Tales of Vesperia Ps3 Titles Guide
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Revista Nintendo Blast Nº19
19 ABR Anterior EDITORIAL Arte e videogame. Essa barreira foi Índice ainda mais estreitada quando Okami chegou ao mercado, em 2006, ganhando elogios dos mais calorosos. Agora, quem ganha as páginas dessa edição da N-BLAST RESPONDE Perguntas dos Leitores 03 Revista Nintendo Blast é Okamiden, o filhote para o DS da aventura inspirada na mitologia japonesa criada pela PERFIL Amaterasu 05 Capcom. O resultado você confere em nossa análise especial. Essa edição ainda traz prévias dos aguardados Zelda: MARIO BITS Guaxinins e Tanookis 08 Skyward Sword (Wii) e Dead or Alive: Dimensions, uma matéria completa com absolutamente tudo sobre o 3DS, ANÁLISE mais um capítulo da coluna Historia dos Okami (Wii) 10 Videogames e muito mais. Boa leitura! - Gustavo Assumpção BLAST FROM THE PAST The Legend of Zelda: Wind Waker 13 APOIAM A REVISTA ESPECIAL Nintendo 3DS 22 ANÁLISE Okamiden (DS) 31 ANÁLISE Pilotwings Resort (3DS) 36 PRÉVIA Dead of Alive Dimensions 38 ESPECIAL O que esperar de Skyward Sword? 42 Portallos BLAST FROM JAPAN Tales of Hearts (DS) 54 A HISTÓRIA DOS VG O Magnavox Odyssey 58 REDAÇÃO REVISÃO DIAGRAMAÇÃO • Alex Sandro • Daniel Moisés • Felipe de França • Sérgio Oliveira • Jaime Ninice • Alex Silva • Alveni Lisboa • Otávio Santos • Rodrigo Estevam • Sérgio Oliveira • Douglas Fernandes • Daniel Moisés • Rafael Neves • Paula Travancas • Gustavo Assumpção • Douglas Fernandes • Gustavo Assumpção • Lucas Oliveira • Sérgio Estrella • Alveni Lisboa • Filipe Gatti • Guilherme Vargas • Rodrigo Trapp • Rodrigo Estevam • Jaime Ninice • Leonardo Marinho CAPA • Paula Travancas • Alex Sandro • Bruna Lima • David Vieira Nunes • Filipe Gatti • Kelvin Hanashiro • Sérgio Estrella 2 Próxima Anterior ? N-Blast Responde versão revista digital chegou! Um pouco diferente da coluna semanal do site, onde são eleitas as melhores perguntas da semana, temos aqui uma seleção perfeita do que foi questionado e esclarecido durante o mês. -
Nordic Game Sales 2014 Retail PREFACE
Nordic Game Sales 2014 Retail PREFACE With the Nordic release of Microsoft’s Xbox One in September 2014 the new generation of video game consoles has come full circle. Xbox One & Playstation 4 has paved the way for impressive sales in brick and-mortar stores as well as digital channels. The Nintendo Wii U grows its installed base during its second year on the market and promising titles on the horizon indicates room for growth. Handheld consoles are often compared to the mobile games market, at times with good reason. Nevertheless, it remains to be seen how the traditional handheld market will adapt to today’s consumer culture. A lot of traditional publishers have over the last years successfully acquired considerable market shares in the crowded mobile sphere, while Nintendo – synonymous with handheld gaming – has recently revealed an upcoming entry into apps and mobile games. What all consoles have in common is a sophistication of, and radically increased interest in, digital sales. The industry has largely moved beyond a focus on volumes sold, to care more about the retention and longevity of the games. Destiny is a good example of that, a hit game in both physical and digital sales channels, generating a substantial amount of long-tail revenue through downloadable content and by keeping users interested in the service. The same shift is visible in FIFA, Call of Duty, Battlefield, and other beloved franchises. Physical sales continue to be a highly relevant segment of the video games market. It is still the largest individual segment (compared with, online, mobile etc.) and also a source for continuous innovation. -
The Cultural Aspect of Video Game Regulation Practices
The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media II Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 III © Marita Eriksen Haugland 2018 The Cultural Aspect of Video Game Regulation Practices: A comparative study of the differences in video game rating practices between Europe and Japan Marita Eriksen Haugland http://www.duo.uio.no/ Print: Reprosentralen, Universitetet i Oslo IV Abstract Video games have become a large part of media consumption, both for adults and children. This study contributes to the field of children and media by looking into the perceptions and construction of risk by self-regulatory organizations, as well as into self-regulatory effectiveness. The thesis also discusses the struggle and the compromises between child safety, cultural differences and freedom of expression. It takes up the question of how the cultural differences affect the age ratings and content descriptors. All video games rated in Europe and Japan between 2010-2016 are analyzed to show the differences between the regions. Also, content analyses are performed on 24 video games with emblematic differences in age ratings or content descriptors. The findings suggest that cultural differences in how the two systems view crime, non-realistic violence, realistic blood, non-sexual nudity, romantic behavior, and sexualized behavior is responsible for some of the differences in age ratings and content descriptors. -
Iron Man Nds Ar Codes
Iron man nds ar codes click here to download Enable Code (DS) North America. Enables all codes that you activate. F D45 FC FC Submitted by: Lavender Blush on Apr Gaming accessories and cheat devices for Pokemon Go, Nintendo 3DS, Nintendo DS, PS4, PS3, PS2, GameCube, Wii and Wii U. Cheat codes and cheat code devices for DS, Wii, PS2, XBOX, XBOX, DS, PSP. This Codes are Action Replay Codes. To use them you will need a Action Replay Device (M) Infinite Health c , Iron Man 2 for the Nintendo DS. Iron Man Questions. We have 1 questions and 0 answers for this game. Check them out to find answers or ask your own to get the exact game help you need. Iron Man 2 Cheats and Cheat Codes, Nintendo DS. This Codes are Action Replay Codes. To use them you will need a Action Replay Device (M) Infinite Health c, Iron Man 2 for the Nintendo DS. This Codes are. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Iron Man for Nintendo DS. If you've discovered a cheat you'd. For Iron Man on the DS, GameFAQs has 2 cheat codes and secrets. This cheat for Iron Man 2 [Nintendo DS] has been posted at 28 Apr by ckjkj and is called "Action replay codes". The Cheat have a rating 1 by 1 our users. Get the latest cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, and walkthroughs for Iron Man on. IS they any Iron man codes? i can't seem to find any codes. -
2013년 10월 제1호 2013년 10월 16일
2013년 10월 제1호 2013년 10월 16일 1. 글로벌 게임시장 동향 5 • PC게임, 다양한 위협 속에서도 생명력 유지 • MMO게임, 무거운 클라이언트가 단점으로 작용 • 휴대용 게임기를 TV로 옮긴 마이크로 콘솔 게임기 • 전 세계 게임 매출의 신기원을 기록한 <GTA 5> • [통계] 글로벌 게임 하드웨어 & 소프트웨어 판매 순위 2. 북미 게임시장 동향 15 • 모바일 게임시장내 애플의 입지 • 카밤, 영화 IP를 이용한 게임으로 성공 • 밸브, 스팀 OS에 이어 '스팀 머신' 발표 • 트위치, 인텔의 '퀵 싱크' 기술 도입 결정 • 2013년 8월 미국 게임시장, 디지털게임 강세 • [통계] 미국 게임 하드웨어 & 소프트웨어 판매 순위 • [통계] 미국 MMORPG 순위 • [통계] 북미 애플 앱스토어 게임 순위 • [통계] 북미 구글 구글플레이 게임 순위 3. 아시아 게임시장 동향 29 중국 게임시장 동향 30 • 중국 모바일 게임시장, 유통 채널 간 경쟁 과열 • 러시아, 중국 온라인게임의 신 수출 시장으로 부상 • 중국, 콘솔게임 수입 금지 13년 만에 해제 • 게임업체 중칭바오, 시가총액 100억 위안 돌파 • [통계] 중국 온라인게임 순위 • [통계] 중국 MMO게임 순위 • [통계] 중국 모바일게임 플랫폼별 게임 순위 일본 게임시장 동향 38 • 유아용 교육 앱, 모바일 업계의 블루오션으로 주목 • 미들코어 게임이 사라진 '동경게임쇼 2013' • 주요 게임사 진영, 캐나다서 해외 사업 청신호 밝혀 • 일본 이통사 소프트뱅크, 핀란드 게임업체 수퍼셀 인수 • [통계] 일본 게임 하드웨어 & 소프트웨어 판매 순위 • [통계] 일본 모바일게임 플랫폼별 게임 순위 기타 아시아 게임시장 동향 45 • 대만, 중국과 온라인게임 서비스 관련 무역협정 시도 • 호주, 전국 통신망 사업이 게임업계에 미치는 영향 • 베트남 게임업계, 자극적인 광고로 이용자 유인 • 인도네시아 제놈, 게임용 노트북 5종 출시 • [통계] 기타 아시아 애플 앱스토어 게임 순위 • [통계] 기타 아시아 구글 구글플레이 게임 순위 4. 유럽 게임시장 동향 53 • 영국, 게임의 폭력성과 실제 폭력성의 상관관계 조사 • 액티비전블리자드, 주주 반대로 비벤디와 분사 난항 • 유비소프트, 디지털초콜릿의 스페인 스튜디오 인수 • 워게이밍, <World of Tanks>로 글로벌 시장 공략 • [통계] 유럽 게임 소프트웨어 판매 순위 • [통계] 유럽 애플 앱스토어 게임 순위 • [통계] 유럽 구글 구글플레이 게임 순위 5. -
Opinión | Reportajes | Noticias | Avances Konami Aprendió De Los Errores Que Cometió El Año Pasado Y Con Pes 2015 Regresa En Plena Forma
OPINIÓN EN MODO HARDCORE TodoNOVIEMBRE 2014 JuegosNÚMERO 8 OPINIÓN | REPORTAJES | NOTICIAS | AVANCES KONAMI APRENDIÓ DE LOS ERRORES QUE COMETIÓ EL AÑO PASADO Y CON PES 2015 REGRESA EN PLENA FORMA EL REY ESTÁ DE VUELTA CALL OF DUTY UBISOFT CARA A CARA SLEDGEHAMMER CON POLÉMICA LAS MEJORES APUNTA ALTO LLEGA EL NUEVO SAGAS ENTRE LOS CON WARFARE ASSASSIN’S CREED JUEGOS DE PELEAS UNA REALIZACIÓN DE PLAYADICTOS TodoJuegos TodoJuegos ¡No a la paridad! Equipo Editorial n precedente nefasto fue el que sentó DIRECTOR este mes Ubisoft con Assassin’s Creed: Rodrigo Salas UUnity, al decidir “capar” la versión de JEFE DE PRODUCCIÓN PlayStation 4 y no sacarla a su máxima reso- Cristian Garretón lución por tener acuerdos comerciales con EDITOR GENERAL Microsoft (el discurso oficial es una patraña). Jorge Maltrain Macho A cualquier estudio que pide 35 mil pesos EQUIPO DE REPORTEROS por un disco, lo mínimo que puede exigirle Felipe Jorquera un usuario es que la compañía, sobre todo #LDEA20 tratándose de una grande como Ubisoft, le Andrea Sánchez venda el mejor producto posible. #EIDRELLE Y AC: Unity para PlayStation 4 no lo será. El Jorge Rodríguez repudio en las redes sociales fue inmediato #KEKOELFREAK y espero que se refleje en las ventas del jue- Roberto Pacheco go, para que las compañías entiendan que #NEGGUSCL deben poner SIEMPRE al jugador primero, porque de ellos depende su subsistencia. Raúl Maltrain #RAULAZO Aquí, lo que correspondía, era que Ubisoft, si David Ignacio P. quería paridad y evitarle problemas a Micro- #AQUOSHARP soft, se esforzara por sacarle 1080p a Xbox One, como sí fueron capaces de hacerlo Ignacio Ramírez Bungie con Destiny, Blizzard con Diablo III o #MUMEI 2K Games con WWE 2K15. -
Doubletree DFW North Irving, Texas March 15, 16, and 17 Brought to You by Tales of Outlaw Welcome to Aselia Con 7!
DoubleTree DFW North Irving, Texas March 15, 16, and 17 Brought to ou by Tales of Outlaw Welco$e to %selia &on 7' Welcome to Aselia Con! Whether this is your first Aselia Con or you're an old pro, we're so excited to share a weekend of Tales fun with you! This year we're especially excited to be in our new location at the DoubleTree! We hope you enjoy your free cookie at check-in! Please bear with us as we settle into our new home and let us know if you need any assistance! This year all the classic Aselia Con fun is back, along with a lot of new programming! Be sure to stop into our expanded Video Game Room and check out our line-up of Tales games. This year we also have a dedicated Tabletop Room all day! Don't miss Artist Alley and the Art Auction – our artists blow us away every year with their creativity and talent! By the way, if you're feeling artistic yourself, why not spend some time at the coloring table? Of course there will also be tons of unique panels and events to keep you busy this weekend as well! But of course, the best thing about Aselia Con are the attendees! We're so glad you're here, and we hope you have a blast! 1 &onvention Ma( 2 )*+,- %ND ."+I&I,- • Attendees must carry their badges at all times when in convention areas. • Badges are non-refundable. • Aselia Con staff reserves the right ask to see your identification, inspect the contents of bags and purses, and deny entrance to any event for safety reasons, including excessive intoxication. -
By DJ Date Masamune Panel Will Be Available Online As Well As a List of All My Resources
By DJ Date Masamune Panel will be available online as well as a list of all my resources . On my blog . .pdf of PowerPoint Contact info./handouts . Links for resources, presentation, etc. on handout ▪ No Notes! . Take a business card/handout before you leave . Especially if you have ANY feedback . Even if you leave mid-way, feel free to get one before you go If you have any questions left, feel free to ask me after the panel or e-mail me Don‟t be “That Guy” . Have something to say? Say it! Totally open to comments/questions throughout the panel . I just ask that you respect me as the panelist & keep things said short & concise Don‟t be “That Guy”, Parte Dos . Please understand I‟m tots open to feedback/suggestions. If you feel to embarrassed/shy to say it in person, you have my e- mail, Tumblr, blog, & a lot of other methods to tell me something where you can avoid a face-to-face ▪ Just make sure you mention what you liked/didn‟t like & (if applicable) ways to approve . You win no points for claiming “I know more than the panelist/the panelist didn‟t know what she was talking about” ▪ Really? „Cause you didn‟t say anything during the entire panel/left early -_- Huzzah for info. heavy panels~ . Will mostly focus on games I‟ve played . Everything else will get a basic overview but not a lot of intricate details Also, will focus mainly on „mothership titles‟ versus the various escorts, worlds, & mobile series . -
Indiana Jones
Indiana Jones De Wikipedia, la enciclopedia libre Saltar a navegación, búsqueda Indiana Jones [[Archivo: | 220px]] Indiana Jones es el aventurero más famoso en la historia del cine. Primera aparición Raiders of the Lost Ark (1981) Creador(es) George Lucas Interpretado por Películas: Harrison Ford River Phoenix Serie de televisión: Corey Carrier Sean Patrick Flanery George Hall Videojuegos: Doug Lee (voz) David Esch (voz) 1 Doblador en España Jesús Ferrer (Raiders) 1 Salvador Vidal (restantes) Información Alias Indiana (Indy) Nacimiento 1 de julio de 1899 Ocupación Arqueólogo Profesor universitario Familia Henry Jones Senior (padre; fallecido) Anna Jones (madre; fallecida) Cónyuge Marion Ravenwood Hijos Henry «Mutt Williams» Jones III Indiana Jones (apodo de Henry Walton Jones Jr.)2 es un personaje creado por el director de cine estadounidense George Lucas en 1973, e inspirado en algunos personajes representativos de los seriales de 1930, particularmente de la empresa Republic Pictures.3 Es el protagonista de la serie de películas de aventuras dirigida por Steven Spielberg e integrada por Raiders of the Lost Ark (1981), Indiana Jones and the Temple of Doom (1984), Indiana Jones y la última cruzada (1989) e Indiana Jones y el Reino de la Calavera de Cristal (2008). Conocido también como Indy, Indiana trabaja como arqueólogo y profesor en la Universidad Barnett, ubicada en New York. Cuando no está impartiendo clases, emprende viajes con la finalidad de buscar objetos de importante valor histórico para la humanidad. Generalmente, en cada una de sus aventuras se enfrenta con rivales que compiten por conseguir el mismo objeto para posteriormente utilizarlo con fines siniestros. -
A N I M E L I S T Title Episode # DVDS RED = HENTAI BLUE = YAOI GREY = NEW TITLE .:For Contact Information and Details Scroll Down
A N I M E L I S T Title Episode # DVDS RED = HENTAI BLUE = YAOI GREY = NEW TITLE .:for contact information and details scroll down:. # .hack//GU Trilogy Movie 1 .hack//LIMINALITY 1-4 - .hack//SIGN 1-26 1 .hack//SIGN Specials 1-4 - .hack//TWILIGHT+special 1-12 - 2x2 Shinobuden 1-14 - 3x3 Eyes OAV1 1-4 - 3x3 Eyes OAV2 1-3 - 5 Centimeters Per Second Movie - 9 o' Clock Woman 1 - A Abenobashi 1-12 1 Ah! My Goddess TV Season 2 1-22 1 Ah! My Goddess OAV 1-5 - Ah! My Goddess: The Motion Picture Movie - Ah! My Goddess: The Motion Picture Movie - Ah! My Goddess: TV 1-24 1 Ah! My Mini Goddess 1-48 1 Ai no Kusabi 1-2 - Ai Yori Aoshi 1-26 1 Ai Yori Aoshi ~Enishi~ 1-13 1 Ai Yori Aoshi ~Mizuki~ 1 - Aika 1-7 1 AIR 1-12 1 Air Gear 1-25 1 Air Summer Special 1-2 - AIR Theatrical Feature Movie - Airmaster 1-27 1 Aishiteruze Baby 1-26 1 Akane-iro ni Somaru Saka 1-12 1 Akazukin Chacha 1-74 3 Akazukin Chacha OAV 1-3 - Akiba Girls 1-3 - Akiko 1-2 - Akira Movie - Alice Academy 1-15 1 Alien 9 1-4 - Amaenaide yo!! Katsu!! 1-12 1 Amaenaideyo!! 1-12 1-12 1 An Akane to Remember Movie - Anal Sanctuary 1-2 - Angel Blade Punish 1-2 - Angel Egg Movie - Angel of Darkness 1-4 - Angel Sanctuary OAV 1-3 - Angel Tails 1-12 1 Angel Tails TV 2 1-11 1 Angelic Layer 1-26 1 Angelic Layer 1-26 1 Angelium 2 - Angel's Feather 1-2 - Angels in the Court 1-2 - Apple Seed 2004 Movie - Apple Seed 2004 Movie - Apple Seed OAV OAV - Arc The Lad 1-26 1 Argento Soma 1-25 1 Argento Soma OAV - Aria the Natural 1-26 1 Aria the Natural Special Special - Aria the Origination 1-13 1 Aria the Origination -
The Practice and Evolution of Video Game Translation: Expanding the Definition of Rt Anslation
University of Massachusetts Amherst ScholarWorks@UMass Amherst Masters Theses Dissertations and Theses July 2015 The Practice and Evolution of Video Game Translation: Expanding the Definition of rT anslation Elizabeth Bushouse University of Massachusetts Amherst Follow this and additional works at: https://scholarworks.umass.edu/masters_theses_2 Part of the Japanese Studies Commons, and the Translation Studies Commons Recommended Citation Bushouse, Elizabeth, "The Practice and Evolution of Video Game Translation: Expanding the Definition of Translation" (2015). Masters Theses. 187. https://doi.org/10.7275/6952280 https://scholarworks.umass.edu/masters_theses_2/187 This Open Access Thesis is brought to you for free and open access by the Dissertations and Theses at ScholarWorks@UMass Amherst. It has been accepted for inclusion in Masters Theses by an authorized administrator of ScholarWorks@UMass Amherst. For more information, please contact [email protected]. THE PRACTICE AND EVOLUTION OF VIDEO GAME TRANSLATION: EXPANDING THE DEFINITION OF TRANSLATION A Thesis Presented by ELIZABETH A. BUSHOUSE Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Japanese Language, Literature and Culture THE PRACTICE AND EVOLUTION OF VIDEO GAME TRANSLATION: EXPANDING THE DEFINITION OF TRANSLATION A Thesis Presented by ELIZABETH A. BUSHOUSE Approved as to style and content by: _____________________________________ Bruce P. Baird, Chair -
Playing the Past: History and Nostalgia in Video Games
playing past HISTORY AND NOSTALGIA IN VIDEO GAMES the EditEd b y Zach Whalen Laurie N. Taylor Playing the Past Playing the Past History and Nostalgia in Video Games Edited by Zach Whalen and Laurie N. Taylor Vanderbilt University Press • Nashville © 2008 by Vanderbilt University Press Nashville, Tennessee 37235 All rights reserved Library of Congress Cataloging-in-Publication Data Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor. p. cm. Includes bibliographical references and index. ISBN 978-0-8265-1600-8 (cloth : alk. paper) ISBN 978-0-8265-1601-5 (pbk. : alk. paper) 1. Video games. 2. Video games—Psychological aspects. 3. Video games—Study and teaching. I. Whalen, Zach, 1979– II. Taylor, Laurie N., 1978– GV1469.3.P483 2008 794.8—dc22 2007051878 Contents Preface and Acknowledgments vii 1 Playing the Past: An Introduction 1 Laurie N. Taylor and Zach Whalen Part I. Playing in the Past Negotiating Nostalgia and Classic Gaming 2 Why Old School Is “Cool”: A Brief Analysis of Classic Video Game Nostalgia 19 Sean Fenty 3 Homesick for Silent Hill: Modalities of Nostalgia in Fan Responses to Silent Hill 4: The Room 32 Natasha Whiteman 4 Playing the Déjà-New: “Plug it in and Play TV Games” and the Cultural Politics of Classic Gaming 51 Matthew Thomas Payne 5 Hacks, Mods, Easter Eggs, and Fossils: Intentionality and Digitalism in the Video Game 69 Wm. Ruffin Bailey 6 Screw the Grue: Mediality, Metalepsis, Recapture 91 Terry Harpold vi Playing the Past Part II. Playing and the Past Understanding Media History and Video Games 7 Unlimited Minutes: Playing Games in the Palm of Your Hand 111 Sheila C.