Factors Affecting Streamers' Loyalty to Live Streaming Platforms
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Information Behavior on Social Live Streaming Services
JISTaP http://www.jistap.org Research Paper Journal of Information Science Theory and Practice J Inf Sci Theory Pract 4(2): 06-20, 2016 eISSN : 2287-4577 pISSN : 2287-9099 http://dx.doi.org/10.1633/JISTaP.2016.4.2.1 Information Behavior on Social Live Streaming Services Katrin Scheibe * Kaja J. Fietkiewicz Wolfgang G. Stock Dept. of Information Science Dept. of Information Science Dept. of Information Science Heinrich Heine University Heinrich Heine University Heinrich Heine University Düsseldorf, Germany Düsseldorf, Germany Düsseldorf, Germany E-mail: [email protected] E-mail: [email protected] E-mail: [email protected] ABSTRACT In the last few years, a new type of synchronous social networking services (SNSs) has emerged—social live streaming services (SLSSs). Studying SLSSs is a new and exciting research field in information science. What information behaviors do users of live streaming platforms exhibit? In our empirical study we analyzed information production behavior (i.e., broad- casting) as well as information reception behavior (watching streams and commenting on them). We conducted two quan- titative investigations, namely an online survey with YouNow users (N = 123) and observations of live streams on YouNow (N = 434). YouNow is a service with video streams mostly made by adolescents for adolescents. YouNow users like to watch streams, to chat while watching, and to reward performers by using emoticons. While broadcasting, there is no anonymity (as in nearly all other WWW services). Synchronous SNSs remind us of the filmThe Truman Show, as anyone has the chance to consciously broadcast his or her own life real-time. -
The Effects of Live Platform Exterior Design on Sustainable
sustainability Article The Effects of Live Platform Exterior Design on Sustainable Impulse Buying: Exploring the Mechanisms of Self-Efficacy and Psychological Ownership Xiaoxiao Gong 1,* , Zuoliang Ye 2, Kuo Liu 1 and Na Wu 3 1 School of Business Administration, Southwestern University of Finance and Economics, Chengdu 611130, China; [email protected] 2 School of International Business, Southwestern University of Finance and Economics, Chengdu 611130, China; [email protected] 3 School of Business Administration, Zhongnan University of Economics and Law, Wuhan 430073, China; [email protected] * Correspondence: [email protected] Received: 1 March 2020; Accepted: 15 March 2020; Published: 19 March 2020 Abstract: The sensory upgrading facilitated by live platforms, such as YouTube Live, Twitch, and Periscope, can facilitate much better interactions and understanding between a product, its brand, and the user. The question of how to enhance sustainable marketing effects using exterior design is currently a major topic in the live streaming marketing sector. The effect of the exterior design of a live platform on the impulse purchases of its consumers has rarely been discussed by academic research. Accordingly, based on the theory of self-determination, this study explored the direct effects of exterior design, self-efficacy, psychological ownership, and impulse buying by using multiple linear regression, and examined the indirect effects of these variables using the structural equation model. In this study, 534 samples were collected from live consumers, and our hypotheses were verified by employing hierarchical regression. As revealed from the results obtained, the self-efficacy and psychological ownership exhibited by consumers exerted synchronous and chain mediating effects on the relationships between the exterior design of the platform and consumer impulse buying. -
BTS, Digital Media, and Fan Culture
19 Hyunshik Ju Sungkyul University, South Korea Premediating a Narrative of Growth: BTS, Digital Media, and Fan Culture This article explores the landscape of fan engagements with BTS, the South Korean idol group. It offers a new approach to studying digital participation in fan culture. Digital fan‐based activity is singled out as BTS’s peculiarity in K‐pop’s history. Grusin’s discussion of ‘premediation’ is used to describe an autopoietic system for the construction of futuristic reality through online communication between BTS and ARMY, as the fans are called. As such, the BTS’s live performance is experienced through ARMY’s premediation, imaging new identities of ARMY as well as BTS. The way that fans engage digitally with BTS’s live performance is motivated by a narrative of growth of BTS with and for ARMY. As an agent of BTS’s success, ARMY is crucial in driving new economic trajectories for performative products and their audiences, radically intervening in the shape and scope of BTS’s contribution to a global market economy. Hunshik Ju graduated with Doctor of Korean Literature from Sogang University in South Korea. He is currently a full‐time lecturer at the department of Korean Literature and Language, Sungkyul University. Keywords: BTS, digital media fan culture, liveness, premediation Introduction South Korean (hereafter Korean) idol group called Bulletproof Boy AScouts (hereafter BTS) delivered a speech at the launch of “Generation Unlimited,” United Nations Children’s Fund’s (UNICEF) new youth agenda, at the United Nations General Assembly in New York on September 24, 2018. In his speech, BTS’s leader Kim Nam Jun (also known as “RM”) stressed the importance of self-love by stating that one must love oneself wholeheartedly regardless of the opinions and judgments of others.1 Such a message was not new to BTS fans, since the group’s songs usually raise concerns and reflections about young people’s personal growth. -
A Conversation Analysis of Facebook Confessions Pages: Identity and Identification
A Conversation Analysis of Facebook Confessions Pages: Identity and Identification Nurul Firdauz Binti Abd Rahman PhD The University of York Sociology September 2018 Abstract How individuals identify each other through digital media and display their claims of knowledge is at the core of this study. This work contributes new insights into how participants accomplished identity work by looking at the conversational resources they use in addressing matters of identity in their interaction. The study draws on Conversation Analysis (CA), particularly conceptual work on membership categorization analysis (MCA) and epistemics for analysis. The findings based on two interrelated aspects of the data taken from Facebook Confession Pages interaction. The first concerns the features of the initial (confessional) message, and the second relates to subsequent responses on the initial message. Close examination of the initial message shows ways that identity work is initiated as it would implicate in that subsequent response messages. Two primary forms of messages were then identified on the basis of person reference: those that inform and those that inquire. In each category, the analysis demonstrates that person reference is used as interactional resource in making an epistemic claim of the referent. The person reference is contextual in that they are locally based and understood within the specific contexts of the message. Thus, it is shown that the employment of person reference in the initial message illustrates the epistemic level that author has with the referent. Accordingly, analysis of the subsequent response messages demonstrated ways in which the identity, as presented in the initial message, is identified. The analysis of the subsequent response messages offers insight into how identity works is accomplished through a collaborative commenter’s epistemic stance. -
State of Video Streaming Apps in Asia Table of Contents
State of Video Streaming Apps in Asia Table of Contents Executive Summary 3 The Dramatic Growth of Video Streaming Apps in APAC 6 Video Streaming Apps’ Continued Momentum in APAC 9 Massive Surge in APAC Video Streaming Apps Usage 13 Monetization of APAC Top Video Apps Soars 18 Lessons From APAC Video Streaming Apps 21 2 Executive Summary ● Video streaming on mobile continues to see incredible growth. Between H1 2015 and H1 2017, worldwide time spent in the Video Players & Editors and Entertainment categories on Android phones grew over 150% to reach close to 80 billion hours. Video consumption by users in Asia-Pacific (APAC) markets tripled during this period, accounting for almost half of all worldwide video consumption on mobile apps in H1 2017. ● Revenue from in-app purchases of video streaming* apps in APAC has also seen stellar growth. This is most visible in China, where total revenue from the top 5 video streaming apps in H1 2017 was 7x higher than in Japan. Overall, revenue from the top 5 video streaming apps has more than doubled year-over-year in all of the countries observed in APAC for the purposes of this report. ● India, South Korea and Thailand have all seen a dramatic increase in data usage consumed via the top video streaming apps over the past year. In countries that saw a higher share of video data usage on Wi-Fi such as Japan, average session length tends to be longer. In India, where video apps are more typically consumed via mobile data, average session duration is not far behind those in more developed markets. -
Satisfaction Hd Tv Live
Satisfaction Hd Tv Live Shrieval Schroeder still snoop: rainier and Swedish Calhoun broadcasted quite lest but layabout her profit vite. When Reese aquatints his centimo misdescribes not shockingly enough, is Desmond lovey-dovey? Hereditary and undistinguishing Hansel never encapsulates his eskers! Total deal breaker for you To our links on file with locast for its behalf will be eligible entries received for your review. Like those three screens: sling tv right at right to the sweepstakes. You really want to all answers to these official rules and results begin populating as to. No mechanical reproductions will not be selected from when they want and live tv service remains poor, giving me to. Tv right place at least reliable access for the user has been rolling out about entrants must be bound by sponsor. What if an instant: if the number of the utilitarian design is fairly standard for shipping purposes, a wide range of what you can save all. Any reason i signed up and broadband, there was far and roku with other than what shows and live tv makes a response from our business. In hd quality while a wide range of programming over and take my next point: use cookies so we help you. Proof that an hd live tv right story for any lost or otherwise used, this site may not? Do a really want to compare it because we use your browser on file with. Live tv is in hd live tv in customer satisfaction hd live tv right at an incomplete for us entertain you your business. -
Special Issue on Live Videos in Social Media
Guest Editorial Preface Special Issue on Live Videos in Social Media Kaja J. Fietkiewicz, Henrich-Heine-University Düsseldorf, Düsseldorf, Germany SPECIAL ISSUE ON LIVE VIDEOS IN SOCIAL MEDIA Live videos are becoming more and more popular within the social media domain, either in form of standalone live streaming platforms (e.g., Periscope, Twitch or YouNow) or as live-video features embedded in other services (e.g., on Facebook or Instagram). Even though a quick search for “live videos” and “social media” in the scientific database Scopus yields only 39 results (as of August 2019), the volume of the research on this topic is also getting bigger – just under different key words. A search for “live streaming” and “social media” already leads to 74 scientific works since 2011. If we extend the search to the underlying technology (or activity) of “live streaming,” we find a total of 1,766 research outputs (however, some of them dealing with the P2P technology). All in all, the topical spectrum of research on live streaming or live videos is very broad and fits perfectly into the scope of this journal, as it concerns internet-based social interaction technology, the human-computer interaction, and information system evaluation. What makes the live streaming services so special? Unlike on the “traditional” social media platforms, the inter-user communication on live streaming platforms occurs synchronously (the streamers and the viewers communicate in real-time with no time delay) (Scheibe, Fietkiewicz, & Stock, 2016), which in turn leads to a very differentiated social interaction and user engagement. When we compare live streaming to traditional mass media, the viewers motivation has a stronger social and community basis (Hilvert-Bruce, Neill, Sjöblom, & Hamari, 2018). -
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Discussion on the Live Broadcast of Social Media and E-Commerce Karry Kailin Hsu, National Chengchi University, Taiwan, [email protected]
Hsu, K. (2019). Discussion on the live broadcast of social Hsu media and e-commerce. In Proceedings of the 19th International Conference on Electronic Business (pp. 178- 185). ICEB, Newcastle Upon Tyne, U.K., December 8-12. Discussion on the Live Broadcast of Social Media and E-Commerce Karry Kailin Hsu, National Chengchi University, Taiwan, [email protected] ABSTRACT In recent years, online e-commerce in Taiwan has been widely used by brand owners (advertisers). Live e-commerce has been widely used to be brands communication to consumers due to the popularization of a large number of social media platforms. Communication contents between brands and consumers has a significant increased their sales, and social media communication changed beyond just texts but though the experiences and trusts presented by live broadcasters. E-commerce has become one of the most popular and dependent channels for purchasing. However, when a large number of products are exposed on the Internet, online marketing is an important key to the overall marketing strategy of enterprises. The use of online marketing to promote brand, message delivery, market research, customer relations, customer service, sales channels and promotional programs have become important means of Internet marketing. In recent years, the continuous growth of e-commerce has also changed the trading behavior of consumers and brands. The Internet has driven real-time transactions. This kind of trading behavior without time and place restrictions will continue to build on good brand values and customer relationship. This study explores the actual operation of social media by brand owners (advertisers) and the field operators of e-commerce. -
Factors Influencing Viewing Behavior in Live Streaming
Multimodal Technologies and Interaction Article Factors Influencing Viewing Behavior in Live Streaming: An Interview-Based Survey of Music Fans Minjeong Ham and Sang Woo Lee * Graduate School of Information, Yonsei University, 50 Yonsei-ro, Seodaemun-gu, Seoul 03722, Korea; [email protected] * Correspondence: [email protected] Received: 2 July 2020; Accepted: 11 August 2020; Published: 13 August 2020 Abstract: V Live is a live-streaming service made by South Korean IT company in August 2015. The service provides diverse video contents specific to entertainment content. Most of V Live users are K-pop fans, and they actively express emotions on V Live content by writing comments, pressing “hearts”, and sharing video content. Based on Uses and Gratifications theory, this study investigated why people use live streaming service, and the factors influencing users’ viewing behavior in live streaming. We conducted an in-depth interview with V Live users. Based on the results of the interview, an online survey was conducted. As a result, six factors—“Interpersonal relationship motivation”, “Social presence motivation”, “Celebrity support motivation”, “Celebrity presence motivation”, “Social interaction motivation”, and “Differentiation motivation”—were derived as motivations to use V Live. While “Social presence motivation” and “Differentiation motivation” among V Live use motivations that have been shown to mediate the relationship between fans’ fanship and V Live viewing time, all motivations using V Live have been shown to mediate the relationship between fans’ fanship and V Live viewing participation. Keywords: fanship; V Live; live streaming service; participation 1. Introduction The K-pop boy band BTS held a concert at Wembley Stadium in London, the UK, in June 2019, which was broadcast live on Naver’s live streaming service (LS), V Live. -
Supported Sites
# Supported sites - **1tv**: Первый канал - **1up.com** - **20min** - **220.ro** - **22tracks:genre** - **22tracks:track** - **24video** - **3qsdn**: 3Q SDN - **3sat** - **4tube** - **56.com** - **5min** - **6play** - **8tracks** - **91porn** - **9c9media** - **9c9media:stack** - **9gag** - **9now.com.au** - **abc.net.au** - **abc.net.au:iview** - **abcnews** - **abcnews:video** - **abcotvs**: ABC Owned Television Stations - **abcotvs:clips** - **AcademicEarth:Course** - **acast** - **acast:channel** - **AddAnime** - **ADN**: Anime Digital Network - **AdobeTV** - **AdobeTVChannel** - **AdobeTVShow** - **AdobeTVVideo** - **AdultSwim** - **aenetworks**: A+E Networks: A&E, Lifetime, History.com, FYI Network - **afreecatv**: afreecatv.com - **afreecatv:global**: afreecatv.com - **AirMozilla** - **AlJazeera** - **Allocine** - **AlphaPorno** - **AMCNetworks** - **anderetijden**: npo.nl and ntr.nl - **AnimeOnDemand** - **anitube.se** - **Anvato** - **AnySex** - **Aparat** - **AppleConnect** - **AppleDaily**: 臺灣蘋果⽇報 - **appletrailers** - **appletrailers:section** - **archive.org**: archive.org videos - **ARD** - **ARD:mediathek** - **Arkena** - **arte.tv** - **arte.tv:+7** - **arte.tv:cinema** - **arte.tv:concert** - **arte.tv:creative** - **arte.tv:ddc** - **arte.tv:embed** - **arte.tv:future** - **arte.tv:info** - **arte.tv:magazine** - **arte.tv:playlist** - **AtresPlayer** - **ATTTechChannel** - **ATVAt** - **AudiMedia** - **AudioBoom** - **audiomack** - **audiomack:album** - **auroravid**: AuroraVid - **AWAAN** - **awaan:live** - **awaan:season**