Nick Montfort's CV
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XS, S, M, L: Creative Text Generators of Different Scales
XS, S, M, L Creative Text Generators of Different Scales Nick Montfort January 2012 TROPE–12–02 Abstract Creative text generation projects of different sizes (in terms of lines of code and length of development time) are described. “Extra-small,” “small,” “medium,” and “large” projects are discussed as participating in the practice of creative computing differently. Different ways in which these projects have circulated and are being used in the community of practice are identified. While large-scale projects have clearly been important in advancing creative text generation, the argument presented here is that the other types of projects are also valuable and that they are undervalued (particularly in computer science and strongly related fields) by current structures of higher education and academic communication – structures which could be changed. A technical report from © 2012 Nick Montfort The Trope Tank This work is licensed under the Creative Commons Massachusetts Institute of Technology Attribution-ShareAlike 3.0 Unported License. 77 Massachusetts Ave, 14N-233 To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ Cambridge, MA 02139 USA or send a letter to Creative Commons, 444 Castro Street, http://trope-tank.mit.edu Suite 900, Mountain View, California, 94041, USA. 2 Introduction In S, M, L, XL, Rem Koolhaus discusses his realized and unrealized architectural projects, organizing them by scale. At 1376 pages, this book, designed by Bruce Mau, is itself certainly extra-large. S, M, L, XL is widely used for interior decorating purposes; its formidable thickness can be shown off on a shelf to good effect. -
Exploratory Programming for the Arts and Humanities
Exploratory Programming for the Arts and Humanities Exploratory Programming for the Arts and Humanities Second Edition Nick Montfort The MIT Press Cambridge, Massachusetts London, England © 2021 Nick Montfort The open access edition of this work was made possible by generous funding from the MIT Libraries. This work is subject to a Creative Commons CC-BY-NC-SA license. Subject to such license, all rights are reserved. This book was set in ITC Stone Serif Std and ITC Stone Sans Std by New Best-set Typesetters Ltd. Library of Congress Cataloging-in-Publication Data Names: Montfort, Nick, author. Title: Exploratory programming for the arts and humanities / Nick Montfort. Description: Second edition. | Cambridge, Massachusetts : The MIT Press, [2021] | Includes bibliographical references and index. | Summary: "Exploratory Programming for the Arts and Humanities offers a course on programming without prerequisites. It covers both the essentials of computing and the main areas in which computing applies to the arts and humanities"—Provided by publisher. Identifiers: LCCN 2019059151 | ISBN 9780262044608 (hardcover) Subjects: LCSH: Computer programming. | Digital humanities. Classification: LCC QA76.6 .M664 2021 | DDC 005.1—dc23 LC record available at https://lccn.loc.gov/2019059151 10 9 8 7 6 5 4 3 2 1 [Contents] [List of Figures] xv [Acknowledgments] xvii [1] Introduction 1 [1.1] 1 [1.2] Exploration versus Exploitation 4 [1.3] A Justification for Learning to Program? 6 [1.4] Creative Computing and Programming as Inquiry 7 [1.5] Programming Breakthroughs -
Dear Friends of the Kelly Writers House, Summertime at KWH Is Typically Dreamy
Dear Friends of the Kelly Writers House, Summertime at KWH is typically dreamy. We renovation of Writers House in 1997, has On pages 12–13 you’ll read about the mull over the coming year and lovingly plan guided the KWH House Committee in an sixteenth year of the Kelly Writers House programs to fill our calendar. Interns settle into organic planning process to develop the Fellows Program, with a focus on the work research and writing projects that sprawl across Kelly Family Annex. Through Harris, we of the Fellows Seminar, a unique course that the summer months. We clean up mailing lists, connected with architects Michael Schade and enables young writers and writer-critics to tidy the Kane-Wallace Kitchen, and restock all Olivia Tarricone, who designed the Annex have sustained contact with authors of great supplies with an eye toward fall. The pace is to integrate seamlessly into the old Tudor- accomplishment. On pages 14–15, you’ll learn leisurely, the projects long and slow. style cottage (no small feat!). A crackerjack about our unparalleled RealArts@Penn project, Summer 2014 is radically different. On May tech team including Zach Carduner (C’13), which connects undergraduates to the business 20, 2014, just after Penn’s graduation (when we Chris Martin, and Steve McLaughlin (C’08) of art and culture beyond the university. Pages celebrated a record number of students at our helped envision the Wexler Studio as a 16–17 detail our outreach efforts, the work we Senior Capstone event), we broke ground on student-friendly digital recording playground, do to find talented young writers and bring the Kelly Family Annex, a two-story addition chock-full of equipment ready for innovative them to Penn. -
Thesis Final8
REFRAMING INTERACTIVE DIGITAL NARRATIVE: TOWARD AN INCLUSIVE OPEN-ENDED ITERATIVE PROCESS FOR RESEARCH AND PRACTICE A Dissertation Presented to The Academic Faculty By Hartmut Koenitz In Partial Fulfillment Of the Requirements for the Degree Doctor of Philosophy in Digital Media Georgia Institute of Technology August, 2010 Copyright © Hartmut Andreas Koenitz 2010 Reframing Interactive Digital Narrative: Toward An Inclusive Open-Ended Iterative Process For Research And Practice Approved by: Dr. Janet Murray, Advisor Dr. Kenneth Knoespel School of Literature, Communication Ivan Allen College and Culture Georgia Institute of Technology Georgia Institute of Technology Dr. Mads Haahr Dr. Jay Bolter Department of Computer Science School of Literature, Communication Trinity College Dublin and Culture Georgia Institute of Technology Date Approved: June 30, 2010 Dr. Celia Pearce School of Literature, Communication and Culture Georgia Institute of Technology It is a waste of energy and resources to make applications that merely imitate media that exist in other forms, such as print, television, and film. Pamela Jennings, 1996 To my Parents ACKNOWLEDGEMENTS First and foremost I want to acknowledge the help, dedication and commitment of my advisor Janet Murray. Her relentless criticism and simultaneous encouragement sharpened both my wit and the focus of my arguments. Jay Bolter gave me the courage to start this project and provided not only lucid intellectual advice, but also a shoulder to lean on and a voice of sanity in the darkest hours of this thesis. Celia Pearce gave me a new appreciation of games and encouraged me to include installation pieces I would have otherwise overlooked. Kenneth Knoespel always took my mind to exciting and unforeseen places and made me think outside the box. -
IF Theory Reader
IF Theory Reader edited by Kevin Jackson-Mead J. Robinson Wheeler > Transcript On Press Boston, MA All authors of articles in this book retain their own copyrights. Neither the editors nor the publisher make any copyright claims. Version 1, March 2011. Version 2, April 2011. Please send corrections to [email protected]. Contents Preface Crimes Against Mimesis 1 Roger S. G. Sorolla Theory Toward a Theory of Interactive Fiction 25 Nick Montfort Characterizing, If Not Defining, Interactive Fiction 59 Andrew Plotkin not that you may remember time: Interactive Fiction, Stream-of-Consciousness Writing, and Free Will 67 Mark Silcox 2 Brief Dada Angels 89 Ryan Stevens, writing as Rybread Celsius Object Relations 91 Graham Nelson IF as Argument 101 Duncan Stevens The Success of Genre in Interactive Fiction 111 Neil Yorke-Smith Parser at the Threshold: Lovecraftian Horror in Interactive Fiction 129 Michael Gentry Distinguishing Between Game Design and Analysis: One View 135 Gareth Rees Natural Language, Semantic Analysis, and Interactive Fiction 141 Graham Nelson Afterword: Five Years Later 189 Graham Nelson Craft Challenges of a Broad Geography 203 Emily Short Thinking Into the Box: On the Use and Deployment of Puzzles 229 Jon Ingold PC Personality and Motivations 249 Duncan Stevens Landscape and Character in IF 261 Paul O’Brian Hint Development for IF 279 Lucian Smith Descriptions Constructed 291 Stephen Granade Mapping the Tale: Scene Description in IF 299 J. Robinson Wheeler Repetition of Text in Interactive Fiction 317 Jason Dyer NPC Dialogue Writing 325 Robb Sherwin NPC Conversation Systems 331 Emily Short History 10 Years of IF: 1994–2004 359 Duncan Stevens The Evolution of Short Works: From Sprawling Cave Crawls to Tiny Experiments 369 Stephen Granade History of Italian IF 379 Francesco Cordella Racontons une histoire ensemble: History and Characteristics of French IF 389 Hugo Labrande Preface This is a book for which people in the interactive fiction community have been waiting for quite some time. -
Interactive Fiction Communities from Preservation Through Promotion and Beyond
www.dichtung-digital.org/2012/41/montfort-short.htm Interactive Fiction Communities From Preservation through Promotion and Beyond by Nick Montfort and Emily Short The interactive fiction (IF) community has for decades been involved with the authorship, sharing, reading, and discussion of one type of electronic literature and computer game. Creating interactive fiction is a game-making and world-building activity, one that involves programming as well as writing. Playing interactive fiction typically involves typing input and receiving a textual response explaining the current situation. From the first canonical interactive fiction, the minicomputer game Adventure, the form has lived through a very successful commercial phase and is now being actively developed by individuals, worldwide, who usually share their work for free online. Although it is typical to speak of "the IF community", there have actually been several communities representing different interests, different types of authoring systems, and various natural languages. Until around 2005, online archives, discussions, newsletters, and competitions focused the energies of IF community members. But since the middle of the 21st century's first decade, interest in IF has broadened beyond its earlier boundaries and academics, students, and players of indie games who are not IF community members have become active as IF players. Groups have met in person in different cities to play games and discuss work in progress. We consider the IF community's early formation and the way it, -
Schultz CV 2015
DR. KATHY LOU SCHULTZ, MFA, PhD 547 South Cox Street • Memphis, TN 38104 • (901) 722-5023 • [email protected] web site: www.kathylou.com EDUCATION University of Pennsylvania Ph.D. in English, 2006 Dissertation: “In the Modern Vein”: Afro-Modernist Poetry and Literary History Chair: Bob Perelman. Readers: Herman Beavers, Charles Bernstein Outside Reader: Aldon Nielsen, Pennsylvania State University San Francisco State University M.F.A. in Creative Writing (Poetry), American Literature, 1996 Thesis: Re dress Chair: Myung Mi Kim. Readers: Robert Glück, Frances Mayes Oberlin College B.A. in English: Creative Writing and Women's Studies (Black Studies Emphasis), 1990 Columbia University, 1985-1987 HONORS, AWARDS, AND FELLOWSHIPS Faculty Professional Development Award (Competitively Awarded Paid Research Leave), University of Memphis, 2010-11 Finalist, FuturePoem Book Contest, 2010 Faculty Research Grant for “Uncovering the Tolson Archive,” University of Memphis, 2008, $6,000 Authors’ & Editors’ Recognition Award, American Literature Association: African American Literature and Culture Society, 2007 Center for Africana Studies Dissertation Fellowship, University of Pennsylvania, 2005-2006 Critical Writing Teaching Fellow, University of Pennsylvania, 2005-2006 (declined) Fence Books Alberta Prize, Runner-up, 2005 School of Arts and Sciences Dissertation Fellowship, University of Pennsylvania, 2004-2005 Gilchrist-Potter Prize for Oberlin College Alumni, 2004 Adelia A. F. Johnston Graduate Fellowship for Oberlin College Alumni, 2004 University Fellow, University of Pennsylvania, 2003-2004 University of Pennsylvania Course Review “Hall of Fame.” Spring 2003 poetry course listed among the most highly rated courses at the university Travel Grant, School of Arts and Sciences, University of Pennsylvania, Fall 2003 Rosenberg Fellow, University of Pennsylvania, 2002-2003 Teaching Fellow, University of Pennsylvania, 2000-2001, 2001-2002 Adelia A. -
Alfāẓ-I Adviyah Taṣnĭf Nūr Al-Dĭn Muḥammad 'Abd Allāh Shĭrāzĭ
Glasgow IRS /930 LIBRARY University of Glasgow ALL ITEMS ARE ISSUED SUBJECT TO RECALL GUL 18-08 The University of Glasgow, charity number SC004401 v U L F A Z U D W I Y E H, OR THE MATERIA MEDICA, IN THE COMPILED BY ^ NOUREDDEEN MOHAMMED ABDULLAH SHIRAZY, PHYSICIAN TO THE EMPEROR SHAHJEHa'n, WITH AN ENGLISH TRANSLATION, B Y F RA N C I S GLADWIN. CALCUTTA: E R I'm: E D AT THE CHRONICLE PRESS, M D C C X C I I I. ...... ^ji^i^t'i' JOHN L AIR A Efq, PRESIDENT, AND MEMBERS OF THE HOSPITAL BOARD; FORT WILLIAM, GENTLEMEN, THE following Work being publillied at your Recommendation, for the ufe of the Honour- able Company, I beg leave to place it under your immediate Proteftion. I HAVE THE HONOUR TO BE, GENTLEMEN, YOUR MOST OBEDIENT, HUMBLE SERVANT, FRANCIS G LAD V/IN, CALCUTTA, SEPTEMBER 10, I793» Digitized by the Internet Archive in 2015 https://archive.org/details/b21469568 ; INTRO. DUCTION OF MEDICINES IN GENERAL. '^J^HE Arabian phyficians, in defcribing the quality or power of medicines, make ufe of four degrees. y The FIRST DEGREE, 13 that whofe quahty makes imperceptible impreffion fuch as thofe that are hot, or thofe that are cold, 5ic. but which are not feh, unlefs they are leiterated. 1 he second degree, is that which is more powerful than the former, but not fo much as to occafion any vifible injury. The third degree is that whofe impreffion is effentially hurtful, but not fo as to deflroy. -
Dear Friends of the Writers House
Dear Friends of the Writers House, ne week into September, we his family contributed punningly burnt-up embarked on something entirely John Ash-berries to our Edible Books party, new. Our free and open online along with stunningly rendered gingerbread Ocourse on modern and contemporary Kindles. Over 100 ModPo’ers demonstrated American poetry — ModPo, as it’s known their belief in our mission by responding with — launched with an enrollment of 42,000 extraordinary generosity to our annual KWH people from more than 120 countries. The fundraising campaign. Kelly Writers House course was based on Al’s famous “English Indeed, this was the year in which we felt 3805 Locust Walk Philadelphia, PA 19104-6150 88,” a class he has taught for more than 20 our community truly expand in new and tel: 215-746-POEM years. Through a series of video discussions exciting ways, reminding us that, after almost fax: 215-573-9750 and live interactive webcasts, led by Al and a two decades of innovative work, the potential email: [email protected] trusty band of teaching assistants, the ModPo for what we can do here is still nearly limitless. web: writing.upenn.edu/wh experiment brought a KWH-style learning In the pages of this annual you’ll read mode into homes, offices, and schools around more about ModPo and several of the the world. other projects that made us proud this year. Now, months after the ten-week MOOC On pages 16-17 we share news about our wrapped, we’re still in touch with ModPo’ers expanded outreach to prospective Penn from all over, many of whom have traveled students and the great work of Jamie-Lee great distances to visit us here in Philadelphia, Josselyn (C’05), who travels the country to to express their enthusiasm for our space and seek out talented young writers. -
The Theory and Craft of Digital Preservation Manuscript Submitted to Johns Hopkins University Press By: Trevor Owens June, 2017 2
1 The Theory and Craft of Digital Preservation Manuscript Submitted to Johns Hopkins University Press By: Trevor Owens June, 2017 2 Table of Contents Acknowledgements 3 1. Beyond Digital Hype and Digital Anxiety 5 2. Artifact, Information, or Folklore: Preservation’s Divergent Lineages 11 3. Understanding Digital Objects 26 4. Challenges & Opportunities of Digital Preservation 39 5. The Craft of Digital Preservation 50 6. Preservation Intent & Collection Development 56 7. Managing Copies and Formats 70 8. Arranging and Describing Digital Objects 85 9. Enabling Multimodal Access and Use 104 10. Conclusions: Tools for Looking Forward 122 Bibliography 131 3 Acknowledgements I spent a year working on this book, but it represents the culmination of about a decade of trying to make my own sense of digital preservation. As such, I have a lot of people to acknowledge. The strengths of this book come from the international digital preservation community I’ve been welcomed into. Its’ weaknesses are my own. I first learned about digital preservation in my time at the Roy Rosenzweig Center for History and New Media. Before he passed away, Roy made an extensive and lasting impression those of us lucky enough to work for him. My constant hope is that the compassion, dedication, and pragmatism Roy brought into every day of his work at the Center comes through in my own. My understanding and appreciation for issues in digital history and digital preservation were sparked by four years of discussion and collaboration with colleges there; Dan Cohen, Josh Greenberg, Sean Takats, Tom Scheinfeldt, Sharon Leon, Sheila Brennan, Dave Lester, Jeremy Boggs, Jim Safley, Kari Kraus, Connie Moon Sehat, Miles Kelly, Mindy Lawrence, Jon Lesser, Kris Kelly, Ken Albers, Faolan Cheslack-Postava, John Flatness, Dan Stillman, and Christopher Hamner. -
Penn Undergraduate Research Mentoring Program Project Descriptions
Penn Undergraduate Research Mentoring Program Project Descriptions Summer 2018. Please read this before proceeding to project listings! Application and instructions are here: http://www.upenn.edu/curf/research/grants/purm Unless otherwise noted, current 1st year students and sophomores may apply for any listed project. Students are encouraged to learn more about faculty interests by reviewing faculty webpages and recent publications to determine your interest level in particular projects. You never know where you might find a project that interests you! While projects are listed by primary department, many of them are interdisciplinary in nature. We suggest that you use keyword searches in this document to identify additional projects that would be of interest to you. Students should NOT contact faculty about their projects until contacted for an interview or the PURM selection process has been completed. Return to top of document Table of Contents Arts and Sciences ..................................................................................... 5 ANTHROPOLOGY ............................................................................................................................... 5 BIOLOGICAL BASIS OF BEHAVIOR .............................................................................................. 7 BIOLOGY ............................................................................................................................................... 8 CHEMISTRY....................................................................................................................................... -
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title The Stabilization, Exploration, and Expression of Computer Game History Permalink https://escholarship.org/uc/item/4rn402db Author Kaltman, Eric Publication Date 2017 License https://creativecommons.org/licenses/by-nd/4.0/ 4.0 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA SANTA CRUZ THE STABILIZATION, EXPLORATION, AND EXPRESSION OF COMPUTER GAME HISTORY A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Eric Kaltman September 2017 The Dissertation of Eric Kaltman is approved: Noah Wardrip-Fruin, Chair Michael Mateas Henry Lowood Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Eric Kaltman 2017 Table of Contents List of Figures vi List of Tables viii Abstract ix Dedication xi Acknowledgments xii 1 Introduction 1 1.1 On the history of technology . .4 1.2 On the history of software . 10 1.3 On the history of computer games in the history of software in the history of technology . 12 1.4 On preservation . 13 1.5 On knowledge accumulation, exploration and expression in the his- tory of technology . 15 1.6 On an intermediary perspective for the history of games as software 20 1.7 Stabilization . 25 1.8 Exploration . 27 1.9 Expression . 29 2 Appraisal 31 2.1 Compiling the Record . 31 2.2 Appraisal . 33 2.2.1 Related Work . 38 2.3 Prom Week .............................. 41 2.3.1 Choice of Prom Week ..................... 42 2.3.2 Process .