Sex Care Robots Exploring the Potential Use of Sexual Robot Technologies for Disabled and Elder Care
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Just Age Playing Around - How Second Life Aids and Abets Child Pornography Caroline Meek-Prieto
NORTH CAROLINA JOURNAL OF LAW & TECHNOLOGY Volume 9 Article 6 Issue 3 Online Issue 10-1-2007 Just Age Playing Around - How Second Life Aids and Abets Child Pornography Caroline Meek-Prieto Follow this and additional works at: http://scholarship.law.unc.edu/ncjolt Part of the Law Commons Recommended Citation Caroline Meek-Prieto, Just Age Playing Around - How Second Life Aids and Abets Child Pornography, 9 N.C. J.L. & Tech. 88 (2007). Available at: http://scholarship.law.unc.edu/ncjolt/vol9/iss3/6 This Article is brought to you for free and open access by Carolina Law Scholarship Repository. It has been accepted for inclusion in North Carolina Journal of Law & Technology by an authorized administrator of Carolina Law Scholarship Repository. For more information, please contact [email protected]. NORTH CAROLINA JOURNAL OF L-xw & TECHNOLOGY 9 NC JOLT ONLINE ED. 88 (2008) JUST AGE PLAYING AROUND? How SECOND LIFE AIDS AND ABETS CHILD PORNOGRAPHY Caroline Meek-Prieto' In 2002, Ashcroft v. Free Speech Coalition held that the possession, creation, or distribution of "virtual child pornography," pornography created entirely through computer graphics, was not a punishable offense because regualtion impermissibly infringed on the First Amendment right to free speech and did not harm real children. Only afew years after that decision, however, the Court's wisdom is being put to the test. A virtual world called Second Life, coupled with motion sensing technology, may provide a means for child pornographers to exploit real children while escaping detection. Second Life also provides a forum where users actively engage in sexual conduct with what appears to be a child. -
An Interdisciplinary Journal on Humans in ICT Environments Volume 9, Number 1, May 2013 DOI
ISSN: 1795-6889 Volume 9, Number 1, May 2013 Volume 1, Number 2, October 2005 Päivi HäkkinenM, Editorarja Kankaanranta, in Chief Editor An Interdisciplinary Journal on Humans in ICT Environments Volume 9, Number 1, May 2013 DOI: http://dx.doi.org/10.17011/ht/urn.201501071029 Contents From the Editor in Chief: Evolving Technologies for a Variety of pp. 1–3 Human Practices Päivi Häkkinen Original Articles Creative Network Communities in the Translocal Space of Digital Networks pp. 4–21 Rasa Smite Telepresence and Sexuality: A Review and a Call to Scholars pp. 22–55 Matthew Lombard and Matthew T. Jones Evidence Against a Correlation Between Ease of Use and Actual Use pp. 56–71 of a Device in a Walk-in Virtual Environment Tarja Tiainen, Taina Kaapu, and Asko Ellman Designing a Multichannel Map Service Concept pp. 72–91 Hanna-Marika Halkosaari, L. Tiina Sarjakoski, Salu Ylirisku, and Tapani Sarjakoski Effects of Positioning Aids on Understanding the Relationship Between pp. 92–108 a Mobile Map and the Environment Juho Kässi, Christina M. Krause, Janne Kovanen, and L. Tiina Sarjakoski Human Technology: An Interdisciplinary Journal on Humans in ICT Environments Editor in Chief Human Technology is an interdisciplinary, scholarly Päivi Häkkinen, University of Jyväskylä, Finland journal that presents innovative, peer-reviewed articles exploring the issues and challenges Board of Editors surrounding human-technology interaction and the Jóse Cañas, University of Granada, Spain human role in all areas of our ICT-infused societies. Karl-Heinz Hoffmann, Technical University Munich, Germany Human Technology is published by the Agora Center, Jim McGuigan, Loughborough University, United University of Jyväskylä and distributed without a Kingdom charge online. -
The Ethics of Virtual Sexual Assault
The Ethics of Virtual Sexual Assault By John Danaher (draft copy of a forthcoming chapter in Oxford Handbook of Digital Ethics, edited by Carissa Véliz) Abstract: This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. It reviews the available evidence regarding the prevalence and severity of this problem. It then argues that due to the potential harms of such interactions, as well as their nonconsensual nature, there is a good prima facie argument for viewing them as serious moral wrongs. Does this prima facie argument hold up to scrutiny? After considering three major objections – the ‘it’s not real’ objection; the ‘it’s just a game’ objection; and the ‘unrestricted consent’ objection – this chapter argues that it does. The chapter closes by reviewing some of the policy options available to us in addressing the problem of virtual sexual assault. Keywords: sexual assault; virtual reality; harm; consent; sexual autonomy; criminal law. 1. Introduction Roblox is an online gaming platform — or ‘imagination platform’ according to its developers — that allows users to create their own games. Players using the platform interact via onscreen avatars with a cartoonish, distinctively ‘blocky’ appearance. Roblox has more than 100 million actively monthly users (Alexander 2019) and its stated mission is to ‘bring the world together through play’.1 1 ‘The Story of Roblox’, video available on YouTube https://youtu.be/VL6rYNmfrjM 1 In June of 2018, Amber Petersen was reading to her seven year-old daughter, while the latter played Roblox on her iPad. At one point, Amber’s daughter interrupted her to show her what was happening in her game. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
THE LAST SEX: FEMINISM and OUTLAW BODIES 1 Arthur and Marilouise Kroker
The Last Sex feminism and outlaw bodies CultureTexts Arthur and Marilouise Kroker General Editors CultureTexts is a series of creative explorations of the theory, politics and culture of postmodem society. Thematically focussed around kky theoreti- cal debates in areas ranging from feminism and technology to,social and political thought CultureTexts books represent the forward breaking-edge of contempory theory and prac:tice. Titles The Last Sex: Feminism and Outlnw Bodies edited and introduced by Arthur and Marilouise Kroker Spasm: Virtual Reality, Android Music and Electric Flesh Arthur Kroker Seduction Jean Baudrillard Death cE.tthe Parasite Cafe Stephen Pfohl The Possessed Individual: Technology and the French Postmodern Arthur Kroker The Postmodern Scene: Excremental Culture and Hyper-Aesthetics Arthur Kroker and David Cook The Hysterical Mule: New Feminist Theory edited and introduced by Arthur-and Marilouise Kroker Ideology and Power in the Age of Lenin in Ruins edited and introduced by Arthur and Marilouise Kroker , Panic Encyclopedia Arthur Kroker, Maril.ouise Kroker and David Cook Life After Postmodernism: Essays on Value and Culture edited and intloduced by John Fekete Body Invaders edited and introduced by Arthur and Marilouise Kroker THE LAST SEX feminism and outlaw bodies Edited with an introduction by Arthur and Marilouise Kroker New World Perspectives CultureTexts Series Mont&al @ Copyright 1993 New World Perspectives CultureTexts Series All rights reserved. No part of this publication may he reproduced, stored in o retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise without prior permission of New World Perspectives. New World Perspectives 3652 Avenue Lava1 Montreal, Canada H2X 3C9 ISBN O-920393-37-3 Published simultaneously in the U.S.A. -
Sex, Lies, and Imitation Games: the Ethical Implications of an Artificially Intelligent Girlfriend
SEX, LIES, AND IMITATION GAMES: THE ETHICAL IMPLICATIONS OF AN ARTIFICIALLY INTELLIGENT GIRLFRIEND A Thesis submitted to the Faculty of the Graduate School of Arts and Sciences of Georgetown University in partial fulfillment of the requirements for the degree of Masters of Arts in Communication, Culture and Technology By Ellen Meredith Kaufman, B.A. Washington, DC April 3, 2018 Copyright 2018 by Ellen Meredith Kaufman All Rights Reserved ii SEX, LIES, AND IMITATION GAMES: THE ETHICAL IMPLICATIONS OF AN ARTIFICIALLY INTELLIGENT GIRLFRIEND Ellen Meredith Kaufman, B.A. Thesis Advisor: Mark MacCarthy, Ph.D. ABSTRACT With promising applications in business, health care and countless other fields, artificial intelligence may hold the key to cracking once-unsolvable industry challenges. The sex industry is no exception: For the makers of RealDoll, AI is poised to help meet customers’ most requested demand—bringing their sex dolls “to life.” Before the launch of their fully functional “sex robot,” the company encourages users to interact with “Harmony,” the AI at the heart of the technology, via its Android-based digital app. Though sex dolls have historically failed to alter sexual relations between humans, critics suggest that integrating AI technology demands researchers evaluate this prospect anew: Making sex dolls more lifelike—but not necessarily more realistic—could bolster negative gender stereotypes and erode cultural norms around sexuality. Though sex robots will undoubtedly be more than the sum of their parts, the experiences of Harmony app users provide a valuable entry point into this debate, offering empirical support for how people navigate intimate relationships with digital partners. Using qualitative content analysis, this study examines user discourse on the “Club RealDoll” forum to interrogate how the app engenders particular values or reinforces users’ preconceived attitudes about intimacy, consent and gender stereotypes. -
Theescapist 064.Pdf
Do I think it worked? Somewhat. and visual have been improving, becoming next sense to involve. Plus, the tactile Certainly, during the demonstrations, more and more realistic, so much so that nature gives a feeling of doing, rather people got very into the fights – they we’ve pretty much reached a point of than just watching. It makes the game Fighting with a broadsword is hard. First cheered and crowd favorites were diminishing returns, when comparing more of an experience, and isn’t there’s all the trouble of swinging a large chosen. Afterward, we got tons of financial input to visual and audio output. experience what it’s all about? steel object around with one hand, much questions: How heavy is the sword? In addition, we’ve reached a point where less one that requires two hands. And Quite. Isn’t it hard to move in the many of the games’ offerings outclass the Cheers, then add on top of this the trouble of armor? It is. Did you know that sparks hardware on the gamers’ end – graphics armor; whether you use chain mail flew from the swords? Yep. Can I have a are now only as good as a player’s HDTV, (which is silly heavy) or you use leather picture with you? Um, sure. People were if he even has one. (lighter, but a little more stiff) you just getting that this wasn’t something that really don’t know the extent to which was something you could walk off the Where does that leave us when we are until you’ve been there. -
Sexual Communication, Including Nonverbal Dimensions Communication
CHAPTER Sexual 3 Communication FEATURES CHAPTER OBJECTIVES Multicultural Describe the process of sexual communication, including nonverbal Dimensions communication. Female and Male Subcultures? 1 Identify barriers to sexual communication, including gender Communication differences, attitudes about sexuality, and sexual language. Dimensions 2 Adult Sexting Discuss techniques for improving sexual communication. Ethical Dimensions ? Ethics, 3 ? Communication, and Date Rape Gender Dimensions Sexual Behavior in Marriage Communication go.jblearning.com/dimensions5e g o . Dimensions j b e l e 5 Attitudes About Sexuality a s Clarity in Sexual r n n io ing ns Communication .com/dime Learning Assertiveness Global Dimensions: International Differences in Discussing Sexuality Global Dimensions International Differences in Discussing Sexuality Communication Dimensions Guidelines for Healthy Sexual Communication © 2014 Jones & Bartlett Learning, LLC. Content not for sale or distribution. 48510_CH03_Pass3.indd 68 11/30/12 3:44 PM INTRODUCTION wo for the Road (1967) is a movie starring Audrey Hepburn as Joanna and Albert Finney as Mark. When they first meet on the T road in Europe, Joanna is in a touring girls’ choir and Mark is a struggling architect. The film follows their life together—through court- ship and marriage, infidelity, and parenthood—all on the road in a vari- ety of cars (hence the title), through a score of time-shifting vignettes. The film presents a lovely portrayal of a young couple growing in— and eventually out of—love. It not only shows the life cycle of a 12-year relationship, but also brilliantly portrays how communication changes during that life cycle. As the couple meets and falls in love at a dizzying pace, conversation flows. -
Volume CXXXIX, Number 11, January 29, 2021
The Student Newspaper of Lawrence University Since 1884 THE VOL. CXXXIX NO.LAWRENTIAN 11 APPLETON, WISCONSIN JANUARY 29, 2021 Junior Kelsi Bryant re- elected as LUCC President Gannon Flynn tainability committee, LUCC students dropped by four. Despite Sports Editor hopes to create consistent op- the seeming stagnation, there’s ___________________________________ portunities to make the Lawrence still the challenge of dealing with After another round of elec- campus more sustainable. Ac- how the virus affects student life tions, the Lawrence University cording to Bryant, this commit- — after all, Lawrence prides itself Community Council (LUCC) has a tee would be continued work to on close relations between faculty new president; junior Kelsi Bryant address immediate on-campus is- and students as well as small and was selected over her opponent, sues without creating permanent personal classroom settings. Bry- Judicial Board member junior institutions that lose relevancy ant hopes that LUCC will be able Jessica Toncler. As an incumbent over time, which Bryant believes to promote that type of environ- to the position, this was a re- makes a more efficient LUCC. ment while maintaining COV- election for Bryant, who won with Bryant is also interested in ID-19 safety protocols. 62.82 percent of the vote. making changes to Lawrence’s “With help from a current class “My current presidency has Office of Diversity and Inclusion, representative, we hope to make been very short, and there is so specifically with Title IX. Title IX more spaces, virtual and on cam- much that I am looking to do in is a federal law banning sex-based pus, where students can interact my future terms,” Bryant said. -
Humans, Robots, and Legal Imagination
laws Article Subject (in) Trouble: Humans, Robots, and Legal Imagination Ana Oliveira Centre for Social Studies, University of Coimbra, 3000-995 Coimbra, Portugal; [email protected] Academic Editor: Margaret Thornton Received: 30 September 2019; Accepted: 30 March 2020; Published: 31 March 2020 Abstract: The legal conception and interpretation of the subject of law have long been challenged by different theoretical backgrounds: from the feminist critiques of the patriarchal nature of law and its subjects to the Marxist critiques of its capitalist ideological nature and the anti-racist critiques of its colonial nature. These perspectives are, in turn, challenged by anarchist, queer, and crip conceptions that, while compelling a critical return to the subject, the structure and the law also serve as an inspiration for arguments that deplete the structures and render them hostages of the sovereignty of the subject’ self-fiction. Identity Wars (a possible epithet for this political and epistemological battle to establish meaning through which power is exercised) have, for their part, been challenged by a renewed axiological consensus, here introduced by posthuman critical theory: species hierarchy and anthropocentric exceptionalism. As concepts and matter, questioning human exceptionalism has created new legal issues: from ecosexual weddings with the sea, the sun, or a horse; to human rights of animals; to granting legal personhood to nature; to human rights of machines, inter alia the right to (or not to) consent. Part of a wider movement on legal theory, which extends the notion of legal subjectivity to non-human agents, the subject is increasingly in trouble. From Science Fiction to hyperrealist materialism, this paper intends to signal some of the normative problems introduced, firstly, by the sovereignty of the subject’s self-fiction; and, secondly, by the anthropomorphization of high-tech robotics. -
Of Dolls and Men: Anticipating Sexual Intimacy with Robots
13 Of Dolls and Men: Anticipating Sexual Intimacy with Robots NORMAN MAKOTO SU, Indiana University Bloomington AMANDA LAZAR, University of Maryland JEFFREY BARDZELL and SHAOWEN BARDZELL, Indiana University Bloomington Sex and intimate technologies are important in people’s everyday lives. A class of technologies that is becoming increasingly more prominent in discussions of the future are sex robots. In this article, we present a qualitative analysis of posts from a forum where people describe their interactions with sex dolls and their motivations for using them through text and photographs. Forum users use dolls as a content authoring interface, imbue them with agency, and construct meaningful sexual relationships with them. Implications for the design of future robots and autonomous agents in humans’ everyday lives are discussed. We highlight that sex dolls are used for more than just sex; they provide fertile ground for embodied fictions and care of the self. Future, customizable technologies for sexual intimacy and wellness should account for this use. CCS Concepts: • Human-centered computing → Empirical studies in HCI; Additional Key Words and Phrases: Sexuality, intimacy, wellness, care, embodiment, robots, online forums ACM Reference format: Norman Makoto Su, Amanda Lazar, Jeffrey Bardzell, and Shaowen Bardzell. 2019. Of Dolls and Men:An- ticipating Sexual Intimacy with Robots. ACM Trans. Comput.-Hum. Interact. 26, 3, Article 13 (May 2019), 35 pages. https://doi.org/10.1145/3301422 1 INTRODUCTION Much public discourse on sex robots centers around their inevitability [46, 58]. The reasoning is as follows: humans readily establish meaningful relationships with non-human entities such as pets (real, virtual, or robotic), robots, and virtual agents. -
Sex Robots: Negative Impact Towards Society Jeraldine Hernandez Augustana College, Rock Island Illinois
Augustana College Augustana Digital Commons Augustana Center for the Study of Ethics Essay Prizewinners Contest Winter 4-16-2018 Sex Robots: Negative Impact Towards Society Jeraldine Hernandez Augustana College, Rock Island Illinois Follow this and additional works at: https://digitalcommons.augustana.edu/ethicscontest Part of the Ethics in Religion Commons, and the Feminist, Gender, and Sexuality Studies Commons Augustana Digital Commons Citation Hernandez, Jeraldine. "Sex Robots: Negative Impact Towards Society" (2018). Augustana Center for the Study of Ethics Essay Contest. https://digitalcommons.augustana.edu/ethicscontest/15 This Student Paper is brought to you for free and open access by the Prizewinners at Augustana Digital Commons. It has been accepted for inclusion in Augustana Center for the Study of Ethics Essay Contest by an authorized administrator of Augustana Digital Commons. For more information, please contact [email protected]. 1 Jeraldine Hernandez Sex Robots: Negative Impact Towards Society Table of Contents: I. Empathy & Human-Robot Interactions 2 II. Sex Robots: An Outlet for Peadophiles 4 III. Sex Robots Will Lead to Mistreatment of Human Beings 5 IV. How Sex Robots Target Women 7 V. Does Consent Matter with Sex Robots? 8 VI. Human & Sex Robots Are Not Real 9 VII. Conclusion 11 VIII. Works Cited 12 2 I. Empathy & Human-Robot Interactions In Japan, there is a emotion-detecting robot named Pepper that worked for a bank because the company thought it would bring in more customers. Indeed, it did. However, one day a 60-year old man assaulted Pepper because he was mad at the clerk in the bank and instead of taking it out on him, he took it out on Pepper (Weber, 2015).