Operation Manual © 2002 E-MU / ENSONIQ All Rights Reserved

FI12326 Rev. B

E-MU World Headquarters Europe, Africa, Middle East E-MU / ENSONIQ E-MU / ENSONIQ 1600 Green Hills Road Suite 6, Adam Ferguson House Scotts Valley, CA USA Eskmills Industrial Park 95066 Musselburgh, East Lothian Telephone: 831-438-1921 Scotland, EH21 7PQ Fax: 831-438-8612 Tel: +44 (0) 131-653-6556 Internet: www.emu.com Fax: +44 (0) 131-665-0473

Important Notice: In order to obtain warranty service on your Halo unit, the serial number sticker must be intact and you must have a sales receipt or other proof of purchase. If there is no serial number sticker on the Halo, please contact E-MU-ENSONIQ at once.

This product is covered under one or more of the following U.S. patents: 4,404,529; 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,367; 5,248,845; 5,303,309; 5,317,104; 5,342,990; 5,430,244 and foreign patents and/or pending patents. All other trademarks belong to their respective companies. Specifications and features are subject to change without notice.

Halo Operation Manual i

Table of Contents

Introduction ...... 1 Product Description ...... 1

Important Safety Instructions ...... 3

Safety Instructions - German ...... 6

Safety Instructions - French ...... 8

Setup ...... 13 Unpacking...... 13 Connection Instructions...... 14 Basic Setup ...... 14 Performance Setup ...... 15 Studio Setup ...... 16

Instant Gratification ...... 19 Playing Demo Sequences ...... 19 Auditioning Presets ...... 20 Selecting and Quick Editing Presets ...... 20 Exploring Beats Mode ...... 22 Exploring the Master Arpeggiator ...... 24 Multi-Channel Arpeggiator ...... 26 Time to Save? ...... 28

Basic Operations ...... 29 Power Switch ...... 29 Volume Control ...... 29 Channel +/- Buttons ...... 29 Data Entry Control ...... 29 Cursor Buttons ...... 30 Pitch & Mod Wheels ...... 30

ii ENSONIQ

Edit Section ...... 30 Global Button ...... 30 Controllers Button ...... 31 Arp/Beats Button ...... 31 MIDI Button ...... 31 MIDI Panic Button ...... 31 Audition Button ...... 31 Compare Button ...... 31 Save/Copy Button ...... 32 Preset Edit Button ...... 32 Home/Enter Button ...... 32 Real-time Controller Knobs ...... 32 Knob Functions ...... 33 Quick Edit mode ...... 33 Screen View Buttons ...... 34 Main ...... 34 Multi ...... 34 Mix Screen ...... 34 Demo Mode ...... 35 Command Functions...... 36 Preset Selection ...... 36 Trigger Mode ...... 36 Preset Menu Jump Keys ...... 36 Main Screen ...... 37 MIDI Channel Selection ...... 37 Preset Selection ...... 37 Channel Volume ...... 38 Channel Pan ...... 39 Channel Arpeggiator ...... 39 Sound Navigator ...... 40 Preset Category ...... 40 Instrument Category ...... 40 Multisetups ...... 41 Restoring Multisetups ...... 41 Multisetup Name ...... 42 Saving Multisetups ...... 42

Arp/Beats Menu ...... 43 Beats ...... 44 Beats Mode ...... 46 Status ...... 46 Beats Channel ...... 46 Trigger Channel ...... 46 Beats Controllers ...... 49 Beat Velocity Group 1-4 ...... 49 Beat Xpose Group 1-4 ...... 49 Beat Busy ...... 49 Beat Variation ...... 50

Halo Operation Manual iii

Beats Keys Layout ...... 51 1-Bar Trigger Option ...... 51 Beats Keys Offset ...... 52 Beats Part Velocity ...... 52 Beats Part Transpose ...... 53 Beats Part Group ...... 54 Master Riff ...... 54 Riff Tempo ...... 55 Riff Controllers ...... 55 MIDI Song Start ...... 56 Arp/Riff MIDI Out ...... 56 Arpeggiators ...... 57 Arp Controllers ...... 58 Arpeggiator Resolution ...... 58 Arpeggiator Extension ...... 58 Arpeggiator Velocity ...... 58 Arpeggiator Gate ...... 58 Arpeggiator Interval ...... 58 Master Arpeggiator Parameters ...... 58 Status ...... 59 Mode ...... 59 Note Value ...... 60 Arpeggiator Pattern Speed ...... 60 Pattern ...... 60 Velocity ...... 61 Gate Time ...... 61 Extension Count ...... 62 Extension Interval ...... 62 Sync ...... 63 Pre-Delay ...... 63 Duration ...... 64 Post-Delay ...... 64 Recycle ...... 65 Keyboard Thru ...... 65 Latch ...... 65 Send MIDI System Exclusive Data ...... 66 Editing a User Arpeggiator Pattern ...... 67 Pattern Step Number ...... 67 Key ...... 67 Key Offset ...... 68 Tie ...... 68 Rest ...... 68 Skip ...... 68 End ...... 68 Velocity ...... 69 Duration ...... 69 Repeat ...... 69 User Pattern Name ...... 70 Multichannel Arpeggiating...... 70

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Controllers Menu ...... 71 Realtime Control Functions ...... 72 Keyboard Channel ...... 72 Keyboard Transpose ...... 72 Local Control On/Off ...... 72 Keyboard Velocity Curve ...... 73 Channel Aftertouch On/Off ...... 74 Footswitch Function ...... 74 Foot Pedal Function ...... 75 Trigger Buttons Function ...... 75 Trigger Buttons ...... 76 Trigger Button Select ...... 76 Latch on/off ...... 76 MIDI Key ...... 76 MIDI Channel ...... 76 Velocity ...... 76 Preset Select Buttons ...... 77 Trigger Button Select ...... 77 Preset Location ...... 77 Preset Number ...... 77 Preset Name ...... 77 Category ...... 77 Preset Select Send Buttons ...... 78 Trigger Button Select ...... 78 Bank MSB ...... 78 Program Change Number ...... 78 Bank LSB ...... 78 Knob Preset Quick-Edit ...... 79 Real-time Controller Assignment ...... 79 MIDI Footswitch Assign ...... 80 Calibrate Controllers ...... 80 Tempo Controller ...... 81 Base Tempo ...... 82

Global Menu ...... 83 Defining Global Parameters...... 84 Master Transpose/Tune ...... 84 Master Bend Range ...... 84 Master Velocity Curve ...... 85 Mix Output ...... 86 Master Effects...... 88 Effects Mode ...... 88 Effects Multi Mode Control ...... 88 Master FXA Algorithm ...... 89 A Effect Types ...... 89 FXA Parameters: Decay/HF Damping FxB -> FxA ...... 90 FXA Send Amounts ...... 90 Master FXB Algorithm ...... 90 B Effect Types ...... 91

Halo Operation Manual v

FXB Parameters: Feedback/LFO Rate Delay Time ...... 91 FXB Send Amounts ...... 91 Miscellaneous Parameters ...... 92 Edit All Layers Enable ...... 92 User Key Tuning ...... 92 Screen Viewing Angle ...... 92

MIDI Menu ...... 93 Keyboard Outputs MIDI ...... 94 Knobs Output MIDI ...... 94 Transmit MIDI Clock ...... 94 MIDI Enable ...... 94 Receive Program Change ...... 95 MIDI Program Change -> Preset ...... 95 MIDI SysEx ID ...... 96 MIDI SysEx Packet Delay ...... 97 Send MIDI System Exclusive Data ...... 97 MIDI Mode ...... 98 Omni ...... 98 Poly ...... 98 Multi ...... 98

Programming Basics ...... 99 Modulation ...... 100 Modulation Sources ...... 101 Random Sources ...... 102 Modulation PatchCords...... 102 Envelope Generators...... 103 Tempo-based Envelopes ...... 104 Envelope Repeat ...... 104 Low Frequency Oscillators (LFOs) ...... 105 Clock Modulation ...... 106 Modulation Destinations...... 108 Modulation Processors...... 109 Preset Modulation Processors ...... 111 Using the Modulation Processors ...... 113 More Examples ...... 115 Dynamic Filters ...... 117 What is a Filter? ...... 118 Parametric Filters ...... 121 The Z-Plane Filter ...... 122 Signal Flow ...... 123 MIDI Channels & Real-time Controls ...... 124 Bank Select Commands ...... 126 Stereo Mix Outputs ...... 127

vi ENSONIQ

Preset Edit Menu ...... 129 Preset Name ...... 130 Four Layer Architecture ...... 130 Selecting Layers ...... 131 Defining Layer Parameters...... 132 Selecting an Instrument ...... 132 Sound Navigator ...... 132 Defining Key Range ...... 133 Defining the Velocity Crossfade Range ...... 135 Defining the Real-time Crossfade Range ...... 137 Transposing the Instrument ...... 140 Tuning ...... 141 Background: Transpose vs. Coarse Tuning ...... 141 Amplifier ...... 141 Volume Envelope ...... 142 Selecting the Mode ...... 142 Defining the Volume Envelope ...... 143 Chorusing the Layer ...... 144 Sound Start Offset and Delay ...... 144 Non-Transpose Mode ...... 145 Solo Mode ...... 145 Assign Group ...... 146 Glide ...... 147 Z-Plane Filters ...... 148 Halo Filter Types ...... 148 Filter Types ...... 148 Filter Parameters ...... 150 Filter Envelope ...... 151 Defining the Filter Envelope ...... 152 Auxiliary Envelope ...... 152 Low Frequency Oscillators (LFOs) ...... 153 Shape ...... 153 Sync ...... 154 Rate ...... 154 Delay ...... 156 Variation ...... 156 PatchCords ...... 157 Modulator Polarity ...... 158 Pitch Bend Range ...... 160 Mix Output ...... 160 Common Preset Parameters...... 161 Preset Effects ...... 161 FXA Algorithm ...... 163 A Effect Types ...... 163 FXA Parameters ...... 164 FXA Send Amounts ...... 164 FXB Algorithm ...... 164 B Effect Types ...... 164 FXB Parameters ...... 165

Halo Operation Manual vii

FXB Send Amounts ...... 165 Preset Patchcords ...... 165 Initial Controller Amount ...... 167 Keyboard Tuning ...... 168 Preset Links ...... 170 Preset Tempo Offset ...... 171 Audition Riff Selection ...... 171 Play Solo Layers ...... 171

Effects ...... 173 Effects Overview...... 173 The Effects Sends ...... 173 Effect Types ...... 175 Effect Parameters ...... 175 Decay ...... 176 High Frequency Damping ...... 176 Feedback ...... 176 LFO Rate ...... 176 Delay ...... 176 Effects Programmed in the Preset ...... 177 Master Effects ...... 178 Effects Mode ...... 180 Flexible Effects Control ...... 180 Using the Effects Channel Settings in Multi Mode ...... 182 Effect B Into Effect A ...... 182 General Effect Descriptions...... 184 Reverb ...... 184 Chorus ...... 185 Doubling ...... 185 Slapback ...... 185 Stereo Flanger ...... 185 Delay ...... 186 Stereo Delay ...... 186 Panning Delay ...... 186 Dual Tap ...... 186 Vibrato ...... 186 Distortion ...... 186

Save/Copy Menu ...... 187 Saving a Preset ...... 187 Copying Information...... 188 Copy Preset ...... 188 Copy Layer ...... 188 Copy PatchCords ...... 189 Copy Preset PatchCords ...... 190 Copy Arpeggiator Settings ...... 190 Copy Arpeggiator Pattern ...... 191 Copy Preset Bank ...... 191

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Sound Authoring ...... 192 Rename Flash SIMM ...... 193 Duplicate Flash ...... 194 Create Random Preset ...... 195

Preset Programming ...... 197 Editing Presets...... 197 Changing the Instrument ...... 197 Changing the Tuning of an Instrument ...... 198 Chorus ...... 199 Volume Envelope ...... 199 Working with Filters ...... 202 Adding the Filter Envelope ...... 203 Changing Filter Types ...... 205 Envelope Repeat ...... 206 Practice Modulating ...... 206 Troubleshooting ...... 207 Linking Presets...... 208

Appendix ...... 209 Front Panel Knob Functions...... 209 Knob Controller Descriptions ...... 210 Presets ...... 210 Preset Categories ...... 210 Jam Presets ...... 210 Preset Listing...... 211 Riff Listing...... 216 Instrument Listing ...... 220 Keyboard Velocity Curves...... 224 Master Velocity Curves ...... 227 PatchCord Amount Chart ...... 229 Expansion Sound Sets...... 230 Installing Sound SIMMs...... 232 MIDI...... 234 Received Channel Commands ...... 241 Technical Specifications...... 242 Warranty ...... 243

Index ...... 245

Halo Operation Manual ix

x ENSONIQ

Introduction

Product Upgradable Sounds Halo contains a new collection of presets designed for music composition Description in a wide variety of styles.These sounds are rich in harmonic texture and a perfect complement to the Z-plane filters. Halo contains three additional, user-upgradable sound SIMM sockets, allowing you to mix and match sound sets according to your needs. New sounds can be added as easily as plugging in a new 16MB or 32MB SIMM module. Each sound set has been meticulously crafted to be the finest of its kind. Samples are expertly matched across the keyboard and perfectly looped to create realistic instru- ments which form the exceptionally playable presets.

1024 Presets & more Halo contains 512 user presets and 512 factory ROM presets, but it can be expanded with literally thousands of ROM presets. (ROM presets are automatically added when sound SIMMs are installed. As an example, a 32 MB SIMM may contain up to 1024 ROM presets.) Halo’s Sound Navigator makes it easy to find the exact sound you want. It’s powerful, yet simple to use.

Velocity & Pressure Sensitive Keyboard The five-octave, velocity sensitive keyboard with aftertouch allows you to perform live or record via MIDI into an external computer/sequencer. The keyboard action is extremely responsive, capturing all the subtle nuances of your performance.

Multi-Function Controllers Multi-function buttons allow you to trigger arpeggiators and notes inter- nally or on any of your other MIDI devices. They can act as preset select buttons or Beats Mute or MIDI Trigger buttons (latched or unlatched). Four real-time controller knobs are also multi-function controls. These knobs make it a snap to edit and modify internal preset parameters. The controllers are fully programmable and can control internal preset or other MIDI equipment. They can also be programmed to adjust multiple internal parameters at once, allowing complex levels of control. For example, a single knob can simultaneously turn up filter cutoff, while detuning one

Halo Operation Manual 1

Introduction Product Description

sample, and adjusting the release time of the volume envelope. Virtually every synth parameter in the Halo is controllable using the real-time knobs or by any internal or external control source.

SuperBeats Beats Mode is a whole new way to create dynamic, original music. With Beats, you trigger, latch and unlatch synced loops and grooves from the sixteen trigger keys. Simply select a bts: preset and go. Then use Halo’s perfomance controls to alter and mutate the rhythm or the sound itself.

Multi-Channel Arpeggiators Halo’s Rhythmic Pattern Generator/Arpeggiator can play up to 16 synchro- nized arpeggiator patterns at once using a different sound for each! Patterns can be edited using pattern flow commands such as: delay for 2 bars, play for 4 bars, hold for 2 beats and repeat. You can program or download 100 user patterns in addition to the 200 factory patterns.

Ultra Powerful Synthesizer The extremely flexible yet easy to use synthesizer makes it easy to build sounds of any kind. Up to 4 four layers can be switched or crossfaded using key position, velocity, real-time controllers or any modulation source. 64 voice polyphony ensures that you can play and sequence the most complex material. Halo also contains 50 different 2nd to 12th order resonant & modeling filters which are used to shape and modify over 1200 waveforms contained in 32 megabytes (MB) of ROM. Sixty-four modulation sources include three multistage envelopes and two LFOs per layer, as well as full MIDI control over virtually every parameter. The digital patch bay, with 24 cords per layer, (and 12 more cords per preset) lets you connect modulation sources to 64 destinations in any imaginable way. The patch bay also contains a set of arithmetic modifiers, allowing you to create complex synthesis models. Synth parameters as well as arpeggiator and BEAT tempos can be controlled from Halo’s internal clock (or an external MIDI clock). Up to 8 LFOs and 12 envelopes can be perfectly synchronized at different rates.

24-bit Effects Once you have created your preset, you can add richness to your sound using Halo’s 24-bit stereo effects. You can choose a different effects setup for each preset from over 60 algorithms. Halo’s effects section is actually two separate effects processors with control over each wet/dry mix level on four effects sends. Effects Processor “A” contains primarily ambiance algorithms like reverb and delays, while effects processor “B” contains primarily spectral algorithms such as chorus, flange, phase, distortion, and delay. Effects can be linked to each preset or used globally for increased flexibility. Other features include multiple solo, voice assignment and performance modes for expressive control, 12 user-definable alternate tunings, and, of course, an extensive MIDI implementation.

2 ENSONIQ

Important Safety Instructions Grounding Instructions

Important Safety Instructions

Use in countries other than the U.S.A. may require the use of a different line cord or attachment plug, or both. Refer all servicing to qualified service personnel. There are no user serviceable parts or adjustments inside the unit. There are no user serviceable parts inside the power supply enclosure.

WARNING: To reduce the risk of fire or electric shock, do not expose this product to rain or moisture.

Grounding This product must be grounded. If it should malfunction or break down, grounding provides a path of least resistance for electric current, reducing Instructions the risk of electric shock. This product is equipped with a cord having an equipment-grounding conductor and a grounding plug. The plug must be plugged into an appropriate outlet properly installed and grounded in accordance with all local codes and ordinances.

Danger! Improper connection of the equipment’s grounding conductor can result in the risk of electric shock. Check with a qualified electrician or service personnel if you are in doubt as to whether the product is properly grounded. Do not modify the plug provided with this product. If it will not fit the outlet, have a proper outlet installed by a qualified technician.

User 1. The Halo (Model Number 3725) should be kept clean and dust free. Periodically wipe the unit with a clean, dry, lint free cloth. Do not use Maintenance solvents or cleaners. Instructions 2. There are no user lubrication or adjustment requirements.

Caution -Servicing instructions are for use by qualified personnel only. To reduce the risk of electric shock, do not perform any servicing other than that contained in these operating instructions unless you are qualified to do so. Refer all servicing to qualified service personnel.

Halo Operation Manual 3

Important Safety Instructions User Maintenance Instructions

INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS

READ THESE INSTRUCTIONS: When using electric products, basic precau- tions should always be adhered to, including the following:

1. Read all instructions before using Halo. 2. To reduce the risk of injury, close supervision is necessary when using Halo near children. 3. Do not use Halo near water — for example near a bathtub, washbowl, kitchen sink, in a wet basement, on a wet bar, or near or in a swimming pool. 4. Do not expose the unit to drips or splashes. No liquid-filled objects, This symbol is intended to such as vases, shall be placed on the Halo. alert you to the presence of important operating and 5. The Halo should be situated so that its location or position does not maintenance (servicing) interfere with its proper ventilation. instructions in the literature 6. The Halo should be located away from heat sources such as radiators, accompanying the unit. heat registers, fireplaces, stoves, or ovens. 7. No open flame sources, such as lit candles, should be placed on the Halo. 8. The Halo is designed for use in moderate climates. 9. The Halo should be connected only to a power supply of the type described in the operating instructions and marked on the product. 10. Care should be taken so that objects do not fall and liquids are not spilled into the enclosure of Halo through openings. 11. This Halo is equipped with a grounding-type plug (a grounding plug has two blades and a third grounding prong). This is a safety feature. If you are unable to insert this plug into the outlet, do not defeat the safety purpose of the plug. Contact an electrician to replace your obsolete This symbol is intended to outlet. alert you to the presence of 12. Protect the power cord from being walked on or pinched, particularly at uninsulated dangerous plugs, convenience receptacles, and the point where they exit from the voltage within the product’s unit. enclosure that may be of sufficient magnitude to 13. Unplug the Halo from the power outlet during lightning storms or constitute a risk of electric when left unused for a long period of time. shock to persons. 14. This product, in combination with an amplifier and headphones and speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, consult an audiologist. 15. Only use attachments and accessories specified by ENSONIQ. 16. Refer all servicing to qualified service personnel. The Halo should be serviced by qualified service personnel when: A. The power supply cord or plug has been damaged; or B. Objects have fallen, or liquid has been spilled into the unit; or

4 ENSONIQ

Important Safety Instructions Radio and Television Interference

C. The unit has been exposed to rain or moisture; or D. The unit has been dropped or damaged in any way; or E. The Halo does not operate normally or exhibits a marked change in performance.

Save These Instructions Heed All Warnings

Follow All Instructions

Radio and The equipment described in this manual generates and uses radio- frequency energy. If it is not installed and used properly —that is, in strict Television accordance with our instructions— it may cause interference with radio Interference and television reception. This equipment has been tested and complies with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of the FCC rules. These rules are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that the interference will not occur in a particular installation, especially if a “rabbit ear” TV antenna is used.

If Halo does cause interference to radio or television reception, you can try to correct the interference by using one or more of the following measures: • Turn the television or radio antenna until the interference stops. • Move Halo to one side or the other of the television or radio. • Move Halo farther away from the television or radio. • Plug Halo into an outlet on a different circuit than the television or radio. • Consider installing a rooftop antenna with a coaxial lead-in between the antenna and television set.

Copyright It is the policy of E-MU / ENSONIQ to allow all users free, complete and unrestricted use to all of the presets, beats, riffs, patterns, and audition files Information contained in our products. However, we are unable to grant you a license to re-use, modify, create derivative works from, sell or redistribute the demon- stration files (demos). In most cases, these compositions are copyright protected by their respective authors and are licensed to E-MU / ENSONIQ for product demonstration purposes only. Please contact E-MU / ENSONIQ with additional questions.

Halo Operation Manual 5

Safety Instructions - German Wichtige Sicherheitsvorschriften

Safety Instructions - German

Wichtige In Ländern ausserhalb den U.S.A. können andere Kabel oder Stecker notwendig werden. Zur Verminderung des Risikos von Feuer oder eines Sicherheits- elektrischen Schlages übergebe man den Service an qualifizierte Fachleute. vorschriften Das Gerät niemals Regen oder Nässe aussetzen.

Erdungsin- Das Gerät muss geerdet sein. Bei einem Defekt oder Ausfall bietet Erdung dem elektrischen Strom den Weg des geringsten Widerstandes und struktionen reduziert das Risiko eines Schlages. Dieses Gerät ist mit einem geerdeten Kabel und Stecker ausgerüstet. Der Stecker muss in eine passende, einwandfrei montierte und geerdete Steckdose in Übereinstimmung mit den örtlichen Vorschriften eingeführt werden.

Gefahr Unvorschriftsgemässer Anschluss des Gerätes kann zum Risiko eines elektrischen Schlages führen. Im Zweifelsfalle über die ordnungsgemässe Erdung soll ein qualifizierter Elektriker oder eine Serviecestelle beigezogen werden. Ändern Sie den mitgelieferten Stecker nicht. Sollte er nicht in die Steckdose passen, soll die einwandfreie Installation durch einen qualifi- zierten Techniker erfolgen.

Unterhaltsin- 1. Halo (Modell Nummer 3725) soll sauber und staubfrei gehalten werden. Das Gerät mit einem sauberen und säurefreien Tuch periodisch struktionen abreiben. Keine Lösungs- oder Reinigungsmittel anwenden. für anwender 2. Schmieren und Justieren sind nicht notwendig. 3. Bei weiteren Servicefragen wende man sich an eine qualifizierte Service- stelle.

Vorsicht Diese Gebrauchsanweisungen sind nur für qualifizierte Techniker beabsichtigt. Um die Gefahr eines elektrischen Schlages zu vermeiden, sollen Sie keine Arbeit unternehmen, die nicht in diesen Instruktionen vorgeschrieben ist. Wenden Sie Sich bei weiteren Servicefragen an eine qualifizierte Servicestelle.

6 ENSONIQ

Vorsicht

INSTRUKTIONEN BETR. FEUERRISIKO, ELEKTROSCHOCK ODER VERLETZUNG VON PERSONEN

WARNUNG; Beim Einsatz elektrischer Geräte sollten folgende Vorsichtsmassregeln stets beachtet werden:

1. Lesen Sie vor dem Einschalten des Halo alle Instruktionen. Dieses Symbol weist den 2. Zur Vermeidung von Verletzungsrisiken müssen Kinder bei einge- Anwender auf wichtige schaltetem Halo sorgfältig überwacht werden. Gebrauchs- und Service- Vorschriften in den beilieg- 3. Halo nicht in der Nähe von Wasser in Betrieb nehmen -- z.B. in der enden Drucksachen. Nähe von Badewannen, Waschschüsseln, auf nassen Gestellen oder am Swimmingpool. 4. Halo stets so aufstellen, dass seine Belüftung nicht beeinträchtigt wird. 5. Halo nicht in der Nähe von Hitze aufstellen, wie Heizkörper, offenem Feuer, Öfen oder von Backöfen. 6. Halo ausschliesslich mit einem Netzgerät gemäss Bedienungsanleitung und Gerätemarkierung verwenden. 7. Dieses Gerät kann bei Verwendung von Kopfhörern und Verstärkern hohe Lautpegel erzeugen, welche zu bleibenden Gehörschäden führen. Arbeiten Sie nicht während längerer Zeit mit voller Lautstärke oder hohem Lautpegel. Stellen Sie Gehörverlust oder Ohrenläuten fest, Dieses Symbol verweist auf wenden Sie sich an einen Ohrenartz. nicht-isolierte Stromspan- 8. Halo kann mit einem polarisierten Kabelstecker (mit ungleichen nungen im Geräte-Innern, Stiften) ausgerüstet sein. Das geschieht für Ihre Sicherheit. Können Sie welche zu einem elektrischen den Stecker nicht in die Steckdose einführen, ändern Sie nicht den Schlag führen könnten. Stecker ab, sondern wenden Sie sich an einen Elektriker. 9. Das Netzkabel des Halo bei längerem Nichtgebrauch aus der Steckdose ziehen. 10. Vermeiden Sie sorgfältig das Eindringen von Gegenständen oder Flüssigkeiten durch die Gehäuseöffnungen. 11. Das Gerät soll durch qualifizierte Serviceleute gewartet werden, falls: A. das Netzkabel beschädigt wurde, oder B. Gegenstände oder Flüssigkeit in das Gerät gelangten, C. das Gerät Regen ausgesetzt war, oder D. das Gerät nicht normal oder einwandfrei arbeitet, oder E. das Gerät stürzte oder sein Gehäuse beschädigt wurde.

12. Servicearbeiten sollten nur qualifizierten Fachleuten anvertraut werden.

Halo Operation Manual 7

Safety Instructions - French Instructions de Sécurité Importantes

Safety Instructions - French

Instructions Une utilisation dans des pays autres que les U.S.A. peut nécessiter l’usage d’un cordon d’alimentation différent. Afin de réduire les risques d’incendie de Sécurité ou d’électrocution, référez-vous à un personnel de service qualifié, et Importantes n’exposez pas cet appareil à la pluie ou à l’humidité.

Instructions Cet appareil doit être relié à la terre. Dans le cas d’une malfonction éventuelle, la terre fournit un passage de moindre résistance pour le de Mise à la courant électrique, réduisant ainsi les risques d’électrocution. Le Halo est Te r r e équipé d’un cordon muni d’un conducteur et d’une fiche devant être branchée dans une prise appropriée et reliée à la terre en conformité avec les normes locales.

Danger Une connexion incorrecte peut résulter en des risques d’électrocution. Vérifiez avec un technicien qualifié si vous avez des doutes quant à la connexion. Ne modifiez pas vous-même le cordon d’alimentation livré avec cet appareil; s’il ne rentre pas dans la prise, faites-en installer un autre par un technicien qualifié.

Instructions 1. Le Halo (Model 3725) doit être maintenu propre et sans poussière. Nettoyez-le périodiquement à l’aide d’un chiffon propre et non- de pelucheux. N’utilisez pas de solvants, ou d’autres produits de nettoyage. Maintenance 2. Aucune lubrification et aucun réglage ne sont nécessaires de votre part. 3. Pour tout autre service, référez-vous à un personnel qualifié. Instructions Concernant les Risques d’Incendie, d’Electrocution, ou de Blessures Corporelles.

ATTENTION: Lorsque vous utilisez des appareils électriques, certaines précautions élémentaires doivent toujours être prises, incluant les suivantes:

8 ENSONIQ

Safety Instructions - French Instructions de Maintenance

Ces instructions de dépanage sont destinées uniquement aux personnes qualifiées. Afin d’éviter les risques d’électrocution, n’effectuez que les opéra- tions décrites dans ce manuel, à moins que vous ne soyez qualifiê pour cela. Faites effectuer toute r’eparation par une personne qualifié.

1. Lisez bien toutes les instructions avant d’utiliser le Halo. 2. Afin de réduire les risques de blessures, une attention particulière est nécessaire en la présence d’enfants en bas âge. 3. N’utilisez pas le Halo dans ou près d’endroits humides - par exemple Ce symbole vous alerte de la près d’une baignoire, d’un lavabo, dans les toilettes, dans une cave présence d’instructions humide, sur un bar fréquenté, en présence d’un bull-dog en rut, ou importantes d’opération et dans une piscine pleine. Protégez cet appareil de tout liquide, de maintenance dans la éclaboussure ou fuite. notice accompagnant l’appareil. 4. Le Halo doit être placé de façon à ce que sa position n’interfére pas avec sa propre ventilation. 5. Le Halo doit être placé loin de sources de chaleur telles que des radia- teurs, cheminées, fours, ou groupies en chaleur. 6. Le Halo doit uniquement être connecté à une alimentation du type décrit dans les instructions d’opération et tel qu’indiqué sur l’appareil. 7. Une attention particulière doit être observée quant aux objets pouvant tomber et aux liquides pouvant être versés sur et à l’intérieur de le Halo. 8. Le Halo peut être équipé d’une fiche secteur polarisée (avec une broche plus large que l’autre). C’est une mesure de sécurité. Si vous ne pouvez pas brancher cette fiche dans une prise, ne neutralisez pas cette sécurité. Contactez plutôt un électricien pour remplacer la prise obsolète. 9. Evitez de marcher sur le cordon d’alimentation ou de le coincer, Ce symbole vous alerte de particuliêrement prês des prises de courant, des boitiers ‘electriques dt la présence d’un voltage non-isolé dangereux à du point de sortie de l’appareil. l’intérieur de l’appareil, 10. Le cordon d’alimentation de le Halo doit être débranché lorsque ce pouvant être d’une dernier n’est pas utilisé pendant une longue période. magnitude suffisante pour 11. Cet appareil, combiné avec un amplificateur, des haut-parleurs, et/ou constituer un risque un casque, est capable de générer des niveaux sonores pouvant d’électrocution. occasionner une perte de l’ouïe permanente. Ne travaillez pas trop longtemps à un volume trop élevé ou même inconfortable. Si vous observez une perte de l’audition ou un bourdonnement dans les oreilles, consultez un O.R.L. 12. N’utilisez que les accessoires sp’ecifi’es par ENSONIQ.

Halo Operation Manual 9

Safety Instructions - French Interférences Radio et Télévision

13. Cet appareil doit être examiné par un personnel qualifié lorsque: A. Le cordon d’alimentation a été endommagé, ou B. Des objets sont tombés, ou du liquide a été versé sur/à l’intérieur de l’appareil, ou C. Le Halo a été exposé à la pluie, ou D. Le Halo est tombé, ou E. Le Halo ne fonctionne pas normalement, ou affiche un changement radical de performance. 14. Tout service doit être effectué par un personnel qualifié.

SAUVEGARDEZ CES INSTRUCTIONS

Interférences L’appareil décrit dans cette notice génére et utilise une énergie de fréquence-radio. S’il n’est pas installé et utilisé correctement - c’est à dire en Radio et suivant strictement nos instructions - il peut occasionner des interférences Télévision avec la réception d’une radio ou d’une télévision. Cet appareil a été testé et est conforme aux normes de Classe A en accord avec les spécifications du paragraphe J de la section 15 des lois FCC. Ces lois sont désignées pour fournir une protection raisonnable contre de telles interférences dans une installation résidentielle. Toutefois, il n’est pas garanti qu’aucune interférence n’apparaisse dans des installations particulières, et plus spécialement lorsqu’une antenne de télévision en «oreilles de lapin» est utilisée.

Si le Halo occasionne des interférences , vous pouvez essayer de les corriger en utilisant une ou plusieurs des mesures suivantes: • Tournez l’antenne de la télé ou de la radio jusqu’à ce que les inter- férences disparaissent. • Déplacez le Halo d’un côté ou de l’autre de la télé ou de la radio. • Eloignez le Halo de la télé ou de la radio. • Branchez le Halo sur une prise différente que la télé ou la radio. • Installez une antenne sur le toit munie d’une connexion coaxiale entre elle et le poste de télévision.

10 ENSONIQ Declaration of Conformity

Declaration of Conformity

Manufacturer: E-MU / Ensoniq 1600 Green Hills Road Scotts Valley, CA 95067-0015 USA

We hereby declare that the equipment listed herin conforms to the harmonized standards of the following European Commission Directives: 89/336/EEC and 72/23/EEC.

Trade Name: Halo

Model Number: 3725

Under 89/336/EEC as amended by 92/31/EEC, and 93/68/EEC

In accordance with EN 55103-1:1996, Emission Environments E4

In accordance with EN 55103-2:1996, Immunity Environments E4

Test information is contained in a report by Atlas Compliance and Engineering, Inc.

Dated July 5, 2001

Report No.: 0126EMUx17_103

Under 73/23/EEC as amended by 93/68/EEC

In accordance with EN 60950 with amendments A1, A2, A3, A4, A11

This Declaration is made July 5, 2001

Halo Operation Manual 11 Safety Instructions - French

12 ENSONIQ Setup

This section thoroughly describes how to set up your new Halo for use. Setup includes unpacking instructions, how to hook up the unit to your sound system and, most importantly, how to turn the thing on and off.

Unpacking Carefully remove Halo from the packaging material. Take care to save the packing materials in case you need to transport the unit. Check to make sure all components are included and in good condition. If there are missing or damaged components, contact ENSONIQ immediately for replacement or repair.

The Halo box should include the following components: • Halo unit • Power cable • This operation manual

Halo Operation Manual 13 Setup Basic Setup

Connection Instructions

Basic Setup

Power Switch & AC Receptacle The AC power switch is located on the rear panel. There is no 110/220 Volt power selector switch since Halo utilizes an auto-switching power supply which accepts from 100V-250V, 50-60Hz.

MIDI Output The Halo can control other MIDI instruments by connecting a MIDI cable between the MIDI out of Halo and the MIDI Input of the other instrument.

 The Right Main output Outputs jack carries a mono mix of the In order to reproduce Halo’s wide dynamic range and frequency response, left and right channels when the use a high quality amplification and speaker system and a stereo setup is Left Main plug is not plugged in. highly desirable The headphone output is the same as the Main output signal. The headphone jack is located on the left side of the front panel. The Left Main output jack is a stereo jack carrying both Footswitch & Footpedal channels when the right output Connect a momentary footswitch and a Control Pedal for additional jack is empty. control. Halo auto-senses either normally-open or normally-closed switches See page 15 for information about how the footpedal should be wired.

14 ENSONIQ Setup Performance Setup

Performance Setup

Additional MIDI Devices MIDI In

MIDI Computer Interface Out Out In

Rear Panel

MIDI R SUB 1L R MAIN L SWITCH PEDAL IN OUT OUTPUTS THRU FOOT

Mixer Footswitch

Foot Pedal Amp

MIDI In/MIDI Out Halo can be connected to a computer/sequencer via the MIDI In and MIDI Out ports. Halo to playback complex multitimbral sequences. FootPedal Wiring Audio Outputs Ground Tip Two pairs of programmable stereo outputs (Main and Sub 1) are provided. The internal effects are available only on the Main outputs. Specific presets (or MIDI channels) can be routed to one of these stereo pairs in order to be Ring processed further or mixed separately.

Tip Footswitch & Footpedal The footswitch input accepts either a normally-open or normally-closed Ring momentary footswitch. The footpedal input can sense either 0-5 volts on the ring of a stereo jack or a pedal with the potentiometer wired as shown at left. The footswitch and Pedal inputs are programmable in the Ground Controllers, Footswitch menu and the Preset Edit, PatchCord menu.

Halo Operation Manual 15 Setup Studio Setup

Studio Setup

MIDI Controller (MIDI Keyboard or Sequencer) Additional

REAL TIME CONTROLLERS ASSIGNABLE KEYS PRESET LEVEL EXIT ENTER

SAMPLE PAGE MIDI

SEQUENCER

PRESET SELECT RETURN 1 2 3 4 5 6 7 8 9 0. Computer EMULATOR Devices MIDI In

MIDI Out

Rear Panel

MIDI R SUB 1L R MAIN L FOOT FOOT OUTPUTS IN OUT THRU PEDAL SWITCH Send/Return Sub Output Return (To Main Output)

Effect Device Main Outs to Mixer In

Tip Ring

To Effect From Effect

SEND/RETURN CABLE Signal is sent out on tip of plug and returned to main outputs via ring of plug.

MIDI In In this setup, Halo is additionally controlled by another MIDI keyboard.

MIDI Thru MIDI Thru transmits an exact copy of the messages received at the MIDI In jack. It does NOT send keyboard or controller information generated from Halo (Use the MIDI Out port to send Halo data to another instrument.)

Audio Outputs The Sub 1 output jacks are stereo jacks. The tip of each jack (accessed when a standard phone plug is inserted) connects to the left or right output of that group.

If you insert a stereo plug into one of the Sub Outputs, the ring of the plug serves as a signal Return which sums into the Main outputs.

16 ENSONIQ Setup Studio Setup

Therefore, the Sub 1 jacks can serve as effect sends and returns in order to further process selected instruments and then return them to the main mix.

You can use the Sub 1 jacks as send/returns in order to further process selected Halo presets without using the effects bus on the mixing board. In a pinch, the effect returns can be used to sum additional instruments into the main outputs. It’s like having an extra line mixer when you need more inputs!

Output Section

Effects Processors

L Bus

R Bus

Tip Tip

Ring Ring RL RL SUB 1 MAINS

You can use the Sub 1 jacks as effect returns to the Main Outputs. Note that the Effects Processors are only routed to the Main Outputs.

Halo Operation Manual 17 Setup Studio Setup

18 ENSONIQ Instant Gratification

This section presents step-by-step instructions for the most fundamental operations to get you up and running as quickly as possible.

Playing Demo Halo has several factory demonstration sequences that let you hear what Sequences this incredible machine can do. The actual number of demo sequences depends on which ROM sounds sets are installed. You can play these demo sequences by accessing the Demo Sequence page.

DEMO SEQUENCES HALO Uncanny 1

To Play a Demo Sequence: 1. Press and hold the Main and Mix buttons at the same time to enter the Demo Sequence page. The screen shown above appears. 2. Select a sequence using the data entry control. The Enter LED will be flashing. 3. Press the Enter button to begin playing the selected sequence. The following screen appears.

PLAYING: UNCANNY 1 Press ENTER to stop

4. Press the Enter button again to stop playing the sequence. 5. When a demo sequence plays to the end, the next demo will automati- cally begin playing. The screen will display the new demo name. 6. With the sequence stopped, press any other button to Exit demo sequence mode.

Halo Operation Manual 19 Instant Gratification Auditioning Presets

Auditioning Presets The front panel audition button allows you to hear any preset in Halo without even playing a note! When the Audition button is pressed, the button’s LED will illuminate and a short “Riff” (programmed as part of the preset) will play. The Riff is latched on and plays continuously until the button is pressed again. Presets can be changed while Audition is latched. O To audition presets with The top line of the Main display changes to show the MIDI Bank Select their programmed effects, switch controller values needed to select the preset being auditioned. This is an to Omni or Poly mode (located extremely handy feature when sequencing. in the MIDI menu).

Bank MSB:008 LSB:2 HALO 1252 key: SynhissOrgan

To Audition a Preset:

1. Select a preset by turning the data entry control while the cursor is anywhere on the lower line of the main screen (shown below). 2. Select a preset by turning the data entry control while the cursor is anywhere on the lower line. The preset number field (shown above) is the normal position of the cursor and pressing the Enter button will return the cursor to this position. 3. Press the Audition button on the front panel. The Audition LED will illuminate and a short riff will play the selected preset. 4. Continue to select and audition presets. 5. Press the Audition button again to turn Audition mode off. The LED will extinguish. 6. Play the keyboard. 7. Be sure to check out the Pitch Wheel, controller knobs and Mod Wheel.

Selecting and Quick The first thing you’ll do with the Halo is select and play the factory Editing Presets provided presets. Halo comes standard with 8 banks containing 128 presets each. See “Main Screen” on page 37.

Initial Initial Channel Volume Pan Arpeggiator Preset Number Setting Setting Setting Location

C01 V127 P01R A:off User 1252 key: SynhissOrgan

Blinking Preset Bank Preset Preset Cursor Number Number Category Name

20 ENSONIQ Instant Gratification Selecting and Quick Editing Presets

The first four banks are USER locations that can be overwritten and used to store your own presets. The presets that come stored in the USER presets are duplicated in banks 0-3 of the “Halo” ROM bank, so feel free to overwrite them with your own presets. You won’t be losing anything.

The ROM Card identifier is shown in the top right of the display. The preset is identified in the bottom line of the main screen (the screen that appears when you press the Mode/View Preset button).

Each bank of 128 presets is identified by a superscripted Bank Number to the right of the preset number. The bank numbers reset to 0 at the start of each ROM card you have installed. So with the “”HALO ROM installed, the USER banks will go from 0-3, then start over from 0-3 for the Halo ROM banks.

Bank Organization

USER Bank 0 128 Presets USER Bank 1 128 Presets USER Bank 2 128 Presets USER Bank 3 128 Presets HALO Bank 0 128 Presets HALO Bank 1 128 Presets HALO Bank 2 128 Presets The User Banks } HALO Bank 3 128 Presets are duplicated in the Halo ROM bank. The four User Banks can hold 512 custom presets. Feel free to overwrite these since the factory user presets are duplicated in nonvolatile ROM.

To the right of the preset number and bank is the preset Category name followed by the Preset Name.

To Change the Preset: 1. Select the main Preset Selection screen by turning off all the menu buttons below the LCD. 2. The cursor will be located under the first character in the Preset Number field. This is the “Home” position which is selected instantly when you press the Home/Enter button. Pressing either of the two cursor buttons repeatedly also gets you there. O You can select presets 3. Turn the data entry control knob on the front panel to select a new from the Preset Number, Bank preset number. If you turn the knob slowly, the presets advance one Number, Preset Category or number for each “click” of the knob. If you spin the knob quickly, the Preset Name fields. numbers advance much faster (more than one number per click).

Halo Operation Manual 21 Instant Gratification Exploring Beats Mode

4. Play the keyboard (or press the Audition button) and listen to the sounds made by your Halo! 5. TRY OUT ANY OF THE CONTROLLER KNOBS on the front panel and note how they change the sound of each preset! Don’t worry about ruining the sound, the values are automatically reset as soon as you select a new preset. The three buttons labeled A-D, E-H, I-L allow the four controller knobs to control twelve functions.

Exploring Beats Halo contains a 16-track play-only sequencer that is optimized for live Mode performance and groove creation. Halo contains dozens of special 16-part Beats Riffs. Beats Riffs are normally used in conjunction with a “bts:” preset containing the appropriate percussion mapping. Before you start exploring beats, make sure the Halo is properly set up.

Beats Setup: Set the Trigger Buttons to Beats Mode 1. Press the Controllers button on the front panel. 2. Turn the data entry control clockwise until you fin the “TRIGGER BUTTONS FUNCTION” screen. 3. Set the lower line of the display to read, “Play Beats Parts”. 4. Press the Controllers button on the front panel again to exit the menu.

Set the Trigger Buttons to be Triggers 5. Press the Triggers button in the Command Functions section of the front panel. OK, now you’re ready to start playing Beats.

Playing Beats: Selecting Beats Presets 1. Press the right cursor button twice so that the cursor is located beneath the Category field. 2. Turn the data entry control until bts: is shown in the Category field. O If you don’t select a 3. Press the right cursor button so that the cursor is underneath the “bts:” preset, only the first Preset Name field. trigger key will work. 4. Now turning the data entry control selects ONLY bts: presets! Riffs marked “bts:” have 16 parts. Riffs without “bts:” have Play Beats only 1 part. 5. Press any of the sixteen front panel Trigger Buttons. Notice that each button brings in a specific part. The chart below shows which buttons control which part in bts: presets.

22 ENSONIQ Instant Gratification Exploring Beats Mode

Main Groove Alt. Groove Perc / Fills Instr/Wild 1. Kick1 5. Kick2 9. Perc3/Fill1 13. Inst1/Wild1 2. Snare1 6. Snare2 10. Perc4/Fill2 14. Inst2/Wild2 3. Hihat1 7. Hihat2 11. Perc5/Fill3 15. Inst3/Wild3 4. Perc1 8. Perc2 12. Perc6/Inst. 16. Bass

6. Also notice that the Audition LED comes on when Beats begin playing. Beats are simply multitrack Audition Riffs. Use the Audition button to turn Beats on and off.  The Arp/Beats LED 7. Try out a few different bts: presets. flashes in time with the Base Tempo. Get Busy! Two of the Controller knobs are programmed to control Beats. Check it out! • Change the Base Tempo from the last screen in the Controllers 8. Press the M-P button in the Controllers section. Its LED will light. menu. 9. Now turn the Mod 1 knob with a Beats Riff playing. Mod 1 is controls the Beats Busy parameter which adds or subtracts parts from the Beat. 10. Turn the Mod 2 knob with a Beats Riff playing. Mod 2 is controls the Beats Variation parameter. Beats Variation changes which parts are playing without changing the number of parts. This makes it easy to try out different combinations of Beat Parts.

To Play Beats on a different MIDI channel: Beats can be assigned to a certain MIDI channel while you play the keyboard on another channel. (Make sure you have Beats mode set up correctly as described in “Beats Setup” on page 22.)

1. Press the Arp/Beats button. The screen shown below appears.

BEATS MODE Status: P BtsCh: Basic TrigCh:Basic

2. Set the Beats Channel (BtsCh) to 01. 3. Select any bts: preset on channel 1 (main screen). 4. Press any of the sixteen Beats buttons to start your Beat playing. (Do NOT start Beats by pressing the Audition button.) O Wrong FX? In Omni 5. Press the + Channel button to the left of the LCD to select channel 2. mode, the FX assigned to 6. Select a preset to jam along with the Beat. channel 2 will be used. In Multi 7. The Trigger Keys now play Beats and the other keys play the preset on mode, the Master FX settings channel 2. will be used. See pages 88 & 98. 8. The Audition button can be used to turn the Beat off. (If you try to use it to turn Beats on while on channel 2, the Riff on channel 2 will play.)

Halo Operation Manual 23 Instant Gratification Exploring the Master Arpeggiator

Exploring the Master Halo’s multi-channel Pattern Generator/Arpeggiator is one of the greatest Arpeggiator features ever put in a synth. Let’s explore the Master Arpeggiator. To Arpeggiate a Single Preset:

1. Select a preset. Note that the factory presets all have prefixes which describe the type of sound. For this investigation it might be best to choose a preset with the prefix “arp,” for arpeggiator. These presets are optimized for use with the arpeggiator. 2. Set the Arp parameter in the main preset selection screen to “M” for Master Arpeggiator.

C01 V127 P01R A:M HALO1 1233 arp: OrbisTabula1

3. Press the Arp/Beats button in the Edit section of the front panel to access the master Arpeggiator menu, then use the data entry control to scroll to the screen shown below.

MASTER ARPEGGIATOR Status on

4. Make sure the arpeggiator Status is “on.” Play the keyboard to start arpeggiating. 5. Press either cursor key repeatedly to move the cursor below the Status field. 6. Turn the data entry control clockwise one click. The Mode screen appears.

MASTER ARPEGGIATOR Mode up

7. Use the cursor keys to move the cursor to the Mode field (up, down, up/ down, forw asgn, backw asgn, forw/backw, random, pattern). Try out the different modes as you play the keyboard. 8. Move the cursor back to the lower left position and explore the other parameters. The Note Value parameter changes the rate of the arpeggios. By the way, note value is a divisor based on the Master Tempo. Try changing the tempo, but come right back.

24 ENSONIQ Instant Gratification Exploring the Master Arpeggiator

9. Let’s check out the pattern generator. Go back to the Mode screen and set the mode to “Pattern”. 10. Now advance to the Pattern screen (shown below) and move the cursor to the Pattern Number field (the second field from the left).

MASTER ARPEGGIATOR Pattern 380 Inversions

O See the Arpeggiator 11. Try the various patterns. There are 200 permanent factory patterns and Chapter for detailed information 100 user locations to store the patterns you create. Each pattern can on creating Patterns. have up to 32 notes.

Halo Operation Manual 25 Instant Gratification Multi-Channel Arpeggiator

Multi-Channel Halo is totally amazing in its ability to run up to 16 arpeggiators at once! Arpeggiator Even two or three patterns at once can create very complex sequences and dynamic landscapes of sound.

Here’s one way to access this ultra-powerful feature. There is one arpeg- giator for each MIDI channel. First you’ll assign three of the Trigger Keys to MIDI channels 01-03. Next, you’ll assign arpeggiator presets to these channels. Then you’ll become addicted to this new way of making music.

Program the Trigger Keys 1. Press the Controllers button, then turn the data entry control until the screen shown below appears.

TRIGGER BUTTONS FUNCTION Play Beats Parts

2. Move the cursor to the lower line and turn the data entry control to select “Play Note Events”. This sets the Trigger Buttons to play note events instead of selecting Beats parts. 3. Move the cursor back to the top line and scroll to the screen shown below.

T1 TRIGGERS Latch: on Key:C3 Ch: Basic Vel: 064

4. Move the cursor until it is underneath the Latch field and turn Latch mode On. 5. Move the cursor until it is underneath the Channel field (Ch) and set the Channel to 01. 6. Move the cursor until it is underneath the Trigger field (T1) and change the Trigger to T2 (trigger button 2). 7. Turn Latch On for trigger button 2 and set the channel to 02. 8. Change the Trigger to T3 (trigger button 3). 9. Turn Latch On for trigger button 3 and set the channel to 03.

Set up the Presets 10. Press the Main button (located beneath the Data Entry Control). The preset select screen appears.

26 ENSONIQ Instant Gratification Multi-Channel Arpeggiator

C01 V127 P00 A:P HALO 0263 arp:Hollographik

11. Move the cursor underneath the Category field (as shown above) and select the “arp” category. 12. Move the cursor underneath the preset name and select any “arp” preset for channel 1. 13. Press the “+” Channel select button (located to the left of the LCD), so that C02 is displayed. 14. Select any other “arp” preset for channel 2. 15. Select channel 03 and choose another arp preset.

Select Trigger Mode 16. Press the Selector Button in the upper left corner of the Command Functions section. Pressing this button will switch between Track Enable/Mute and Triggers mode. Select Triggers mode. Play it! 17. Now press Trigger Buttons 1, 2 and 3. You should be hearing three arpeggiators playing at once. 18. Change the arp preset on the current MIDI channel. Since the cursor is located on the preset name, all your selections will be in the arp category. 19. Press the Channel button and change the arp presets for channels 1, 2 & 3. Since each factory preset has differently programmed arpeggiator settings, changing the preset not only changes the sound, but the arpeggiator as well. 20. You can also play the keyboard. You’ll be playing the preset currently showing in the display. 21. Adjusting the front panel Controller Knobs modifies the preset showing in the LCD. 22. Press the M-P button in the Controllers section to select the Arp control functions. Adjust the Arp Velocity and Arp Gate Time. Then change the MIDI channel and do it for another arp pattern. O Sometimes a simple 23. Press the Mix button so that “VOLUMES” is selected. This screen lets volume change will bring out you blend the volume of every arpeggiator preset. hidden voices and patterns. There’s lots more to the arpeggiators. To find out more, refer to the arpeggiator chapter beginning on page 43.

Halo Operation Manual 27 Instant Gratification Multi-Channel Arpeggiator

Time to Save? If you want to SAVE everything exactly as it is, continue on.  Multisetups save your 1. Press the Multi button (located directly under the Data Entry Control). entire Halo setup. Find out more 2. Rotate the data entry control until you get to the menu shown below. on page 84.

MULTISETUP NAME User Setup

3. Press the right cursor button to move to the lower line. 4. Name your Multisetup so you can find it later, then press Enter. 5. Scroll to the next screen using the data entry control.

SAVE SETUP TO 002 User Setup

6. Move the cursor to the lower line, select a location and press Enter.

28 ENSONIQ Basic Operations

Basic Operations

The Halo front panel contains an LCD screen, 35 buttons, and 4 real-time controller knobs. Functions are grouped logically and the controls are arranged for ease of use.

Power Switch The power switch is located on the rear panel next to the AC power receptacle.

Volume Control This control is the master volume control for all audio outputs. The Volume Control does not affect any editing or user interface operations. The front panel volume control is a digital attenuator. For maximum dynamic range, turn this knob all the way up and control the volume from your mixer or amplifier.

Channel +/- Buttons These very handy buttons, located to the left of the LCD, serve as a shortcut to increment or decrement the MIDI Channel (in Preset mode), Layer (in Preset Edit mode) or Step Numbers (in Arpeggiator Edit mode).

Data Entry Control The data entry control is a stepped, variable control switch used to change parameter values. The wheel increments or decrements the current value

Halo Operation Manual 29 Basic Operations Edit Section

one unit with each click. This control incorporates acceleration, which advances the value faster if the data entry control is turned quickly.

Cursor Buttons These buttons, located just above the Data Entry Control, move the cursor to the next parameter on the display. (The cursor is a little flashing line underneath one of the parameters in the display.) Press either cursor button until the cursor is underneath the desired parameter. The cursor buttons have an auto-repeat feature which advances the cursor when the button is held continuously.

The cursor can be moved bidirectionally using the data entry control while either cursor select button is held down (for example, press and hold the right cursor button and turn the data entry control).

Pitch & Mod Wheels These two controls, located to the right of the keyboard, are performance expression controls. The left “Pitch Wheel”, is spring-loaded and is normally used to bend the pitch up and down while playing. The center position is off. The pitch bend range is set using the “Pitch Bend Range” parameter in the Global menu (page 84).

The right “Mod Wheel” is programmed to add vibrato in most of the factory presets. Like all the controllers in Halo, the Mod Wheel can be programmed to control any synthesizer parameter. See PatchCords on page 102 and page 157 for more information.

Edit Section

Global Button The Global menu contains parameters that affect the entire machine. An illuminated LED in the button indicates that you are in the Global menu. For more information about the Global menu, see page 83

30 ENSONIQ Basic Operations Edit Section

Controllers Button The Controllers menu contains parameters that are related to the front panel controller knob and button triggers. An illuminated LED in the button indicates that you are in the Controllers menu. For more infor- mation about the Controllers menu, see page 71.

Arp/Beats Button The Arpeggiator menu contains parameters that are related to Beats mode and the Master Arpeggiator. Beats is a 16-track play-only sequencer that is optimized for live performance and groove creation. An illuminated LED in the button indicates that you are in the Arp/Beats menu. For more infor- mation about the Arp/Beats menu, see page 43.

MIDI Button The MIDI menu contains parameters that are MIDI related. An illuminated LED in the button indicates that you are in the MIDI menu. For more infor- mation about the MIDI menu, see page 93.

MIDI Panic Button Pressing the MIDI and Home/Enter buttons simultaneously sends a MIDI “All Notes Off” and “All Sound Off” for all 16 MIDI channels. This immedi- ately kills all sounding notes internally and over MIDI.

Audition Button When the Audition button is pressed, the LED next to the button will illuminate and a short “Riff” (programmed as part of the preset) will play. The Riff is latched on and plays continuously until the button is pressed again. Presets can be changed while Audition is latched on. See “Bank Select Commands” on page 126 for more information on selecting banks via MIDI. The top line of the Preset display changes to show the MIDI Bank Select controller values needed to select the preset being auditioned. This handy feature lets you know the exact Bank and Preset number.

MSB LSB

Bank MSB:008 LSB:3 HALO1 3 Preset # 072 sfx: Slicer

Compare Button The Compare button allows you to toggle between an edited version of a preset and the original, unedited version. When a preset has been edited, the Save/Copy LED flashes. Press the Compare button, lighting its LED, to hear the unedited preset. Press the Compare button again to hear the edited preset. If edits are made to the preset while listening to the compared original version, compare mode is aborted and the compare LED goes off.

Halo Operation Manual 31 Basic Operations Real-time Controller Knobs

Save/Copy Button The Save/Copy button is used to save changes to a preset, copy data between presets, randomize presets and to move other types of data. Selected groups of parameters, such as PatchCord settings, can be copied between Presets and/or between Layers using this menu. The menu is context-sensitive and will start at the appropriate save screen. See Save/ Copy on page 187 for more information.

The LED in the button illuminates to indicate that you are in the Save/ Copy menu. The LED also illuminates when any preset parameter has been changed in the Preset Edit menu (or if the front panel knobs have been moved with Quick-Edit mode enabled).

Preset Edit Button The Preset Edit menu allows you to create and edit presets. An illuminated LED in the button indicates that you are in Preset Edit mode. For more information about the Preset Edit menu, see page 129.

Home/Enter Button The Home/Enter button is dual purpose. In general, this button acts as the “Home” button. For example, when in an Edit menu, this button snaps the cursor to the page name field of the current screen. When viewing the Preset Select screen, this button snaps the cursor to the preset number field. The flashing green LED of the Home/Enter button indicates that pressing the button will initiate a particular operation.

Real-time The Real-time Controller Knobs serve dual purposes. Knobs Preset Quick Edit (page 79) can be enabled to use the knobs for editing in the Preset Edit Controller menu.

Knobs 1. Quick Edit - Real-time control of internal synthesizer parameters and “Quick Editing” the initial settings of the real-time controllers 2. Programmable Knobs - Real-time control of MIDI continuous controllers on external synthesizers

32 ENSONIQ Basic Operations Real-time Controller Knobs

Knob Functions Quick Edit mode The Real-time controller knobs provide direct control of the Halo’s synthe- sizer parameters when the Controller Function Select is set to Quick Edit.

There is an LED next to each of the control knobs which illuminates to indicate that the knob setting has been changed from the value programmed in the preset (“Knobs Preset Quick Edit” mode must be enabled in the Controllers menu). If the knob position is returned to the original setting, the LED is extinguished. O Quick Edit knob Initial controller values can be stored in every preset. When you move a movements can be recorded into knob with Quick-Edit enabled, the Initial Controller Value is updated with an external sequencer. the knob’s new value. The knob’s LED lights indicating that the preset value has been changed. The MIDI A-L values are stored in the corresponding Initial Controller Amount parameter in the Preset Edit menu (see “Initial Controller Amount” on page 167). The Save/Copy button LED flashes to remind you that the preset has been edited. “Quick-Edits” made to a preset are lost if you select another preset before saving them.

The three rows of knobs always control the preset on the basic MIDI channel (the channel showing on the preset select screen), when the control switch is set to Quick Edit. The labels (Filter Cutoff, Filter Q, Filter Attack, Filter Decay, etc.) printed on these rows show how the factory ROM presets are programmed to respond. (The controls may not exactly conform to the front panel labels depending on the preset.) You can change the way a preset responds to MIDI A-L messages from the Preset Edit menu (PatchCords). The knobs only generate a message when you move a knob to a new value. The current value jumps to the new value.

To Quick-Edit a Preset: 1. Select Quick Edit mode using the Controller Function Select button. 2. Use the Control Knobs to change the sound of the current preset as desired. 3. Press the Save/Copy button. You may have to turn the data entry control so that the display reads, “Save PRESET to.” 4. Press the right cursor button to select the bottom row. 5. Optional: Select a new preset location if you don’t want to overwrite the current preset, or if the current preset is a ROM preset. 6. Press the Enter button to save the preset.

Halo Operation Manual 33 Basic Operations Screen View Buttons

Screen View Buttons

The Screen View buttons switch between three display modes.

Main This button instantly switches the display to the Main Screen shown below. This screen is used for changing presets, changing MIDI channels and setting the volume and pan positions for each MIDI channel. See page 37 for more information.

C01 V127 P01R A:off User 0793 kit: Hide & Seek

Multi This button switches the display to the Multisetup menu. A Multisetup is a group of parameters that you might associate with a particular performance setup or song. See page 41 for detailed information about Multisetups.

RESTORE MULTISETUP 000 User Setup

Mix Screen This button switches the display to the Mix screens (volume & pan). The mix screens allow you view and adjust the volume and pan settings for all 16 channels. This is particularly useful when playing back a MIDI sequence. The volume and pan settings for all 16 channels are saved with the Multi- setup (page 41).

VOLUMES Chan: 01 Vol: 127

34 ENSONIQ Basic Operations Screen View Buttons

PANS Chan: 01 Vol: 127 right left

Demo Mode Pressing the Main and Mix buttons simultaneously calls up the Demo Sequence page. Halo has several factory demonstration sequences that let you hear what this incredible machine can do. The actual number of demo sequences depends on which ROM sounds sets are installed.

DEMO SEQUENCES HALO UNCANNY 1

To Play a Demo Sequence: 1. Press and hold the Main and Mix buttons at the same time to enter the Demo Sequence page. The screen shown above appears. 2. Select a sequence using the data entry control. The Enter LED will be flashing. 3. Press the Enter button to begin playing the selected sequence. The following screen appears.

PLAYING: UNCANNY 1 Press ENTER to stop

4. Press the Enter button again to stop playing the sequence. 5. When a demo sequence plays to the end, the next demo will automati- cally begin playing. The screen will display the new demo name. 6. With the sequence stopped, press any other button to Exit demo sequence mode.

Halo Operation Manual 35 Basic Operations Command Functions

Command The Command Functions section serves multiple purposes which are listed Functions below. • Beats Part enable/disable. See page 22. • Assignable & latchable note triggers. See page 76. • Preset select keys. See page 77. • External preset select keys. See page 78. • Preset Edit menu jump keys. See below.

Preset Selection When the preset selection LED is lit, the command buttons can be used to quickly select sixteen of your favorite presets. In this mode, pressing one of the comand buttons selects the preset you have assigned to the button. See page 77 for more information.

Trigger Mode Select Triggers mode by pressing the mode select button so that the “Triggers” LED is illuminated. Now the 16 buttons work like keyboard notes. Each of the 16 buttons can be assigned to any MIDI note, on any MIDI Channel (01-16), with any velocity (0-127), and can be set to be latched or momentarily on. Latched note will hold until the button is pressed again. Latched notes will be indicated by the LEDs. Trigger keys are assigned from the Controllers menu. See page 76 for more information.

Preset Menu Whenever you are in the Preset Edit menu, the sixteen command buttons Jump Keys function as “jump” buttons to the various screens in the Preset Edit menu. The jump location is labelled directly below each button. Pressing a jump button instantly takes you to the first screen in the selected category. Pressing the button again takes you to the second screen in the category and so on. Repeated pressing will rotate you back to the first screen in the category.

36 ENSONIQ Basic Operations Main Screen

Main Screen The Main Screen is accessed by pressing the Main button located directly under the data entry control. From this screen you can examine or change the Preset, Volume, Pan Position and Preset Location for each of the 16 MIDI channels.

C01 V127 P01R A:off User 0793 kit: Hide & Seek

MIDI Channel To Change the MIDI Channel: Selection 1. Press the Main button to display the Main screen. 2. Press the Channel inc/dec buttons located to the left of the liquid crystal display to select channels 01 through 16. The preset, volume and pan settings for each channel will be displayed as you scroll through the channels.

The channel number shown in the main screen is the “Basic MIDI Channel” when in Omni or Poly modes.

Preset Selection To Change the Preset: 1. Press the Main button to display the Main screen. 2. Press either cursor key until the cursor is underneath the preset number. (The cursor is a little flashing line underneath one of the parameters in the display.) As you rotate the data entry control, the preset number and name changes. 3. The displayed preset is assigned to the displayed MIDI channel. Presets Bank Contents are arranged into banks of 128, as shown in the diagram at left. 0 128 RAM Presets 1 128 RAM Presets Bank Number 2 128 RAM Presets USER 3 128 RAM Presets Preset C01 V127 P01R A:off User 0 128 ROM Presets Number 1 128 ROM Presets 0793 bts: Logic

ROM 1 2 128 ROM Presets

?? Depending on ROM sets installed Using the screen above as an example, the superscripted number 2 in the second line of the display identifies the current bank number. • Select banks independently of the of the preset number by locating the cursor on the Bank field and turning the data entry control.

Halo Operation Manual 37 Basic Operations Main Screen

MIDI BANK SELECT MSB LSB cc00 cc32 USER 00 00 Bank 0 USER 00 01 Bank 1 USER 00 02 Bank 2 USER 00 03 Bank 3 HALO 08 00 Bank 0 HALO 08 01 Bank 1 HALO 08 02 Bank 2 HALO 08 03 Bank 3

This chart shows the MSB and LSB numbers needed to select preset banks over MIDI. Select a bank, then send the program change number. Without a bank select command, presets are selected from within the current bank.

Channel Volume Channel Volume sets the volume of the selected MIDI channel in relation to the other channels. This is the same parameter as MIDI volume control #7, and changes made over MIDI are shown in the display.

Volume

C01 V127 P01R A:off User 0793 bts: Logic

To Change the Channel Volume: 1. Press the Main button to display the Preset Select screen. 2. Press either cursor key until the cursor is underneath the volume value. 3. Rotate the data entry control to select a volume level. The Channel Volume range is 000-127.

38 ENSONIQ Basic Operations Main Screen

Channel Pan Channel Pan sets the stereo position of the selected MIDI channel. This control operates like the balance control on your home stereo system. Channel Pan is the same parameter as MIDI pan controller #10, and changes made over MIDI are shown in the display.

Pan Position

C01 V127 P01R A:off User 0793 bts: Logic

Note: Pan settings in the preset ADD algebraically with the Channel Pan setting. Therefore, if the pan setting in the preset were set to “63R,” moving the Channel Pan setting full left would return the sound to the center position.

To Change the Channel Pan: 1. Press the Main button to display the Preset Select screen. 2. Press either cursor key until the cursor is underneath the pan field. 3. Rotate the data entry control to select a pan value. 64L indicates a hard left pan, 63R indicates a hard right pan. With a setting of “00,” the sound is centered in the stereo field.

Channel Arpeggiator This function controls the arpeggiator for each MIDI channel. When the channel arpeggiator mode is set to Off, then there is no arpeggiation on that channel, regardless of what is set up in the Master Arpeggiator or preset. If the channel arpeggiator is On, the preset’s arpeggiator is used, regardless of whether or not it is turned on in the Preset Edit menu. This lets you turn on arpeggiation from the main screen.

If the mode is set to “P” (for preset), the preset’s arpeggiator settings and on/off status is used. If the mode is set to “M” (for master), the master arpeggiator settings and on/off status (located in the Arp menu) are used. See the “Arp/Beats Menu” on page 43 for more information.

To Play the Arpeggiator (Quick Start): 1. From the Main screen, press either cursor key repeatedly until the cursor is underneath the arpeggiator field (A:). 2. Rotate the data entry control to select “P” for preset. 3. Press either cursor key repeatedly until the cursor is underneath the Preset Category field and select “arp:” using the data entry control. 4. Press the right cursor button to move it to the Preset Name field. 5. Play notes or chords on the keyboard. Change presets as desired to audition the various patterns and presets.

Halo Operation Manual 39 Basic Operations Sound Navigator

Sound Sound Navigator allows you to search through preset and instrument categories to find the type of sound you’re looking for. Each preset and Navigator instrument has a name and a three letter preset category. You can create your own categories in order to group favorite presets. The preset category is assigned in the Preset Edit menu (Preset Name). Instrument categories are fixed.

Preset Category When you want to find presets in a particular category, you simply change the category field in the Main screen, then move the cursor to the preset name field to scroll through all the presets in the selected category. When the cursor is on the Preset Category field, turning the data entry control selects different preset categories. The Name Field will change to show the first preset in each category.

C01 V127 P00 A:off User 0641 w al: Raverotic

Preset Category Preset Name

To Change the Preset Category: 1. From the Main screen (shown above), press either cursor key repeatedly until the cursor is underneath the preset category field. 2. Rotate the data entry control to select one of the preset categories. Preset Categories are displayed in alphabetical order.

To Select a Preset within a Category: 1. After selecting a category, move the cursor to the Preset Name field. 2. Rotate the data entry control to scroll through the presets in the selected category. Note that the preset numbers will no longer change sequentially.

Instrument Category When the cursor is on the Instrument Category field (Preset Edit menu), turning the data entry control selects different instrument categories. The Name Field changes to show the first instrument in each category. Move the cursor back to the instrument name to choose other instruments in the selected category.

L1 INSTRUMENT ROM:HALO 0641 wal: Raverotic

40 ENSONIQ Basic Operations Multisetups

Multisetups A Multisetup is a group of parameters that you might associate with a particular performance setup or song. It is like a “snapshot” of the current configuration of the Halo. There are 64 setups numbered 0-63. All the Multisetups are user programmable except 63, the factory setup.

A Multisetup includes ALL the following parameters: • Preset/Volume/Pan/Arp assignments for each of the 16 MIDI channels. • Multisetup Name • ALL Controllers menu parameters • ALL Global Menu parameters, except… User Key Tuning Tables • ALL Arp Menu parameters, except… User Arp Patterns • ALL MIDI Menu parameters, except… MIDI Program Change->Preset Map

When a Multisetup is selected, it overwrites the current Preset/Vol/Pan/Arp selections on all MIDI channels. It also overwrites the Controllers, Global, Arp, and MIDI menu parameters (with the exceptions noted above).

If you make changes to any of these menus, Halo will retain the changes, even if power is turned off. They are of course, overwritten when you restore a Multisetup.

Restoring Halo contains 64 Multisetup locations. These are all User locations except Multisetups location 63, which is a factory defined Multisetup. Multisetups can be restored using a MIDI Bank Select command. Select: cc00 = 80, cc32 = 00, (dec) then send a Program Change command corresponding to the Multisetup you wish to select.

RESTORE MULTISETUP 003 Jazzercide

To Restore (Select) a Multisetup: 1. Press the front panel Multisetup button (below the Data Entry Control). 2. Scroll to the Restore Multisetup screen using the data entry control. The menu page most recently selected since powering up Halo will be displayed. The cursor appears below the first character of the screen heading on line one.

Halo Operation Manual 41 Basic Operations Multisetups

3. Press either cursor button to move the cursor to the bottom line of the screen. 4. Now, use the data entry control to select a Multisetup. The Enter LED will be flashing. 5. Press the Enter button to load the selected Multisetup.

Multisetup Multisetups can be named to make it easier to remember their purpose. Name 1. Scroll to the “Setup Name” screen (shown below) using the data entry control.

MULTISETUP NAME 020 User Setup 23

2. Press either cursor button to move the cursor to the bottom line of the screen. 3. Change the characters using the data entry control. Change the cursor position using the cursor buttons. 4. Press Enter or move the cursor to the top line when you’re finished naming the multisetup.

Saving To Save a Multisetup: Multisetups 1. Set the Preset, Volume, Pan and Arp settings (in Main mode) for all channels. Set the Global, MIDI, and Controllers menu parameters the way you want them. 2. Press the Multi button, then scroll to the “Save Setup” screen (shown below) using the data entry control.

SAVE SETUP TO 020 Destination Multisetup

3. Press either cursor button to move the cursor to the bottom line of the screen. 4. Now, use the data entry control to select the destination location. The Enter LED will be flashing. 5. Press the Enter button to save the Multisetup.

42 ENSONIQ Arp/Beats Menu

Arp/Beats Menu

Halo’s Beats mode allows you to trigger, latch and unlatch synced loops and grooves from separate keys on your keyboard. Simply select a bts: preset and play the 16 trigger keys to bring specific Parts in and out. This is Macro- Music!

Halo can also run up to 16 simultaneously synced arpeggiators, each with a different preset sound. The arpeggiators can either play one of 7 chord arpeggios or can be set to play a pattern, which is a stored sequence of notes. Combined with Beats, the sheer number of musical permutations is staggering!

To enable the Arpeggiator/Beats menu: Press the Arp button, lighting the LED. The Arp screen displays the menu page most recently selected since powering up Halo. The cursor appears below the first character of the screen heading on line one.

 Arp parameters are To select a new screen: automatically saved to the Press the Home/Enter button or press the Cursor button repeatedly until current multisetup when you exit the cursor is below the screen title heading on the top line of the display. the menu, but you may wish to Rotate the data entry control to select another screen. save to another location.

If another Multisetup is To modify a parameter: “Restored” any unsaved Press either Cursor button repeatedly (or hold down the right cursor button changes will be lost if you while turning the data entry control) until the cursor is below the desired haven’t saved the Multisetup. parameter value. Rotate the data entry control to change the value.

To access a submenu: The Master Arpeggiator screens have submenus which are accessed by pressing the cursor buttons to move the cursor to the lower left corner of the display. Select the submenu function using the data entry control.

To save Arpeggiator parameters: Press the front panel Multi button and scroll to “Save Setup To”. Select a Setup number and press Enter. See “Saving Multisetups” on page 42.

To return to the previously selected Mode/View screen: Press the Arp/Beats button, turning off the LED.

Halo Operation Manual 43 Arp/Beats Menu Beats

Beats Halo contains a 16-track play-only sequencer that is optimized for live performance and groove creation. Halo contains dozens of special 16-part Beats Riffs created by some of the best producers in the business. Beats Riffs are normally used in conjunction with a “bts:” preset containing the appro- priate percussion mapping, but any preset can be selected and used.

The Beats channel is selected from the Beats enable screen in the Arp/Beats menu.

Here’s how it works. Each of the 16 parts is assigned to a trigger key on the selected Trigger MIDI channel. Each part is brought in or out by pressing that key. Keys can also be Latched (press the key once to turn the part on, press it again to turn the part off). Other control keys allow you to Mute All Parts, Clear All Parts, and Start & Stop the beat. The 16 parts are arranged in the following manner:

Main Groove Alt. Groove Perc / Fills Instr/Wild 1. Kick1 5. Kick2 9. Perc3/Fill1 13. Inst1/Wild1 2. Snare1 6. Snare2 10. Perc4/Fill2 14. Inst2/Wild2 3. Hihat1 7. Hihat2 11. Perc5/Fill3 15. Inst3/Wild3 4. Perc1 8. Perc2 12. Perc6/Inst. 16. Bass

For each Beats Riff, you have 2 Grooves, 4 Fills which correspond to the four parts of the Main and Alternate groove, and 4 Instrument parts. By adding and removing parts, you control the complexity of the groove. _ Beats (bts:) Riffs are Each part can also be scaled by Key Velocity, allowing you to fade parts in special 16-part riffs made and out (if velocity is routed to volume) as you play, or can be Transposed especially for use with Beats over a six octave range. mode. A Riff without the bts: Each part can be assigned to any one of four Groups, which allow multiple prefix only has Part 1 recorded. parts to be triggered from a single key. You can only access Groups using the keyboard trigger keys. See the Factory Setup diagram on the next page. O By assigning Trigger Trigger layouts are saved with the Multisetup. Buttons (page 76) to the keyboard Beats Layout Keys, you can trigger Beats and MIDI notes using the Trigger buttons.

44 ENSONIQ Arp/Beats Menu Beats

Factory Setup Multisetup 63 Snare 1 Perc 1 HiHat 2 Perc 3/Fill 1 Perc 5/Fill 3 Inst 2/Wild 2 Inst 4/Wild 4 Group 3 Clear Parts Trig. Hold

Main Groove

Alternate C-2 C-1 C0 Groove Mute Kick 1 Kick 2 Perc 2 Snare 2 HiHat 1 Group 1 Group 4 Group 2 Start/Stop Perc 4/Fill 2 Perc 6/Fill 4 Inst 1/Wild 1 Inst 3/Wild 3 The chart above shows the Factory Multisetup assignment of each Part, the 4 Groups and the Control Keys. These assignments can be modified to suit your personal preference, then saved in one of the Multisetup locations.

O Starting Beats mode • Start/Stop Trigger Starts the beat sequencer from the beginning of with the Start/Stop key allows the sequence. When latched, pressing once starts you to start the sequencer rolling and pressing again stops. When unlatched, the silently. Then you can bring Parts sequence runs as long as the key is held. in and out using the “Busy” Once the Beats sequencer is started, it continues to control. run even if no triggers are active. Start/Stop doesn’t clear latched parts when it stops the sequencer. Any trigger played after stopping will not only start the sequencer and play that trig- ger's part, but also play all previously latched parts. • Clear Parts Clears any enabled parts. This control provides a quick and easy way to shut off all latched Parts. Latch mode has no effect on this key. O If Mute is set to 1-bar, • Mute Mutes all Parts while held, but the Beats sequencer the Part mutes for 1 bar then continues running. un-mutes. • Trig Hold When this key is held, all other Trigger Keys behave as if they were in Latch mode.

Halo Operation Manual 45 Arp/Beats Menu Beats Mode

The Beats sequencer plays as long as any Beats triggers are active. Beats Riffs can also be Restarted using a MIDI Song Start command even if the Beats channel is not currently selected. The Audition LED illuminates whenever the Beats sequencer is running (even if no Parts are playing). Pressing the Audition button or starting a Demo causes the Beats sequencer to stop. Pressing the Audition button plays selected Parts on “bts:” presets. All Arp/Beats parameters are saved with the Multisetup. (See “Multi- setups” on page 41 for more information.)

Beats Mode This screen turns Beats mode on and has several other features which allow flexible control over Beats mode. There are several status modes that determine when Beats will be turned on and which Riff will be used.

Beats and BEAT Triggers can be set to different MIDI channels. This allows you to perform on two MIDI channels at once with a keyboard that only transmits on a single MIDI channel.

BEATS MODE Status: P BtsCh: Basic TrigCh:Basic

 The Basic Channel is the Status MIDI channel currently displayed • Off ...... Beats mode off. in the Main Screen. • On ...... Beats mode on. The Riff assigned in the preset is used. • P ...... Beats mode is turned on ONLY if the Riff assigned in the preset is a “bts:” riff. The Riff assigned in the preset is used. (Default setting) • M...... Beats mode on. The Master Riff is used (Arp/Beats menu).

BEATS MODE Status: P BtsCh: Basic TrigCh:Basic

Beats Channel (BtsCh) • 01-16 . . . . . Selects the MIDI channel on which Beats play. • Basic ...... Beats play on the MIDI channel displayed in the Main Screen.

Trigger Channel (TrigCh) • 01-16 ...... Selects the MIDI channel on which Trigger Keys will be active. • Basic ...... Sets the Trigger Keys to the MIDI channel displayed on the Main Screen.

46 ENSONIQ Arp/Beats Menu Beats Mode

Beats Setup: Set the Trigger Buttons to Beats Mode 1. Press the Controllers button on the front panel. 2. Turn the data entry control clockwise until you fin the “TRIGGER BUTTONS FUNCTION” screen. 3. Set the lower line of the display to read, “Play Beats Parts”. 4. Press the Controllers button on the front panel again to exit the menu.

Set the Trigger Buttons to be Triggers 5. Press the Triggers button in the Command Functions section of the front panel. OK, now you’re ready to start playing Beats.

Playing Beats: Selecting Beats Presets _ If you don’t select a 1. Press the right cursor button twice so that the cursor is located “bts:” preset, only the first beneath the Category field. trigger key will work.

2. Turn the data entry control until bts: is shown in the Category field. Riffs marked “bts:” have 16 parts. Riffs without “bts:” have 3. Press the right cursor button so that the cursor is underneath the only 1 part. Preset Name field. 4. Now turning the data entry control selects ONLY bts: presets!

Play Beats 5. Press any of the sixteen front panel Trigger Buttons. Notice that each button brings in a specific part. The chart below shows which buttons control which part in bts: presets.

Main Groove Alt. Groove Perc / Fills Instr/Wild 1. Kick1 5. Kick2 9. Perc3/Fill1 13. Inst1/Wild1 2. Snare1 6. Snare2 10. Perc4/Fill2 14. Inst2/Wild2 3. Hihat1 7. Hihat2 11. Perc5/Fill3 15. Inst3/Wild3 4. Perc1 8. Perc2 12. Perc6/Inst. 16. Bass

6. Also notice that the Audition LED comes on when Beats begin playing. Beats are simply multitrack Audition Riffs. You can use the Audition button to turn Beats on and off. 7. Try out a few different bts: presets.

Get Busy! Two of the Controller knobs are programmed to control Beats. Check it out!

8. Press the M-P button in the Controllers section. Its LED will light.

Halo Operation Manual 47 Arp/Beats Menu Beats Mode

9. Now turn the Mod 1 knob with a Beats Riff playing. Mod 1 is controls the Beats Busy parameter which adds or subtracts parts from the Beat. 10. Turn the Mod 2 knob with a Beats Riff playing. Mod 2 is controls the Beats Variation parameter. Beats Variation changes which parts are playing without changing the number of parts. This makes it easy to try out different combinations of Beat Parts.

To Play Beats on a different MIDI channel: Beats can be assigned to a certain MIDI channel while you play the keyboard on another channel. (Make sure you have Beats mode set up correctly as described in “Beats Setup” on page 47.)

1. Press the Arp/Beats button. The screen shown below appears.

BEATS MODE Status: P BtsCh: Basic TrigCh:Basic

2. Set the Beats Channel (BtsCh) to 01. 3. Select any bts: preset on channel 1 (main screen). 4. Press any of the sixteen Beats buttons to start your Beat playing. (Do NOT start Beats by pressing the Audition button.) O Wrong FX? In Omni 5. Press the + Channel button to the left of the LCD to select channel 2. mode, the FX assigned to 6. Select a preset to jam along with the Beat. channel 2 will be used. In Multi 7. The Trigger Keys now play Beats and the other keys play the preset on mode, the Master FX settings channel 2. will be used. See pages 88 & 98. 8. The Audition button can be used to turn the Beat off. (If you try to use it to turn Beats on while on channel 2, the Riff on channel 2 will play.)

48 ENSONIQ Arp/Beats Menu Beats Controllers

Beats Controllers Beats can be controlled using the front panel real-time controllers or external MIDI continuous controllers. Controllers are patched to Beats via the Preset PatchCords located in the Edit menu. The following Preset PatchCord destinations control Beats.

Beat Velocity Group 1-4 (BtsVelG1 -> BtsVelG4) Parts assigned to one of the four Beats groups can have their velocity scaled by the controller input. Since most “bts” presets have velocity controlling volume, this control can be used to mix the relative levels of the Groups. Beats velocity works as a percent addition. An input value of 0 (or no Cord) means change the velocity by 0%. A full scale modulation setting of 100% in the PatchCord adds 100% to the velocity value 100% + 100% = 200%. A PatchCord setting of -100% subtracts 100% from the velocity (making it 0). Beat velocity scalings are reset with a preset change.

Beat Xpose Group 1-4 (BtsXpsG1 -> BtsXpsG4) Parts assigned to one of the four Beats groups are transposed by the controller input. Transpose works by shifting the keyboard position and not by changing the tuning of individual notes. Therefore, on a Beats presets (bts), where different instruments are assigned to each key, Transpose has the effect of changing the instrument used by a particular part. This control ADDS to the Part Transpose set in the Beats Transpose screen (page 53). Beat transpose offsets are reset with a preset change.

Original Transposed Part +12

Kick Crowd Kick Tick Snare Guiro Guiro Guiro Cabasa Cymbal 909 Tom 909 Tom 909 Tom 909 Click Timbale 3 808 Snare Bongo Tip Tom Wave Low Conga Wood Block Wood Block Bongo Tone Ride Cymbal Ride Cymbal Waver Tom Fun Scratch Machine Kick Triangle Mute Triangle Open Simmons Tom Splash Cymbal Agogo Hi-Tone Splashy Cymbal

Beat Busy (BtsBusy)  The Mod 1 controller This destination determines which parts are enabled. Beat Busy will accept knob is assigned to Beats Busy. either positive or negative values. • Positive values Add parts to whatever parts are triggered • Negative values Remove parts that are triggered.

Halo Operation Manual 49 Arp/Beats Menu Beats Controllers

O A PatchCord amount of Suppose the pitch wheel (which can output both positive and negative values) 50% is enough to drive Beat were connected to Beat Busy and four Key Triggers are down. As the pitch Busy to the maximum setting. wheel is moved from center to fully up, the remaining parts will be enabled until the pitch wheel is fully up and all parts are playing. Moving the pitch wheel from center to fully down, the four triggered parts are sequentially removed until at the most negative position of the wheel, no parts are playing.

O Hot Tip! The Busy control acts on the Beats condition whenever the control is The Bidirectional Mod Wheel: changed. Playing more triggers without changing the Busy control simply Set Mod Wheel to BtsBusy with a adds them until the Busy control is changed again, at which point it will Cord amount of +100, then add possibly add or subtract parts as needed. a DC bias to BtsBusy with a Cord amount of -50. Wheel now adds The interaction between the Busy control, Triggers, Part Velocity and Group or subtracts “Busyness”. Velocity can get complicated, but works according to this rule: WHICHEVER CONTROL WAS LAST CHANGED TAKES OVER

When interacting with the Group Velocity scale control, the Busy control ignores group velocity even when it is set to zero, enabling and disabling parts as necessary. If the Group Velocity is changed after the Busy control, it takes control, scaling parts as it deems necessary.

The Busy control does take the Part velocity into account when adding and subtracting parts. If a part has a velocity of 0%, it is removed from the list of parts that the Busy control adds or subtracts. Therefore, you can use the Part Velocity control to remove parts you don’t want to hear.

O Cool Tip! Connecting Key Pressure to Beat Busy at 50% increases BEAT complexity the harder you press. Brings in Parts

Beat Busy

Removes Parts

Played Positive controller values bring in new Parts and negative controller values remove Parts that are latched or held. In this example, the Pitch Wheel is connected to Beat Busy since it outputs negative as well as positive values.

Beat Variation (BtsVari)  The Mod 2 controller Beat Variation varies which Parts are brought in and out using the Beat knob is assigned to Beats Busy control. Increasing this control mixes up the order in which Parts are Variation. brought in and out, thus providing even more permutations to the Beat.

50 ENSONIQ Arp/Beats Menu Beats Keys Layout

Beats Keys Layout This screen assigns the Beats triggers to keyboard notes on the Beats channel. For each Part, Group and Control Key you can select the following options:

_ Save your Beats Keys • Key ...... Selects which keyboard key triggers the Part Layouts and all other Arp/Beats • Latch...... The first key press turns the Part on, the next turns it off. parameters using “Save Setup” • Unlatch ...... The Part plays only while the key is held. function in the Multisetup menu. • 1-bar ...... The Part plays for one bar then stops.

BEATS KEYS LAYOUT Part 1 Key: C1 unlatch

1-Bar Trigger Option The 1-bar option requires a bit of explanation. When a trigger key is pressed before the last beat of the measure, the part will continue playing until the end of the measure. If the Trigger Key is pressed after the last beat of the measure, the part waits until the next measure before playing. Then it plays for the entire measure and stops. The time signature and the measure bounds are determined by the particular Beats Riff you are playing.

Trig Key Part continues pressed before to end of measure the last beat then stops.

12341234 Measure 1 Measure 2

Trig Key Part begins at pressed next measure and here plays entire measure

12341234 Measure 1 Measure 2

Halo Operation Manual 51 Arp/Beats Menu Beats Keys Offset

Beats Keys Offset This function slides the Beats Trigger keys (assigned in the previous screen) up and down the keyboard. This makes it easy to change the keyboard location of the trigger keys without having to re-assign each key. A positive offset moves the group of triggers up the keyboard by the designated number of keys. Negative offsets move the trigger group lower on the keyboard.

BEATS KEYS OFFSET +000 keys

Negative Offset Positive Offset

Trigger Keys Beats Keys Offset slides the entire group of beats triggers up or down the keyboard.

Beats Part Velocity Each note of a Beats Riff can have its recorded velocity scaled by a value (from 0 to 120%) of the recorded velocity or the actual played velocity of the trigger key can be used (trigger vel). For example, if a note’s velocity is 80, scaling by 110% will increase the note’s velocity to 88. This feature allows you to control the mix of the different parts in advance or “on-the- fly” as you play. If a part’s velocity is set to 0%, that part will be removed from the mix.

Select Part

P1 BEATS PART VELOCITY Scaled by: trigger vel

To Set the Velocity for each Part: 1. Press the left cursor button to move the cursor under the Part field. 2. Select the Part number using the Data Entry Control. Parts 1-16 can be selected. (All parts, shown as an “A”, can be edited at once if “Edit All Layers” is enabled in the Master menu.) 3. Move the cursor to the bottom line using the cursor keys and adjust the Velocity Scaling percentage using the Data Entry Control. 4. Repeat steps 1 through 3 for all the Parts you wish to adjust. 5. Press the Enter/Home button or use the cursor keys to move the cursor back to the screen heading.

52 ENSONIQ Arp/Beats Menu Beats

Beats Part Transpose Each Part of a Beat Riff can be transposed up to 36 semitones up or down. Transpose works by shifting the keyboard position and not by changing the tuning of individual notes. Therefore, on a Beats preset (bts:), where different instruments are assigned to each key, Transpose has the effect of changing the instrument used by a particular part. On a preset where a single sound covers the entire keyboard, Transpose will actually transpose the sound.

Select Part

P1 BEATS PART TRANSPOSE +00 semitones

To set the Transposition for each Part: 1. Press the left cursor button to move the cursor under the Part field. 2. Select the Part number using the Data Entry Control. Parts 1-16 can be selected. (All parts, shown as an “A”, can be edited at once if “Edit All Layers” is enabled in the Master menu.) 3. Move the cursor to the bottom line using the cursor keys and adjust the Transposition in semitones using the Data Entry Control. 4. Repeat steps 1 through 3 for all the Parts you wish to adjust. 5. Press the Enter/Home button or use the cursor keys to move the cursor back to the screen heading.

Original Transposed Part +12

Kick Crowd Kick Tick Snare Guiro Guiro Guiro Cabasa Cymbal 909 Tom 909 Tom 909 Tom 909 Click Timbale 3 808 Snare Bongo Tip Tom Wave Low Conga Wood Block Wood Block Bongo Tone Ride Cymbal Ride Cymbal Waver Tom Fun Scratch Machine Kick Triangle Mute Triangle Open Simmons Tom Splash Cymbal Agogo Hi-Tone Splashy Cymbal

Halo Operation Manual 53 Arp/Beats Menu Beats

Beats Part Group This screen is where you assign Parts to one of the four Groups. By grouping, you can play multiple parts with a single key. A part can be in one and only one group, or in no groups.

Select Part

P1 BEATS PART GROUP Group: 2

To Assign a Part to a Group: _ All Parts assigned to a 1. Press the left cursor button to move the cursor under the Part field. Group will stop playing when 2. Select the Part number using the Data Entry Control. Parts 1-16 can be the Group key is triggered, then selected. (All parts, shown as an “A”, can be edited at once if “Edit All untriggered even if the individual Layers” is enabled in the Master menu.) Parts in the Group are latched. 3. Move the cursor to the bottom line using the cursor keys and select the Group (1-4 or none) using the Data Entry Control. 4. Repeat steps 1 through 3 for all the Parts you wish to assign. 5. Press the Enter/Home button or use the cursor keys to move the cursor back to the screen heading.

Master Riff The Master Riff is selected from this screen. The Master Riff is used when Master (M) is selected for Beats in Beats mode enable screen.

MASTER RIFF HALO Plays: TranzAmbient 1

To Assign the Master Riff: 1. Use the cursor buttons to move the cursor to the lower line of the display. 2. Select the desired Riff using the Data Entry Control. (Beats Riffs are identified by the bts: prefix.) 3. If there is more than one ROM in Halo you can select Riffs from either ROM set. Move the cursor under the ROM ID and select using the Data Entry Control. 4. Press the Enter/Home button or use the cursor keys to move the cursor back to the screen heading.

54 ENSONIQ Arp/Beats Menu Beats

Riff Tempo This setting determines whether Riff Tempo (the tempo stored with each Riff) or the Current Tempo (the Base Tempo from the Master Clock) will be used for Beats.

To control the Riff Tempo from MIDI clock, set Riff Tempo to “use current tempo” and Base Tempo to “use MIDI”.

RIFF TEMPO use riff tempo

To Set the Riff Tempo Mode: 1. Use the cursor buttons to move the cursor to the lower line of the display. 2. Select “use riff tempo” or “use current tempo” using the Data Entry Control. 3. Press the Enter/Home button or use the cursor keys to move the cursor back to the screen heading.

Riff Controllers Riffs contain real-time control information. This function allows you to turn these controllers On or Off for the Riffs. This control affects Audition Riffs as well as Beats Riffs.

RIFF CONTROLLERS use riff controllers

To Turn Riff Controllers On or Off: 1. Use the cursor buttons to move the cursor to the lower line of the display. 2. Select “use riff controllers” or “ignore riff controllers” using the Data Entry Control. 3. Press the Enter/Home button or use the cursor keys to move the cursor back to the screen heading.

Halo Operation Manual 55 Arp/Beats Menu MIDI Song Start

MIDI Song Start This function enables or disables MIDI Song Start for the Arpeggiator and Riffs. The MIDI Song Start option restarts the arpeggiator and/or Riff (BEAT) to the beginning when a MIDI Song Start command is received. This is useful for synchronizing arpeggios and Beats when recording into, or playing along with a sequencer. You can choose to resync: Arp, Riff, both Arp and Riff, or disable MIDI Song Start.

MIDI SONG START resyncs arps & riffs

Arp/Riff This parameter selects whether or not the Arpeggiator and/or Riff (Beats) MIDI Out note data is sent to the MIDI out port. This feature lets you use Halo as an arpeggiator or sequencer for your other MIDI instruments. It also lets you record the arpeggios and Riffs into a MIDI sequencer. You can choose to transmit: Arpeggiator data, Riff data, both Arp and Riff data, or nothing.

ARP/RIFF MIDI OUT don’t transmit

56 ENSONIQ Arp/Beats Menu Arpeggiators

Arpeggiators An arpeggiator moves a pattern of notes sequentially over a range of the keyboard. Halo has the unique ability to play a different arpeggiator on each MIDI channel! Arpeggiator settings can be defined as part of the preset (using the Arp parameters in the Preset Edit menu), or globally in the Arpeggiator menu. The preset and master arpeggiators have the same parameters which we define in this chapter. The Arp field in the main screen defines which arpeggiator settings will be used. “M” uses the master Arpeggiator settings and on/off status (as defined in the Arpeggiator menu). “P” uses the preset’s arpeggiator settings and on/ off status (as defined in the Edit menu). Choosing “On” uses the preset’s arpeggiator settings regardless of whether or not it is turned on in the Edit menu and Off turns off the arpeggiator regardless of the settings and status specified in either menu.

_ SAVE your Arp setups and name them using the “Save Arp Settings in the Setup To” function located in the Preset are Used Multi menu. See“Saving Multisetups” on page 42. C01 V127 P00 A:P USER 0473 arp: Sine Drum

All arpeggiators share Halo’s master clock and its current setting. The master clock can be Halo’s internal clock or an external MIDI clock (page 82). Although the arpeggiators use the master clock setting, the tempo divisor can be unique for each arpeggiator setup. Arpeggiator modes include up, up/down, forward assign, backward assign, forward/backward assign and random as well as play Patterns. Patterns are pre-recorded sequences of notes and rests. All key-on notes play the pattern. For example, if you play a chord, all the notes in the chord play the pattern in harmony. Halo contains 200 factory patterns and 100 user definable patterns.

Halo Operation Manual 57 Arp/Beats Menu Master Arpeggiator Parameters

Arp Controllers The Arpeggiators can be controlled using the front panel real-time controllers or external MIDI continuous controllers. Controllers are patched to Arps via the Preset PatchCords located in the Preset Edit menu. See “Preset Patchcords” on page 165. The following Preset PatchCord destina- tions control the Arpeggiators.

Arpeggiator Resolution (ArpRes) This control changes the Arpeggiator Note Value, which defines the length of the notes when playing arpeggiated chords. It adds to the note value set in the Arpeggiator Note Value screen. See “Note Value” on page 60.

Arpeggiator Extension (ArpExt) This control changes the Arpeggiator Extension Count. It adds to the extension count programmed in the Arpeggiator Note Value screen. See “Extension Count” on page 62.

Arpeggiator Velocity (ArpVel) This control changes the Arpeggiator Velocity Value. It scales the velocity value set in the Arpeggiator Note Value screen. See “Velocity” on page 61.

Arpeggiator Gate (ArpGate) This control changes the Arpeggiator Gate Time. It adds to the gate time set in the Arpeggiator Gate Time screen. See “Gate Time” on page 61.

Arpeggiator Interval (ArpIntvl) This control modulates the Arpeggiator Extension Interval. It adds to the extension programmed in the Arpeggiator Extension Interval screen. See “Extension Interval” on page 62.

Master The Master Arpeggiator is defined in the Arp menu. The Arpeggiator mode selected on the Main Screen determines whether the Master arpeggiator or Arpeggiator the Preset menu arpeggiator settings are used. Parameters To Access the Master Arpeggiator Parameters: 1. Press the Arp menu button lighting the LED. The Arpeggiator menu screen displays the menu page most recently selected since powering up Halo. The cursor appears below the first character of the screen heading on line one. 2. Use the right cursor button to advance the cursor to the first field in the bottom line of the screen. 3. Now, use the data entry control to access the various Master Arpeggiator parameters. 4. Save your Arpeggiator settings using the “Save Setup” function on the Multi menu.

58 ENSONIQ Arp/Beats Menu Master Arpeggiator Parameters

Status The Status parameter turns the Master Arpeggiator on and off. The Channel Arpeggiator setting in the main screen overrides this setting. For example, if you set the Arpeggiator in the main screen to “off,” and turn it “on” here, it still will not play.

MASTER ARPEGGIATOR Status off

Mode The Mode parameter determines the direction or pattern mode of the arpeggiated notes.

MASTER ARPEGGIATOR Mode up

The eight arpeggiator modes are: • Up Held notes arpeggiate continuously from lowest to highest pitch. • Down Held notes arpeggiate continuously from highest to lowest pitch. • Up/Down Held notes arpeggiate continuously from lowest to highest pitch, then from highest to lowest, then repeat this cycle. • Fwd Assign Held notes arpeggiate continuously in the order in which the keys were pressed. • Bkwd Assign Held notes arpeggiate continuously in the reverse order in which the keys were pressed. • Fwd/Bkwd Held notes arpeggiate continuously in the order in which the keys were pressed, then arpeggiate in the reverse order that they were pressed. The cycle is then repeated. • Random Held notes arpeggiate continuously in a random fashion. • Pattern Held notes play the selected pattern (see “Pattern” on page 60 for details).

Halo Operation Manual 59 Arp/Beats Menu Master Arpeggiator Parameters

Note Value The Note Value determines the duration of each note played. This parameter is used in non-pattern mode only.

MASTER ARPEGGIATOR Note Value 1/8 dot

Following is a list of possible Note Values and the relative number of clocks used for each.  Note value has no effect Note Value MIDI Clock when the mode is set to Double Whole Note...... 192 “pattern.” Dotted Whole Note...... 144 Double Note Triplet...... 128 Whole Note...... 96 Dotted Half Note...... 72 Whole Note Triplet...... 64 Half Note ...... 48 Dotted Quarter Note ...... 36 Half Note Triplet...... 32 Quarter Note...... 24 Dotted Eighth Note...... 18 Quarter Note Triplet...... 16 8th Note...... 12 Dotted 16th Note ...... 9 8th Note Triplet...... 8 16th Note...... 6 Dotted 32nd Note ...... 4.5 16th Note Triplet...... 4 32nd Note ...... 3

Arpeggiator Pattern The Arpeggiator Pattern Speed parameter lets you change the playback rate Speed of Patterns by 1/4x, 1/2x, 1x (normal), 2x or 4x normal speed.

Pattern This field lets you choose the pattern used when the arpeggiator Mode is set to “Pattern.” There are 200 factory programmed patterns and you can create an additional 100 user definable patterns (see “Editing a User Arpeg- giator Pattern” on page 67).

MASTER ARPEGGIATOR Pattern 991 Pattern Name

60 ENSONIQ Arp/Beats Menu Master Arpeggiator Parameters

Velocity The Velocity parameter determines the velocity at which each note arpeg- giates. Velocity can be defined by the velocity value specified (from 1 through 127), or by the actual velocity of the played note (played). Bear in mind that velocity values do not have an effect on the sound unless the preset is programmed to respond to velocity.  Controller Knob O is programmed to control Arp Velocity. MASTER ARPEGGIATOR Velocity played

Gate Time The Gate Time parameter works together with the Note Value parameter. Just as Note Value defines the length of a note, the Gate Time sets the percentage of the Note Value time played. This can have a dramatic effect on the sound depending on how the envelope generators are programmed.  Controller Knob P is programmed to control Arp Gate Time. MASTER ARPEGGIATOR Gate 100%

 The note-on time is used With a Gate Time setting of 100% the note is held on until the next note for the start-of-time when starts. The envelope generators never advance to the Release stages. With a calculating note durations. See Gate Time setting of 50%, the note is released halfway through the note “Duration” on page 64. cycle and the envelope generators proceed to their release stages until the next note occurs. Refer to the following illustration.

Selected Note Value (8th notes, 16th notes, etc.)

Gate Time key-on 100% time

key-on 75% time

key-on 50% time

25%

Halo Operation Manual 61 Arp/Beats Menu Master Arpeggiator Parameters

Extension Count The Extension Count parameter specifies how many times the Extension Interval is carried out. With an Extension Count of 0, the arpeggio plays only the notes pressed. With an Extension Count of 1, the arpeggio plays the notes pressed, then plays the same notes (in the same order), trans- posed by the Extension Interval amount. The cycle is then repeated.

MASTER ARPEGGIATOR Extension Count 4

For example, with the Extension Interval set to 12 (an octave) and an Extension Count of 2, and with the Arpeggiator Mode set to Fwd Assign, if you played E2, then C2, then G2, the arpeggiated sequence would consist of: E2, C2, G2, then E3, C3, G3, and then E4, C4, G4. The Extension Count values range from 0 through 15. Refer to the following illustration.

Back

231 56 4 89 7

Extend 1 Extend 2 Played

Extension Interval The Extension Interval specifies the additional intervals played when you press a key. For example, suppose you played C2 with an Interval of 7 (a Major 5th), Up mode, and an Extension Count of 2. The arpeggio alternates between C2 and G2.

The Extension Interval values range from 1 through 16.

MASTER ARPEGGIATOR Extension Interval 7

62 ENSONIQ Arp/Beats Menu Master Arpeggiator Parameters

Sync The Sync parameter defines when a note is played in relation to when the key is pressed. When set to “Key Sync”, the note sounds the instant a key is pressed. When set to “Quantized”, the note does not sound until the next occurrence of the selected note value.

MASTER ARPEGGIATOR Sync key sync

The following diagram illustrates how Key Sync and Quantize work.

Key Note Sounds Pressed Immediately

Key Sync

Quarter Notes

Note Doesn't Sound until the Next Quarter Note

Quantize

Quarter Notes

Pre-Delay The Pre-Delay value determines how long the arpeggiator is delayed before becoming active after the first “note-on.” During the pre-delay period, notes are played normally (as if the arpeggiator was off). After the pre-delay period has elapsed, the arpeggiator kicks in. Once you release all the keys on the controller, the pre-delay starts over with the next note-on. In combi- nation with the Duration parameter, Pre-Delay lets you create many more variations in the arpeggio patterns. Please refer to the diagram on page 65. You can play the preset normally as long as you don’t hold the notes longer than the Pre-Delay. If you do, the arpeggiator starts in. When used in conjunction with multiple arpeggiators, Pre-Delay allows you to offset the time between the different patterns.

MASTER ARPEGGIATOR Pre-Delay off

Halo Operation Manual 63 Arp/Beats Menu Master Arpeggiator Parameters

Duration This parameter defines how long the arpeggiator plays before stopping. The Duration is specified in note values. Therefore if an arpeggio were running at a 16th Note Value and the Duration were set to a whole note, the arpeg- giator would play 16 steps before stopping. After the duration has elapsed, the arpeggiator remains inactive until the key is released. If Duration is set to Off, the arpeggio repeats as long as the notes are held (Infinite Duration).

MASTER ARPEGGIATOR Duration 1 / 1d

Duration can be used to modify the patterns and increase the possible pattern combinations and variations. Because this parameter limits the length of arpeggiator play time, it can change the arpeggio pattern when the Duration is less than the length of the arpeggio. You can set the arpeggio to repeat continuously using the Recycle function described below.

Post-Delay This parameter is only relevant when both the “Duration” and “Recycle” parameters are not in the “Off” state. The Post-Delay value determines how long the arpeggiator is delayed after the Duration period. Please refer to the diagram on page 65. During the post-delay period, notes are played normally (as if the arpeggiator was off). After the post-delay period has elapsed, the arpeggiator either jumps to the beginning of the Pre-Delay period or to the beginning of the Duration period depending on the Recycle setting.

If the arpeggiator is playing an extension when the Duration expires, the notes in the extension will continue to sound during the Post-Delay (and Pre-Delay if on). On the next pass through the Duration period, the extension continues where it left off.

Post-Delay increases the number of possible variations in the beat and allows the recycle loop to be set to an exact measure of time.

MASTER ARPEGGIATOR Post-Delay off

64 ENSONIQ Arp/Beats Menu Master Arpeggiator Parameters

Keys Pressed

Notes SoundArp Plays Notes Sound Pre-Delay Duration Post-Delay

R R ec ly e ycl -PreD cy e on/No cle on

Recycle Recycle enables the pattern or arpeggio to repeat. This parameter works together with the Duration and Pre/Post Delay parameters to allow the loop to be set to an exact measure of time. The “on/No-PreDelay” option bypasses the predelay period. With Recycle turned Off, the pattern or arpeggio stops at the end of the Post-Delay period.

MASTER ARPEGGIATOR Recycle on/No-PreDly

Keyboard Thru When enabled, Keyboard Thru merges the notes not arpeggiated with the notes being produced by the arpeggiator. This gives the effect of two parts playing at once.

MASTER ARPEGGIATOR Keyboard Thru off

Latch With Latch mode On, any notes you play remain on until you press them again. Latched notes can also be halted by turning Latch off in this screen, or by turning off the Arpeggiator for the channel in the main screen.

MASTER ARPEGGIATOR Latch on

Halo Operation Manual 65 Arp/Beats Menu Send MIDI System Exclusive Data

Use the Key Range parameter to set the keyboard range for the arpeggiator. Notes inside the range will arpeggiate while notes outside the specified range will not arpeggiate. Use the Extensions parameters to exceed the upper boundary of the Key Range (see the information about Extensions beginning on page 62).

MASTER ARPEGGIATOR Key Range C-2->G8

Move the cursor under the first key and use the data entry control to define the lowest key to be arpeggiated. Move the cursor under the second key value and use the data entry control to define the highest key to be arpeg- giated.

Send MIDI Transmits the Arpeggiator Patterns via the MIDI out port as MIDI System Exclusive data to another Halo or to a computer/sequencer for backup. System Using the cursor key and the data entry control, select the MIDI data you Exclusive Data want to transmit. See Send MIDI System Exclusive Data in the Master chapter for additional details about recording SysEx.

User Patterns Transmits all the User patterns.

000 to 990 Transmits only the individual pattern you have selected.  Send data as you would a regular sequence. Sending data in one huge chunk may SEND MIDI SYSEX DATA clog the MIDI input buffer on Halo. All User Arp Patterns

66 ENSONIQ Arp/Beats Menu Send MIDI System Exclusive Data

Editing a User Halo lets you create and edit your own arpeggiator patterns. Using the Edit Arpeggiator Pattern User Pattern menu, you can create up to 100 user patterns and each pattern can be up to 32 steps in length.

When you edit a pattern, you are writing directly into memory—no Save command is required (however, you must exit the Arp module). This is different from the Edit menu where you must Save a preset before it will be overwritten. If you want to modify an existing pattern and keep the original, you must first COPY the pattern you want to edit to another location using the function in the Save/Copy menu (See page 191). Refer to the instructions below and the following parameter descriptions to create your own patterns. Bank 0 = User Patterns Bank 1 = Factory Patterns Bank 2 = Factory Patterns EDIT USER PATTERN 011 DRUMnBASS 1

To Select the Pattern to Edit: O Before editing a Pattern, 1. From the Edit User Pattern screen shown above, move the cursor to the select Master Arpeggiator (M) in bottom line and select the pattern you want to edit. The Enter LED the main screen and set the begins flashing. Press Enter to move back to the Home position. Arpeggiator to the Pattern you 2. Select the next screen in the list, “User Pattern Edit”. This is where you are editing. This lets you hear edit the currently selected pattern. the Pattern as you edit it. PTRN KEY VEL DUR RPT S01 +0 ply 1/8 2

Pattern Step Key offset Velocity Duration Repeat number

3. Move the cursor to the lower line of the display. For each step, you can select: key, velocity, duration, and number of repeats.

Pattern Step Number You can set up to 32 steps for each arpeggiator pattern. This field selects which step you will be editing from 1 to 32.

Key This parameter defines what happens during the current step. The Key parameter can do one of five different operations. Following is a description of each of the key functions and how to use them.

Halo Operation Manual 67 Arp/Beats Menu Send MIDI System Exclusive Data

Key Offset This parameter defines not the actual note of the arpeggiator playback, but instead specifies the amount of offset, in semitones, from the original note played. You can set a Key Offset from -48 to +48 for each step. For example, if you play a “C” on the keyboard with the Key Offset amount for the first step set to “+1,” the first step in the pattern will be “C#.”

-48 -36 -24-12 0+12 +24 +36 +48

Offset Played + Offset Note

Tie This function extends the duration of notes beyond the values given in the duration field by “tying” notes together. You can tie together any number of consecutive steps. _ IMPORTANT: The Gate function in the arpeggiator MUST be set to 100% when using the tie function, otherwise the tied note is retriggered instead of extended. +2 tie -5

Step 1 Step 2 Step 3

Rest Instead of playing a note, you can define the step as a Rest. The Duration parameter specifies the length of the rest. Rests can be tied together to form longer rests.

Skip This command simply removes the step from the pattern. The Skip feature makes it easy to remove an unwanted step without rearranging the entire pattern. You’ll be happy to know that the velocity, duration and repeat parameters are remembered if you decide to put the step back later.

End This command signals the end of the pattern. Any steps programmed after the step containing the End command are ignored.

68 ENSONIQ Arp/Beats Menu Send MIDI System Exclusive Data

Velocity Each note in the pattern plays using either a preset velocity value (from 1 through 127), or using the actual velocity of the played note (ply).

Note: Velocity values will not have an effect on the sound unless velocity is programmed to do something in the preset.

Duration This parameter sets the length of time for the current step, defined as a note value, based on the Master Tempo. The selectable note durations are described below.

1/32 32nd Note 1/2t Half Note Triplet 1/16t 16th Note Triplet 1/4d Dotted Quarter Note 1/32d Dotted 32nd Note 1/2 Half Note 1/16 16th Note 1/1d Dotted Whole Note 1/8t 8th Note Triplet 1/1t Whole Note Triplet 1/16d Dotted 16th Note 1/2d Dotted Half Note 1/8 8th Note 1/1 Whole Note 1/4t Quarter Note Triplet 2/1t Double Whole Note 1/8d Dotted Eighth Note Triplet 1/4 Quarter Note 2/1 Double Whole Note

Repeat Each step can be played from 1 to 32 times. A repeat setting of “1” indicates the step will be played one time (not repeated one time or played twice).

To Edit a User Pattern: 1. The first field in the Edit User Pattern field defines the pattern’s step number. Start with the pattern Step 01. 2. Define the Key Offset, Velocity, Duration and Repeat values. 3. Repeat steps 1 and 2 until you have setup the desired number of steps in the pattern. 4. Set the Key Offset to “End” on the last step in the pattern.

Halo Operation Manual 69 Arp/Beats Menu Multichannel Arpeggiating

User Pattern Name The User Pattern Name page lets you enter a name for any User Arpeggiator Pattern.

PTRN KEY VEL DUR RPT S01 +0 ply 1/8 2

To Name a User Pattern: 1. From the Pattern Edit screen shown above, position the cursor under the PTRN field. 2. Turn the data entry control clockwise. The following screen appears.

USER PATTERN NAME 000 Mod Cycle

3. Move the cursor to the bottom line and edit the Pattern name using the data entry control and Cursor keys. 4. Move the cursor to the “Home” position (shown above) by pressing the Home/Enter button. 5. Turn the data entry control counter-clockwise one click to return to the Pattern Edit screen. 6. Turn the data entry control counterclockwise multiple clicks to jump back to the main Arpeggiator menu screen.

Multichannel Presets with the arpeggiator assigned will play when they receive note-on Arpeggiating data from the keyboard or external MIDI source. Please refer to the instructions on page 26 to learn one way to perform using multiple arpeggiators.

70 ENSONIQ Controllers Menu

The Controllers menu contains functions related to the keyboard, knobs or trigger buttons of Halo. For example, the Command Function Trigger Keys are programmed in this menu. All Controllers menu data is saved with the Multisetup. See page 41 for more information about Multisetups.

To enable the Controllers menu: Press the Controllers button, lighting the LED. The Controllers Menu screen displays the menu page most recently selected since powering up Halo. The cursor appears below the first character of the screen heading on line one.

To select a new screen: Press the Home/Enter button or press the Cursor button repeatedly until the cursor is below the screen title heading. Rotate the data entry control to select another screen.

To modify a parameter: Press either Cursor button repeatedly (or hold down the right cursor button while turning the data entry control) until the cursor is below the desired parameter value. Rotate the data entry control to change the value.

To return to the previously selected Mode/View screen: Press the Controllers button, turning off the LED.

Halo Operation Manual 71 Controllers Menu Keyboard Channel

Realtime This section describes how set up the Realtime Controllers on Halo. Realtime Controllers are performance controls such as the controller knobs, Control velocity & pressure sensitive keyboard, and the trigger buttons. Functions

Keyboard Channel This option allows you to select which channel is controlled by the Keyboard, Knobs as well as the Pitch & Mod Wheels. You can select any of the 16 channels or “Basic”. If the “Basic” channel is selected, the keyboard and knobs always control the preset showing in the Main screen.  in Quick Edit mode the front panel knobs only control the “Basic Channel”. KEYBOARD CHANNEL Channel: Basic

Keyboard Transpose This option allows you to offset the transposition of the keyboard in semitone intervals. This is allows you to easily play in different keys with the keyboard and lets you access different groups of instruments in a drum map. The transpose range is ±36 semitones.

KEYBOARD TRANSPOSE +00 semitones

Local Control On/Off Local Control is used to disconnect the keyboard and controllers (knobs, wheels, footswitches) from the sound generating section. Even though disconnected from the internal synthesizer, the keyboard and controllers are still transmitted over MIDI. Local Control is normally turned Off when recording into an external MIDI sequencer (set sequencer to Echo Thru). Played data and recorded data are merged in the computer sequencer and then sent back to the module. This feature can also be used if you want to control another MIDI sound generator from the keyboard and knobs without playing internal sounds.

LOCAL CONTROL ON/OFF on

72 ENSONIQ Controllers Menu Keyboard Velocity Curve

MIDI MIDI Out In

Turning Local Control Off allows you to use the Echo Thru feature on your sequencer while sequencing. In conjunction with Echo Thru, Local Control Off allows you to record into the external sequencer and hear the correct sounds whether you are recording or playing back the sequence.

Keyboard Velocity The velocity response of the keyboard can be adjusted using any of 17 Curve curves in order to customize the dynamic feel of the keyboard to your individual playing style. This curve adjusts the output of the Halo keyboard before it is sent to the MIDI output port and to the Master Velocity Curve described on page 85.

KEYBOARD VELOCITY CURVE soft #2

 The Keyboard Velocity Curve diagrams are located on page 227. MIDI OUT MIDI IN

L Z-Plane Amp Instrument Filter R

Internal Keyboard Master Synthesizer Velocity Curve Velocity Curve

The Keyboard Velocity Curve modifies the velocity data from the keyboard keys. This data is sent to the MIDI output port and through the Master Velocity Curve before reaching the Synthesizer. Incoming MIDI data is filtered through the Master Velocity Curve only.

Halo Operation Manual 73 Controllers Menu Channel Aftertouch On/Off

Channel Aftertouch The keyboard generates channel aftertouch messages. Aftertouch is On/Off generated when you continue to press the keys after the note has been played. Aftertouch can be a very useful controller for adding a bit of vibrato or creating a volume swell. Aftertouch is routed to the Pressure source in the PatchCord screen. This control allows you to turn aftertouch on or off without having to modify each preset.

CHANNEL AFTERTOUCH on

Footswitch Function The footswitch jack on Halo’s rear panel can be programmed to perform a variety of functions. The footswitch jack is designed to accept a momentary footswitches which shorts the tip and ground. Halo senses either normally- on or normally-off switches on power-up. The following functions can be controlled via the footswitches.

FOOTSWITCH JACK FUNCTION MIDI FtSw

• MIDI Footswitch In this mode the footswitch is routed to the “FootSw1” PatchCord source in the Preset Edit, Cords menu. (See pages 159 and 166.) It is also trans- mitted out on the Footswitch Controller number as programmed in the Controllers menu. (See page 80.) • Tap Tempo Pressing the footswitch allows you to tap in the current tempo with your foot. • Channel + Pressing the footswitch increments the MIDI channel number. • Channel - Pressing the footswitch decrements the MIDI channel number. • Preset + Pressing the footswitch increments the current preset number. • Preset - Pressing the footswitch decrements the current preset number.

74 ENSONIQ Controllers Menu Foot Pedal Function

Foot Pedal Function The foot pedal jack on Halo’s rear panel can be programmed to perform a variety of functions. The foot pedal input can sense either 0-5 volts on the ring of a stereo jack or a foot pedal with the potentiometer wired as shown at left. The following functions can be controlled via the foot pedal jack. Pedal Wiring

Ground Tip FOOT PEDAL FUNCTION FootCtrl Ring Tip • Foot Controller In this mode the Foot Pedal is routed to the “Pedal” PatchCord source in the Preset Edit, Cords Ring menu. (See pages 159 and 166.) It is also transmitted out on MIDI Continuous Controller #4 on the basic MIDI channel. Ground • Channel Volume The Foot Pedal controls the volume of the current channel. (The MIDI channel currently showing in the main screen.) Channel volume is pre-effect— reverb or echoes will continue to sound even when the pedal is off. • Master Volume The Foot Pedal controls the overall volume of the Halo. This duplicates the function of the Master Vol- ume knob on the front panel. Master volume is post-effect—effects will be cut off when the pedal is off.

Trigger Buttons This option selects the function of the front panel “Triggers” button. The Function “Triggers” button can be used either to Play Beats Parts or to Play Note Events. • Play Beats Parts In this mode and when the Triggers button is selected, the sixteen command buttons turn Beats parts on and off. • Play Note Events In this mode and when the Triggers button is selected, the sixteen command buttons work like keyboard notes. Each button can be assigned to any MIDI note, on any MIDI Channel (01-16), with any velocity (0-127), and can be set to be latched or momentarily on.

TRIGGER BUTTONS FUNCTION Play Note Events

Halo Operation Manual 75 Controllers Menu Trigger Buttons

Trigger Buttons This screen allows you to program the 16 trigger buttons to play note events. Note: This screen is not available when the “Trigger Buttons Function” (see previous page) is set to “Play Beats Parts”.

Set the previous screen to “Play Note Events”. Select Triggers mode by pressing the mode select button so that the “Triggers” LED is illuminated. Now the 16 buttons work like keyboard notes. Each of the 16 buttons can be assigned to any MIDI note, on any MIDI Channel (01-16), with any velocity (0-127), and can be set to be latched or momentarily on. Latched notes will hold until the button is pressed again. Latched notes will be indicated by the LEDs. O By assigning Trigger Simply move the cursor from the “TRIGGERS” field and play a note to enter Buttons to the keyboard Beats the MIDI key and velocity. Pressing a Trigger Button anytime while in this Layout Keys (page 51), you can screen automatically selects that trigger button for programming! trigger Beats and MIDI notes using the Trigger buttons. Trigger Button Select Latch on/off

T1 TRIGGERS Latch:off Key: C3 Ch: 01 Vel: 127

MIDI Key MIDI Channel Velocity

O Latched buttons are To Setup the Trigger Buttons: especially useful for triggering 1. Press the Controllers button. Its LED will illuminate. arpeggiated presets. 2. Turn the data entry control to select the “TRIGGERS” screen. 3. Use the left/right cursor controls to select the fields shown above. 4. Select the MIDI key, the MIDI channel, the Velocity and Latch on/off for each of the 16 trigger buttons. 5. Save the Multisetup if you want to save these settings. See page 42.

To Play the Trigger Buttons: 1. Press the Controllers button. Its LED will illuminate. 2. Turn the data entry control to select the “TRIGGERS BUTTONS FUNCTION” screen. 3. Move the cursor to the lower line and select “Play Note Events”. 4. Press the Command Functions “Triggers” button so that its LED illuminates. 5. Play the Trigger buttons.

76 ENSONIQ Controllers Menu Preset Select Buttons

Preset Select Buttons The 16 command buttons can also be used for preset selection. Each button can be programmed to select any preset on the Basic MIDI channel. For your next song, selecting another Multisetup (page 41) selects another group of sixteen presets.

In Preset Select mode, whenever the current preset on the basic channel matches any of the 16 “favorites” assigned to the Preset Select buttons, its LED will illuminate.  The Basic MIDI channel Select Preset Select mode from the Command Functions. Now the 16 is the channel currently showing buttons are programmable preset selection buttons. in the main screen. Trigger Button Select Preset Location

T1 PRESET - SELECT User 0 006 bas: Fatty

Preset NumberCategory Preset Name

When a preset is selected using the Preset Select buttons, the cursor is automatically located underneath the Preset Name field. This feature makes it easy to select other presets of the same type.

Quick Method of Programming the Preset Select Buttons: 1. Select the preset you want from the Main screen. 2. Press and hold the Preset Select button, then press one of the sixteen Trigger buttons. 3. The preset will be stored in the trigger button you selected.

To Program the Preset Select Buttons from the Menu: 1. Press the Controllers button. Its LED will illuminate. 2. Turn the data entry control to select the “PRESET - SELECT” screen. 3. Use the left/right cursor controls to select the fields shown above. 4. Select the desired preset for each of the 16 trigger buttons. 5. Save the Multisetup if you want to save these settings. See page 42.

To Use the Preset Select Buttons: 1. From the main preset selection screen, press the Preset Select button. Its LED will illuminate. 2. Press any of the 16 buttons to select a new preset.

Halo Operation Manual 77 Controllers Menu Preset Select Send Buttons

Preset Select Send Suppose you wanted to send another MIDI program change message to an Buttons external synthesizer. The 16 command buttons can also send external MIDI program changes on the Basic MIDI channel. Each button can be programmed to select any preset from 0-127, in any bank.

Select Preset Select mode from the Command Functions. Now the 16 buttons are programmable preset selection buttons.

Trigger Button Select

T1 PRESET - SELECT SEND MSB:015 LSB:003 PROG: 127

Bank MSBBank LSB Program Change Number

To Program the Program Change Send Buttons: 1. Press the Controllers button. Its LED will illuminate. 2. Turn the data entry control to select the “PRESET - SELECT SEND” screen. 3. Use the left/right cursor controls to select the fields shown above. 4. Select the desired program change and bank for each of the 16 trigger buttons. (If you don’t want to send an external program change, set the fields to “off”.) 5. Save the Multisetup if you want to save these settings. See page 42.

To Send an External Program Change: 1. From the main preset selection screen, press the Preset Select button. Its LED will illuminate. 2. Press one of the 16 buttons to send the program change.

78 ENSONIQ Controllers Menu Knob Preset Quick-Edit

Knob Preset “Quick-Edit” changes the initial controller setting in the preset whenever Quick-Edit you move a Control Knob. This parameter selects whether or not the front panel Controller Knobs are used to Quick-Edit the currently selected preset. See “Preset Edit Button” on page 32 in the Operations chapter for more details.

KNOBS PRESET QUICK-EDIT disabled

Real-time Controller Use these three pages to assign sixteen real-time control sources. Each MIDI Assignment Controller is assigned a letter (A - P). The front panel Controller Knobs and sixteen MIDI controller numbers share the first 12, A-L controller routings. These screens let you select which MIDI real-time controllers numbers will be received (from 1 to 31 and from 64 to 95) and which controller numbers will be transmitted over MIDI if the front panel controls are turned. The PatchCord routing and amount in the Preset Edit menu determine what effect the controller has on each preset. Real-time controllers are shown in the PatchCord menu as MIDI A through MIDI P. The Real-time Controller assignment also specifies which controller numbers are transmitted when the “Knobs Output MIDI” is enabled (see “Knobs Output MIDI” on page 94). O Tip: Halo factory presets have certain synth parameters assigned to each controller letter REALTIME CONTROLLER # and so these are “Global” controller assignments. A: 74 B: 71 C: 25 D: 26

For example, assigning a MIDI controller to “A” in this screen would let you control filter Fc for REALTIME CONTROLLER # all the factory presets. See “Front Panel Knob Functions” on E: 73 F: 75 G: 85 H: 72 page 209.

REALTIME CONTROLLER # I: 78 J: 77 K: 27 L: 28  The front panel knobs use the controllers A-L. External MIDI controllers can be assigned to letters M-P. REALTIME CONTROLLER # M: 01 N: 03 O: 82 P: 83

Halo Operation Manual 79 Controllers Menu MIDI Footswitch Assign

Note: Controllers 7 and 10 are already assigned to Volume and Pan for each MIDI channel. Controllers 91 & 93 are the standard controller numbers for reverb and chorus send amounts, but are not assigned. Following are a few of the standardized MIDI Controller numbers as defined by the MIDI manufacturers association. The controllers shown in Bold are automatically routed to the destination (volume & pan) or have their own PatchCord source. Others, such as Portamento Time, can be routed using a PatchCord to have the desired effect.

1 - Modulation Wheel 7 - Volume 2 - Breath Controller 8 - Balance 4 - Foot Pedal 9 - Undefined 5 - Portamento Time 10 - Pan 6 - Data Entry 11 - Expression

MIDI Footswitch Like the MIDI Controllers, you can assign three MIDI footswitches to MIDI Assign footswitch numbers. Footswitches numbers are from 64-79. Destinations for the footswitch controllers are programmed in the PatchCord section of the Preset Edit menu. The rear panel footswitch 1 is connected to footswitch controller 1 in this screen. Pressing the footswitch transmits on the MIDI controller number programmed here. Footswitches 2 & 3 route incoming MIDI footswitch data to the PatchCord section of Halo.

FOOTSWITCH CONTROLLER # 1: 64 2: 65 3: 66

Rear panel footswitch input

Calibrate Controllers This screen allows you to calibrate the Pitch Wheel, Modulation Wheel, Aftertouch, and Foot Pedal controller. The controls should be recalibrated periodically in order to compensate for normal changes in the controls themselves. If a control doesn’t seem to be responding properly, it may simply need to be recalibrated.  The Controllers should ALWAYS be calibrated after you reinitialize user data. (And you should always reinitialize user CALIBRATE CONTROLLERS data after updating the Start Mod Wheel operating system.)

80 ENSONIQ Controllers Menu Tempo Controller

To Calibrate the Controllers: 1. Press the Global button. Its LED will illuminate. 2. Turn the data entry control to select the “CALIBRATE CONTROLLERS” screen shown below.

CALIBRATE CONTROLLERS Start Mod Wheel

3. Move the cursor to the lower line of the display and rotate the Data Entry Control to select the control to be calibrated. The choices are: • Mod Wheel • Pitch Wheel • Foot Pedal • Aftertouch

4. Press Enter to select a control, then follow the instructions given in the display. You will be asked to mover the control through its entire range (minimum through maximum), then press Enter. 5. In the case of the Pitch Wheel, you first move the wheel through its min-max range and leave the wheel resting in its center position. Then press Enter.

Tempo Controller This function allows a MIDI controller to change the Base Tempo of the Master Clock. The Master Clock is used by the arpeggiators, clock divisor PatchCords, tempo-based envelopes and synced LFOs. (See “Clock Modulation” on page 106.) You can assign any controller number from 0- 31, mono key pressure, or the Pitch Wheel to change the Global Tempo.

A different controller can be used to change the tempo up or down. The Pitch Wheel can be assigned to both the up and down parameters to vary the tempo up and down from a single controller. If any other controller is assigned to both the up and down parameters, Halo redefines the center of the controller’s range as zero (so it acts like a pitch wheel).

MIDI Controller values are added to the Base Tempo with a range of ±64. When the controller is set to “off” the tempo returns to its original setting. Controllers are only recognized on the selected MIDI channel, unless Halo is in Omni mode, in which case all channels are accepted. This control has no effect when using an external clock.

TEMPO CONTROLLER# CHAN Up: 03 Down: 09 16

Halo Operation Manual 81 Controllers Menu Base Tempo

Base Tempo Halo contains an internal Master Clock which runs the arpeggiators, synchronizes the LFOs when in tempo-based mode, controls the times of tempo-based envelopes, and can be used as a modulation source in the PatchCords section.

You’ll notice that there are two tempo values shown in the display. • Base Tempo - This is the base tempo setting before being modified by the Tempo Controller (if engaged). See “Tempo Controller” on page 81.  The Arp/Beats LED • (Current Tempo) - This is the actual tempo! The current tempo is flashes in time with the Base equal to the base tempo modulated by the MIDI controller specified in Tempo. the Tempo Controller screen. If no MIDI Tempo controller message has been received since the last Base Tempo change, the Current Tempo will be equal to the Base Tempo.

To Change the Base Tempo: 1. Move the cursor to the lower line of the display. 2. Adjust the Base Tempo using the data entry control.

BASE TEMPO TAP->enter 120 bpm (current: 182)

O You can also tap tempo 3. To Tap Tempo - Tap the Enter button at least three times. Keep tapping using a footswitch. See page 74. to continuously update the tempo on each tap. The tap tempo range is 25-300 bpm. The Base Tempo values range from 1 through 300 beats per minute (BPM).

To Use an External MIDI Clock: 1. Move the cursor to the lower line of the display. 2. Turn the data entry control all the way counter-clockwise and select “ext” to use an external MIDI clock source.

82 ENSONIQ Global Menu

The Global menu contains functions that affect the overall operation of Halo. For example, changing the Master Tune parameter changes the tuning of all the presets, not just the one currently displayed.

To enable the Global menu: Press the Global button, lighting the LED. The Global Menu screen displays the menu page most recently selected since powering up Halo. The cursor appears below the first character of the screen heading on line one.

_ Warning: Global Menu To select a new screen: changes are automatically saved Press the Home/Enter button or press the Cursor button repeatedly until when you exit the menu. If the the cursor is below the screen title heading. Rotate the data entry control to power is turned off before you select another screen. exit the menu any changes you have made will be lost. To modify a parameter: Press either Cursor button repeatedly (or hold down the right cursor button while turning the data entry control) until the cursor is below the desired parameter value. Rotate the data entry control to change the value.

To return to the previously selected screen: Press the Global button, turning off the LED.

Halo Operation Manual 83 Global Menu Defining Global Parameters

Defining Global setup parameters affect overall performance, range, and global effects. This section describes the Global parameters and how to define Global them. Parameters

Master Transpose/ The Transpose parameter transposes the key of all presets, in semitone Tune intervals. The transpose range is ± 24 semitones. Master Tune adjusts the fine tuning of all presets so that you can tune Halo to other instruments. The master tuning range is ± 1 semitone in 1/64th semitone increments (1.56 cents). A master tune setting of “+00” indicates that Halo is perfectly tuned to concert pitch (A=440 Hz).

MASTER TRANSPOSE TUNE +00 semitones +00

Master Bend Range The Master Bend Range parameter sets the range of the pitch wheel. This affects only presets that have their individual Pitch Bend range (defined in the Preset Edit menu) set to Master. See page 160. The maximum pitch bend range is ±12 semitones or one octave in each direction.

MASTER BEND RANGE +/- 7 semitones

84 ENSONIQ Global Menu Defining Global Parameters

Master Velocity Incoming velocity data or internal keyboard velocity can be altered by one Curve of thirteen velocity curves. These curves are designed to adapt Halo to a external MIDI controller. You can select one of thirteen global velocity curves or to leave the data unaltered (linear). To adjust Keyboard velocity, see “Keyboard Velocity Curve” on page 73.  The Master Velocity curve is normally set to “Linear” and the Keyboard Velocity Curve is MASTER VELOCITY CURVE used to adjust the keyboard feel. 13 The two curves can also be combined if you wish.

MIDI OUT MIDI IN The Master Velocity Curve filters MIDI In as well as data from the Keyboard Velocity Curve.

L Z-Plane Amp Instrument Filter R

Internal Keyboard Master Synthesizer Velocity Curve Velocity Curve

120 120  For a complete list of 100 100 all available velocity curves, Linear Curve 2 see “Master Velocity Curves” 80 80 on page 228 of the Appendix. 60 60 40 40

Result Velocity 20 Result Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Played Velocity Played Velocity

120 120

100 100 Curve 9 80 80

60 60 Curve 13 40 40

Result Velocity 20

Result Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Played Velocity Played Velocity

Halo Operation Manual 85 Global Menu Defining Global Parameters

Mix Output The Mix Output parameter allows you to override the routing assignments made in each preset and instead assign the outputs according to MIDI channel. For each of the 16 MIDI channels, you can select Send 1-4, or Preset. When Preset is selected, the output assignment defined in the Preset Edit menu is used.

MIX OUTPUT channel 16: Send 1->main

Indicates that the dry signal is routed to the Main output jacks.

The Output Routing field (pointed to by the arrow) reflects the true routing of Send 2 or Send 3 to either: 1) the effects processor input or… 2) the rear panel submix jacks.

Since the Sub 1 output is NOT being used, the signal is routed through the effects processors, then on to the main outputs. If a plug were inserted into one of the Sub 1 jacks the destination field would read “Sub1” for Send 2 and the dry signal would be routed directly to the Sub 1 outputs on the back panel.

MIX OUTPUT channel 15: use preset

 Send Routings The Sends function as effect processor inputs (effect sends). Send 2 is also Send 1 - Main Outputs used to route sounds to the Sub 1 outputs on the back panel. When a plug Send 2 - Subout 1 or Main Outs is inserted into the associated Submix jack on the back panel, the Dry Send 3 - Main Outs portion of the Send is disconnected from the effects processor and the Send 4 - Main Outputs signal is routed directly to the output jack. The Arrow points to the actual output routing. If you don’t want the wet portion of the signal in the main mix, turn down the Send Level. The entire Send is disconnected from the Effects Processors even if only one plug is inserted into the Submix jack. The four Effect Sends allow you to get the most out of the two effect processors. For example, with Effect B set to an echo algorithm, you could route one MIDI channel to Send 3 and set the effect amount to 80%. Another MIDI channel could be routed to Send 4 with an effect amount of only 5%. This is almost like having two different effects! The Mix Output function is also useful when sequencing since it lets you route specific MIDI channels to specific Sub outputs (on the back panel) where there they can be processed with EQ or other outboard effects.

86 ENSONIQ Global Menu Defining Global Parameters

OUTPUT SECTION & EFFECTS PROCESSORS

FX Sends Hall 1 Send 1 15%

MIDI CHANNEL Send 2 10% Effect Send 3 0%

MIDI Channel 1 Preset Send 4 0% A

MIDI Channel 2 S B➟A M E A N MIDI Channel 3 I D FX Sends Chorus N 1 Send 1 0% Send 2 0% Effect Send 3 20% MIDI Channel 16 Send 4 15% B S Jack Detect S E U N B D 1 2

S E N D 3

S E N D 4

Send 2 can be routed to the effects processors or to rear panel submix jacks. When a plug is inserted into a Submix jack, the dry portion of the Send is disconnected from the effects processor and is routed directly to the Submix output jacks.

Halo Operation Manual 87 Global Menu Master Effects

Master Effects The digital effect processors can be programmed as part of the preset (using the Preset Edit menu) so that effects will change along with the preset. However, there are only two effect processors, and so you cannot have a different effect on each preset when in Multi mode. The Master Effects settings assign the effect processors “globally” for all presets to provide a way to use the effects in Multi mode. Detailed infor- mation is presented in the Effects chapter (see Effects on page 173).

Effects Mode The FX Mode page enables or bypasses the effects. When the FX Mode is set to “bypass,” the effects are turned off on a global scale. This includes Effects programmed in the preset.

FX MODE enabled

Effects Multi Mode The routing scheme for the two stereo effects processors provides a lot of Control versatility. When in multi mode, you can “use master settings” which applies the Master effects settings to all 16 MIDI channels.

FX MULTIMODE CONTROL use master settings

If you want more control, you can use the “channel” setting which applies the effects settings of the preset on a specified channel to all the other channels. Changing the preset on the specified channel changes the effect.

FX MULTIMODE CONTROL preset on channel 1

If you are in Omni or Poly modes this parameter is disabled and the message in parentheses explains that Halo is currently in Omni mode.

FX MULTIMODE CONTROL (using Omni mode)

88 ENSONIQ Global Menu Master Effects

Master FXA This function selects the type of effect used for the “A” effect. The following Algorithm effect types are available.

MASTER FXA ALGORITHM Room 1

A Effect Types

1. Room 1 23. BBall Court 2. Room 2 24. Gymnasium 3. Room 3 25. Cavern 4. Hall 1 26. Concert 9 5. Hall 2 27. Concert 10 Pan 6. Plate 28. Reverse Gate 7. Delay 29. Gate 2 8. Panning Delay 30. Gate Pan 9. Multitap 1 31. Concert 11 10. Multitap Pan 32. Medium Concert 11. 3 Tap 33. Large Concert 12. 3 Tap Pan 34. Large Concert Pan 13. Soft Room 35. Canyon 14. Warm Room 36. DelayVerb 1 15. Perfect Room 37. DelayVerb 2 16. Tiled Room 38. DelayVerb 3 17. Hard Plate 39. DelayVerb 4 Pan 18. Warm Hall 40. DelayVerb 5 Pan 19. Spacious Hall 41. DelayVerb 6 20. Bright Hall 42. DelayVerb 7 21. Bright Hall Pan 43. DelayVerb 8 22. Bright Plate 44. DelayVerb 9

Halo Operation Manual 89 Global Menu Master Effects

FXA Parameters: This page lets you define the parameters of the selected Effects algorithm. Decay/HF Damping Use this page to setup the effect decay, high frequency damping amount and to route “B” effects through the “A” effects. See “Effect Parameters” on FxB -> FxA page 175 for more details.

FXA DECAY HFDAMP FxB>FxA 040 096 001

FXA Send Amounts These parameters set the effects amounts for each of the four stereo effects busses. See “Master Effects” on page 178 for detailed information.

FXA SEND AMOUNTS 1:100% 2: 50% 3: 10% 4: 0%

Master FXB This parameter selects the type of effect used for the “B” effect. The Algorithm following effect types are available.

MASTER FXB ALGORITHM Chorus 1

90 ENSONIQ Global Menu Master Effects

B Effect Types

1. Chorus 1 17. Ensemble 2. Chorus 2 18. Delay 3. Chorus 3 19. Delay Stereo 4. Chorus 4 20. Delay Stereo 2 5. Chorus 5 21. Panning Delay 6. Doubling 22. Delay Chorus 7. Slapback 23. Pan Delay Chorus 1 8. Flange 1 24. Pan Delay Chorus 2 9. Flange 2 25. Dual Tap 1/3 10. Flange 3 26. Dual Tap 1/4 11. Flange 4 27. Vibrato 12. Flange 5 28. Distortion 1 13. Flange 6 29. Distortion 2 14. Flange 7 30. Distorted Flange 15. Big Chorus 31. Distorted Chorus 16. Symphonic 32. Distorted Double

FXB Parameters: The FXB parameters setup the characteristics of the effect. Use this page to Feedback/LFO Rate define the feedback amount, the LFO rate and delay amount for the selected type “B” effect. See “Effect Parameters” on page 175 for details. Delay Time

FXB FEEDBK LFORATE DELAY 000 003 0

FXB Send Amounts These parameters set the effects amounts for each of the four stereo effects busses. See the Effects chapter for detailed information.

FXB SEND AMOUNTS 1:100% 2: 50% 3: 10% 4: 0%

Halo Operation Manual 91 Global Menu Miscellaneous Parameters

Miscellaneous Parameters

Edit All Layers Enable This function allows you to turn the Edit All Layers feature on or off. “Edit All Layers” is an Edit menu feature which allows you to select all layers (the letter “A” appears in the layer field) in order to edit all four layers simulta- neously. Because this feature can be confusing to the beginning programmer, it can be disabled here in the Global menu.

EDIT ALL LAYERS enabled

User Key Tuning User Key Tuning lets you create and modify 12 user definable tuning tables. The initial frequency of every key can be individually tuned, facilitating the creation of alternate or microtonal scales. Using the cursor keys and the data entry control, select the user table number, the key name, the coarse tuning and the fine tuning. The key name is variable from C-2 to G8. Coarse Tuning is variable from 0 to 127 semitones. The fine tuning is variable from 00 to 63 in increments of 1/64 of a semitone (approx. 1.56 cents). For each preset, the specific tuning table is selected in the Preset Edit menu. See page 168. O The user key tuning can be used to tune individual percussion instruments. USER KEY TUNING Table: 1 Key: C1 Crs: 036 Fine: 00

Screen Viewing This function changes the viewing angle of the display so that you can read Angle it easily from either above or below the unit. The angle is adjustable from +7 to -8. Positive values will make the display easier to read when viewed from above. Negative values make the display easier to read from below.

VIEWING ANGLE +0

92 ENSONIQ MIDI Menu

Most of the parameters in Halo that relate to MIDI are contained within this menu. You can merge MIDI data, change the continuous controller assignments, turn program changes off or on, and lots more.

MIDI menu settings are saved with the current Multimap.

To enable the MIDI menu: Press the MIDI button, lighting the LED. The MIDI Menu screen displays the menu page most recently selected since powering up Halo. The cursor appears below the first character of the screen heading on line one.

_ Warning: MIDI Menu To select a new screen: changes are automatically saved Press the Home/Enter button or press the Cursor button repeatedly until when you exit the menu. If the the cursor is below the screen title heading. Rotate the data entry control to power is turned off before you select another screen. exit the menu any changes you have made will be lost. To modify a parameter: Press either Cursor button repeatedly (or hold down the right cursor button while turning the data entry control) until the cursor is below the desired parameter value. Rotate the data entry control to change the value.

To return to the previously selected Mode/View screen: Press the MIDI button, turning off the LED.

Halo Operation Manual 93 MIDI Menu Keyboard Outputs MIDI

Keyboard Outputs This option allows you select whether or not the keyboard, pitch/mod MIDI wheel and footswitch data is transmitted on the MIDI output port. When this option is set to: “don’t transmit”, the keyboard, pitch/mod wheels, and footswitch only control the “current” preset. (The current preset is the one currently showing in the Main screen). The footswitch is transmitted on the MIDI CC number defined for Footswitch 1 in the Controllers menu.

KEYBOARD OUTPUTS MIDI transmit

Knobs Output MIDI This function allows you to select whether or not knob data is transmitted. The knobs transmit on the controller numbers defined by the Real-time Controller Assign parameter (See page 79).

KNOBS OUTPUT MIDI don’t transmit

Transmit MIDI Clock This option enables or disables the transmission of MIDI clock from the MIDI out port. When Halo is running on its own internal clock (page 82) it transmits 24 MIDI clocks per quarter note. When Halo is slaved to an external MIDI clock, it mirrors the incoming clock data.

TRANSMIT MIDI CLOCK off

MIDI Enable MIDI Enable lets you turn each MIDI channel on and off independently when in Multi mode. This feature is helpful when you have other devices connected to the same MIDI line and do not want the Halo unit to respond to the MIDI channels reserved for the other devices.

MIDI ENABLE channel 01: On

94 ENSONIQ MIDI Menu Receive Program Change

Because the MIDI Enable function only makes sense if you are in Multi mode, Halo disables this feature when in Omni or Poly mode.

In Multi MIDI ENABLE Mode channel 16: On

In Omni MIDI ENABLE Mode (using Omni mode)

Receive Program Use this function to instruct Halo to utilize or ignore incoming MIDI preset Change changes or Bank Select commands for each channel. Use the cursor buttons to select the channel number field, then use the data entry control to select a channel number. Use the cursor button again to select the On/Off field and the data entry control to change the value.

RECEIVE PROGRAM CHANGE channel 01 : on

MIDI Program You can also remap incoming MIDI program changes to a different Change -> Preset numbered preset. This is a handy feature when your master keyboard cannot send a bank change or you want to reorder preset numbers. Any preset can be mapped to any incoming MIDI program change number.

For example, you could set up the Program -> Preset map to call up preset #12 whenever Halo receives MIDI program change #26.

The four fields shown below are editable.  The Program->Preset Change only works for program changes received in Bank 0. MIDI PROG CHNG -> PRESET 000 User 0000

Incoming Program ROM Bank Program No. Bank No. Change in Bank 0

Halo Operation Manual 95 MIDI Menu MIDI SysEx ID

O Programs and presets are the same thing. We use the word 0 1 2 3 4 5 6 7 8 9 “Preset” for MIDI Program. 0000000000 00 01 02 03 04 05 06 07 08 09

2010001 04 0 10 44 91 50 01 15 88 99 78 32 88

10 0 0200 002 20 34 73 106 55 43 7512 120 121 100

0000000000 30 30 31 32 33 34 35 36 37 38 39

Selected 0000000000 Mapped Program 40 40 41 42 43 44 45 46 47 48 49 Program 0000000000 50 50 51 52 53 54 55 56 57 58 59

0000000000 60 60 61 62 63 64 65 66 67 68 69

0000000000 70 70 71 72 73 74 75 76 77 78 79

0000000000 80 80 81 82 83 84 85 86 87 88 89

0000000000 90 90 91 92 93 94 95 96 97 98 99

0000000000 100 100 101 102 103 104 105 106 107 108 109

0000000000 110 110 111 112 113 114 115 116 117 118 119

00000000 120 120 121 122 123 124 125 126 127

In this chart, program changes 10-29 have been remapped to new preset numbers. All other presets are selected normally.

MIDI SysEx ID This page defines the MIDI system exclusive (SysEx) device ID number. The SysEx ID lets an external programming unit to distinguish between multiple Halo units connected to the same preset editor. In this case each unit must have a unique SysEx ID number. _ WARNING: When transferring SysEx data from one Halo to another, the ID numbers of both units must be the same. MIDI SYSEX ID 000

96 ENSONIQ MIDI Menu MIDI SysEx Packet Delay

MIDI SysEx Packet The MIDI SysEx Packet Delay command lets you specify the amount of Delay delay between MIDI SysEx packets going out of Halo so that your computer sequencer can record this large chunk of data over a longer period of time. On playback from the sequencer, the SysEx data will be fed more slowly into Halo so that the its input buffer does not overflow, causing an error. Many sequencers allow you to “Time Stamp” SysEx data as it is recorded. This is the preferred mode for recording SysEx data. The packet delay range is from 0 through 8000 milliseconds. A delay value of zero allows full speed MIDI transfer. If you are experiencing data trans- mission errors, try increasing the delay value until the problem disappears.

MIDI SYSEX PACKET DELAY 300 milliseconds

Send MIDI System This command transmits MIDI System Exclusive (SysEx) data to the MIDI Exclusive Data Out port of Halo. The MIDI data can be sent to a computer, sequencer or to another Halo. When transferring data between two Halo’s be sure both units have the same SysEx ID number! Using the cursor key and the data entry control, select the type of MIDI data you want to transmit. Following are descriptions of the types of MIDI data that can be transmitted.

Current Multisetup Transmits all parameters in the Global menu except Tuning Tables, Program/Preset Map and Viewing Angle. Transmits the entire Controllers menu.

Program /Preset Map Transmits the MIDI Program -> Preset Map.

Tuning Tables Transmits all 12 user User Tuning Tables.

_ WARNING: When Bank 0 User Presets transferring SysEx data from one Transmits all the user defined presets in Bank 0. Halo to another, the ID numbers of both units must match. Bank 1 User Presets Transmits all the user defined presets in Bank 1.

Bank 2 User Presets Transmits all the user defined presets in Bank 2.

Bank 3 User Presets Transmits all the user defined presets in Bank 3.

Any Individual Preset Transmits only the selected preset.

Halo Operation Manual 97 MIDI Menu MIDI Mode

The Enter LED will be flashing. Press the Enter button to confirm the operation. To receive MIDI data, simply send the MIDI data into Halo from another Halo or from a computer/sequencer.

SEND MIDI SYSEX DATA bank 1 user presets

To Record MIDI SysEx Data into an External Sequencer: 1. Setup the sequencer to receive system exclusive data. 2. Place the sequencer into record mode, then Send MIDI Data.

To Receive MIDI SysEx Data from an External Sequencer: Simply play back the sequence containing the SysEx data into Halo.

MIDI Mode MIDI Mode selects one of the three MIDI modes: Omni, Poly or Multi.

MIDI MODE CHANGE multi ignored

The MIDI Mode Change parameter specifies whether mode changes made through an external MIDI controller are accepted or ignored.

The MIDI modes are as follows:

Omni Responds to note information on all MIDI channels and plays the preset currently displayed in the main screen.

Poly Responds only to note information received on the currently selected MIDI channel (on the preset selection screen) and plays that channel’s associated preset.

Multi Responds to data on any combination of MIDI channels and plays the specific preset associated with each of the MIDI channels. You must select multi mode for multitimbral operation.

98 ENSONIQ Programming Basics

This chapter explains how Halo sounds are constructed and contains important background information on how to create your own custom presets. Your initial involvement with Halo will most likely be using the existing presets and selecting MIDI channels. While the factory presets are very good, there are some things you will probably want to change eventually, perhaps the LFO speed, the filter frequency or the attack time. You may also want to make your own custom presets using complex modulation routings. This module will do far more than you ever imagined and there are whole new classes of sound just waiting to be discovered. Each preset can consist of up to four instrument layers. Each of the four layers can be placed anywhere on the keyboard and can be crossfaded or switched according to key position, velocity, or by using a real-time control such as a wheel, slider, pedal, LFO or envelope generator. A preset can also be “linked” with up to 2 more presets creating additional layering or splits. Halo has an extensive modulation implementation using two multi-wave LFO’s (Low Frequency Oscillators), three multi-stage envelope generators and the ability to respond to multiple MIDI controllers. You can simulta- neously route any combination of these control sources to multiple desti- nations. There are 512 user locations (USER Banks 0-3) available to store your own creations or edited factory presets. It’s easy and fun to edit or create your own unique presets.

Halo Operation Manual 99 Programming Basics Modulation

Modulation To modulate means to dynamically change a parameter, whether it be the volume (amplitude modulation), the pitch (frequency modulation), and so on. Turning the volume control on your home stereo rapidly back and forth is an example of amplitude modulation. To modulate something we need a modulation source and a modulation destination. In this case, the source is your hand turning the knob, and the destination is the volume control. If we had a device that could turn the volume control automati- cally, we would call that device a modulation source.

Turning the volume control back and forth on your home stereo is an example of Amplitude Modulation.

Halo is designed so that each of the variable parameters, such as the volume, has an initial setting which is changed by a modulation source. Therefore in the case of volume, we have an initial volume that we can change or modulate with a modulation source. Two main kinds of modulation sources on Halo are Envelope Generators and Low Frequency Oscillators. In the example above, an envelope generator could be routed to automatically turn the volume control as programmed by the envelope. Or, a low frequency oscillator could be routed to turn the volume up and down in a repeating fashion. Positive modulation adds to the initial amount. Negative modulation subtracts from the initial amount.

Summing Nodes All the modulation inputs on Halo are summing nodes. This means that you can connect as many modulation sources as you want to an input (such as Pitch or AmpVol). Modulation sources are simply added algebraically— connecting two knobs one set to -100 and the other set to +100 yields a net value of zero.

100 ENSONIQ Programming Basics Modulation Sources

Modulation Modulation sources include Envelope Generators, Performance Controllers and Low Frequency Oscillators. In the previous example, an envelope generator Sources was routed to automatically turn the volume control as programmed by the envelope, or, a low frequency oscillator could be routed to turn the volume control up and down in a repeating fashion. The following is a list of the modulation sources used in Halo.

Keyboard Key Which key is pressed.

Key Velocity How fast the key is pressed.

Release Velocity How fast the key is released.

Gate High if the key is pressed, low when the key is released.

O Tip: Try routing Key Key Glide Glide to Filter Frequency if you A smoothly changing control source based on the Glide Rate and the want the filter to smoothly interval between the last two notes played. follow pitch in solo mode. Routing Key Glide to Pan creates Pitch and Mod Controllers another interesting effect. Synthesizer pitch bend and modulation controllers.

Keyboard Pressure (mono aftertouch) Key Pressure applied after the keyboard key is initially pressed.

Pedal A continuously variable pedal controller.

Miscellaneous Controllers A -P Any type of MIDI continuous controller data.

Low Frequency Oscillators (2 per layer) Generate repeating waves.

Envelope Generators (3 per layer) Generate a programmable “contour” which changes over time when a key is pressed.

Noise & Random Generators Generate spectrums of noise and random signals.

Footswitches Change a parameter when the switch is pressed.

Clock Divisor The master tempo clock can be divided and used as a modulation source.

Halo Operation Manual 101 Programming Basics Modulation PatchCords

Random Sources Random modulation sources can be used when you want the timbre of the sound to be “animated” in a random or non-consistent manner. • Key Random 1 & 2 generate different random values for each layer which do not change during the note. • The White & Pink Noise Generators produce varying random values. Both white and pink noise sources are low frequency noise designed for control purposes. Either noise source can be filtered even more by passing it through a lag processor. • The Crossfade Random function generates the same random value for all layers in a preset. This source is designed to be used for cross- fading and cross-switching layers, although you may find other uses.

Modulation When setting up modulation with the Halo, you define a modulation source and a modulation destination. Then, you connect the source to the PatchCords destination using “PatchCords.” Halo’s PatchCords are connected in the software. Halo has 24 general purpose PatchCords for each layer.  The controller Knobs You can connect the modulation sources in almost any possible way to the assignments printed on the front modulation destinations. You can even modulate other modulators. Each panel are the system defaults. PatchCord also has an amount parameter which determines “how much” You can change any of these modulation is applied to the destination. The modulation amount can be assignments using the Real-time positive or negative. Negative values invert the modulation source. Controller Assignment page in the MIDI menu (see page 94 for Modulation details). Amount +/- Source Destination

- + Amp LFO 1 Volume

Modulation Source Destination

LFO 1 Amp Vol LFO 2 Pitch Amp Env Pan Filt Env LFO Rate Aux Env Aux Env Wheel Env Atk Pressure Glide etc. etc.

102 ENSONIQ Programming Basics Envelope Generators

Envelope An envelope can be described as a “contour” which is used to shape the sound over time in a pre-programmed manner. There are three envelope Generators generators per layer and all of them are the rate/level type. This is how the rate/level (time based) envelopes work: When a key is pressed, envelope starts from zero and moves toward the Attack 1 Level at the Attack 1 Rate. As soon as it reaches this first level, it immediately begins the next phase and moves toward the Attack 2 level at the Attack 2 rate. As long as the key is held down, the envelope continues on through the Decay 1 and Decay 2 stages. If the key is still held when the envelope reaches the end of Decay 2, it simply waits there for you to release the key. When you release the key, the envelope continues into the Release 1 and Release 2 stages, stopping at the end of the Release 2 stage. Halo’s envelope gener- ators provide great flexibility for programming both complex and simple envelopes. _ If two adjacent segments have the same level in a “time- Dcy1 based” envelope, the segment Atk2 will be skipped. Adjacent Dcy2 segments must have different levels for the rate control to work. Rls1

Atk1 Sustain Rls2 Level level time Key Key Down Released

 ADSR mode: To create All three envelope generators have the six stages described above. The a standard ADSR envelope: Set Volume Envelope generator controls the volume of the voice over time. Atk1, Atk2 & Dcy1 Level to 100, The Filter Envelope generator is a general purpose envelope most often Rls 1 & 2 level to 0, and Atk2, used to control the filter frequency. Unlike the Volume Envelope, however, Dcy1, Rls2 Rates to 0. Program the Filter Envelope can have a negative level value as well as a positive Atk1, Dcy2 and Rls1 segments level. There is also an Auxiliary Envelope generator which is a general as you wish. See page 201. purpose envelope. The Auxiliary Envelope is identical to the Filter Envelope and can have negative as well as positive levels. You can adjust the time of each stage to create myriad envelope shapes, which in turn shape the sound over time.

O By routing the Auxiliary • Volume envelopes contour the way the volume of a sound changes or Filter Envelopes to control the over time determining how we perceive that sound. For example, a pitch (PatchCords) you can bell struck with a hammer is instantly at full volume, then slowly dies easily hear the shape of the away. A bowed violin sound fades in more slowly and dies away envelopes you are creating. slowly. Using Halo’s Volume Envelope, you can simulate the different types of natural instrument volume envelopes by programming them appropriately.

Halo Operation Manual 103 Programming Basics Envelope Generators

Tempo-based Envelopes Tempo-based envelopes are based on Time which is controlled by the Master Tempo (located in the Global menu). The Master Tempo rate scales the time of the Tempo-based envelope segments. The Master Tempo can be set to use an external MIDI clock so that the envelope times can be synchro- nized to external sequencer or arpeggiator tempo changes. See page 82.

Tempo-Based Envelopes

= Initial Setting = Increase Master Tempo = Decrease Master Tempo

Envelope Repeat The Envelope Generators can also be made to repeat. When the envelope repeat function is On, the Attack (1&2) and Decay (1&2) stages will continue to repeat as long as the key is held. As soon as the key is released, the envelope continues through its normal Release stages (1 & 2).  Only the Filter and Auxiliary Envelopes have the repeating feature. Atk2 Rls1

Dcy2

Atk1 Dcy1 Rls1 level Repeat Re.. time Key Down Key Released

The diagram above show how the looping envelopes work. When the key is pressed the envelope goes through its regular Attack 1, Attack 2, Decay 1 and Decay 2 stages. In non-looping mode, the envelope would hold at the end of the Decay 2 stage until the key was released. In looping mode however, it jumps back to the Attack 1 stage and repeats the first four stages. It continues to loop through these four stages until the key is released where it immediately jumps to the Release 1 stage.

104 ENSONIQ Programming Basics Low Frequency Oscillators (LFOs)

Low A Low Frequency Oscillator or LFO is simply a wave which repeats at a slow rate. The Halo has two multi-wave LFOs for each channel. The LFO Frequency waveforms are shown in the following illustration. Oscillators Random Triangle Sawtooth (LFOs)

Sine Square 33% Pulse

LFO Tricks & Tips: • The Random LFO wave is truly random and is different for each voice and layer. 25% Pulse 16% Pulse 12% Pulse • The Pattern (Pat) waveforms will sound the same on different layers and voices. • Sine + Noise is very useful for simulating trumpet and flute Pat: Octaves Pat: Fifth+Octave Pat: Sus4 trip + Octave vibrato. C G G F When routing Hemi-quaver C C to Pitch: - Octave +38 = major scale -38 = phrygian scale Pat: Neener Sine 1,2 Sine 1,3,5 +76 = whole tone scale C (+38) + (+76) = diminished A# (two cords) G odd amount = S+H sound Sine + Noise Hemi-quaver

Note: References to musical intervals in the pattern LFO By examining the diagram of the LFO waveforms, you can see how an LFO shapes are with the LFO affects a modulation destination. The shape of the waveform determines routed to pitch and a PatchCord amount of +38. the result. Suppose we are modulating the pitch of an instrument. The sine wave looks smooth, and changes the pitch smoothly. The square wave changes abruptly and abruptly changes from one pitch to another. The sawtooth wave increases smoothly, then changes back abruptly. The sound’s pitch follows the same course. Controlling the pitch of an instrument is an easy way to hear the effects of the LFO waves.  Try combining the Like the Auxiliary Envelope, LFOs can be routed to control any real-time Pattern LFOs, or controlling the function such as Pitch, Filter, Panning, or Volume. A common use for the amount of one with another, or LFO is to control the pitch of the sound (LFO -> Pitch). This effect is called combining them with the clock vibrato and is an important performance effect. Many presets use this divisors. routing with the modulation wheel controlling “how much” LFO modulation is applied. Another common effect, Tremolo, is created by controlling the volume of a sound with the LFO (LFO -> Volume).

Halo Operation Manual 105 Programming Basics Clock Modulation

You might use the LFOs to add a slight bit of animation to the sound by routing the LFO to control the filter. For this effect, set the LFO “amount” low for a subtle effect. When a PatchCord amount is a negative value, the LFO shape is inverted. For example, inverting the sawtooth wave produces a wave that increases abruptly, then smoothly glides down.

Negative Amount - +

Sawtooth Inverted Sawtooth

Clock You can use the Master Clock as a modulation source, to trigger the Filter or Auxiliary Envelope generators, trigger Sample Start, synchronize the LFOs, Modulation or directly as a square wave modulation source. The Clock source is available in eight divisions (octal whole note, quad whole note, double whole note, whole note, half note, quarter note, eighth note, sixteenth note). You can use the different rates separately or in conjunction to create complex “synchro-sonic” rhythm patterns. You can also use a MIDI Clock as the Master Clock to synchronize to an external MIDI device such as a drum machine or sequencer. (See Master Tempo in the Global menu.)  Envelopes are triggered Clocks are routed exactly like the other modulations sources using the on the positive going edge of the PatchCords. The PatchCord Amount MUST be positive (+) for the clock to clock. LFOs are triggered on the pass. By modulating the PatchCord Amount, you can route the divided negative going edge of the clock. clocks using real-time controllers or other modulation sources. When an LFO is triggered by a clock, the LFO wave resets to zero every time the clock wave goes low. If the LFO rate is close to the clock rate, the LFO virtually synchronizes with the clock. If the two rates are far apart, the waveform of the LFO will be mildly or radically altered.  The tempo of the master clock is set in the Global menu. Triggered LFO

LFO Wave

Clock

LFO Trigger causes the LFO to reset each time the clock waveform goes low.

106 ENSONIQ Programming Basics Clock Modulation

LFOs can also be perfectly synchronized with the clock at any of 25 note divisions. This allows you to create very cool “synchro-sonic” effects that work perfectly at any tempo. Choosing one of the note divisors in the LFO rate screen selects the synced LFO function. There are many possibilities for clock modulation and retrigger. For example, you can create a repeating six segment curve of any shape by triggering the Filter or Auxiliary Envelope generators with the clock. A few other possibilities are listed below. LFO Synced to 1/4 Note Clock • Turn different voice layers on and off using different clock divisors. • Switch between Auxiliary and Filter Envelope retriggering using a slider or footswitch. • Retrigger LFOs or Envelopes using noise or other LFOs to create random or semi random effects. • Alter the LFO waveform by modulating the rate of a triggered LFO. • Route multiple clocks with different divisors to the same destination (such as pitch) to create complex patterns. (Hint: Adjust the PatchCord Amounts.)

Eighth Note

Quarter Note

Adding these two clocks together in equal amounts produces a stairstep waveform.

16th Note

8th Note

Quarter Note

Adding multiple clocks with unequal amounts produces complex repeating patterns.

Halo Operation Manual 107 Programming Basics Modulation Destinations

Modulation The PatchCords section of the Preset Edit menu is where you connect sources to destinations. Each PatchCord has an amount associated with it Destinations which controls how much modulation is applied.

L1 PATCHCORD #01 ModWhl -> RTXfade +036

The PatchCords screen above and the diagram below show how modulation sources are connected to destinations. The modulation sources can control any of the destinations in the layer.  All the modulation destinations are summing nodes. This means that you can connect as many modulation Layer L sources as you want to a destination. Modulation sources Z-Plane Amp are simply added algebraically Instrument Filter — connecting two sources, one R with a value of -100 and the Freq. Gain Pan other with a value of +100 yields Vol a net value of zero. Glide Pitch Chorus Start Offset Envelope Envelope Gen. Gen.

Mod Envelope MIDI Key # Mod. LFOs Wheel Controls Velocity Proc. Gen. Gate

• Note-on modulation sources, such as key, velocity and gate output a single value at note-on time. Realtime modulation sources such as LFOs, envelope generators and modulation wheels output continuously changing values.

The possible modulation routings are completely flexible as shown in the diagram above. Multiple sources can control the same destination, or a single source can control multiple destinations.

108 ENSONIQ Programming Basics Modulation Processors

Modulation Modulation processors are devices which can modify modulation sources such as LFOs and envelope generators before they are applied to a desti- Processors nation. Modulation processors let you create patches and do tricks which would not be possible otherwise. These modulation processors are indepen- dently programmable on each of the four layers.

Switch Outputs a digital “1” when the input is greater than “0”.

Switch (above zero)

Summing Amp Lets you add several modulation signals together before applying them to a destination. This processor can save PatchCords when routing the output to multiple destinations.

DC Sum

Lag Processors Slows down rapid changes in the input signal. The output “lags” behind the input at a pre-programmed rate. There are two lag processors, Lag 0 and Lag 1. Lag 1 has a longer lag time than Lag 0.

Lag Processor

Absolute Value This function inverts negative input values and outputs only positive values. This device is also called a full wave rectifier.

Absolute Value

Halo Operation Manual 109 Programming Basics Modulation Processors

Diode The diode blocks negative input values, passing only positive values.

Diode

Flip-Flop The output of this processor alternates between a digital “1” and digital “0” each time the input goes positive from zero or a negative value. With an LFO input, the output will be a square wave of half the input frequency.  The value of a digital “1” is equal to the PatchCord amount. xy Flip-Flop xy

Quantizer With the input PatchCord set to 100%, the output value is limited to 16 discrete values. The value of the input PatchCord controls the number of steps. The value of the output PatchCord controls the size of the steps.

# of Size of Steps Steps Quantizer

4x Gain This processor amplifies the modulation source by a factor of 4.

4x Gain

Lag Inputs O Summing Amps can be The Lag processors can be used as 2 additional summing amps. Lag0sum useful in complicated patches and Lag1sum are modulation sources which equal the sum of PatchCords where you want to control a connected to the Lag in destination. The summing amp is located before combination of modulation the lag processor as shown in the following illustration. signals with a single patchcord. Sum Node Lag 0 Lag

Lag 0 sum

110 ENSONIQ Programming Basics Preset Modulation Processors

Preset There are also two “Preset Level” modulation processors located in the “Preset Patchcords” screen of the Edit menu. It is important to understand Modulation that although the preset processors originate at the Preset Level PatchCords, Processors their output is used in the Layer PatchCords.

Preset Lag O Preset Modulation Like the Layer Lag processors (described on page 109) the Preset Lag slows Processors start working as soon down rapid changes in the input signal. The output “lags” behind the input as the preset is selected. The at a pre-programmed rate. Unlike the layer level lag processors, the preset lag Layer Modulation Processors takes effect as soon as the preset is selected. In contrast, the layer level lag take effect only when a key is processors begin acting only after a keyboard key has been depressed. The pressed. Preset Lag also has a Lag Amount input which controls the lag time. Positive lag amounts increase the lag time. A MIDI controller (front panel knob) is commonly used to control lag amount. The preset lag can be used to “spin-up” and “spin-down” an LFO which controls some other effect, perhaps left/right panning, pitch, or the filter. A MIDI footswitch could be used as the input to the lag which acts to slow down the instantaneous change of the switch. The slowly changing output value is then routed using a layer patchcord to crossfade between layers or change the speed of an LFO.

Preset Lag ex. footswitch

Lag Amount (+ value = longer)

Preset Ramp This processor generates a positive or negative going slope whenever the first key is depressed on the MIDI channel.

Preset Ramp Preset Ramp Positive Rate Negative Rate 1st Note time Played original value increase decrease

original 1st Note time value Played

Halo Operation Manual 111 Programming Basics Preset Modulation Processors

The preset ramp instantly resets when all notes have been released and the next first key on the MIDI channel is pressed. The Ramp Rate polarity (+ or -) determines if the ramp will be positive or negative going. The value of the ramp rate sets the increment. Large values produce fast ramps and small values produce slow ramps. Multiple inputs can be connected to the ramp rate (just like all the other destinations in Halo). The patch below shows an application for the Preset Ramp which generates an adjustable decay envelope ONLY on the first note played to bring in the sound from another layer. Instead of routing the output to the Amp Volume you could just as easily route it to control Pitch, LFO Speed or any other destination you can think of. Study this patch if you want to learn a few new tricks using the patchcords.

One Layer Initial Setting -96 dB (off) R Real Rocket Science Percussion Z-Plane Amp Pan Instrument Filter Vol L

Cord +100 Invert

DC

Out Preset Rate Ramp Cord -100

Decay Time Cord (MIDI G) -100

Preset Perc. Amount Cord Layer Cords (MIDI H) +100 Cords

1. DC - Sets initial ramp Fast-Positive (+100) 2. Decay Knob - Inverted value slows ramp as the knob value is increased. O The combination of the 3. Ramp Out Cord - Inverts Ramp slope (downward). DC & Perc. Decay Time Cords 4. Amp Vol - Initial setting is Off (-96dB). Ramp cannot overcome this has the effect of reversing the negative bias. Percussion Decay Time knob. 5. Perc. Amt - When this knob is turned up, the positive bias on the Amp The decay time increases as the is restored so that so that the Ramp can now affect Amp Volume. knob is turned up. 6. Volume Envelope - Fast Attack, Full Sustain, No Release

112 ENSONIQ Programming Basics Preset Modulation Processors

Using the Modulation processors are inserted into a modulation routing as shown in Modulation the following diagram. Processors The modular analog synthesizers of yesteryear were incredibly flexible, partly because processing devices could be connected in any order. Modulation processors are designed according to this modular concept. They can be linked and used in a wide variety of ways limited only by your imagination. Consider the following example:

Velocity ~ Switch Pitch

Cord Cord Switch On when Switch value Velocity > 0 is Scaled by Cord Amount

The patch illustrated above is programmed by setting the PatchCord screens as shown below.

L1 PATCHCORD #01 Vel+- -> Switch +100

L1 PATCHCORD #02 Switch -> Pitch +022

This particular modulation shifts the overall pitch up a fifth when the key velocity exceeds 64. Velocities below 64 play at normal pitch. Notes with velocities of 64 and above are raised a perfect fifth. The Velocity “~” source scales the played velocity around zero. In other words, low velocities (below 64) will have negative values and high velocities (64 and above) will be positive. A velocity of 64 would be zero. The Switch module only outputs a “1” if the input value is greater than zero. This digital “1” value can be scaled through the attenuator on the PatchCord to raise or lower the pitch by any amount. In this case, a scaling value of +22 raises the pitch by a perfect fifth. The amount of the PatchCord on the input to the switch is unimportant because ANY velocity value equal or greater than 64 will flip the switch. If the input PatchCord amount were a negative value however, the action of the velocity would be reversed and velocities less than 64 would raise the pitch and velocities equal or greater than 64 would play the original pitch.

Halo Operation Manual 113 Programming Basics Preset Modulation Processors

But what if you want the velocity switch point to be something other than 64? Thanks to modulation processors, it can be done. Here's how.

Velocity ~

Cord Switch Pitch 21 Cord DC Switch On when Switch value Velocity > 0 is Scaled by Cord Amount Cord

Connect the DC level to the input of the switch along with the velocity value. Note that more than one modulation source can be applied to the input of a processor. DC offset adds a fixed value based on the PatchCord Amount setting. If applied to the switch along with the velocity, it changes the velocity value required to trip the switch. By setting the DC amount to a negative amount, higher velocity values are required to trip the switch. Setting the DC value to a positive value would bring the velocity switch point down. The PatchCord screens for this patch are shown below.

L1 PATCHCORD #01 Vel+- -> Switch +100

L1 PATCHCORD #02 DC -> Switch -021

L1 PATCHCORD #03 Switch -> Pitch +022

114 ENSONIQ Programming Basics Preset Modulation Processors

More Examples To derive a smooth random function you could route the Pink Noise generator through one of the Lag Processors. A smooth random wave is useful in small amounts to add a degree of natural variation to timbre when routed to filter cutoff. Normal pink noise is low pass filtered audio frequency noise with a 3 dB/octave slope to give equal energy per octave. Halo pink noise is actually more like very low frequency filtered noise, but it is perfect for use as a random control source.

Pink Lag Filter Noise Processor Cutoff Cord Cord Lag Smooths Smooth Pink Noise Random Function

The Quantizer can generate interesting whole-tone scales when envelope generators or LFOs are routed to the input. The quantizer turns a smoothly changing input signal into a series of steps. By routing the output of the quantizer to Pitch and adjusting the PatchCord amounts, you can control both the number of steps and the pitch interval of each step.

Number Size of of Steps Steps

Quantizer

Cord Cord

The input PatchCord amount controls how many steps will be generated. With a sawtooth wave (LFO+) feeding the input and the PatchCord amount set to 100%, sixteen steps are generated. The output PatchCord amount controls the size (or interval) of the steps. Try setting up the following patch exactly as shown below using your favorite preset as a starting point.

L1 LFO1 SHAPE SYNC sawtooth key sync

L1 LFO1 RATE DELAY VAR 0.35Hz 000 000

Halo Operation Manual 115 Programming Basics Preset Modulation Processors

O The 4x Amp can be used to get more steps or increase the interval of the Quantizer. L1 PATCHCORD #01 LFO1+ -> Quantize +030

L1 PATCHCORD #02 Quantize -> Pitch +100

O Experiment with this patch by connecting other sources and destinations to the L1 PATCHCORD #03 Quantizer. DC -> Pitch -050

This patch generates an ascending arpeggio every time a key is pressed. A diagram of the patch is shown below. The patch is very straightforward except for the DC offset which was added to bring the pitch down into tune. (Sometimes you have to fix a problem, but using the mod processors there's usually a way around it to achieve the desired result.)

Number Size LFO+ 100% 100%

Quantizer Pitch Cord Cord Cord

DC

-50%

You can start to see some of the possibilities (and there are many). Whenever you find yourself wishing for some esoteric type of control, take a minute to think and see if there is a way to achieve the desired result using the modulation processors.

116 ENSONIQ Programming Basics Dynamic Filters

Dynamic The block diagram of the Halo’s signal path is shown below. Filters

L Z-Plane Amp Instrument Filter R

Freq.Q Vol Pan Pitch Glide Glide Retrigger Start Offset

To understand how a filter works, we need to understand what makes up a sound wave. A sine wave is the simplest form of sound wave. Any waveform, except a sine wave, can be analyzed as a mix of sine waves at specific frequencies and amplitudes.

Any waveform can be analyzed as a mixture of sine waves.

One way to represent complex waveforms is to use a chart with frequency on one axis and amplitude on the other. Each vertical line of the chart represents one sine wave at a specific amplitude and frequency.

100

80

60

40 Amplitude 20

40 80 160 360 720 1440 2880 ... Frequency

Halo Operation Manual 117 Programming Basics Dynamic Filters

What is a Filter? Most sounds are complex waves containing many sine waves of various amplitudes and frequencies. A filter is a device which allows us to remove certain components of a sound depending on its frequency. For example, a low-pass filter lets the low frequencies pass and removes only the high frequencies as illustrated in the following diagram.

100 Cutoff Frequency

80 Output of Filter 60 Low Pass Filter 40 Amplitude 20

40 80 160 360 720 1440 2880 ... Frequency

A filter that lets only the high frequencies pass is called a high-pass filter as illustrated in the following diagram.

100 Initial Frequency

80 Filter Output 60 High Pass Filter 40 Amplitude 20

40 80 160 360 720 1440 2880 ... Frequency

118 ENSONIQ Programming Basics Dynamic Filters

A filter which only lets a certain band of frequencies pass is called a band-pass filter.

Center Frequency 100

80 Filter Output 60 Band Pass Filter 40 Amplitude 20

40 80 160 360 720 1440 2880 ... Frequency

A notch filter is just the opposite of a band-pass filter and is used to eliminate a narrow band of frequencies. Another control found on traditional filters is called Q or resonance. A lowpass filter with a high Q emphasizes the frequencies around the cutoff frequency. The following chart shows how different amounts of Q affect the low-pass filter response. In terms of sound, frequencies around the cutoff tend to “ring” with high Q settings. If a filter with high Q is slowly swept back and forth, various overtones are “picked out” of the sound and amplified as the resonant peak sweeps over them. Bells and are real world examples of sounds which have a high Q.

Low Q Med Q High Q Amplitude

Frequency

Halo Operation Manual 119 Programming Basics Dynamic Filters

Another characteristic of a filter is the number of poles it contains. Tradi- tional synthesizer filters were usually either 2-pole or 4-pole filters. The Halo has selectable 2, 4, and 6-pole low-pass filters. The number of poles in a filter describes the steepness of its slope. The more poles, the steeper the filter's slope and the stronger the filtering action. The tone controls on your home stereo are probably one-pole or two-pole filters. Parametric equalizers are usually either two-pole or three-pole filters. In terms of vintage synthesizers, Moog and ARP synthesizers used 4-pole filters, Oberheim and Eµ synthesizers were famous for their 2-pole filter sound.

6-pole 4-pole 2-pole Amplitude Lowpass Lowpass Lowpass

Frequency

Using a filter, we have a way to control the harmonic content of a sound. As it turns out, even a simple low-pass filter can simulate the response of many natural sounds. For example, when a piano string is struck by its hammer, there are initially a lot of high frequencies present. If the same note is played softer, there are fewer high frequencies generated by the string. We can simulate this effect by routing keyboard velocity to control the low-pass filter. The result is expressive, natural control over the sound. If you use an envelope generator to control the cutoff frequency of a filter, the frequency content can be varied dynamically over the course of the note. This adds animation to the sound as well as simulates the response of many natural instruments.

120 ENSONIQ Programming Basics Dynamic Filters

Parametric Filters A more complex type of filter is called a parametric filter or Swept EQ. A parametric filter allows control over three basic parameters of the filter. The three parameters are: Bandwidth, Frequency and Gain. The Bandwidth allows you to select the width of the range of frequencies to be boosted or cut, the Frequency defines the center frequency of the bandwidth, and the Gain parameter either boosts or cuts the frequencies within the selected band by a specified amount. Frequencies not included in the selected band are left unaltered. This is different from a band-pass filter which attenuates (reduces) frequencies outside the selected band.

+18 dB Freq. Boost Parametric Filter 0 dB

Amplitude Bandwidth Cut -18 dB Frequency

The parametric filter is quite flexible. Any range of frequencies can be either amplified or attenuated. Several parametric sections are often cascaded in order to create complex filter response curves. If four parametric filter sections were cascaded, it would be possible to create the following complex filter response.

4 Parametric Equalizers 20

15

10

5 dB Magnitude 0

-5 500 10,000 15,000 20,000 Linear Frequency - Hertz

Many natural instruments have complex resonances which are based on their soundboard or tube size. The resonance shown above would be impos- sible to create using a normal synthesizer filter.

Halo Operation Manual 121 Programming Basics Dynamic Filters

The Z-Plane Filter A Z-plane filter is a filter which can change its function over time. In a Z-plane filter, we start with two complex filter types and interpolate between them using a single parameter. See the following diagram.

Morph B Filter

Amplitude A Filter

Morph Frequency

The Z-plane filter has the unique ability to change its function over time.

Filters A and B represent two different complex filters or “frames.” Changing a single parameter, the Morph, changes many complex filter parameters simultaneously. Following along the Morph axis you can see that the filter response smoothly interpolates between the two filters. This is the essence of the Z-plane filter. Through the use of interpolation, many complex parameters are condensed into one manageable entity. Consider, as an example, the human vocal tract, which is a type of complex filter or resonator. There are dozens of different muscles controlling the shape of the vocal tract. When speaking, however, we don't think of the muscles, we just remember how it feels to form the vowels. A vowel is really a configuration of many muscles, but we consider it a single object. In changing from one vowel to another, we don't need to consider the frequencies of the resonant peaks. You remember the shape of your mouth for each sound and interpolate between them. This Z-plane filter sweep can be controlled by an envelope generator, an LFO, modulation wheels or pedals, keyboard velocity, key pressure, and so on. In fact, any of the modulation sources can control the Z-plane filter. Because creating the complex filtering is difficult and very time consuming, we have created 50 different filters and installed them permanently in ROM for your use. You simply select and use the filters in a manner similar to choosing an instrument. Because there are so many types of instruments and filters to choose from, the number of possible permutations is staggering.

122 ENSONIQ Programming Basics Signal Flow

Signal Flow Going back to the Signal Path diagram for a single channel we can reexamine the complete signal path.

Z-Plane R Instrument Filter DCA Pan Sample Pitch Start Freq Q L Volume

Filter Volume Velocity Envelope Envelope

Instrument This is the sampled sound wave. The pitch of the instrument can be modulated by any modulation source. The sample start point can be changed only at the time the note is played.

Z-Plane Filter The Z-Plane Filter is used to shape the harmonic content of an instrument. The filter envelope is commonly used to shape the harmonic content dynamically over time but the filter frequency can be modulated by any source. The Q parameter can be modulated only at note-on time. There are 50 types of filters available. See “Halo Filter Types” on page 148 for a complete list of the filters.

Digitally Controlled Amplifier (DCA) Together with the Volume Envelope, the DCA is used to shape the volume contour of a sound. The DCA can be controlled by any modulation source. Velocity is often used as a modulation source for the DCA so that the harder you play, the louder the sound becomes.

Pan Adjusts the balance of sound to the left and right channels. Pan can be modulated by any modulation source.

Halo Operation Manual 123 Programming Basics MIDI Channels & Real-time Controls

MIDI Channels The MIDI real-time controllers may seem confusing at first, but they are really very simple once you understand them. You already know that there & are 16 MIDI channels per MIDI cable. Each MIDI channel uses three basic Real-time types of messages; note on/off, preset changes, and continuous controller messages. Halo can also send real-time control information, which simply Controls means control occurring in real-time or “live.” Real-time control sources include such things as controller knobs, pitch wheels, modulation wheels, control pedals and aftertouch. These are used to add more expression or control. The front panel control knobs send out real-time controller information on separate continuous controller numbers. There is a set of 32 continuous controller numbers for each MIDI channel. Some continuous controllers, such as modulation wheel, volume, and pan have standardized numbers. For example, volume is usually sent on continuous controller #7. The front panel controller knobs on are pre-programmed to control the Halo.  The following MIDI controls are automatically routed in Halo: MIDI MIDI MIDI MIDI Channel 1 Channel 2 Channel 3 Channel 16

Pitch Wheel pwh Note Note Note Note Modulation Wheel 01 On/Off On/Off On/Off On/Off Pedal 04 Program Program Program Program Volume 07 Change Change Change Change Pan 10 Expression 11 Continuous Continuous Continuous Continuous Controllers Controllers Controllers Controllers

Any MIDI controller can be routed to any modulation destination. First, you have to know which controller numbers your keyboard transmits. Most modern MIDI keyboards let you select a controller number for each control on the keyboard. For example, it may let you select a number from 0-31 for the data slider. The realtime controller numbers that the keyboard transmits must match the numbers Halo is receiving, otherwise nothing will happen when you move the controls. Suppose you wanted to send the four data knobs on another keyboard via MIDI to Halo. Halo can handle up to 16 MIDI controllers (A-P) of your choosing. “MIDI A-P” are simply names for the internal connections that link external MIDI continuous controllers to the PatchCord section of Halo. There are two parts to the connection. First, MIDI controller numbers are assigned to the letters A-P in the Controllers menu. Next, the letters A-P are connected to synthesizer control parameters in the PatchCord section of the Preset Edit menu. The PatchCord Amount scales the amount of each controller by a positive or negative value.

The factory presets have the MIDI A-P controls connected to standard synthesizer functions (marked on the front panel). By choosing any four of the 16 standard functions, the four sliders on your keyboard will work the

124 ENSONIQ Programming Basics MIDI Channels & Real-time Controls

same on every preset. The chart below shows how this might work if your keyboard transmitted the slider settings on MIDI controllers 21-24.

Control MIDI Controller # Routing Standard Function Slider 1 74 A Controls Filter Frequency Slider 2 71 B Controls Filter Resonance Slider 3 25 C Controls Filter Attack Slider 4 26 D Controls Filter Decay

MIDI 16 Control Preset Edit Patchcord Destinations Knobs Menu Menu Key Sustain Fine Pitch Pitch A Glide 0 Cord Chorus Amount 1 A - + 2 MIDI Sample Start 31 Sample Loop 64 Controller Sample Retrigger 95 A Filter Frequency Filter Q B Amplifier Volume 0 Amplifier Pan - + Cord 1 B Amplifier Crossfade 2 MIDI Volume Envelope Rates 31 64 Controller Volume Envelope Attack Volume Envelope Decay 95 B MIDI Volume Envelope Release C Filter Envelope Rates 0 Filter Envelope Attack - + 1 MIDI C Cord Filter Envelope Decay 2 Filter Envelope Release 31 Aux. Envelope Rates 64 Controller C Aux. Envelope Attack 95 Aux. Envelope Decay Aux. Envelope Release LFO 1 & 2 Rates LFO 1 & 2 Trigger Lag Processor Summing Amp P Switch 0 Cord 1 P - + Absolute Value 2 MIDI Diode 31 Quantizer 64 Controller 4x Gain P 95 Amount Cord 1-24 Amount FXA Send 1-4 Preset FXB Send 1-4 Cords Preset Lag In Preset Lag Amount Preset Ramp Rate

MIDI A-P are internal connections which simultaneously carry front panel controller knob data and MIDI continuous controller data.

The front panel controller knobs work just like MIDI real-time controllers. The four controller knobs can be assigned to the first 12 letters A-L. The front panel knob and incoming MIDI controller messages assigned to that letter, both control the same parameter that you select in the PatchCord screen. Letters M-P can be used to route 4 more external MIDI controllers.

Halo Operation Manual 125 Programming Basics MIDI Channels & Real-time Controls

Bank Select When the original MIDI specification was developed, no synthesizer had Commands more than 40 preset locations. At that time being able to select up to 128 presets didn’t seem like much of a limitation. So it was that the original MIDI specification provided for the selection of up to 128 presets. Musicians wanted MORE presets and so the MIDI specification was later amended to include Bank Select Commands. It was decided that Bank Select Commands would use Continuous Controllers 0 and 32 to allow the selection of up to 16,384 banks of 128 presets (over two million presets). Because Bank Selects are implemented using Continuous Controllers, the Bank Selections can be made per channel. (This is getting better and better.) For each MIDI channel, you can select any of 16,384 banks and then one of the 128 presets in the bank. Of course no synthesizer has 16,384 banks (yet), but hey, it’s nice to know it’s possible (for that really BIG project). Continuous Controller (CC) 0 is the MSB (most significant byte) and CC 32 is the LSB (least significant byte). Normally you send both the MSB and LSB controllers to implement a bank change.  When you press the Halo remembers the MSB and the LSB that were last sent (or last changed Audition button, the Bank Select from the front panel). For example, if you have already set the Bank MSB to MSB and LSB are displayed on 04, you need only send the LSB to change banks within the Halo sound set. the top line of the display. See the MIDI Bank Select chart below. The selected bank remains selected until you change it (either via MIDI or by changing the bank from the front panel). Standard MIDI Program Change commands select from 128 presets within the selected bank.

MIDI BANK SELECT MSB LSB cc00 cc32 USER 00 00 Bank 0 USER 00 01 Bank 1 USER 00 02 Bank 2 USER 00 03 Bank 3 HALO 08 00 Bank 0 HALO 08 01 Bank 1 HALO 08 02 Bank 2 HALO 08 03 Bank 3

126 ENSONIQ Programming Basics Stereo Mix Outputs

Stereo Mix This feature is useful for adding signal processing (EQ, reverb, etc.) of Outputs individual sounds prior to final mixdown. The routing can be performed according to MIDI channel from the Mix Output screen in the Global menu. Simply assign each channel to the desired output.

Global MIX OUTPUT Menu channel 01: Send 1->main

To route a particular preset to a Send, first go to the Mix Output screen in the Global menu and set the MIDI channel to “use preset”.

Global MIX OUTPUT Menu channel 01: use preset

Next set the Mix Output routing in the preset to the desired output (for each layer). Yes, you can send each layer to a different send if you want.

L1 Preset Edit MIX OUTPUT Menu Send 2 -> main

By sending different amounts of presets to the effects, subtle or striking effects can be achieved using the two effect processors. This feature allows you to get the most out of two effects since you can have eight different mixes. For more information, refer to the diagram on the following page or, See “Mix Output” on page 86.

Halo Operation Manual 127 Programming Basics Stereo Mix Outputs

OUTPUT SECTION & EFFECTS PROCESSORS

FX Sends Hall 1

PRESET Send 1 15% Send 2 10% Effect EDIT MENU Send 3 0% Send 4 0% A Mix S B➟A M Output E A N I Send 1 D FX Sends Chorus N 1 Send 1 0% Send 2 0% Effect Send 3 20% B Mix Output Send 4 15% S Jack Detect S Ch 1 PRESET E U N B D 1 Ch 2 SEND 2 2

Ch 3 SEND 3 S E N D 3

Ch 16 SEND 4 S E N GLOBAL MENU D 4

The Mix Output screen in the Global menu assigns each MIDI channel to a Send (1-4) or to “Preset”. The Mix Output screen in the Preset Edit menu is ONLY used if the Global Mix Output is set to “Preset”. Otherwise the Preset Edit menu Mix Output settings are ignored.

128 ENSONIQ Preset Edit Menu

The Preset Edit Menu contains four layers of preset parameters that you can modify and then save as preset information in one of the user preset locations. There are four instrument layers in the Preset Edit menu. See the illustration on page 130 for a description of the Preset Layer model.

 While the Preset Edit To Access the Preset Edit Menu: menu is activated, all incoming Press the Preset Edit button, lighting the LED. The Preset Edit Menu screen MIDI preset changes on the displays the menu page most recently selected since powering up Halo. The selected channel are ignored. cursor appears below the first character of the screen heading on line one.

To Scroll through Layers: Place the cursor below the layer field. Rotate the data entry control to select a layer (1-4). _ If there is no “A” option You can also select All Layers by choosing “A” in the layer field. When All in the Layer field, you must Layers is selected, the existing parameter value for any field will be enable the “Edit All Layers” displayed if the values of all four layers are equal. If the values of all four function in the Global Menu layers are NOT equal, the value of layer 1 will be displayed with flashing (page 92). characters. If you change the parameter value, all layers will assume the new value and the display will stop flashing.

To Scroll through Pages: Whenever you are in the Preset Edit menu, the sixteen command buttons function as “jump” buttons to various screens in the Preset Edit menu, which are labelled below each button. Pressing a jump button instantly takes you to the first screen in the selected category. Pressing the button again takes you to the second screen in the category and so on. Repeated pressing will rotate you back to the first screen in the category. You can also change pages by placing the cursor below the page title field. This will automatically be done when you press the Home/Enter button. Rotate the data entry control to scroll through the pages.

To Change a Parameter: Place the cursor below the parameter field. Rotate the data entry control to change the parameter value.

Halo Operation Manual 129 Preset Edit Menu Preset Name

Preset Name The Preset names consists of two parts: a 3 letter preset category and a 12 letter preset name. Position the cursor under the character location and use the data entry control to change the character. The preset category is used in conjunction with the Sound Navigator feature. Using the Sound Navigator, a category is selected and the presets in that category are listed in alphabetical order. Creating categories makes it easier to find specific sounds when you need them. For more information on Sound Navigator, see Sound Navigator in Chapter 2: Operations.  You can also select characters using the keyboard. PRESET NAME 0001 syn: VOSIM-Voc

Four Layer Halo provides a 4 layer instrument structure. Each layer is a complete synthesizer voice with 50 filter types, over 64 modulation sources, more Architecture than 64 modulation destinations and 24 patchcords to connect everything together. In addition, the four layers can be crossfaded or switched by key position, velocity or any real-time modulation source.

Z-Plane Filter Instrument R Layer 1 DCA Pan L

Z-Plane Filter Instrument R Layer 2 DCA Pan L

Z-Plane Filter Instrument R Layer 3 DCA Pan L

Z-Plane Filter Instrument R Layer 4 DCA Pan L

130 ENSONIQ Preset Edit Menu Selecting Layers

Selecting Layers In most of the Preset Edit screens, the selected layer is shown in the upper left corner of the display. Layers 1-4 or All can be selected by positioning the cursor on this field and using the data entry control to change the layer. In the screen shown below, Layer 1 is selected.

L1 INSTRUMENT ROM:HALO 0305 bas:Moog Sub

When “All Layers” (A) is selected, the existing parameter value for any field will be displayed if all layers are equal. If the layer parameter values are NOT equal, the value of Layer 1 will be displayed with flashing characters. If you move the data entry control all values will be equal to this new value and the parameter value will no longer flash.

Halo Operation Manual 131 Preset Edit Menu Selecting an Instrument

Defining Layer The Preset Edit menu parameters define the four layers and include the instrument assigned to the layer, the ranges of the layer, tuning, envelopes, Parameters filters, and patch cords. These parameters are defined for each layer on an individual basis (based on the currently selected layer). See “Common Preset Parameters” on page 161 for global preset settings.

Selecting an The Instrument parameter defines which of the available instrument Instrument sounds is played by the current layer.

ROM SIMM Name

L1 INSTRUMENT ROM: HALO 0078 bas : Booty Q 2

Instrument Category Instrument Name

To select an instrument for the selected layer(s), move the cursor to the bottom line of the display and change the instrument using the data entry control.

Sound Navigator Sound Navigator also works to help select Instruments although the category names are predefined. When the cursor is on the Instrument Category field, turning the data entry control selects different instrument categories. The Name Field will change to show the first instrument in each category. Move the cursor to the instrument name to select instruments in the selected category.

L1 INSTRUMENT ROM: HALO 0078 bas : Booty Q 2

1. Choose Category 2. Scroll through Instruments

Selecting Categories of Instruments using Sound Navigator.

132 ENSONIQ Preset Edit Menu Defining Key Range

Defining Key Range The Key parameter defines the range on the keyboard used by the current layer. The Key range is from C-2 through G8.

Middle C

C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8 G8

To define the range, set the low key value and the high key value.

You can select key numbers by simply pressing the desired keyboard key when the cursor is positioned on the low or high key field in the display.

Fade In Fade Out

L1 KEY: LO FADE HIGH FADE C-2 000 C2 012

Layers can be crossfaded according to key position by adjusting the Low and High Fade parameters. The first Fade field determines how many semitones it takes the layer to Fade In from the low key. The second Fade field determines how many semitones it takes the layer to Fade Out to the high key. The screen shot above and the diagram below show Layer 1 being faded out over a one octave range.

C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8 G8

Layer 1

Layer 2

Layer 3

Switch Layer 4

With a High Fade value of zero (as in layer 3 of the diagram), the layer simply switches off at the high key.

Halo Operation Manual 133 Preset Edit Menu Defining Key Range

To Switch Layers According to Key Position: The Key Range parameter allows you to create a “split” keyboard with up to four sounds adjacent to each other on the keyboard. This is shown in the diagram below.

C0 C1 C2 C3 C4 C5 C6

Layer 1 Layer 2 Layer 3 Layer 4

Switch Switch Switch

Just assign the low and high key range for each of the four layers with Fade set to zero. Set the Low and High Keys so they don’t overlap other layers.  You can select key numbers by simply pressing the desired keyboard key when the L1 cursor is positioned on the low KEY: LO FADE HIGH FADE or high key field n the display. C0 000 F1 000

L2 KEY: LO FADE HIGH FADE F#1 000 C3 000

L3 KEY: LO FADE HIGH FADE C#3 000 F#4 000

L4 KEY: LO FADE HIGH FADE G4 000 C6 000

If two layers do overlap, both will play as shown in the next example.

134 ENSONIQ Preset Edit Menu Defining the Velocity Crossfade Range

To Stack Layers: If the ranges of two or more Layers overlap it is called stacking layers. All Layers assigned to a key sound when the key is played. This is shown in the following diagram. It’s very easy to stack layers. Simply duplicate the key ranges for any layers you want to stack.

C0 C1 C2 C3 C4 C5 C6

Layer 1 Layer 2

L1 KEY: LO FADE HIGH FADE C0 000 C6 000

L2 KEY: LO FADE HIGH FADE C0 000 C6 000

Defining the Velocity Velocity is a measure of how hard the key is pressed. Velocity Range lets you Crossfade Range control the volume of the layers using velocity. Using this function you can crossfade or cross-switch between layers according to how hard you play the keyboard.

Set the velocity range of the layer by defining the high and low velocity values. Values range from 0 (off) to 127 (hardest).

L2 VEL: LO FADE HIGH FADE 36 012 96 012

Halo Operation Manual 135 Preset Edit Menu Defining the Velocity Crossfade Range

The Fade fields define the velocity crossfade range for the currently selected layer. The first Fade field defines the Fade In range for the low velocity value. The second defines the Fade Out range for the high velocity value.

0 Velocity 127

Layer 1 Layer 2 Layer 3 Layer 4 Fade Fade Switch 36 96

With soft playing, Layer 1 sounds. As you play harder, Layer 1 gradually fades out and Layer 2 fades in. When the keyboard is played hard, Layer 3 plays.

To Set Up a Velocity Crossfade Between Layers: Set the velocity fades so that layer 1 fades out with higher key velocity, while layer 2 fades in. At a velocity of 64, the two sounds are equal volume. You may want to adjust the fade in and fade out points to achieve a natural sounding crossfade. These parameters vary depending on the sounds.

127 0 Increasing Velocity

Layer 1 LayerLayer 2 2

L1 VEL: LO FADE HIGH FADE 000 000 127 127

L2 VEL: LO FADE HIGH FADE 000 127 127 000

136 ENSONIQ Preset Edit Menu Defining the Real-time Crossfade Range

Defining the The Real-time Crossfade window lets you control the volume of the four Real-time Crossfade layers using a real-time controller such as a front panel knob, a pedal or an LFO or Envelope generator. The controller is defined by the PatchCord Range parameter (see “PatchCords” on page 157).

The Fade fields define the crossfade range in velocity for the currently selected layer. The first Fade field defines the Fade In amount for the low Real-time Control value. The second defines the Fade Out amount for the high Real-time Control value. The Fade value range is from 0 to 127.

0 Realtime Control Value 127

Layer 1 Layer 2 Layer 3 Layer 4 Fade Fade Switch

After the Ranges and Fades have been adjusted for each layer in the Real- time Crossfade screen, you must assign a real-time controller to RTXfade (Real-time Crossfade) on each Layer in the PatchCord screen. Set the PatchCord Amounts to +100.

To Set Up a Real-time Crossfade Between Two Layers: As the real-time control (knob, pedal, LFO, etc.) is increased, Layer 1 fades out as Layer 2 fades in. This example only uses two of the possible four layers. Refer to the screen diagrams below.

L1 RT: LO FADE HIGH FADE 000 000 127 127

L2 RT: LO FADE HIGH FADE 000 127 127 000

1. Select a preset. 2. Press the Preset Edit button to access the Preset Edit menu. 3. Go to the Instrument page and select instruments for Layers 1 and 2.

Halo Operation Manual 137 Preset Edit Menu Defining the Real-time Crossfade Range

4. Press Enter, then use the data entry control to advance to the Real-time Crossfade page. 5. Define the High and Low range of each Layer. In this example the entire range of 0-127 is used. 6. Define the Fades for each Layer. This is just an initial setting. The Range and Fade parameters may have to be adjusted later to get a smooth crossfade. 7. Press Home/Enter and use the data entry control to advance to the PatchCord page. Select Layer 1. 8. Select the modulation source for the crossfade (knob, pedal, LFO, Envelope) and set the destination to RTXfade. Set the Cord Amount to +100. 9. Select Layer 2. Select the same source and destination for the crossfade and set the Cord Amount to +127.

L1 PATCHCORD #01 MidiA -> RTXfade +100

10. Play the keyboard while adjusting the real-time controller. Go back to the Real-time Crossfade screens to fine tune the crossfade if necessary. Decreasing the fade size will narrow the region where both layers are sounding.

To Randomly Cross-Switch Between Four Layers: In certain situations, you may want to switch between several layers randomly. Crossfade Random is a modulation source specifically designed to handle this situation. Unlike the other random sources, Crossfade Random generates one random number for all layers each time a key is pressed.

To set up a four layer Cross-Switch, simply assign each of the four layers to a different Real-time Crossfade range, then assign XfdRnd to RTXfade in the PatchCords for each layer.

Realtime Control Value

0 16 32 48 64 80 96 112 127

Layer 1 Layer 2 Layer 3 Layer 4

Switch Switch Switch

138 ENSONIQ Preset Edit Menu Defining the Real-time Crossfade Range

1. Press the Preset Edit button to access the Preset Edit menu. 2. Go to the Instrument screen and select Instruments for Layers 1 through 4. 3. Press Enter, then use the data entry control to advance to the Real-time Crossfade page.

L1 RT: LO FADE HIGH FADE 000 000 031 000

L2 RT: LO FADE HIGH FADE 032 000 063 000

L3 RT: LO FADE HIGH FADE 064 000 095 000

L4 RT: LO FADE HIGH FADE 096 000 127 000

4. Define the High and Low range of each Layer as shown above. 5. Press Home/Enter and use the data entry control to advance to the PatchCord page. Select Layer 1. 6. Select XfdRnd as the modulation source and RTXfade as the desti- nation. Set the Cord Amount to +100. 7. Repeat step 6 for the remaining three layers.

Halo Operation Manual 139 Preset Edit Menu Transposing the Instrument

L1 PATCHCORD #01 XfdRand -> RTXfade +100

8. That’s it! Now set each Layer up the way you want. Try radically different instruments, filter settings, or tunings. Or you can make each layer just slightly different for a more natural effect. Try adjusting the Fades or overlapping the ranges if you want more than one layer to play at once.

Transposing the The Transpose parameter lets you transpose the key of the current layer’s Instrument Instrument. Transpose works by shifting the keyboard position in semitone intervals relative to middle C. Use this parameter to transpose different layers apart by semitone intervals. For example, by transposing one layer by +7 semitones, it will track other layers at a perfect fifth interval.

C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8 G8

The range of transposition is -36 to +36 semitones.

L1 TRANSPOSE +36 semitones

140 ENSONIQ Preset Edit Menu Tuning

Tuning The Tuning parameter changes the pitch of the key in semitone and 1/64 semitone intervals.

L1 TUNING Coarse: +36 Fine: +63

Use the Coarse field to shift the tuning by semitone intervals. Use the Fine field to shift tuning by 1/64 semitones (or 1.56 cents) intervals.

Background: Transpose vs. Coarse Tuning Transpose works by shifting the keyboard assignment of the Instrument (as if you were sliding the keyboard up and down with the Instrument remaining in the same position). Coarse Tuning keeps the instrument placement on the keyboard and actually tunes the samples up using a digital process called interpolation. Use Course Tuning on drum instru- ments to change the pitch while keeping sample placement constant. Coarse Tuning can also be useful to slightly change the timbre of the instrument.

Amplifier This parameter sets the initial volume and pan position of the current layer. These values can be changed using any Real-time Controller set up in the PatchCords. The value range for the volume is from -96 dB to +10 dB. 0 dB is the default setting. Routinely turning the volume up to +10 dB is not recommended because it doesn’t allow other modulation sources to increase the volume further.

L1 AMPLIFIER

Volume: +10dB Pan: 48L

This field determines the initial Pan value for the current layer. The value range for Pan is from 64L to 0 (left) and 0 to 63R (right). Pan adjusts the volume into the left and right output channels relative to the Pan setting in the main Preset Select screen (see “Channel Pan” on page 39). So, if you, for example, set the Pan value in the Preset Select screen to 64L and set this Pan value to 63R, the actual pan amount would be 0 as these two pan parameters are relative to each other.

Halo Operation Manual 141 Preset Edit Menu Volume Envelope

Volume Envelope An envelope can be described as a “contour” which is used to shape the sound over time. The Volume Envelope controls the volume of the sound in the current layer over time. The way the volume of a sound evolves has a profound effect on how we perceive the sound.

Each instrument has its own Factory preset Volume Envelope setting. The Volume Envelope allows you to program your own envelope settings.

Selecting the Mode The Mode field determines whether the layer will use the instrument’s default envelope (Factory) or use the user-programmed Volume Envelope. There are three mode options and repeat. O Factory Mode is useful • Factory: Uses the factory preset envelope contained in each instrument. for Instruments containing If you select the “Factory” mode, the Volume Envelope parameters are multiple drums, since each drum disabled and the factory defined settings are used instead. can have its own envelope settings.

A factory envelope L1 VOLUME ENVELOPE actually contains a separate envelope for every voice on every Mode: factory key instead of a single global envelope. • Time-based: Defines the Volume Envelope rates from 0 to 127 (approxi- mately 1 ms to 160 seconds). The Master clock has no affect on time- based rates. _ If two adjacent segments • Tempo-based: The Volume Envelope times vary based on the master have the same level in a “time- tempo setting. Note values are displayed instead of a number when the based” envelope, the segment time corresponds to an exact note value. Tempo-based envelopes are will be skipped. Adjacent useful when using external sequencers and arpeggiators because the segments must have different envelope rates compress and expand according to the Master Tempo set- levels for the rate control to work. ting, keeping the envelopes in sync with the sequence or arpeggio.

Tempo-Based Envelopes

= Initial Setting = Increase Master Tempo = Decrease Master Tempo

Tempo-based envelope rates change according to the Master Tempo rate.

142 ENSONIQ Preset Edit Menu Volume Envelope

Defining the Volume Envelope  See the Programming The Volume Envelope controls the volume of the layer over time. The Basics section of this manual for Volume Envelope has six stages to the contour: Attack 1, Attack 2, Decay 1, detailed information about how Decay 2, Release 1 and Release 2. When a key is pressed, the Envelope goes the Envelopes work. through the first four stages. If you continue to hold down the key, the envelope holds at the Decay 2 level. When the key is released, the envelope continues through the Release stages ending at the Release 2 level.

L1 VOL ENV RATE LEVEL Attack 1 84 100%

As soon as the Attack 1 level is reached, the Attack 2 phase begins. When the Attack 2 Level is reached, the Decay 1 phase begins. When the key is released, the envelope immediately jumps to the Release 1 stage, then the Release 2 stage finally ending at the Release 2 level.

If you have selected the factory mode, the Volume Envelope parameter screen looks like the following illustration.

L1 VOL ENV RATE LEVEL (using factory envelope)

_ If the Release 2 level is set at a value other than zero, the note will continue to sound after Dcy1 Atk2 the key is released. This might be useful for drone effects, but the Dcy2 channel won’t stop sounding Rls1 until all channels are used up. Atk1 Sustain Rls2 Level level time Key Key Down Released

On the Volume Envelope, levels can only be set to positive values. The value range is from 0 to +100.

Halo Operation Manual 143 Preset Edit Menu Chorusing the Layer

Chorusing the Layer Chorusing “thickens” the sound by doubling the sound in stereo and then detuning it. Every layer with chorus turned on uses twice the polyphony for that layer. _ WARNING: Because it works by doubling instruments, Chorusing halves the number of L1 CHORUS WIDTH notes you can play. off 100%

The first field in this screen turns Chorus On or Off and allows you to adjust the amount of detuning (1 to 100%). The Width parameter controls the stereo spread. 0% reduces the chorus to mono and 100% provides the most stereo separation.

Sound Start Offset Sound Start sets where the instrument begins playing when you hit a key. and Delay Setting the Start Offset amount to “0” plays the sample from the beginning. Higher values move the Sample Start Point further into the sample toward the end. There is also a PatchCord source which can be used to change the Sound Start point at note-on time.

L1 SOUND START DELAY 127 127

Sample Start

Controlling the Sound Start using Key Velocity (< Amt -) brings in the attack of the wave only when you play hard. This is especially effective with percussion instruments.

Delay defines the time between when you hit a key (note-on) and the onset of the current layer’s note and the start of the envelopes (if applicable). Delay values below zero are Tempo-based values, meaning the time is based on the Master Tempo setting. Note values are displayed by adjusting the Delay Time value below zero. The sound will be delayed by the selected note value based on the master clock.

144 ENSONIQ Preset Edit Menu Non-Transpose Mode

Non-Transpose This function turns keyboard transposition On or Off for the current layer. Mode With Nontranspose “on,” the keyboard will not control the pitch of the instrument. This is a useful function for drones, attack “chiffs,” or other sound effects which you may not want to track the keyboard.

L1 NONTRANSPOSE off

Solo Mode Provides the playing action of a monophonic instrument such as a lead synthesizer by preventing more than one note from sounding at once. There are eight different solo modes provided. Try setting up different layers with different solo mode and glide rates or combine solo mode with polyphonic playing modes.

L1 SOLO MODE synth (low)

O In order to define a The Solo modes are: monophonic glide (see the Portamento parameter), you Multiple Trigger: Last note priority. No key-up action. Retriggers must be in Solo mode. envelopes and samples when a key is pressed.

Melody (last): Last note priority. No key-up action. First solo note: Envelopes start at Attack segment from zero. Samples start at the beginning. If previous note is releasing: Envelopes start at Attack segment, but from current level. Samples start at the beginning. When playing “Legato”: Envelopes continue from current segment and level. Samples start at the loop or the beginning if unlooped.

Melody (low): Same as Melody (last), but with low note priority. Newly played keys which are higher than the lowest solo key held do not sound.

Melody (high): Same as Melody (last), but with high note priority. Newly played keys which are lower than the highest solo key held do not sound.

Synth (last): Similar to Melody (last) but this mode has key-up action. When you release the currently sounding solo key while holding other keys down, the highest held solo key sounds in a Legato fashion.

Halo Operation Manual 145 Preset Edit Menu Assign Group

Synth (low): Same as Synth (last) but with low note priority. When you release the currently sounding solo key while holding other keys down, the lowest held solo key sounds in a Legato fashion (MiniMoog).

Synth (high): Same as Synth (last) but with high note priority. When you release the currently sounding solo key while holding other keys down, the highest held solo key sounds in a Legato fashion.

Fingered Glide: Same as Synth (last), except that Glide is disabled when playing Staccato, enabled when playing Legato.

Assign Group Use the Assign Group parameter to assign a certain number of channels to each layer. By assigning all voices in the preset to assign groups, important parts are protected from being “stolen” by more recently played keys. Or you can assign a voice, such as an open high hat, to a mono channel so it is cancelled by a closed high hat on the same mono channel. Layers rotate within their assigned “bin” of channels, not interfering with other bins.

L1 ASSIGN GROUP poly all

The modes are:

Poly All: Notes are played polyphonically with dynamic channel assignment using all 64 channels.

Poly 16 A-B: Two bins of 16 channels each. Notes are played polyphoni- cally with dynamic channel assignment using no more than 16 channels.

Poly 8 A-D: Four bins of 8 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 8 channels each.

Poly 4 A-D: Four bins of 4 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 4 channels each.

Poly 2 A-D: Four bins of 2 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 2 channels each.

Mono A-I: Nine monophonic channels. Any layers assigned to the same letter interrupt each other without affecting other layers.

146 ENSONIQ Preset Edit Menu Glide

Glide Glide creates a smooth transition from one note to the next instead of the normal instantaneous change in pitch when a new key is pressed. This effect is commonly heard on slide , synthesizers and violins.

L1 GLIDE RATE CURVE 0.000 sec/oct linear

The front panel Glide Button LED comes on when the any layer of the current preset has a glide rate greater than 0.000 seconds (regardless of if a PatchCord is connected or not). Pressing the button turns the LED and glide off. Pressing the front panel glide button when all layers are set to a glide of 0.000 turns glide on with a rate of 0.142 seconds/octave.

The Glide Rate parameter defines the time it takes to glide to the new pitch (the larger the value, the slower the glide rate) The glide rate value range is from 0 through 32.738 seconds (zero means off).

The Glide Curve describes how the glide accelerates as it slides between notes. Because of the ear’s non-linear response to pitch, a linear glide sounds slow at the beginning and speeds up toward the end. Exponential curves actually sound smoother and more linear. Eight exponential curves are provided. Choose one that suits your style.

Linear Exp1 Exp8 Glide Speed Glide Speed Glide Speed

Last New Last New Last New Note Note Note Note Note Note

Glide can be either polyphonic or monophonic depending of the state of Solo Mode.

To Set up a Glide Rate Knob: 1. Set at least one layer to the minimum setting of 0.002 sec/oct. (This forces the Glide LED to come on.) 2. Connect the MIDI controller of your choice to Glide Rate on the layers you’d like to glide. Adjust the Cord Amount for the desired range. 3. Disconnect the MIDI controller from whatever else it was connected to before you started mucking about. 4. The Glide button turns Glide on/off and the knob controls the rate.

Halo Operation Manual 147 Preset Edit Menu Z-Plane Filters

Z-Plane Filters A filter is a device which changes the output of a signal (sound) by removing certain elements of the signal based on the frequency and amplitude. The “Order” of a filter defines the number of filter elements it contains. The more elements, the more complex the filter. Halo contains 50 different types of E-MU’s celebrated Z-plane filters. In addition to the standard Low pass, High pass and Band pass filters, Halo contains Swept Octave Equalizers, Phasers, Flangers, Vocal Formant Filters, and digital models of classic synthesizer filters. In the filter chart below you will notice that the “Order” of the filters varies from 2 to 12 order. Higher order filters have more sections and can produce more complex formants. Halo can produce 128 filters of up to 6th order or 64 filters of 12th order complexity. Therefore, if you decided to use all 12th order filters, Halo would be limited to 64 voices.

Halo Filter Types This screen allows you to choose the type of filter for the current layer.

L1 FILTER Ord Type Phazer 2 E4 6 PHA

Filter Name Order Type Description Smooth 02 LPF Typical OB type low-pass filter with a shallow 12 dB/octave slope. Classic 04 LPF 4-pole low-pass filter, the standard filter on classic analog synths. 24 dB/octave rolloff. Filter Types Steeper 06 LPF 6-pole low-pass filter which has a steeper slope than a 4-pole low-pass filter. LPF Low-pass filter 36 dB/octave rolloff! MegaSweepz 12 LPF “Loud” LPF with a hard Q. Tweeters beware! PHA Phaser EarlyRizer 12 LPF Classic analog sweeping with hot Q and HPF High-pass filter Lo-end. Millennium 12 LPF Aggressive low-pass filter. Q gives you a FLG Flanger variety of spiky tonal peaks. BPF Band-pass filter KlubKlassik 12 LPF Responsive low-pass filter sweep with a wide spectrum of Q sounds VOW Vowel/ formant BassBox-303 12 LPF Pumped up lows with TB-like squelchy Q factor. EQ+ EQ boost Shallow 02 HPF 2-pole high-pass filter. 12 dB/octave slope. EQ- EQ cut Deeper 04 HPF Classic 4-pole high-pass filter. Cutoff sweep progressively cuts 4th Order High-pass. SFX Special Effect Band-pass1 02 BPF Band-pass filter with 6 dB/octave rolloff on either side of the passband and Q control. Band-pass2 04 BPF Band-pass filter with 12 dB/octave rolloff on either side of the passband and Q control.

148 ENSONIQ Preset Edit Menu Halo Filter Types

Filter Name Order Type Description ContraBand 06 BPF A novel band-pass filter where the frequency peaks and dips midway in the frequency range. Swept1>1oct 06 EQ+ Parametric filter with 24 dB of boost or cut and a one octave bandwidth. Swept2>1oct 06 EQ+ Parametric filter with 24 dB of boost or cut. The bandwidth of the filter is two octaves wide at the low end of the audio spectrum, gradually changing to one octave wide at the upper end. Swept3>1oct 06 EQ+ Parametric filter with 24 dB of boost or cut. The bandwidth of the filter is three octaves wide at the low end of the audio spectrum, gradually changing to one octave wide at the upper end. DJAlkaline 12 EQ+ Band accentuating filter, Q shifts “ring” frequency. AceOfBass 12 EQ+ Bass-boost to bass-cut morph TB-OrNot-TB 12 EQ+ Great Bassline “Processor.” BolandBass 12 EQ+ Constant bass boost with mid-tone Q control. BassTracer 12 EQ+ Low Q boosts bass. Try sawtooth or square waveform with Q set to 115. RogueHertz 12 EQ+ Bass with mid-range boost and smooth Q. Sweep cutoff with Q at 127. RazorBlades 12 EQ- Cuts a series of frequency bands. Q selects different bands. RadioCraze 12 EQ- Band limited for a cheap radio-like EQ AahAyEeh 06 VOW Vowel formant filter which sweeps from “Ah” sound, through “Ay” sound to “Ee” sound at maximum frequency setting. Q varies the apparent size of the mouth cavity. Ooh-To-Aah 06 VOW Vowel formant filter which sweeps from “Oo” sound, through “Oh” sound to “Ah” sound at maximum frequency setting. Q varies the apparent size of mouth cavity. MultiQVox 12 VOW Multi-Formant, Map Q To velocity. Ooh-To-Eee 12 VOW Oooh to Eeee formant morph. TalkingHedz 12 VOW “Oui” morphing filter. Q adds peaks. Eeh-To-Aah 12 VOW “E” to “Ah” formant movement. Q accentuates “peakiness.” UbuOrator 12 VOW Aah-Uuh vowel with no Q. Raise Q for throaty vocals. DeepBouche 12 VOW French vowels! “Ou-Est” vowel at low Q. PhazeShift1 06 PHA Recreates a comb filter effect typical of phase shifters. Frequency moves position of notches. Q varies the depth of the notches.

Halo Operation Manual 149 Preset Edit Menu Halo Filter Types

Filter Name Order Type Description PhazeShift2 06 PHA Comb filter with slightly different notch frequency moving the frequency of notches. Q varies the depth of the notches. FreakShifta 12 PHA Phasey movement. Try major 6 interval and maximum Q. CruzPusher 12 PHA Accentuates harmonics at high Q. Try with a sawtooth LFO. FlangerLite 06 FLG Contains three notches. Frequency moves fre- quency and spacing of notches. Q increases flanging depth. AngelzHairz 12 FLG Smooth sweep flanger. Good with vox waves. eg. I094, Q =60 DreamWeava 12 FLG Directional Flanger. Poles shift down at low Q and up at high Q. MeatyGizmo 12 REZ Filter inverts at mid-Q. DeadRinger 12 REZ Permanent “Ringy” Q response. Many Q variations. ZoomPeaks 12 REZ High resonance nasal filter. AcidRavage 12 REZ Great analog Q response. Wide tonal range. Try with a sawtooth LFO. BassOMatic 12 REZ Low boost for basslines. Q goes to distortion at the maximum level. LucifersQ 12 REZ Violent mid Q filter! Take care with Q values 40-90. ToothComb 12 REZ Highly resonant harmonic peaks shift in unison. Try mid Q. EarBender 12 WAH Midway between wah & vowel. Strong mid-boost. Nasty at high Q settings. FuzziFace 12 DST Nasty clipped distortion. Q functions as mid-frequency tone control. BlissBatz 06 SFX Bat phaser from the Emulator 4. KlangKling 12 SFX Ringing Flange filter. Q “tunes” the ring frequency.

Filter Parameters The Freq and Q parameters control various elements of the filter depending on the type of filter used. See the table in the Filter Types section for details about what the Freq and Q fields control in each filter.

L1 FILTER Freq: 255 Q: 019

150 ENSONIQ Preset Edit Menu Filter Envelope

Filter Envelope The Filter Envelope is normally used to control the filter frequency and has six stages. Unlike the Volume Envelope, the Filter Envelope must be patched to the Filter Frequency using a PatchCord. In this respect, it can be thought of as a general purpose envelope generator which is normally patched to control the filter. The Filter Envelope Levels can be negative as well as positive. There are three mode options: • Time-based: Defines the Filter Envelope rates from 0 to 127 (approxi- mately 1 ms to 160 seconds). The Master clock has no affect on time- based rates.

L1 FILT ENV RATE LEVEL Attack 1 84 100%

• Tempo-based: The Filter Envelope times vary based on the master tempo setting and are displayed in values such as 1, 2, 3, etc. Note values are displayed instead of a number when the time corresponds to an exact note value. Tempo-based envelopes are useful when using arpeggiators and sequencers because the envelope rates compress and expand accord- ing to the Master Tempo setting, keeping the envelopes in sync with the music. See the illustration on page 104.

L1 FILT ENV RATE LEVEL Attack 1 1/4 100%

• Envelope Repeat: The Envelope Generators can also be made to repeat. When the envelope repeat function is On, the Attack (1&2) and Decay (1&2) stages will continue to repeat as long as the key is held. As soon as the key is released, the envelope continues through its normal Release stages (1 & 2). For more information see page 104.

To Turn on Envelope Repeat: 1. Move the cursor until it is underneath the Mode field as shown below.

L1 FILTER ENVELOPE Mode: time-based

2. Turn the data entry control clockwise. The lower line changes to:

Halo Operation Manual 151 Preset Edit Menu Auxiliary Envelope

L1 FILTER ENVELOPE Repeat: off

3. Move the cursor underneath the on/off field, then turn the data entry control clockwise so that Repeat is On.

Defining the Filter Envelope  See the Programming The Filter Envelope controls the filter frequency of the layer over time. The Basics section of this manual for Envelope has six stages to the contour: Attack 1, Attack 2, Decay 1, Decay 2, detailed information about how Release 1 and Release 2. When a key is pressed, the Envelope goes through the Envelopes work. the first four stages. If the key continues to be held, the envelope holds at the Decay 2 level. When the key is released, the envelope immediately jumps to the Release 1 stage, then the Release 2 stage finally ending at the Release 2 level.  The default PatchCord settings connect the Filter Envelope to Filter Frequency but +100 Sustain the envelope can be routed to Atk2 Dcy1 any real-time control destination using a PatchCord. Rls2 Atk1 0 Rls1 time Dcy2

-100 Key Down Key Released

Auxiliary Envelope The Auxiliary Envelope is a supplementary general purpose envelope that can be routed to any real-time control destination in the PatchCords. It is identical to the filter envelope generator. See “Filter Envelope” on page 151 for full details.

152 ENSONIQ Preset Edit Menu Low Frequency Oscillators (LFOs)

Low Frequency A Low Frequency Oscillator or LFO, is simply a wave that repeats at a slow Oscillators (LFOs) speed. Halo has two LFOs per layer identified on the display as LFO1 and LFO2.

An LFO can be routed to any real-time control destination using a PatchCord. LFOs have a myriad of uses, some of which probably haven’t been thought of yet. The following examples show a few common uses. • Control the pitch of the sound (LFO -> Pitch). This effect is called “vibrato” and is an important performance tool. Many presets use this routing with the modulation wheel controlling “how much” modula- tion is applied. • Create a “tremolo” effect by routing the LFO to control the volume (LFO -> AmpVolume). • Add a bit of animation to the sound by routing the LFO to control the filter. Set the PatchCord amount low for a subtle effect.

The LFOs have five parameters: Shape, Sync, Rate, Delay and Variation.

Shape LFO waveforms have different shapes. The shape of the waveform deter- mines the effect of the LFO. LFOs have traditionally been used to add vibrato or repeating movement to a sound. These new shapes offer a lot of new programming possibilities.

L1 LFO1 SHAPE SYNC sawtooth key sync

If you modulate the pitch of an instrument, it’s easy to visualize the shape of the waveform. For example, the sine wave has a smooth, rolling shape that changes the pitch smoothly. The square waveform changes between two pitches abruptly. A sawtooth waveform increases the pitch smoothly, then abruptly changes back down. The available waveforms are shown below.

Halo Operation Manual 153 Preset Edit Menu Low Frequency Oscillators (LFOs)

Random Triangle Sawtooth

LFO Tricks & Tips: • The Random LFO wave is truly random and is different for each voice and layer. Sine Square 33% Pulse • The Pattern (Pat) waveforms will sound the same on different layers and voices. • Sine + Noise is very useful for simulating trumpet and flute vibrato. 25% Pulse 16% Pulse 12% Pulse When routing Hemi-quaver to Pitch: +38 = major scale -38 = phrygian scale +76 = whole tone scale (+38) + (+76) = diminished Pat: Octaves Pat: Fifth+Octave Pat: Sus4 trip (two cords) + Octave C G odd amount = S+H sound G F

C C - Octave

Pat: Neener Sine 1,2 Sine 1,3,5 C Note: References to musical A# intervals in the pattern LFO G shapes are with the LFO routed to pitch and a PatchCord amount of +38. Sine + Noise Hemi-quaver

Sync The Sync field specifies whether the LFO is synchronized to a key stroke or is Free Running. Key Sync starts the LFO wave at the beginning of its cycle each time you press a key on the controller. In Free Run mode, the LFO wave begins at a random point in its cycle each time you press a key on the LFO Synced to 1/4 Note Clock controller.

Rate The Rate field determines the LFO speed in absolute frequency rate values or tempo-based note values. All values equal to or greater than zero specify absolute frequency values from 0.08 Hz to 18.14 Hz.

154 ENSONIQ Preset Edit Menu Low Frequency Oscillators (LFOs)

Values less than zero specify tempo-based rates. If you modulate the rate of a tempo-based LFO, the rates will jump between the tempo-based note values with each PatchCord increment of “1”. As an example: if the LFO rate was set to 8/1 and you patched the Mod Wheel to control rate with a PatchCord amount of +1, turning the Mod Wheel to maximum would change the LFO rate to 4/1d. Refer to the chart below.

L1 LFO1 RATE DELAY VAR 0.08Hz 60 020

Tempo-based Rates Display (based on Master Tempo) octal whole note 8/1 dotted quad whole note 4/1d octal whole note triplet 8/1t quad whole note 4/1 dotted double whole note 2/1d quad whole note triplet 4/1t double whole note 2/1 dotted whole note 1/1d double note triplet 2/1t whole note 1/1 dotted half note 1/2d whole note triplet 1/1t half note 1/2 dotted quarter note 1/4d half note triplet 1/2t quarter note 1/4 dotted 8th note 1/8d quarter note triplet 1/4t 8th note 1/8 dotted 16th note 1/16d 8th note triplet 1/8t 16th note 1/16 dotted 32nd note 1/32d 16th note triplet 1/16t 32nd Note 1/32

Halo Operation Manual 155 Preset Edit Menu Low Frequency Oscillators (LFOs)

Delay The Delay parameter defines the amount of time between hitting a key on the controller and the onset of the LFO modulation. Delay can be used to simulate an effect often used by acoustic instrument players where the vibrato is brought in only after the initial note pitch is established. The following illustration demonstrates how delay works.

time

Delay

key down

All Delay values equal to or greater than zero specify absolute time rates from 0 to 127. Values less than zero specify Tempo-based mode. Refer to the previous table for times and tempo-based rates.

Variation LFO Variation sets the amount of random variation of the LFO each time you press a key on the controller. This creates a chorus or ensemble effect since each note played has a slightly different modulation rate. The higher the value entered, the greater the note to note variation in the LFO.

The Variation value range is from 0 through 100. _ Variation is disabled when a Tempo-Based LFO is selected.

LFO variation changes the rate of each note to create an “ensemble” effect.

156 ENSONIQ Preset Edit Menu PatchCords

PatchCords PatchCords tie everything together by connecting modulation sources to destinations. Each PatchCord has its own Amount control which can be positive or negative (negative amounts invert the signal). In addition, the PatchCord amounts themselves can be controlled by any modulation source. Halo provides 24 patches for each layer.

There are three permanently connected control routings: volume envelope to amplifier, pitch wheel to pitch and key to pitch. All other connections must be made using the PatchCords.

Modulation Amount +/- Source Destination

- + Amp LFO 1 Volume

Modulation Source Destination

LFO 1 Amp Vol LFO 2 Pitch Amp Env Pan Filt Env LFO Rate Aux Env Aux Env Wheel Env Atk Pressure Glide etc. etc.

Each patch has an amount field which determines how much modulation is applied to the destination. The modulation amount can be positive or negative. Negative values invert the input. The amount value range is from -100 to +100.

L1 PATCHCORD #01 RlsVel -> AmpVol +100

L1 PATCHCORD #24 Key+ -> FiltRes -27

Halo Operation Manual 157 Preset Edit Menu PatchCords

Modulator Polarity You will notice that some of the modulation sources have symbols following their names. For example, there are three Velocity modulation sources, Vel +, Vel ±, and Vel <.

Control Value 063 127

Control Value Applied + modulation ADDS to the initial value. (Normal) + 063 127

± centers around Zero. (Use for LFOs, Filt. Freq.) ± -630 +64

< modulation SUBTRACTS from the initial value < -127-63 0

“+” Modulation: Uses only the positive half of the range, adding to the current value. For example, if the filter frequency were set to 100 and you patched Vel+ to the filter, the filter frequency would increase from 100 as velocity was applied.

“±” Modulation: Uses both sides (full) range and both adding and subtracting from the current value. For example, if the filter frequency were set to 100 and you patched Vel ± to the filter, the filter frequency would decrease from 100 with key velocities of 63 or less and increase from 100 with key velocities of 64 and above. Therefore with medium velocity, the Filter frequency is approximately where you set it at 100. An LFO ± works the same way; on the positive half of the cycle it increases the initial amount and on the negative half of the cycle it decreases the initial amount. With a ± modulation source, a value of 64 equals 0.

“<” Modulation: Uses only the negative half of the range, subtracting from the current value. For example, if the Amplifier Volume were set to +3 dB and you patched Vel < to AmpVol, the volume would be at +3 dB only when maximum key velocity were applied. Lower key velocities would scale back the volume. In general, < modulation is the proper choice when modulating Volume.

158 ENSONIQ Preset Edit Menu PatchCords

Here is a list of all layer modulation sources and destinations in Halo.

Modulation Sources: Modulation Destinations Off Off Key (+, +) KeySust (Key Sustain) Velocity (+, +, <) FinePtch (Fine Pitch) RlsVel (Release Velocity) Pitch Gate Glide Pressure (Aftertouch) ChrsAmt (Chorus Amount) PitchWhl (Pitch Wheel) ‘SStart (Sample Start) -note-on) ModWhl (Modulation Wheel) SLoop (Sample Loop) Pedal SRetrig (Sample Retrigger) MIDI Volume (Controller 7) FiltFreq (Filter Frequency) MIDI Pan (Controller 10) ‘FiltRes (Filter Resonance -note-on) MIDI Expression (Controller 11) AmpVol (Amplifier Volume) Note: Flip-Flop Footswitches MIDI A-P AmpPan (Amplifier Pan) 1 & 2 remain in their last PLagOut (Preset Lag Out) RTXfade (Real-time Crossfade) condition when a new preset PRampOut (Preset Ramp Out) VEnvRts (Volume Envelope Rates -all) is selected. FootSw1 - 3 (Foot Switch 1-3) VEnvAtk (Volume Envelope Attack) Flip-Flop Footswitch 3 resets FootFF (Flip-Flop Foot Switch 1 -3) VEnvDcy (Volume Envelope Decay) to the Off condition whenever Key Glide VEnvSus (Volume Envelope Sustain) a new preset is selected. VolEnv +, +, < (Volume Envelope) VEnvRls (Volume Envelope Release) FilEnv +, +, < (Filter Envelope) FEnvRts (Filter Envelope Rates -all) AuxEnv +, +, < (Auxiliary Envelope) FEnvAtk (Filter Envelope Attack) LFO 1 & 2 (+, +) FEnvDcy (Filter Envelope Decay) White (White Noise) FEnvSus (Filter Envelope Sustain) Pink (Pink Noise) FEnvRls (Filter Envelope Release) XfdRand (Crossfade Random) FEnvTrig (Filter Envelope Trigger) KeyRand 1 & 2 (Key Random) AEnvRts (Auxiliary Envelope Rates -all) Lag 0 sum (summing amp out) AEnvAtk (Auxiliary Envelope Attack) Lag 1 sum (summing amp out) AEnvDcy (Auxiliary Envelope Decay) Lag 0 & 1 (Lag Processor) AEnvSus (Auxiliary Envelope Sustain) Note: The Envelope Sustain Clk Divisors (Octal, Quad, Double AEnvRls (Auxiliary Envelope Release) parameter controls the Decay 2 Whole, Whole, Half, Qtr, 8th,16th) Level segment of the envelope DC (DC Offset) AEnvTrig (Auxiliary Envelope Trigger) generator. Summing Amp LFO 1 & 2 Rate Switch LFO 1 & 2 Trigger Absolute Value Lag Processor In 0 & 1 Diode Sum (Summing Amp) Flip-Flop Switch Quantizer Abs (Absolute Value) 4x Gain Diode Quantize Flip-Flop Gain 4x Cord 1-24 Amount

Halo Operation Manual 159 Preset Edit Menu Pitch Bend Range

Pitch Bend Range Specifies the Pitch Wheel range in semitones for the current layer. Pitch Wheel is a standard synthesizer control which is transmitted as a MIDI continuous controller message used (normally) to bend the pitch up and down. The PitchBend range is from 0 to +12 semitones or “Master.” A setting of “0” turns the pitch wheel Off for the current layer. The Master setting uses the Pitch Bend range defined in the Global menu.

L1 PITCHBEND RANGE +/- 12 semitones

Mix Output This feature allows you to program the Effect Send as a part of the preset. Note that for this feature to work, the Mix Output setting in the Global menu MUST be set to “Preset” on the selected MIDI channel. If you want to define output routing by MIDI channel, set it up using the Mix Output page in the Global menu. See “Mix Output” on page 86 for more information.

L1 MIX OUTPUT Send2->main

FX Send Output Routing Routing

The Sends function as effect processor inputs (effect sends). The Output Routing field shows the true routing of the Sends to the Main output.

To Control the Mix Output from the Preset: 1. Move the cursor until it is underneath the Layer field and change the Layer using the data entry control. 2. Move the cursor until it is underneath the FX Send Routing field and change the Send (1-4) using the data entry control. 3. Locate the MIX OUTPUT screen in the Global menu. 4. Set the MIDI channel you are using to “use preset”.

160 ENSONIQ Preset Edit Menu

Common This section of the Preset Edit menu chapter describes parameters that Preset affect all layers in the preset. Parameters

Preset Effects Halo has two stereo effects processors. When playing presets one at a time, the two processors can be programmed as part of the preset. The diagram below shows how the effects are integrated into the signal path using a parallel effects send/return model, similar to a mixing console.

FX Send Amount

Reverb, Delay Effect A

Sum

Layers Dry Signal Main Outs Sum

Effect B Chorus, Flange FX Send Amount

Refer to the Effects chapter for additional information and instructions for setting up both the Preset Effects and the Master Effects.

Halo Operation Manual 161 Preset Edit Menu Preset Effects

OUTPUT SECTION & EFFECTS PROCESSORS

FX Sends Hall 1

PRESET Send 1 15% Send 2 10% Effect EDIT MENU Send 3 0% Send 4 0% A Mix S B➟A M Output E A N I Send 1 D FX Sends Chorus N 1 Send 1 0% Send 2 0% Effect Send 3 20% B Mix Output Send 4 15% S Jack Detect S Ch 1 PRESET E U N B D 1 Ch 2 SEND 2 2

Ch 3 SEND 3 S E N D 3

Ch 16 SEND 4 S E N GLOBAL MENU D 4

The Mix Output setting in the Global Menu determines if the Preset’s Mix Output routing will be used. This allows the Sends to be programmed by either MIDI Channel or by Preset, whichever you prefer.

162 ENSONIQ Preset Edit Menu FXA Algorithm

FXA Algorithm This screen selects the effect type for Effect Processor A. The “A” effects consist of different reverb types and digital delays. Move the cursor to the lower line of the display and select the effect you want.

FXA ALGORITHM Lg Concert Pan

A Effect Types

1. Room 1 23. BBall Court 2. Room 2 24. Gymnasium 3. Room 3 25. Cavern 4. Hall 1 26. Concert 9 5. Hall 2 27. Concert 10 Pan 6. Plate 28. Reverse Gate 7. Delay 29. Gate 2 8. Panning Delay 30. Gate Pan 9. Multitap 1 31. Concert 11 10. Multitap Pan 32. Medium Concert 11. 3 Tap 33. Large Concert 12. 3 Tap Pan 34. Large Concert Pan 13. Soft Room 35. Canyon 14. Warm Room 36. DelayVerb 1 15. Perfect Room 37. DelayVerb 2 16. Tiled Room 38. DelayVerb 3 17. Hard Plate 39. DelayVerb 4 Pan 18. Warm Hall 40. DelayVerb 5 Pan 19. Spacious Hall 41. DelayVerb 6 20. Bright Hall 42. DelayVerb 7 21. Bright Hall Pan 43. DelayVerb 8 22. Bright Plate 44. DelayVerb 9

Halo Operation Manual 163 Preset Edit Menu FXA Parameters

FXA Parameters The FXA parameters are Decay, High Frequency Damping, and the FxB to FxA send. Decay sets the length of time it takes an effect to fade out. HF Damping causes the high frequency energy to fade away more quickly during the reverb decay. FxB to FxA controls the amount of the “B” effect sent through effect “A”. This allows you to place the two effects in series and create setups such as “distortion through reverb” among others. Please refer to the Effects chapter for more information about the effects.

FXA DECAY HFDAMP FxB>FxA 048 064 000

FXA Send Amounts These parameters set the effects amounts for each of the four stereo effects busses.

FXA SEND AMOUNTS 1:100% 2: 50% 3: 10% 4: 0%

FXB Algorithm This screen selects the effect type for Effect Processor A. Move the cursor to the lower line of the display and select the effect you want.

FXB ALGORITHM Panning Delay

B Effect Types

1. Chorus 1 12. Flange 5 23. PanDelay Chorus 1 2. Chorus 2 13. Flange 6 24. PanDelay Chorus 2 3. Chorus 3 14. Flange 7 25. Dual Tap 1/3 4. Chorus 4 15. Big Chorus 26. Dual Tap 1/4 5. Chorus 5 16. Symphonic 27. Vibrato 6. Doubling 17. Ensemble 28. Distortion 1 7. Slapback 18. Delay 29. Distortion 2 8. Flange 1 19. Delay Stereo 30. Distorted Flange 9. Flange 2 20. Delay Stereo 2 31. Distorted Chorus 10. Flange 3 21. Panning Delay 32. Distorted Double 11. Flange 4 22. Delay Chorus

164 ENSONIQ Preset Edit Menu FXB Parameters

FXB Parameters The FXB parameters are Feedback, LFO Rate and Delay. Feedback sends the output of the effect back into the input. This creates multiple echoes on a delay effect and intensifies a chorus or flange effect. LFO Rate allows you to change the speed of the modulation oscillator for flange and chorus effects. Delay sets the length of the delay line. This affects the time between echoes, or the tone of flange effects.

FXB FEEDBK LFORATE DELAY 032 003 200ms

FXB Send Amounts These parameters set the effects amounts for the four stereo effects busses.

FXB SEND AMOUNTS 1:100% 2: 50% 3: 10% 4: 0%

Preset Patchcords Preset PatchCords give you real-time control of global parameters. The effect processors are a powerful synthesis tool and this feature lets you control and use them in exciting new ways. For example, you can dynami- cally adjust the effects mix during a sequence or live performance. There are many exciting performance possibilities using Preset PatchCords to control Arpeggiator parameters and Effects Sends. The front panel knobs 15 & 16 are usually connected to Arp parameters in factory presets marked “arp:” Be sure to try out these controls There are 12 Preset PatchCords per preset with a source, a destination and an amount control. The amount can be set from -100 to +100. The Preset PatchCord controls are added to the FX Send Amounts set in the Global or Preset Edit menus. In other words, multiple sources connected to destina- tions are summed. O To crossfade between effects. PRESET CORDS #01 1) Set FXA Send 1 to 100%. 2) Set FXB Send 1 to 0%. Pedal -> FXBSend2 +100 3) Set FX Cord #1 to FXA Send 1 at -100. 4) Set FX Cord #2 to FXB Send 1 at +100.

Increasing the controller amount will crossfade from FXA to FXB.

Halo Operation Manual 165 Preset Edit Menu Preset Patchcords

Modulation Sources: Modulation Destinations Off Off PitchWhl (Pitch Wheel) Effect A Send 1 ModWhl (Modulation Wheel) Effect A Send 2 Pedal Effect A Send 3 MIDI Volume (Controller 7) Effect A Send 4 MIDI Pan (Controller 10) Effect B Send 1 MIDI A-L Effect B Send 2 Footswitch 1 Effect B Send 3 Flip-Flop Footswitch 1 Effect B Send 4 Footswitch 2 Preset Lag In Flip-Flop Footswitch 2 Preset Lag Amount Footswitch 3 Preset Lag Rate Flip-Flop Footswitch 3 Preset Ramp Rate DC Arp Resolution Arp Extension Arp Velocity Arp Gate Arp Interval Beats Velocity, Group 1-4 Beats Transpose (Xps), Group 1-4 Beats Busy Beats Variation

166 ENSONIQ Preset Edit Menu Initial Controller Amount

Initial Controller This parameter sets the initial value of MIDI controllers A-P when the preset Amount is first selected. The front panel Control Knobs can be thought of as front panel MIDI controllers because in the Halo, they are treated just as if they originated from an external MIDI device. Refer to the following diagram. There are 4 Initial Controller Amount screens (A-D, E-H, I-L, M-P).

MIDI 16 Control Preset Edit Patchcord Destinations Knobs Menu Menu Key Sustain Fine Pitch Pitch A Glide 0 Cord Chorus Amount 1 A - + 2 MIDI Sample Start 31 Sample Loop 64 Controller Sample Retrigger 95 A Filter Frequency Filter Q B Amplifier Volume 0 Amplifier Pan - + Cord 1 B Amplifier Crossfade 2 MIDI Volume Envelope Rates 31 64 Controller Volume Envelope Attack Volume Envelope Decay 95 B MIDI Volume Envelope Release C Filter Envelope Rates 0 Filter Envelope Attack - + 1 MIDI C Cord Filter Envelope Decay 2 Filter Envelope Release 31 Aux. Envelope Rates 64 Controller C Aux. Envelope Attack 95 Aux. Envelope Decay Aux. Envelope Release LFO 1 & 2 Rates LFO 1 & 2 Trigger Lag Processor Summing Amp P Switch 0 Cord 1 P - + Absolute Value 2 MIDI Diode 31 Quantizer 64 Controller 4x Gain P 95 Amount Cord 1-24 Amount FXA Send 1-4 Preset FXB Send 1-4 Cords Preset Lag In Preset Lag Amount Preset Ramp Rate

External MIDI controller numbers are assigned to the Letters A-P in the MIDI menu. The Initial Controller Amount value is sent to the PatchCord destination when the Preset is first selected. If you move the Control Knob, then that value replaces the initial value. If MIDI controller data is received it will similarly replace the knob or initial setting.

INITIAL CONTROLLER AMT A:017 B:112 C:127 D: off

The Initial controller amounts can be set from 000-127 or they can be turned Off. If set to Off, the current controller value is used when the preset is first selected. Setting the Initial Amount to “off” uses the values from the previously selected preset.

Halo Operation Manual 167 Preset Edit Menu Keyboard Tuning

Keyboard Tuning In addition to the standard equally divided octave tuning, Halo contains twelve factory programmed tunings and 12 user-definable tunings. The Keyboard Tuning parameter selects which tuning is used by the current preset. The User Tuning tables are defined in the Global menu.

The factory Keyboard Tuning tables are described in the following table.

Tuning Tables Description Equal Temperament Standard Western tuning (12 equally spaced notes per octave) Just C Just intonation. (Based on small interval ratios. Sweet and pure, non-beating intervals.) Vallotti Valotti & Young non-equal temperament. (Similar to 12 tone equal temperament. Each key has a different character for a given scale.) 19-Tone 19 tone equal temperament. (19 notes per octave. Difficult to play, but works well with a sequencer.) Gamelan 5 tone Slendro and 7 tone Pelog. (Javanese. Pelog are white keys, Slendro are black keys. Exotic tunings of Gamelan flavor. Just C2 Allows you to play the following chords in the key of C: C, E, F, G, A, B, C#m, D#m, Em, F#m, G#m, Am, Bm Just C-minor Allows you to play the following chords in the key of C: C, E, F, G, A, B, Em, Am, Bm, C#m, D#m, G#m Just C3 Allows you to play the following chords in the key of C: C, D, F, Bb, C#m, Dm, Em, F#m, G#m, Am Werkmeister III A “well” temperament developed in the 17th century. Although you can play in all keys, each key sounds slightly different. Kirnberger Another well temperament developed by Johann Philipp Kirnberger where no pitch is more than 12 cents off from equal temperament. Scarlatti A variant of Meantone tuning which was used from the 15th to 18th centuries. Repeating Octave Middle C octave is repeated up and down the keyboard. Link with a preset in equal temperament to form unusual inversion up and down the keyboard. User 1-12 Define your own tuning tables (Global menu).

Refer to “User Key Tuning” on page 92 in the Global Menu chapter for instructions on how to define your own Keyboard Tunings.

168 ENSONIQ Preset Edit Menu Keyboard Tuning

The Just C Tuning Tables Well Tempered and Just were standard keyboard tunings up until the 20th- century when the current “equal tempered” scale became prevalent. In an equal tempered scale, the octave is equally divided into 12 parts. In Just or Well Tempered scales, the 12 notes are separately tuned to produce pure chords. However, in Just tunings you are limited to playing certain chords and if you play the wrong chord it may sound very BAD!  Halo implements the Halo allows you to modulate between keys by providing you 12 user tuning MIDI Tuning Dump protocol tables. Tuning tables can be changed as you play using a program change which allows you to create (create several presets with the same sound and different tuning tables), by tuning tables on your personal MIDI SysEx command (using a programmable MIDI footswitch or other computer and download them device), or using a continuous controller (link 2 presets and crossfade via MIDI. There are several between them using a controller). computer applications available on the internet which let you The Just C2, Just C min, Just C3 Tuning Tables create and download tuning These new tuning tables take the concept of just intonation a step beyond tables via MIDI. previous products. Fully explaining the mysteries of just intonation is beyond the scope of this manual, but the subject is covered exhaustively in Hermann Helmholtz’s On the Sensations of Tone, available at most libraries and bookstores. The new tables are called Just C2, Just C3, and Just C Minor. Try playing in the key of C/Cm using each table. You’ll quickly discover both the wonders and the frustrations of just intonation! In Just C, for example, you’ll find that the chords C, Em, F, G, and Am sound beautiful. If you hold one of these chords, you’ll hear no “beating”. After playing for a few minutes, switch back to Equal Temperament for a rude awakening! At this point you might wonder why anyone would use Equal Temper- ament to begin with. For the answer to that question, play a D, Dmi, or Bb chord!.The intervallic ratios that make the C & G chords sound so pure make the D chord sound horribly out of tune. That's why we had to include Just C3. In this tuning, D, Dmi and Bb sound in tune, but the G chord will sound wrong. Each of the 4 tables allows you to play a different group of common chords in just intonation. Sadly, there is no single 12 note tuning that will allow all of the common chords to be in tune, and of course that's why they invented the equal temperament tuning system that we use today.

Just C Play these chords: C, E, F, G, A, Cm, C#m, Em, F#m, Gm, Am Just C2 Play these chords: C, E, F, G, A, B, C#m, D#m, Em, G#m, Am, Bm Just C2 minor Play these chords: C, Db, D, Eb, G, Ab, Cm, Em, Fm, Gm Just C3 Play these chords: C, D, F, Bb, C#m, Dm, Em, F#m, G#m, Am

Halo Operation Manual 169 Preset Edit Menu Preset Links

Preset Links You can link presets to other presets to create layering or keyboard splits. The current preset can be linked with up to two other presets (Links 1 & 2). Each linked preset can be assigned to a specific range in order to create keyboard splits or can be assigned a velocity range to switch links according to key velocity. In addition, you can specify Volume, Pan, Transpose and Delay settings for each Link. The modulation parameters specified in each preset remain in effect for each preset in the link.

LINK 1 Preset HALO 0002 Preset Name

LINK 1 KEY VEL RANGE C-2 G8 000-127

LINK 1 VOLUME PAN +0dB 00

LINK 1 TRANSPOSE DELAY +00 0

Links provide an easy way to create new sounds by combining the existing presets. Or, you can create your own custom stacked presets with up to 12 layers! We’re talking LARGE sounds here. Of course Links can also be used when you just want to stack up two sounds. As an example, let’s stack two presets to create a big sound. Start with a preset you like, then go into the Links screen and start scrolling through the preset list while you play to hear both presets together. When you find a winner, simply Save the preset and you’re finished! • You can “Split” the keyboard up to 12 ways by using combinations of the Layers and Links. • By adjusting the Velocity for the link, you can bring in the link by playing hard. • Transposing the Link can radically change the sound. • The delay parameter lets you create surprise effects, echoes or cascades of sound as you continue to hold the keys.

170 ENSONIQ Preset Edit Menu Preset Tempo Offset

Preset Tempo Offset This function allows you to double or halve the Master Tempo as it applies to this preset. When playing or sequencing several presets in Multi mode, the Master Tempo may be too fast or slow for one preset. Using this feature, you can adjust the tempo for the misbehaving preset. The Tempo Offset can use the current tempo or be set to half or twice the current tempo.

TEMPO OFFSET use current tempo x 2

Audition Riff A Riff is a short pre-recorded musical phrase which can be anything from a Selection single note to a full 16-track sequence. This function allows you to assign a Riff to a Preset. The Preset Riff will be used when the front panel Audition button is pressed. O Listening to the Riffs is a The Riffs themselves cannot be modified. quick way to learn the sounds in Halo. If a preset has hidden tricks or controllers, these will be shown off in the Riff. AUDITION SELECTION Plays:KEY-MiddleC

Play Solo Layers When constructing multilayer sounds it is often useful to turn off one or more of the layers so you can hear what you’re doing! This feature allows you to temporarily solo individual layers or listen to them in any combi- nation. This screen differs from the other Preset Edit screens in that it is NOT saved with the preset. The values reset each time you exit the Preset Edit menu.

Solo is activated by setting any layer to On (On = the layer is being Soloed). Any layers set to On will play and any layers set to Off will be muted. If all layers are set to Off, then Solo mode ends and all layers play normally. When you exit the Preset Edit menu, all layers play normally.

PLAY SOLO LAYERS 1: off 2: off 3: off 4: off

Halo Operation Manual 171 Preset Edit Menu Play Solo Layers

172 ENSONIQ Effects

Effects Halo has two stereo effects processors. When playing presets one at a time, the two processors can be programmed as part of the preset. When the Overview MIDI Mode is set to “multi,” the Halo uses a global effects assignment (Master Effects). The diagram below shows how the effects are integrated into the signal path using a parallel effects send/return model, similar to a mixing console.

FX Send Amount

Reverb, Delay Effect A

Sum

Preset Dry Signal Main Outs Sum

Effect B Chorus, Flange FX Send Amount

The Effects Sends On a mixing console you can control the amount of signal each channel Sends to the effect bus. This allows each channel to be placed in a slightly different “sonic space” which creates an airy, open sound.

Halo uses this basic concept, but works in a slightly different manner. There are four effects busses: Send1-Send4. Each preset or each MIDI channel (you determine which), can be directed to one of the four busses. Each effect processor has four Send Amounts which allow you to set the wet/dry mix on each of the four busses going into the effect. A setting of 0% is completely dry (no effect). A setting of 50% contains an equal mix of affected and normal (dry) signal.

Halo Operation Manual 173 Effects Effects Overview

Send 2 is also used to route sounds to the Sub 1 outputs on the back panel. When a plug is inserted into the associated Submix jack on the back panel, the Dry portion of the Send is disconnected from the effects processor and the Dry signal is routed directly to the output jack. The Arrow (->) in the display points to the actual output routing. The Dry Send is disconnected from the Effects Processors even if only one plug is inserted into a Submix pair. The Effects Send is programmed for each layer in the Preset Edit menu. These routings can be overruled in the Global menu Mix Output screen by changing the submix setting from “preset”, which uses the preset routing, to Send1-Send4. In the diagram below, MIDI channel 1 is programmed to obey the preset routing, which in this case is Send 1.

OUTPUT SECTION & EFFECTS PROCESSORS

FX Sends Hall 1

PRESET Send 1 15% Send 2 10% Effect EDIT MENU Send 3 0% Send 4 0% A Mix S B➟A M Output E A N I Send 1 D FX Sends Chorus N 1 Send 1 0% Send 2 0% Effect Send 3 20% B Mix Output Send 4 15% S Jack Detect S Ch 1 PRESET E U N B D 1 Ch 2 SEND 2 2

Ch 3 SEND 3 S E N D 3

Ch 16 SEND 4 S E N GLOBAL MENU D 4

Individual layers or entire MIDI channels can be routed to any of the four busses.

The four Effect Sends allow you to get the most out of the two effect processors. For example, with Effect B set to an echo algorithm, you could route one MIDI channel to Send 3 and set the effect amount to 80%. Another MIDI channel could be routed to Send 4 with an effect amount of only 5%. The Mix Output function is also useful when sequencing since it lets you route specific MIDI channels to specific Sub outputs (on the back panel) where there they can be processed with EQ or other outboard effects.

174 ENSONIQ Effects Effect Types

Effect Types A Effect Types Medium Concert Room 1-3 Large Concert Hall 1 & 2 Large Concert Pan Plate Canyon Delay DelayVerb 1-3 Panning Delay DelayVerb 4-5 Pan Multitap 1 DelayVerb 6-9 Multitap Pan 3 Tap B Effect Types 3 Tap Pan Chorus 1-5 Soft Room Doubling Warm Room Slapback Perfect Room Flange 1-7 Tiled Room Big Chorus Hard Plate Symphonic Warm Hall Ensemble Spacious Hall Delay Bright Hall Delay Stereo Bright Hall Pan Delay Stereo 2 Bright Plate Panning Delay BBall Court Delay Chorus Gymnasium Pan Delay Chorus 1 & 2 Cavern Dual Tap 1/3 Concert 9 Dual Tap 1/4 Concert 10 Pan Vibrato Reverse Gate Distortion 1 & 2 Gate 2 Distorted Flange Gate Pan Distorted Chorus Concert 11 Distorted Double

Effect Parameters “A” Effect types contain Reverb and Delay effects. “B” Effect types contain Chorus, Flange and Distortion effects. There are 44 “A” effects and 32 “B” effects. In addition to the effect type, there are user adjustable parameters for each effect. The “A” effects have programmable Decay and High Frequency Damping. The “B” effects have user programmable Feedback, LFO Rate, and Delay Time.

Halo Operation Manual 175 Effects Effect Types

Decay The Decay parameter is used when setting “A” type effects. Decay sets the length of time it takes an effect to fade out. When setting up reverb effects, Decay controls the room size and the reflectivity of the room. For larger room sizes and greater reflectivity, set the Decay value higher. When setting up delay effects, the Decay parameter controls how many echoes are produced or how long the echoes last. The greater the value, the more echoes and longer lengths of time.

The Decay value range is from 0 through 90.

High Frequency Damping The HF Damping parameter is used when setting “A” type effects. High Frequency energy tends to fade away first as a sound is dissipated in a room. the HF Damping parameter adjusts the amount of damping applied to the signal’s high frequency elements which, in turn, changes the characteristics of the room. Rooms with smooth, hard surfaces are more reflective and have less high frequency damping. Rooms filled with sound absorbing materials, such as curtains or people, have more high frequency damping.

The value range for High Frequency Damping is from 0 through 127.

Feedback The Feedback parameter is used when setting “B” type effects. The Chorus and Flange effects have a controllable feedback loop after the delay element. Feeding back a small amount of the signal intensifies the effect by creating multiple cancellations or images. Higher feedback values increase the amount of the Feedback loop.

The Feedback value range is from 0 to 127.

LFO Rate The LFO Rate parameter is used when setting “B” type effects. Both Chorus and Flange effects use a Low Frequency Oscillator (LFO) to animate the effect. LFO applied to a chorus effect creates the slight changes necessary for a realistic choral effect. Applied to a flanger effect, the LFO moves the comb filter notches and adds animation to the sound.

The LFO Rate value range is from 0 to 127.

Delay Flanging, chorus and echoes are all based on a delay line where the signal is delayed by some time period and then mixed back with the unaltered signal. This parameter specifies the how much time passes before you hear the delayed signal. On some effects, this value cannot be changed. In this case, the field contains a dash.

The Delay value range is from 0ms to 635ms.

176 ENSONIQ Effects Effects Programmed in the Preset

Effects Effects are normally programmed as part of the preset allowing you to have a different effect for each. This section describes how to program and Programmed modify Halo’s preset effects. in the Preset To Program the Effects as Part of the Preset: 1. Press the Preset Edit button. The LED illuminates and the Preset Edit screen appears. 2. Use the data entry control to select the FXA Algorithm screen.

FXA ALGORITHM Lg Concert Pan

3. Select an Effect. Do not select the “Master Effect” setting or the global effects set up in the Global menu will be used instead of the Preset Effect settings. 4. Use the data entry control to select the FXA parameter screen.

FXA DECAY HFDAMP FxB>FxA 90 127 127

The FxB -> FxA parameter lets you route the B effect through the A effect. See “Effect B Into Effect A” on page 182.

5. Set the other effect parameters to your preference. Refer to the infor- mation in the last section for detailed descriptions of these parameters. 6. Use the data entry control to select the FXB Algorithm screen.

FXB ALGORITHM Distorted Flange

7. Select an Effect. Do not select the “Master Effect” setting or the global effects set up in the Global menu will be used instead of the Preset Effect settings. 8. Use the data entry control to select the FXB parameter screen.

Halo Operation Manual 177 Effects Master Effects

FXB FEEDBK LFORATE DELAY 127 127 635ms

9. Set the other effect parameters to your preference. Refer to the infor- mation in the last section for detailed descriptions of these parameters. 10. Save the preset. The programmed effects setting will be saved along with the preset.

Master Effects When playing single presets, the effects are normally programmed as part of the preset. In Multimode the Master effects are used, since there are only two effect processors to serve 16 MIDI channels.

You might also want the effects to be programmed on a global basis when in Omni or Poly modes. You could choose your favorite reverb, for example, and have it applied to any preset you select.

To Program the Master Effects 1. Press the Global menu button. The LED illuminates and the Global screen appears. 2. Use the data entry control to select the FXA Algorithm screen.

FXA ALGORITHM Lg Concert Pan

3. Select an Effect. 4. Use the data entry control to select the FXA parameter screen.

FXA DECAY HFDAMP FxB>FxA 90 127 127

The FxB -> FxA parameter lets you route the B effect through the A effect. See “Effect B Into Effect A” on page 182.

178 ENSONIQ Effects Master Effects

5. Set the other effect parameters to your preference. Refer to the infor- mation in the last section for detailed descriptions of these parameters. 6. Use the data entry control to select the FXB Algorithm screen.

FXB ALGORITHM Distorted Flange

7. Select an Effect. 8. Use the data entry control to select the FXB parameter screen.

FXB FEEDBK LFORATE DELAY 127 127 145ms

9. Set the other effect parameters to your preference. Refer to the infor- mation in the last section for detailed descriptions of these parameters. 10. Press the Preset Edit menu button. The LED illuminates and the Preset Edit menu displays the last screen used. 11. Use the data entry control to access the FXA Algorithm page and select “Master Effect A.” _ The MIDI mode (MIDI Menu) must be set to Omni or Poly mode in order to select the FXA ALGORITHM effects in the preset. Master Effect A

12. Repeat step 11 for the FXB Algorithm 13. Save the preset. The Master effects routing will be saved along with the preset.

Halo Operation Manual 179 Effects Master Effects

Effects Mode This control provides a true bypass of the effects engine. Bypass is a useful feature if you are using external effects at the mixing console and want to turn the effects off for all presets.

To Bypass the Effects: 1. Press the Global menu button. The LED lights and the last Global parameter screen used is displayed. 2. Use the data entry control to select the Effects Mode screen.

FX MODE enabled

3. Use the cursor button to advance the cursor to the bottom line in the screen. 4. Use the data entry control to change the value. 5. Press the Enter key to save the settings.

The Effects Mode values are “enabled” and “bypassed.” Enabling the Effects Mode turns on effects. Selecting “bypassed” turns off the effects.

The effects processor controls are very flexible. The effects can be controlled Flexible Effects in three different ways to suit your personal preference and to adapt to different situations. Control When in Omni or Poly mode, effects are normally programmed as part of the preset. In Multi mode, the two effects processors can be controlled using the Master settings or by using the effects settings of a preset on a specific MIDI channel. Effects can be programmed in the following ways:

 You can create special 1. Programmed as part of the preset when playing single presets “Effects Presets” which are (Omni or Poly Modes). assigned to the FX Multi mode Control channel, then use 2. Programmed from the Master Effects Section when playing standard MIDI Program Change either single presets (preset Effect Type set to “Master”) or commands to switch effects when in Multi Mode. during sequence playback. 3. Programmed from the designated control preset when in Multi Mode.

180 ENSONIQ Effects Master Effects

Refer to the following diagram for a look at how effects are programmed.

Master 1 FX

Preset Effects are part FX of the Preset (Omni or Poly Mode)

Master Preset

2 FX Ch 1 FX

Master Effects (Multi mode) Preset

Ch 16 FX

3 Master Preset FX Ch 1 FX One Channel's Preset determines (Multi mode) the Effect Settings Preset

Selected FX Control Channel Ch 16 FX

To Program the Effects Globally for all Presets in Multi Mode: 1. Press the MIDI menu button. The LED illuminates and the MIDI menu screen appears. 2. Use the data entry control to select the MIDI mode page. Choose “multi” for the mode.

MIDI MODE CHANGE multi accepted

Halo Operation Manual 181 Effects Master Effects

3. Move the cursor to the Multi mode Effects Control page using the data entry control.

FX MULTIMODE CONTROL use master settings

4. Set the Effect Control channel to use master settings using the data entry control. 5. Press the Enter key to save the settings and return to the main screen.

Using the Effects Channel Settings in Multi Mode In Multi mode, the two effects processors can be controlled from the Master Effects settings or they can follow the effects settings of the preset on a special MIDI channel. The effect settings on this special channel will be applied to all the other MIDI channels. This allows the effects to be changed during a sequence simply by changing the preset on a specified MIDI channel.

To Program the Effects by Channel Number in Multi Mode: 1. Press the MIDI menu button. The LED illuminates and the MIDI menu screen appears. 2. Use the data entry control to select the MIDI mode page. Choose “multi” for the mode. 3. Move the cursor to the Multi mode Effects Control field using the data entry control 4. Set the Effect Control to “preset on Channel #” (where # is replaced by the actual channel number from 1 through 16) using the data entry control. 5. Press Enter to save the settings and return to the main screen.

Effect B Into Effect A The output of effects processor B can be routed into effects processor A. This connects the effects in series instead of their normal parallel configu- ration. Two effects connected in series sound very different than the same two effects in parallel. For example, a chorus patched through reverb can turn a bland string section into a lush wall of sound. The B –>A amount can also be controlled for even more flexibility.

To Send the Output of Effect B through Effect A: In this example, 100% of Effect B will be sent into Effect A.

1. Access the FXA parameter screen (in either the Global or Preset Edit menus) that contains the FXB –>FXA parameter.

182 ENSONIQ Effects Master Effects

FXA DECAY HFDAMP FxB>FxA 127 127 127

2. Set this amount to 127. Press the cursor button to return the cursor to the top line in the display. 3. Use the data entry control to select the FXA submix routing parameter screen.

FXA SEND AMOUNTS 1: 10% 2: 20% 3: 30% 4: 40%

4. Press the cursor buttons to advance the cursor to the Main field. 5. Set the Main send amount to any amount other than zero. 6. Press the cursor button again to return the cursor to the FXA title. Use the data entry control to advance to the FXB Algorithm page. 7. Select an effect. 8. Advance to the FXB submix routing page and set the Main FXB send percentage to zero. 9. Play the keyboard and you should hear the B Effect running through Effect A. This patch is shown below.

Main Send Main Send 0% 50% Effect B B➟A Effect A 100%

Halo Operation Manual 183 Effects General Effect Descriptions

General Effect Descriptions

Reverb Reverberation is a simulation of a natural space such as a room or hall. The reverb algorithms in Halo simulate various halls, rooms and reverberation plates. In addition, there are several other reverb effects such as Gated Reverbs, Multi Tap (early reflections), Delay and Panning effects. There are two adjustable parameters on the reverb effects - Decay Time and High Frequency Damping. Decay time defines the time it takes for the reflected sound from the room to decay or die away. The diagram below shows a generalized reverberation envelope.

Pre Reflex Reverb

AMPLITUDE Delay Cluster

TIME Decay Time After an initial pre-delay period, the echoes from the closest walls or ceiling are heard. These first echoes, or the early reflection cluster, vary greatly depending on the type of room. Roughly 20 milliseconds after the early reflection cluster, the actual reverberation begins and decays according to the time set by the Decay Time parameter.

High frequency energy tends to fade away first as a sound is dissipated in a room. The High Frequency Damping parameter allows you adjust the amount of high frequency damping and thus change the characteristics of the room. Rooms with smooth, hard surfaces are more reflective and have less high frequency damping. Rooms filled with sound absorbing materials such as curtains or people have more high frequency damping.

General Descriptions of the Reverb Types

Room: Programs simulate small rooms with high frequency absorption caused by drapes and furniture. Plates: Simulates plate type reverbs with their tight, dense, early reflections and sharp reverb buildup. Hall: Presets recreate the open, spacious ambience of large concert halls. Gated Reverbs: Add ambience only while the original signal is still sounding. As soon as the signal falls below a threshold, reverb is cut off. Delay: Programs can be used to create echo and doubling effects. Multi Tap: Programs consist of the reflection cluster only without the reverb decay.

184 ENSONIQ Effects General Effect Descriptions

Chorus The function of a chorus device is to thicken the sound or to make one voice sound like many. This effect is usually created by mixing one or more delayed versions of the signal with the original. The delay times used are too short to be perceived as an echo, but long enough so that comb filtering does not occur. In addition, the delay time is varied via a low frequency oscillator to simulate the random differences which occur when multiple instruments are playing together. A slight amount of feedback improves the effect by creating multiple images of the sound as it recirculates again and again. All the choruses are true stereo using two separate delay lines controlled by a single set of controls. The delay times are slightly different for each channel and the LFO phase is inverted on one channel to help contribute to the overall chorus effect. The LFO Rate and Depth settings are critical to achieving a realistic effect, with faster LFO rates generally requiring less LFO amount and vice-versa.

Doubling When a copy of a sound delayed by about 26 milliseconds is added back to the original, two audio images are perceived by your brain. When the delayed image is slightly varied or modulated, the illusion of two voices is created.

Slapback Slapback is a single short echo in the range of 50-60 milliseconds. A sound delayed by this length of time is perceived as a discrete and separate image which is useful for a thickening effect or as a pre-delay for reverb simulating a hard, reflective surface such a gymnasium wall.

Stereo Flanger A flanger consists of a short audio delay line whose output is mixed together with the original signal. Mixing the delayed and original signals results in multiple frequency cancellations called a comb filter. Since the flanger is a type of filter, it works best with harmonically rich sounds.

This is the frequency response of a Comb Filter.

Flanging was originally created using two tape recorders playing identical recordings. By exactly synchronizing the two decks and then slowing the speed of one by grasping the tape reel flanges, the flanging effect was born.

Halo Operation Manual 185 Effects General Effect Descriptions

The Halo flanger is a stereo device consisting of two separate delay lines controlled by a single set of controls. A Low Frequency Oscillator (LFO) varies this initial delay setting, changing the frequency of the notches and adding animation to the sound. LFO Rate controls the rate of change and LFO Depth controls how much the LFO changes the delay.

The Feedback control sends some of the delayed signal through the delay line again. When feedback is used the comb filter notches are deepened.

Delay Delay is an effect which can be used for doubling, reverb pre-delay, or echoes.

Delay Time is variable from 0-635 mS and controls the time between echoes. Feedback and determines how long the echoes continue sounding. “Infinite” delay effects are also possible without the risk of runaway.

Stereo Delay Similar to delay except that the delay line outputs a stereo signal from the mono input. The two output signals are a few milliseconds apart to create a stereo image. The delay times are variable from 0-635 mS.

Panning Delay A panning delay is similar to the normal delay lines except that the echoes bounce back and forth between the two stereo speakers.

Dual Tap These are delay lines where the signal is “tapped off” at two unevenly spaced locations. When feedback is used, multiple complex echoes are produced. The fraction in some of the algorithm names (i.e. 1/3, 1/4) refers to the time ratio between the taps.

Vibrato Basically, this a delay line modulated by an LFO, but with none of the original signal added in. The LFO modulation creates a Doppler shift and a resultant cyclical pitch shift. The vibrato created in this manner sounds very different than vibrato created by frequency modulating the sample.

Distortion Distortion uses a technique called “soft-clipping” to create additional harmonics in the signal. As the level increases, the top of the waveform becomes somewhat squared. As the level increases further, it transforms into a true square wave.

Soft clipping gradually squares the edges of the waveform as the amplitude is increased.

186 ENSONIQ Save/Copy Menu

The Save/Copy button is used to save changes to a preset, copy data between presets, randomize presets and to move other types of data. The menu is context-sensitive and will start at the appropriate save screen. If multiple items need to be saved, then the screens have the following priority: pattern, song, preset. Use the data entry control to navigate to other pages that support copying information.

Saving a Preset Any time you make a change to a preset, either using the Preset Edit menu or by changing the Controller Knobs in Quick Edit mode, you must save the preset in order for the change to become permanent. When you save a preset it erases any existing preset information in that location. Make sure that the destination location does not contain preset information you want to keep.

SAVE PRESET to User 0201 Destination Preset

To Save a Preset: 1. Press the Save/Copy menu button. 2. Move the cursor to the bottom line on the display. 3. Select the new preset location using the data entry control. 4. Press the Home/Enter button.

Halo Operation Manual 187 Save/Copy Menu Copy Preset

Copying The Copy operations let you copy information from any preset or layer to any other preset or layer. To use the copy command, first select the preset or Information layer to which you want to copy (the destination location). Then, from the copy screen, select the preset or layer you want to copy to the currently selected location (the source location). Using the copy commands you can copy preset, layer, PatchCord and arpeggiator information.

Copy Preset The Copy Preset command lets you copy all of the preset information from one location into the preset of the current location. The preset information in the source location (the preset location from which you want to copy) is not deleted from the original location, just copied to the destination location.

COPY PRESET from HALO 0093 pad: Dreamer

To Copy a Preset:  All the Sound Navigator 1. Select the Preset you want to copy information into. features work when using the 2. Press the Save/Copy menu button. Copy functions. 3. Select “Copy Preset from” using the data entry control. 4. Select the preset you want to copy using the data entry control. The ROM Bank, Preset Number, Bank Number, Category and Preset Name fields are all selectable. 5. Press the Home/Enter button. 6. A warning appears asking you to confirm once more. Press the Home/ Enter button to copy the selected preset into the current location.

Copy Layer The Copy Layer command lets you copy any layer information from one preset into any layer of the current preset location. The layer information in the source location (the layer location from which you want to copy) is not deleted from the original location, just copied to the destination location.

COPY LAYER User L1 -> L4 0201 Source Preset

188 ENSONIQ Save/Copy Menu Copying Information

To Copy a Layer: 1. Select the Preset and Layer you want to copy information into. 2. Press the Save/Copy menu button. 3. Move the cursor to the bottom line on the display. 4. Select the preset location using the data entry control, of the preset containing the information you want to copy into the current preset. 5. Move the cursor to the top line in the display. 6. Select the layer of the source preset in the first field on the right. 7. Select the destination layer in the second field. 8. Press the Home/Enter button.

Copy PatchCords The Copy Patch Cord command lets you copy the PatchCord settings from one layer of the preset location into the current layer of the current preset location. The preset information in the source location (the preset location from which you want to copy) is not deleted from the original location, just copied to the destination location.

COPY CORDS User L1 -> L4 0201 Source Preset

To Copy a PatchCord: 1. Select the Preset and Layer you want to copy information into. 2. Press the Save/Copy menu button. 3. Move the cursor to the bottom line on the display. 4. Select the preset location using the data entry control, of the preset containing the information you want to copy into the current preset. 5. Move the cursor to the top line in the display. 6. Select the layer of the source preset in the first field on the right. 7. Select the destination layer in the second field. 8. Press the Home/Enter button.

Halo Operation Manual 189 Save/Copy Menu Copy Preset PatchCords

Copy Preset The Copy Preset PatchCord command lets you copy the preset patchcord PatchCords settings from one preset location into the current preset location. The preset information in the source location (the preset location from which you want to copy) is not deleted from the original location, just copied to the destination location.

COPY PRESET CORDS User 0201 Source Preset

To Copy a Preset PatchCord: 1. Select the Preset you want to copy information into. 2. Press the Save/Copy menu button. 3. Move the cursor to the bottom line on the display. 4. Select the preset containing the information you want to copy. 5. Press the Home/Enter button.

Copy Arpeggiator This function lets you copy the Arpeggiator settings from any ROM or RAM Settings preset location into the current RAM (User) preset.

To Copy the Arpeggiator Settings: 1. From the Main display, select the User Preset you want to copy the Arp setting into. 2. Press the Save/Copy menu button. 3. Move the cursor to any of the fields on the bottom line on the display. 4. Use the data entry control to select the preset you want to copy from. 5. Press Enter when you have made your selection. The Enter LED is flashing indicating that Halo is waiting for your response. 6. The Arp Settings are copied into the current preset.

190 ENSONIQ Save/Copy Menu Copy Arpeggiator Pattern

Copy Arpeggiator This function lets you copy the Arpeggiator pattern from any ROM or RAM Pattern preset to any RAM (user) pattern. COPY ARP PAT from HALO 961 TRANCED

To Copy the Arpeggiator Pattern: 1. Press the Save/Copy menu button. 2. Move the cursor to any of the fields on the bottom line on the display. 3. Use the data entry control to select the preset you want to copy from. 4. Press Enter when you have made your selection.

Overwrite pattern: 000 No Control

5. Press Enter. The Arp Pattern is copied into the selected User Pattern.

Copy The Copy Preset Bank command lets you copy an entire bank from any Preset Bank ROM or RAM bank location to any RAM (user) bank. This function can be especially useful after installing a new sound SIMM.

COPY BANK From: HALO 2 To: User 1

ROM or RAM Bank No. Destination Preset Location Bank No.

To Copy a Preset Bank: 1. Press the Save/Copy menu button. 2. Move the cursor to the “From” field on the bottom line on the display. 3. Use the data entry control to select the preset bank you want to copy from. 4. Move the cursor to the “To” field on the bottom line on the display. 5. Use the data entry control to select the User preset bank you want to copy into. 6. Press the Home/Enter button to overwrite the bank.

Halo Operation Manual 191 Save/Copy Menu Copy Preset Bank

Sound This is a special purpose function to be used with the Flash sound authoring feature. Flash Sound SIMMs created on an EOS Ultra sampler can Authoring be used as a custom Halo bank. Presets are then created in a User bank. When the bank of presets is finished, it can be copied, using this function, Copy User Bank to the Flash SIMM. Flash SIMMs contain two separate memory locations. One of these memories contains the sound samples and the other memory to Flash can hold four banks of 128 presets.

For instructions on how to remove and replace ROM SIMMs, please see “Installing Sound SIMMs” on page 232.

The four sound SIMM sockets in Halo are marked 0-3. The destination Flash SIMM must be placed in SIMM socket 1.

COPY USER BANK TO FLASH From: User0 To: Flash2

To Copy a User Bank to Flash: 1. Make sure a Flash SIMM is inserted into the extra Halo SIMM socket. _ If there is no Flash SIMM 2. Press the Save/Copy menu button. in the unit, the error message, 3. Rotate the data entry control to select the “Copy User Bank” function “Requires Flash SIMM” will be shown above. displayed. 4. Move the cursor to the “From” field and select the User bank that you want to copy to the Flash SIMM. 5. Move the cursor to the “To” field and select the Flash bank that you want to contain the User bank. 6. Press Enter. The Enter LED will flash and the screen below appears.

Press ENTER to Overwrite Flash SIMM Presets

7. Press Enter again to confirm. The following screen appears:

COPYING USER BANK TO FLASH Done. Please Reboot Now.

8. The Flash presets cannot be used until Halo is rebooted (power off then on). Reboot the Halo and verify that the new Flash bank has been properly copied.

192 ENSONIQ Save/Copy Menu Rename Flash SIMM

Rename Flash SIMM This utility allows you to rename the Flash SIMM and change its ID number. Flash SIMMs can have any five letter name you choose. Each Flash SIMM in a Halo unit must have a unique ID number (106-119).

The field in the upper right corner selects between multiple Flash SIMMs. If only one Flash SIMM is installed, the field cannot be modified.  The Flash ID is the MSB of the MIDI Bank Select command used to select the Sound Bank. RENAME FLASH SIMM Flash New Name: Drums ID: 110

1. Make sure a Flash SIMM is inserted in a Halo SIMM socket. _ If there is no Flash SIMM 2. Press the Save/Copy menu button. in the unit, the error message, 3. Rotate the data entry control to select the “Rename Flash SIMM” “Requires Flash SIMM” will be function shown above. displayed. 4. Move the cursor to the “New Name” field and rename the SIMM using the data entry control to select the letter and the cursor keys to select the position. 5. Set the Sound ID number for the SIMM. It doesn’t matter which number you choose as long as the same number isn’t used in another SIMM. 6. Press Enter. The following screen appears and the Enter LED will be flashing.

Press ENTER to Update Flash SIMM data

7. Press Enter again to confirm or any other button to abort. The following screen appears:

CHANGING SIMM NAME & ID (takes about 2 minutes)

8. The Flash presets cannot be used until Halo is rebooted (power off then on). Reboot the Halo and verify that the new Flash bank has been properly renamed.

Halo Operation Manual 193 Save/Copy Menu Duplicate Flash

Duplicate Flash This utility allows you to duplicate Flash SIMMs using Halo. Both Sound and Preset data is copied when a Flash SIMM is duplicated. A factory sound SIMM cannot be copied using this utility.

The SIMM sockets are marked 0, 1, 2, 3. The Flash SIMM you want to copy MUST be placed into SIMM Socket 0. The destination Flash SIMM must be placed in SIMM socket 1. See “Installing Sound SIMMs” on page 232.

DUPLICATE SLOT 0 FLASH Start

1. Make sure the two Flash SIMM are located in the required SIMM sockets. _ If there are no Flash 2. Press the Save/Copy menu button. SIMMs in the unit, or if the 3. Rotate the data entry control to select the “Duplicate Flash SIMM” SIMMs are in the wrong slots, screen shown above. an error message will be 4. Move the cursor to the bottom line and press Enter. The following displayed. screen appears and the Enter LED will be flashing.

Press ENTER to overwrite the Flash SIMM in Slot 1

5. Press Enter again to confirm or any other button to abort. The following screen appears and the SIMM is copied.

DUPLICATING SLOT 0 -> SLOT 1 (Takes about 5 minutes)

6. When Halo has finished duplicating the SIMM, turn power off, remove the copied SIMM, then reboot. That’s it!

194 ENSONIQ Save/Copy Menu Sound Authoring

Create Random This is a great feature which creates a new preset using portions of the ROM Preset presets as source material. By merging random presets, really great sounding presets can be generated with ease. Use this feature to generate wild new sounds, get new programming ideas or just for fun.

RANDOMIZE PRESET User 0000 Any User Preset

To Create a Random Preset:  Examine interesting 1. Press the Save/Copy menu button. presets to learn how they work 2. Move the cursor to the bottom line on the display and press Enter. using the Edit menu. 3. A new random preset will be created. 4. Don’t like the sound? Press Enter again and a new random sound will be generated.

Halo Operation Manual 195 Save/Copy Menu Create Random Preset

196 ENSONIQ Preset Programming

There is so much you can do with the Halo it would be impossible to describe it all. This chapter is will give you a few ideas for programming your own custom sounds and contains step-by-step instructions to help you get started. In order to get the most from this chapter, we recommend you actually try each example.

Editing Presets One of the easiest ways to make a new preset is to edit an existing preset. This is also an excellent way of becoming familiar with Halo. If you don’t like what you hear, simply select a new preset, then Halo reverts to the original sound. Changes are not permanent until you Save them (see “Saving a Preset” on page 187). Let’s experiment and modify a few parameters of an existing preset. We’ll start with functions that have an obvious effect on the sound: Instrument Select, Tuning, and Chorus.

Changing the Changing the instrument is the easiest and most dramatic way to modify Instrument an existing preset. To Change the Instrument for the Current Layer: 1. Choose any cool preset, then press the Preset Edit button. 2. Press the #1 Jump button twice to jump directly to the Instrument page. See “Preset Menu Jump Keys” on page 36. O The Preset Edit Jump Buttons are located in the “Command Functions” section L1 INSTRUMENT ROM:HALO of the front panel. 0185 syn: Pad Synth

3. Move the cursor down to the bottom line (using a Cursor button). 4. Use the Channel button to turn select the various layers. Use the data entry control to turn OFF all layers except L1. This allows you to hear the different instruments by themselves. 5. Play the keyboard as you scroll through the various instruments.

Halo Operation Manual 197 Preset Programming Editing Presets

To Change the Instrument for any Layer in the Preset: 6. Use the Channel Select buttons to select another layer.

L2 INSTRUMENT ROM:HALO 0078 str:Pizz Strings

7. Find another instrument that sounds good when combined with the previous instrument selected. 8. Repeat steps 6 and 7 if you want to add additional layers (although two layers will be enough for these experiments). Now let’s play with the tuning.

Changing the Tuning Tuning the selected layer of the preset changes the pitch of the key on the of an Instrument controller. If the numbers are “00,” it means that the instruments are tuned to concert pitch (A=440 Hz). The Coarse tuning value represents whole semitone intervals. The Fine tuning value shifts the pitch in 1/64 semitones (or 1.56 cents).

To Tune the Instrument of the Current Layer: 1. Press the #3 Jump button twice to jump directly to Tuning page.

L1 TUNING Coarse: +36 Fine: +6

2. Move the cursor to the Coarse field (using the cursor button). 3. Set the value to +12 to shift the pitch up a whole octave. To shift the pitch in smaller units than a semitone, use the Fine field. Try tuning one of the instruments to a perfect fifth above the other by setting the Coarse value to +7. Tuning an instrument far out of its normal range completely changes the character of the sound. For example, if you tune a bass up 2 octaves, it's going to sound rather petite. On the other hand, if you tune it down 2 octaves, you can probably rattle plaster off the walls! Experiment with radical pitch shifting. You'll be surprised at the results.

198 ENSONIQ Preset Programming Editing Presets

Chorus This is an easy one. Chorus works by doubling the instruments and detuning them slightly. The larger the chorus value, the more detuning occurs. The Width parameter controls the stereo spread. A Width value of 0% reduces the chorus to mono, a value of 100% provides the most stereo separation. Chorus is useful when you want to “fatten up” a part quickly and easily.

To Chorus a Layer: _ WARNING: Since it 1. Press the #5 Jump button to jump directly to the Chorus page. works by doubling the 2. Use the cursor buttons to advance the cursor to the Chorus field (the instruments, Chorusing halves first field in the bottom line of the display). Use the data entry control the number of notes you can to turn on chorus. play on Halo.

L1 CHORUS WIDTH off 100%

3. Select a Width value based on the amount of detuning you want. Smaller numbers mean less detuning, larger ones more. You can select various amounts of chorusing for each of the instruments, just play around with the Chorus and Width parameter until you like what you hear.

Volume Envelope Every sound you hear, whether it’s a piano note, a drum, or a bell, has a characteristic volume curve or envelope. This Volume Envelope shapes the volume of the sound which grows louder or softer in various ways during the course of the sound. The volume envelope of a sound is one of the clues our brain uses to determine what type of sound is being produced. An envelope shapes the sound or volume of the sound over time. The envelope generators in Halo all have six stages to the contour: Attack 1, Attack 2, Decay 1, Decay 2, Release 1 and Release 2. When you press a key on the keyboard, the envelope goes through each of the first four stages, advancing to the next stage when the defined Level for each is reached. As long as you continue to hold the key down, the envelope continues through the first four stages holding at the end of the Decay 2 level until the key is released. When you release the key, the envelope jumps to the Release stages (no matter where the envelope is when you release the key) ending at the Release 2 level.

Halo Operation Manual 199 Preset Programming Editing Presets

Dcy1 Atk2 Dcy2 Piano Rls1

level Atk1 Sustain Rls2

time Organ Key Down Key Released

Every instrument in Halo has it's own predetermined volume envelope which is used when the Volume Envelope parameter is set to “factory.” By setting the Volume Envelope to “time-based” or “tempo-based,” we can Strings reshape the instrument's natural volume envelope any way we want. By reshaping the volume envelope of a instrument, you can dramatically change the way the sound is perceived. For example, you can make “bowed” pianos or backward gongs. The diagrams to the left show the characteristic volume envelopes of a few common sounds.

Percussion In preparation for this experiment choose almost any of the standard organ presets which sustain as long as the key is held down. Go to the Instrument page and set it to “None” on all layers except Layer 1. Now you’re ready to play with the Volume Envelope.

Adjusting the Volume Envelope (the easy way): Many sounds don’t require a complex six-segment envelope. Over the years, a simpler Attack-Decay-Sustain-Release envelope, or ADSR, have become standard. The front panel controller knobs on Halo have been preprogrammed to adjust these four volume envelope parameters. A diagram of this standard ADSR envelope is shown below.

Decay

Release Attack Sustain Level level me Key Down Key Released

1. Front panel knobs E-H are routed to the volume envelope parameters. This is the easiest way to change the volume envelope settings. 2. Press the front panel Controller button E-H to select: Amp Attack, Amp Decay, Amp Sustain, Amp Release.

200 ENSONIQ Preset Programming Editing Presets

3. Increase the Amp Attack knob and play a note. The attack controls the time it takes for the sound to reach the Attack level when a key is pressed and held. 4. Increase the Amp Release knob. Note the effect as you release the key. The Release stages controls the time it takes for the sound to die away when a note is released. 5. Try out the Sustain & Release knobs. The Sustain knob control the volume LEVEL after the Decay phase has finished and while the key continues to be held. As soon as you release the key, the Release phase begins.

To Create a Complex Volume Envelope: 1. Go to the Volume Envelope mode screen, by pressing the “Amp” jump button twice, and set the Volume Envelope mode to “time-based.”

L1 VOLUME ENVELOPE Mode: time-based

2. Now move on to the next screen to set the Volume Envelope parameters.  Front panel knobs 5-8 are routed to the volume envelope parameters and thus L1 affect the settings. You may VOL ENV TIME LEVEL want to disconnect the Attack 1 50 100% PatchCords to gain total control of the envelope parameters. (Alternately, you can create a 3. Increase the Attack 1 time value and play a note. The attack controls completely blank preset and start the time it takes for the sound to reach the Attack level when a key is from there.) pressed and held. 4. Move the cursor to the first field in the bottom line and use the cursor buttons to advance to the Release pages. 5. Increase the Release 1 and 2 times. Note the effect as you release the key on the controller. The Release stages controls the time it takes for the sound to die away when a note is released.

To Setup the Volume Envelope as an ADSR: The classic synthesizer ADSR (Attack-Decay-Sustain-Release) envelope is easy to create using the Halo six segment envelope generators. The trick is to only use segments: Attack1, Decay2, and Release1.

1. Set Atk1, Atk2 & Dcy1 levels to 100. 2. Set Rls1 & Rls2 levels to 0.

Halo Operation Manual 201 Preset Programming Editing Presets

3. Set Atk2, Dcy1 and Rls2 rates to 0. 4. Program the Atk1, Dcy2 and Rls1 segments as you wish. Decay 2 level is your Sustain level.

Used Unused Dcy2 Atk1 Atk2 Dcy2 Dcy1 Rls1 Rls2 Atk1

Sustain Rls1 level Level time Key Key Down Released

Working with Filters The filters make it possible to remove certain components of the sound. A low pass filter removes the high frequency components or put another way, it “lets the low frequencies pass.” A high-pass filter removes the low frequency components from the sound letting only the high frequencies pass. See “Halo Filter Types” on page 148 for a complete list of Halo’s filters and their descriptions. In preparation for the next tutorial, set up the Halo with a single instrument layer on Layer 1.

1. Go to the Instrument screen (Preset Edit menu) and select Instrument #140 - wav:Sawtooth 1. This is a harmonically rich sound. Since filters work by removing or accentuating certain frequencies, we want to make sure that we have a lot of frequencies to start with. 1. Advance to the Filter Type screen using the data entry control. Select the Classic 4th order filter.

L1 FILTER Ord Type Classic 4 LPF

 Front panel knobs A & B 1. The Filter Frequency and Q (resonance) are preprogrammed to the front are routed to the filter panel controller knobs A & B. This is the easiest way to change the parameters and will affect the volume envelope settings. initial settings made here. 2. Press the front panel Controller button A-D to select controls A-D The Frequency parameter determines the filter cutoff frequency or the frequency the filter uses as the highest frequency allowed to pass. If you play the keyboard now, you should hear the raw sound. Slowly decrease the filter cutoff frequency value as you play the keyboard. The sound

202 ENSONIQ Preset Programming Editing Presets

gets more and more dull as you remove more and more high frequencies from the sound. At some point, the sound completely disappears. (You have filtered out everything.) The chart on the following page illustrates what you just did.

100 Cutoff Frequency

80 Output of Filter

60

40 Amplitude 20

40 80 160 360 720 14402880... Frequency

3. Turn the filter back up to full, then adjust the Q. 4. Set the Q about halfway up, then adjust the Cutoff as you play the keyboard. As you change the Cutoff, notice that the sound now has a sharp, nasal quality. A high Q boosts or amplifies the frequencies at the cutoff frequency (Fc).

Adding the Filter Envelope Now let's modulate the Filter Frequency with the Filter Envelope. The Filter Envelope is a device that can automatically change the filter frequency during the course of the note. Before we define the Filter Envelope, we need to patch the Filter Envelope to the Filter Frequency.

To Setup the Filter Envelope: 1. Go to the PatchCord screen by pressing the Cords Jump Key.

L1 PATCHCORD #03 FiltEnv+ -> FiltFreq +100

2. Move the cursor to PatchCord #3. This patchcord is preprogrammed to connect the Filter Envelope to Filter Cutoff Frequency. 3. Move the cursor to the last field in the lower line. This is the Amount field. The Amount field determines the amount of modulation applied. Set this value to +100.

Halo Operation Manual 203 Preset Programming Editing Presets

L1 PATCHCORD #01 FiltEnv+ -> FiltFreq +100

This setup connects the Filter Envelope Generator to the Filter Cutoff as shown in the following diagram.

R Filter Instrument DCA Pan Fc Q L

Filter Env.

4. On the front panel knob controllers, choose controls A-D. 5. Adjust Filter Attack and Filter Release knobs and note their effect on the sound. 6. Now, return to the Filter Envelope Mode screen. Set the Mode to “time-based.”

L1 FILTER ENVELOPE Mode: time-based

7. Advance to the Filter Envelope parameter page.

L1 FILT ENV RATE LEVEL Attack1 50 100%

8. Move the cursor underneath the time field and change the value to about +50. Now when you press a key the filter slowly sweeps up.

204 ENSONIQ Preset Programming Editing Presets

L1 FILT ENV RATE LEVEL Attack1 50 +88%

9. Change the attack rate and note the change in the sound. 10. Set the envelope parameters as shown in the following table.

Envelope Phase Time Level % Attack 1 40 65 Attack 2 65 100 Decay 1 80 85 Decay 2 25 50 Release 1 97 20 Release 2 73 0

With the above setup, the filter sweeps up, then Decays back down to the Decay 2 Level until you release the key. Then it sweeps down at the Release rates. Play with the envelope parameters for awhile to get a feel for their function. (If you're having trouble understanding the Envelope Generators, please refer to the Programming Basics section in this manual.)

Changing Filter Types Go back to the Filter Type screen shown below and move the cursor down the lower line of the display. Change the filter type while playing the keyboard. There are 50 different filter types.

L1 FILTER Ord Type Aah-Ay-Eeh 6 VOW

These filters are extremely powerful and have been carefully crafted to offer maximum flexibility and musical control. You may want to change the Envelope (PatchCord) Amount, Q and/or the Filter Frequency to get the right sound for each filter and instrument. These three controls, coupled with the Filter Envelope, are perhaps the most important controls on any synthesizer. Take the time to learn how they interact with each other and you will be able to create sounds beyond imagination.

Halo Operation Manual 205 Preset Programming Editing Presets

Envelope Repeat The Envelope Generator can also be made to repeat. When the envelope repeat function is On, the Attack (1&2) and Decay (1&2) stages will continue to repeat as long as the key is held.

To Make the Filter Envelope Repeat: 1. Go to the Filter Envelope Mode screen shown below. 2. Move the cursor to the Mode field.

L1 FILTER ENVELOPE Mode: time-based

3. Turn the data entry control clockwise. The Mode field will change to Repeat as shown below.

L1 FILTER ENVELOPE Repeat: on

4. Move the cursor to the on/off field and turn Envelope Repeat On. 5. Play a key on the keyboard. You should now hear the envelope repeating. 6. Go back to the envelope parameter page and adjust the Attack 1&2, and Decay 1&2 parameters. The repeating envelope cycles through these four stages as long as the key is held.

Practice Modulating • Try modulating the pitch with the Filter Envelope generator. • Use Velocity to modulate the Filter Envelope PatchCord or the Filter Frequency. This brightens the sound as you play harder. • Program the LFO to modulate Filter Frequency and Volume (Patch- Cord screen). • Modulate the LFO with the other LFO, with Velocity, and with the Pitch Wheel. • Examine the Factory presets to learn how they’re constructed. There are lots of cool synthesis tricks you can use in your own presets. • We’ve programmed the front panel knobs our way, but since they’re completely programmable there’s no reason why you can’t create your own custom controls. • Think of ten exotic modulation routings, then try them out. Experimentation is the key to learning how to control Halo.

206 ENSONIQ Preset Programming Editing Presets

Troubleshooting A common source of confusion when working with the filter envelope is that the Attack or Release parameters might not seem to be working correctly. If you are not getting the expected result, try to analyze the situation. There will be many times when you will have to stop for a minute and think, “What am I trying to do and why isn't it working?” When this happens (and it will), don't panic. Troubleshooting is a normal part of the synthesis process. Simply examine the various parameters and try to be as analytical as possible as you solve the problem. The solution is usually simple. (“The filter is already wide open and can't open any more.” or “Another PatchCord is connecting something to the parameter and affecting it.”) Learning to play any instrument takes a little patience and practice. Referring to the diagram below which shows the Halo signal flow, notice that the DCA comes after the Filter. The DCA controls the final volume of the sound, so if the filter's release is longer than the release for the DCA, you won't hear it, because the DCA has already shut off the sound.

R Z-Plane Instrument DCA Pan Filter L

You’re getting the general idea by now. Remember not to select a new preset before saving the current one or all your changes will be lost (the preset reverts to the last saved version). If you want to save your creation, select the Save/Copy menu and select a destination preset location for your masterpiece, then press Enter. Because you can save your work, it’s worth spending time to get the sound just right. When designing sounds you become an instrument builder as well as a musician. With Halo you can design the custom radical instru- ments you’ve always wanted!

Halo Operation Manual 207 Preset Programming Linking Presets

Linking Using the Link pages in the Edit menu is a quick and easy way to create new sounds. Use the Links to “layer” presets and to “split” a keyboard into Presets sections containing different sounds.

To Layer Two Presets: 1. Select the first preset you want to layer. 2. Press the Preset Edit button. 3. Go to the Link screen by pressing the Links Jump Key. O See “Preset Links” on page 170 for more information. LINK 1 PRESET HALO off

4. Move the cursor to the second line of the display. Select the preset you want to link with the preset you selected in step 1. Play the keyboard as you scroll through the various presets to hear the results. 5. If you want the link to be a permanent part of the preset, be sure to save the preset. Otherwise, simply change the preset to erase your work.

To Create a Split Keyboard Using Links: 1. Follow steps 1 through 4 above. 2. Press Enter and use the Jump Key to advance to the next page.

LINK 1 KEY VEL RANGE C-2 B4 000 127

3. Set the keyboard range of the linked preset as desired. 4. Press Enter and use the data entry control to go to the Key Range page using the Ranges jump key.

L1 KEY:LO FADE HIGH FADE C5 000 G8 000

5. Set the range of the original preset so it fills the remaining keyboard area. Save the preset.

208 ENSONIQ Appendix

This section provides some of the more technical information about Halo. In this appendix, you will find information about velocity curves, MIDI commands and PatchCord charts.

Front Panel The front panel knob functions are standardized for most of the factory presets. The typical functions of the controller knobs are described below. Knob Match the controller knobs on an external MIDI controller to the Realtime Functions Controller Assignments in the Controllers menu if you want to externally control these functions.

Halo Operation Manual 209 Appendix Presets

Knob Controller Tone ...... Filter Frequency Descriptions Presence...... Filter Resonance Shape ...... Volume or Filter Envelope Attack Image ...... Pitch/Glide/Chorus Amt/Layer Volume Attack ...... Volume or Filter Envelope Attack Decay/Release...... Vol./Filt. Envelope Release and/or Decay  The Front Panel Knobs Movement...... LFO -> Dynamic Movement (i.e. panning) can be reprogrammed for each Rate ...... LFO Rate preset and stored in any of the User Presets. The functions Dynamic 1 ...... Typically Velocity -> Amplifier Volume shown here are the factory Dynamic 2 ...... Typically Velocity -> Filter Frequency programmed settings. FX A...... Effects Processor A Amount FX B ...... Effects Processor B Amount Presets

Preset Categories The presets are organized in categories according to the types of sound. Listed below are the categories and their three letter prefixes:

arp: Arpeggiated brs: Brass Instrument bpm: Synchro-sonic, rythmic bs1: Bass 1, Acoustic Bass bs2: Bass 2, Bass Guitar bs3: Bass 3, Synth Bass bts: Beats presets gtr: Guitar kb1: Keyboard 1, Piano kb2: Keyboard 2, Electric Piano kb3: Keyboard 3, Organ jam: Press Audition & play along key: Keyboard instrument, organ kit: Drum Kit led: Lead Instrument orc: Orchestral Instrument pad: Sustained, full prc: Percussion sfx: Sound Effects str: String, Violin, Cello, etc. syn: Synthesizer vox: Vocal Sound wnd: Wind Instrument

Jam Presets Jam presets are very similar to bts: presets, but are designed for you to jam along playing the keyboard part. Simply select a jam: preset and press the Audition button. Select the Triggers command function and press the sixteen trigger buttons to turn the accompaniment parts on and off. Please note that not all the buttons are assigned on jam: presets.

210 ENSONIQ Appendix Preset Listing

Preset Listing User Bank 0, Halo Bank 4 0. jam:Grand Piano 43. cmb:Key/Bass 4 85. arp:Night Life 1. jam:Jammin EP 44. cmb:Key/Bass 5 86. arp:Techno Ride 2. jam:LA Keys 45. cmb:Key/Bass 6 87. arp:Spiral 3. jam:Piano Split 46. cmb:Key/Bass 7 88. arp:Ice Palace 4. jam:Big B 47. cmb:Key/Bass 8 89. arp:Ravorotic 5. jam:Gospel Split 48. cmb:Key/Bass 9 90. arp:Mystic Falls 6. jam:Wurli Split 49. cmb:Key/Bass 10 91. arp:Worldy 7. jam:Salsa Piano 50. bts:Dynamic 92. arp:Free Ride 8. jam:Dream Scape 51. bts:Smooth 93. arp:Out There 9. jam:Vocal Moog 52. bts:Ellie 94. arp:One World 10. jam:All Drums 53. bts:Mr. Clean 95. arp:Gentle Bell 11. jam:Chase String 54. bts:Sunrise 96. arp:Razor Guitar 12. jam:Leader 55. bts:Chill'n 97. arp:BB Hit 13. jam:Trans Oh 56. bts:Beating Halo 98. arp:Magical 14. bts:The Standard 57. bts:Mission X 99. arp:Classical 15. bts:That's Right 58. bts:Fastbuck 100. arp:Box Maker 16. bts:Fall Brushes 59. bts:Feel It 101. arp:Kick'n Room 17. bts:Kranked 60. bts:Gospel Soul 102. arp:In The Air 18. bts:Golden Boy 61. bts:Big Rock 103. arp:Harp Delay 19. bts:Ya Baby 62. bts:Sailing 104. arp:Breath 20. kb1:PerfectPno12 63. bts:Euro Fantasy 105. arp:Up/Down Pno 21. kb1:Piano Tine 64. bts:On The Bay 106. arp:303 Groove 22. kb1:Piano String 65. bts:Wangadang 107. arp:Warning 23. kb2:Tine Love 2 66. bts:Prettw B-3 108. arp:Deeper 24. kb1:Latin Octave 109. arp:Muted Wish 67. bts:Latin Dreams 25. kb3:Rock Organ 3 110. arp:Sunday 68. bts:Hip Twang 26. kb3:Green O 111. arp:Bouncy Tenor 69. bts:Cortez 27. str:Full Strings 112. arp:Classic Arp 70. bts:Dropping In 28. bs2:Deep Fret 113. arp:Flange Kit 71. bts:Agogo 29. bs2:P-B Slap 114. arp:Tribal-T 72. bts:Club Swing 30. bs2:Picked Delay 115. bpm:Falling 73. bts:Slider 31. brs:Bone+Tpt 3 116. bpm:Soft Decay 74. bts:Platinum 32. brs:The Tower 117. bpm:Moving Sync 75. bts:Jazz Man 33. syn:Chatter 118. bpm:Cutter 76. bts:Bangin 119. bpm:Cluster 34. syn:Red Planet 77. bts:Drums/Bass 1 120. bpm:Smack Jam 35. bpm:Voices Pad 78. bts:Drums/Bass 2 121. bpm:Boogy Vox 36. cmb:Tenor/Tpt. 79. bts:Drums/Bass 3 122. bpm:Bounce Haus 37. kit:Standard 2 80. arp:System Down 123. bpm:Waver 38. kit:Studio Kit-E 81. arp:B-Movie 124. bpm:She Pad 39. kit:CountryKit-E 82. arp:Do the Do 125. bpm:Sonar 40. cmb:Key/Bass 1 83. arp:Landing 126. bpm:Deep Blue 41. cmb:Key/Bass 2 84. arp:Choppy Arp 127. bpm:The End 42. cmb:Key/Bass 3

Halo Operation Manual 211 Appendix Preset Listing

Preset Listing User Bank 1, Halo Bank 0 0. kb1:PerfectPno 1 43. kb3:Pop Organ 12 86. bs2:P-Bass Slap 1. kb1:PerfectPno 2 44. kb3:Pop Organ 13 87. bs2:PickdFretles 2. kb1:PerfectPno 3 45. kb3:Pop Organ 14 88. bs2:Picked Bass1 3. kb1:PerfectPno 4 46. kb3:Pop Organ 15 89. bs2:Picked Bass2 4. kb1:PerfectPno 5 47. kb3:Pop Organ 16 90. bs2:Switch Bass 5. kb1:PerfectPno 6 48. kb3:Pop Organ 17 91. bs2:Switch Pop 1 6. kb1:PerfectPno 7 49. kb3:Pop Organ 18 92. bs2:Switch Pop 2 7. kb1:PerfectPno 8 50. kb3:Pop Organ 19 93. bs3:303 Bass 8. kb1:PerfectPno 9 51. kb3:Pop Organ 20 94. bs3:Big Bottom 9. kb1:PerfectPno10 52. kb3:Pop Organ 21 95. bs3:Dance Bass 10. kb1:PerfectPno11 53. kb3:Pop Organ 22 96. bs3:Fat Bottom 11. kb1:PerfPno+EP 1 54. kb3:Pop Organ 23 97. bs3:GreasySynBs 12. kb1:PerfPno+EP 2 55. kb3:Pop Organ 24 98. bs3:Rap Bass 13. kb1:PerfPno+EP 3 56. kb3:Pop Organ 25 99. bs3:Smack Bass 14. kb1:PerfPno+Str1 57. kb3:CathedralOrg 100. bs5:Harmonix Fun 15. kb1:PerfPno+Str2 58. kb3:Stately Org 101. bs3:Rapper 16. kb1:PerfPno+Str3 59. kb3:Organ Hall 102. brs:Bone+Tpt 1 17. kb1:Bright Grand 60. kb3:Full Pipes 103. brs:Bone+Tpt 2 18. kb1:ConcertGrand 61. kb3:Recital 104. brs:Flugelhorn 19. kb1:Dark Piano 62. kb3:With Pedals 105. brs:Fr.Horn Sect 20. kb1:Jazzy Grand 63. kb3:Reed Stops 106. brs:Muted Tpt 21. kb1:Grand Room 64. kb3:Chapel 107. brs:Solo Fr.Horn 22. kb1:Warm Piano 65. kb3:Processional 108. brs:Solo Trumpet 23. kb2:Tine Love 66. kb3:Soft Pipes 109. brs:Stereo Brass 24. kb1:Latin Octave 67. kb3:Flute Stops 110. brs:Trombone 25. kb2:Wurli 68. kb3:Chime Organ 111. brs:SectionHorns 26. kb4:Classic EP 69. kb3:Deep Pedals 112. brs:3 Horns #1 27. kb4:ElecPno+Str1 70. kb1:Harpsichord 113. brs:3 Horns #2 28. kb4:ElecPno+Str2 71. orc:Harp 114. wav:Rez Lead 29. kb4:ElecPno+Str3 72. orc:New Age Harp 115. wav:Rez Q 30. kb4:ElecPno+Vox 73. str:Warm Strings 116. syn:Formant Sync 31. kb4:Hybrid EP 1 74. str:Digi Section 117. led:Chatty Lead 32. kb3:Pop Organ 01 75. str:Pizz Strings 118. sfx:Tape Rewind 33. kb3:Pop Organ 02 76. bs1:Upright Bass 119. sfx:Vinyl Noise 34. kb3:Pop Organ 03 77. bs1:Guitarron 120. pad:Swept Voices 35. kb3:Pop Organ 04 78. bs1:Fretless 1 121. syn:Big Bell 36. kb3:Pop Organ 05 79. bs2:Bs Harmonix1 122. syn:Coffee 37. kb3:Pop Organ 06 80. bs2:Bs Harmonix2 123. pad:Formant Pad 38. kb3:Pop Organ 07 81. bs2:Finger Bass 124. vox:Cascades 39. kb3:Pop Organ 08 82. bs2:Fretless 2 125. syn:Lush Str-Whl 40. kb3:Pop Organ 09 83. bs2:Muted Bass1 126. syn:Sparkles 41. kb3:Pop Organ 10 84. bs2:Muted Bass2 127. syn:Step Bells 42. kb3:Pop Organ 11 85. bs2:P-Bass

212 ENSONIQ Appendix Preset Listing

Preset Listing User Bank 2, Halo Bank 1 0. kb1:Piano 1-GM 43. str:ContraBs-GM 86. syn:5ths Wave-GM 1. kb1:Piano 2-GM 44. str:Trem Str-GM 87. syn:Bs & Lead-GM 2. kb1:Piano 3-GM 45. str:Pizz Str-GM 88. syn:Fantasia-GM 3. kb1:HonkyTonk-GM 46. orc:Harp-GM 89. syn:Warm Pad-GM 4. kb2:ElPiano 1-GM 47. orc:Tympani-GM 90. syn:Poly Syn-GM 5. kb2:ElPiano 2-GM 48. str:Strings-GM 91. syn:Space Vox-GM 6. kb4:Harpsichr-GM 49. str:SlowStrng-GM 92. syn:BowedGlas-GM 7. kb4:Clavinet-GM 50. str:SynStrng1-GM 93. syn:Metal Pad-GM 8. orc:Celeste-GM 51. str:SynStrng2 94. syn:Halo Pad-GM 9. orc:Glocken-GM 52. vox:ChoirAah-GM 95. syn:Sweep Pad-GM 10. kb4:Music Box-GM 53. vox:Vox Oohs-GM 96. syn:Ice Rain-GM 11. orc:Vibraphone-G 54. vox:Syn Vox-GM 97. syn:SoundTrackGM 12. orc:Marimba-GM 55. orc:Orch Hit-GM 98. syn:Crystal-GM 13. orc:Xylophone-GM 56. brs:Trumpet-GM 99. syn:AtmosphereGM 14. orc:TubularBl-GM 57. brs:Trombone-GM 100. syn:Briteness-GM 15. gtr:Santur-GM 58. brs:Tuba-GM 101. syn:Goblin-GM 16. kb3:Organ 1-GM 59. brs:MutedTrpt-GM 102. syn:Echo Drop-GM 17. kb3:Organ 2-GM 60. brs:FrenchHrn-GM 103. syn:StarTheme-GM 18. kb3:Organ 3-GM 61. brs:Brass 1-GM 104. 104..gtr:Sitar-GM 19. kb3:ChurchOrg-GM 62. brs:SynBrass1-GM 105. gtr:Banjo-GM 20. kb3:ReedOrgan-GM 63. brs:SynBrass2-GM 106. gtr:Shamisen-GM 21. wnd:Accordion-GM 64. wnd:Sopr Sax-GM 107. gtr:Koto-GM 22. wnd:Harmonica-GM 65. wnd:Alto Sax-GM 108. prc:Kalimba-GM 23. wnd:Bandoneon-GM 66. wnd:Tenor Sax-GM 109. wnd:Bagpipes-GM 24. gtr:Nylon Gtr-GM 67. wnd:Bari Sax-GM 110. str:Fiddle-GM 25. gtr:Steel Gtr-GM 68. wnd:Oboe-GM 111. wnd:Shannai-GM 26. gtr:Jazz Gtr-GM 69. wnd:Eng. Horn-GM 112. syn:TinkleBellGM 27. gtr:Clean Gtr-GM 70. wnd:Bassoon-GM 113. prc:Agogo-GM 28. gtr:Muted Gtr-GM 71. wnd:Clarinet-GM 114. prc:SteelDrum-GM 29. gtr:Overdrive-GM 72. wnd:Piccolo-GM 115. prc:Woodblock-GM 30. gtr:Distorted-GM 73. wnd:Flute-GM 116. prc:Taiko-GM 31. gtr:Harmonix-GM 74. wnd:Recorder-GM 117. prc:MellowTom-GM 32. bs1:Ac Bass-GM 75. wnd:Pan Flute-GM 118. prc:SynthDrum-GM 33. bs2:Finger Bs-GM 76. wnd:BottleBlowGM 119. prd:RevCymbal-GM 34. bs2:PickBass-GM 77. wnd:ShakuhachiGM 120. gtr:FretNoise-GM 35. bs2:FretlsBs-GM 78. wnd:Whistle-GM 121. wnd:BreathNse-GM 36. bs2:SlapBass1-GM 79. wnd:Ocarina-GM 122. sfx:Seashore-GM 37. bs2:SlapBass2-GM 80. syn:Square Wv-GM 123. sfx:Birdsong-GM 38. bs3:SynBass 1-GM 81. syn:Saw Wave-GM 124. sfx:Telephone-GM 39. bs3:SynBass 2-GM 82. syn:SynCaliopeGM 125. sfx:HelicopterGM 40. str:Violin-GM 83. wnd:ChiffLead-GM 126. sfx:Applause-GM 41. str:Viola-GM 84. str:Charang-GM 127. sfx:Gunshot-GM 42. str:Cello-GM 85. vox:Solo Vox-GM

Halo Operation Manual 213 Appendix Preset Listing

Preset Listing User Bank 3, Halo Bank 2

0. syn:Bella 43. vox:Lush Love 86. kb4:FM Clav 1. syn:CascadeBell 44. vox:Monk’s Song 87. kb4:FM Wurly 2. syn:Chimey 45. bs1:Fat Upright 88. kb4:Lucy 2000 3. kb1:Tack Grand 46. bs2:Ana-Fingers1 89. kb4:New EP Pad 4. kb2:Rock Wurli 47. bs2:Ana-Fingers2 90. led:Analog 1 5. syn:DelayBells 1 48. bs2:HybridAcBass 91. led:Rezzy 6. syn:DelayBells 2 49. bs2:Picked Bass3 92. str:Clouds 7. syn:Drone One 50. bs2:Q Bass1 93. pad:Soft & Slow 8. syn:Echo Stabber 51. bs3:Dull Thud 94. str:Swept String 9. syn:Frozen Wind 52. bs3:MonoMan 95. wav:Simple Sqr 10. syn:Harpily 53. bs3:Snap Bass 96. wnd:Bluesy Harm. 11. led:Lucky 54. bs3:Squarely 97. wnd:ChrHarmonica 12. pad:Marscape 55. bs3:Techno Bs 1 98. wnd:Pan Flute 1 13. syn:Milky Way 56. bs3:Techno Bs 2 99. wnd:Recorder 1 14. syn:Mr.Square 57. bs3:Tight Bs 1 100. pad:Lush Sawz 15. syn:Nebula 58. bs3:Tri-Angled 101. brs:Hybrid Horn1 16. pad:Pop Stab Pad 59. bs3:Vel Bass 1 102. brs:Jazzy Tpt. 17. pad:Pulsation 60. bs4:1/16 Bass 103. gtr:Funk Muted 18. syn:RandmPanBell 61. bs4:Moogy 1 104. gtr:R&B Mute Gtr 19. syn:SFZ SynBrass 62. bs4:Rez FM Bs 1 105. vox:Gregorian 20. syn:SimpleBell 1 63. bs4:Swept FM Bs1 106. syn:Rich Bells 1 21. syn:Sitarred 64. bs5:Fat Dance 1 107. kb2:Vintage Clav 22. syn:Slow Bells 1 65. bs5:Modern FM 108. kb2:Rez-o-Clav 23. syn:Sneezy 66. bs5:Old Time 109. kb2:FM Klav 24. pad:Sweep Time 67. bs5:Splatt 1 110. kb2:Synth Clav 25. syn:Swept Voxes 68. bs5:Veloci-Wow 111. wav:Simple Bass 26. syn:SynBrass 1 69. bs5:Beoww 112. pad:Now & Later 27. syn:Sync Man 1 70. gtr:12 String 113. syn:Choppy Stab 28. syn:Tempo Stab 1 71. gtr:Coral 114. bs3:FatDarkMono 29. syn:Tempo Stab 2 72. gtr:Electric 12 115. wnd:BreathyTenor 30. syn:TempoFilter1 73. gtr:Ethereal 12 116. wnd:Breathy Alto 31. pad:Timed Env 74. gtr:Rock 5ths 117. wnd:Breathy Sop. 32. syn:Vaporous 75. gtr:SpaghettiGtr 118. wnd:Solo Bassoon 33. syn:Vint.Filter1 76. gtr:Steel String 119. wnd:Solo Oboe 34. syn:Arpy 77. gtr:Wakka 1 120. syn:Dance Stab 1 35. led:Loose Lead 78. gtr:Wakka 2 121. syn:Dance Stab 2 36. pad:Wash 79. gtr:Wheel Wah 122. bs3:FatBoy Mono 37. syn:WaWaWaWaaa 80. kb1:Moms Old Pno 123. syn:RepeatOctave 38. pad:WindyStrings 81. kb2:Clacky Tines 124. wnd:Alto + Tenor 39. vox:Air Song 82. kb2:E.Pno Pan 1 125. syn:ReznantVowel 40. vox:DreamChoir 83. kb2:El.& Ac.EP1 126. syn:SquareTooth 41. vox:E I E I O 84. kb4:Afrika 127. syn:BlatzdString 42. vox:Ether 85. kb4:Clav, Eh!

214 ENSONIQ Appendix Preset Listing

Preset Listing Halo Bank 3

0. kit:Live 43. kit:EFX Kit-E 86. prc:Toy Percs Lo 1. kit:Standard 44. kit:Whack Kit-E 87. prc:Rainstick 2. kit:Agressive 45. kit:HiPass Kit-E 88. prc:RainstickHit 3. kit:Slam Dance 46. kit:Un-Kit-E 89. prc:Nut Rattle 1 4. kit:Big Room 47. prc:Kick Drums 1 90. prc:Nut Rattle 2 5. kit:Vanilla 48. prc:Kick Drums 2 91. sfx:Frontier 6. kit:Machine 49. prc:Kick Drums 3 92. sfx:Spinvox 7. kit:808 Toys 50. prc:Snare Drums1 93. sfx:Arctic Winds 8. kit:Dance Techno 51. prc:Snare Drums2 94. sfx:Silly Boids 9. kit:Kranked 52. prc:Brushes 95. prc:Tuned Clave 10. kit:Nice & Plain 53. prc:Cymbals 1 96. prc:Sleighbell 11. kit:Jazzz Brush 54. prc:Cymbals 2 97. bpm:TempoClaps 1 12. kit:Tight 55. prc:Crash Cym 1 98. bpm:TempoConga 1 13. kit:Gated 56. prc:Crash Cym 2 99. bpm:TempoConga 2 14. kit:Loop Maker 57. prc:Choked Crash 100. bpm:TempoConga 3 15. kit:Clean 58. prc:China Crash1 101. bpm:TempoCowbel1 16. kit:Abrasive 59. prc:China Crash2 102. bpm:TempoCowbel2 17. kit:Junky 60. prc:Choked China 103. bpm:TempoShaker1 18. kit:Trashy 61. prc:All Toms 104. bpm:TempoShaker2 19. kit:Roomy 62. prc:Big Toms 105. bpm:TempoShaker3 20. kit:Electro 63. prc:Live Toms 106. bpm:TempoShaker4 21. kit:Low Down 64. prc:Dry Toms 107. bpm:TempoShaker5 22. kit:Tuned Up 65. prc:Pure Toms 108. bpm:TempoTambo 1 23. kit:Little Toys 66. prc:Rock Toms 109. sfx:Wind on Mars 24. kit:Slash 67. prc:Percussion 1 110. prc:Windchimes 25. kit:Wheel Filter 68. prc:Percussion 2 111. hit:Dance Hit 1 26. kit:Talkin’ Set 69. prc:Shakers 1 112. hit:Dance Hit 2 27. kit:Way High 70. prc:Shakers 2 113. hit:Orch Hit 1 28. kit:Low Low Low 71. prc:Tambourines 114. hit:Tape Stop! 29. kit:Basic Kit-E 72. prc:Timbales 115. scr:Scratches 30. kit:Studio Kit-E 73. prc:Cowbells 116. prc: 31. kit:Pop Kit-E 74. prc:Congas 117. prc:Jaw Harp 32. kit:CountryKit-E 75. prc:Shaker Up-Dn 118. sfx:Synth RezZap 33. kit:Dance Kit-E 76. prc:Tamb Up-Down 119. prc:Cactus Loop 34. kit:Room Kit-E 77. prc:Cabasa Up-Dn 120. prc:Karimbell 35. kit:Brush Kit-E 78. prc:Claps 121. prc:Log Drums 36. kit:Rock Kit-E 79. prc:Snaps 122. prc:Kalimba 37. kit:Slam Kit-E 80. prc:Syn Cabasa 123. prc:Handbells 38. kit:Deep Kit-E 81. prc:Sm TunedGong 124. prc:Bowl Gongs 39. kit:Funky Kit-E 82. prc:OrchBassDrum 125. sfx:Ghosts 40. kit:Grungy Kit-E 83. prc:Tympani 126. sfx:Machinery 41. kit:Thin Kit-E 84. prc:ShortTympani 127. :default 42. kit:Flange Kit-E 85. prc:Toy Percs

Halo Operation Manual 215 Appendix Riff Listing

Riff Listing 1. KEY-C3 45. BAS-Slap Me 89. GTR-EmmTVCrunch 2. KEY-C3 (2 Bars) 46. BAS-Slappity 90. GTR-FallingNylon 3. KEY-C3 (4 Bars) 47. BAS-Soft&Hard 91. GTR-FlangnVioWah 4. KEY-C4 48. BAS-Stomper 92. GTR-FullNylon 5. KEY-Cs Up 49. BAS-Sub Core 93. GTR-GenericClean 6. KEY-Cs Up-Down 50. BAS-Sub Pummeled 94. GTR-Grusty 7. KEY-C Triad 51. BAS-Sub-Basement 95. GTR-JangleWah 8. KEY-Cm7 52. BAS-Sugar Freak 96. GTR-Jazzed 9. KEY-Cm9 53. BAS-The Reason 97. GTR-LA Strata 10. KEY-Cmaj7 54. BAS-ThickFretles 98. GTR-Looz 12s 11. BAS-2600 55. BAS-Thickley Dub 99. GTR-MellowElect 12. BAS-3 O Worm 56. BAS-VeloFretless 100. GTR-Metal Head 13. BAS-A Ku Stq 57. BAS-WalkinUprite 101. GTR-Mutant Pick 14. BAS-ATC 3 58. BAS-WalknUprite2 102. GTR-Mutant Pick2 15. BAS-BadTube 59. BAS-Walky Talk 103. GTR-Mutes 16. BAS-Brolin’s 1st 60. BAS-WalkyTalk2 104. GTR-Nrysty12 17. BAS-Distorto-TB 61. BRS-Alt TptLoops 105. GTR-Nylon 18. BAS-Easy 62. BRS-Barry Bones 106. GTR-NyloSteel 19. BAS-Finger1 63. BRS-Brass&Bari 107. GTR-Nylon Silk 20. BAS-Fingered In 64. BRS-BreathTBone 108. GTR-Nylonistic 21. BAS-FingerHarms2 65. BRS-Centurions 109. GTR-Spy 22. BAS-Finger Out 66. BRS-Don’sTrumpet 110. GTR-Steel 23. BAS-Finger&Harms 67. BRS-Horny 111. GTR-SteelReal 24. BAS-Four U 68. BRS-Huge Brass 112. GTR-Stolen7 25. BAS-Fretless 2 69. BRS-MelloD’Trmp 113. GTR-Stolen7Away 26. BAS-Froggy 70. BRS-Milez 114. GTR-WaaKeeGa 27. BAS-Homeboy E 71. BRS-Movie Brass 115. HIT-Brass Hits 2 28. BAS-In the Money 72. BRS-MutedTrumpet 116. HIT-Fashion 29. BAS-Lead Bottom 73. BRS-Soft Trumpet 117. HIT-MasterBlast 30. BAS-Metal Heart 74. BRS-The Ensemble 118. HIT-Organ Hits 2 31. BAS-Mini More 75. BRS-Trmpt&Sect 119. KBD-And Voice 32. BAS-Mod da Wheel 76. GTR-Carlos 120. KBD-And Voice2 33. BAS-Mr. Clean 77. GTR-Cast Teller 121. KBD-B3 X-Wheel 34. BAS-Mutation 78. GTR-Cast Teller2 122. KBD-B3 X-Wheel 1 35. BAS-Plexy 79. GTR-Chuckin 123. KBD-Ballad Tine 36. BAS-PuLs A’ting 80. GTR-Dark Gut 124. KBD-Bally Yard 37. BAS-Q Bass 2 81. GTR-Distorter-X 125. KBD-Classic EP 38. BAS-Reverend JB 82. GTR-Distorter-X2 126. KBD-Clav 1 39. BAS-RoundabouT 83. GTR-Distorter-X3 127. KBD-Clavinetti 1 40. BAS-SE Micro 84. GTR-Distorter-X4 128. KBD-Clavinetti 2 41. BAS-Say What 85. GTR-Dolobroso 129. KBD-Comp Keyz 2 42. BAS-Shift 86. GTR-Electric 1 130. KBD-Crystal 43. BAS-SignFeld Pop 87. GTR-Electric 2 131. KBD-DynofunkEP 44. BAS-Simple 3 88. GTR-ElectricDis 132. KBD-DynamcGrand

216 ENSONIQ Appendix Riff Listing

Riff Listing 133. BD-DynoPiano 176. KBD-Yo My Dynos 219. KIT-Kit 03 c 134. KBD-E Grand 177. KIT-424 220. KIT-Kit 03 d 135. KBD-EP Roll 2 178. KIT-Acoustic 1 221. KIT-Kit 03 e 136. KBD-Elecre 2 179. KIT-Acoustic 2 222. KIT-Kit 03 f 137. KBD-Elecro7CP80 180. KIT-BMF 223. KIT-Kit 04 a 138. KBD-FM2Classc 181. KIT-Bag O Tricks 224. KIT-Kit 04 b 139. KBD-Filmscore 182. KIT-Berzerker 225. KIT-Kit 05 a 140. KBD-GenBalladEP 183. KIT-Booster 226. KIT-Kit 05 b 141. KBD-Gospel Soul 184. KIT-ClassicHouse 227. KIT-Kit 06 142. KBD-Grand FM 185. KIT-Clean R&B 228. KIT-Kit 07 a 143. KBD-Grand Piano2 186. KIT-ClubVinyl 229. KIT-Kit 07 b 144. KBD-Grande 4 187. KIT-CookUsAHit 230. KIT-Kit 07 c 145. KBD-GreenEyed 188. KIT-CookUsAHit 2 231. KIT-Kit 08 146. KBD-Hard Comp 1 189. KIT-DerLyBeEmuD 232. KIT-Kit 09 a 147. KBD-Hard Comp 5 190. KIT-DeepBooty 233. KIT-Kit 09 b 148. KBD-Hard Dyno 191. KIT-DeepBooty2 234. KIT-Kit 09 c 149. KBD-HonTonkeyz 192. KIT-DeepBooty3 235. KIT-Kit 10 150. KBD-JimmyJazzyB 193. KIT-Disengrate 236. KIT-Kit 11 a 151. KBD-Klassical 194. KIT-Drum 303 237. KIT-Kit 11 b 152. KBD-Knockkerz 195. KIT-Drum Buzza 238. KIT-Kit 11 c 153. KBD-KoolNMelo 196. KIT-Drum-Bass 1a 239. KIT-Kit 11 d 154. KBD-Lovers FM EP 197. KIT-Drum-Bass 1b 240. KIT-Kit 12 a 155. KBD-Med Dyno 198. KIT-Drum-Bass 2 241. KIT-Kit 12 b 156. KBD-Med EP 199. KIT-Drum-Bass 3a 242. KIT-Kit 12 c 157. KBD-Mellow man 200. KIT-Drum-Bass 3b 243. KIT-Kit 13 a 158. KBD-Melosoul EP 201. KIT-Drum-Bass 4a 244. KIT-Kit 13 b 159. KBD-Miami Grand 202. KIT-Drum-Bass 4b 245. KIT-Kit 14 160. KBD-Organomics X 203. KIT-Drum-Bass 5 246. KIT-Kit 15 a 161. KBD-PerkyRhodes 204. KIT-Drum-Bass 6 247. KIT-Kit 15 b 162. KBD-Piano&Strng1 205. KIT-Electro 248. KIT-Kit 15 c 163. KBD-Pure Fog 206. KIT-For Real 249. KIT-Kit 16 a 164. KBD-Pure Roll 2 207. KIT-For Real 2 250. KIT-Kit 16 b 165. KBD-Pure Roll 3 208. KIT-Gett..OutPt2 251. KIT-Kit 17 166. KBD-Rock’in B 209. KIT-GritKitt 252. KIT-Kit 18 167. KBD-RollinDreams 210. KIT-Hot Swing 253. KIT-Kit 19 168. KBD-Stereo Grand 211. KIT-Jams 254. KIT-Kit 20 169. KBD-StereoGrand2 212. KIT-Kit 01 a 255. KIT-OnTheTip 170. KBD-StereoGrand3 213. KIT-Kit 01 b 256. PRC-Progress a 171. KBD-Suitcase EP 214. KIT-Kit 02 a 257. PRC-Progress b 172. KBD-Supatramp EP 215. KIT-Kit 02 b 258. KIT-Shag 173. KBD-TechnoUprite 216. KIT-Kit 02 c 259. KIT-Smackers 174. KBD-WheelSpeed B 217. KIT-Kit 03 a 260. KIT-SounDfacTory 175. KBD-WideSuitcase 218. KIT-Kit 03 b 261. KIT-Swing Hop 3

Halo Operation Manual 217 Appendix Riff Listing

Riff Listing 262. KIT-Swing Hop a 306. KIT-Drum-Bass 6 350. SYN-ThinTecPulse 263. KIT-Swing Hop b 307. KIT-Gett..OutPt2 351. SYN-Z&C Leeder 264. KIT-Tribal House 308. PRC-Hats 1 352. VOX-Ahhs 265. KIT-Werzerker 309. PRC-Kalimba 353. VOX-Frozen Time 266. LED-Apple Eater 310. PRC-Log On 354. VOX-Lo-Fi Ether 267. LED-Blue Danube 311. PRC-Marimba 355. VOX-MauzeWowz 268. LED-Ethereosity 312. PRC-Plexitone 356. VOX-Mist 269. LED-Freakus 313. PRC-Shakers 357. VOX-New Age Oohs 270. LED-Post 90's DM 314. PRC-SiameseCats 358. VOX-Odd Boys 271. LED-Sci-Fi B 315. PRC-TV Spy Vibes 359. VOX-Pop Oohs 272. LED-Shiner 316. KIT-This & That 360. VOX-Slo Lunarvox 273. LED-Soft Slip 317. PRC-Velo Vibes 361. VOX-Spiritworld 274. LED-Worm 318. PRC-Village 362. VOX-SynthSing 275. LED-Worm Up 319. PRC-Xylophone 363. VOX-Voxicord 276. LED-Wormwood 320. SFX-MetalScience 364. WAV-Lowtronics 277. LED-Zimppler 321. SFX-Oh No Its 365. WAV-M12 278. LED-inBottles 322. STR-AbbeyStrngs 366. WAV-Metal 2 279. ORC-Combo 323. STR-Allin a Pizz 367. WAV-vs37 280. ORC-Orchestra 324. STR-ArcotremPizz 368. WND-A-Sax 281. PAD-Airborn 325. STR-Dyna-heim 369. WND-Bottle Blow 282. PAD-Ganic 326. STR-ExtremeStrng 370. WND-Breather 283. PAD-Highway 327. STR-Filmscore 371. WND-Chamber Orch 284. PAD-Infants 328. STR-HindooKurdoo 372. WND-Ethnic Reed 285. PAD-Infants2 329. STR-Japanman 373. WND-Fieldberries 286. PAD-MetalBeats 330. STR-Kult E Vatn 374. WND-Flute 287. PAD-My Hero 331. STR-Pizzicati 375. WND-Harmonica 288. PAD-Pad Life 332. STR-SitarTalk 376. WND-Nuages 289. PAD-Paddy 333. STR-Solo Quartet 377. WND-Ocarina a 290. PAD-Phat 334. STR-Strg + Choir 378. WND-Ocarina b 291. PAD-Sophia 335. STR-Swoon 379. WND-Pan Flute 292. PRC-Acidphone 336. STR-Texture 380. WND-Pastoral 293. PRC-Claves 337. STR-TronStrings 381. WND-Real Flute 294. PRC-Congas 338. STR-Victrola 382. WND-Synth Flute 295. PRC-Cymbals 339. SYN-Bender 383. WND-Virtuaccord 296. KIT-Drum 303 340. SYN-Brazz 384. GTR-Electric 2 297. KIT-Drum Buzza 341. SYN-Ensemblist 385. GTR-ElectricDis 298. KIT-Drum-Bass 1a 342. SYN-Euro Wave 386. GTR-Nrysty12 299. KIT-Drum-Bass 1b 343. SYN-Festival 387. GTR-NyloSteel 300. KIT-Drum-Bass 2 344. SYN-Hydraine 388. BAS-Finger1 301. KIT-Drum-Bass 3a 345. SYN-ProfitMargin 389. BAS-FingerHarms2 302. KIT-Drum-Bass 3b 346. SYN-Silk OBXsaws 390. BAS-Fingered In 303. KIT-Drum-Bass 4a 347. SYN-Sync Trance 391. BAS-Fretless 2 304. KIT-Drum-Bass 4b 348. SYN-Syntax On2 392. BAS-VeloFretless 305. KIT-Drum-Bass 5 349. SYN-Synthall AT 393. KIT-Clean R&B

218 ENSONIQ Appendix Riff Listing

Riff Listing 407. WND-Oboe 444. ZR-DrumSolo 481. BTS-Jammin EP 408. WND-Real Flute 2 445. ZR-Easy 1 482. BTS-Jazz Man 409. BAS-2600 446. ZR-Easy 2 483. BTS-Kranked 410. BAS-Q Bass 2 447. ZR-Easy 3 484. BTS-LA Keys 411. KEY-Cs Up-Down 448. ZR-House 485. BTS-Leader 412. PRC-Congas 2 449. ZR-Jazz 486. BTS-Mission X 413. KIT-Kit 19 b 450. ZR-Loop 1 487. BTS-Mr. Clean 414. STR-AllinaPizz 3 451. ZR-Loop 2 488. BTS-On The Bay 415. WND-Clarinet 452. ZR-Loop 3 489. BTS-Piano Split 416. GM-5-4 Groove 453. ZR-Loop 4 490. BTS-Platinum 417. GM-Agressive 454. ZR-Loop 5 491. BTS-Pretty B-3 418. GM-Brush 455. BTS-Agogo 492. BTS-Sailing 419. GM-Clean 456. BTS-ALL Drums 493. BTS-Salsa Piano 420. GM-Kranked 457. BTS-Bangin 494. BTS-Slider 421. GM-LittleToys 458. BTS-Beating Halo 495. BTS-Smooth 422. GM-LiveKit 459. BTS-BIG B 496. BTS-Sunrise 423. GM-Loop 1 460. BTS-Big Rock 497. BTS-That's Right 424. GM-Loop 2 461. BTS-Chase String 498. BTS-The Standard 425. GM-LowDown 462. BTS-Chill'n 499. BTS-Trans Oh 426. GM-Machine 463. BTS-Club Swing 500. BTS-Vocal Moog 427. GM-Nice Plain 464. BTS-Cortez 501. BTS-Wurli Split 428. GM-SlamDance 465. BTS-DB One 502. BTS-Ya Baby 429. GM-Slashed 466. BTS-DB Three 503. BTS-Latin Dreams 430. GM-Standard Kit 467. BTS-DB Two 504. BTS-Wangadang

Halo Operation Manual 219 Appendix Instrument Listing

Instrument This section lists the raw instruments in the Halo “HALO1” set. Listing Instruments consist of either multisamples or single samples. 0. None 41. org:Organ Wave 1 82. brs:Trumpet 1. pno:PerfectPno 1 42. org:Organ Wave 2 83. brs:Mute Trumpet 2. pno:PerfectPno 2 43. org:Rotary Organ 84. brs:Trombone 3. pno:PerfectPno 3 44. org:Reed Organ 85. brs:PopBrassSect 4. pno:PerfectPno 4 45. bas:Pick Bass 1 86. brs:Flugelhorn 5. pno:PerfectPno 5 46. bas:Pick Bass 2 87. brs:Fr Horn Sect 6. pno:PerfectPno 6 47. bas:Muted Bass 88. brs:Solo Fr Horn 7. pno:PerfectPno 7 48. bas:Slap Bass 89. wnd:Accordion 1 8. pno:PerfectPno 8 49. bas:Bs Pop Noise 90. wnd:Accordion 2 9. pno:PerfectPno 9 50. bas:Bs Harmonics 91. wnd:Accordion 3 10. pno:Grand Piano1 51. bas:El Bass Tap 92. wnd:Clarinet 11. pno:Grand Piano2 52. bas:Fretless Bs 93. wnd:Alto Sax 12. pno:Grand Piano3 53. bas:Finger Bs 1 94. wnd:Bassoon 13. pno:Pno HammerUp 54. bas:Finger Bs 2 95. wnd:Chiff 14. pno:PnoHarpNoise 55. bas:Tube Bass 96. wnd:Chiff Flute 15. pno:Piano Thud 56. bas:FM Bass 1 97. wnd:Conch Shell 16. pno:Celeste 57. bas:FM Bass 2 98. wnd:English Horn 17. pno:Harpsichord 58. bas:Analog Bs 1 99. wnd:Double Reed 18. epo:FM EPno A 59. bas:Analog Bs 2 100. wnd:Flute 19. epo:FM EPno B 60. bas:Analog Bs 3 101. wnd:Harmonica 20. epo:FM EPno C 61. bas:Standup Bass 102. wnd:Ocarina 21. epo:Wurli Lo Vel 62. gtr:Elec Gtr 1 103. wnd:Pan Flute 22. epo:Wurli Hi Vel 63. gtr:Elec Gtr 2 104. wnd:Recorder 23. epo:Tine EPno A 64. gtr:Fret Noise 105. wnd:Sax Air 24. epo:Tine EPno B 65. gtr:Goto 106. wnd:Oboe 25. epo:Tine EPno C 66. gtr:Dist Guitar 107. wnd:Soprano Sax 26. epo:Tine EPno D 67. gtr:Banjo 108. wnd:Tenor Sax 109. vox:Breathy Ooh 27. epo:Digi Piano 68. gtr:Gtr Harmonix 110. vox:Vocal Oohs 28. org:Church Organ 69. gtr:Guitarron 111. vox:Vocal Aahs 29. org:Perc Organ 1 70. gtr:Jazz Guitar 112. vox:SynthVoxAahs 30. org:Perc Organ 2 71. gtr:Muted Guitar 113. vox:Vocal Air 31. org:Org Keyclick 72. gtr:Nylon Guitar 114. vox:Doo Attack 32. org:Pipe Organ 73. gtr:Shamisen 115. vox:Countoffs 33. org:Org775305004 74. gtr:Sitar 116. vox:Monsters 34. org:Org845351402 75. gtr:Steel Guitar 117. wav:Analog WV 1 35. org:Org875434578 76. gtr:FeedbackHarm 118. wav:Analog WV 2 36. org:Org875645332 77. str:Cello 119. wav:Analog WV 3 37. org:Org888000000 78. str:Pizz Strings 120. wav:Analog WV 4 38. org:Org888808008 79. str:String Sect 121. wav:Analog WV 5 39. org:Org888856444 80. str:Violin 122. wav:Analog WV 40. org:Org888880880 81. str:Harp 123. wav:Analog WV 7

220 ENSONIQ Appendix Instrument Listing

Instrument Listing 124. wav:Analog WV 8 169. wav:MultiBell XW 214. prc:Vibraphone 125. wav:Big Bell 170. wav:Osc Sync XW1 215. prc:Xylophone 126. wav:Big Bell WF 171. wav:Osc Sync XW2 216. prc:Tubular Bell 127. wav:Doorbell 172. wav:Tine X 217. prc:Sm TunedGong 128. wav:E Bass WF 1 173. wav:Tri Sweep XW 218. prc:Kick Drums 1 129. wav:E Bass WF 2 174. wav:TranswaveZ 219. prc:Kick Drums 2 130. wav:Sine Wave 175. wav:Transwave AA 220. prc:Kick Drums 3 131. wav:Bell Wave 1 176. wav:Transwave AH 221. prc:Snare Drums1 132. wav:Bell Wave 2 177. wav:Transwave EE 222. prc:Snare Drums2 133. wav:Bell Wave 3 178. wav:Transwave OH 223. prc:Cymbals 1 134. wav:Bell Wave 4 179. wav:Rez Sweep XW 224. prc:Cymbals 2 135. wav:Bell Wave 5 180. wav:Organ XW 225. prc:Percussion 1 136. wav:Bell Wave 6 181. wav:MoogX 226. prc:Percussion 2 137. wav:Bell Wave 7 182. wav:Drawbar XW 227. prc:Toy Percs 138. wav:Digi Wave 1 183. wav:Crystal 228. prc:Toy Percs Lo 139. wav:Digi Wave 2 184. syn:FM Clav 229. prc:Toms 1 140. wav:Sawtooth 1 185. syn:Pad Synth 230. prc:Big Toms 141. wav:Sawtooth 2 186. syn:Synth Bell 231. prc:Dry Tom High 142. wav:Reed WF 187. syn:Synkey Wave 232. prc:Live Toms 143. wav:Single Reed 188. syn:Synth Brass 233. prc:Pure Toms 144. wav:Wind Chime 189. syn:Clavinet 234. prc:Rock Toms 145. wav:Piano Bs WF 190. syn:Moog Lead 235. prc:Brushes 146. wav:Piano WF 191. hit:Dance Hit 236. prc:Snaps 147. wav:Vocal WF 1 192. hit:Orch Hit 237. prc:Claps 148. wav:Vocal WF 2 193. sfx:Air Loop 238. prc:Congas 149. wav:Vocal WF 3 194. sfx:Applause 239. prc:Cowbells 150. wav:Vocal WF 4 195. sfx:Bird Song 240. prc:Timbales 151. wav:Vocal WF 5 196. sfx:Helicopter 241. prc:Shakers 1 152. wav:Vocal WF 6 197. sfx:Spectrum 242. prc:Shakers 2 153. wav:TriangleWave 198. sfx:SurfaceNoise 243. prc:Tambourines 154. wav:Square Wave 199. sfx:Telephone 244. prc:Windchimes 155. wav:Aah Ooh XW 200. sfx:Synth Kiss 245. prc:Rainstick 156. wav:MoogX XW 201. sfx:Texture 246. prc:RainstickHit 157. wav:Resonance 202. sfx:Tape Loop 247. prc:Sleighbell 158. wav:Techno Bs XW 203. nse:Noise 248. prc:Cactus Loop 159. wav:PulseX XW 204. nse:Scratch 249. prc:NutRattleHit 160. wav:Phase SyncXW 205. nse:Wakka XW 1 250. prc:Nut RattleLP 161. wav:Rap Bass XW 206. nse:Wakka XW 2 251. kit:Kit 1 162. wav:Rezz Bs XW 207. prc:Marimba 252. kit:Kit 2 163. wav:SoftAnalogXW 208. prc:Kalimba 253. kit:Kit 3 164. wav:Analog PadXW 209. prc:Log Drum 254. kit:Kit 4 165. wav:Bell XW 1 210. prc:Handbells 255. kit:Kit 5 166. wav:Bell XW 2 211. prc:Glockenspiel 256. kit:Kit 6 167. wav:Bell XW 3 212. prc:Gamelan Bell 257. kit:Kit 7 168. wav:Bell XW 4 213. prc:Steel Drum 258. kit:Kit 8

Halo Operation Manual 221 Appendix Instrument Listing

Instrument Listing 260. kit:Kit 9 305. prc:Snare 1 350. prc:Tom 6 261. kit:Kit 10 306. prc:Snare 2 351. prc:Tom 7 262. kit:Kit 11 307. prc:Snare 3 352. prc:Tom 8 263. kit:Kit 12 308. prc:Snare 4 353. prc:Tom 9 264. kit:Kit 13 309. prc:Snare 5 354. prc:Tom 10 265. kit:Kit 14 310. prc:Snare 6 355. prc:Tom 11 266. kit:Kit 15 311. prc:Snare 7 356. prc:Tom 12 267. kit:Kit 16 312. prc:Snare 8 357. prc:Tom 13 268. kit:Kit 17 313. prc:Snare 9 358. prc:Tom 14 269. kit:Kit 18 314. prc:Snare 10 359. prc:Tom 15 270. kit:Kit 19 315. prc:Snare 11 360. prc:Tom 16 271. kit:Kit 20 316. prc:Snare 12 361. prc:Cymbal 1 272. kit:Kit 21 317. prc:Snare 13 362. prc:Cymbal 2 273. kit:Kit 22 318. prc:Snare 14 363. prc:Cymbal 3 274. kit:Kit 23 E 319. prc:Snare 15 364. prc:Cymbal 4 275. kit:Kit 24 E 320. prc:Snare 16 365. prc:Cymbal 5 276. kit:Kit 25 E 321. prc:Snare 17 366. prc:Cymbal 6 277. kit:Kit 26 E 322. prc:Snare 18 367. prc:Cymbal 7 278. kit:Kit 27 E 323. prc:Snare 19 368. prc:Cymbal 8 279. kit:Kit 28 E 324. prc:Snare 20 369. prc:Crash Cym 1 280. kit:Kit 29 E 325. prc:Snare 21 370. prc:Crash Cym 2 281. prc:Kick 1 326. prc:Snare 22 371. prc:Crash Cym 3 282. prc:Kick 2 327. prc:Snare 23 372. prc:China Cym 1 283. prc:Kick 3 328. prc:Snare 24 373. prc:China Cym 2 284. prc:Kick 4 329. prc:Snare 25 374. prc:China Cym 3 285. prc:Kick 5 330. prc:Snare 26 375. prc:Hat 1 286. prc:Kick 6 331. prc:Snare 27 376. prc:Hat 2 287. prc:Kick 7 332. prc:Snare 28 377. prc:Hat 3 288. prc:Kick 8 333. prc:Snare 29 378. prc:Hat 4 289. prc:Kick 9 334. prc:Snare 30 379. prc:Hat 5 290. prc:Kick 10 335. prc:Snare 31 380. prc:Hat 6 291. prc:Kick 11 336. prc:Snare 32 381. prc:Hat 7 292. prc:Kick 12 337. prc:Snare 33 382. prc:Hat 8 293. prc:Kick 13 338. prc:Snare 34 383. prc:Hat 9 294. prc:Kick 14 339. prc:Snare 35 384. prc:Hat 10 295. prc:Kick 15 340. prc:Brush 1 385. prc:Hat 11 296. prc:Kick 16 341. prc:Brush 2 386. prc:Hat 12 297. prc:Kick 17 342. prc:Brush 3 387. prc:Hat 13 298. prc:Kick 18 343. prc:Brush 4 388. prc:Hat 14 299. prc:Kick 19 344. prc:Brush 5 389. prc:Hat 15 300. prc:Kick 20 345. prc:Brush 5 390. prc:Hat 16 301. prc:Kick 21 346. prc:Tom 1 391. prc:Hat 17 302. prc:Kick 22 347. prc:Tom 2 392. prc:Hat 18 303. prc:Kick 23 348. prc:Tom 4 393. prc:Hat 19 304. prc:Orch Bs Drum 349. prc:Tom 5 394. prc:Conga 1

222 ENSONIQ Appendix Instrument Listing

Instrument Listing 395. Hrc:Conga 2 412. prc:Maraca 2 429. prc:Taiko 396. prc:Conga 3 413. prc:Maraca 3 430. prc:Timpani 1 397. prc:Conga 4 414. prc:Cowbell 1 431. prc:Timpani 2 398. prc:Sm TunedGong 415. prc:Cowbell 2 432. prc:Timbale 1 399. prc:Tambo 1 416. prc:Cowbell 3 433. prc:Timbale 2 400. prc:Tambo 2 417. prc:Clap 1 434. prc:Timbale 3 401. prc:Tambo 3 418. prc:Clap 2 435. prc:Whistle 1 402. prc:Tambo Up-Dwn 419. prc:Clave 1 436. prc:Whistle 2 403. prc:Shaker 1 420. prc:Clave 2 437. prc:Agogo 404. prc:Shaker 2 421. prc:Tuned Clave 438. prc:Guiro 405. prc:Shaker 3 422. prc:Synth Drum 439. prc:Cuica 406. prc:Shake Up-Dwn 423. prc:Snaps 440. prc:Clink 407. prc:Cabasa 1 424. prc:Spoons 441. prc:Woodblock 408. prc:Cabasa 2 425. prc:Jawharp 442. prc:Triangle 409. prc:Cabasa 3 426. prc:Syn Rim 443. prc:Vibraslap 410. prc:CabasaUp-Dwn 427. prc:Bongo 411. prc:Maraca 1 428. prc:Gun

Halo Operation Manual 223 Appendix Keyboard Velocity Curves

Keyboard The keyboard velocity curves modify the response of the Halo keyboard to adapt to your personal playing style. The “Keyboard Velocity Curve” Velocity selection screen is located in the Controllers menu. Curves 120 120

100 100 Soft 1 Soft 2 80 80

60 60  For more information about the velocity curves, see 40 40 Output Velocity page 73. 20 Output Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Soft Hard Soft Hard

120 120

100 100 Soft 3 Soft 4 80 80

60 60

40 40

Output Velocity 20 Output Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Soft Hard Soft Hard

120 120

100 100 Soft 5 Medium 1 80 80

60 60

40 40

Output Velocity 20 Output Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Soft Hard Soft Hard

224 ENSONIQ Appendix Keyboard Velocity Curves

Keyboard Velocity Curves 120 120

100 100 Medium 2 Medium 3 80 80

60 60

40 40 Output Velocity 20 Output Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Soft Hard Soft Hard

120 120

100 100 Medium 4 Medium 5 80 80

60 60

40 40

Output Velocity 20 Output Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Soft Hard Soft Hard

120 120

100 100 Medium 6 Medium 7 80 80

60 60

40 40

Output Velocity 20 Output Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Soft Hard Soft Hard

Halo Operation Manual 225 Appendix Keyboard Velocity Curves

Keyboard Velocity

Curves 120 120

100 100 Medium 8 Loud 1 80 80

60 60

40 40

Output Velocity 20 Output Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Soft Hard Soft Hard

120 120

100 100 Loud 2 All 64 80 80

60 60

40 40

Output Velocity 20 Output Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Soft Hard Soft Hard Outputs velocity 64 only

120

100 All 127 80

60

40

Output Velocity 20

0

0 20 40 60 80 100 120 Soft Hard Outputs velocity 127 only

226 ENSONIQ Appendix Master Velocity Curves

Master This section provides diagrams and descriptions of the Halo velocity curves. The master velocity curves modify the velocity values from the MIDI input Velocity port and the keyboard before going into theHalo synthesizer engine. Curves 120 120

100 100 Linear Curve 1 80 80  For more information about the velocity curves, see 60 60 page 73. 40 40

20 20 Output Velocity Output Velocity 0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Input Velocity Input Velocity Linear - No Change to Velocity Compresses Velocity Range

120 120

100 100 Curve 2 80 80

60 60 Curve 3 40 40

20 20 Output Velocity Output Velocity 0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Input Velocity Input Velocity Expands Dynamics in low range, Expands Velocity Range. emphasizing medium velocity Soft -> Loud values and compressessing high velocity values.

120 120

100 100 Curve 5 80 80

60 60 Curve 4 40 40

20 20 Output Velocity Output Velocity 0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Input Velocity Input Velocity Expands Velocity Range. Shifts Velocity Values Upward. Outputs High Values. Good Dynamic Range.

Halo Operation Manual 227 Appendix Master Velocity Curves

Master Velocity

Curves 120 120

100 100 Curve 6 Curve 7 80 80

60 60

40 40

20 20 Output Velocity Output Velocity 0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Input Velocity Input Velocity Shifts Velocity Values Up, while Similar to Curve 6. compressing the midde range

120 120

100 100 Curve 8 Curve 9 80 80

60 60

40 40

20 20 Output Velocity Output Velocity 0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Input Velocity Input Velocity Similar to number 6 with more Extreme Dynamic Range emphasis on the middle range. Compression.

120 120

100 100 Curve 10 Curve 11 80 80

60 60

40 40

20 20 Output Velocity Output Velocity 0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Input Velocity Input Velocity Extreme Dynamic Range Extreme Dynamic Range Compression. Outputs Low Values. Compression, but doesn't output low values.

228 ENSONIQ Appendix PatchCord Amount Chart

120 120

100 100 Curve 12 80 80

60 60 Curve 13 40 40

Result Velocity 20 Result Velocity 20

0 0

0 20 40 60 80 100 120 0 20 40 60 80 100 120 Input Velocity Input Velocity Less Severe Version of Curve 11. Extreme Expansion of Velocity Range.

PatchCord The following chart shows the PatchCord “Amount” settings in order to get Amount Chart semitone intervals when modulation sources are connected to pitch.

Semitone PatchCord Semitone PatchCord Amount Amount 1 3 21 66 2 6 22 69 3 approx. 9 23 approx. 72.5 4 approx. 12 24 approx. 76 5 16 25 79 6 19 26 82 7 22 27 88 8 25 28 91 9 28 29 approx. 95 10 approx. 31 30 98 11 35 31 12 38 32 13 41 33 14 44 34 15 47 35 16 50 36 17 approx. 53 37 18 57 38 19 60 39 20 63 40

Halo Operation Manual 229 Appendix Expansion Sound Sets

Expansion Eleven different ROM expansions are currently available, with more being developed every day. ROM expansions typically add 32MB of sound data Sound Sets and 512 additional presets. Adding new sounds is like getting a new instrument and a sure way to spark your creativity. ROM Expansions are available from your ENSONIQ dealer. Also check out the official E-MU / ENSONIQ website: www.emu.com for the latest sounds.

Orchestral Sessions VOLUME 1 The Orchestral Sessions Vol. 1 expansion 32 MB ROM offers you the most realistic and comprehensive collection of section strings available, complete with legato, spiccato, pizzicato and tremolande samples, and includes special presets for 4 speaker applications.

Orchestral Sessions VOLUME 2 The Orchestral Sessions Vol. 2 expansion 32 MB ROM offers you the most realistic and comprehensive collection of woodwinds, brass, percussion, and solo strings available, complete with velocity switching between p/mf/ ff samples, special presets for 4 speaker applications and a percussion battery with over 20 instruments.

Siedlaczek Orchestra Special Edition The Peter Siedlaczek Advanced Orchestra Special Edition puts 32 MB of his finest ensembles onto a single expansion ROM for your Halo. String, brass, woodwind and percussion ensembles are included in a variety of styles (i.e. vibrato, tremolo, pizzicato, sordino, etc.), to give you a diverse collection of samples.

Protozoa E-MU / ENSONIQ presents the 16 MB Protozoa expansion ROM—the ultimate sound compilation containing presets from the ground breaking Proteus sound modules, all optimized for your Halo’s advanced synthesis and filter architecture.

Sounds of the ZR (This is the standard Halo sound set) The Sounds of the ZR Expansion ROM faithfully reproduces the diverse sounds of ENSONIQ‚s popular ZR-76 keyboard, including William Coakley’s Perfect Piano. You’ll find everything from synths and orchestral instru- ments to one of the finest pianos ever sampled in one soundset.

Definitive B-3 John Novello and E-MU / ENSONIQ present the 32 MB Definitive B-3 expansion ROM, a diverse collection of tone wheel organ drawbar settings sampled direct and with rotary speakers (chorale and tremolo) to give you the most versatile and playable B-3 available!

230 ENSONIQ Appendix Expansion Sound Sets

X-Lead The X-Lead soundset consists primarily of analog, noise and modern synthesizer waveforms. These sounds are rich in harmonic texture and are a perfect match with the Z-plane filters in your Proteus® family sound module. With the included software upgrade, you now have access to dynamic and rhythmic features not found on any other instrument.

PURE PHATT The 32 MB Pure Phatt is E-MU / ENSONIQ’s latest Hip-Hop soundset that produces the freshest and newest sounds and grooves from top notch producers from the East, Southeast and West coasts. Pumping leads and basses, silky pads and those unique hits, scratches and drones that your mix needs to bring it to the next level are ready to provide the love.

World Expedition An amazing collection of traditional instruments from the four corners of the globe including exotic stringed instruments, winds, percussion, and chromatic percussion. World Expedition provides you with the most realistic ethnic soundset in the world. Discover a world of sounds to bring to your music.

Techno Synth Rob Papen and E-MU / ENSONIQ introduce the 32 MB Techno Synth Construction Yard Expansion ROM, a compilation of synth, techno, and ambient sounds from one of Europe’s finest programmers. From atmospheric pads to punchy sub-basses and crunch drum loops, these sounds will help you tear up the dance floor!

Beat Garden Dutch sound designer Rob Papen and E-MU / ENSONIQ introduce the 32 MB Beat Garden expansion ROM, a diverse palette of all-new Electronica/ Dance beats, synths, basses, drumkits, acoustic and electronic percussion. Experience the Beat Garden for yourself and add a unique dimension to your tracks.

Halo Operation Manual 231 Appendix Installing Sound SIMMs

Installing Halo can be easily expanded to contain up to 128 MB of sound data Sound SIMMs (4 SIMMs).

Remove the ROM Hatch Cover: 1. The sound SIMM sockets in Halo are located beneath a small hatch on the bottom panel. Unplug power from the unit and carefully turn it keyboard-side down on a soft, padded surface. 2. The ROM hatch is a 125cm x 140cm rectangle secured by four screws. (You can’t miss it.) Remove the four phillips head screws securing this hatch and place them and the hatch cover where they won’t get lost.

To Remove ROM SIMMs (if necessary): 1. Orient the unit so that the rear panel is facing you. Ground yourself by touching a grounded object. (Such as the chassis of another piece of equipment connected to the wall socket with a three-prong power plug.) 2. On each end of the SIMM socket there is a silver or plastic tab. Use a screwdriver or a ball point pen to squeeze the tabs toward the outside of the socket while gently nudging the SIMM toward the right side of the unit. The old SIMM should “hinge” to the right and can now be removed.

1. Set SIMM into socket with the notch toward back rear of unit of unit.

ROM 3

ROM 2

ROM 1

ROM 0 2. Tilt the SIMM up so that both tabs click and lock the Notch SIMM into place. front of unit

232 ENSONIQ Appendix Installing Sound SIMMs

Install a New ROM SIMM 1. Ground yourself by touching a grounded object, then remove the memory SIMM modules from the static protected packaging. 2. Notice that one end of the SIMM connector is notched. This notch Install the SIMM closest to the LEFT side first. (When the rear of the unit is closest to you.) 3. Gently set the SIMM deep into the SIMM socket at a 45º angle with the notch toward the keyboard. Without forcing the insertion, let the board rest in the socket as deep as it will go. It should rest naturally in place at this 45° angle. See the following diagrams. 4. While applying a slight downward pressure on the top of the SIMM to keep it from popping out of the socket, tilt the SIMM board into a vertical position. You should hear an audible click. Make sure both sides of the silver tabs have latched.

Reassemble the Unit 5. Replace the hatch cover and the four screws. The screws are all identical.

Test It The installation is almost finished. 1. Turn the unit right-side up and plug in the power cord. 2. Turn on power. 3. Place the cursor under the ROM field of the Main screen and turn the data entry control to verify that the new sound ROM has been recog- nized. 4. Play the presets on the new ROM banks and verify that they sound OK.

Problems? 1. Disconnect power immediately. 2. Open the unit, and try re-seating the ROM SIMMs. Take care that the RAM SIMMs are properly installed in the sockets. If you’re still having problems, return the unit to its original configuration and call EMU / ENSONIQ Customer Service at (831) 438-1921. Telephone support hours are 8:00-5:00 PST, Monday through Friday.

Halo Operation Manual 233 Appendix MIDI

MIDI MIDI Implementation Chart (part 1)

MIDI Information Transmitted Recognized Remarks MIDI Channels 1-16 1-16 Note Numbers 0-127 0-127 Program Change 0-127 0-127 Bank Select Response? No Yes MSB + LSB Modes: Omni (Mode 1) No Yes Mono (Mode 2) No Yes Poly (Mode 3) No Yes Mode 4 No No Multi (Mode 5) No Yes Note On Velocity Yes Yes Note Off Velocity No Yes Channel Aftertouch Yes Yes Poly (Key) Aftertouch No No Pitch Bend Yes Yes Active Sensing No No System Reset No No Tune Request No No System Exclusive Yes Yes Sample Dump Standard No No File Dump Yes Yes MIDI Tuning Yes Yes Master Volume No Yes Master Balance No No Notation Information No No Turn GM1 System On No No Turn GM2 System On No No Turn GM1 System Off No No Other (See Remarks) No No NRPNs No No RPN 00 (Pitch Bend Sensi.) No No RPN 01 (Chan. Fine Tune) No No RPN 02 (Chan Coar. Tune) No No RPN 03 (Tuning Prog Sel.) No No RPN 04 (Tuning Bank Sel.) No No RPN 05 (Mod Depth Rang) No No MIDI Timing & Sync MIDI Clock Yes Yes Song Position Pointer No No Song Select No No Start No Yes Continue No No Stop No No

234 ENSONIQ Appendix MIDI

MIDI Information Transmitted Recognized Remarks MIDI Time Code No No MIDI Machine Control No No MIDI Show Control No No Extension Capability General MIDI Compat? No No Is GM default mode? No No DLS compatible? No No Import DLS Files? No No Export DLS Files? No No Import Std MIDI files No No Export Std MIDI files No No

Halo Operation Manual 235 Appendix MIDI

MIDI Implementation Chart (part 2 - Controllers) Control # Function Transmitted Recognized Remarks 0 Bank Select MSB Yes Yes 1 Mod Wheel MSB Yes Yes * see note 2 Breath Cntrl MSB No No * see note 3 No No * 4 Foot Cntrl MSB Yes No * 5 Portamento MSB No No * 6 Data Entry MSB No No * 7 Chan Volume MSB Yes Yes * 8 Balance MSB No No * 9 * 10 Pan MSB Yes Yes * 11 Expression MSB No Yes * 12 Effect Cntrl 1 MSB No No * 13 Effect Cntrl 2 MSB No No * 14 * 15 * 16 GenPur Ctrl 1 MSB * 17 GenPur Ctrl 2 MSB * 18 GenPur Ctrl 3 MSB * 19 GenPur Ctrl 4 MSB * 20 * 21 * 22 * 23 * see note 24 * 25 ™ Yes Yes * Filt Attck 26 ™ Yes Yes * Filt Decy 27 * 28 * 29 * 30 * 31 * 32 Bank Select LSB Yes Yes * 33 Mod Wheel LSB * 34 Breath Cntrl LSB * 35 * 36 Foot Cntrlr LSB No No *

236 ENSONIQ Appendix MIDI

Control # Function Transmitted Recognized Remarks 37 Portamento LSB * 38 Data Entry LSB * 39 Chan Volume LSB * 40 Balance LSB * 41 * 42 Pan LSB * 43 Expression LSB * 44 Effect Cntrl 1 LSB * 45 Effect Cntrl 2 LSB * 46 * 47 * 48 Gen Pur Ctrl 1 LSB * 49 Gen Pur Ctrl 2 LSB * 50 Gen Pur Ctrl 3 LSB * 51 Gen Pur Ctrl 4 LSB * 52 * 53 * 54 * 55 * 56 * 57 * 58 * 59 * 60 * 61 * 62 * 63 * 64 Sustain Pedal Yes Yes * 65 Portamento on/off No No * 66 Sostenuto No No * 67 Soft Pedal * 68 Legato Footswitch * 69 Hold 2 * 70 Variation * 71 Timbre/Har Inten Yes Yes * 72 Release Time Yes * 73 Attack Time Yes * 74 Brightness Yes *

Halo Operation Manual 237 Appendix MIDI

Control # Function Transmitted Recognized Remarks 75 Sound Cntrlr 6 ™ Yes Yes * Decay 76 Sound Cntrlr 7 * 77 Sound Cntrlr 8 ™ Yes Yes * Vel->Filt 78 Sound Cntrlr 9 ™ Yes Yes * Vel->amp 79 Sound Cntrlr 10 Yes Yes See note 80 Gen Purp Cntrlr 5 Yes Yes See note 81 Gen Purp Cntrlr 6 * 82 Gen Pur Ctrlr 7 ™ Yes Yes * Arp Vel 83 Gen Pur Ctrlr 8 ™ Yes Yes * Arp Gate 84 Portamento Cntrl * 85 ™ Yes Yes * Sustain 86 * 87 * 88 * 89 * 90 * 91 Effects 1 Depth Yes * 92 Effects 2 Depth * 93 Effects 3 Depth Yes * 94 Effects 4 Depth * 95 Effects 5 Depth * 96 Data Increment 97 Data Decrement 98 NRPN (LSB) 99 NRPN (MSB) 100 RPN (LSB) 101 RPN (MSB) 102 103 104 105 106 107 108 109 110 111 112

238 ENSONIQ Appendix MIDI

Control # Function Transmitted Recognized Remarks 113 114 115 116 117 118 119 120 All Sound Off No Yes See note 121 Reset All Contlrs No Yes 122 Local Cntrl on/off No No 123 All Notes Off No Yes 124 Omni Mode Off No Yes if enabled 125 Omni Mode On No Yes if enabled 126 Poly Mode Off No Yes if enabled 127 Poly Mode On No Yes if enabled NOTES: * Halo can transmit and receive ANY continuous controller number from 1 to 95. Because of Halo’s powerful synth engine, many of the standard MIDI controllers can be user programmed to provide the desired function. A “Yes” response in this chart means that a controller is programmed by default in Halo.

Controller 79 is hard-coded to the Mix Output parameter. 0=Use Preset, 1=Send 1, 2=Send 2, 3=Send 3, 4=Send 4

Controller 80 is hard-coded to the Arp Status parameter. 0=Off, 1=On, 2=P (preset), 3=M (master)

Value of 0 = reset all except vol & pan; value of 127 = reset all

Other: Pan: -64 = hard left, +63 = hard right

Halo Operation Manual 239 Appendix MIDI

Product ID for Halo = 0F (15)

MIDI Device Inquiry Responses Family MSB 0x04 (Musical Instruments) LSB 0x04 (ROM Players)

Members MSB 0x00 (Proteus 2000 series) LSB 0x02 Audity 2000 0x03 Proteus 2000 0x04 B-3 0x05 XL-1 0x06 Virtuoso 2000 0x07 Mo’Phatt 0x08 B-3 Turbo 0x09 XL-1 Turbo 0x0A Mo’Phatt Turbo 0x0B Planet Earth 0x0C Planet Earth Turbo 0x0D XL-7 0x0E MP-7 0x0F Proteus 2500 0x10 Orbit 3 0x11 PK-6 0x12 XK-6 0x13 MK-6 0x14 Halo 0x15 Proteus 1000

There is only one edit buffer which is used by the current preset (the preset shown in the display). You can edit only one preset at a time via SysEx commands, although these presets can be edited independently of the current preset edited using the Front Panel. Remote Preset selection is independent of the edit buffer. Changing the current preset erases the edit buffer.

240 ENSONIQ Appendix MIDI

Received Channel Channels number (n) = 0-15. Message bytes are represented in hex. All Commands other numbers are decimal. Running Status is supported. Command Message Comments Note Off 8n kk vv Note On 9n kk vv velocity 0 = note off Program Change Cn vv 0-127 Channel Aftertouch Dn vv 0-127 Pitch Bend En ll mm l = lsb, m = msb Real-time Controller Bn cc vv cc = 00-31, 64-95 Footswitch Bn cc vv cc = 64-79, vv ≥ 64 = on Volume Bn 07 vv 0-127 Pan Bn 0A vv 0=left, 127=right, 64=center All Sound Off Bn 78 00 turns all sound off Reset All Controllers Bn 79 00 ignored in omni mode All Notes Off Bn 7B 00 ignored in omni mode Omni Mode Off* Bn 7C 00 forces all notes & controls off Omni Mode On* Bn 7D 00 forces all notes & controls off Mono Mode On (Poly Off)* Bn 7E 00 forces all notes & controls off Poly Mode On (Mono Off)* Bn 7F 00 forces all notes & controls off Bank Select MSB Bn 00 bb bb = bank MSB (see page 126) Bank Select LSB Bn 20 bb bb = bank LSB (see page 126)

* Special Notes: • From Omni Mode...... Omni Off turns Poly On. • From Poly Mode ...... Omni On turns Omni On; Mono On turns Mono On. • From Mono Mode...... Mono Off turns Poly On; Omni On turns Omni On. • From Multi Mode ...... Omni On turns Omni On; Omni Off or Mono Off turns Poly On; Mono On turns Mono On. • All other changes have no effect.

SysEx Specification Halo contains an extensive set of MIDI SysEx commands. (Virtually every parameter is controllable via SysEx.) Because of the size and technical nature of the System Exclusive specification, it is beyond the scope of this manual. The complete SysEx specification for Halo will be available soon on the official E-MU / ENSONIQ web site: www.emu.com

Halo Operation Manual 241 Appendix Technical Specifications

Technical Specifications Audio Channels: 64 MIDI: MIDI In, MIDI Out, MIDI Thru MIDI Channels: 16 Presets: 512 user presets. (The number of ROM presets is determined by the sound SIMMs installed.)

Filters: 2nd order to 12th order filters (50 different types)

Audio Outputs: 4 polyphonic analog outputs Submix Inputs: 2 analog inputs (sum to main outs)

Max. Output Level: +4 dB Output Impedance: 1000 Ohms

Sound Memory: 64 MB (expandable to 128 MB) Data Encoding: 16-bit linear data Effects Engine: 24-bit internal processing Sample Playback Rate: 44.1 kHz

Signal to Noise: >92 dB Dynamic Range: >90 dB Frequency Response: 20 Hz - 20 kHz (+2/-1 dB) THD + Noise: < 0.02% (1kHz sine wave, A-weighting) IMD < 0.05% Stereo Phase Phase Coherent +/- 1º at 1 kHz

Power Consumption: 20 Watts Voltage Input: 90VAC-260VAC at 50Hz-60Hz

242 ENSONIQ Appendix Warranty

Warranty Please read this warranty, as it gives you specific legal rights.

Limited Warranty This product is warranted, to the original consumer purchaser, to be free of all defects in workmanship and materials for a period of one (1) year (warranty period is two (2) years in the European Union, effective Jan-1- 2002), from the date of such purchase from an authorized E-MU/ ENSONIQ dealer, provided that: (a) the Warranty Registration Card is filled out and returned to E-MU / ENSONIQ within 14 days of the purchase date; (b) the E-MU / ENSONIQ service center is provided a copy of the consumer purchaser’s sales receipt; and (c) E-MU / ENSONIQ has confirmed the validity of the subject unit's serial number.

Warranty Specifically, but without limitation, E-MU / ENSONIQ does not provide Restrictions warranty service for: • Damages due to improper or inadequate maintenance, accident, abuse, misuse, alteration, unauthorized repairs, tampering, or failure to follow normal operating procedures as outlined in the owner’s manual; • Deterioration or damage of the cabinet; • Damages occurring during any shipment of the unit; • Any unit which has been modified by anyone other than E-MU / ENSONIQ. • Any unit with an invalid or wholly or partially obliterated serial number.

NO OTHER EXPRESS OR IMPLIED WARRANTY IS MADE, AND E-MU / ENSONIQ SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF MERCHANTABILITY, SATISFACTORY QUALITY, AND FITNESS FOR A PARTICULAR PURPOSE. E-MU / ENSONIQ’S LIABILITY UNDER WARRANTY IS LIMITED TO REPAIR OR REPLACEMENT OF THE UNIT, OR REFUND, AT EMU’S OPTION. IN NO EVENT WILL E-MU / ENSONIQ BE LIABLE FOR LOSS OF REVENUE OR SAVINGS, LOSS OF TIME, INTER- RUPTION OF USE, OR ANY OTHER CONSEQUENTIAL, INDIRECT, INCIDENTAL, SPECIAL OR EXEMPLARY DAMAGES.

The foregoing will apply notwithstanding the failure of essential purpose of any remedy provided herein. Some jurisdictions do not allow the exclusion of implied warranties or conditions, or limitations on how long an implied warranty or condition may last, so the above limitations may not apply. This warranty gives you specific legal rights. You may have other rights which vary from jurisdiction to jurisdiction.

Halo Operation Manual 243 Appendix Warranty

How To Obtain All E-MU / ENSONIQ products are manufactured with the highest standards Warranty Service of quality. If you find that your unit does require service, it may be done by any authorized E-MU / ENSONIQ service center. If you are unable to locate a service center in your area, please contact EMU’s Service Department at (831) 438-1921. They will either refer you to an authorized service center in your area or ask that you return your unit to the E-MU / ENSONIQ factory.

When returning your unit to the E-MU / ENSONIQ factory, you will be issued a Return Merchandise Authorization (RMA) number. Please label all cartons, shipping documents and correspondence with this number. E-MU / ENSONIQ suggests you carefully and securely pack your unit for return to the factory. (Do not send the power cord or operation manual.) Send the unit to E-MU / ENSONIQ, 1600 Green Hills Road, Scotts Valley, CA 95066. You must pre-pay shipping charges to E-MU / ENSONIQ. E-MU / ENSONIQ will pay return shipping charges. You will be responsible for any damage or loss sustained during shipment in any direction.

3/99

244 ENSONIQ Index Symbols

copy pattern 191 Index copy settings 190, 191 delay 63, 64 extension 58 extension count 62 extension interval 62 factory patterns 60 gate 58 time 61 guided tour 24 interval 58 key offset 68 key range 66 keyboard thru 65 Symbols latch mode 65 “+” modulation polarity 158 master parameters 58 “±” modulation polarity 158 MIDI out 56 MIDI song start 56 modes 57, 59 Numerics note value 60, 64 19-tone tuning 168 pattern 57, 60 1-bar trigger 51 naming 70 2-pole filters 120 speed 60 resolution 58 4-pole filters 120 status 59 120 6-pole filters user patterns 67 velocity 58, 61 A Assign Group 146 Attack A effect types 175, 176 envelope 143, 152, 159, 205 Absolute Value Processor 109 Audition AC Receptacle 14 beats 46 ADSR Envelopes 201 button 32 Aftertouch preset 20 calibration 80 riff 171 mono 101 Auxiliary Envelope 103, 152 on/off 74 Algorithm FXA 177, 178 B FXB 177, 179 B Effect Types 175, 176 master FXA 89 Balance 123 90 master FXB Band-Pass Filter 119, 148 All Layers 129, 131 Bandwidth 121 All Notes Off, MIDI 31 Bank Number 21, 37 All Sound Off, MIDI command 31 Bank Select Display 31 Alternate Tunings 92, 168 Banks 21 Amount selecting 37 patchcord 124, 157 selecting via MIDI 38 Amplifier 141 Base Tempo 82 Amplitude 148, 201 Basic Channel 46 envelope 142 setting keyboard & wheels to 72 100 modulation Basic Setup 14 Arpeggiator 39 Basics, programming 99 button 31 Beats 43, 46 channel 39 busy 49 controllers 58

Halo Operation Manual 245 Index C

control knob 23 MIDI enable 94 channel 46 pan 39 initial setup 47 selection, MIDI 37 keys layout 51 volume 38 keys offset 52 Chorus 175, 185 part chart 22 width 199 part group 54 Chorus, effect 185 part transpose 53 Chorusing 144, 199 part velocity 52 Clear Beats Part 44, 45 played using trigger buttons 44, 76 Clock playing 22 divisor 101 playing on a different MIDI MIDI output enable 94 channel 23 modulation 107 presets, selecting 22 using external MIDI 82 riffs 44 Coarse Tuning 141, 198 variation 50 control knob 23 Comb Filter 149 velocity group 1-4 49 Comb Filter, effect 176, 185 xpose group 1-4 49 Command Buttons Bend Range 84 external preset selection 78 Breath Controller 80 preset menu jump keys 36 Bts Busy 49 selecting presets 77 trigger mode 36 Button Command Functions 36 +/- channel 29 arpeggiator/beats 31 Compare Button 31 audition 31 Connection Instructions 14 compare 31 Continuous Controller 124 controllers 31 Contour, envelope 101, 143 cursor 30 Control demo mode 35 data entry 29 global 30 effects multi mode 88 home/enter 32, 43, 71, 83, 93 keys 45 main 34 volume 29 MIDI 31 Controller MIDI panic 31 assigning real-time 94 mix screen 34 calibration 80 mode select 36 footswitch 14, 15, 80 multi 34 knobs 32, 33, 79, 125 preset edit 32 modes 32 save/copy 32, 187 menu 71 menu button 31 MIDI 79, 124 C MIDI #10 39 Calibrate Controllers 80 MIDI #7 38, 124 Category MIDI real-time 124 instrument 40 quick edit 33 preset 40 realtime assignment 79 Center Frequency 121 realtime knobs 32 Change standardized MIDI numbers 80 filter type 205 tempo 81 MIDI preset 95 trigger buttons 72 preset 21, 37 Copy Channel layers 188 +/- buttons 29 patchcord 189 aftertouch on/off 74 preset 188 arpeggiator 39 preset banks 191

246 ENSONIQ Index D

preset patchcords 190 Editing Crossfade arp user patterns 67 random 102 presets 197 ranges 137 Effects Current Tempo 82 A type 175 Cursor B into effect A 182 buttons 30 B submix routing 91 definition 30 B type 175 Curve busses 173 glide 147 by channel number 182 keyboard velocity 73 channel number setup 182 master velocity 85 chorus 185 volume 199 decay 176 Cutoff Frequency 119, 202 delay 176, 186 description 184 diagram 161, 162, 164 D distortion 186 Damping, high frequency 176, 184 doubling 185 186 Data Entry Control 29 dual tap delay feedback 176, 186 DC Offset, example 116 flanger 185 DCA 123, 207 FXA decay 90 Decay FXA HF damping 90 effect A 90, 176 FXB feedback 91 effects 176 FxB->FxA 90, 177 envelope 199 global 181 Default Assignment, beats 45 HF damping 176 Delay LFO rate 91, 176 arpeggiator 63, 64 master 173, 178, 181 effect B 91 A algorithm 89 effects 175, 176, 186 B algorithm 90 layer 144 FxB->FxA 178 LFO 156 LFO rate 91 master FXB 91 mode, bypass 180 preset link 170 multi mode control 88, 180 Demo Sequences 19, 35 panning delay 186 Descending Arpeggiator 57 patchcords 165 Destinations, modulation 108, 159 preset 161, 177 Device ID 96 processor 173 programming in the preset 177 Diode Processor 110 returns 17 Display, viewing angle 92 reverb 184 Distortion Effect 175, 186 routing diagram 87 Double & Detune 144, 199 send amounts 173 Doubling, effect 185 sends 86 Dual Channel Beats 46 slapback 185 Dual Tap, delay effect 186 stereo delay 186 Duration, arp pattern 69 submix routing, A 90, 164, 165 Dynamic Filter 117 type A 89, 163, 175, 176 Dynamic Range 242 type B 91, 164, 176 vibrato 186 wrong effect playing with beats 23 E Enable Echo Thru, Local Control on/off 72 controllers menu 71 Edit All Layers Enable 92 MIDI channels 94 quick-edit mode 79 Edit Section 30 Enter Button 32

Halo Operation Manual 247 Index F

Envelope tutorial 117 ADSR, programming 201 type 202, 205 attack 143, 152, 159 changing 205 auxiliary 152 Z-plane 122, 123, 148 decay 199 Fine Tuning 141, 198 filter 151, 203, 204, 206 Fingered Glide. solo mode 146 generator 101, 103 First Key, modulation 112 example 120 Flanger Effect 175, 185 mode, factory 200 Flashing Arp/Beats LED 82 mode, filter 204 Flip-Flop Processor 110 release 199 repeat 206 Foot Pedal repeating 104 calibration 80 reverberation 184 connecting 14 volume 142, 143, 199, 201 Footswitch 80, 101 Equal Temperment Tuning 168 connecting 14, 15 74 Errors, data transmission 97 programming Free Running LFO 154 Extension count, arpeggiator 62 Frequency interval, arpeggiator 62 filter 151, 159 121 External Clock, MIDI 82 center cutoff 119 instrument 140, 141 F Frequency Modulation 100 Factory Front Panel Knobs 32, 209 envelope mode 200 FX Cords 165 patterns, arpeggiator 60 FXA Algorithm 177, 178 Fc 150, 202 FXA Parameters 164 Feedback 176, 186 FXB -> FXA 177, 178, 182 FXB 91 FXB Algorithm 164, 177, 179 Fills, beats 44 master 90 Filter FXB Parameters 165 2-pole 120 FXB Submix Routing 91 4-pole 120 6-pole 120 bandpass 119, 148 G changing type 205 Gain Processor 110 comb 149, 176 Gamelan Tuning 168 definition 118 Gate 101 dynamic 117 time 61 envelope 103, 151, 203, 204 Generator attack 205 envelope 101 envelope generator 151, 206 filter envelope 151, 206 envelope mode 204 noise & random 101 frequency 150, 151, 159, 202 volume envelope 142 highpass 118, 202 Glide 147 lowpass 118 curve 147 mode 204 key 101 morph 122 rate 101, 147 119 notch Global parametric 121 button 30 pole 120 controller assignments 79 programming 202 effects 178, 181 Q 150, 202 menu 83 swept EQ 121 Grooves, beat 44 troubleshooting 207

248 ENSONIQ Index H

Group transpose 140 assigning channels to a 146 on/off 145 beats 44 tuning 168 19-tone 168 equal temperment 168 H gamelan 168 High Frequency Damping 90, 176, 184 just C 168 Highpass Filter 118, 202 Kirnberger 168 Home Position 21 repeating octave 168 Scarlatti 168 Home/Enter Button 32, 43, 71, 83, 93 Vallotti 168 Werkmeister III 168 I velocity curve 73 velocity curve diagrams 224 Implementation Chart, MIDI 234, 236 Keyboard/Knob Channel 72 Initial Kirnberger Tuning 168 pan position 141 Knob volume 141 controller 125 Instrument 123, 197 keyboard channel 72 category 40 typical functions 209 selecting 132 Knob Preset Quick-Edit 79 Inverting LFO Waves 106 Knobs Output MIDI 94

J L Jam Presets 210 Lag Amount, preset lag 111 Jump Buttons Lag Processor 109 preset edit menu 36 using 197 Latch Just C Tuning 168 beats part 51 44 description 169 keys in beats mode, arpeggiator 65 Just Intonation 168 triggers 36 Layer K copy 188 130 Key definition instrument 99 glide 101 presets 208 layout, beats 51 selecting 131 offset, arpeggiator 68 145 range Legato arpeggiator 66 LFO 153 keyboard 134 effect B 91 preset link 170 flanger 186 sync, arpeggiator 63 key sync 154 transpose 140 master FXB rate 91 trigger 51 rate 176 tuning 92 rate, effect 91 velocity 101 tricks & tips 154 Keyboard trigger 106 beats trigger layouts 44 variation 156 key 101 waveforms 105 layering & splitting 208 waveshape 153 pressure 101 Linking Presets 170, 208 range 133, 134 Local Control On/Off 72, 74, 75 semitone transpose 72 Looping Envelopes 104 splitting 208 Low Frequency Oscillator 101, 105, 153 thru, arpeggiator 65 delay 156

Halo Operation Manual 249 Index M

free running 154 pan control #10 39 sync 153, 154 panic button 31 variation 156 poly mode 98 Lowpass Filter 118 real-time controllers 124 example 120 receive program change 95 received channel commands 241 receiving sysex data 98 M recording sysex data 98 Main Button 34 send sysex data 98 Master sequencer, recording into an arpeggiator 24 external 72 parameters 58 song start 56 bend range 84 standardized controller numbers 80 clock sysex packet delay 97 current tempo 82 sysex, send/receive 97, 98 modulation 106 velocity effects 88, 173, 178, 181 curve input 85 FXA algorithm 89 curve output 73 FXB algorithm 90 Minimoog, solo mode 146 riff 46, 54 Mix Output 160 tempo, offset 171 description 86 velocity curve 85 function 174 volume control 29 programmed in the preset 160 Melody Solo Mode Mix Screen 34 high 145 Mod Wheel 101 last 145 Mode low 145 arpeggiator 59 MIDI latch 65 A-P assignments 79 controller 32 bank select display 20, 31 effects 180 channel factory envelope 200 routing outputs by 86 filter envelope 204 tempo controller 81 MIDI 94, 173 channel inc/dec mono 241 using a footswitch 74 multi 98, 173, 241 channel selection 37 non-transpose 145 clock omni 98, 180, 241 output enable 94 poly 98, 180, 241 continuous controller solo 145 assignment 79 time-based envelope 204 continuous controllers 101, 124 Modulation 158 controller #7 38 amplitude 100 device ID 96 clock 107 enable 94 definition 100 external clock 82 destinations 108 footswitch assign 74, 80 note-on 108 implementation chart 234, 236 polarity 158 in channels 94 processors 109, 113 input channels 94 random 102 knob transmit 94 routing 157 menu button 31 sources 101 mode 94, 173 sources & destinations 159 multi mode 98 wheel 80 note triggers 36, 75, 76 calibration 80 omni mode 98 Momentary Footswitch 14 out, arp/beats 56 Mono Aftertouch 101 out, knob enable 94

250 ENSONIQ Index N

Mono A-I, assign group 146 copy 189 Mono Mode 241 example 113 Morph Filter 122 routing 108 Multi Button 34 Pattern Multi Channel arpeggiator 57, 60 arpeggiators 26 naming 70 volume/pan control 34 repeat 69 60 Multi Mode 98, 173, 241 speed user 67 effects control 88 velocity 69 145 Multiple Trigger, solo mode inc/dec Multisetup using a footswitch 74 definition 34, 41 Pedal 101 name 42 connection 14, 15 restoring 41 programming 75 saving 42 wiring diagram 15 97 send/receive Performance Controllers 32, 36, 101 Mute Beats 44, 45 Pink Noise, example 115 Pitch Wheel 101 N calibration 80 master bend range 84 Name range 160 multisetup 42 Pitch, shifting 198 preset 130 user arp pattern 70 Pitchbend Range 160 Noise & Random Generators 101 Play Non-Transpose Mode 145 solo layers 171 trigger buttons 76, 77, 78 Notch Filter 119 Polarity Note Value modulation & LFO 158 arpeggiator 60, 64 ramp rate 112 Note-On Modulation 108 Pole, filter 120 Poly All, assign group 146 O Poly Mode 98, 180, 241 Offset, arpeggiator key 68 Poly, assign group 146 Omni Mode 98, 180, 241 Portamento 147 Output Power Consumption 242 jack 14, 15, 16, 17 Power Switch 14, 29 mix 86, 160, 174 Preset mono 14 architecture 130 routing 160 audition 20 Overall Tuning, adjusting 84 category 21, 40 change enable 95 changing 21 P copy 188 Packet Delay, MIDI sysex 97 edit button 32 Pan 123 editing 197 channel 39 effects 161, 177 initial 141 links 170, 171, 208 preset link 170 menu jump buttons 36 Panic Button, MIDI 31 MIDI changes 95 naming 130 Panning Delay, effect 186 random 195 Parametric Filters 121 selecting 20, 37 Part, beat 44 selecting via command buttons 36, Patchcord 102, 157 77 amount 124, 157

Halo Operation Manual 251 Index Q

tempo offset 171 assignment 79, 94 user 97 crossfading 137 view screen 37 tutorial 124 Preset Lag Processor 111 Realtime Crossfade 137 Preset Ramp Processor 111 Receive Program Change 95 Processor Receiving MIDI SysEx Data 98 4x gain 110 Record absolute value 109 MIDI sysex data 98 diode 110 Rectifier 109 effect 173 Release flip-flop 110 envelope 199 modulation 113 velocity 101 preset lag 111 Rename, arpeggiator pattern 70 111 preset ramp Repeat quantizer 110 arpeggiator pattern 69 Program Change Resonance, filter 119, 149, 150, 205 receive enable 95 Restoring Multisetups 41 Program->Preset Map 95 via MIDI command 41 send/receive 97 Return Signal 16 Programmable Knobs 79 Reverb 175, 184 Programming Basics 99 envelope 184 Riff Q assignment 171 55 Q 119, 149, 150, 202, 205 controllers playing 20, 31 Quantized, arp sync 63 tempo 55 110, 116 Quantizer ROM Card Identifier 21 example 115 Routing Quick Edit FXA submix 90, 164, 165 79 enabling FXB submix 91 33 mode modulation 157 output 86, 160, 173 R Ramp Rate 112 S Random Save creating presets 195 arp menu parameters 41 crossfade 102 arp parameters 43 crosswitch 138 controllers menu parameters 41 generator, noise and 101 global menu parameters 41 modulation sources 102 MIDI menu parameters 41 Range multiple arp setup 28 arp extension count 62 multisetup 42 key 133, 134 preset 187 keyboard 133 preset/volume/pan/arp pitchbend 160 assignments 41 velocity 135 Save/Copy Rate button 32, 187 effect, LFO 91, 176 menu 187 glide 147 Scaling LFO 154 MIDI Velocity In 85 master FXB LFO 91 MIDI Velocity Out 73 Rate/Level Envelopes 103 Scarlatti Tuning 168 Realtime Control of Arps 58 Screen View Buttons 34 Realtime Controller 72 Screen Viewing Angle 92

252 ENSONIQ Index T

Selecting packet delay 97 menus with jump buttons 197 send arp data 66 presets 20, 37 send data 98 using command buttons 36, 77 Semitone transpose keyboard by 72 T Send Tap Tempo 82 amount 173 using a footswitch 74 FXA 90, 164, 165 Technical Specifications 242 FXB 91 Tempo effect 86 base 82 preset effect 160 change via MIDI controller 81 Setup controller 81 basic 14 offset 171 performance 15 Tempo-based Envelope 104, 142, 151, studio 16 200 Signal Path 123, 173 Time Slapback 185 arpeggiator gate 61 Solo Layer 171 master FXB delay 91 Solo Mode 145 Time-based Envelope 103, 142, 151, 200, Sound Navigator 40 204 selecting instruments 132 Transmission Errors 97 Sound Start 144 Transmit MIDI Clock 94 Sources, modulation 159 Transmit MIDI, knob 94 Specifications, technical 242 Transpose 84, 140, 141 Split Keyboard 170, 208 arpeggiator 62 using links 208 beat part 53 Stack keyboard 72 layers 135 preset link 170 presets 170 Trig Hold, beats 45 Standardized MIDI Controller Trigger Buttons 75, 76 Numbers 80, 236 controlling multiple arps 22, 26 Start/Stop Beats 44, 45 Trigger Channel 46 Step-By-Step Preset Programming 197 Trigger Key 44 Stereo Delay, effect 186 Trigger Mode 36, 76, 77, 78 Stolen Voices 146 Troubleshooting 207 Studio Setup 16 Tune 84 Sub Output Jacks 17 Tuning 141, 198 Submix Routing 19-tone 168 FXB 91 coarse 198 Summing Amp 109, 110 equal temperment 168 198 Summing Nodes 100 fine gamelan 168 Swept EQ Filter 121 just C 168 Switch Processor 109, 113 key 92 Sync keyboard 168 arp key 63 Kirnberger 168 LFO 153, 154 repeating octave 168 MIDI song start 56 Scarlatti 168 Synth Solo Mode Vallotti 168 high 146 Werkmeister 168 last 145 Tutorial low 146 arpeggiator 24 System Exclusive beats 22 device ID 96 filter 117

Halo Operation Manual 253 Index U

synth programming 197 Z Z-Plane Filter 122, 123, 148 U Unlatch Beats Part 51 User banks 21 key tuning 92 presets 97 tuning tables 92 User Pattern arpeggiator 67 naming 70 repeat 69 velocity 69

V Vallotti Tuning 168 Variation beats 50 LFO 156 Velocity arpeggiator 61 crossfade 135, 136 curve, keyboard 73 curve, master 85 key 101 keyboard curve charts 224 master curve charts 227 preset link 170 release 101 user pattern 69 Vibrato, effect processor 186 Viewing Angle, screen 92 Voices, stolen 146 Volume channel 38 control 29 control #7 38 curve 199 envelope 103, 123, 142, 143, 199, 201 preset link 170

W Waveform instrument list 220 inverting 106 LFO 105 Werkmeister Tuning 168 Wheel modulation 101 pitch 101 Width, chorus 199

254 ENSONIQ