RULES REFERENCE VERSION 1.6 Effective 02.28.2020

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RULES REFERENCE VERSION 1.6 Effective 02.28.2020 RULES REFERENCE VERSION 1.6 Effective 02.28.2020 NEW RULES ENTRIES Barrage Cycle Hover: Ground/ Incognito Marksman Strafe New additions to Beam X Expend Air X Loadout Outmaneuver Supply Deck existing entries are Bomb Carts Field Commander Immune: Enemy Long Shot X Reliable X marked in Blue. Covert Ops Hostage Cards Effects Margin of Error Small USING THIS RULES THE GAME ROUND REFERENCE A game of STAR WARS: LEGION is played over six rounds. Each round consists of three phases. This document is the definitive source for all STAR WARS: LEGION rules. Before using this document, players should read and understand the rules presented in the Learn to Play COMMAND PHASE booklet. As questions arise during gameplay, the players should Players perform the following steps: refer to this document. The majority of this Rules Reference is the glossary, which 1. Select Command Card: Each player secretly selects a provides players with detailed game rules and clarifications command card from their hand and places it facedown on the listed in alphabetical order by topic. Additionally, players will table. Then, both players simultaneously reveal their cards. find comprehensive rules for army building and setup, along with additional terrain rules. 2. Determine Priority: The player whose card has the fewest number of pips has priority. This reference contains the following sections: 3. Issue Orders: Starting with the player who has priority, CARD ANATOMY PAGE 4 each player nominates a friendly commander and issues This section provides an illustrated breakdown of each type of orders with that commander. The number of orders to card in the game. be issued is indicated on the orders section of the chosen command card. ARMY BUILDING PAGE 5 4. Create Order Pool: Each player creates an order pool that This section describes how players can assemble an army from consists of all of their order tokens that they did not place their units and upgrades to play a standard game. on the battlefield while resolving their command card. SETUP PAGE 6 This section details each step performed when setting up a ACTIVATION PHASE standard game of STAR WARS: LEGION. Starting with the player who has priority, players take turns ADDITIONAL TERRAIN RULES PAGE 8 activating units by following these steps: This section describes many of the common types of wargaming 1. Choose Unit: The player either chooses a unit with a faceup terrain and provides rules for using them in games. order token or draws a random order token from their order pool and chooses a unit with a matching rank that does not VERTICAL MOVEMENT PAGE 10 have an order token. This section provides rules that allow miniatures to scale 2. Activate Unit: The player activates the chosen unit, sheer surfaces. performing up to two actions and any number of free MARGIN OF ERROR PAGE 11 actions with that unit. This section explains the concept of, and rules for resolving, 3. Place Order Token: The player places the unit’s order token margin of error when playing STAR WARS: LEGION. facedown on the battlefield near the unit leader. GLOSSARY PAGE 12 END PHASE The majority of this reference is the glossary. This lists detailed rules and clarifications alphabetized by topic. Players refresh the battlefield by following these steps: ERRATA PAGE 81 1. Discard Command Cards: Each player discards their revealed command card; it cannot be used again this game. This section contains amendments to printed materials. 2. POINTS ADJUSTMENTS PAGE 84 Remove Tokens: Players remove all aim, dodge, and standby tokens, as well as one suppression token from each unit. This section contains adjusted points values of units and upgrades intended for use in tournament play. 3. Update Order Pool and Promote: Each player places one of their order tokens on each of their undefeated units’ cards OPTIONAL RULES PAGE 85 with a matching rank. If all of a player’s commanders were This section describes how to play a larger game and how to defeated, they must promote a unit leader from one of their play a game with unlimited rounds. trooper units to be a commander Rules Reference INDEX PAGE 86 4. Advance Round Counter: The player who has the round counter sets it so the next highest number is This section provides a comprehensive list of topics and the displayed. Then, that player passes the round counter to 2 locations to find them in this reference. their opponent. •C-3PO COMPONENTS C-3PO1 HUMAN-CYBORG RELATIONS • MADE TO SUFFER Calculate Odds (Choose a friendly 15 trooper unit at range 1 and in line of sight. It gains 1 aim, 1 dodge, and 1 suppression token.) DROID TROOPERDuring the war between the Luke Skywalker Galactic Republic Distract and the (Choose an enemy trooper unit at range • Separatist1–2 Alliance, and in line the ingeniousof sight. Until the end of the round, you HERO OF THE REBELLION 1 R2-D2 andlose theinconspicuous dolorous C-3PO and when that unit performs an 160 Jump 1 (Perform a move during which often attack,wound itup musttaking attack on critical you, if able.) you ignore terrain that is height 1 or lower. objectives that sent them to the This is treated as a move action.) Counterpart: R2-D2 (While building an army, this •Darth Vader TROOPER heart of the battle. R2-D2 always Dice DARK LORD OF THE SITH mini must be added to an R2-D2 unit.) S ORD Charge (After you perform a move action, you may leapt at the chance to save the day, no EYW ON K perform a free melee attack action.) CLUMSYmatter KICK the danger—much to C-3PO's WEAP chagrin! (While attacking a unit Deflect (While defending, if you spend a dodge 2 Impact 3 , change up to results.) token, you gain "� : ”; if it’s a ranged attack, the that has armor : attacker suffers 1 wound for each � rolled.) 3 results to (While attacking, cancelImmune: Pierce 6 Pierce 3 (Pierce cannot be used against you.) © LFL © FFG up to 3 results.) ANAKIN’S LIGHTSABER LUKE’S DL-44 BLASTER PISTOL 3 IMPACT 2, PIERCE 2 PIERCE 2 © LFL © FFG Counterpart Cards Unit Cards Assault Battle Lines Stormtrooper © LFL © FFG © LFL Movement Tools © LFL © FFG © LFL © LFL © FFG Stormtroopers only. Add 1 stormtrooper mini. 3 UNITS Though slower to organize, a coordinated offense can be decisive. 11 Battle Cards Upgrade Cards Command Cards Hostage Grapnel-Harpoon © LFL © FFG © LFL Increase your courage by 1 and reduce your maximum speed by 1, to a minimum of 1. You © LFL © FFG © LFL cannot start a melee. During round 1, enemy units cannot start a melee with or attack you, and Four-Part Range Ruler you gain immune: enemy effects. Until the end of your Unequip this card if you do not activation, you gain scale (You have a claimed objective token. ignore the effects of difficult terrain and do not suffer wounds while clambering. After you perform a move action, you may perform a free clamber action.) Hostage Cards Supply Cards Panic Token Condition Tokens Round Counter Suppression Tokens Standby Smoke Token Token Immobilize Surge Poison Token Dodge Token Ion Token Token Aim Token Objective Tokens Token Vehicle Damage Tokens Charge Tokens Rules Reference Operative Order Tokens Active and Inactive Marker Shield Tokens Token Victory Tokens Unit ID Tokens Wheel Mode Token 3 Red and Blue Graffiti Tokens Wound Tokens Commander Token Deployment Marker CARD ANATOMY UNIT CARD (VEHICLE) UNIT CARD (TROOPER) Unit Name Unit Name Unit Rank Unique Dot Subtitle Unit Rank Faction Faction AT-RT # of Minis •Luke Skywalker # of Minis 1 HERO OF THE REBELLION 1 Points Value Points Value 55 Armor (While defending, cancel all Defense Die 160 Jump 1 (Perform a move during which Defense Die results.) you ignore terrain that is height 1 or lower. Unit Type Upgrade Bar Unit Type This is treated as a move action.) Climbing Vehicle (You are treated as a trooper GROUND VEHICLE TROOPER for the purposes of vertical movement.) 6 Wound Threshold Upgrade Bar Charge (After you perform a move action, you may 6 Wound Threshold Unit Keywords Expert Climber (While clambering, do not roll perform a free melee attack action.) Resilience Courage defense dice or suffer wounds.) 4 Deflect (While defending, if you spend a dodge 3 Unit Keywords token, you gain "� : ”; if it’s a ranged attack, the : Surge Chart : Surge Chart attacker suffers 1 wound for each � rolled.) Weapon Name Weapon Name Speed Immune: Pierce (Pierce cannot be used against you.) Speed LGUKERAPPL’S INGLIGHTSA CLAWBSER LAUKE-300’S BBLLASTERASTER RIFLE ANAKIN’S LIGHTSABER LUKE’S DL-44 BLASTER PISTOL Weapon Range Weapon Range Weapon Dice Weapon Dice Weapon Keywords Weapon Keywords IMPACT 1 IMPACT 2, PIERCE 2 PIERCE 2 COMMAND CARD TROOPER CARD WEAPON UPGRADE Card Title Pips Card Title Card Title New Ways to Motivate Them HH-12 Stormtrooper AT-RT Rotary Blaster DARTH VADER Commander © FFG © LFL Weapon Dice © FFG © LFL Weapon Dice Weapon Range Exhaust Icon Weapon Range Restriction Restriction Stormtroopers only. AT-RT only. Add 1 HH-12 stormtrooper mini. Effect Fixed: Front (The defender must Effect Cumbersome (You cannot use this be inside your front arc.) weapon and move during the same activation.) Impact 3 © LFL © FFG © LFL (While attacking a unit that has armor, change up to 3 Upgrade Type results to results.) Points Value Upgrade Type Points Value 34 30 Orders 2 TROOPERS When a friendly non-Darth Vader trooper Effect unit with a faceup order token activates, it may suffer 1 wound to perform 1 free action. GAME EFFECT THE GOLDEN RULES The term “game effect” refers to any instance, application, or The golden rules are fundamental concepts on which all trigger during a game of STAR WARS: LEGION of any game other rules are built.
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