Issue 2—Year 2016 When Everything is Media
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When Everything is Media REGISTER TODAY Issue 2—Year 2016 [email protected] 650-233-9562 | iftf.org “... a book of provocations toward a future of possibilities ...” ROD FALCON IFTF Archives IFTF’s co-founder Paul Baran (1926–2011) brought one of the first projects to IFTF in 1971. It was based on a grant from the Defense Department’s Advanced Research Projects Agency to build a prototype of what would eventually become the Internet. Baran’s report included a list of potential home information services which forecasted online shopping, news, banking, entertainment, and more. A message from our Director Welcome to 2017 Welcome to 2018 Welcome to 2020 Welcome to 2022 Welcome to 2024 Welcome to 2025 Welcome to 2026
When people first learn about Institute for the technologies to fulfill their long-standing needs, Future, they generally have a lot of questions. desires, and intentions. Next, we traveled to New The first is mostly, “What do you do?” (We’re a York City and met with another set of experts, in- non-profit think tank dedicated to helping peo- cluding professionals in media and advertising, ple think through future possibilities so they can artists and students, and civic technology inno- make better decisions today). The second is usual- vators and activists, to synthesize different pos- ly something along the lines of, “Do you predict sibilities into coherent stories about the future of the future?” (No, we don’t. We create plausible communication. internally consistent forecasts of what the world It was through these conversations that we could be like 10 years from now.) The third ques- were able to uncover the emerging world of am- tion is often, “How large is IFTF?” It seems like the bient communications, and began to identify the answer ought to be straightforward, but it’s not. many new layers of complexity that will require While our staff roster floats around the relatively us to rethink what’s possible and reinvent what’s small number of 40 or so people, in truth, IFTF is practical in this rapidly approaching future. much bigger. To get robust perspectives on the fu- The publication you’re holding reflects the con- ture, we work with a globally distributed network versations and insights we’ve had over this past of technologists, designers, journalists, activists, year about the future of technology and commu- academics, science fiction writers, policy makers, nications. Think of Future Now as a book of prov- and entrepreneurs in business and civic society. ocations; it reflects the curiosity and diversity of We consider this growing network of thinkers and futures thinking across IFTF and its network of doers an important part of our organization, and collaborators. It contains expert interviews, pro- this publication, Future Now, is a reflection of that. files and analyses of what today’s technologies tell In this second volume of Future Now, we ex- us about the next decade, as well as comics and sci- plore the future of communications. In our re- ence fiction stories that help us imagine what 2026 search process, we traced historical technology (and beyond) might look and feel like. You may find shifts through the present and focused on the some of these provocations challenging, scary, or question, “what is beyond social media?”. Our even ridiculous. The point is not to persuade you journey started with an expert workshop in Sili- to agree with any particular forecast or point of con Valley, where we engaged some of the area’s view, but to provoke you to engage in more con- most creative and insightful thinkers to help us versations about the future, and to consider new identify a set of foundational technologies shap- possibilities. ing the next decade of communications. We then Welcome to the future, now. went to Copenhagen, where we convened a broad set of experts, speculative designers, and future Rod Falcon thinkers to map out how people would use these Tech Horizons Program Director Contents
5 Why We Communicate Intentions in a world of ambient communications Rod Falcon, Bradley Kreit, Ben Hamamoto, Jason Tester, Mark Frauenfelder
Fu Co Pr Fun Collaboration Productivity
20 46 62 Rock or Block Complexity Made Simple The Centaur Revolution The definitive parents’ guide to What we can learn from insect Your future will depend on how well the hot new toys of 2026 coordination you work with AIs Dylan Hendricks Kathi Vian Kevin Kelly
24 50 65 Power Up and Evolve: Citizen Sensing Machines as the It’s Not Just for Pokémon After Fukushima, no city-wide New Consumer The surprising ways augmented radiation data existed—until Scenarios of encoded values reality games affect our brains thousands of volunteers collaborated and bodies to build the world’s biggest global Bradley Kreit and radiation database Jamais Cascio Jane McGonigal Carla Sinclair 72 28 54 Back to the Future eSports Gets a “New So You Want to be a Thing From time-based to task-based work Mindset” for 2026 on the Internet Marina Gorbis The Shock demolish Electroforce, but Here’s 5 ways to fit in does the use of new tech go against the spirit of the league? Claire Rowland 75 Alex Goldman Better Than Being There 55 Beyond the “uncanny valley” Making Miku of leadership Bob Johansen Ps The pop star of the future will be crowdsourced Persuasion Ben Hamamoto
34 58 The Politics of Persuasion From Domestication to Scenarios from the future Amplification Jamais Cascio How networked animals are becoming our new collaborators 42 Bradley Kreit and No Exit Alex Goldman When everything is a shopping mall Douglas Rushkoff Cn En In Control Engagement Intimacy
80 92 114 Black Twitter and the Future The Livestream Economy Feeling is Believing of Digital Disobedience For millions of Chinese, a digital An interview with David Birnbaum yacht is as good as yuan What happens when the Internet of Scott Minneman Things “gets woke”? Lyn Jeffery David E. Thigpen 117 96 Daddy Cam 83 Rewriting the Rules of An experiment in compassionate Take to the Cyber Streets Engagement surveillance Fighting the war on organizing with The future of VR storytelling Peter Coughlin immersive remote participation David Pescovitz Sam Gregory 118 98 Algorithms for Intimacy 86 My BFF is a Bot An interview with Brian Christian Keep Out Lydia would just die without her Bradley Kreit An interview with danah boyd personal autonomous data Rod Falcon intelligence service Chris Kalaboukis 120 N2U 88 Divine the secrets to the ultimate The Underworld Wide Web mystery: Do they like you? Good things you can learn Ep Madeline Ashby from bad people Empathy Andrew Trabulsi 122 102 The Evolution of the Empathy Bugs Quantified Self Empathy is infectious. But what A conversation with Gary Wolf happens when it’s an infection? Bradley Kreit Rudy Rucker
108 Empathy on Demand An interview with Maria Konnikova Mark Frauenfelder
125 110 The Coming Era of The Listening City Autonomous Vehicles Amidst the din, noise, and clamor of the city, people are still being heard. Stories from the future Here are their stories David Pescovitz, Devin Fidler, Anthony Weeks Jean Hagan, Dylan Hendricks Contributors
Technology Horizons Madeline Ashby is a science-fiction writer and futurist living in Program Director Toronto. She has a Masters of Design in Strategic Foresight and Rod Falcon Innovation from OCADU, and has worked with IFTF, SciFutures, Senior Editor Intel Labs, Nesta, Data & Society, and others. Her latest novel, Mark Frauenfelder “Company Town” is available from Tor Books. Research Director Bradley Kreit Sam Gregory is a human-rights activist and founder of Witness, Managing Editor whose mission is to enable anyone to be an active witness for human Ben Hamamoto rights using contemporary technologies. Technology Horizons Team and IFTF Contributors Kevin Kelly is Senior Maverick at Wired magazine. He co-founded Miriam Lueck Avery, Jamais Wired in 1993, and served as its Executive Editor for its first seven Cascio, Peter Coughlin, Devin years. Fidler, Alex Goldman, Eri Gentry, Marina Gorbis, Dylan Hendricks, Claire Rowland Toshi Hoo, Bob Johansen, Lyn is a London-based independent product/UX strategy Jeffery, Chris Kalaboukis, Mike consultant specialising in connected products/IoT. She is the lead Liebhold, Jane McGonigal, Scott author of “Designing Connected Products: UX for the Consumer Minneman, David Pescovitz, Internet of Things,” published by O’Reilly. Jason Tester, David Thigpen, Andrew Trabulsi, Kathi Vian, Anthony Weeks Rudy Rucker is a writer, a mathematician, and a painter. For 20 years he was a professor of computer science at San Jose State in Silicon Contributing Editors Valley. He received Philip K. Dick awards for his cyberpunk novels Cindy Baskin, Gareth Branwyn, Andrew Keller, Carla Sinclair, “Software” and “Wetware,” and an Emperor Norton award for his Sara Skvirsky autobiography “Nested Scrolls”. Recent novels include “Turing & Burroughs” and “The Big Aha”. Copy Editor Nicola Morrison Doug Rushkoff is a writer, documentarian, and lecturer whose work Executive Producer focuses on human autonomy in a digital age. Jean Hagan
Program Manager Carla Sinclair is an author, the co-founder of Boing Boing, and editor Meagan Jensen of Wink Books. Design Albertson Design Experts consulted Algo Character Design David Birnbaum, danah boyd, Ming-Li Chai, Christian Cherene, John Hersey Brian Christian, Angèle Christin, Mattia Crespi, Hannah Chung, Production Director Roger Davis, Lars Ebert, Devin Fidler, Noah Goodman, Michael Robin Weiss Joaquin Grey, Dehlia Hannah, Anders Sahl Hansen, John Harbort, Justin Hendrix, Alan Henry, Laurin Herr, Aaron Horowitz, Fu- Production team Robin Bogott, Maureen Kirchner, Chung Huang, Anders Hvid, Louise Opprud Jakobsen, Michael Karin Lubeck, Jeanne Schreiber Kleeman, James Kotecki, Henrik Kristensen, Michael MacKay, Thomas Madsen-Mygdal, Lauren McCarthy, An Xiao Mina, Robert Illustration Trent Kuhn, Mitch O’Connell, Morris, Mor Naaman, Eric Paulos, Emmanuel Quartey, Jan Rabbaey, Hisashi Okawa, Webuyyourkids Roope Raisamo, Geir Terje Ruud, Wendy Schultz, Daniel Stoller, Jacob Strand, Thomas Vestskov Terney, Mark Tocher, Gary Wolf, Business Development Dawn Alva, Daria Lamb, Adrian Zaugg Neela Lazkani, Sean Ness
SR-1895A Why We Communicate Intentions in a world of ambient communications
by Rod Falcon, Bradley Kreit, Ben Hamamoto, Jason Tester, Mark Frauenfelder Illustrations by Jacob Glaser
We are on the verge of a set of technological advances that will transform when, where, how, and why we communicate. The Internet of Things, advances in network speed, and emerging immersive media platforms are transforming our communi- cations experiences. Communications infrastructure will be embedded into our physical world, with messaging and interactions that adapt to contextual needs and anticipate future moves in order to grab our attention. Flat visual interfaces will give way to experiences that engage our whole bodies in multisensory ways, illuminate invisible patterns, and enable us to program our communications streams and or- chestrate massive computational resources with just a few casually spoken words.
This communications infrastructure will seam- even allowing us to partner with animals and digital lessly merge our digital and physical worlds to add entities in new ways. As you explore the pieces orga- layers of meaning and responsiveness to human- nized across this range of eight intentions—fun, to-human, machine-to-human, and machine-to- persuasion, collaboration, productivity, control, machine interactions. The next decade will usher engagement, empathy, intimacy—look for specific in a world of ambient communications that will strategies and combinations of technologies that challenge us to radically rethink our communica- can best serve an intention. tions strategies. Visions of Ambient Communications Familiar Intentions, New Experiences Shifts in our communications technologies To unlock the value of these emerging technologi- accompany shifts in our typical, everyday practic- cal capacities, we need to understand how to con- es. In just the past decade, now-familiar images of nect them to familiar human intentions. teenagers becoming celebrities in their bedrooms, In this issue of Institute for the Future’s Future street protesters reaching global audiences, and Now, we explore how these technological capac- mobile knowledge workers turning any place ities will intersect with long-standing intentions into office space have gone from being difficult to of communication through a series of scenarios, imagine to so familiar they’re almost mundane. articles, interviews and other provocations. Collec- In the pages that directly follow, you’ll find tively, they explore issues like how powerful new comics set in the year 2026 that will immerse you technologies of surveillance can be used for every- in this soon-to-be familiar landscape. From pop- thing from making games more fun and engaging stars using digital holograms as brand ambassa- to maintaining intimate relationships between dors to intelligent furniture that bonds families family members. We look at how sensors, artificial across distances, these scenes point to the kinds of intelligence, blockchain, and blended reality tech communication experiences that will stretch your will transform how we collaborate, allowing mas- sense of possibility but will seem unremarkable a sive crowds to work together in emergent ways, and decade from now.
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02_intro_Framework_rw_093016.indd 5 10/6/16 12:00 PM Technologies That Matter New capacities of ambient communication experiences
Looking out to the year 2026, we see a Embedded From extrinsic to intrinsic ubiquitous, all-encompassing communi- Computation is a three-part act: accept an input cations infrastructure that seamlessly signal, process the signal, and output the result. merges our digital and physical worlds. Computation has gotten cheaper, faster, and smaller This infrastructure combines configu- over the decades. We’ve gone from multi-ton, rable wireless networks, embedded sen- multimillion-dollar mainframes in the mid–20th- sors, cloud computing, and artificial century to $300 wristwatches embedded with a microphone, altimeter, accelerometer, gyroscope, intelligence that adds layers of meaning optical pulse sensor, ambient light sensor, touch and responsiveness to human-to-hu- sensor, microelectromechanical system actuator, man, machine-to-human, and machine- gigabytes of storage, and wireless Internet. Now to-machine interactions. imagine the functions of a smartwatch embedded These and other foundational tech- into everything from eyewear to clothing to nologies are combining in novel ways to cereal boxes, eventually even into our bodies. create five new capacities of ambient In the coming years, the combined trends of communications that provide the infra- Moore’s Law and sensor fusion will enable the structure of the media experiences we proliferation of tiny super machines connected will create to fulfill our intentions. by configurable mesh networks, embedded with artificial intelligence, sensors, and local data sets. These will generate and summarize metadata, perform translation and local analytics, and enable an immersive communications experience that’s ubiquitous, hyperaware, and invisible.
Illuminated From heuristic to optimal Yesterday’s home thermostats used timers as non-optimal best guesses to control room tem- perature. Today’s smart thermostats learn about the changing behavior of a building’s occupants to establish an optimal temperature schedule. The next decade will see the rise of smart things that collect and analyze multiple streams of data to unveil previously hidden troves of understand- ing. Improvements in pattern recognition, com- puter vision, and artificial intelligence technol- ogy will shine a light on the dark matter of our individual and group behavior. AIs and robots will learn from us—and from each other—and will begin telling us new things about our homes, bodies, cities, and personalities. We’ll tune into
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any combination of many layers of pervasive acquiring sensory organs, making natural forms augmented realities, allowing us to see formerly of input possible. Siri and Alexa are ears connected invisible patterns, which will help us—and our to a natural-language system that hears what we automated proxies—make better decisions about need and delivers it digitally or orders it shipped. our work schedules, travel plans, health regimens, Google Glass and other smart eyewear devices and financial investments. see things we’re looking at, including things we don’t notice, and provide contextual information. Anticipatory From reactive to proactive Ambient-communications networks will engage Deeply linked information streams and improved our entire body by becoming more responsive to machine intelligence are giving computational sys- voices, gestures, emotional states, skin, and even- tems the ability to anticipate our needs and deliver tually thoughts. With holographic displays and advice and information in a timely and context-ap- haptic interfaces, our media won’t merely connect propriate manner. For instance, applications such with us, they will envelop us. as Google Now scan our email for package deliv- eries, appointments, and interests to create highly Programmable From solo to symphony personalized reports of actionable information. In On their own, each of these emerging technology the next decade, everything visible and tangible in capacities will advance ambient-communications immersive experiences will be activated, enriched, experiences. When orchestrated collaboratively and supported by machine intelligence in ambient around the world, using distributed automated communications networks. Networks will make workflows and high-speed fiber interconnection, use of advanced deep learning to combine and and mediated by intelligent agents, they’ll effect analyze unstructured big data sets and construct a tremendous social transformation. Interfaces computer-based models of the world. They will will customize themselves for the user through spot patterns within large data sets and infer what machine learning. Blockchain technology will action may occur or be most effective. Such net- become integrated into devices and networks works have the potential to craft messaging specifi- to conduct transactions and generate records, cally to individuals or to identify trends even before allowing us to autonomously transact on a peer- they achieve conscious awareness among humans. to-peer basis with every entity from friends, doc- tors, and financial advisors to trusted AIs. Every Multisensory From visual to embodied person, thing, place, idea, and media object will For decades, computational output was limited to have one or more intelligent layers of data. Con- visual data—blinking lights, words punched onto figurable device protocols will connect these lay- teletype paper, green phosphor shapes floating ers through a common language, enabling new across screens. Graphics grew more sophisticated information systems to flourish. We’ll enlist an and were joined by sounds. Today, we experience array of machine-based systems to carry out our synthetic realities at resolutions rivaling the real intentions. Because of their varied utility, ambi- world. Until recently, this high-fidelity commu- ent-communications networks will be adopted nication was limited to outputs—people could even more rapidly than preceding information input information only by entering machine-read- technologies. able characters one at a time. Now computers are
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02_intro_Framework_rw_093016.indd 7 10/6/16 12:00 PM The SHOPPER and the BRAND
Step into a world where business-to-consumer communications gets personal. Here, shoppers get per- sonalized advice from a humanoid chatbot in hologram form. In fact, they receive counsel from multiple bots, each representing a different desire the shopper has, from frugality to well-being, and from envi- ronmental responsibility to novelty. In this near-future world, shopbots are developed and deployed by
these
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influential people, publications, and brands, providing recommendations in exchange for a cut of each sale. The more you buy, the more their owners make. But this creates a dilemma—bot owners can use data-driven insights to push the products consumers are most likely to purchase, but if they stray too far from their brand identity, they might undermine the trust that made them an authority in the first place.
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02_intro_Framework_rw_093016.indd 9 10/6/16 12:00 PM The WORKER and the OUTLAW
Ever felt like you’re just another cog in the machine? Well, in this world you’re a subroutine. Here, work- ers receives task requests at all times of the day and communicate through a platform. An “employee” might never see or speak directly to their “boss.” And for project managers (both legit and criminal) get- ting things done means building “recipes” that string together platforms, tasks, and people. When one
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worker completes a task, it triggers a new worker to start the next task in the recipe. These recipes ensure everyone does their part in a particular sequence, resulting in a coherent outcome, without individual contributors ever needing to see the whole. The next time you accept a task in the platform economy, you may not know which cog, er, person you’re collaborating with—or what you’re an accomplice to.
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02_intro_Framework_rw_093016.indd 11 10/6/16 12:00 PM The FAMILY and the NOMAD
Today, a live-in assistant is too costly for most families, at least in the United States. But what if that as- sistant was an app? Welcome to a world where intelligent digital agents like Siri are embedded into fur- niture and kitchen counters, interacting with the entire household. These family assistants do more than recite recipes or driving directions. They play a key role in keeping the family connected, mediating
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conflicts, and coordinating schedules for activities outside the home. In this future, work and learning are much more improvisational than they were in 2016. Fewer events and opportunities occur at fixed times and locations. Everything is ad hoc and on-the-go. As always, the younger generation is creating new approaches to navigating space and time. The rest of us will have to learn to keep up.
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02_intro_Framework_rw_093016.indd 13 10/6/16 12:00 PM The ACTIVIST and the POLITICIAN
No matter what you’re interested in, there’s a social-media personality you can turn to for information and entertainment. Activists can learn a lot from livestreaming stars when it comes to engaging and growing audiences around the issues they care about. In this future, activism is as much about pre- senting evidence as it is telling compelling stories. And sensors and software that collect and analyze
it’s
but it’s so our
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environmental and behavioral data will play a key role in creating stories that move us. Politicians, meanwhile, get unprecedented access to data about their constituents and their needs. But the data isn’t reported as numbers on a spreadsheet or words on a page—it’s used to generate com- plex simulations that model the results of their policy proposals.
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02_intro_Framework_rw_093016.indd 15 10/6/16 12:00 PM The ATHLETE and the REFUGEE
Front-row seats are the most coveted vantage point to view a sporting event. But what if you could ex- perience an event from the athlete’s point of view? In this future, drones capture the action from the best angle, and sensors record smells, sounds, and sensations, allowing anyone to share the athlete’s experience with unprecedented intimacy.
it’s
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But capturing an immersive experience isn’t always about fun. Journalist Ghaith Abdul-Ahad re- marked that refugees often perform feats of extreme athleticism on their journeys. In this world, ambient communications capture technology is deployed to give us new multisensory views into unfamiliar ex- periences, and to challenge stereotypical concepts about refugees by allowing us to share their journey.
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02_intro_Framework_rw_093016.indd 17 10/6/16 12:00 PM My future— let me show you it
Worried Mad Neutral Pleased 5 6 7 8
Hi. I’m Algo
“We’re all immigrants to the future; none of us is You’ll see me pop up throughout this volume of a native in that land.” At least, that’s what Marina Future Now to offer additional information, share Gorbis, our executive director here at Institute for an insight, or provide more context. You’ll find me the Future says, paraphrasing cultural anthropol- popping up from time-to-time in the margins of ogist Margaret Mead. Marina thinks we should articles, and at the end of each section to highlight look at the future through the eyes of newbies— the big takeaways. For now, my guidance is geared ready to explore, to learn, to do things differently. for a broad audience. And, unfortunately, I can’t Whenever you enter unfamiliar territory, it hear you when you ask me a question. But one day helps to have a guidebook, and a guide. Your soon, I’ll know a lot more about you, your interests guidebook to the world of 2026 is this volume of and your knowledge gaps. I’ll be everywhere you Future Now. Your guide is me. are, ready to have a conversation with you anytime “Wait, who are you, again?” you might be ask- you need me. That’s because I’m a native of the ing. Sorry, should’ve introduced myself. I’m Algo, world you’re about to enter, immigrant. Welcome a bot created from the collective intelligence of the to the future of ambient communications! Tech Horizons’ research staff.
Bored18 Surprised Curiosity Frustrated 1 2 3 4
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Fun INTRODUCTION
How will we provoke imagination and enjoy ourselves? From educational toys implanted with smarts to e-sporting events and alternate-reality games with millions of ardent fans, the rise of ambient communications will amplify the intense, serious, and frivolous ways we already have fun, and create entirely new ways to be playful.
Future Now_Section dividers_rw_100316.indd 19 10/6/16 3:14 PM Fu Fun The definitive parents’ guide to the hot new toys of 2026
Fu Fun by Dylan Hendricks Rock or Block?
As we wade deeper into the 2020s, the lines between fun, learning, and data-mining continue to blur beyond recognition. Every day it seems like there’s a new toy on the market that’s more platform than plaything, offering to transform your unsuspecting offspring’s way of life in exchange for a monthly subscription fee and unfettered access to their moldable little minds. Our intrepid research staff have opened their hearts and wallets to this year’s ecosystem of super-powered toys, sorting the prime vir- tual wheat from the 3D-printed chaff. What new toys will rock your children’s world, and which ones should you kick out of the sandbox? We’re here to help.
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03_Feature_Fun_Toys_js_092816.indd 20 10/6/16 12:31 PM Best New Toy to Replace Your Kid’s Friends Best New Toy to Replace Your Kid’s Pet HOBBS™ Virtual Buddy Micro-Biodome Bacteria Farm Augmented Empire BioTots Cost: $199 (plus subscription) Cost: $179 (plus subscription)
Like the wise-cracking animal sidekicks from Now your young microbiologist-in-training can every worthwhile children’s movie, the HOBBS™ explore the wild zoology of the bacterial world line of augmented plush dolls has always straddled with this surprisingly accessible bacteria farm the line between comforting ally and powerful vir- from BioTots. Styled more like an upside-down tual assistant. This year, Rhona Rhino and Paulie fishbowl than the ant farm for which it’s named, Panda return from extinction to join Augmented the Micro-Biodome can identify more than ten Empire’s lineup of rugged, machine-washable thousand different bacterial varieties within a toys, all of which spring to life in your favorite 5-inch pocket of air. From your living room carpet blended reality setup. With over a dozen algorith- to the front lawn, the playful visualizations of each mic personalities available across 43 languages, unique bacterial cloud offer hours of childhood HOBBS™ virtual buddies adapt to your child’s wonder for scientists of all ages. behavior and learning styles, playing the role of invisible friend and furry mentor from childhood through early adolescence.
Fun Function Fun Function
HOBBS™ has many education-themed activities in its Come for the colorful and imaginative circus, stay for the wheelhouse, but its strengths lie more with sass than skill up-to-date information on your local bacterial soup. sets.
Data Rich Data Risk Data Rich Data Risk HOBBS™ evolves alongside your child’s developmental Your Micro-Biodome’s findings contribute directly to glob- milestones, but doesn’t share or sell their personal info in al bacterial research. This is one category of data that you the process. don’t want to keep to yourself.
Solo Symphony Solo Symphony While the virtual buddies all pal around together perfectly, This microbiome garden is anything but walled. You’ll be try to pair them up with anything outside of Augmented Em- able to see its plush textures and vivid colors on all the sur- pire’s toy roster and you’re on your own. faces and screens of your home, no matter what operating system they use. Rock or Block? ROCK. Just because the love is soft- ware-based doesn’t mean it isn’t real. Rock or Block? ROCK. There’s nothing so raucous as a pet Micrococcus.
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Worst New Toy to Replace Your Kid’s Diaper Best New Toy to Replace Your Kid’s Teacher/ Poop-4-Me Potty Training Smart Toilet Babysitter/Guardian BioTots BoosterPak Complete Learning System Cost: $239 (plus subscription) Shahrazad Group Holding LLC Cost: $277 (plus subscription)
Also from BioTots, the Poop-4-Me smart toi- Hugely popular in China, the BoosterPak Com- let wants to guide your little ones to diaper-free plete Learning System comes west this year, offer- independence, but it’s not the kids who will be ing a unique combination of learning, gaming, and pissing their money down the drain with this one. ambient childcare. The BoosterPak system con- Leveraging the same biotech found in the Micro- sists of an all-in-one backpack and blended reality Biodome, the Poop-4-Me can analyze your child’s visor that will turn any physical environment into daily deposits for infections and dietary irregu- an immersive classroom and virtual playground. larities. Unfortunately, these teachable moments The Beijing-based curriculum operates at a fre- aren’t worth the hours you’ll spend scrubbing mis- netic and sometimes troubling pace, but Shah- fired guano from the unit’s many nooks. Between razad promises integration with major American the condescending voice assistant and the inexpli- e-learning platforms in the near future. In the cably steep monthly subscription, you’re better off meantime, your child won’t run out of things to do cutting the bottom out of your toddler’s coveralls. with the system anytime soon.
Fun Function Fun Function
More potty than pal, not that it excels at either. The BoosterPak favors curriculum over creative chaos, nudging your child to complete active missions before mov- ing on to the next activity.
Data Rich Data Risk Data Rich Data Risk The toilet itself is pretty smart, but you’d still be stupid to We’re pretty sure the BoosterPak leaks its activity data all drop over $200 on it. over the known world, but doesn’t require full data access to be usable.
Solo Symphony Solo Symphony You locked into paying the steep monthly subscription fees, Shahrazad is selective about its partners, which keeps the so if you wanna take your business elsewhere, you’ll be left quality well under control. But if you’re looking for harmony scrambling for a place to drop it. with your local school curriculum, you’ll have to wait.
Rock or Block? BLOCK. Like its raison d’etre, this thing is Rock or Block? ROCK. The BoosterPak is the wearable a piece of crap. babysitter you didn’t know you needed.
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03_Feature_Fun_Toys_js_092816.indd 22 10/6/16 12:31 PM Best New Toy to Replace Your Kid’s Dreams Best New Toy to Replace Your Kid’s Toys with Nightmares (Special Mention for Resource-Strapped Families) Spammy Bear Malaika Super Doll Original manufacturer unknown AfriCare Communication Systems Cost: N/A Cost: $35–$79 (plus subscription)
Everybody knows the story: a cheaply made stuffed Named for benevolent spirits from East African animal shows up in your child’s bedroom one day. folklore, the Malaika Super Doll is more than just It’s emblazoned with the logos of obscure compa- a toy, it’s an investment. Beneath the Makonde- nies. It smells bad. It’s ugly. It randomly blurts out styled exterior, these dolls are mostly battery, corporate slogans. You try to throw it out, but a offering a generous 50000mAh of juice for super- week later it’s somehow back. Nobody knows who charging your family’s lifestyle (or just recharging first manufactured the spammy bears, but tear- your devices). Already a mainstay from Sudan to downs have revealed that these unwanted teddy Mozambique, these ornate figurines have gained bots are hiding enough computing power to host popularity in recent years with hip urban nomads a generic DAC (decentralized autonomous cor- and international migrant camps. When the grid’s poration). Programmed to infest, they can order unreliable, this is one mythological spirit whose on-demand gig workers to ferry themselves out of generosity won’t go unnoticed. the dumpster and reemerge into your child’s life.
Fun Function Fun Function
Freakshow. Failure. Fungus. Foe. Admittedly, the Super Doll doesn’t really do much, but may- be you can convince your kid to lug it around for the good of the family?
Data Rich Data Risk Data Rich Data Risk This particularly ambitious specimen carries always-on This is one of the few toys left on the market that requires no cameras and motion sensors, elevating the already terrify- data at all, and gives much more than it takes. ing risk of exposure.
Solo Symphony Solo Symphony Spammy Bear will pair with anything and everything to keep Malaika’s base is stuffed with sockets in every different size, itself in your life—including holding your bank account, bio- shape, and format you might need to charge any device you data and personal correspondence hostage. could conceivably have sitting around.
Rock or Block? BLOCK. Like a bad horror movie, they Rock or Block? ROCK. Malaika will warm your child’s heart, won’t stop until you cut off their heads and burn the stuffing. so why not let it warm your hearth?
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03_Feature_Fun_Toys_js_092816.indd 23 10/6/16 12:31 PM Fu Fun The surprising ways augmented reality games affect our brains and bodies
Fu Fun by Jane McGonigal Power Up and Evolve: It’s Not Just for “Pokémon”
In early July, “Pokémon Go” burst onto the smart- its success: in human well-being. phone screens of people around the globe seem- A staggering third of all players reportedly ingly overnight. Within the first week of its release, count weight loss among their motivations for the game had more daily users than Twitter and playing—and data collected by major news out- more installs than Tinder or Snapchat. Within lets indicate they have been wildly successful. three weeks, 75 million people around the world I crunched the numbers with my math friends were playing it every day—making it not only the on Twitter and we estimated that people playing fastest growing app in the world, but the fastest “Pokémon Go” were collectively losing 571,000 growing product in human history. pounds a day. And that’s not all. While it’s hard- In terms of sales and cultural impact, “Pokémon er to quantify, major mental health benefits are Go” is an undeniable coup for its creators—and for being reported as well—particularly for kids with context-aware, augmented-reality gaming in gen- autism and people who suffer from chronic social eral. But there’s a more important way to measure anxiety and depression.
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03_Feature_Fun_Pokemon_js_092816.indd 24 10/6/16 12:35 PM Power Up and Evolve: I’ve spent the last 15 years researching the psy- specting real-world sacred contexts like cemeter- It’s Not Just for “Pokémon” chology of games and their potential to help us be- ies, churches or memorials. But seeing the game Worriedcome Mad the best Neutral version of Pleased ourselves. So watching all emerge as this sudden engine for happiness and 5 this6 unfold was7 surreal. It8 felt like this dream I had health that people find easy to embrace has been for so many years had, overnight, become a shared like a little bit of utopia in the summer of 2016 for reality for millions of people worldwide. me. Of course, the game’s impact isn’t without some Thanks to the success of “Pokémon Go”, mil- negative aspects. We’ve seen concerns about pri- lions now believe that “gamification” does work. vacy and safety, and friction over players not re- But many don’t necessarily knows why it works. So I’d like to break down what “Pokémon Go” does to our brains and bodies—and what it, and games like it, will need to do to sustain success.
Breaking the Brain’s Resistance to Exercise Part of how “Pokémon Go” helps motivate exercise It netted a whopping $5 million in less than 30 days. And its Bored Surprised Curiosity Frustrated has to do with the “ventilatory threshold,” the point 1cultural 2 cache reaches 3 far beyond 4 the demographics stereotypically associated with gaming: half the players are during exercise where there’s less oxygen coming over 25 years old and more than half are women. into your lungs than there is carbon dioxide going
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03_Feature_Fun_Pokemon_js_092816.indd 25 10/6/16 12:35 PM Fu Fun
out. Everyone crosses this threshold when they ex- People who “hate exercise” but want to do it ercise, but we don’t all process it the same way. For anyway are finding that “Pokémon Go” is helping roughly half of us, we experience it as pleasurable. them tune out their brain’s reaction to the venti- We release endorphins and get a “runner’s high.” latory threshold and tune in to the pleasures of But for the other half of us, crossing this point physical movement. This is the first app that allows triggers alarm bells in the brain: “Hey! You’re run- you to basically hack your own neurological re- ning out of oxygen! Stop doing that! You’ll die!” sponse to exercise! Although this isn’t true—the body is still getting plenty of oxygen—this over-reaction naturally cre- Reversing Depression’s Pathways ates an anxious and unpleasant feeling. Our bod- If you do a quick search for “pokemon go” and ies tell us to stop before we can really benefit from “mental health” online, you’ll find numerous arti- the exercise. The key for these people is to figure cles compiling people’s social media posts declar- out how to override their bodies’ over-reaction to ing how much the game has helped them. Posts exercise. And the best way to do this is to get the likes this: “‘This is actually making me want to brain more excited about something it wants than leave my room and interact with people after years what it doesn’t want (to run out of oxygen and die). of depression.” “This game has helped me get out That’s where a game can help. The reward cen- in the world and do things that are scary to me ter of the brain, which is involved in all forms of more than any prescription or therapy I’ve tried.” goal-oriented behavior, lights up whenever you “My son, who has autism, is exploring more and anticipate something good happening. It releases feeling confident in different environments than dopamine into your bloodstream, which sends a I’ve ever seen.” For them, this gameful change is signal to your body that it’s okay to keep pushing not baby steps. It’s leaps. What’s driving the leaps? yourself. And “Pokémon Go” is essentially a non- As 19th century author G.K. Chesterton once stop dopamine trigger—all in the context of phys- said, “There is one thing which gives radiance to ical exercise. That’s because the game ensures that everything. It is the idea of something around the something good, like collecting a new creature or a corner.” “Pokémon Go” offers up such a world. Ev- valuable resource, can happen anywhere, anytime. ery city block is a chance to discover a rare and wonderful creature. Every corner is a place to meet a new ally. Every building and park is full of abundant resources that you need to get further in ... we estimated that the game. Strangers who pass by are most likely in on the secret of the game, and can point you Pokémon Go players to the power-ups you need. In this way, the game teaches your brain to remember: Something good can were collectively happen. I have the power to achieve my goals. Others are here to help me. These are things that are difficult losing 571,000 to remember when we suffer from anxiety or de- pression. At a neurological level, the regions of the pounds a day. brain associated with hope for the future, self-ef- ficacy, and goal achievement become chronically underactivated and even shrink over time. A game In “Pokémon Go”, you obtain Pokémon crea- like “Pokémon Go”, particularly if it is played for tures and special “power-ups” by walking around an hour or more a day, can help reverse this neu- the real world. An in-game map screen of the world rological deficit. Every time you achieve a goal, around you shows you their general location. Addi- you retrain your brain to believe that positive out- tionally, you can get rare creatures from Pokémon comes are not only possible, they are within your eggs, which require you to walk up to 10 kilome- own control. ters before they hatch. By putting abundant re- The abundance of the “Pokémon Go” world wards within a reachable distance, “Pokémon Go” makes it a particularly positive social context, creates a nearly continuous flow of opportunities, where anxiety or self-confidence can be overcome. which means that you’re constantly sending more There is virtually no scarcity in this game. If a rare blood to the brain’s reward center. It’s the ultimate creature is nearby, you don’t have to compete to state of goal orientation. collect it. Anyone nearby can get their own. The
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03_Feature_Fun_Pokemon_js_092816.indd 26 10/6/16 12:35 PM same is true for all resources in the game. And since there’s no scarcity, the other players are not your competitors; they’re your community. And This is the first app that makes it an opportunity for abundant positive real-life social interactions. that allows you to The game even has a feature that allows you to lure Pokémon—and therefore other players—to a basically hack your specific location, which often creates an instant crowd gathering to catch the creatures. This has own neurological the potential to not only impact the health and well-being of individuals, but make whole com- response to munities more connected. Shortly after the launch of “Pokémon Go” I was giving a talk at the Ho- exercise! meSchool Association of California. Virtually everyone in the audience, parents and kids alike, had been playing “Pokémon Go” in the preceding with an opportunity to create a special ecosystem weeks. Afterwards, the grandmother of one of the that empowers us to take actions that align with students came up to me to say, “You know what the our self-identified values. best part of the game is? I’m talking to teenagers And the designers of “Pokémon Go” seized this every day because I’m out walking around, playing opportunity, wonderfully. They created the game “Pokémon Go”. Teenagers are talking to me!” Lack knowing that people have a goal of getting more of generational interaction and depression in older physical activity. And they’ve been taking delib- generations is something many of us care about, erate design actions to ensure the game stays in but don’t necessarily take action on. But “Pokémon alignment with this goal, for instance, by tweaking Go” serves as a platform that makes it effortless. the rules to make the game less effective if you’re I had a similar experience myself. De facto seg- riding in a car. Ultimately, that will really be key regation is something I care deeply about, but nor- to sustaining the game’s success, or replicating it mally, I wouldn’t just approach a group of six black with new games. Of course, there are other fac- teen boys on the sidewalk. However, when we’re all tors—the game needs to grow and be dynamic to playing “Pokémon Go”, I suddenly have a reason keep players from habituating and getting bored. to. I’ve interacted with more teenagers of color And character and story are important too— wandering around the San Francisco Bay Area in having an already beloved intellectual property the months since this game came out than I have in (“Pokémon” has been around since the mid-1990s) the previous decade. gives the game pre-existing reward triggers, in- stant scale, and guaranteed community, thanks Bringing Our Actions Into to a massive fan base. The lesson here is that a Alignment With Our ValuesWorried Madgame Neutral can have Pleased these and any other asset you can Numerous surveys reveal a huge 5gap between6 our imagine,7 but how8 we end up feeling about it in the values and goals—whether it’s getting more exer- long run depends on if it successfully aligns with cise, spending time with your kids, getting out- our pre-existing values—and lets us take action doors, or meeting new people—and what we actu- on them. We don’t want to play just any game. We ally spend our time on. Game design presents us want to play with purpose. Worried Mad Neutral Pleased 5 6 7 8
That the game is played on smartphonesBored instead of AR Surprised The Curiosity game mechanics Frustrated are carbon copied from one of the headsets, also helps facilitate interaction—you1 can easily 2 developer’s 3 earlier 4 games, “Ingress”, that garnered just 3 share the screen with another person and show them what million players in three years. you’re seeing.
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Bored Surprised Curiosity Frustrated 1 2 3 4
03_Feature_Fun_Pokemon_js_092816.indd 27 10/6/16 12:35 PM Illustration by Webuyyourkids / The Jacky Winter Group
03_FEATURE_Fun_Esports_JS_092916-MF.indd 28 10/6/16 12:26 PM The Shock demolish Electroforce, but does the use of new tech go against the spirit of the league?
Fu Fun by Alex Goldman eSports Gets a New ‘Mindset’ for 2026
Sweat flecked the inside of the player tubes in fixed on the stadium’s dome ceiling and the simple Madison Square Garden as the New York Shock colored dots representing the players’ movements scraped out their first-ever league championship. on the field. The New York squad’s dots moved with The lucky diehard fans with tube-side seats had all spooky levels of coordination—spreading out, risen up, faces pressed against the plexiglass to surrounding their opponents, and then moving in watch the players’ real-life bodies sprint-in-place, like a school of piranhas dismantling its prey. Wel- leap, pivot and aim. The majority saw the action come to a new era of XBeam. play out on the stadium-center projections, watch- The rumors, it turned out, were true. The Shock ing the Shock’s avatars dash through miles of vir- were wearing “Mindsets,” neuro-sensor devices tual mountain, forest and city-scape and pump the that measure signals of focus, anger, and concern Lagos Electroforce full of laser beams. as they arise in players’ brains. New York Shock But the only spectators who saw the true signif- star Lena Boxton and her team took full advantage icance of the victory were those whose eyes were of the controversial devices. As they coordinated
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03_FEATURE_Fun_Esports_JS_092916-MF.indd 29 10/6/16 12:26 PM Fu Fun
no doubt leading to a few cuts from the squad and “You want to be free agents come spring. All credit to the New York Shock though. I’d the best? Use the still be clapping if my hands could take it but they’re red all over and it’s 2AM. New York star best tools. Find Lena Boxton pulled such brilliant plays from her back pocket the announcers dubbed her the Man- the line, and play hattan Mastermind late in the game. The name better stick. Lena’s always been known for cre- up to it.” ative gameplay and exploring new strategies first. Adoring fans will no doubt hang posters in their bedrooms of the pincer move she executed in the that epic pincer attack in the 4th quarter, the New game’s final minutes. Heck, I’ll buy one of those York Shock players sent and received signals from posters, and I’m 37. one another, creating a basic but instantaneous The Mindsets might leave an acrid taste in the hyper-communication. The only IRL hint was the mouths of sporting purists, but they’re missing the little red bands situated above the Shock players’ big picture. In my book, this is not as dramatic a VR goggles. change as the pundits would have you believe. Meanwhile, Lagos Electroforce played au nat- ural with voicecomm alone. They looked sluggish, The More Things Change... dazed, and amateurish in comparison. The push for sporting superiority, the drive to By the end of the match, some of the more win at any cost, is nothing new to sports of any delicate Lagos fans averted their gaze and even kind. But anyone who knows their eSports history removed their haptic body suits, choosing not to knows that creative use of enhancements have of- physically experience the sporting carnage, leav- ten been a defining factor. After all, you’re already ing their favorite team to experience defeat alone. playing a video game—playing naturally isn’t real- Finally, Lagos, embarrassed and confused, con- ly an option anyway. ceded. Heads down, the players staggered from The early days of eSports were like the wild their tubes with glazed looks and stumbled to the west. Match-fixing, performance-enhancing locker room. drugs, illegal software hacks, and taking advan- tage of bugged code were rampant. It’s easy to New Strategies and VR Recaps forget that eSports were once a fringe phenome- No doubt experts and analysts alike will pore over na. Players coded aimbots to artificially improve the match in VR this week. Nobody will study it a player’s aim and software hacks that allowed quite like Lagos Electroforce’s coach Lexi Har- players to see through walls. Many readers likely ris. Her game plan seemed honed and brilliant, don’t remember this, as eSports hadn’t yet hit the elegant even, for the game’s opening. Lagos star mainstream. player, Pleased and NRL Neutral darling, Art Mad Bucclawied rr Wo seemed to But that started to change in the mid 2010s, direct his troops on the digital field 5 with textbook when AR and VR devices hit markets and new ease. Lagos’s supporting crew of brawlers and eSport titles sprouted up like weeds. This was the specialists seemed in their element. But seemed beginning of eSports as we know it today, games doesn’t pay the bills. Coach Harris will re-watch that use natural user interfaces to track player the game from each of her players’ perspectives in hand and body gestures. The physical athleticism VR to find out just where their strategy crumbled, gave the games appeal to both the core eSport au- dience and the broader sporting world, rocketing physical eSports into the cultural spotlight. And while the performance-enhancing-drugs problem of traditional sports plagued the leagues, these physical eSports were much harder to hack—until now. Some commentators are calling Boxton and Cheaters Frustration use aimbot software uriosity to identify Surprised and trackBored enemies in First Person 4 Shooter games. They 2 can automatically1 shoot at her team’s use of the Mindsets a betrayal of the targets the instant they come into view, sometimes sooner. values of eSports. If you ask me, it’s the return of
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03_FEATURE_Fun_Esports_JS_092916-MF.indd 30 10/6/16 12:26 PM the creative spirit that defined its early days. For her part, Boxton doesn’t seem troubled by the controversy. I sat down with her in the after- glow of the Shock’s finals victory to get her take. She still hadn’t changed out of her Shock blues. “We’re competitors to the core, but we played a clean game. You want to be the best? Use the best tools. Find the line, and play up to it,” she asserted, unsmiling. “You think the cyclists from 1926 could outrace one from today, with how far bikes have come? Never. The Mindsets are just another kind of tool. Nothing wrong with that.” “Nothing wrong indeed,” I said, sensing a bit of defensiveness. “In fact, some might say, on the con- trary, you just pioneered a major breakthrough.” Your Brain on Esports by Jane McGonigal
If you ask me, it’s the Today, eSports is wildly popular, with over 205 million people either watching or playing an return of the creative eSporting event in 2014, according to ESPN. But for those on the outside, its appeal can be baffling: spirit that defined “What is so compelling about watching another person play video games for hours on end?” its early days. The answer, it turns out, can be found in a sur- prising place: the brains of piano players. More specifically, the brains of piano players while they are listening to another person play piano. Re- searchers from the Institute of Music Physiology “That’s true,” she said, in a somewhat friendlier and Musicians’ Medicine, Hanover University of tone. “This is a completely new strategy we came Music and Drama, and Harvard Medical School up with. And Mindsets are hard to use, Alex. We’ve conducted a study that found that if you monitor the been practicing with them for months.” brain of a pianist while they are listening to another A light blinked on Lena’s Mindset, and her eyes person play the piano, the listener’s brain activity perked up for a split second. “My teammates are mirrors that of the player. celebrating, I should go.” is that the listener is able to simulate, in She stood to leave and I congratulated her The reason their mind, the actions of the person playing the pia- again. Indeed, congratulations to everyone on no. And this means they experience the act of listen- the New York Shock for a masterful, hard-earned ing in a totally different way than someone who does championship victory. You were nothing short of not know how to play the instrument. For a pianist, stunning and a thrill to watch. I tip my hat to you. listening is a more embodied experience. They can Worried MadEnjoy Neutral your parade—the Pleased Big Apple’s going to be a feel their fingers tapping the keys as the music plays 5 madhouse tomorrow. and learn how to improve their own performance.
In eSports, the same phenomenon is at work. Watching eSports provides spectators an oppor- tunity to viscerally experience the drama of com- peting on a world stage—and to hone their own skills at the same time. From the Electronic Sports League rulebook: “to play a match, be it online or offline, under the influence of any drugs, alcohol, or other performance enhancers is strictly prohibited, and may be punished with exclusion from the ESL One.”
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Bored Surprised uriosity Frustration 1 2 4
03_FEATURE_Fun_Esports_JS_092916-MF.indd 31 10/6/16 12:26 PM Over the next decade, the variety of opportunities for digitally enhanced fun will grow exponentially. We will move beyond users playing screen-based games toward a world in which everything, from stuffed animals to augmented spaces, can integrate machine intelligence and multisensory media to create entertainment. As this takes place, fun experiences, whether used as a path to achieve another goal or simply to create unmitigated joy, will drive new user experiments and encounters.
Fu
Fun TAKEAWAYS
➨ As ambient communications technologies emerge and embed machine intelligence everywhere, fun will become an increasingly integral design intent of toys, education, wellness and other more serious pursuits.
➨ Emerging understandings of neuroscience, coupled with multisensory interfaces, will open up new frontiers in user-experience design that will transform how we design fun into our world.
➨ E-sports and digital gaming will continue to drive early adoption of the latest technologies and will remain a critical domain for scouting new technologies and user behaviors.
➨ Even in domains such as virtual reality, which are typically associated with isolating the end user, social interaction will remain central to using ambient communications technologies to create fun user experiences.
Future Now_Section dividers_rw_100316.indd 20 10/6/16 3:14 PM Ps
Persuasion INTRODUCTION
How will we shape behavior change? As communications technology gets embedded everywhere, the potential to use it as a tool of persuasion, for good or ill, will be enormous. The scenarios that follow probe the limits of persuasive technology in shopping and politics, highlighting the strategies we’ll use to wield influence—and the ways we’ll try to defend ourselves from being made to do things against our will.
Future Now_Section dividers_rw_100316.indd 21 10/6/16 3:14 PM Illustration by Trent Kuhn
04_FEATURE_PERSUASION_politics_js_092816.indd 34 10/6/16 12:37 PM Scenarios from the far future
Ps Persuasion by Jamais Cascio The Politics of Persuasion
Whether we know it or not, we are all under con- becoming more brash as our fears about the world stant bombardment by efforts to change our be- surge. The technologies of persuasion evolve along liefs about the world. Subtle or blatant, obvious with the tactics, and are used to make a contingent or nonsensical, everything, from the typeface and or incomplete vision of the world seem real, even image on the cover of a book to the make-up and overwhelming. The following three scenarios offer clothing on a model to the slanderous lies told different glimpses of how our methods of persua- about political adversaries, boils down to an in- sion will change as our technologies for under- tentional act to alter our perceptions in order to standing and manipulating our reality become elicit a change in behavior. Buy this item. Desire more powerful and sophisticated. Can we alter this person. Support this leader. belief by falsifying our perceptions? Can we create The tactics of persuasion evolve with our be- the ideal leader through artifice? Can we believe liefs about the world, becoming more sophisticat- anything we see or hear about the political choices ed as our understanding of the world improves, we must make?
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04_FEATURE_PERSUASION_politics_js_092816.indd 35 10/6/16 12:37 PM Ps Persuasion
Scenario One: just desaturate. Boom. A few thousand people sud- Technological Influencers denly go shades of gray. A couple hundred identify as being from TH Ventures, a few hundred more The Body Politic from the Maple Syndicate, a lot from Googlezon. Okay, now make the activists glow. It’s a bit of a In-person political rallies (“meat-ups,” to the sav- cheat—she can’t actually identify more than a cou- vy) are hard to beat when you want to demonstrate ple dozen registered lobbyists by facial rec, so she enthusiasm for a candidate, a party, or a position. uses a proxy. Activists (along with the sponsored) You can scam with video and virt, you can over- nearly always wear real-time analytic gear, not just load social media with bots and sock puppets, you home-printed auglenses. Those are relatively easy can even hack votes. But the on-the-ground pres- to spot at a distance. There’s at least a thousand ence of a group of people numbering three times full-timers in the mix, actually a bit fewer than Ri the population of Iceland, each of whom has taken Ri expected. That means that (in this sample any- time out of their day to support the cause…that’s way) at least two-thirds are honest-to-goodness hard to ignore. And even harder to fake. Interested Citizens. She triggers a capture event of People still try, and Ri Ri knows that she’s ev- the filtered rally, then puts the video with analytics idence of that effort. She supports Senator Wu, of course, like nearly everyone under 30, although she wouldn’t normally attend something like this A gullibility rally. She hates coming to downtown Vancouver midweek. Ri Ri knows she should feel excited, microbiome wave since it’s her first Wu event, but her presence is sponsored by TH Ventures. It all feels a bit un- won’t change your seemly, since she is paid to attend, but it does pro- vide a nice bonus on top of her monthly basecoin. mind, really, but will Anyway, she’s not alone—Ri Ri figures that at least 10 percent of the people at the rally have some kind make you much of sponsorship deal. That’s politics these days. Being paid to attend doesn’t help to make the more willing to rally more thrilling. The speech is boring, anoth- er holo avatar of some dead politician from before embrace what you persona rights management was a thing. Troo-dow or something. Insisting that only Wu would carry already believe. on his legacy. Whatever. He is cute, though. Was. Like many sponsored attendees, Ri Ri is inter- ested in politics and culture, and does some gig online. A news aggregator picks it up within a few work providing data for journals and researchers. seconds, depositing a little bit more currency in She scans the crowd, both with her own lenses her wallet. A Wu campaign bot tags it with a Nifty! and piggybacking on the public swarm overhead. and another aggregator buys it. Transparency laws mean that the signal from the The holo guy is done talking, fading as he walks swarm is pretty clean. They also allow Ri Ri to off the stage to scattered applause. Ri Ri wonders snapshot the crowd. Looks like she can capture if the Wu campaign will bring out one of those about ten thousand people at once. Now, the fil- poli-kaiju she’s been reading about—100-meter- tering. First, toss the ghosts, the people attending tall holos of the candidate. Started in Japan, no remotely. That’s a handful, mostly Merkins and surprise, but really took off in China. Amazingly Euros, political tourists who have the time and re- influential, apparently. Wu’s been relying on the sources to attend things like this around the world. “son of the Chinese diaspora” story, so the politi- They’re only visible through auglenses, but every- cal markets are all betting that he’ll start using one body wears them, so everybody sees them. Erased. by next week. Next, point out the other sponsored people. Ri Ri is distracted by a small light flashing in Can’t make them go away entirely (that whole phys- the upper-right corner of her lens, alternating ical presence thing), but you can change the way green and red. She gestures to it, and she sees that they look. Ri Ri’s not all that interested in them, so it’s one of the new features in the latest security
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04_FEATURE_PERSUASION_politics_js_092816.indd 36 10/6/16 12:37 PM Illustration by Trent Kuhn
patch for the analytic software. Ambient biosen- ding war has erupted among the news aggregator sors have picked up a rapid microbiome shift in bots. As she pushes her way through the mass of the area. And another, right after that. Wow, that’s tourists, she spots a few more people—sponsored blatant. There’s a wave of microbiota coming in and activist—doing the same. Microbiome-based over the crowd, able to alter gut and brain chemis- influencers aren’t illegal, at least not yet, but most try in a way that enhances a willingness to believe. people consider them pretty sleazy. A gullibility front, she’s heard it called. Ri Ri has There are no reports about the use of biopolitics been putting off the microbiome booster one of her in the breaking news stream. As she approaches moms keeps pushing her to get, and realizes that the edge of the crowd, Ri Ri sees that a single bot