using tracked are rounds Game who has the player During Phase, the End the display to it rotates counter the round of the number is number; highest that next passes the player Then, that round. the next their opponent. to counter round a card reveal both if players Phase, During the Command the who has the player pips, of number the same has that the of the result If die. defense a red rolls counter round Otherwise, their priority. has player (≣), that a block is roll opponent has priority. When a unit that has the has that a unit When • • • a move action, it may either perform a free clamber action a free perform clamber either may it action, a move action a free perform clamber or move that performing before move. that performing after • Phase “Game Round” on on Round” “Game SABOTAGE/REPAIR SABOTAGE/REPAIR KEYWORD) (UNIT page on 56. See Tokens" "Objective Topics: Related KEYWORD) SCALE (UNIT The • Topics: Related ROUND usedis to the track current counter round The round. game • • Topics: Related • Phase Round” on on Round” startling agility. When a unit with the with a unit When startling agility. , , Wounds , Disabled Terrain Difficult , , , Vehicles Actions Defeated Performing a reverse while having 1 or more immobilize immobilize more 1 or while a reverse having Performing speed be to zero. a unit’s cause can tokens Reversing through difficult terrain can cause a unit’s cause a unit’s can terrain difficult through Reversing 1. of a minimum to only 2, but speed by be to reduced A mini may stop moving anywhere along the path of the of the path along anywhere moving stop A mini may a partial perform to tool move. movement » » » The game ends after the sixth round unless a player player a round unless the sixth after ends game The earlier. wins A reverse is a move. It is not a standard move or a or move a standard not is It a move. is A reverse speed-x move. » » A player can adjust the joint of the movement tool while tool the movement of the joint adjust can A player a reverse. performing 1, while of a minimum 1, to speed its by reduces A unit a reverse. performing » When performing a reverse, a player begins by placing the placing begins by a player a reverse, performing When the mini’s of notch the rear into tool the movement start of places the front player a a reverse, full finishing base. When the movement of the end base onto the mini’s on notch a partial perform a mini if can with reverse A player tool. they desire. emplacement and trooper, creature vehicle, ground Only perform a reverse. can units trooper the path along a mini moves a reverse, performing While overlap not base must its and tool the movement by created through. move cannot it that units or terrain , Notch Movement • A single game round consists of three phases resolved in the resolved phases three of consists round game A single and Phase, Activation Phase, Command order: following End Phase. ROUND Related Topics: Related • • • • • • REVERSE a notched-base allows that movement a type is of Reversing backward. move mini to Related Topics: Related RESTORE 75. page on Keyword)" Y (Upgrade X: Capacity See "Treat See “Resolving Disputes” on page on 4. Disputes” See “Resolving RESOLVING DISPUTES RESOLVING 66 Rules Reference a weapon with the defender into disarray. After aunitperforms an attack using 1–2 that have not keyword, it may up choose trooper units to xfriendly at range x, where xis the chosen unitEach may perform amove to equal with aspeed a unit with the bandto asmall of lead troopers into aforward position. After party After aunitwiththe (UNITKEYWORD) X SCOUT Related Topics: The (UNIT KEYWORD) SCOUTING PARTYX Related Topics: The (WEAPON KEYWORD) SCATTER Related Topics: • • • • • a standard move, up x. to speed • standard move. standard of cohesion, as defending ifthe unit had just leader a performed unit minis defending inthe leader unit, following rules the all minis arewhose affixed bases, it to small may move any non- » standard moves even ifit has the While apanicked unit with the scout 2 scout The effects ofdifficult terrain are ignored during this move. A unit with the » maximum speed. A unit can move performthis regardless of its This move move. maypartial full or be a The The to flee the battlefieldthe to flee the by most expeditious route. battlefield,the flee it the keywordmustuse if will help it it scouting partyscouting x scatter » » keyword. The “x” value the of A unit that has the has has it deploys. move of perform aspeed–x 0canspeed still when If aunit would everhave scout x scout scout 3 scout gains keyword allows an attacking unit to the send scouting partyscouting x keyword is cumulative. Thus, ifaunitwith scout x scout Abilities, Setup Abilities, Attack Abilities, Climb and Clamber performed amove performed using the scout 1 scout scatter stationary instead. scout x scout keyword allows especially skilled scouts keyword skilled allows especially value of unit the with the scout x scout , it would have scout x scout keyword against atrooper unit keyword deploys, it may perform keyword cannot perform , Scout X(Unit Keyword) scout x scout , Cohesion keyword the uses keyword and amaximum scale keyword cannot “3.” exceed scout x scout exceeding keyword attempts to scout 3 scout keyword. , Movement scout . scouting scouting scout 3 scout scout keyword. keyword.

, it • token.gains 1victory ability, and is not defeated, player the that controls that unit that unit has at token, the least 1victory used within an enemy deployment zone. At end the of game, the if keyword token can place 1victory on card their are ifthey • per game,per as card afree action, aunit with the a dire that of goal swing tide the larger the will conflict. Once While abattle rages on, some units have ahiddendirective or (UNIT KEYWORD) SECRET MISSION Related Topics: • • defender’s cover. with the “Apply the During and Dodge Cover” step of an attack, aunit (UNIT KEYWORD) SHARPSHOOTER X Related Topics: at range 1–3,rather than at range 1–2. after an enemy unit attacks, moves, performsor an action and is A unit with the (UNIT KEYWORD) SENTINEL “Setup”See 6. on page SETUP Related Topics: • A player controls who aunit that has the if that token unit has avictory due to using the keyword token and has token avictory gains 1victory only » used. be stated, the otherwise foundas those Downed inthe AT-ST expansion, unless When playing agame that battle scenario uses cards, such A move with performed the heavy cover), before subtracting cover values. When determining cover, add cover values (not exceeding keyword not does apply. The The is not amove action. mission as Rapid the Reinforcements condition card, the If aunit is on placed battlefield the by agame effect, such » right corner of card. the battleScenario cards have icon ascenario top inthe scout x scout sharpshooter x ability. sentinel keyword is only after used aunit is deployed. Standby Abilities, Victory Tokens Deployment, Movement secret mission keyword can spendastandby token keyword subtracts xfrom the scout x scout keyword is amove, but keyword cannot secret mission secret mission secret mission secret scout x scout

Rules Reference 67 sidearm: sidearm: keyword it keyword in the keyword keyword, the mini keyword, shielded x shielded small keyword, it gains x shield shield x gains it keyword, keyword. The mini added added mini The keyword. keyword is the only mini in the only is keyword keyword still suffers wounds as wounds still suffers keyword keyword in the defending in the defending keyword , Ranged Weapon Weapon , Melee small small sidearm: ranged sidearm: small shielded x shielded keyword in the defending unit. in the defending keyword keyword is treated as though it were not a not were it though as treated is keyword , Keywords Abilities Pool Attack sidearm: melee sidearm: keyword is ignored for the purposes of for ignored is keyword small small small A mini with the A mini with a unit visible to an enemy unit, that unit cannot be cannot unit that unit, enemy an to visible a unit unit. enemy that by attacked of line otherwise would unit have if the attacking normal attack. an during it to sight If a mini with the a mini with If part of the defending unit. the defending part of For the purposes of determining cover, each mini with mini with each cover, the purposes determining of For the keyword or the or keyword » » » » When determining cover during an attack, ignore each mini each ignore attack, an during cover determining When the with » unit. Determine line of sight to that unit as normal for all for normal as unit that to sight of Determine line unit. effects. other defending unit. Measure range to that unit as normal for all for normal as unit that to range Measure unit. defending effects. other tokens. Similarly, if a unit loses the a unit if Similarly, tokens. If a unit gains the gains a unit If tokens. loses x shield When determining range to a defending unit during an an during unit a defending to range determining When the each mini with ignore attack, » When determining line of sight during an attack, ignore ignore attack, an during sight of line determining When the each mini with • SMALL KEYWORD) (UPGRADE or cards upgrade by units added to are that minis Some a has very their presence small, and are cards counterpart attack. by a ranged is targeted unit effect negligible when that mini each attack, a ranged against defending is a unit While the with • Topics: Related MELEE/RANGED SIDEARM: KEYWORD) (UPGRADE the has a unit to a miniature adds that upgrade an If melee Topics: Related by that upgrade can only use the weapon on the Electrostaff Electrostaff the on weapon use the only can upgrade that by use still may mini That attack. a melee during upgrade Guard the on weapon ranged as the such weapon, ranged available any attack. a ranged during card, unit Guard Royal Imperial • added by that upgrade cannot use any weapons during a melee a melee during weapons use any cannot upgrade that added by the on the weapon than other respectively, attack, ranged or mini. added that that card upgrade melee has a card upgrade Guard Electrostaff the example, For the and weapon determining line of sight, cover, and range. and cover, sight, of line determining •

has has Pierce X , Pierce keyword, for Shield Tokens ion x ion Active and Inactive sharpshooter 1 sharpshooter , Blocked, Dice keyword to cancel block (≣) block cancel to keyword , Keyword) X (Unit , Cover keyword has x shield tokens. x shield has keyword , Cancel , Cover pierce x pierce depending on on depending Attack Attack shielded x shielded inactive , See "Additional Terrain Rules" on page on 8. Rules" Terrain , See "Additional or During the “Modify Defense Dice” step, the attacker the attacker step, Dice” Defense During the “Modify cannot use the Active shield tokens can be flipped to add block (≣) to add be can flipped tokens shield Active attacks. ranged during only results results added by shield tokens. shield added by results » » » » Whenever a shield token enters play, such as during during as such play, enters token a shield Whenever side faceup. active its with play enters it deployment, is token shield that token, shield an active flips a unit When a unit When inactive. now is and side its inactive to flipped to is flipped token shield that token, shield an inactive flips active. now is side and active its to unit the next the battlefield placed on are tokens Shield those tokens. has shield that the unit leader of the “Roll during attack, a ranged against defending While the defender dice, defense rolling before step, Dice” Defense shield each For tokens. shield of active number any flip may block (≣) 1 adds defender the in way, this flipped token block each for die fewer defense 1 rolls defender The result. added in this way. (≣) result At the start of the “Roll Defense Dice” step, before any other other any before step, Dice” Defense the “Roll the start of At the poolattack includes effects, if the For example, a unit with heavy cover and a suppression a suppression and cover heavy with a unit example, For with a unit by is attacked that token ) result, up to x, the defender must must x, the defender to up critical (≡) result, (≠) or each hit not add does The defender able. if token shield an active flip in way. this flipped tokens shield for (≣) results block shield inactive to flip Certain a unit effects allow game inactive their from tokens shield flip so, doing When tokens. side. their active side to light cover. light • • • • which side is faceup. which side is • , Setup Keyword) (Weapon Weapons (UNIT KEYWORD) (UNIT the with A unit SHIELDED X SHIELDED X Related Topics: Related active Units can have shield tokens that that tokens shield have can Units (≣) results add block them to allow ranged against while defending double- are tokens Shield attacks. an side and active an with sided, considered are and side, inactive NS SHIELD TOKE Related Topics: Related • 68 Rules Reference • tokens range within 1and inline of sight of its unit leader. have defensive the perfected While arts. aunit with who haveThose masteredSoresuthe style of lightsaber combat (UNIT KEYWORD) SORESU MASTERY Related Topics: A unit that has the SMOKE X(UNIT KEYWORD) Related Topics: • • • tokens are removed at end the of eachround. defenderthe improves cover their by 1.Smoke attacking unit is at leader range 1of asmoke token, cover by 1.While atrooper unit is attacking, ifthe is at leader cover totactical troops. Trooper units unit whose Clouds of smoke on battlefield the can provide SMOKE TOKENS Related Topics: mastery • rolled during “Roll the Defense Dice” step. and attacker the suffers 1 wound foreach defense surge (� spends token, adodge its surge conversion chart gains “� x • card action. To unit action, the perform this places xsmoke flat surface. charge, or other smoke tokens, and must on placed be a Smoke tokens cannot overlap any objective, condition, » smoke tokens would improve its cover by 2. For example, aunit whose unit leader at is range 1of two that Effects improve aunit's cover arecumulative. supply.the End the smoke Phase,During all tokens are returned to cover.their unit is at leader range 1of asmoke token donot improve its cover, and units defending against avehicle unit whose A vehicle unit at range 1of asmoke token not does improve Soresu mastery hit (≠) result. start of the “Modify Attack Dice” step of an attack to cancel 1 While using the The The » If aminiwith the that unit cannot attacked be by that enemy unit. unit that an enemy unit’s weapons would have range to, small is defending or using the range 1of asmoke token improve their keyword only is used during ranged attacks. Attack Attack Attack smoke x guardian x keyword can token spend 1dodge at the , Cover , Cover , Cover small keyword can perform the Smoke Tokens, Smoke , Smoke X(Unit Keyword) of, Line Sight, Miniature keyword is only the miniina keyword, aunit with the guardian x keyword, ifit soresu smoke Smoke Token , Range :≣ ) result ”,”

The The SPEEDER “Movement”See 53. on page SPEED Related Topics: Deflect (UnitDeflect Keyword) • • • • indicating height the of terrain vehicle the can freely move over. in motion, as represented by compulsory moves, also while » » suffer wounds. defeated, attack the continues still and defender the can still a inflicts number of woundsthat causes the attackerbe to immune: deflect » “Roll Defense Dice” step. If the attack, it is possible for attacker the defeated to be during the If aunit the uses benefits the of results; however, doing not does improve so or addto the spend additional tokens dodge to cancel additional hit (≠) cancels one hit (≠)result,. If unit the is defending, it may If » the the A unit must token spendadodge to gain benefits the of When aunit that has the » must perform acompulsory move. » speeder x » » » » » » soresu mastery While using the results canceled with Thiscanceled hit (≠)result counts as one of xhit the ≠) ( If unit the with Soresu mastery Soresu mastery guardian x weapons with the in this way,in this roll it will 1fewer using defense diewhile while using while unit’s two activation. actions per actions are and performed not does count against the therefore not abilities does trigger that after occur move A compulsory move is amove, not amove action,and of wounds to equal its maximum speed. movementpartial way, in this unit the suffers a number movement template as possible. If unit the performs a move instead, ending its movement as far along the outside to be base battlefield, the canperformit partial a moveif afull would cause any of part unit the leader’s movefull at its maximum If speed. it cannot doso, or To perform acompulsory move, unit the performs a soresu mastery keyword indicates that avehicle is constantly Attack soresu mastery guardian x . keyword, it cannot cause wounds to attacker. the soresu mastery is used against is used an attack that includes the X (UNITKEYWORD) soresu mastery guardian x , Guardian X(Unit Keyword) , Immune: high velocity keyword. Spending token dodge this keyword can spend only token. 1dodge cannot to token spend adodge used be guardian x speeder x if the attack ifthe contains pool only soresu mastery keyword. keyword, aunit with the keyword during an keyword activates, it spends token adodge keyword. . keyword keyword Rules Reference 69 , , , Displacement keyword can choose can keyword , Keyword) , Deflect (Unit , Defeated Aim , spotter x keyword may choose itself as as choose itself may keyword Card Actions , Card Unit Leader , Unit , Movement Attack , Withdraw , , Aim spotter x Actions Compulsory Move Actions , Standby , Dodge If the unit leader still cannot be the leader legallystill placed on the unit cannot If as tool movement the along as far moves it battlefield, failing speed its for equal to takes damage and possible move. compulsory its complete to A unit leader must still move as far along the movement the movement along far as still move leader must A unit its allow to only back move may it possible, as tool the on position base in a stable be to placed legally and terrain. of piece or battlefield A unit leader’s base cannot be moved back more than than more back be moved base cannot leader’s A unit the base. of half the diameter A unit leader’s base may only be moved backwards along along backwards be moved only base may leader’s A unit the past forward be moved cannot it tool, the movement tool. the movement of end » » » » one of the friendly units. of one When a unit spends a token, the token is returned to to returned is the token a token, spends a unit When the supply. order In action. loses that it action, an spends a unit When to be able must a unit action, one than more spend to an lost have cannot and actions, consecutive two perform damaged. or being suppressed action from a disabled step, Actions” “Perform its during example, For AT-RT the is disabled, it Because move. to decides AT-RT Then, with move. perform the to order in actions two spends AT-RT the available, actions no free and with left actions no activation. its ends This effect is different than performing an aim action, and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions the using A unit » » » » , See "Additional Terrain Rules" on page on 8. Rules" Terrain , See "Additional Vehicles Leaving the Battlefield , Leaving Height Disabled Related Topics: Related Related Topics: Topics: Related KEYWORD) (UNIT X SPOTTER the with a unit action, a card As Related Topics: Topics: Related SPEND or tokens to spend for units often call effects Game spend actions. • • up to x friendly units at range 1. Each chosen unit gains one one gains 1. Each unit chosen range at x friendly to units up token. aim • • keyword can speeder x speeder keyword may end its its end may keyword still be placed must keyword keyword or the repulsor vehicle unit unit vehicle the repulsor or keyword speeder x speeder x speeder keyword or the repulsor vehicle unit unit vehicle the repulsor or keyword speeder x speeder If the unit leader ends this movement with any any with this leader movement ends the unit If unit the the battlefield, of base outside its part of defeated. is be by displaced cannot engaged are that Troopers final vehicle's a repulsor If move. a compulsory would move a compulsory performing after position perform a partial must it trooper, engaged an overlap instead. move speeder x speeder - - If a unit performing a compulsory move cannot cannot move a compulsory performing a unit If of a piece overlapping without a full move complete it of, top on to placed be enough flat not is that terrain damage suffer and instead, a partial perform move must speed. maximum its equal to - a after performing final position vehicle’s A repulsor performing is unless it unit another overlap cannot move a compulsory performing is it If move. a compulsory If minis. trooper overlap can final position its move, move compulsory a after performing final position its those minis, trooper trooper more or one overlap would displaced. are minis - » » type and would cause the unit to be unable to complete the complete to be to unable the unit cause would type and compulsory move. type, it may shift backwards along the movement tool by tool movement the along shift backwards may type, it base, so its half of the length than greater no a distance or be the battlefield to placed legally on base able is its that ignored not do so is if the terrain not may It piece. terrain the by The final position of a unit after any move cannot overlap overlap cannot move any after of a unit finalThe position tokens. condition or objective the the bases of move, a compulsory performs a unit When as long as ledges, partially can in the overhang unit minis is there If placed. precariously not is and stable each mini is the the surface base that on leader’s a unit place to room not be placed base cannot mini’s if any or onto, moving is unit the complete cannot unit that cohesion, maintain legally and compulsory move. its end leader would if the unit move, During a compulsory ignore normally would it terrain of a piece on movement the to due » movement on a piece of terrain that has a height equal to or or equal to a height has that terrain of a piece on movement x. than less the has that A unit any type after performing on the battlefield as possible flat as their move end could a unit all that terrain Not move. of agree before should players and perfectly is of flat top on their movement end cannot units terrain what to as playing of a piece rule, a general if overlapping as however, on; causes or fall over, or be a mini to unstable causes terrain that 45 degrees, than greater angle an basebe to at the mini’s position. in that a move end mini cannot move over terrain equal to or less than height x. height than less or equal to terrain over move the has that A unit » the has that a unit During move, a • • • • • • 70 Rules Reference pool when targeting aunit that comprises three minis. attack die icon, it contributes three black attack dice to the attack that the has that comprise multiple miniatures. When aminiadds aweapon • • For example, if aweapon has the weapon. that minis defender inthe that are inline of sight of miniusing the contributes its diceanumber of to equal times number the of • gain 1suppression token to increase its maximum by speed 1. • • tool is notch inthe placed front inthe of unit the base. leader's that along leader tool. the If it is anotched movement the base, a movement tool against of base the its unit and leader moves across battlefield. the performTo a standard move, aunit places A standard move is most the common way that units maneuver STANDARD MOVE Related Topics: While aunit with the SPUR (UNIT KEYWORD) Related Topics: A weapon that has the SPRAY (WEAPON KEYWORD) • • Speed Miniature While apanicked unit with the A unit cannot have amaximum beyond 3. speed move because its maximum speed would still be 0. help itbattlefieldthe to flee the by most expeditious route. flee the battlefield,the flee it the mustuse A unit using the A compulsory move is astandard move. moves speed-x All are standard moves. 1, but has 1immobilize token, can the use For example, aunit that normally has amaximum speed of applying anythat effects reducethat unit’s maximum speed. increase unit’s the maximum (up 3),before to speed speed When aunit performs amove, apply anythat effects increased only for that move, not for subsequent moves. When aunit the uses maximum by speed more than 1. suppression tokens during same the move to increase its immobilize tokens, cannot the use a unit that normally has amaximum speed of 1,but has 2 amoveperform with atotal maximum speed of 1.However, , Suppression , Weapons spray

Abilities, Immobilize Tokens , Movement , Attack keyword to attack the that pool, weapon spur spur spray , Attack Pool spur keyword cannot gain multiple keyword performs amove, it may keyword is effective against units keyword, its maximum is speed spray spur , Dice spur spur keyword and one black black and one keyword keyword attempts to keyword to a perform Line of, Line Sight, keyword ifit will spur keyword to to keyword • • • • • • • • • • attackperform afree action or move afree action. a standby token, that unit may spend that standby token to if that unit is at range 1–2and inline of sight of aunit with After an enemy unit attacks, moves, performsor an action, near unit the leader. a player places astandby token on battlefield the during its activation. To perform astandby action, standby actionifit has not an performed attack standby action.Aunit can only perform the Troopers and ground vehicles can perform the STANDBY Related Topics: • token. Before Vader can trigger into range 2of aunit of Rebel Troopers that have astandby For example, Vader Darth amove performs action to move after an attack, attack action, move, or move action. A standby token may spent be before any defending miniinthe unit. measuredis still from unit the of leader attacking the unit to standby token to perform an attack, range the of attack the moved, or an performed action.However, spending when a in its unit to any enemy miniinthe unit that attacked, A unit with astandby token measures range from any mini standby token. attacking, or performing an action inorder to spenda A unit must have line of sight to an enemy unit moving, returned to supply. the End the unspent Phase,During all standby tokens are Activation Phase. Standby tokens spent can be only during the unit is able to spendstandby tokens from other units. instance of able being to spendstandby tokens, even ifthat A unit cannot spendmore than one standby token per A unit cannot have more than one standby token. action, it removes any standby tokens it has. If aground vehicle unit performs amove, an attack, or an it has. move, an attack, or an action, it removes any standby tokens If atrooper unit gains asuppression token or performs a an attack during its activation. A unit cannot performastandby action ifit has performed Disembark are not standard moves. Pivot, Reverse, Strafe, Climb, Clamber, Embark, and range Vader 1–2,Darth can no longer an perform attack. them beyond range 2of Vader. Darth With no enemy unit in Troopers spend their standby token to amove, perform taking an attack with the “Saber Throw” upgrade card, the Rebel Compulsory Move Compulsory relentless , Movement, Notch anythat effects trigger to perform perform to Standby Token

Rules Reference 71

Supply Card Back end of the of end keyword and side notches notches side and keyword keyword but without side without but keyword hover ability found on the on found ability hover side notch into the opposite into notch side resupply , Keyword) X (Unit Ground/Air Hover: A unit with the with A unit Two copies of Field Scanner. Field of copies Two Two copies of Holoprojector. of copies Two Two copies of Targeting Rangefinder. Targeting of copies Two Two copies of Precision Scopes. Precision of copies Two Two copies of Grapnel-Harpoon. of copies Two Two copies of Camouflage. of copies Two Two copies of Arc Welder. Arc of copies Two Two copies of Bacta of Capsules. copies Two Performing a strafe while having 1 or more immobilize immobilize more 1 or while having a strafe Performing speed be to zero. a unit’s cause can tokens A mini may stop moving anywhere along the path of the of the path along anywhere moving stop A mini may a partial perform to tool move. movement speed unit’s cause a can terrain difficult through Strafing 1. of a minimum to only 2, but by beto reduced notches cannot strafe. cannot notches » » » » » » » » » » » » on their base strafe. on can » » » » » » » » A supply deck is always comprised of the of comprised always is deck A supply cards: supply following » » a or move a standard not is It a move. is A strafe speed-x move. both with the units Only » while tool the movement of the joint adjust can A player a strafe. performing 1, while of a minimum 1, to speed its by reduces A unit a strafe. performing » movement tool in place on the battlefield, lift the unit and lift unit the the battlefield, on in place tool movement the oppositeplace tool. movement the path along a mini moves a strafe, performing While overlap not base must its and tool the movement by created through. move cannot it that units or terrain Supply Drop condition card. condition Drop Supply • , Notch , Movement Tokens Immobilize • • • • • Related Topics: Related DECK SUPPLY one requires card condition Drop Supply The 16 of comprised is deck A supply deck. supply the same from draw Both players cards. supply this with condition while deck playing supply a during units to equipped are cards Supply card. the using by game

hover keyword. keyword activates, after after activates, keyword steady , Movement Actions , Free , , Movement Actions , Free keyword performs a move a move performs keyword it would gain a suppression a suppression gain would it keyword cannot perform moves perform moves cannot keyword stationary , Attack , Attack steady , Vehicles Actions Movement Actions stationary , Troopers Gaining a suppression token is a part of an attack, and and attack, an a part is of token a suppression Gaining Thus trooper a attack. an after triggers effect that an not defending after token cannot spend a standby unit before attack an against an performing unit enemy an by defeated is a unit If unit the defeated token, a standby spending by attack then effects. trigger other cannot and performs a move Snowtroopers of a unit example, For a standby have that Troopers Fleet of a unit 2 of range is at token standby their spend Troopers Fleet The token. the attack, the During action. attack perform a free to health total their exceeding wounds suffer Snowtroopers defeated, are Snowtroopers the Because defeated. are and trigger the longer no can they token and remove its standby token. standby its remove and token » » To perform a strafe, place the end of a movement tool into into tool a movement of the end place a strafe, perform To the base. Keeping the unit’s on the side notches of one This attack action is a free action and therefore does not doesnot and therefore is a action action free attack This actions. two the unit’s of one as count its action during attack performed an already has that A unit action. a free perform attack cannot activation action performed a free attack already has that A unit action. attack another perform cannot activation its during its Rally step, if it is panicked, it does not perform any any perform does not it panicked, is if it Rallyits step, activation. its ends then it actions, When a unit with the with a unit When » » • keyword and that have side notches on their base. A strafe is a is their base. A strafe on side notches have that and keyword the maintains generally in which the unit movement sideways facing. same Suppression STRAFE with the to units unique movement of is a type Strafing Related Topics: Topics: Related (UNIT KEYWORD) STEADY (UNIT has the that a unit After Related Topics: Related (UNIT KEYWORD) (UNIT the with A unit STATIONARY STATIONARY Related Topics: Related • • • action, it may perform a free ranged attack action. attack a free perform ranged may action, it • or have moves performed with it through other game effects, game other through it performed with moves have or activation, normal its of outside or activation its during either a pivot. is theunless move 72 Rules Reference • • • • • • • • but can sufferthey whenpenaltiesare activated. Units with suppression tokens improve cover their Units can gain suppression tokens invarious ways. SUPPRESSION Related Topics: • • Expend suppression token. and defender the is atrooper, defender the gains a hit (≠) or (≡)result, critical attack the was ranged, After an attack,the if attack dice produced at least one » » nearestthe edge of battlefield. the move at its maximum as directly as possible speed toward actions and must its use entire activation to perform asingle apanickedDuring unit’s activation, it cannot perform free toequal or greater thanits twice courage value, it panics. activation, ifthat unit has anumber of suppression tokens Immediately after thestep trooper“Rally” of a unit’s by removing suppression tokens to no longer suppressed. be step. itsperformed "Rally" Nor can aunit regain alost action tokens and becoming suppressed after it alreadyhas A unit cannot an lose action due to gaining suppression actions for that activation. activation, ifthat unit is suppressed, it one loses of its two Immediately after thestep trooper“Rally” of a unit’s courage value, that unit is suppressed. assigned to it that is to equal or greater than that unit's If atrooper unit ever has anumber of suppression tokens defense surge (� token is removed from that unit for each block (≣)or suppression token that unit has. Then, one suppression controlswho that unit rolls one white defense diefor each step “Rally” the During of aunit’s activation, player the defending against ranged attacks. assigned to it, that unit improves its cover by one when If atrooper unit has one or more suppression tokens that unit. supply and places it on battlefield the next to player asuppression takes token from the When aunit gains asuppression token, a upgrade card. A unit can equip two copies of same the supply conjunction with that condition card. Supply Drop condition card text and can in only used be Supply upgrade cards can only equipped the be via » » when checkingwhen ifit to is see panicked. thatuse commander’s courage value instead of its own If aunit is at range 1–3of commander, a friendly it may outsidebase of battlefield, the the unit is defeated. If unit the ends movement leader this with any of part its , Upgrade Cards Condition Cards Condition ) result roll the produces. , Condition Tokens, Exhaust Suppression Token ,

• • • • • Related Topics: • • defending.while tothem convert surges during an attack or Units can gain surge tokens that allow SURGE TOKENS Related Topics: suppressive After defending against an attackthat includes a weapon withthe (WEAPON KEYWORD) SUPPRESSIVE Panic, Recover Courage • that includes aweapon with the » defender only still gains one suppression token. suppressive keyword are included same inthe attack the pool, The effect of attack.the to any other suppression tokens defender the gains from The suppression token gained by tokenthe from battlefield the and places the it in supply. To remove asuppression token from aunit, aplayer takes suppression tokens. token from unit each friendly that has one or more End the Phase,During eachplayer removes one suppression » unit gains one suppression token. If avehicle minidisplaces atrooper, displaced the trooper’s » surge token spent. 1 defense surge (� defending unit may spend1or more surge tokens to convert “Convert the During Defense Surges” step of an attack, a result to ahit (≠)result for each surge token spent. surge tokens to convert 1attack surge (≢) attack, an attacking unit may spend1or more “Convert the During Attack Surges” step of an Suppressive suppression token. only defender the that weapon the against was used gains a » » » action is resolved. The defender gainsthe suppression token after the attack was displaced. due to displaced being evenifmore than one of its minis A unit cannot gain more than one suppression token not suffer any wounds. (≠) or (≡)results critical are canceled and even ifit does The defender gainsthe suppression token hitevenall if , Cover keyword, defender the gains one suppression token. , Troopers , Dice suppressive

Actions is not cumulative; ifmultiple weapons with the Attack , Displacement Phase , End ) result to ablock (≣)result for each , Attack Pool , Unit , Activating Units, Activation Phase is only applied to an attack pool , Vehicles suppressive , suppressive Suppression , Free Actions, keyword. Thus, , is inaddition Weapons Token Surge ,

Rules Reference 73 keyword. keyword can keyword specifically keyword teamwork Issuing Orders , Issuing keyword, if either unit unit if either keyword, keyword by gaining gaining by keyword keyword may choose itself choose itself may keyword , Aim take cover x cover take keyword is issued an order, it it order, an issued is keyword teamwork keyword would be issued an be an issued would keyword keyword triggering, it cannot cannot triggering, it keyword , Unit teamwork , Dodge Actions , Card teamwork target x target , Dodge target x target take cover x cover take keyword triggers when a unit gains an aim aim an gains triggerswhen a unit keyword teamwork , Actions Abilities Aim Actions keyword indicates that a unit often teams up teams often a unit that indicates keyword keyword. keyword is at range 1–2 of a friendly unit that has has that a friendly unit 1–2 of range at is keyword teamwork teamwork order but a game effect causes that order not to be issued or to issued be not order that effect causes a game but order use the cannot unit that instead, unit another be to to issued If a unit with the with a unit If or dodge token, whether that token was gained from the aim the aim from gained was token whether that dodge token, or effect. game other some from dodge or action, or triggers the a unit If trigger another instance of the same the same of instance trigger another This effect is different than performing an aim action, and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions multiple aim or dodge tokens at once, the other unit gains gains unit the other once, at dodge tokens or aim multiple type. the same of tokens of equal number an an through a dodge token or aim an gains a unit When the of instance The x target as one of the friendly units. of one as This effect is different than performing a dodge action, and a than dodge action, performing is different effect This occur dodge after that trigger does abilities not therefore performed. are actions the using A unit gains x aim tokens. x aim gains • the name specified by specifiedthe the name • with another specific unit. The specificunit. another with • • states the name of this other unit. When a unit with the with a unit When unit. this other of the name states gains an aim token or a dodge token, the other unit gains a gains unit the other a dodge token, or token aim an gains type. the same of token • Related Topics: Related teamwork Topics: Related KEYWORD) TARGET X (UNIT the with a unit When TAKE COVER X TAKE X COVER KEYWORD) (UNIT the with a unit action, a card As Topics: Related NAME UNIT TEAMWORK: KEYWORD) (UNIT The choose up to x friendly units at range 1. Each chosen unit gains gains Each 1. unit chosen range at x friendly to units choose up dodge token. one • • 3 6 L 󲉡󲉡

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) result for each each for (≣) result a block to ) result aster keyword) gains x aim tokens. x aim gains keyword) 󲉢󲉢 , Movement L tactical x tactical e L , AttackAbilities 2 Aim , Attack Abilities if -280 B keyword allows a unit to gain a number of of a number gain to a unit allows keyword 4 tactical x tactical r a

ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if scout x (Pierce cannot be used against you.) used against be cannot (Pierce er aster B L HERO OF THE REBELLION THE OF HERO ) results while defending, as as while defending, (≣) results block to ) results 2, P Luke Skywalker : Defense surge. Some units can change defense surge surge defense change can units Some surge. : Defense • (Perform a move during which which during a move (Perform -11 B act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While � (� chart. conversion their surge on indicated ≢) ( surge attack change can units Some surge. ≢: Attack as while attacking, critical (≡) results (≠) or hit to results chart. conversion their surge on indicated (After you perform a move action, you may may you action, perform move a you (After P e L m s i ’ » » tactical x tactical A unit with with A unit performs a standard move, including speed-x moves. including move, a standard performs Climbing, clambering, embarking, disembarking, pivoting, pivoting, disembarking, embarking, clambering, Climbing, moves. standard not are strafing and reversing, and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions the with A unit standard move during the Deployment Phase (such as by by as (such Phase the Deployment during move standard the using Surge results can have additional effects through the use of use the effects through additional have can results Surge are specifically These effects that described withinabilities. text. ability’s » » Each unit card contains an offensive and a defensive surge surge a defensive and offensive an contains card Each unit can unit whether that indicates that chart conversion surge a unit’s of either If icons. other to icons surge convert the convert cannot unit that blank, are charts conversion result. surge associated While a unit uses the a unit While convert to tokens surge more or 1 spend can it dice, defense (� surge 1 defense surge token spent. token surge returned are tokens surge allDuring Phase, unspent the End to the supply. token, you gain "� gain you token, attacker suffers 1 wound for each � each for wound 1 suffers attacker Immune: Pierce Charge Deflect 󲊂󲊂 Jump 1 you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin Rebel Troopers a • • • • aim tokens equal to x, each time that unit performs a standard a standard performs unit x, each time that equal to tokens aim move. Related Topics: Related (UNIT KEYWORD) (UNIT The TACTICAL X Related Topics: Topics: Related • • Surges are icons that appear on attack and defense dice. A surge A surge dice. defense and attack on appear that icons are Surges into surges change can units some but effect, inherent no has rolls. or defense attack making after icons other SURGES Related Topics: Related • • (After defending, if you spent 1 or 1 spent you if defending, (After 160 D

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Precise 1 reroll up to 1 additional die.) 1 additional to up reroll narme u 44 74 Rules Reference and and an embark move transported to be by avehicle with the transport trooper units. friendly Eligible units can perform • and disembark, “Embark see and Disembark” 39. on page disembarks from that vehicle. For on how rules units embark onto a vehicle is transported being by that vehicle until it Units transported can be by vehicles with the TRANSPORTED Related Topics: transport x The CLOSED (UNIT KEYWORD) TRANSPORT X:OPEN/ Related Topics: with the After a vehicle is wounded by an attackthat included a weapon (WEAPON KEYWORD) TOW CABLE “AdditionalSee Terrain Rules”8. on page TERRAIN • • attack performs apivot with vehicle the that was wounded. Wounds • on transported, being rules "Transported" see 74. on page disembark, "Embark see and Disembark" 39.And for on page • actions except for disembark the action. While aunit is transported, being it cannot perform any If avehicle with the transport x:closed transport x During setup,During ifaplayer has deployed avehicle with the number of eligible units up to value the x. 1 wound due to the defeated during an attack, eachunit it is transporting suffers A vehicle with the each unit that it is transporting suffers 1 wound. The defends against an attack, ifit suffered 1 or more wounds, After a vehiclewiththe it is transported being by that vehicle. alternating deployments, to deploy an eligible unit such that the vehiclethe defeated. being to gaining 1suppression token and suffering 1 wound due to transport x:open/closed light tow cable

transport x keyword. For on how rules units embark and Attack Embark And Disembark, Transported keyword, may they as choose, one of their keyword, player the the performed who transport x transport x:open transport x:open , Movement, Pivot keyword. Aunit that has embarked keyword not does have effect. this transport x:open keyword allows avehicle to keyword can transport a , Weapons rules, inaddition rules, keyword is transport x keyword keyword ,

• • • • • • • • • • • • • • • Related Topics: (Unit Keyword) (UnitX: Open/Closed Keyword), Transport X:Open/Closed expeditious route. disembark and attemptbattlefieldthe to flee the by most If aunit transported being becomes panicked, it must that other mini. considered contact inbase to with be that piece of terrain or another mini, aunit transported being by that vehicle is not If avehicle contact is inbase with apiece of terrain or are transported. being Game text on objective cards not apply does to units that suppression token and suffers 1 wound. vehicle, and unit the that was transported being gains 1 and any other miniatures incohesion. Then, removethe ofleader atransported unit contact inbase with vehicle the removing that vehicle from battlefield, the the unit place When avehicle that is transporting aunit is defeated, before transporting that unit. unit, determine line of sight to vehicle the that is that unit. When determining line of sight to atransported determine line of sight from vehicle the that is transporting When determining line of sight from atransported unit, of base vehiclethe the that is transporting that unit. When measuring range to atransported unit, measure to from of base vehicle the the that is transporting that unit. When measuring range from atransported unit, measure for panic. courage by value units used can checking friendly when be While acommander is transported, being that commander’s transported.being Commanders and operatives can issue orders while Units issued can orders be transported. being while performs its step “Rally” as normal. While aunit is transported, being it when activates it normal. While aunit is transported, being it can suffer wounds as end of round the as normal. While aunit is transported, being it removes tokens at the While aunit is transported, being it cannot spend tokens. card effects as normal. While aunit is transported, being it can gain tokens from or defender the be of an attack. While aunit is transported, being it cannot perform attacks Embark And Disembark, Light Transport

Rules Reference 75 ,

, See , keyword must must keyword keyword. , Withdraw unhindered , Melee Sight , Line of keyword is defending, it it defending, is keyword Droid , Droid , Displacement Clone Trooper , Clone keyword is not slowed slowed not is keyword , Engaged , Unit , Vehicles uncanny luck x uncanny luck uncanny luck x uncanny luck , Dice uncanny luck x uncanny luck Creature Trooper , Creature unhindered Climb and Clamber and Climb Attack , See “Additional , See “Additional , Movement Terrain Difficult Emplacement Trooper , Emplacement Troopers can move through other troopers. other through move can Troopers Troopers can move through repulsor vehicles, but but vehicles, repulsor through move can Troopers vehicles. ground through move cannot » » be rerolled at the same time. Each die cannot be rerolled be rerolled Each time. die cannot the same at be rerolled the with once than more Defense dice are rerolled during the “Modify Defense Dice” Dice” Defense the “Modify during rerolled dice are Defense attack. an of step the with dice rerolled Any » with in a melee if they are and be can in a melee, Troopers can units trooper Only engaged. they are trooper, another be engaged. do not and minis other obscure do not Troopers cover. provide sight. of line block do not minis Trooper type. the unit trooper of a subtype is trooper A creature rules. See additional " Creature have troopers Creature page on 32 Trooper" the unit trooper of a subtype is trooper emplacement An rules. See additional have troopers type. Emplacement page on 39. Trooper" "Emplacement type. Clone the unit trooper of a subtype is trooper A clone page on rules. See additional Trooper" "Clone have troopers 23. type. Droid the unit trooper of a subtype is trooper A droid page on rules. Trooper" See additional "Droid have troopers 38 » , Suppression, Panic Movement page on 8. Rules" Terrain "Additional , Courage Cohesion Trooper Terrain Rules” on page on 8. Rules” Terrain by difficult terrain. When a unit that hasthe that When a unit terrain. difficult by UNHINDERED UNHINDERED KEYWORD) (UNIT the has that A unit Topics: Related Related Topics: Topics: Related LUCK X UNCANNY KEYWORD) (UNIT the with a unit While attack. that dice during defense its x of to up reroll may • • Topics: Related keyword performs a move, it does not reduce its speed for speed its for reduce does not it move, a performs keyword terrain. difficult through or into, of, out moving • • • • • • • ability in ability treat x: treat treat x: treat keyword has a number a number has keyword treat x: capacity y y x: capacity treat , Wounds treat x: capacity y x: capacity treat cannot be used on units that have have that be units used on cannot , Troopers can be used on units that have the have that becan units used on is a card ability and can be can performed and ability a card is treat x: capacity y x: capacity treat Defeated ability. keyword, and choose a friendly non-droid trooper trooper choose a friendly and non-droid keyword, Treat x: capacity y capacity x: Treat the droid trooper unit type. unit trooper the droid Troopers cannot pivot or reverse. or pivot cannot Troopers Troopers can climb and clamber. and climb can Troopers » » » Wound tokens on cards are not considered to be on units and and units be to on considered not are cards on tokens Wound they can nor threshold, wound a unit’s toward count do not units. from tokens wound remove that abilities by be removed their army, it is recommended that the player track which of which of track the player that recommended is it their army, the current during been defeated have their minis trooper can minis example, For confusion. avoid to in order round, on the battlefield left temporarily their side and be on tipped ends. the round until their unit near capacity y capacity To restore a mini to a unit, that unit must have had one or or one had have must unit that a unit, a mini to restore To Choose was a mini that round. that defeated minis more mini on that place and round the current during defeated give Then, leader. its unit with in cohesion the battlefield than less one equal to tokens wound of mini a number that card. unit its on indicated threshold the wound longer no is it been defeated, have minis a unit’s all of If the be when chosen using cannot and in play, Treat x: capacity y capacity x: Treat » » Each unit’s type or subtype is presented on its unit card card unit its on presented is type subtype or Each unit’s artwork. unit’s that beneath the which determines value, a courage Each has trooper trooper be that can to assigned that suppression of amount suppressed. is or panics it before follows: as are rules movement The trooper » trooper, emplacement trooper, or creature trooper unit type. unit trooper creature or trooper, emplacement trooper, If a player has a unit with the with a unit has a player If • • of wound tokens on it equal to or exceeding y. exceeding or equal to it on tokens wound of • • • • • A trooper is a unit type that consists of one or more miniatures miniatures more or one of consists type a unit that is A trooper base.round small to a affixed TROOPERS Related Topics: Related capacity y capacity ability, place one wound token on the card that has the has that the card on token wound one place ability, (UPGRADE KEYWORD) (UPGRADE y x: capacity Treat TREAT X: CAPACITY Y Y X: CAPACITY TREAT • as an action or free action (depending on the card) during a during the card) on free (depending action or action an as uses the a unit When activation. unit’s unit at range 1 and in line of sight. Remove a total of up to x to up of a total Remove sight. of in line 1 and range at unit restore or unit the chosen from tokens poison and/or wound usedbe if cannot the ability This unit. that to x miniatures to up the has that card 76 Rules Reference Related Topics: • • • • • • • single fightinggroup. A unit is aminiature or of collection minis that functions as a UNIT Related Topics: • • weapons, or one-of-a-kind units. Some units and upgrades represent characters, specific unique UNIQUE page 4. page on Anatomy” “Army 4, See on page Building” 5. on page Rank • • beneath that unit’s artwork. unit’sEach or type subtype is presented on its unit card » » unitEach has one unit leader. » corner. unitEach card has apoint value displayed inits upper-left » number indicates how many minis that unit comprises. unitEach card has anumber presented below its rank. This card: following symbols presented upper-right inthe corner of the unitEach has arank, is which indicated by one of the Anatomy” 4). on page unitEach has acorresponding unit card “Card (see same unique name army. intheir A player cannot include two or more cards that share the bullet (•)infront of its name on its card. uniqueEach unit and upgrade card is identified by a � » » » » ≱ ⊆ , Unique Cards, Troopers For units with only one mini, that miniis unit the leader. pauldron, or other indicator of leadership. mini that sculpted to has depict been arank insignia, For trooper units, unit the is represented leader by a have gained an number equal tokens. of victory determining awinner if, game the when ends, players pointThis when value buildingis used an army or This number includesthe unit leader. • • • Corps Operative Commander Upgrade “Card Cards, See Anatomy” Commander CARDS , , Vehicles, Unit Leader Factions, Miniature • • • ≳ ≲ ⊅ • • • Heavy Support ForcesSpecial , Operative , See “Card, See , • • additional troopers that enhance units. Upgrade cards represent elements like gear, weapons, and UPGRADE Related Topics: • • One miniineachunit is unit the leader. UNIT “CardSee Anatomy”4 and on “Unit” page 76. on page UNIT CARD • Movement, Premeasuring Defeated » unit can equip one upgrade card that has matching the icon. of upgrade icons. For eachicon on aunit’s upgrade bar, that unitEach card has an upgrade bar that contains anumber determines that upgrade’s type. upgradeEach card contains an upgrade icon that unit leader. For units that consist of asingle mini, that miniis the indicator of leadership. sculpted to depict arank insignia,pauldron, or other The unit is leader represented thatby amini been has those restrictions.those Side only.” When equipping upgrades, players must obey such as “Stormtroopers only,” “Light Side only,” or “Dark Some upgrade cards have restrictions card intheir text, » » » upgrade card. A unit cannot equip more than one copy of same the their army.their may spend points to equip upgrade cards to units the in lower-right corner. When building an army, aplayer upgradeEach card has apoint value displayed inits , Displacement, Leaving Battlefield the • Heavy Weapon • Hardpoint • Command • Force • Personnel • Grenades • Gear LEADER Activating Units, CARDS , Range , Rank

Attack • Ordnance • Crew • Armament • Generator • Training • Pilot • Comms , Unit ,

Cohesion , Wounds Line of, Line Sight, , Cover ,

Rules Reference 77 Wheeled or treaded ground vehicles provide provide vehicles treaded ground or Wheeled cover. heavy Repulsor vehicles can move through troopers and and troopers through move can vehicles Repulsor through move can vehicles repulsor Only vehicles. vehicles. ground provide legs typically with vehicles ground Walking cover. light Ground vehicles with a non-round base displace trooper trooper base displace a non-round with vehicles Ground when theyminis pivot. Ground vehicles can move through and end their end and through move can vehicles Ground them when displace and troopers overlapping movement so. doing Ground vehicles can move through repulsor vehicles but but vehicles repulsor through move can vehicles Ground vehicles. ground other not Vehicles cannot climb or clamber. or climb cannot Vehicles Ground vehicles can reverse, but repulsor vehicles vehicles repulsor but reverse, can vehicles Ground that units the only are vehicles Ground cannot. can reverse. Ground vehicles and repulsor vehicles can pivot. can vehicles repulsor and vehicles Ground When performing a reverse with a vehicle, a player a player a vehicle, with a reverse performing When notch. rear the vehicle’s into tool inserts the movement Some vehicles do not have a resilience value. These units These units value. a resilience have do not vehicles Some value a resilience where card their unit a “–” on have be damaged, cannot vehicles be. These normally would disrupted. their weapons of one have or disabled, a a vehicle, with move a standard performing When front the vehicle’s into tool inserts a movement player notch. » » » » » » » » » » » » » » but action, the perform standby can vehicles Ground cannot. vehicles repulsor be engaged. cannot be but can in a melee Vehicles provide thus and minis other obscure can vehicles Ground obscure do not vehicles repulsor cover; with units other cover. provide do not and minis other » » » » » » » » follows: as are rules movement vehicle The » create is embossed lines that with vehicle of each The base arcs. firing notch. rear and a both front features vehicle of each The base » There are two subtypes of vehicles: repulsor and ground. and ground. repulsor vehicles: of subtypes two are There card unit its on presented is subtype type or Each unit’s artwork. unit’s that beneath which determines value, a resilience have vehicles Most be that can to assigned that wounds of the amount its of one have or disabled, damaged, is it before vehicle disrupted. weapons • • • • • • • • Unique , Unique , , Factions , , Vehicles , Recover Vehicle Damage Tokens Resilience , , Miniature Disabled , , Wounds Damaged , Exhaust Actions , Card Abilities , See “Army page on 4, See “Army Anatomy” , See “Card Trooper upgrades add specific trooper minis to a add specific upgrades minis trooper Trooper easily identify to sculpts unique by represented unit, value, defense the share them. These minis always they card the unit of weapons and threshold, wound of weapon additional an have may but to, equipped are their own. Only units of the Rebel Alliance or the Galactic the Rebel or Alliance of Republic units Only only” Side a “Light with upgrades equip can factions restriction. Only units of the Galactic Empire or the Separatist the Separatist or the Galactic of Empire units Only Side a “Dark with upgrades equip can factions Alliance restriction. only” Only a unit that has the name indicated in the restriction the in restriction indicated the name has that a unit Only a only (e.g., name a unit to restricted upgrades equip can a “Stormtroopers equip can “Stormtroopers” named unit card). only” , Weapons » » » » Damaged tokens, disabled tokens, and weapon disrupted disrupted weapon and tokens, disabled tokens, Damaged of Each tokens. damage vehicle of types different are tokens it. with rulesassociated different has these tokens ), grenade (≸), grenade point the hard feature cards upgrade Some ( ⊏), upgrade ordnance (⊈), or (⊉), crew (≾), armament upgradesnot do These upgrades. weapon these are icons; every may unit instead, mini in that a unit; to minis add any the enemy. when attacking weapon use that the by indicated actions, card contain cards upgrade Some (⊂) icon. action card by indicated actions, free card contain cards upgrade Some (⊃) icon. action the free card » ) or (⊀) or weapon the heavy feature cards upgrade Some upgrades. trooper these are (⊁) icons; personnel » » » Weapon Disrupted Weapon Building” on page on 5. Building” , Keywords Actions Card Free Cards A vehicle is a unit type that consists of one or more miniatures miniatures more or one of consists type that a unit is A vehicle base. notched to a affixed VEHICLES Related Topics: Topics: Related • VEHICLE DAMAGE TOKENS wounds suffers a vehicle When resilience its exceeding or equal to that controls that the player value, die and defense a red rolls vehicle vehicle a type of gains the vehicle rules on For the die roll. determined by as token damage 64. see page "Resilience" on tokens, damage vehicle gaining Related Topics: Related • • • • 78 Rules Reference attack gains pool unit firing is inside leader specified the arc the defender, of the • weak point x:sidesweak point While aunit with the (UNIT KEYWORD) WEAK POINT X: REAR/SIDES Related Topics: • • • tokens haswho most the victory wins. during setup. At end the of agame, player the by objective the as card described selected Players tokens gain victory during agame VICTORY Clamber” 22. on page “VerticalSee Movement” 10and on “Climb page and VERTICAL MOVEMENT Related Topics: Some ranged weapons have the (WEAPON KEYWORD) VERSATILE Related Topics: • Terrain Rules" on page Arcs perform attacks with a Reverse the Game the A weapon with the the endthe of agame. toward number the tokens of victory that eachplayer has at tokensOnly victory that have gained by been players count players how many tokens victory that player has gained. other game components insuch away that it is clear to all token, tokengain avictory place avictory near that player’s When acard a player instructs effect to are gained through objective cards. various card effects; mosttypicallythey Victory tokens are gained through Vehicles can block line of sight. » melee weapon cannot to performamelee attack. used be , » Line ofLine Sight, perform either aranged attack or amelee attack. a ranged weapon and amelee weapon to used can be A weapon with the , Troopers Damaged Attack Objective Cards impact x , Unit Melee TOKENS keyword is defending, attacker’s ifthe weak point x:rearweak point 8 , versatile keyword versatile . , Melee Weapon Disrupted , Movement, versatile , Disabled equal to equal value the of , Engaged versatile , Objective Tokens weapon engaged. even while , Displacement, Notch keyword that is both , See "Additional, See keyword or the keyword. Units can , that is not a also Pivot Victory Tokens point x weak point , Resilience , Winning Firing Firing , . • • • page 64). exceeding its resilience on "Resilience" value (see disrupted it when has wound tokens to equal or A vehicle unit can have one of its weapons WEAPON Related Topics: • • bottom of its unit card. unitEach has one or more weapons that are displayed at the WEAPONS Related Topics: • • • • Keyword) Vehicles, Weapons charge or condition token as attacking the unit leader. against aranged attack made by an area weapon, treat the rounding up). token, it's each time diceare to attack added the by pool the If aweapon with the vehicle damage tokens. A weapon disrupted token is one of three different types of » unit card. on that weapon’s corresponding of vehicle’s the section weapon’s corresponding upgrade card or a weapon disrupted token is on placed that When avehicle unit’s weapon is disrupted, While aunit with the attacks orusing the while weapon. Ranged weapons can during only used ranged be A weapon with ablue range icon (≬≭≮≯▀≰ contribute to an attack pool. weaponEach depicts anumber of colored dicethat it can ranged attacks. ranged weapon and during used melee can and both be range icon (≬≭≮≯▀≰ A weapon amelee with icon both (≫)and any blue Melee weapons can during only used melee attacks. be A weapon with red amelee icon (≫)is amelee weapon. a ranged attack. weapons. An attack made with an area weapon is considered and other gameallowthat use effects the of specifically area weapon. Area weapons can through only used abilities be A weapon with ayellow range icon (≬≭≮≯▀ spray » dice can be added (of added dice can any be color, rounding up). When adding that weapon to an attack only pool, its half keyword, addonly of half dice(of those any color, , Unit Leader Attack Attack , Wounds DISRUPTED , Weapons , Dice , Dice spray weak point x weak point ) is both amelee) is weapon both and a , Firing Arcs, Impact X(Weapon , Resilience fire support keyword has aweapon disrupted keyword is defending , Upgrade Cards , keyword. ) is an area ) is aranged Disrupted Weapon Token

Rules Reference 79

,

Token Wheel Mode Objective Tokens , Objective keyword and only for for only and keyword Objective Cards Objective wheel mode , Defeated , Movement Keyword) X (Unit ,Cover Abilities If both players have an equal number of victory tokens, victory of tokens, equal number an have both players If is score A player’s wins. the score highest with the player was that unit each enemy of value point the total equal to of the value the point includes value This point defeated. this If upgrades. equipped its of values the point and unit wins. Player the in a tie, Blue still results If the droideka unit intends to move during during move to intends unit the droideka If replace to way accurate and expedient an activation, that in the front tool the movement place to is the minis leader mini but unit droideka the standing of notch the move, complete mini to use droideka a ball-form move. the after mini droideka the standing removing While in wheel mode a unit cannot flip shield tokens to tokens shield flip cannot in wheel modeWhile a unit while (≣) results add block side to their inactive defending. A unit can enter wheel mode only at the start of the startof at wheel mode only enter can A unit activation. its , See “Army Building” on page on 5 for Building” , See “Army Tokens , Victory » » » » the duration of that round. At the end of the round, any any the round, of the end At round. that of the duration standing with be replaced should minis droideka ball-form minis. droideka To withdraw a unit must use its entire activation and spend and activation entire use its must a unit withdraw To speed-1 a single perform to move. actions available its all of If all of one player’s units are defeated, that player is is player that defeated, are units player’s one all of If the winner. is their opponent and the game, from eliminated the rounds, six game after eliminated is player neither If is victory the most with tokens the player and ends game the winner. » » only minis use the droideka ball-form should Players » using is droidekas of a unit that indicate To their replace may wheel a player mode, ball-form with miniatures droideka standing a with the unit mark simply or minis, droideka wheel mode token. uses the when the unit » Round values. points WITHDRAW by melee that leave can it engaged, is unit a trooper If activation. its during withdrawing • Related Topics: Related WINNING THE GAME all their opponent’s defeating by either the game wins A player rounds. six after victory the most earning tokens by or units • • Topics: Related • • ,

, Melee , Melee keyword Attack Pool , Attack wheel mode blast , Ranged Weapon , Attack , Range , Melee Sight , Line of keyword can transform into a into transform can keyword , Premeasuring and cannot attack or flip active shield tokens. shield active flip or attack cannot and Area Weapon , Area Abilities wheel mode cover 2 cover , Miniature , Keywords Arcs , Firing While attacking, each mini in a unit that is equipped equipped is that mini in a unit each attacking, While use that may these cards upgrade types of of a one with or card their unit on weapon another of instead weapon card. upgrade equipped While attacking, only the specific with this mini only sculpted attacking, While of choose use one to may it though use it, can weapon instead. weapons other the unit’s Heavy weapon upgrade cards include the ranges, attack attack the ranges, include cards upgrade weapon Heavy rules other weapon specificto and the keywords, dice, the unit. to grants card upgrade Weapon the Heavy that The reminder text is not an exhaustive description of description exhaustive an not is text reminder The players help to there is it Rather, a keyword. the rules for a If each keyword. resolve when to and how remember that works, a keyword how about questions has player glossary entry. keyword’s that to refer should player contributed dice to an attack pool, the results from all the the all from results the pool, attack an to dice contributed cover. defender’s the ignore pool attack that in dice If a weapon has a keyword that changes how the results the results how changes that a keyword has a weapon If attack entire the pool defender, the affect the attack of dice added just not way, in that pool defender the affects keyword. that has that weapon by the has that a weapon if example, For » » » » » » ), or (⊈), or (⊉), crew (≾), armament (≸), grenade point Hard to option weapon add another cards (⊏), upgrade ordnance dice, attack ranges, the include upgrade cards Those a unit. the rulesthat other weapon specificto and the keywords, the unit. to grants card upgrade » » Personnel and heavy weapon upgrades can add trooper add trooper can upgrades weapon heavy and Personnel these use the can minis attacking, While a unit. to minis to. equipped they are card the unit of weapons » The back of each unit card provides reminder text for each for text reminder provides card of unit each The back keywords. weapon unit’s that of keyword can increase its maximum speed to 3 until the end the speed end 3 until to maximum its increase can keyword it the round, of the does, end until it If activation. that of gains » Many weapons have one or more keywords, which are which are keywords, more or one have weapons Many a part as of presented are and a weapon of abilities inherent card. upgrade an or card a unit’s either on weapon At the start of its activation, a unit with the with a unit activation, its the start of At • • • Weapon Disrupted , Weapon Cards Upgrade Exhaust Weapon (UNIT KEYWORD) (UNIT the with A unit WHEEL MODE WHEEL MODE Related Topics: Related • • swift wheel to traverse the battlefield rapidly. the battlefield swiftto traverse wheel 80 Rules Reference 160 • threshold presented on its unit card. miniatureEach inaplayer’s army has awound WOUNDS Related Topics: • • range. that miniature’sthe is inside segment base the that corresponds to describing range. Aunit is within arange entirety ifthe of Within on is atermused cards when and rulebook inthe WITHIN Related Topics: • • • • • Premeasuring Troopers Contact a is defeated and removed from battlefield. the wounds to equal its wound threshold, that mini a minican suffer. If amini suffers a number of A wound threshold indicates how many wounds range. that If aunit range, is within aparticular that unit at is also segments of the range ruler. the mini’s somewhere base is inside the first andsecond range For example, aunit can be within range 1–2if the entirety of segments. A unit within can arange be that extends through multiple » edge of battlefield. the A panicked unit must withdraw, moving toward closest the A unit with amaximum of zero speed cannot withdraw. » enemy unit. A unit can withdraw into amelee with adifferent A withdraw is considered amove action. » » own abilities or keywords withdrawing. while actions, including actions, free and cannot any use of its A unit that is withdrawing cannot perform any other nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� » » » » speed-1 move.speed-1 It must available spend all still actions and performs a withdraws, it can actions perform free and abilities. use When acreature trooper or emplacement trooper into melee with aunit it is withdrawing from. A unit cannot withdraw insuch away that it moves back A unit with no available actions cannot withdraw. to withdraw. droid trooper unit its use can one still available action to withdraw. Asuppressed trooper unit or ionized A unit is not required to have two available actions , Engaged ’ i , s m L P (After you a move perform action, you may (While defending, if you spend adodge ightsa act (Perform amove during which • , Range Luke Skywalker 2, P 2, HERO OF THE REBELLION B Attack Abilities, Actions (RANGE) , Free Actions, Melee er (Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the ierce Beyond (Range) , At (Range), Beyond 2 L rolled.) , Activating Units , Base uke ’ s , Movement, Panic, DL-44 B DL-44 P 1 ierce L aster 2 P , 󲉢󲉢 Threshold isto

Wound TROOPER :

󲉡󲉡 L 6 3

• • • • • Related Topics: » following results: that player rolls ared defense dieand suffers one the of wound tokens to equal or exceeding its resilience value, When avehicle suffers wounds,thiscauses if it to have wounded. A unit with at least one wounded miniis considered suffer woundsbefore miniswith fewer wounds. wounded, unit the with more wounds must chosen to be wound tokens. If two or more minis same inthe unit are chosen to sufferbe woundsbefore that minis do not have have wound tokens. If unit the is wounded, leader it must must chosen to suffer be woundsbefore that minis do not wounded. When assigning wound tokens, wounded minis A miniwith at least one wound token assigned to it is defender cannot suffer wounds. is blocked from minis attacker, inthe all that miniinthe anDuring attack, ifline of sight to defender aminiinthe » unitthe is defeated or wounds all have suffered. been same unit and repeats process this miniin until either every defeated, player the choses another minifrom the unassigned wounds remaining after amini is suffered thator mini is defeated. thereIf are tokens to that miniuntil either wounds all are aminifromchooses that unit and assigns wound When aplayer’s unit suffers wounds,that player » » » » » » or ifit is last the unit. miniinthe of attack, the ifit is only the wounded unit, miniinthe unless it is only the unit miniinthe that is inline of sight The unitcannot leader be chosen to suffer wounds Weapon Disrupted: Disabled: Damaged: action during its activation. If result the is ablank, that vehicle performs one fewer activates adamaged unit, roll they awhite defense die. damaged and gains adamaged token. When aplayer half itshalf (of added dicecan any be color, rounding up). card. When adding that weapon to an attack only pool, weapon disrupted token is on placed corresponding the opponent one chooses of that unit’s weapons and a (� standard move. standard cannot reverse and must spend two actions to perform a and gains adisabled token. Aunit that is disabled ), one of unit’s the weapons is disrupted. The player’s Attack If result the is ablank, unit the is disabled If result the is ablock unit (≣),the is , Damaged If result the is adefense surge , Defeated , Resilience Wound Token

Rules Reference

81 © LFL © FFG © LFL © COORDINATED FIRE COORDINATED read: should card command This a "After friendly ≱ unit if it attack, a ranged performs tokens, aim more 1 or spent range at friendly unit another " token. 1 aim gain 1–2 may trooper units, marking each unit with a with unit each marking units, trooper Updated Card Updated 󲊆󲊆 , non- Starting with the blue player, each player sets aside 1 to 2 sets 1 to aside each player player, the blue with Starting Rapid Reinforcements � friendly non- that a rank with token order an draws a player When token. condition the on choose a unit a friendly if they set-aside cannot unit, matches unitset-aside place that must rank, they matching a with battlefield That able. if units of all enemy 2 range beyond the battlefield, onto placed facedown. is token order its and activated as treated is unit Setup: nits U 3 󲉱󲉱 unit performs a ranged attack, attack, a ranged performs unit Imperial only. Imperial Coordinated Fire Starting with the blue player, each player sets 1 aside player each player, the blue with Starting Updated Card Updated unit at range 1–2 may gain 1 aim token. 1 aim gain 1–2 may range at unit if it spent 1 or more aim tokens, another friendly another tokens, aim more 1 or spent if it After a After friendly 󲉱󲉱

© LFL © FFG

COMMAND CARDS COMMAND RAPID REINFORCEMENTS read: should card This battle "Setup: each unit marking units, ⊆ trooper �, non- 2 friendlyto non- token order an draws a player When token. a condition with a friendly if they set-aside cannot unit, matches that a rank with must rank, they matching a with the battlefield on choose a unit of 2 range beyond the battlefield, onto set-aside unit that place its and as activated is treated unit That if able. units all enemy placed facedown." is token order

© LFL © FFG © LFL © © LFL © FFG © LFL © STAR

Updated Card Updated Updated Card Updated At the end of the game, for each terrain piece with an an with piece terrain each for the game, of the end At Place an objective token on the piece of terrain closest closest terrain of the piece on token objective an Place objective token, the player who has the most unit leaders in unit the most who has the player token, objective 1 victory gains token. piece terrain that with base contact Victory: Limited Visibility Key Positions During the first round, units cannot perform ranged attacks attacks ranged perform cannot units round, During the first 2. range beyond attacks ranged perform cannot units During round, the second 3. range beyond a brief forcing debris, of a cloud up kicked has storm A vicious hiatus. When the winds die down, the armies will advance once more. once will advance armies the down, die winds the When hiatus. Setup: to the center of the battlefield (if multiple pieces are equally close equally are pieces multiple (if the battlefield of the center to starting chooses). the with Then, player the blue the center, to of a piece on token 1 objective places player each player, blue is that terrain of a piece be placed on must Each token terrain. 1 of range beyond and zones all deployment outside completely is a player If token. objective an with terrain of piece other any these to rules, they place can according a token place to unable objective an have does not that terrain of piece any on token that still token that If zones. all deployment outside is that and token placed. not is be then it placed, cannot . Errata overrides the originally printed text text the printed originally overrides . Errata At the end of the game, for each terrain piece with an an with piece each terrain for the game, of the end At

Place an objective token on the piece of terrain closest closest terrain of the piece on token objective an Place

WARS: LEGION WARS: or information on the game component that the errata applies applies the errata that component the game on information or the below, appears component a game from errata Unless to. considered is component that of printing original English includes This all printings. other overrides and accurate, which may printings and cards, promotional cards, translated products. in other appear This battle card should read: should card This battle attacks ranged perform cannot units round, "During the first 2. range beyond attacks ranged perform cannot units During round, the second 3." range beyond LIMITED VISIBILITY objective token, the player who has the most unit leaders in leaders unit the most who has the player token, objective 1 victory gains token." piece terrain that with base contact KEY POSITIONS KEY read: should card This battle "Setup: equally are pieces multiple (if the battlefield of the center to starting chooses). with Then, player the blue the center, close to a piece on token 1 objective places each player player, the blue that terrain of a piece be placed on must Each token terrain. of 1 range beyond and zones all deployment outside completely is a player If token. objective an with terrain of piece other any of these to rules, they can according a token place to unable is an have does not that terrain of piece any on token that place that If zones. all deployment outside is that and token objective placed. not is be thenit placed, still cannot token Victory: BATTLE CARDS

This section contains the official errata that have made been that official errata the This section contains in components game other and cards individual to ERRATA At the end of the game, for each terrain piece with with piece each terrain for the game, of the end At Place an objective token on the piece of terrain closest closest terrain of the piece on token objective an Place an objective token, the player who has the most unit leaders leaders unit the most who has the player token, objective an 1 victory gains token. piece terrain that with in base contact Victory: Setup: to the center of the battlefield (if more than 1 piece of terrain is terrain of piece 1 than more (if the battlefield of the center to chooses). Then, the player the blue the center, equally close to that terrain of a piece on token objective an places player blue 1 range beyond and zones all deployment outside completely is the Finally, token. objective an with terrain of piece other any of rules. the same If following token, objective an places player red objective then that token, objective an place to unable is a player placed. not is token 82 Rules Reference UNIT CARDS 55 175 70 U U A narm narme p up to 360°.) Sentinel Reposition Full Pivot standard move, you may afree perform pivot action.) up to 360°.) Stationary Sentinel Full Pivot pivots.) compulsory move.) compulsory height 2or lower. When you activate, a perform Speeder 2 Immune: Blast,Melee,Range1Weapons Cover 1 Arsenal 2 Armor this unit can up use to 2of its weapons.) /11 D /11 E-Web HeavyBlasterTeam E 1.4 FDLaserCannonTeam d D ouble (Your standby range 1–3.) is (Your standby range 1–3.) is (While moving, ignore terrain that is T-47 Airspeeder (When you pivot, you can pivot (Either before or after you a perform

(While attacking, each mini in (When you pivot, you can pivot l (You cannot moves, perform except A ser Updated Card Updated Card Updated Card C A I nnon E-11 E-11 DH-17 B DH-17 mp AC b t last 3, F 3, L aster E r I xe

r P ifl D isto : F : E s ront L s 1.4 FD L FD 1.4 E-W C i m

U mb P 1 1 1 a C E E rsom t b 2, F 2, H aser E avy E EMPLACEMENT TROOPER EMPLACEMENT TROOPER , � 󲉢󲉢 ixe 󲉢󲉢 REPULSOR VEHICLE � f C

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󲉠󲉠 : 󲉣󲉣 󲉡󲉡 󲉣󲉣 f ront 6 2 4 2 7 5 ront E r CANNON TEAM 1.4 FDLASER Plodding should not have the This unitcard BLASTER TEAM E-WEB HEAVY card should 1-5. be weapon on unit this Cannon FD Laser The range the 1.4 of Weapons 1 Immune: Range should haveshould the This unitcard T-47 AIRSPEEDER keyword. keyword.

UPGRADE CARDS

© LFL © FFG © LFL © © LFL © FFG © LFL © FFG © LFL © © LFL © FFG © LFL © © LFL © FFG © LFL © if each weapon in your attack pool High Velocity Pierce 1 if each weapon in your attack pool High Velocity Pierce 1 using acommand card, you may do, you cannot issued another be to chosen the unit instead. If you Updated Card order, you may afriendly choose unit at range 1–2.Issue an order Updated Card Updated Card Updated Card has highvelocity friendly unitfriendly on battlefield, the Updated Card has highvelocity When issuing orders, you can Non-Emplacement Trooper When you would issued an be issue 1of orders those to any Add 1DH-447 sniper mini. While you are issuing orders Add 1DLT-19x sniper mini. cannot spend dodge tokens.) Commanding Presence cannot spend dodge tokens.) Rebel Commandos only. Commandos Rebel instead of aunit indicated issue orders at range 1–4. Battle Meditation Scout TroopersScout only. order during round. this on command the card. DH-447 Sniper DLT-19x Sniper up to 1󲉣󲉣result.) up to 1󲉣󲉣result.) Comms Relay (While attacking, cancel (While attacking, cancel only. (While attacking, (While attacking, , the defender , the defender 28 28 10 10 5 card should 1-5. be The range the of weapon this on upgrade DH-447 SNIPER at range 1–4." "When issuing orders, you can issue orders This card upgrade should read: COMMANDING PRESENCE command card." battlefeld, instead of aunit indicated on the ordersthose to any unit friendly on the a command card, you may issue 1of "While you are issuing orders using This card upgrade should read: BATTLE MEDITATION card should 1-5. be The range the of weapon this on upgrade DLT-19X SNIPER during round." this you do, you cannot issued another be order Issue an order to chosen the unit instead. If may unit afriendly at choose range 1–2. When you would issued an be order, you "Non-emplacement trooper only. This card upgrade should read: COMMS RELAY Rules Reference 83 egion /SWL com . ames G light read: should upgrade card This only. Repulsor"Rebel only. Vehicle a pivot." ⊃ Perform T-7 ION SNOWTROOPER T-7 ION upgrade on this weapon of the range The be 1-3. should card LONG-RANGE COMLINK LONG-RANGE read: should upgrade card This be can you Phase, "During the Command friendly � or by ⊆ units orders issued range." of regardless This upgrade card should read: should upgrade card This only. Side "Dark ⊆ enemy ⊃ Choose�, non- a non- 1 suffers 1. It range mini at trooper wound." FORCE CHOKE FORCE F 5 5 34 10 antasy F , change up to 1 󲉠󲉠 to up , change of range. Rebel only. Rebel only. (While attacking a unit a unit attacking (While Force Choke suffers 1 wound. 1 suffers Dark Side only. Side Dark gains 1 ion token.) 1 ion gains Wedge Antilles of Fantasy Flight Flight Fantasy ® of are FFG logo and the Games Flight Fantasy Ltd. Perform a pivot. 󲊃󲊃 Perform result to a 󲉡󲉡 result.) to result (A vehicle wounded by an an by wounded (A vehicle • Snowtroopers only. Snowtroopers Repulsor Vehicle only. Repulsor Vehicle TM Long-Range Comlink T-7 Ion Snowtrooper you can be issued orders by by be orders can issued you 󲊆󲊆 󲊃󲊃 Choose�, non- a non- During the Command Phase, Phase, During the Command Ion 1 Updated Card Updated Updated Card Updated attack that includes this weapon weapon this includes that attack Updated Card Updated Updated Card Updated that has armor has that Impact 1 Add 1 T-7 ion snowtrooper mini. snowtrooper ion 1 T-7 Add units regardless friendly regardless � or󲊆󲊆 units enemy trooper mini at range 1. It 1. It range mini at trooper enemy

© LFL © FFG © LFL © FFG © LFL © FFG © LFL © FFG Games. Actual components may vary from those shown. THIS PRODUCT IS NOT A IS NOT THIS PRODUCT vary those shown. from may components Actual Games. YOUNGER. OR AGE 13 YEARS OF BY PERSONS USE FOR INTENDED NOT TOY. personal use. for photocopy or print to granted Permission © & 84 Rules Reference NEUTRAL UPGRADES non-tournament play. on cards. the The printedpoints values cardson forcanbe used adjusted points values listed below instead of values the printed For competitive tournament play, players should the use ADJUSTMENTS POINTS ⊇ Duck and Cover ⊎ Overcharged Generator ⊎ Barrage Generator ≷ Targeting Scopes ≷ Emergency Stims Throw≿ Saber ≿ Force Reflexes ≿ Battle Meditation Comms Range � Long � Comms Jammer ≽ Commanding Presence Upgrade Cost 12 10 4 7 7 4 5 5 5 5 5 REBEL ALLIANCE GALACTIC EMPIRE ≸ AT-RT Flamethrower (AT-RT) A300 Long/Short Range (Pathfinders)⊉ Config Upgrade T-47 Airspeeder CommandoRebel Strike Team Jyn (Stardust) Erso (WalkingChewbacca Carpet) Unit ⊀ ⊀ Upgrade Scout Trooper Strike Team VaderDarth (Dark Lord of Sith) the AT-ST Bikes74-Z Speeder Unit ⊀ ⊀ ⊀ ≸ Mo/Dk Power Harpoon (Air Speeder) ≸ Ax-108 "Ground Buzzer" (Air Speeder) ≸ AT-RT Cannon (AT-RT) Laser ≸ AT-RT Blaster (AT-RT) Rotary T-7 Ion Snowtrooper (Snowtroopers) HH-12 Stormtrooper (Stormtroopers) MPL-57 Barrage Trooper Troopers) (Fleet MPL-57 Ion Trooper Troopers) (Rebel CM-O/93 Trooper Veterans) (Rebel

Cost Cost Cost Cost 140 110 190 170 20 95 26 26 20 75 24 26 25 10 20 20 20 0 3 Rules Reference 85 A player's teammate's units are considered friendly units for for friendly units considered are units teammate's A player's command on effects the effects, including card and all game when units their own activate only can a player However, cards. pool. their order from tokens order drawing of value use the courage may it panic, for checks a unit When 3. range at friendly commander any DURING THE ACTIVATION PHASE THE ACTIVATION DURING determined in (as the priority Command with player The first. their units of one activates Phase) (starting the with teams between alternates activation Then, in the current first a unit activate did not whoseteam player decide the teammates a unit, activates a team When round). their of one will activate which teammate themselves amongst order player’s that from token order an drawing either units, a faceup has that units player’s that of one activating pool or token. order have all until units units activating alternating continue Teams if in a row units multiple activate may team One been activated. units. unactivated has longer no team the opposing ADDITIONAL RULES win or lose as a team. Each player builds an army with a total a total with army an builds Each lose player a team. as win or follow must player 800; each of 600, instead of value point of armies The army. standard a building all rules other for faction; the same be of must team the same on both players share must team the same on players of armies additionally, on players two rules, of the armies e.g. uniqueness the same Skywalker unit. a Luke both include cannot team the same players two player, red and player blue determining When red (or players will blue as team both the same be treated on during a team as will decisions make and collectively, players) the same and the table side of the same sharing as well as setup, alternate should teams deploying, When zone. deployment the a unit, deploys team a When the battlefield. on units placing will which teammate themselves decide amongst teammates their units. of one deploy PHASE THE COMMAND DURING has pips fewest has the card whose command player The Phase. Activation during the first will and activate priority they pips, fewest tied for are team the same on players two If of one will and activate priority has choose which teammate Phase. Activation during the first their units each team fewest, tied for are teams opposite on players two If the tied and together cards their command on the pips adds priority has pips combined the fewest whose has team player Activation during the first their units of one will activate and a die or roll pips, combined tied for are both teams (If Phase. the having as is treated team to determine which coin a flip pips.) combined fewest their to and units their own to orders issue can Players pool separate is order each player’s However, units. teammate's pool. order their teammate’s from Up to four operative units. operative four to Up Up to five support units. support five to Up Up to four heavy units. units. heavy four to Up ARMY

Heavy: Up to five special forces units. special forces five to Up Special Forces: Support: Corps: units. corps ten to Six One to four commander units. units. Commander: commander four to One Operative: • • • • • •

⊅ ⊆ ≱

� ≳ Players can use the following rules to play an epic team battle, battle, team epic an rules play to use the can following Players are there battle, a team playing When players. four involving these two players; two of consists each team and teams two and each other, with strategize together, will work players TEAM BATTLE UNLIMITED ROUNDS UNLIMITED use can the end to battle a desperate play to who want Players instead, round; the sixth after end doesnot this rule. game The defeated. are units player’s when one all of only ends the game deal random a single simply 5–7 and steps skip During setup, card. deployment all of returns every player each of the end sixth round, At their to the game they during discarded cards the command resets counter round with the player Then, the hand. command their opponent. to counter passes the round “1” and to it be can combined rounds unlimited the rules wish, for players If When a truly conflict. epic for armies grand the ruleswith for rules for use the deployment and 5-7 steps setup skip so, doing armies. grand RANKS the following: include must army Each grand GRAND grand construct may game a larger play to who wish Players all follows army A grand armies. standard of instead armies point total its but construction, army rulesfor the standard additional include may it 800 and of 1,600 instead is value conducted are between armies grand battles Additionally, units. draw not do of setup, 5 step During a 4' x 6' battlefield. on has 6 each player step during and cards, deployment any each player's Lastly, a card. eliminate to opportunity one only a 6’ 2 of range within area an as treated is zone deployment player blue (the opponent their opposite the battlefield, of edge 4). step during normal as the battlefield chooses their side of Before beginning a game, players may agree to use one or both or use one to agree may players beginning a game, Before rules. optional the following of OPTIONAL RULES • • •

• • • 86 Rules Reference beam x beam battlefield ���������������������������������������������� battle cards �������������������������������������������� contactbase ������������������������������������������ base ����������������������������������������� barricades barrage B attack �������������������������������������������� pool attack at range arsenal x ������������������������������������������������ arm x: charge token ����������������������������� x armor armor area terrain ���������������������������������������������� aim ai: action ������������������������������������������������ x ���������������������������������������������������� agile activation phase ����������������������������������� activating units ������������������������������������� actions ��������������������������������������������������� abilities �������������������������������������������������� A setup leaving...... deployment...... defining...... objective cards deployment cards condition cards...... melee notched attacking multiple units ...... range see impact x...... actionsfree ...... actions...... standby recover...... move card free free ...... dodge card attack aim ai: action...... keywords cardfree actions...... card actions...... ��������������������������������������������������������� �������������������������������������������������������� see deploymentsee ...... ����������������������������������������������������� ...... ����������������������������������������������������� ...... ��������������������������������������������������� �������������������������������������������������� ...... �������������������������������������������������� �������������������������������������������������� ...... 9, 18 14 21 14 50 34 34 19 56 27 19 18 56 17 17 16 61 15 15 15 15 47 15 14 14 13 43 12 13 70 63 53 43 38 16 14 12 50 43 21 12 19 52 18 18 43 34 6 8 charge tokens charge charge Cards cards effect card anatomycard card actions ������������������������������������������ cancel (dice) ����������������������������������������� ��������������������������������������� calculate odds C blast range beyond claim block command cards cohesion ������������������������������������������������ clone trooper ���������������������������������������� climbing vehicle ����������������������������������� climb and clamber ������������������������������� buildings bounty bomb �������������������������������������������� carts blue and red player blocked command phase commander ������������������������������������������ coordinate ��������������������������������������������� convert condition tokens ���������������������������������� condition cards ������������������������������������ move compulsory components ��������������������������������������������� compel Counterpart: Unit Name...... upgrade cards...... unique cards...... objective cards cardsdual sided ...... counterpart cards...... condition cards...... command cards...... range see see objective tokens vertical cohesionvertical ...... advanced cohesion...... movementvertical ...... largesee ...... objects setupsee ...... line ofsee sight ...... command hand...... anatomycard see surgessee ...... x...... speeder ������������������������������������������������������� ������������������������������������������������������ ���������������������������������������������������� ��������������������������������������������������� ��������������������������������������������������� INDEX ������������������������������������������������ ...... ������������������������������������������� ���������������������������������������� ��������������������������������������� ...... ����������������������������������� ����������������������������������� ...... �������������������������������� ...... 21 28 76 76 56 39 28 27 24 21 21 21 61 19 21 19 19 10 24 23 23 23 10 22 56 20 51 20 26 24 26 28 73 27 27 68 27 27 4 4 9 6 5 4 3 destroyed deployment ������������������������������������������� ���������������������������������������������������� deflect definingbattlefieldthe ������������������������ defend x ������������������������������������������������ defeated ������������������������������������������������� declaring terrain ���������������������������������� dauntless ����������������������������������������������� danger x �������������������������������������� sense damaged D cycle cunning ������������������������������������������������� cumbersome ����������������������������������������� x ������������������������������������������������ critical creature trooper ����������������������������������� cover x ��������������������������������������������������� covert ops ���������������������������������������������� cover ������������������������������������������������������ courage �������������������������������������������������� counterpart: unit name ����������������������� dice �������������������������������������������������������� detonate x:charge ����������������������� type detonate detachment: unit name/type �������������� enemy ���������������������������������������������������� phase end emplacement trooper �������������������������� embark and disembark ����������������������� E cardsdual sided ����������������������������������� droid trooper ���������������������������������������� ����������������������������������������������������� dodge �������������������������������������������������� distract displacement ���������������������������������������� disengage ���������������������������������������������� disciplined x ����������������������������������������� disabled ������������������������������������������������� difficult terrain ��������������������������������� see defeatedsee example...... resilience...... see movement...... summary terrain types suppression panic...... cancel weaponsee destroyed...... movement...... summary resilience...... see surges ������������������������������������������������������� ...... ������������������������������������������������ ���������������������������������������������� ...... 8, 36 34 34 34 34 33 33 33 33 64 32 31 32 55 32 31 31 29 58 29 28 72 36 36 35 35 78 33 32 40 54 39 39 39 38 38 38 37 37 37 64 37 73 21 40 6 8 Rules Reference 87 8 5 59 55 65 71 54 10 79 56 56 56 18 56 56 29 57 86 58 58 58 58 29 72 59 60 59 59 60 60 60 26 60 60 60 61 61 15 19 80 62 41 8, 57 ����������������������������������� ...... �������������������������������������� �������������������������������������� ...... ����������������������������������������� ...... ������������������������������������������������� ...... �������������������������������������������������� ...... ����������������������������������������������������� ������������������������������������������������������ ������������������������������������������������������� �������������������������������������������������������� ...... movement vehicle repulsor reverse strafe ...... movement and terrain vertical...... withdraw base ...... see cover ...... courage suppression ...... see commander rangeat beyond range ...... range within ...... see exhaust pivot ...... movement trooper rally noncombatant notch tokens objective obscured �������������������������������������� terrain open rules ��������������������������������������� optional pool ��������������������������������������������� order ����������������������������������������� tokens order ���������������������������������������� outmaneuver P ������������������������������������������������������ panic x �������������������������������������������������� pierce ������������������������������������������������ plodding ��������������������������������������������� value points poison x ������������������������������������������������ x precise ��������������������������������������� premeasuring priority promote �������������������������������� the strings pulling Q thinking �������������������������������������� quick R x ����������������������������������������������������� ram range rank ready N ��������������������������������������������������� nimble O cards objective ����������������������������������������������� operative poison token 49 49 45 50 12 76 50 50 50 39 74 51 51 51 51 52 11 52 52 52 52 18 40 79 53 53 53 22 27 37 39 55 47 15 47 47 48 48 48 48 47 49 49 24 26 26 57 ...... ���������������������������������� ��������������������������������������� ...... ��������������������������������������������� ��������������������������������������������� ...... ����������������������������������������������� ������������������������������������������������ ...... ����������������������������������������������������� ...... height ...... abilities ...... disembark and see embark transported see rules melee ...... advanced ...... base contact engaged ...... withdraw ...... clamber and climb compulsory ...... displacement ...... disembark and embark ...... movement vehicle ground see leader...... unit armor ...... cards command ...... commander phase command ...... operative jump x ��������������������������������������������������� jump ������������������ keyword) leader (upgrade �������������������������� the battlefield leaving x: open/closed ������������ transport light ������������������������������������������� sight of line �������������������������������������������������� loadout x �������������������������������������������� shot long ��������������������������������������������� profile low M makashi mastery ������������������������������������ error of margin marksman x ���������������������������� the force of master melee melee weapon ���������������������������������������������� miniature movement �������������������������������������������� jedi hunter K keywords L leader J impact x ������������������������������������������������ impact ������������������������������� terrain impassable ����������������������������������������������� incognito �������������������������������������� inconspicuous ������������������������������������������ indomitable infiltrate x ������������������������������������������������ inspire ��������������������������������������������� tokens ion x ������������������������������������������������������� ion ��������������������������������������� orders issuing 9 4 2 4 45 45 46 19 46 46 47 52 46 59 45 45 46 86 44 55 77 44 44 41 63 41 41 43 44 40 52 79 40 40 82 41 41 42 42 42 43 43 43 43 59 5, 46 19, 34 �������������������������������������� ���������������������������������������� ������������������������������������������� ������������������������������������������� ������������������������������������������������ ������������������������������������������������� ...... �������������������������������������������������� ...... ���������������������������������������������������� blast deflect...... melee x...... pierce movement summary...... movement ...... see vehicles ...... recover melee ...... withdraw pivot hover: ground/air x ����������������������������� ground/air hover: deflect ����������������������������������� immune: effects ����������������������� enemy immune: ������������������������������������ melee immune: ������������������������������������ pierce immune: ����������������������������������������� high velocity ���������������������������������� trenches and holes hostage cards �������������������������������������������� id tokens ������������������������������� tokens immobilize blast immune: I H height ���������������������������������������������� grounded vehicles ground x ��������������������������������������������� guardian ��������������������������������������������� gunslinger game effect ����������������������������������������������� game expend ��������������������������������������������������� expert �������������������������������������� climber G ��������������������������������������������� round game x �������������������������������������������� generator rules ��������������������������������������������� golden ����������������������������������������� token graffiti grand army �������������������������������������������������� factions enrage x ������������������������������������������������� enrage �������������������������� name unit entourage: ����������������������������������������������������� errata exhaust F ���������������������������������� commander field fire support ���������������������������������������������� arcs firing ������������������������������������ fixed: front/rear ������������������������������������������� free actions ����������������������������������� actions free card friendly �������������������������������������������������� pivot full engaged 88 Rules Reference steady stationary standby move standard spur spray spotter x ������������������������������������������������ spend x ����������������������������������������������� speeder speed soresu ������������������������������������� mastery smoke x ������������������������������������������������� smoke tokens ���������������������������������������� small melee/rangedsidearm: ������������������������ shield token ������������������������������������������ shielded x ���������������������������������������������� x sharpshooter setup sentinel secret mission ��������������������������������������� scout x ��������������������������������������������������� scouting �������������������������������������� party scatter ������������������������������������������������������� scale sabotage/repair S round counter �������������������������������������� round reverse restore resolving disputes ����������������������������������� resilience ����������������������������������������������� repulsor vehicles reposition ���������������������������������������������� repair x:capacity y ������������������������������� reliable x ������������������������������������������������ relentless ����������������������������������������������� regenerate x ������������������������������������������ recover ��������������������������������������������������� reconfigure ������������������������������������������� x recharge ready x ��������������������������������������������������� standby token standby tokendodge ...... aim token...... actions...... height...... move compulsory movementsee cover...... standard battle setup diagram...... see objective tokens round...... summary vehiclessee ...... movement...... summary recoversee ...... �������������������������������������������������������� ������������������������������������������������������ ������������������������������������������������������ ��������������������������������������������������������� ����������������������������������������������������� ����������������������������������������������������� ���������������������������������������������������� ���������������������������������������������������� ���������������������������������������������������� ��������������������������������������������������� �������������������������������������������������� �������������������������������������������������� ���������������������������������������������� ��������������������������������������������� �������������������������������������� ������������������������������������� ...... 71 70 70 70 69 38 14 12 69 45 68 53 68 68 68 67 67 67 67 29 66 66 66 66 65 56 65 65 64 77 55 64 63 63 63 63 63 63 63 63 71 70 70 27 66 66 65 65 63 7 6 2 4 strafe tokens �������������������������������������������� terrain types terrain ������������������������������������������������������� teamwork: unit name �������������������������� team battle �������������������������������������������� x target covertake x ������������������������������������������� x ������������������������������������������������ tactical T suppressive suppression supply deck transported tow cable ����������������������������������������������� tokens surge surges troopers treat x:capacity y ��������������������������������� transport ��������������������� x:open/closed poison panic...... order...... objective ion immobilize...... id...... dodge disabled...... condition charge aim open terrain...... objects large impassable terrain ...... holes and trenches...... difficult terrain...... barricades area terrain...... movementvertical ...... terrain and cover...... competitive terrain placement ...... panic...... courage...... weapon disrupted...... victory tokens surge suppression standby smoke tokens...... shield...... courage...... clone trooper ...... see transported embarksee and disembark...... suppression panic...... ������������������������������������������������������ ...... ����������������������������������������������������� �������������������������������������������������� ������������������������������������������������� ...... �������������������������������������������� ������������������������������������������� ������������������������������������������� ������������������������������������������� ...... ������������������������������������������ ...... 5, 46 8, 57 8, 47 8, 36 9, 18 71 58 58 48 46 38 37 27 21 10 30 73 86 73 73 73 58 29 72 71 56 14 74 78 78 72 72 70 68 67 59 72 73 72 74 29 23 75 75 74 39 74 72 58 9 9 8 8 9 8 unit keywords unit card unit �������������������������������������������������������� unique cards ����������������������������������������� unhindered ������������������������������������������� uncanny luck x ������������������������������������� U armor x armor armor ai: action ...... anatomy card see difficult terrain...... engaged emplacement trooper...... droid trooper...... displacement...... creature trooper...... bounty block barrage arsenal x...... movement...... summary compel climbing vehicle...... charge calulate...... odds full pivot field commander...... climber...... expert entourage: unit name ...... enrage x...... distract disengage...... disciplined x...... deflect dauntless...... danger x...... sense cunning...... cover x...... covert ops...... heavy weapon team gunslinger...... guardian x...... generator x...... indomitable...... inconspicuous...... incognito...... impervious immune: pierce...... immune: melee...... immune: enemy...... effects immune: blast...... hover: ground/air x...... withdraw...... vertical cohesion...... climb and clamber ...... 19, 3437 14 76 76 36 75 75 39 38 37 32 15 19 18 15 15 54 40 20 23 21 21 41 41 40 40 38 37 37 33 33 32 31 31 27 44 44 43 43 48 48 47 47 46 46 46 46 45 44 79 10 23 22 4 Rules Reference 89 15 47 78 64 15 19 19 31 36 42 45 46 47 49 51 59 66 72 74 78 78 14 53 62 79 79 78 79 40 80 61 80 ...... ������������������������������������������ ...... ������������������������������������������������ ...... �������������������������������������������������� ...... impact x...... impact see...... resilience ...... token x: charge arm beam x blast ...... cumbersome type...... x: charge detonate ...... fixed: front/rear ...... high velocity deflect...... immune: x...... impact x...... ion x...... shot long x...... pierce scatter suppressive ...... cable tow ...... versatile area melee ranged ...... victory tokens engaged see range armor �������������������������������� disrupted weapon weapon keywords weapons wheel mode �������������������������������� the game winning ����������������������������������������������� withdraw ����������������������������������������� range within wounds W rear/sides x: weak point 4 65 32 37 78 55 59 55 77 77 42 56 64 78 10 22 78 79 78 79 76 86 76 32 50 56 63 63 67 67 75 79 ...... disabled ...... destroyed weapon ...... vehicle ground pivot ...... vehicle repulsor reverse damaged notch ...... arcs firing summary movement ...... resilience ...... clamber and see climb ...... the game winning ...... x: rear/sides weak point wheel mode card anatomy cycle leader...... noncombatant reconfigure y...... x: capacity repair ...... sidearm: melee/ranged small y...... x: capacity treat wheel mode ������������������������������������������������� versatile �������������������������������������������������� vehicles ������������������������������� vertical movement ��������������������������������������� victory tokens V ������������������������ tokens damage vehicle unit leader ��������������������������������������������� unit ��������������������������������� rounds unlimited ��������������������������������������� cards upgrade keywords upgrade 71 71 73 73 73 74 75 75 66 68 68 68 69 52 52 52 56 58 60 60 60 60 63 63 63 64 65 66 66 66 66 48 48 49 49 50 51 51 ...... steady tactical x...... x...... take cover ...... name unit teamwork: x: open/closed...... transport x...... luck uncanny ...... unhindered smoke x...... smoke mastery ...... soresu speeder x...... x...... spotter stationary marksman x...... the force of master ...... nimble ...... outmaneuver ...... plodding x...... precise ...... the strings pulling thinking...... quick x...... ready ...... relentless x...... reliable ...... reposition scale...... party x...... scouting x...... scout ...... mission secret sentinel sharpshooter x ...... infiltrate ...... x inspire ...... jedi hunter x...... jump x: open/closed ...... transport light ...... loadout ...... profile low makashi mastery