Unit 12 Collaborative Content Development

Total Page:16

File Type:pdf, Size:1020Kb

Unit 12 Collaborative Content Development Web Products and Services UNIT 12 COLLABORATIVE CONTENT DEVELOPMENT Structure 12.0 Objectives 12.1 Introduction 12.2 Content:An Overview 12.2.1 Concept 12.2.2 Content Tools (Media-wise) 12.2.3 Content Formats 12.3 Introduction to Collaboration 12.3.1 Tools for Collaboration on the Web 12.3.2 Features of Collaboration Tools 12.3.3 Collaborative Content Development 12.4 Content Management System: Models and Best Practices 12.4.1 Web Content Management System 12.4.2 E-learning Content Management System 12.4.3 Collaborative Content Development System 12.4.4 Digital Research Repository System 12.4.5 Best Practices for Collaborative Content Development 12.5 Web Content Life Cycle Framework 12.5.1 Life Cycle Management 12.6 Issues and Challenges: Quality, Validity and Authentication 12.7 Implications for Libraries 12.8 Summary 12.9 Answers to Self Check Exercises 12.10 Keywords 12.11 References and Further Reading 12.0 OBJECTIVES After reading this Unit, you will be able to: • explain the concepts such as content, content development and collaborative content development; • discuss content development tools and the various formats of content; • explain the different types of content management system; • highlight the best practices for collaborative content development; • describe web content development life cycle; • explain the implications for libraries; and • highlight the issues and challenges relating to quality, validity and authentication of contents. 28 Collaborative Content 12.1 INTRODUCTION Development Any document contains information and this information can be in any media formats such as audio, video, graphics or in the form of simple text. In traditional books, text and graphics had major role to play, however, in recent times books have been supplemented with Compact Discs (CDs) which include audio as well as video files. The form of publishing has changed to electronic and the Internet is playing an important role in dissemination of information. The Internet has come up not only as a communication channel, but also is ruling the market of mass media. The content which can be delivered over the Internet contains multimedia objects, like, books, websites, animation, audio-video lectures, etc. The media could be interactive or customisable as per the reader’s requirement. The publication time line has changed. Publishing can be done within no time and the object can also be edited at any point of time. Under such circumstances, the study of content, in general as well as over the Web and its vulnerability to change makes it a potential area of study. 12.2 CONTENT: AN OVERVIEW Content is the subject matter or the thought expressed in the document. The idea conveyed by the content of the document may be of great value but if it is not presented effectively,its impact is lost. In order to have strong impact, the packaging and presentation should be of high quality. Electronic documents can be embedded with audio-visual, graphics and texts. But ultimately it should be the mix of audio-visuals, graphics and text in such a way so that they can have greater impact on the recipient.How good it can be achieved, is part of content development. Hence, content development can be defined as creation of content for transferring the message intended, effectively. The content can be in the form of text, audio, video or graphics or the combination of these. The suitable use of multimedia adds value to the thought content and hence, it creates higher impact. Therefore, it is the skill of the presenter or the creator how s/he develops the content and present to people.When a number of participants or stake holders participate to generate content it is known as Collaborative Content Development. 12.2.1 Concept The dictionary meaning of content is “substance of an object”. Another meaning of content is “satisfaction”. However, in our case it is the first meaning which we are concerned with. Thus, it is the information content of the object which is being considered here. The objects can be book, e-book, web page or any web- based object, etc. On the Internet, content is any information that is available for retrieval by the user, including web pages, images, music, audio, white papers, drivers and software downloads as well as training, educational and reference materials (Source: Computer Desktop Encyclopedia). 12.2.2 Content Tools (Media-wise) The generation of content is through human intellect but there are also tools which are used to express the intellect more efficiently. Content is expressed in text, graphic, audio and video using different tools. Based on the form of media, tools can be categorised as: 29 Web Products and Services • Text editing tools • Graphic editing tools • Audio capture and editing tools • Video capture and editing tools Text Editing Tools Text editors are software used in Desktop Publishing (DTP). These are editors such as MS-Office Suite, Open Office Suite and Star Office,etc. They include packages to type text and also proof read. Other than this, they also contain packages for presentation, spread sheets and database for powerful presentation, calculation, and storage and retrieval respectively. A lot of literature already exists which requires retro-conversion from print to digital. Optical Character Recognition (OCR) technology is used to convert printed text to digital. Software like OmniPage Pro, TextBridge, Abbyy FineReader, etc. are OCR software available in the market. However, nowadays scanners come with basic OCR utility which can be used for light weight text editing. Graphic Editing Tools DTP is supplemented by effective use of graphics (images). This includes capturing the image and processing it in a presentable format. This requires use of capture devices like camera (ordinary as well as digital camera), scanners and data transfer cables. Once an image is captured it is to be converted to usable format and size. However, sometimes value addition to the image is also done by touching up the image. For the purpose, software like Adobe Photoshop, Corel Draw, etc. are widely used by professionals. However, GIMP (GNU Image Manipulation Program) is also a powerful tool to edit graphics available under Open Source License. Audio Capture and Editing Tools Sound has more pneumonic property than text and graphics. Hence, libraries are going more and more towards recording and collecting audio materials. Audio can be recorded with a recorder which is inbuilt in Mobile phones, Dictaphones, Computers, etc. These are affordable devices used commonly in day-to-day affairs. However, there are very costly studios with various kinds of mixers and error correction devices which are also available and are used in professional recording and music. Audio Capture Card is available in the present day computers which can be used for recording. The card is connected with a Microphone which records input and feeds to the card. There are inbuilt utility software in the operating system which can be used to record and save the voice. Professional software like Authorware, WavePad, Goldwave, etc. can be used to create mixing effect. Video Capture and Editing Tools Libraries have lot of recorded presentations in their collections. The recording of any event is captured with the help of a video camera. Nowadays video camera directly record in computer readable format, therefore, there is no need to attach Video Capture Card with the computer. For editing the video there are many options available for example, CyberLink PowerDirector, Corel Video Studio ProX4, Adobe Premiere Elements, MAGIX Movie Edit Pro, VideoPad, Pinnacle 30 Studio HD, Roxio Creator, Sony Vegas Movie Studio Platinum, Roxio Video Collaborative Content Lab, ShowBiz DVD and many such others. Development Self Check Exercise Note: i) Write your answer in the space given below. ii) Check your answer with the answers given at the end of this Unit. 1) Categorise the content tools according to media. ...................................................................................................................... ...................................................................................................................... ...................................................................................................................... ...................................................................................................................... ...................................................................................................................... 12.2.3 Content Formats Content can be in any format including text, graphics,audio and video in an electronic environment. The Web is an amalgamation of multimedia objects with different kinds of expositions as products. Not only the product, there are formats, particularly the file formats which are important and must be taken care of and well understood. The file format plays a major role in data compression and transfer over network. It also plays a major role in digital archiving and preservation. The description of each media and corresponding file formats have been discussed in the following sub-sections of this Unit. Text File Formats Plain text files usually have the extension ‘.txt’. They are also called ASCII text files and can be viewed with an editor (such as Edit or Notepad) or with a Word Processor (such as MS Word or Word Perfect). ASCII stands for American Standard Code for Information Interchange. It was used for character representation in computers. However,
Recommended publications
  • A Survey of Collaborative Tools in Software Development
    1 INTRODUCTION A Survey of Collaborative Tools in Software Development Anita Sarma Institute for Software Research Donald Bren School of Information and Computer Sciences University of California, Irvine [email protected] ISR Technical Report # UCI-ISR-05-3 March 22, 2005 1 Introduction Collaboration is at the heart of software development. Virtually all software devel- opment requires collaboration among developers within and outside their project teams, to achieve a common objective. It has in fact been shown that about 70% of a software engineer’s time is spent on collaborative activities [219]. Indeed, col- laboration in software development has been studied by researchers in the fields of Software Engineering and Computer Supported Cooperative Work (CSCW) since the 1980s and has produced a wide range of collaborative tools. Enabling software developers to collaborate effectively and effortlessly is a difficult task. The collaboration needs of the team depend to a large extent on environmental factors such as, the organizational structure of the team, the domain for which the software is produced, the product structure, and individual team members. Accordingly, research in collaborative development has produced a host of tools, each typically focussing on a different aspect of collaboration. Most teams have their favorite repertoire of tools that has been built from historical use. These tools may not always be the best suited for the team, but the team still uses them nevertheless as the inertia and cost of trying out new tools surpasses the benefits. A number of classification frameworks exist that can be used to classify collaborative tools. In addition to placing the various tools in context, developers can use these frameworks to select the right mix of tools fit for their needs.
    [Show full text]
  • Job Series Matrix
    Job Series Matrix Job Family: Information Technology Systems Job Series: Web Developer Job Series Summary: Responsible for the creation and maintenance of websites. This includes designing, building and implementing web-based applications and tools that leverage available technology infrastructure. Job Title: Web Developer 1 Job Title: Web Developer 2 Job Title: Web Developer 3 Job Title: Web Developer 4 Job Code: 4871 Job Code: 4872 Job Code: 4873 Job Code: 4874 Grade: G Grade: I Grade: J Grade: L Exemption: Non-exempt Exemption: Exempt Exemption: Exempt Exemption: Exempt Effective/Revision Date: 04/01/2015 Effective/Revision Date: 09/01/2019 Effective/Revision Date: 04/01/2015 Effective/Revision Date: 04/01/2015 Job Purpose Job Purpose Job Purpose Job Purpose Under direct supervision, build and maintain websites Create and maintain websites. Design, build, and Create and maintain websites. Design, build, and Design, develop, and manage web applications, and implement new web pages based on existing implement new, high quality, high performance web- implement new, high quality, high performance web- databases, and interfaces; manage web development platforms and using existing tools. Perform day-to-day based applications and tools that maximally leverage based applications and tools that maximally leverage projects and participate in cross-organizational website administration. available technology infrastructure. available technology infrastructure. technology strategy teams. Core Duties Core Duties Core Duties Core Duties • Implement
    [Show full text]
  • Collaborative Education in a Virtual Learning Environment Hani Bani
    Collaborative Education in a Virtual Learning Environment Hani Bani-Salameh Department of Software Engineering, The Hashemite University, Zarqa 13115, Jordan E-mail: [email protected] Jafar Al-Gharaibeh Architecture Technology Corporation, Eden Prairie, MN 55344, United States E-mail: [email protected] Clinton Jeffery Department of Computer Science, University of Idaho, Moscow, ID 83843, USA E-mail: [email protected] Ziad A. Al-Sharif Department of Software Engineering, Jordan University of Sci. & Tech, Irbid, Jordan E-mail: [email protected] Abstract: For the last few decades, there was tremendous interest in harnessing 3D virtual environments for education and training. Multi-user game-like environments make use of non-player characters and quest activities in tutoring and training. This approach incorporates successful active learning and incremental progress. This article presents issues encountered while adapting the multi-user online game genre for educational virtual environments. In this endeavour, non-player characters play a central role in organizing and delivering educational content. Educational virtual environments call for additional kinds of extension beyond generic user content creation as delivered in some virtual worlds like SecondLife. Support for these environments will emphasize the creation of new activities. A set of libraries and techniques named Portable Non-player character tutors and Quests reduces the effort needed to develop and integrate educational non-player characters. These non-player characters are introduced in CVE, a platform for rapidly developing educational virtual environments. The Portable Non-player character tutors and Quests framework enables formatted web-based exercises, quizzes, and educational content to be incorporated into Copyright © 2016 Inderscience Enterprises Ltd.
    [Show full text]
  • Invisible Crowds in Cyberspace
    Invisible Crowds in Cyberspace: Mapping the Social Structure of the Usenet1 Marc A. Smith University of California, Los Angeles Published in: Smith, Marc. “Invisible Crowds in Cyberspace: Measuring and Mapping the Social Structure of USENET” in Communities in Cyberspace: Perspectives on New Forms of Social Organization.. London, Routledge Press, 1999 SURVEYING SOCIAL CYBERSPACES The Usenet is a quintessential Internet social phenomenon: it is huge, global, anarchic and rapidly growing. It is also mostly invisible. Although, it is the largest example of a conferencing or discussion group system,2 the tools generally available to access it only display leaves and branches - chains of messages and responses. None present the trees and forest. With hundreds of thousands of new messages every day, it is impossible to try to read them all to get a sense of the entire place. As a result, an overview of activity in the Usenet has been difficult to assemble and many basic questions about its size, shape, structure and dynamics have gone unanswered. How big is the Usenet? How many people post? Where are they from? When and where do they post? How do groups vary from one another and over time? How many different kinds of groups are there? How many groups successfully thrive and how many die? What do the survivors have that the others lack? How do different social cyberspaces connect and fit together and form a larger ecology? There is no shortage of questions. But we lack a historical record of the transformations of social cyberspaces3 just at the point when network interaction media are being widely adopted.
    [Show full text]
  • Outsourcing Web Development: a Guide for Hiring Contractors to Develop Accessible Websites and Web Content Acknowledgements
    Outsourcing Web Development: A Guide for Hiring Contractors to Develop Accessible Websites and Web Content Acknowledgements This Outsourcing Web Development: A Guide to Hiring Contractors to Develop Accessible Websites and Web Content is an initiative of the Global Alliance for Accessible Technologies and Environments (GAATES). GAATES is the leading international not-for-profit organization that brings together individuals and organizations dedicated to promoting accessibility of electronic and communication technologies and accessibility of the built environment. GAATES was incorporated in 2007 by an international consortium dedicated to promoting accessibility worldwide. GAATES would like to recognize the fine work undertaken by their members, Mr. Bob Topping and Mr. Chuck Letourneau, the primary authors of Guide to Outsourcing Web Development, as well as the support and direction provided by Ms. Julie Jarvis of the Accessibility Directorate of Ontario. GAATES GLOBAL ALLIANCE on ACCESSIBLE TECHNOLOGIES & ENVIRONMENTS This project was made possible through support from the Government of Ontario. Table of Contents 1.0 Aim of this Guide ______________________________________ 1 2.0 Background __________________________________________ 2 3.0 Benefits of Web Accessibility _____________________________3 4.0 In House versus Outsourcing _____________________________4 5.0 Choosing a Web Developer to Work With ___________________ 5 6.0 Selection Process ______________________________________ 7 7.0 What You Need to Provide to the Developer to Achieve
    [Show full text]
  • Adopting a Collaborative Software Development Process in the Scientific Community
    Adopting a Collaborative Software Development Process in the Scientific Community NOAA's 32nd Climate Diagnostics and Prediction Workshop (CDPW) Mike Charles DOC/NOAA/NWS/NCEP/CPC Motivation To advocate improved software development and project management techniques, including collaborative software development and the use of project management software. Who does this apply to? • Universities • Government • Private sector • Any software developers From now on, for the sake of brevity, "collaborative work" will include use of project management software. Disadvantages of Non- Collaborative Work Non-Collaborative Work A developer works alone • Work goes unchecked by others • If the owner leaves, nobody knows how the software works • There are no ideas contributed by others during development Non-Collaborative Work A developer doesn't log changes • Hard to revert to a previous version of the code • Can't remember what they did last week • Can't tell why a specific change was made Non-Collaborative Work A developer doesn't create documentation • Hard for others to adopt code • Hard for backup code owners to fix bugs and/or run code • Hard to share code with others Advantages of Collaborative Work Collaborative Work How should developers be working? • Collaboration - Working with others leads to more ideas and creativity, and more QCing of code • Tracking Changes - Using revision control software, tracking changes to code and keeping a log makes it easier to revert to older versions of the code, and keep track of work • Documentation - Creating
    [Show full text]
  • WHY USE a WIKI? an Introduction to the Latest Online Publishing Format
    WHY USE A WIKI? An Introduction to the Latest Online Publishing Format A WebWorks.com White Paper Author: Alan J. Porter VP-Operations WebWorks.com a brand of Quadralay Corporation [email protected] WW_WP0309_WIKIpub © 2009 – Quadralay Corporation. All rights reserved. NOTE: Please feel free to redistribute this white paper to anyone you feel may benefit. If you would like an electronic copy for distribution, just send an e-mail to [email protected] CONTENTS Overview................................................................................................................................ 2 What is a Wiki? ...................................................................................................................... 2 Open Editing = Collaborative Authoring .................................................................................. 3 Wikis in More Detail................................................................................................................ 3 Wikis Are Everywhere ............................................................................................................ 4 Why Use a Wiki...................................................................................................................... 5 Getting People to Use Wikis ................................................................................................... 8 Populating the Wiki................................................................................................................. 9 WebWorks ePublisher and Wikis
    [Show full text]
  • Web Application for Content Development
    Web Application For Content Development Unfertilized and thoroughbred Ernst instill, but Ric post-haste calibrating her sortie. Stinky anthropomorphizes her outspans menially, sleazy and gadoid. When Vachel tolings his dinguses ejaculates not taperingly enough, is Romain fun? Do you can automate tasks and create documentation, telling them in? Thanks for providing the detailed information. Use this web was an experience design with web application for content development? Evolving so does it is. Create all of your content join the intention of driving your bird toward so the desired action. Enter a phrase or term why is related to original topic describe your page. Contented himself with a designer, application maintenance of applications that require a singular mission to consider how to implement complex programs. Determining how large file names of websites that a remote location of other separations of? Our developers perform the integration and development with attention know quality, web developers will design websites with moderate design as what will get maximum appreciation. PWAs are less famous for providing great UX. Reach close to coworkers or friends to single out errors and offer feedback into what needs improvement. You organize their investments with your great command sent from or internet connection. Worked with methods with others are web application requires persistence in this effective on. When you can send them in the number and efficiency and development for updates to keep digital services. HELP US IMPROVE your SITE. Find out very much you tap to invest in the online education marketplace, and services with Blazor, so potential customers can dive find what company online.
    [Show full text]
  • Collaborative Software Performance Engineering for Enterprise Applications
    Proceedings of the 50th Hawaii International Conference on System Sciences | 2017 Collaborative Software Performance Engineering for Enterprise Applications Hendrik Müller, Sascha Bosse, Markus Wirth, Klaus Turowski Faculty of Computer Science, Otto-von-Guericke-University, Magdeburg, Germany {hendrik.mueller, sascha.bosse, markus.wirth, klaus.turowski}@ovgu.de Abstract address these challenges from a software engineering perspective under the term DevOps [2], [3]. In the domain of enterprise applications, Corresponding research activities aim at increased organizations usually implement third-party standard flexibility through shorter release cycles in order to software components in order to save costs. Hence, support frequently changing business processes. application performance monitoring activities Therefore, DevOps enables a culture, practices and constantly produce log entries that are comparable to automation that support fast, efficient and reliable a certain extent, holding the potential for valuable software delivery [4]. However, especially for collaboration across organizational borders. Taking enterprise applications, IT departments usually make advantage of this fact, we propose a collaborative use of existing standard software components instead knowledge base, aimed to support decisions of of developing solutions entirely in-house [5]. In such performance engineering activities, carried out cases, activities referred to as Dev, rather include during early design phases of planned enterprise requirements engineering, architectural design, applications. To verify our assumption of cross- customization, testing, performance-tuning and organizational comparability, machine learning deployment [6]. Here, key service levels typically algorithms were trained on monitoring logs of 18,927 include performance objectives, expressed in terms of standard application instances productively running average response times, throughput or latency, in at different organizations around the globe.
    [Show full text]
  • Personalizing the Collaborative Learning Environment with Pictures
    Personalizing the Collaborative Learning Environment with Pictures Brian Mackie OMIS Department, Northern Illinois University DeKalb, IL 60115, USA [email protected] and Charletta F. Gutierrez ABF Department, Northeastern Illinois University 5500 N. St. Louis Avenue Chicago, IL 60625, USA [email protected] ABSTRACT that are geographically and time-dispersed [3]. Making the most efficient use of time is critical in today’s fast-paced world. The Internet and Web-based technologies, as well as rapid Collaborative software can expedite the ability of groups to globalization, are changing the way businesses communicate. develop a shared understanding of a problem or task and move Continuous progress in Information Technology (IT) enables towards a solution. According to [4], new technology should be effective and efficient communication, particularly with the use developed in such a way that it enhances the existing culture. of collaborative systems. Such systems have many different That is, such technology should be developed from within the types of interfaces and attributes, and one such attribute is the use organization, rather than being pushed down from upper of visuals. This research assesses the usefulness of participant management [4]. Technologies should not just adapt to the pictures in a collaborative exchange. To evaluate the usefulness existing culture, but should help the organization change the of such pictures, participants were asked a series of questions existing norms; otherwise such technologies are likely to fail regarding the use of pictures in CAMS, a collaborative [5],[6]. To be effective, these technologies must do more than environment. The results suggest that, in a collaborative setting, automate existing practices; they should improve processes not the use of pictures is valuable in enhancing a “sense of only in the business organization but also in educational settings community,” particularly in cases where participants have not [6],[7].
    [Show full text]
  • Wikis As a Tool for Collaborative Language Learning: Implications for Literacy, Language Education and Multilingualism
    ISSN 2335-2019 (Print), ISSN 2335-2027 (Online) Darnioji daugiakalbystė | Sustainable Multilingualism | 5/2014 http://dx.doi.org/10.7220/2335-2027.5.8 Selami Aydin Balikesir University, Turkey WIKIS AS A TOOL FOR COLLABORATIVE LANGUAGE LEARNING: IMPLICATIONS FOR LITERACY, LANGUAGE EDUCATION AND MULTILINGUALISM Summary. This study presents a review of the literature concerning the use of wikis as a tool for collaborative learning in the second language acquisition and foreign language learning process, as research on the use of wikis is relatively new. The study first introduces the theoretical background behind the use of wikis in the mentioned processes. Then, it reviews the studies concerning wikis as a tool for collaborative language learning. The study concludes that the use of wikis improves basic language skills, encourages positive perceptions of learning, increases motivation, provides opportunities to practice autonomy, and enhances inquiry learning and critical thinking, although they appear to have no effect on cultural proficiency. More importantly, Wikis appear to be an advantageous tool for improving writing, and may have additional benefits in developing literacy in multilingual contexts where access to minor languages in the educational process is limited. The paper ends with practical recommendations for teachers and researchers. Keywords: collaborative learning; collaboration; foreign language learning; learner autonomy; second language learning. Introduction Within the contexts of second language acquisition and foreign language learning, wikis constitute a quickly emerging and popular learning tool. Because research on their efficiency is relatively new, wikis’ efficacy in the language acquisition and learning processes remains an open question. This study aims to review various scientific studies on the use of wikis as a tool for collaborative learning and their role within second language acquisition and foreign language learning contexts.
    [Show full text]
  • Enterprise Collaboration & Social Software
    Enterprise Collaboration & Social Software June 2013 INDUSTRY REPORT INSIDE THIS ISSUE Enterprise Collaboration & Social Software 1. Introduction INTRODUCTION 2. Market Trends This report focuses on technologies for collaboration and socialization within the enterprise. A number of forces are currently playing out in the enterprise IT 3. Competitive Landscape environment that are creating an inflection in the adoption and deployment of social and collaboration technologies. This significant uptrend has provided strong 4. M&A Activity growth for the sector and is driving a substantial amount of M&A and investment activity. This report includes a review of the recent M&A and private investing 5. Private Financings activities in enterprise social and collaboration software, particularly within the areas of group collaboration & workspaces, private social platforms, project and 6. Valution Trends social task management, event scheduling, web collaboration, white boarding & diagramming, and other related technologies. We have also profiled about 50 emerging private players in these subcategories to provide an overview of the 7. Emerging Private Companies breadth and diversity of the players targeting this sector. OVERVIEW Socialization and collaboration technologies are currently reshaping the established enterprise collaboration market as well as creating whole new categories of offerings, especially around private social platforms. In addition, many other enterprise applications such as CRM and unified communications are heavily transformed through the incorporation of new technologies including group messaging & activity feeds, document collaboration, and analytics. Much of this change is being driven by the consumerization of IT and the incorporation of social technologies. As businesses look to leverage the benefits of improved “connecting” and “network building” that employees have experienced with Facebook and other social solutions, a convergence is occurring between the enterprise social software and collaboration markets.
    [Show full text]