Arthur's Realm 9 by S. William Nesbitt II © 2019 All Rights Reserved
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Arthur's Realm 9 by S. William Nesbitt II © 2019 All rights reserved. Revised 02/20/19 Page 1 of 28 characters who do !ot $erceive the coming treachery #!til it is revealed to them. ' f#ll e)am$le of a cha$ter of $lay is fou!d at the e!d of these rules. If you don't know a Pict from a Pendragon, not to worry: Arthur's Realm Knights, Nobles, Ladies, Adventure teaches players the elements of Arthur's tale through play. For a thousand years the tales of King Arthur have been told. Songs sung Players wa!t to score $ersonal goals beca#se achieveme!ts earn by minstrels and bards. Legends inked on parchment by scribes tell of the boons a!d boons ca! be #sed to b#y im$roveme!ts a!d Boy King tutored by Merlin the Magician. The wizard Merlin helps adva!tages. Arthur unite the lands in peace. *oyal $layers ca!!ot score boons #!less there are $rovisions in Arthur marries Queen Guinevere and he gathers a the Kingdom. legendary group of men sit at his Round Table. Sir Gawain, Sir Kay, Percival, Bors, Galahad, Tristan, Sir Lancelot and more. The Knights of the Round Table are the deadliest and most valiant Winning the Game warriors the world has ever known. %o win the game" the *oyals m#st achieve one of two goals: Many of these knights make brides and lovers of fair and wonder ladies. • ring the ,rail to -amelot. Some of the most intrepid leave to quest for the Holy Grail. • Kill both /orga! a!d /ordred. But this peace won’t last forever. %he 0surpers also have two ways to win+ Hungry giants roam the hills. The dragon who long slept in the • Kill 'rth#r; mountains has been roused from his great slumber. And other forces gather against the realm of King Arthur. • -ontrol 1 realms. King Lot and his Picts, King Cheldrich and his Saxons are raising armies against the Rightful King. Surely, the cruelest cut of all is that Morgause —Arthur's half-sister—together Arthur's bastard son Mordred plot to destroy Camelot and kill the king. Arthur will be betrayed by the people he loves most. His closest friends and allies will become traitors. The realms of King Arthur will fall in war and fire. Camelot’s towers will burn; its streets run red with blood. Merlin vanishes, spellbound in Vivienne’s secret trap. In the darkest hour, King Arthur rallies his loyal knights and rides out to face his enemies one last time. Out on the battlefield the warring armies will fight and die. Will you ride into battle with King Arthur? Will you cast spells with the wizard Merlin? Or will you stab the king in the heart and burn Arthur’s kingdom to the ground? Overview of Play Players are dealt characters who travel across ritai! fighting" roma!cing a!d adve!t#ring" $#rsuing $ersonal goals a!d teams goals. %here are two teams of $layers, one loyal to King 'rth#r a!d a!other team that $lays the #surpers. 'll $layers (!ow at all times who is loyal a!d who is a #surper" b#t $layers control Arthur's Realm 9 by S. William Nesbitt II © 2019 All rights reserved. Revised 02/20/19 Page 2 of 28 Reference COMPONENTS %here are a total of 6 refere!ce cards with <#ick refere!ce data a!d e)$la!ations of iconogra$hy #sed in the game. Cards %here are 1 dec(s of cards in this game. 'lso incl#ded are 2 sets The Board of two differe!t refere!ce cards. %hese incl#de -haracter" %he board fold7out a!d is $laced with the ma$ #$. 'dva!tage" 3ve!t" 'sset" a!d Play cards. Tokens Characters %he game contains 161 of toke!s a!d $aw!s that are #sed to %here are two character decks. 4!e deck track characters, a!d mar( locations a!d effects. includes 29 loyal characters. %he other includes 22 #surpers characters. Boons Hands and Displays %here are a total of 20 boons. These rules will refer to a player's “hand” and his Commoners “display”. %here are differe!tly colored $aw!s for A player's display is the set of cards on the table in commoners. %he colors of commoners correspond front of him. All players may view a display. to the colors on the board for *othia!" /ercia" Character cards are in a player's display. -ambria" ?ibernia" *yonesse" -amla!!" *ogris, the Sa)on Shore" a!d 'valon. %here are 2 of each of these A hand of cards is different from a display of cards. A player holds a $aw!s. hand of cards. Cards in a hand are private and known only to the player holding the hand. Play cards are in a player's hand. Romans @oma! soldiers are the similar to subAects e)ce$t Advantages instead of being lin(ed to a space they are lin(ed to %here are 56 'dva!tage cards. 'dva!tages are earned through 3m$eror *#cius. %here are 5 @oma!s of each these game $lay a!d they im$rove the abilities of characters. colors. /ost 'dva!tages are single7#se 8#s#ally) bon#ses. Provisions ' few 'dva!tages" called 'ssets" are items which stay with a character a!d ca! be #sed time a!d time again. :or e)am$le the %here are 10 $rovisions in the game. sword Excalibur is a! asset. Wounds and Charms Events %here are 12 red wou!ds 8re$rese!ting blood9 a!d 12 bl#e charms 8re$rese!ting tears9 in the game. %here are 16 3ve!t cards. 3ve!ts cards ca#se eve!ts from King 'rth#r's lege!ds to ma!ifest. 3ve!ts are draw! as re<#ired by $lay a!d $layers ca! also =b#y> eve!ts to $#t more eve!ts into The Holy Grail $lay. %here is of course b#t one ?oly ,rail. Whereas 'dva!tage cards are resolved at a time chose! by the agic Tokens $layer holding the card" 3ve!t cards are resolved whe! they are %here are 10 loyal magic toke!s a!d 10 #surper draw!. magic toke!s. *oyal magic is red. 0surper magic is gold. Play Play cards are #sed to bid for t#rn order a!d to track who has Avatar activated each t#rn. *ater" we;ll e)$lain in more detail how $lay %here are 6 differe!tly colored avatar discs in $lay. cards also walk a $layer through what actions he ca! ta(e each 3ach avatar re$rese!ts the location of the cards in the t#rn. %here 26 $lay cards. display of one $layer. Arthur's Realm 9 by S. William Nesbitt II © 2019 All rights reserved. Revised 02/20/19 Page 2 of 28 Tally Chips %ally chips are #sed to (ee$ track of eve!ts such as SETTING UP TO PLAY the !#mber of <#ests s#ccessf#lly com$leted. %ally chips ca! also be #sed to mar( blighted farmla!ds. %here are 10 tally chips. Teams 'rth#r;s @ealm is a team game" mea!ing $layers are on teams of *oyals versus 0surpers. 0se the tables below to determine how Not Included ma!y $eople are on which team. Betermine the !#mber of %here are a !#mber of com$one!ts which are !ot included in $layers a!d what team they will be on before dealing cards. the game b#t which are refere!ced in the r#les a!d !eeded for Total "surper #oyal $lay. Grail Difficulty Players Players Players Dice 2C 1 2 9 %his game re<#ires 2 or more six7sided dice. 5 1 2 D Paper clips 1 2 2 6 Pa$er clips are !ot absol#tely re<#ired for $lay" b#t they ca! be 6C 2 5 1 very #sef#l. %he first #se of clips is to (ee$ com$a!ions a!d assets with a character card b#t clip$ing them together. D 2 1 6 8 2 6 1 %he second #se of clips is to track which character are $osing as loyal characters. *oyal characters assume that 0surpers are loyal 9C 2 6 5 to the (ing #!til they commit some act of treachery. %his mea!s * The ideal number of players is 3, 6, or ! that *oyals ca!!ot attack 0surpers with im$#!ity" eve! though 0surpers may certainly attack *oyals at a!y time. $ player variant If you only have 2 $layers available" set #$ a!d deal as if you When a Usurper player draws a new character card, that player may mask have 2 $layers. 4!e of the two $layers $lays the #surper the character's true identity. (Certain characters such as the dragon cannot $osition. %he other $layer $lays 2 loyal $layer $ositions from the do this.) A Usurper pretending to be loyal may enter and pass through 2 $layer game. &ee$ all cards a!d toke!s se$arate for the second Loyal strongholds and may take other actions not normally allowed to a $osition a!d deal the loyal $layer two sets of Play cards. Usurper. A clip on the card indicates that the Usurper is masked as loyal and until the clip is removed the Loyals may not attack this Usurper. Setting Up P#t all decks on the board in the indicated $laces.