SHORT LIST of FREE/OPEN-SOURCE SOFTWARE and RELATED SOLUTIONS Prepared by Jim Klein, Director Information Services & Technology, Saugus Union School District
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Tv Und Video
COMMUNITY-EDITION Frei kopieren und beliebig weiter verteilen ! 01.2013 01.2013 viDeoS SChneiDen unD fernSehen unter linux eo D vi & tv unD viDeo tv Videoschnitt-Praxis S. 22, 28, DVD Linux Mint 14 Mit Openshot und Flowblade selbst gedrehte Clips Maté und Cinnamon für 32- und 64-Bit-PCs durch Effekte und Übergänge aufpeppen rive • g S. 14, DVD Auf dem Prüfstand Die sieben besten Video-Editoren für io • D DV- und HD-Material im direkten Vergleich Linux-Rechner statt Flimmerkiste S. 36, 42, DVD Analog, DVB und Web-TV auf PC und Notebook: Linux-kompatible Hardware finden, optimale Software zum Schauen und Aufnehmen SolusoS 1.2 S. 6 Wieselflinkes Debian mit aktuellen Tools Frischer Wind fürs Tonstudio Bitwig Studio: DAW mit neuen Konzepten, innovativen Tools und flexiblen Plugins S. 68 op & Co. • Bitwig Stu op & Co. t planetarium für den endlich Durchblick Schreibtisch S. 58, DVD im pDf-archiv S. 62, DVD la 12.1 S. 46 Fotorealistischer Blick in den Dokumente ablegen und Allrounder für zu Hause Nachthimmel mit Stellarium wiederfinden mit I-Librarian und das Schulnetz freier adapter für Systemdaten im google Drive S. 74, DVD Blick mit top & Co. Transparenter Zugriff auf den Kritische Zustände erkennen Gratisspeicher mit Grive und blitzschnell reagieren S. 82 Stellarium • Defrag • Stellarium • Defrag 4 196067 008502 01 www.linux-user.de EDITORIAL Zahlenspiele Sehr geehrte Leserinnen und Leser, mussten wir vor einem Monat Macht man sich jedoch die Mühe, haben. So lässt Microsoft jetzt noch darüber spekulieren, wie genauer hinzusehen, dann fällt statt geplanter vier nur noch zwei sich die jüngste Windows-Inkar- schnell auf, dass Windows-CFO Millionen Einheiten seines Sur- nation wohl im Markt machen Reller einige wichtige Details de- face-Tabletts fertigen [2]. -
Dockerdocker
X86 Exagear Emulation • Android Gaming • Meta Package Installation Year Two Issue #14 Feb 2015 ODROIDMagazine DockerDocker OS Spotlight: Deploying ready-to-use Ubuntu Studio containers for running complex system environments • Interfacing ODROID-C1 with 16 Channel Relay Play with the Weather Board • ODROID-C1 Minimal Install • Device Configuration for Android Development • Remote Desktop using Guacamole What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL ow that ODROID Magazine is in its second year, we’ve ex- panded into several social networks in order to make it Neasier for you to ask questions, suggest topics, send article submissions, and be notified whenever the latest issue has been posted. Check out our Google+ page at http://bit.ly/1D7ds9u, our Reddit forum at http://bit. ly/1DyClsP, and our Hardkernel subforum at http://bit.ly/1E66Tm6. If you’ve been following the recent Docker trends, you’ll be excited to find out about some of the pre-built Docker images available for the ODROID, detailed in the second part of our Docker series that began last month. -
Hacker Public Radio
hpr0001 :: Introduction to HPR hpr0002 :: Customization the Lost Reason hpr0003 :: Lost Haycon Audio Aired on 2007-12-31 and hosted by StankDawg Aired on 2008-01-01 and hosted by deepgeek Aired on 2008-01-02 and hosted by Morgellon StankDawg and Enigma talk about what HPR is and how someone can contribute deepgeek talks about Customization being the lost reason in switching from Morgellon and others traipse around in the woods geocaching at midnight windows to linux Customization docdroppers article hpr0004 :: Firefox Profiles hpr0005 :: Database 101 Part 1 hpr0006 :: Part 15 Broadcasting Aired on 2008-01-03 and hosted by Peter Aired on 2008-01-06 and hosted by StankDawg as part of the Database 101 series. Aired on 2008-01-08 and hosted by dosman Peter explains how to move firefox profiles from machine to machine 1st part of the Database 101 series with Stankdawg dosman and zach from the packetsniffers talk about Part 15 Broadcasting Part 15 broadcasting resources SSTRAN AMT3000 part 15 transmitter hpr0007 :: Orwell Rolled over in his grave hpr0009 :: This old Hack 4 hpr0008 :: Asus EePC Aired on 2008-01-09 and hosted by deepgeek Aired on 2008-01-10 and hosted by fawkesfyre as part of the This Old Hack series. Aired on 2008-01-10 and hosted by Mubix deepgeek reviews a film Part 4 of the series this old hack Mubix and Redanthrax discuss the EEpc hpr0010 :: The Linux Boot Process Part 1 hpr0011 :: dd_rhelp hpr0012 :: Xen Aired on 2008-01-13 and hosted by Dann as part of the The Linux Boot Process series. -
Resurrect Your Old PC
Resurrect your old PCs Resurrect your old PC Nostalgic for your old beige boxes? Don’t let them gather dust! Proprietary OSes force users to upgrade hardware much sooner than necessary: Neil Bothwick highlights some great ways to make your pensioned-off PCs earn their keep. ardware performance is constantly improving, and it is only natural to want the best, so we upgrade our H system from time to time and leave the old ones behind, considering them obsolete. But you don’t usually need the latest and greatest, it was only a few years ago that people were running perfectly usable systems on 500MHz CPUs and drooling over the prospect that a 1GHz CPU might actually be available quite soon. I can imagine someone writing a similar article, ten years from now, about what to do with that slow, old 4GHz eight-core system that is now gathering dust. That’s what we aim to do here, show you how you can put that old hardware to good use instead of consigning it to the scrapheap. So what are we talking about when we say older computers? The sort of spec that was popular around the turn of the century. OK, while that may be true, it does make it seem like we are talking about really old hardware. A typical entry-level machine from six or seven years ago would have had something like an 800MHz processor, Pentium 3 or similar, 128MB of RAM and a 20- 30GB hard disk. The test rig used for testing most of the software we will discuss is actually slightly lower spec, it has a 700MHz Celeron processor, because that’s what I found in the pile of computer gear I never throw away in my loft, right next to my faithful old – but non-functioning – Amiga 4000. -
The Official Game Design Draft
The official game design draft OpenCity Design Draft version 0.0.3 1 / 19 Summary I.Existing games......................................................................................................................3 Simcity 1 – 4........................................................................................................................3 The sims 1............................................................................................................................3 Lincity..................................................................................................................................3 PocketCity............................................................................................................................3 Simutrans.............................................................................................................................3 GTA.....................................................................................................................................3 The others............................................................................................................................3 II.What is OpenCity ?..............................................................................................................5 III.The story.............................................................................................................................6 IV.UML design.......................................................................................................................8 -
A Professional Learning Community Approach for Teacher Development and OER Creation - a Toolkit
A Professional Learning Community Approach for Teacher Development and OER creation - A toolkit teacher-network.in December 18, 2020 On the 28th of April 2012 the contents of the English as well as German Wikibooks and Wikipedia projects were licensed under Creative Commons Attribution-ShareAlike 3.0 Unported license. A URI to this license is given in the list of figures on page 69. If this document is a derived work from the contents of one of these projects and the content was still licensed by the project under this license at the time of derivation this document has to be licensed under the same, a similar or a compatible license, as stated in section 4b of the license. The list of contributors is included in chapter Contributors on page 67. The licenses GPL, LGPL and GFDL are included in chapter Licenses on page 73, since this book and/or parts of it may or may not be licensed under one or more of these licenses, and thus require inclusion of these licenses. The licenses of the figures are given in the list of figures on page 69. This PDF was generated by the LATEX typesetting software. The LATEX source code is included as an attachment (source.7z.txt) in this PDF file. To extract the source from the PDF file, you can use the pdfdetach tool including in the poppler suite, or the http://www. pdflabs.com/tools/pdftk-the-pdf-toolkit/ utility. Some PDF viewers may also let you save the attachment to a file. After extracting it from the PDF file you have to rename it to source.7z. -
Mobile Phones and Cloud Computing
Mobile phones and cloud computing A quantitative research paper on mobile phone application offloading by cloud computing utilization Oskar Hamrén Department of informatics Human Computer Interaction Master’s programme Master thesis 2-year level, 30 credits SPM 2012.07 Abstract The development of the mobile phone has been rapid. From being a device mainly used for phone calls and writing text messages the mobile phone of today, or commonly referred to as the smartphone, has become a multi-purpose device. Because of its size and thermal constraints there are certain limitations in areas of battery life and computational capabilities. Some say that cloud computing is just another buzzword, a way to sell already existing technology. Others claim that it has the potential to transform the whole IT-industry. This thesis is covering the intersection of these two fields by investigating if it is possible to increase the speed of mobile phones by offloading computational heavy mobile phone application functions by using cloud computing. A mobile phone application was developed that conducts three computational heavy tests. The tests were run twice, by not using cloud computing offloading and by using it. The time taken to carry out the tests were saved and later compared to see if it is faster to use cloud computing in comparison to not use it. The results showed that it is not beneficial to use cloud computing to carry out these types of tasks; it is faster to use the mobile phone. 1 Table of Contents Abstract ..................................................................................................................................... 1 Table of Contents ..................................................................................................................... 2 1. Introduction .......................................................................................................................... 5 1.1 Previous research ........................................................................................................................ -
UNIVERSITY of CALIFORNIA SANTA CRUZ UNDERSTANDING and SIMULATING SOFTWARE EVOLUTION a Dissertation Submitted in Partial Satisfac
UNIVERSITY OF CALIFORNIA SANTA CRUZ UNDERSTANDING AND SIMULATING SOFTWARE EVOLUTION A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Zhongpeng Lin December 2015 The Dissertation of Zhongpeng Lin is approved: Prof. E. James Whitehead, Jr., Chair Asst. Prof. Seshadhri Comandur Prof. Timothy J. Menzies Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Zhongpeng Lin 2015 Table of Contents List of Figures v List of Tables vii Abstract ix Dedication xi Acknowledgments xii 1 Introduction 1 1.1 Emergent Phenomena in Software . 1 1.2 Simulation of Software Evolution . 3 1.3 Research Outline . 4 2 Power Law and Complex Networks 6 2.1 Power Law . 6 2.2 Complex Networks . 9 2.3 Empirical Studies of Software Evolution . 12 2.4 Summary . 17 3 Data Set and AST Differences 19 3.1 Data Set . 19 3.2 ChangeDistiller . 21 3.3 Data Collection Work Flow . 23 4 Change Size in Four Open Source Software Projects 24 4.1 Methodology . 25 4.2 Commit Size . 27 4.3 Monthly Change Size . 32 4.4 Summary . 36 iii 5 Generative Models for Power Law and Complex Networks 38 5.1 Generative Models for Power Law . 38 5.1.1 Preferential Attachment . 41 5.1.2 Self-organized Criticality . 42 5.2 Generative Models for Complex Networks . 50 6 Simulating SOC and Preferential Attachment in Software Evolution 53 6.1 Preferential Attachment . 54 6.2 Self-organized Criticality . 56 6.3 Simulation Model . 57 6.4 Experiment Setup . -
Final Report
Projet industriel promotion 2009 PROJET INDUSTRIEL 24 De-Cooman Aur´elie Tebby Hugh Falzon No´e Giannini Steren Bouclet Bastien Navez Victor Commanditaire | Inkscape development team Tuteur industriel | Johan Engelen Tuteur ECL | Ren´eChalon Date du rapport | May 19, 2008 Final Report Development of Live Path Effects for Inkscape, a vector graphics editor. Industrial Project Inkscape FINAL REPORT 2 Contents Introduction 4 1 The project 5 1.1 Context . 5 1.2 Existing solutions . 6 1.2.1 A few basic concepts . 6 1.2.2 Live Path Effects . 7 1.3 Our goals . 7 2 Approaches and results 8 2.1 Live Path Effects for groups . 8 2.1.1 New system . 8 2.1.2 The Group Bounding Box . 12 2.1.3 Tests . 13 2.2 Live Effects stacking . 15 2.2.1 UI . 15 2.2.2 New system . 16 2.2.3 Tests . 17 2.3 The envelope deformation effect . 18 2.3.1 A mock-up . 18 2.3.2 Tests . 23 Conclusion 28 List of figures 29 Appendix 30 0.1 Internal organisation . 30 0.1.1 Separate tasks . 30 0.1.2 Planning . 31 0.1.3 Sharing source code . 32 0.2 Working on an open source project . 32 0.2.1 External help . 32 0.2.2 Criticism and benefits . 32 0.3 Technical appendix . 33 0.3.1 The Bend Path Maths . 33 0.3.2 GTK+ / gtkmm . 33 0.3.3 How to create and display a list? . 34 0.4 Personal comments . 36 3 Introduction As second year students at the Ecole´ Centrale de Lyon, we had to work on \Industrial Projects", the subject of which were to be either selected in a list, or proposed to the school. -
Accesso Alle Macchine Virtuali in Lab Vela
Accesso alle Macchine Virtuali in Lab In tutti i Lab del camous esiste la possibilita' di usare: 1. Una macchina virtuale Linux Light Ubuntu 20.04.03, che sfrutta il disco locale del PC ed espone un solo utente: studente con password studente. Percio' tutti gli studenti che accedono ad un certo PC ed usano quella macchina virtuale hanno la stessa home directory e scrivono sugli stessi file che rimangono solo su quel PC. L'utente PUO' usare i diritti di amministratore di sistema mediante il comando sudo. 2. Una macchina virtuale Linux Light Ubuntu 20.04.03 personalizzata per ciascuno studente e la cui immagine e' salvata su un server di storage remoto. Quando un utente autenticato ([email protected]) fa partire questa macchina Virtuale LUbuntu, viene caricata dallo storage centrale un immagine del disco esclusivamente per quell'utente specifico. I file modificati dall'utente vengono salvati nella sua immagine sullo storage centrale. L'immagine per quell'utente viene utilizzata anche se l'utente usa un PC diverso. L'utente nella VM è studente con password studente ed HA i diritti di amministratore di sistema mediante il comando sudo. Entrambe le macchine virtuali usano, per ora, l'hypervisor vmware. • All'inizio useremo la macchina virtuale LUbuntu che salva i file sul disco locale, per poterla usare qualora accadesse un fault delle macchine virtuali personalizzate. • Dalla prossima lezione useremo la macchina virtuale LUbuntu che salva le immagini personalizzate in un server remoto. Avviare VM LUBUNTU in Locale (1) Se la macchina fisica è spenta occorre accenderla. Fatto il boot di windows occorre loggarsi sulla macchina fisica Windows usando la propria account istituzionale [email protected] Nel desktop Windows, aprire il File esplorer ed andare nella cartella C:\VM\LUbuntu Nella directory vedete un file LUbuntu.vmx Probabilmente l'estensione vmx non è visibile e ci sono molti file con lo stesso nome LUbuntu. -
A Training Programme for Early-Stage Researchers That Focuses on Developing Personal Science Outreach Portfolios
A training programme for early-stage researchers that focuses on developing personal science outreach portfolios Shaeema Zaman Ahmed1, Arthur Hjorth2, Janet Frances Rafner2 , Carrie Ann Weidner1, Gitte Kragh2, Jesper Hasseriis Mohr Jensen1, Julien Bobroff3, Kristian Hvidtfelt Nielsen4, Jacob Friis Sherson*1,2 1 Department of Physics and Astronomy, Aarhus University, Denmark 2 Department of Management, Aarhus University, Denmark 3 Laboratoire de Physique des Solides, Université Paris-Saclay, CNRS, France 4 Centre for Science Studies, Aarhus University, Denmark *[email protected] Abstract Development of outreach skills is critical for researchers when communicating their work to non-expert audiences. However, due to the lack of formal training, researchers are typically unaware of the benefits of outreach training and often under-prioritize outreach. We present a training programme conducted with an international network of PhD students in quantum physics, which focused on developing outreach skills and an understanding of the associated professional benefits by creating an outreach portfolio consisting of a range of implementable outreach products. We describe our approach, assess the impact, and provide guidelines for designing similar programmes across scientific disciplines in the future. Keywords: science outreach, science communication, training, professional development Introduction Recent years have seen an increased call for outreach and science communication training by research agencies such as the National Science Foundation -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them.