Creativity, Inc. [Entire Talk]
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Pixar's 22 Rules of Story Analyzed
PIXAR’S 22 RULES OF STORY (that aren’t really Pixar’s) ANALYZED By Stephan Vladimir Bugaj www.bugaj.com Twitter: @stephanbugaj © 2013 Stephan Vladimir Bugaj This free eBook is not a Pixar product, nor is it endorsed by the studio or its parent company. Introduction. In 2011 a former Pixar colleague, Emma Coats, Tweeted a series of storytelling aphorisms that were then compiled into a list and circulated as “Pixar’s 22 Rules Of Storytelling”. She clearly stated in her compilation blog post that the Tweets were “a mix of things learned from directors & coworkers at Pixar, listening to writers & directors talk about their craft, and via trial and error in the making of my own films.” We all learn from each other at Pixar, and it’s the most amazing “film school” you could possibly have. Everybody at the company is constantly striving to learn new things, and push the envelope in their own core areas of expertise. Sharing ideas is encouraged, and it is in that spirit that the original 22 Tweets were posted. However, a number of other people have taken the list as a Pixar formula, a set of hard and fast rules that we follow and are “the right way” to approach story. But that is not the spirit in which they were intended. They were posted in order to get people thinking about each topic, as the beginning of a conversation, not the last word. After all, a hundred forty characters is far from enough to serve as an “end all and be all” summary of a subject as complex and important as storytelling. -
To Infinity and Back Again: Hand-Drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation
To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation Haswell, H. (2015). To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation. Alphaville: Journal of Film and Screen Media, 8, [2]. http://www.alphavillejournal.com/Issue8/HTML/ArticleHaswell.html Published in: Alphaville: Journal of Film and Screen Media Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2015 The Authors. This is an open access article published under a Creative Commons Attribution-NonCommercial-NoDerivs License (https://creativecommons.org/licenses/by-nc-nd/4.0/), which permits distribution and reproduction for non-commercial purposes, provided the author and source are cited. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:28. Sep. 2021 1 To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar’s Pioneering Animation Helen Haswell, Queen’s University Belfast Abstract: In 2011, Pixar Animation Studios released a short film that challenged the contemporary characteristics of digital animation. -
Frame by Frame
FRAME BY FRAME by Glen Ryan Tadych As we celebrate Thanksgiving and prepare Watching it as an adult though is a different experi- ences go, “What is this?!” And while this factor is for the holiday season, some of cinema’s most ence sure enough, as I’m able to understand how what made Toy Story memorable to most audiences Lasseter’s work on the short film and other TGG anticipated films prepare to hit theaters, most the adult themes are actually what make the film so upon leaving the theater, the heart of the film still projects landed him a full-time position as an notably Star Wars: The Force Awakens. This moving. lies beneath the animation, the impact of which is interface designer that year. However, everything past Wednesday, Disney and Pixar’s latest what makes Toy Story a classic. changed for TGG in 1986. computer-animated adventure, The Good Today, I see Toy Story as the Star Wars (1977) of Dinosaur, released nationwide to generally my generation, and not just because it was a “first” Toy Story’s legacy really begins with Pixar’s be- Despite TGG’s success in harnessing computer positive reception, but this week also marked for the film industry or a huge critical and commer- ginnings in the 1980s. Pixar’s story begins long be- graphics, and putting them to use in sequences another significant event in Pixar history: the cial success. Like Star Wars, audiences of all ages fore the days of Sheriff Woody and Buzz Lightyear, such as the stained-glass knight in Young Sherlock 20th anniversary of Toy Story’s original theatri- worldwide enjoyed and cherished Toy Story because and believe it or not, the individual truly responsible Holmes (1985), Lucasfilm was suffering financially. -
Silicon Valley Comes to Ctecno 12 De Juny De 2012, 19:30H Parc De Recerca Biomèdica De Catalunya PRBB, Barcelona
2012 Silicon Valley comes to CTecno 12 de Juny de 2012, 19:30h Parc de Recerca Biomèdica de Catalunya PRBB, Barcelona Amb col·laboració de: San Francisco Barcelona ciutats agermanades Corporacions i inversors, ens mostraran les tendències que es duen a terme des de Silicon Valley, que els permeten ser líders globals. L’agermanament entre ambdues ciutats, potencia la col·laboració i pretén reduir la distancia conceptual per a convertir Barcelona en un hub internacional de la mà de San Francisco. Agenda Silicon Valley comes to CTecno, 12 de Juny 19:30h Acreditacions Networking 20:00h Benvinguda Ginés Alarcón President Fundació CTecno 20:05h Grans Corporacions: Cliff Reeves Aaron Crum Stefan Heuser Open Innovation General Manager, Principal, Vice President, Moderador: Microsoft Google Samsung Jerome Engel, Berkeley 20:35h San Francisco Barcelona Maria Puig Xavier Verdaguer ciutats agermanades Membre del consell, Membre del consell, SFOBCN SFOBCN 20:40h Inversors: Finançament Randy Komisar Sean Foote Garrett Gruener per a liderar el mercat Partner at KPCB Founder Cofounder global Labrador Ventures Alta Partners Moderador: Jerome Engel, Berkeley 21:10h Cloenda Carles Flamerich Director General Telecomunicacions, Generalitat de Catalunya Daniel Marí, President de l’Associació CTecno 21:30h Sopar VIP Grans corporacions: Open Innovation En un mercat en constant canvi tecnològic, les corporacions líders incorporen la innovació d’empreses emergents per ser mes competitives mitjançant la captació de nou talent i tecnologia global. Taula rodona 30min Moderador: Jerome Engel Founder of the entrepreneurship center UC Berkeley Cliff Reeves Stefan Heuser Aaron Crum General Manager Vice President Principal Microsoft Samsung Google Inversors: Finançament per a liderar el mercat global Grans inversors de Sèrie B, que cerquen empreses amb alt potencial de creixement, ens presentaran les noves tendències d'inversió a Silicon Valley. -
Lights, Camera, Media Literacy! the PIXAR STORY by Leslie Iwerks
Lights, Camera, Media Literacy! THE PIXAR STORY By Leslie Iwerks When you hear the phrase or statement (“in quotes”), place a checkmark next to it. __1) “The art challenges technology. Technology inspires the art.” __2) “The best scientists and engineers are just as creative as the best storytellers.” __3) “This marriage of art and science was the combined dream of three men… the creative scientist Ed Catmull, the visionary entrepreneur Steve Jobs, and the talented artist John Lasseter.” __4) “The teachers at Cal Arts were none other than Disney’s legendary collaborators from the 1930’s known as “The Nine Old Men” who taught the essence of great character animation.” __5) “TRON, a live-action feature using the latest computer technology, was screened for employees at the [Disney] studio.” __6) “Computer animation excited me so much. I wasn’t excited about what I was seeing, but the potential I saw in all this.” __7) “If it had never been done before doesn’t mean it can’t be done.” __8) “…no one wanted to do it except for Lasseter.” __9) “He got fired, because, honestly, the studio didn’t know what to do with him.” __10) “During a lot of the early days, artists were frightened of the computer.” __11) “In the 1960’s, the University of Utah set up one of the first labs in computer graphics, headed by the top scientists in the field.” __12) “Here was a program in which there was art, science, programming altogether in one place, a new field. It was wide open. Just go out and discover things and explore right at the frontier.” __13) “Ed’s computer-animated film of his own left hand was the first step in the development of creating curved surfaces, wrapping texture around those surfaces, and eliminating jagged edges.” __14) “Alex Schure, the president of New York Tech, hired Ed to spearhead the new computer graphics department to develop paint programs and other tools to create art and animation using the computer. -
Team Production in Venture Capital Investing
Brigham Young University Law School BYU Law Digital Commons Faculty Scholarship 5-31-1999 Team Production in Venture Capital Investing D. Gordon Smith Follow this and additional works at: https://digitalcommons.law.byu.edu/faculty_scholarship Part of the Business Law, Public Responsibility, and Ethics Commons, Entrepreneurial and Small Business Operations Commons, and the Law Commons Recommended Citation D. Gordon Smith, Team Production in Venture Capital Investing, 24 J. CORP. L., 949 (1999). This Conference is brought to you for free and open access by BYU Law Digital Commons. It has been accepted for inclusion in Faculty Scholarship by an authorized administrator of BYU Law Digital Commons. For more information, please contact [email protected]. Team Production in Venture Capital Investing D. Gordon Smith* I. IN TRO DUCTION ......................................................................................................... 949 II. THE VENTURE CAPITAL TEAM .................................................................................. 951 A. The Entrepreneur'sInputs .................................................................................. 953 B. The Venture Capitalist'sInputs .......................................................................... 953 1. Serving as a Sounding Board to the EntrepreneurTeam .............................. 954 2. Obtaining Alternate Sources of Financing.................................................... 956 3. Recruiting Management Personnel.............................................................. -
Venture Capital As Human Resource Management Antonio Gledson De Carvalho A, Charles W
Journal of Economics and Business 60 (2008) 223–255 Venture capital as human resource management Antonio Gledson de Carvalho a, Charles W. Calomiris b,c,∗, Joao˜ Amaro de Matos d a Escola de Adminstra¸c˜ao de Empresas de S˜ao Paulo, Funda¸c˜ao Getulio Vargas, Brazil b Columbia Business School, United States c National Bureau of Economic Research, United States d Faculdade de Economia, Universidade Nova de Lisboa, Portugal Received 25 October 2005; received in revised form 10 January 2007; accepted 26 April 2007 Abstract Venturecapitalists actively participate in attracting, identifying, and suggesting managers for their portfolio companies through internal and external human resource networks. We collect and analyze survey data on the operation of this network. Theoretical and empirical analyses show that cross-sectional differences among portfolio companies should be, and are, associated with differences in the intensity with which venture capitalists network. Relevant factors include (1) the value of the information transmitted, (2) the riskiness of the activities of the portfolio companies, (3) the size of the venture capital fund, (4) the degree of difficulty in attracting executives, and (5) the reputation of the venture capitalist for successfully recycling managers. © 2007 Elsevier Inc. All rights reserved. JEL classification: G24; J41 Keywords: Capital; Human resources; Venture capitalist 1. Introduction The crucial role of small businesses in creating jobs and spurring innovation gives special importance to the financing of growth companies. The central problem of financing small, growing businesses is to find a way for outsiders to supply equity profitably to entrepreneurs with limited ∗ Corresponding author. Fax: +1 212 316 9180. -