K-Pop V Fansubs, V LIVE and NAVER Dictionary: Fansubbers’ Synergy in Minimising Language Barriers
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Translation of Humor in the Dubbed Version of the Sitcom “How I Met Your Mother” in Vietnamese
VIETNAM NATIONAL UNIVERSITY, HANOI UNIVERSITY OF LANGUAGES AND INTERNATIONAL STUDIES FACULTY OF ENGLISH LANGUAGE TEACHER EDUCATION GRADUATION PAPER TRANSLATION OF HUMOR IN THE DUBBED VERSION OF THE SITCOM “HOW I MET YOUR MOTHER” IN VIETNAMESE Supervisor : Nguyễn Thị Diệu Thúy, MA Student : Nguyễn Thị Hòa Course : QH2014.F1.E20 HÀ NỘI – 2018 ĐẠI HỌC QUỐC GIA HÀ NỘI TRƯỜNG ĐẠI HỌC NGOẠI NGỮ KHOA SƯ PHẠM TIẾNG ANH KHÓA LUẬN TỐT NGHIỆP CÁCH DỊCH YẾU TỐ HÀI HƯỚC TRONG BẢN LỒNG TIẾNG PHIM HÀI TÌNH HUỐNG “KHI BỐ GẶP MẸ” Giáo viên hướng dẫn : Th.S Nguyễn Thị Diệu Thúy Sinh viên : Nguyễn Thị Hòa Khóa : QH2014.F1.E20 HÀ NỘI – 2018 ACCEPTANCE PAGE I hereby state that I: Nguyễn Thị Hòa (QH14.F1.E20), being a candidate for the degree of Bachelor of Arts (English Language) accept the requirements of the College relating to the retention and use of Bachelor’s Graduation Paper deposited in the library. In terms of these conditions, I agree that the origin of my paper deposited in the library should be accessible for the purposes of study and research, in accordance with the normal conditions established by the librarian for the care, loan or reproduction of the paper. Signature Date May 4th, 2018 ACKNOWLEDGEMENTS First and foremost, I feel grateful beyond measure for the patient guidance that my supervisor, Ms. Nguyễn Thị Diệu Thúy has shown me over the past few months. Without her critical comments and timely support, this paper would not be finished. In addition, I would like to express my sincere thanks to 80 students from class 15E12, 15E13, 15E14 and 15E16 at the University of Languages and International Studies who eagerly participated in the research. -
The K-Pop Wave: an Economic Analysis
The K-pop Wave: An Economic Analysis Patrick A. Messerlin1 Wonkyu Shin2 (new revision October 6, 2013) ABSTRACT This paper first shows the key role of the Korean entertainment firms in the K-pop wave: they have found the right niche in which to operate— the ‘dance-intensive’ segment—and worked out a very innovative mix of old and new technologies for developing the Korean comparative advantages in this segment. Secondly, the paper focuses on the most significant features of the Korean market which have contributed to the K-pop success in the world: the relative smallness of this market, its high level of competition, its lower prices than in any other large developed country, and its innovative ways to cope with intellectual property rights issues. Thirdly, the paper discusses the many ways the K-pop wave could ensure its sustainability, in particular by developing and channeling the huge pool of skills and resources of the current K- pop stars to new entertainment and art activities. Last but not least, the paper addresses the key issue of the ‘Koreanness’ of the K-pop wave: does K-pop send some deep messages from and about Korea to the world? It argues that it does. Keywords: Entertainment; Comparative advantages; Services; Trade in services; Internet; Digital music; Technologies; Intellectual Property Rights; Culture; Koreanness. JEL classification: L82, O33, O34, Z1 Acknowledgements: We thank Dukgeun Ahn, Jinwoo Choi, Keun Lee, Walter G. Park and the participants to the seminars at the Graduate School of International Studies of Seoul National University, Hanyang University and STEPI (Science and Technology Policy Institute). -
K-Pop Fandom in Lima,Perú
Wesleyan ♦ University K-POP FANDOM IN LIMA, PERÚ: VIRTUAL AND LIVE CIRCULATION PATTERNS By Stephanie Ho Faculty Advisor: Dr. Mark Slobin A Dissertation submitted to the Faculty of Wesleyan University in partial fulfillment of the requirements for the degree of Master of Arts. Middletown, Connecticut MAY 2015 i Acknowledgements I would like to thank my advisor, Dr. Mark Slobin, for his invaluable guidance and insights during the process of writing this thesis. I am also immensely grateful to Dr. Su Zheng and Dr. Matthew Tremé for acting as members of my thesis committee and for their considered thoughts and comments on my early draft, which contributed greatly to the improvement of my work. I would also like to thank Gabrielle Misiewicz for her help with editing this thesis in its final stages, and most importantly for supporting me throughout our time together as classmates and friends. I thank the Peruvian fans that took the time to help me with my research, as well as Virginia and Violeta Chonn, who accompanied me on fieldwork visits and took the time to share their opinions with me regarding the Limeñan fandom. Thanks to my friends and colleagues at Wesleyan – especially Nicole Arulanantham, Gen Conte, Maho Ishiguro, Ellen Lueck, Joy Lu, and Ender Terwilliger – as well as Deb Shore from the Music Department, and Prof. Ann Wightman of the Latin American Studies Department. From my pre-Wesleyan life, I would like to acknowledge Francesca Zaccone, who introduced me to K-pop in 2009, and has always been up for discussing the K-pop world with me, be it for fun or for the purpose of helping me further my analyses. -
The Effects of Live Platform Exterior Design on Sustainable
sustainability Article The Effects of Live Platform Exterior Design on Sustainable Impulse Buying: Exploring the Mechanisms of Self-Efficacy and Psychological Ownership Xiaoxiao Gong 1,* , Zuoliang Ye 2, Kuo Liu 1 and Na Wu 3 1 School of Business Administration, Southwestern University of Finance and Economics, Chengdu 611130, China; [email protected] 2 School of International Business, Southwestern University of Finance and Economics, Chengdu 611130, China; [email protected] 3 School of Business Administration, Zhongnan University of Economics and Law, Wuhan 430073, China; [email protected] * Correspondence: [email protected] Received: 1 March 2020; Accepted: 15 March 2020; Published: 19 March 2020 Abstract: The sensory upgrading facilitated by live platforms, such as YouTube Live, Twitch, and Periscope, can facilitate much better interactions and understanding between a product, its brand, and the user. The question of how to enhance sustainable marketing effects using exterior design is currently a major topic in the live streaming marketing sector. The effect of the exterior design of a live platform on the impulse purchases of its consumers has rarely been discussed by academic research. Accordingly, based on the theory of self-determination, this study explored the direct effects of exterior design, self-efficacy, psychological ownership, and impulse buying by using multiple linear regression, and examined the indirect effects of these variables using the structural equation model. In this study, 534 samples were collected from live consumers, and our hypotheses were verified by employing hierarchical regression. As revealed from the results obtained, the self-efficacy and psychological ownership exhibited by consumers exerted synchronous and chain mediating effects on the relationships between the exterior design of the platform and consumer impulse buying. -
BTS, Digital Media, and Fan Culture
19 Hyunshik Ju Sungkyul University, South Korea Premediating a Narrative of Growth: BTS, Digital Media, and Fan Culture This article explores the landscape of fan engagements with BTS, the South Korean idol group. It offers a new approach to studying digital participation in fan culture. Digital fan‐based activity is singled out as BTS’s peculiarity in K‐pop’s history. Grusin’s discussion of ‘premediation’ is used to describe an autopoietic system for the construction of futuristic reality through online communication between BTS and ARMY, as the fans are called. As such, the BTS’s live performance is experienced through ARMY’s premediation, imaging new identities of ARMY as well as BTS. The way that fans engage digitally with BTS’s live performance is motivated by a narrative of growth of BTS with and for ARMY. As an agent of BTS’s success, ARMY is crucial in driving new economic trajectories for performative products and their audiences, radically intervening in the shape and scope of BTS’s contribution to a global market economy. Hunshik Ju graduated with Doctor of Korean Literature from Sogang University in South Korea. He is currently a full‐time lecturer at the department of Korean Literature and Language, Sungkyul University. Keywords: BTS, digital media fan culture, liveness, premediation Introduction South Korean (hereafter Korean) idol group called Bulletproof Boy AScouts (hereafter BTS) delivered a speech at the launch of “Generation Unlimited,” United Nations Children’s Fund’s (UNICEF) new youth agenda, at the United Nations General Assembly in New York on September 24, 2018. In his speech, BTS’s leader Kim Nam Jun (also known as “RM”) stressed the importance of self-love by stating that one must love oneself wholeheartedly regardless of the opinions and judgments of others.1 Such a message was not new to BTS fans, since the group’s songs usually raise concerns and reflections about young people’s personal growth. -
A Conversation Analysis of Facebook Confessions Pages: Identity and Identification
A Conversation Analysis of Facebook Confessions Pages: Identity and Identification Nurul Firdauz Binti Abd Rahman PhD The University of York Sociology September 2018 Abstract How individuals identify each other through digital media and display their claims of knowledge is at the core of this study. This work contributes new insights into how participants accomplished identity work by looking at the conversational resources they use in addressing matters of identity in their interaction. The study draws on Conversation Analysis (CA), particularly conceptual work on membership categorization analysis (MCA) and epistemics for analysis. The findings based on two interrelated aspects of the data taken from Facebook Confession Pages interaction. The first concerns the features of the initial (confessional) message, and the second relates to subsequent responses on the initial message. Close examination of the initial message shows ways that identity work is initiated as it would implicate in that subsequent response messages. Two primary forms of messages were then identified on the basis of person reference: those that inform and those that inquire. In each category, the analysis demonstrates that person reference is used as interactional resource in making an epistemic claim of the referent. The person reference is contextual in that they are locally based and understood within the specific contexts of the message. Thus, it is shown that the employment of person reference in the initial message illustrates the epistemic level that author has with the referent. Accordingly, analysis of the subsequent response messages demonstrated ways in which the identity, as presented in the initial message, is identified. The analysis of the subsequent response messages offers insight into how identity works is accomplished through a collaborative commenter’s epistemic stance. -
Ruslan - an Nt System Between Closely Related Languages
RUSLAN - AN NT SYSTEM BETWEEN CLOSELY RELATED LANGUAGES Jan Haji~ J , , . Vyzkumny ustav matematxckych stroju , P J Loretanske nam. 3 118 55 Praha 1, Czechoslovakia Machinery) at the Department of Software ABSTRACT in cooperation with the Department of Mathematical Linguistics, Faculty of A project of machine translation of Mathematics and Physics, Charles Czech computer manuals into Russian is University, Prague. described, presenting first a description of the overall system structure and concentrating then mainly Input texts on input text preparation and a parsing algorithm based on bottom-up parser The texts our system should translate programmed in Colmerauer's Q-systems. are software manuals to V~MS-developed DOS-4 operating system which is an advanced extension to the common DOS. The texts are currently maintained on INTRODUCTION tapes under the editing and formatting system PES (Programmed Editing System). In mid-1985, a project of machine This system allows for preparation, translation of Czech computer manuals editing and binding-ready printout using into Russian was started, thus national printer chain(s). Texts are constituting a second MT project of the stored on tapes using an internal format group of mathematical linguistics at containing upper/lowercase letters, Charles University (for a full editing & formatting commands, version description of the first project, see number/identification, info on (Kirschner, 1982) and (Kirschner, in last-changed pages etc.; most of this press)). can be used to improve the overall translation quality. On the other hand, Our goals are both practical part of it is somewhat confusing and (translation or re-translation of new or must be handled carefully. -
State of Video Streaming Apps in Asia Table of Contents
State of Video Streaming Apps in Asia Table of Contents Executive Summary 3 The Dramatic Growth of Video Streaming Apps in APAC 6 Video Streaming Apps’ Continued Momentum in APAC 9 Massive Surge in APAC Video Streaming Apps Usage 13 Monetization of APAC Top Video Apps Soars 18 Lessons From APAC Video Streaming Apps 21 2 Executive Summary ● Video streaming on mobile continues to see incredible growth. Between H1 2015 and H1 2017, worldwide time spent in the Video Players & Editors and Entertainment categories on Android phones grew over 150% to reach close to 80 billion hours. Video consumption by users in Asia-Pacific (APAC) markets tripled during this period, accounting for almost half of all worldwide video consumption on mobile apps in H1 2017. ● Revenue from in-app purchases of video streaming* apps in APAC has also seen stellar growth. This is most visible in China, where total revenue from the top 5 video streaming apps in H1 2017 was 7x higher than in Japan. Overall, revenue from the top 5 video streaming apps has more than doubled year-over-year in all of the countries observed in APAC for the purposes of this report. ● India, South Korea and Thailand have all seen a dramatic increase in data usage consumed via the top video streaming apps over the past year. In countries that saw a higher share of video data usage on Wi-Fi such as Japan, average session length tends to be longer. In India, where video apps are more typically consumed via mobile data, average session duration is not far behind those in more developed markets. -
Special Issue on Live Videos in Social Media
Guest Editorial Preface Special Issue on Live Videos in Social Media Kaja J. Fietkiewicz, Henrich-Heine-University Düsseldorf, Düsseldorf, Germany SPECIAL ISSUE ON LIVE VIDEOS IN SOCIAL MEDIA Live videos are becoming more and more popular within the social media domain, either in form of standalone live streaming platforms (e.g., Periscope, Twitch or YouNow) or as live-video features embedded in other services (e.g., on Facebook or Instagram). Even though a quick search for “live videos” and “social media” in the scientific database Scopus yields only 39 results (as of August 2019), the volume of the research on this topic is also getting bigger – just under different key words. A search for “live streaming” and “social media” already leads to 74 scientific works since 2011. If we extend the search to the underlying technology (or activity) of “live streaming,” we find a total of 1,766 research outputs (however, some of them dealing with the P2P technology). All in all, the topical spectrum of research on live streaming or live videos is very broad and fits perfectly into the scope of this journal, as it concerns internet-based social interaction technology, the human-computer interaction, and information system evaluation. What makes the live streaming services so special? Unlike on the “traditional” social media platforms, the inter-user communication on live streaming platforms occurs synchronously (the streamers and the viewers communicate in real-time with no time delay) (Scheibe, Fietkiewicz, & Stock, 2016), which in turn leads to a very differentiated social interaction and user engagement. When we compare live streaming to traditional mass media, the viewers motivation has a stronger social and community basis (Hilvert-Bruce, Neill, Sjöblom, & Hamari, 2018). -
THE GLOBALIZATION of K-POP by Gyu Tag
DE-NATIONALIZATION AND RE-NATIONALIZATION OF CULTURE: THE GLOBALIZATION OF K-POP by Gyu Tag Lee A Dissertation Submitted to the Graduate Faculty of George Mason University in Partial Fulfillment of The Requirements for the Degree of Doctor of Philosophy Cultural Studies Committee: ___________________________________________ Director ___________________________________________ ___________________________________________ ___________________________________________ Program Director ___________________________________________ Dean, College of Humanities and Social Sciences Date: _____________________________________ Spring Semester 2013 George Mason University Fairfax, VA De-Nationalization and Re-Nationalization of Culture: The Globalization of K-Pop A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy at George Mason University By Gyu Tag Lee Master of Arts Seoul National University, 2007 Director: Paul Smith, Professor Department of Cultural Studies Spring Semester 2013 George Mason University Fairfax, VA Copyright 2013 Gyu Tag Lee All Rights Reserved ii DEDICATION This is dedicated to my wife, Eunjoo Lee, my little daughter, Hemin Lee, and my parents, Sung-Sook Choi and Jong-Yeol Lee, who have always been supported me with all their hearts. iii ACKNOWLEDGEMENTS This dissertation cannot be written without a number of people who helped me at the right moment when I needed them. Professors, friends, colleagues, and family all supported me and believed me doing this project. Without them, this dissertation is hardly can be done. Above all, I would like to thank my dissertation committee for their help throughout this process. I owe my deepest gratitude to Dr. Paul Smith. Despite all my immaturity, he has been an excellent director since my first year of the Cultural Studies program. -
Factors Influencing Viewing Behavior in Live Streaming
Multimodal Technologies and Interaction Article Factors Influencing Viewing Behavior in Live Streaming: An Interview-Based Survey of Music Fans Minjeong Ham and Sang Woo Lee * Graduate School of Information, Yonsei University, 50 Yonsei-ro, Seodaemun-gu, Seoul 03722, Korea; [email protected] * Correspondence: [email protected] Received: 2 July 2020; Accepted: 11 August 2020; Published: 13 August 2020 Abstract: V Live is a live-streaming service made by South Korean IT company in August 2015. The service provides diverse video contents specific to entertainment content. Most of V Live users are K-pop fans, and they actively express emotions on V Live content by writing comments, pressing “hearts”, and sharing video content. Based on Uses and Gratifications theory, this study investigated why people use live streaming service, and the factors influencing users’ viewing behavior in live streaming. We conducted an in-depth interview with V Live users. Based on the results of the interview, an online survey was conducted. As a result, six factors—“Interpersonal relationship motivation”, “Social presence motivation”, “Celebrity support motivation”, “Celebrity presence motivation”, “Social interaction motivation”, and “Differentiation motivation”—were derived as motivations to use V Live. While “Social presence motivation” and “Differentiation motivation” among V Live use motivations that have been shown to mediate the relationship between fans’ fanship and V Live viewing time, all motivations using V Live have been shown to mediate the relationship between fans’ fanship and V Live viewing participation. Keywords: fanship; V Live; live streaming service; participation 1. Introduction The K-pop boy band BTS held a concert at Wembley Stadium in London, the UK, in June 2019, which was broadcast live on Naver’s live streaming service (LS), V Live. -
Data Center Server Virtualization Solution Using Microsoft Hyper-V
St. Cloud State University theRepository at St. Cloud State Culminating Projects in Information Assurance Department of Information Systems 5-2017 Data Center Server Virtualization Solution Using Microsoft yH per-V Sujitha Dandu St Cloud State University, [email protected] Follow this and additional works at: https://repository.stcloudstate.edu/msia_etds Recommended Citation Dandu, Sujitha, "Data Center Server Virtualization Solution Using Microsoft yH per-V" (2017). Culminating Projects in Information Assurance. 23. https://repository.stcloudstate.edu/msia_etds/23 This Starred Paper is brought to you for free and open access by the Department of Information Systems at theRepository at St. Cloud State. It has been accepted for inclusion in Culminating Projects in Information Assurance by an authorized administrator of theRepository at St. Cloud State. For more information, please contact [email protected]. Datacenter Server Virtualization Solution Using Microsoft Hyper-V by Sujitha Dandu A Starred Paper Submitted to the Graduate Faculty of St. Cloud State University in Partial Fulfillment of the Requirements for the Degree of Master of Information Assurance February, 2017 Starred Paper Committee: Dr. Dennis Guster, Chairperson Dr. Susantha Herath Dr. Balasubramanian Kasi 2 Abstract Cloud Computing has helped businesses scale within minutes and take their services to their customers much faster. Virtualization is considered the core-computing layer of a cloud setup. All the problems a traditional data center environment like space, power, resilience, centralized data management, and rapid deployment of servers as per business need have been solved with the introduction of Hyper-V (a server virtualization solution from Microsoft). Now companies can deploy multiple servers and applications with just a click and they can also centrally manage the data storage.