I. Character Creation

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I. Character Creation Stand on 08.03.2014 Document compiled of personal docs, ideas found in other RPG’s, fan websites and of course /tg/. Some material has not been tested yet. An example of Cyberpunk 2020 Rulebook is needed to profit fully from this document. I. Character Creation 1. Stats Stat Description AGI Agility, reflexes, balance, coordination CHA Charisma, aura, sex appeal CON Constitution, endurance, physical resilience COO Coolness, willpower, courage, calm DEX Manual dexterity, precision INT Intelligence, memory, logic PER Perception, sixth sense STR Strength, power, explosiveness 50 points to distribute among the 8 basic stats. Minimum is 3. Maximum is 10. Each point over 7 costs double (Ex. a stat at level 9 would cost 11 points). Note: The GM might decide to give more or less than 50 points for stat depending on his GMing style. For hardcore anime style action I recommend at least 70 points. Stat levels Level Description 1 Almost handicapped 2 – 3 Inferior/bad 4 – 6 Average 7 – 8 Superior/good 9 Heroic 10 Legendary 1.1 Derived stats 1.1.1 Hit points Hit points represent the character’s life force. Once it reaches 0, the character automatically passes out. He will regain consciousness only once the HP’s are again at 1. Once they reach -10, the character dies. Cyberpunk 2020 - /tg/ edition Page 1 Stand on 08.03.2014 Hit points = 2 x CON + COO + STR + 5 Note: For more action oriented campaigns the GM can increase the +5 bonus to +10 or +20 (or whatever he wants). 1.1.2 Melee damage bonus The stronger a character is, the harder he hits. The melee damage bonus is added to hand-to-hand and melee attacks. STR MD 1 -3 2-3 -1 4-6 0 7-8 +1 9 +2 10 +3 +2 +(+1) 1.1.3 Movement The character’s speed depends on his athletic potential. This is more linked to strength and agility than being a separate stat. Movement = (AGI+STR)/2 That’s the max. distance in meters a character can cover in one action by sprinting at full speed Jogging distance is half that Walking distance is half Jogging distance Jumping = Movement That’s the max. distance a character can jump 2. Starting Skills Each character has 45 points to distribute among a minimum of 12 skills representing his professional skills. Leveling up to stat level costs 1 point per level. Leveling over stat level costs 2 points per level (Ex. stat at 5, leveling to 5 costs 5 skill points, leveling to 6 would cost 7…). Minimum score is 1, and there is no maximum. Note: Alternatively, skill level above a fixed (5, 6 or 7 – depending on campaign) number might cost more. Further, the character receives INT+PER points to distribute among a minimum of 3 skills representing his interests and hobbies (Attention! The choice has to be validated by the GM. Better find a good reason to have Explosives or Heavy Weapons as hobby skills). Some skills are noted as specialty skills (Sp.). This means that the skill covers only a restricted field of knowledge. In game term it means that the character must choose a skill related specialty. Ex. Heavy Weapons (Rocket Launchers). Cyberpunk 2020 - /tg/ edition Page 2 Stand on 08.03.2014 2.1 Skill List AGI Athletics Climbing, jumping, running, tumbling, recover from falls… Brawling Hand-to-hand fighting Dance Dodge & escape Dodging attacks, avoiding things that could hit you Driving (Sp.): Cars Drive cars, buggies, pick-up trucks and vans Motorcycles Drive motorbikes, quads and trikes Trucks Truck driving Martial art Hand-to-hand specialization. Gives various bonuses. Cannot be higher than brawling level. Melee Fighting with melee weapons (swords, clubs, knifes…) Operate heavy machinery Operate heavy machinery like tanks, diggers… Pilot (Sp.): ACPA Pilot a power armor Gyro Pilot a helicopter Fixed wing Pilot a plane Dirigible Pilot a dirigible Vector thrust vehicle Pilot an AV Stealth Move silently, avoid detection CHA Fast-talk/bluff/hustle Convince somebody by lying and using charm. Effect doesn’t last long. Leadership Command people, impose your will to others Negociation/barter Convince somebody by making an exchange. Perform/impersonate Play a role, imitate somebody else convincingly Seduction Flirting and charming. Ultimately finding bed partners. CON Endurance Ability to keep an effort for long time, not falling asleep… Swimming COOLNESS Intimidation Convince people by threatening them Look & style Personal grooming and sense fashion. Used to make a good impression on people. Resist torture/drugs Resisting the effects of drugs and torture Streetwise (Sp.) How to speak to criminals, where to find black market stuff… DEX Cyberdeck design Designing an improving a cyberdeck Demolitions How to use explosive Disguise Alter ones appearance to look like somebody else Electronics Electronic security Disabling electronic security systems and disabling electronic locks First aid How to stabilize critical and mortal wounds Forgery/Editing Forge documents and pictures Lock-picking Picking of mechanical locks Cyberpunk 2020 - /tg/ edition Page 3 Stand on 08.03.2014 Jury rig Repair/modify stuff Pick pocket & stealing Steal stuff without getting noticed Tech (Sp.): Aero tech Construction/repair of planes AV Tech Construction/repair of AV’s Basic tech Construction/repair of mechanical devices (cars, bikes, airlocks, machines of all kinds…) Cyber tech Construction/repair of cyberware Gyro tech Construction/repair of helicopters Throwing Throwing objects accurately Weaponsmith Repair firearms, fit accessories… INT Accounting Computer (Sp.): Databases Find specific data in computer databases Networks How to access and navigate through computer networks. Find network connections. Use search engines… Programming Create computer programs, viruses… Security/intrusion Covers hacking and hacking prevention System knowledge Covers the skill of finding information in the matrix, using forums and BBL’s. It’s actually quite close to Streetwise. Discussion Convince others by using rational arguments. Effects are durable. Education & gen. Knowledge General knowledge Expert (Sp.) Specific knowledge in a particular area that doesn’t count as a science (Philately, fishing, American cars, Japanese wrestling, firearms…). It’s more theoretical than practical knowledge. Gamble How to win at gambling and reduces losses. It also covers knowledge of how to cheat at gambling. Hide/Evade Evade pursuers, avoid leaving tracks and hiding Interrogation Get information from somebody Language (Sp.) Understand, speak, read and write a foreign language (Ex. English, Spanish, Russian, Mandarin Chinese, Cantonese Chinese, Japanese, Korean, German, French…). Library search Find information in a physical database like a library an archive Medicine Diagnosis and treatment of illnesses and injuries. Science (Sp.): Academic sciences and knowledge Anthropology Biology Chemistry Geology History Mathematics Pharmacology Physics Sociology Zoology Shadow/track Follow somebody without being noticed and without losing him. Stock market How to invest and make profit from stock market investments and FOREX Teaching Teaching skills to others (see Skill Improvement) Wilderness survival (Sp.): Survive in a hostile environment. Find food and shelter. Avoid Cyberpunk 2020 - /tg/ edition Page 4 Stand on 08.03.2014 common hazards (avalanches, quick sands, snakes…) Arrid/desertic Temperate Cold/arctic Marine Urban PER Archery Use of bows Art (Sp.): Braindance acting Concentrate sensations at maximum for best braindance recording experience. Composition DJing Paint/draw Photo/film Music instrument Sculpture Awareness/notice General awareness used to avoid ambushes, find somebody in a crowd, detect a hidden sniper… Empathy Reading somebody’s feelings, detect lies, anxiousness… Firearms (Sp.): Auto-Fire Use of full-auto mode for handguns and rifles Handguns Pistols, revolvers, micro-SMG/PDW in semi-auto Machinegun SAW, MG… Rifles Shotguns, sniper rifles, assault rifle, SMG/PDW in semi-auto Heavy weapons (Sp.): Flame throwers Grenade-launchers Missile-launchers Rocket-launchers Vehicular weapons Search Physical act of searching (rooms, luggage, strip search…). 3. Starting cash Starting cash should be determined by the GM according to his campaign setting. Alternatively it can be calculated by (CHA+COO+INT+1d10) x 150eb. Don’t forget that Cyberpunk plays in a world of contrasts. There are incredibly rich people enjoying a very pleasant lifestyle and people living in squalor. While the first will own tons of things, while poor people will only have the bare essentials to survive. II. System 1. Basics Cyberpunk 2020 works on a simple d10 System. Take one skill, add it to the relevant stat, roll 1d10 and add it. If the sum is greater or equal to the difficulty +/- bonus/penalty, the character succeeds, if it’s lower, the character failed. Natural scores of 10 on the d10 count as critical success and a natural Cyberpunk 2020 - /tg/ edition Page 5 Stand on 08.03.2014 1 would be a critical failure. In case of a critical success you reroll 1d10 and add this to the score. In case of a critical failure reroll 1d10. The higher the score, the worse is the failure. Option 1: For people who prefer a bell-curved system, you could as well roll 2d6 instead of 1d10. Or you could roll 3d6 and have to roll less than Stat + Skill +/- Bonus/Penalty. Option 2: Have a special critical failure dice. When a characters rolls a natural 1, pull out the dreaded critical failure dice and let the unfortunate player roll it. I used a blank d6 with a obscene picture on one side. When the symbol appears, the player knows his character is fucked! Difficulty Level TN Challenging 15 Difficult 20 Very difficult 25 Almost impossible 30 Legendary 35 Here is a short list of modifiers. I do not recommend to use to many or to be too detailed to keep the game flow. Modifiers TN Nobody ever tried this +5 before Required tools not available +3 No tools available +5 Stressful situation /Panic +3 Have to hurry +3 Taking more time -3 Task planed long time in -5 advance 2.
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