Stash 90 Features These Outstanding Projects
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Software Sequencers and Cyborg Singers
Edinburgh Research Explorer Software Sequencers and Cyborg Singers Citation for published version: Prior, N 2009, 'Software Sequencers and Cyborg Singers: Popular Music in the Digital Hypermodern', New Formations: A Journal of Culture, Theory, Politics, vol. 66, no. Spring, pp. 81-99. https://doi.org/10.3898/newf.66.06.2009 Digital Object Identifier (DOI): 10.3898/newf.66.06.2009 Link: Link to publication record in Edinburgh Research Explorer Document Version: Publisher's PDF, also known as Version of record Published In: New Formations: A Journal of Culture, Theory, Politics Publisher Rights Statement: © Prior, N. (2009). Software Sequencers and Cyborg Singers: Popular Music in the Digital Hypermodern. New Formations, 66(Spring), 81-99 doi: 10.3898/newf.66.06.2009. General rights Copyright for the publications made accessible via the Edinburgh Research Explorer is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The University of Edinburgh has made every reasonable effort to ensure that Edinburgh Research Explorer content complies with UK legislation. If you believe that the public display of this file breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 26. Sep. 2021 SOFTWARE SEQUENCERS AND CYBORG SINGERS: POPULAR MUSIC IN THE DIGITAL HYPERMODERN Nick Prior It has been almost twenty years since Andrew Goodwin’s classic essay, ‘Sample and Hold’, claimed that pop music had entered a new phase of digital reproduction.1 If the digital sampler was postmodernism’s musical engine, then hip hop was its recombinant form, and the erosion of divisions between original and copy the celebrated consequence. -
Gender, Ethnicity, and Identity in Virtual
Virtual Pop: Gender, Ethnicity, and Identity in Virtual Bands and Vocaloid Alicia Stark Cardiff University School of Music 2018 Presented in partial fulfilment of the requirements for the degree Doctor of Philosophy in Musicology TABLE OF CONTENTS ABSTRACT i DEDICATION iii ACKNOWLEDGEMENTS iv INTRODUCTION 7 EXISTING STUDIES OF VIRTUAL BANDS 9 RESEARCH QUESTIONS 13 METHODOLOGY 19 THESIS STRUCTURE 30 CHAPTER 1: ‘YOU’VE COME A LONG WAY, BABY:’ THE HISTORY AND TECHNOLOGIES OF VIRTUAL BANDS 36 CATEGORIES OF VIRTUAL BANDS 37 AN ANIMATED ANTHOLOGY – THE RISE IN POPULARITY OF ANIMATION 42 ALVIN AND THE CHIPMUNKS… 44 …AND THEIR SUCCESSORS 49 VIRTUAL BANDS FOR ALL AGES, AVAILABLE ON YOUR TV 54 VIRTUAL BANDS IN OTHER TYPES OF MEDIA 61 CREATING THE VOICE 69 REPRODUCING THE BODY 79 CONCLUSION 86 CHAPTER 2: ‘ALMOST UNREAL:’ TOWARDS A THEORETICAL FRAMEWORK FOR VIRTUAL BANDS 88 DEFINING REALITY AND VIRTUAL REALITY 89 APPLYING THEORIES OF ‘REALNESS’ TO VIRTUAL BANDS 98 UNDERSTANDING MULTIMEDIA 102 APPLYING THEORIES OF MULTIMEDIA TO VIRTUAL BANDS 110 THE VOICE IN VIRTUAL BANDS 114 AGENCY: TRANSFORMATION THROUGH TECHNOLOGY 120 CONCLUSION 133 CHAPTER 3: ‘INSIDE, OUTSIDE, UPSIDE DOWN:’ GENDER AND ETHNICITY IN VIRTUAL BANDS 135 GENDER 136 ETHNICITY 152 CASE STUDIES: DETHKLOK, JOSIE AND THE PUSSYCATS, STUDIO KILLERS 159 CONCLUSION 179 CHAPTER 4: ‘SPITTING OUT THE DEMONS:’ GORILLAZ’ CREATION STORY AND THE CONSTRUCTION OF AUTHENTICITY 181 ACADEMIC DISCOURSE ON GORILLAZ 187 MASCULINITY IN GORILLAZ 191 ETHNICITY IN GORILLAZ 200 GORILLAZ FANDOM 215 CONCLUSION 225 -
Final Nominations List
NATIONAL ACADEMY OF RECORDING ARTS & SCIENCES, INC. FINAL NOMINATIONS LIST THE NATIONAL ACADEMY OF RECORDING ARTS & SCIENCES, INC. Final Nominations List 60th Annual GRAMMY® Awards For recordings released during the Eligibility Year October 1, 2016 through September 30, 2017 Note: More or less than 5 nominations in a category is the result of ties. General Field Category 1 Category 2 Record Of The Year Album Of The Year Award to the Artist and to the Producer(s), Recording Engineer(s) Award to Artist(s) and to Featured Artist(s), Songwriter(s) of new material, and/or Mixer(s) and mastering engineer(s), if other than the artist. Producer(s), Recording Engineer(s), Mixer(s) and Mastering Engineer(s) credited with at least 33% playing time of the album, if other than Artist. 1. REDBONE Childish Gambino 1. "AWAKEN, MY LOVE!" Childish Gambino Donald Glover & Ludwig Goransson, producers; Donald Donald Glover & Ludwig Goransson, producers; Bryan Carrigan, Glover, Ludwig Goransson, Riley Mackin & Ruben Rivera, Chris Fogel, Donald Glover, Ludwig Goransson, Riley Mackin & engineers/mixers; Bernie Grundman, mastering engineer Ruben Rivera, engineers/mixers; Donald Glover & Ludwig 2. DESPACITO Goransson, songwriters; Bernie Grundman, mastering engineer Luis Fonsi & Daddy Yankee Featuring Justin Bieber 2. 4:44 Josh Gudwin, Mauricio Rengifo & Andrés Torres, JAY-Z producers; Josh Gudwin, Jaycen Joshua, Chris ‘TEK’ JAY-Z & No I.D., producers; Jimmy Douglass & Gimel "Young O’Ryan, Mauricio Rengifo, Juan G Rivera “Gaby Music,” Guru" Keaton, engineers/mixers; Shawn Carter & Dion Wilson, Luis “Salda” Saldarriaga & Andrés Torres, songwriters; Dave Kutch, mastering engineer engineers/mixers; Dave Kutch, mastering engineer 3. -
The Serious Side of Monkey Business Damon Albarn Happily Admits That He Is Not the Master of His New Opera, Finds John Lewis
Times May 25, 2007 The serious side of monkey business Damon Albarn happily admits that he is not the master of his new opera, finds John Lewis We’re in a converted factory in a south-west suburb of Paris, where the rehearsals for Monkey: Journey to the West resemble a medieval carnival. The building is swarming with acrobats and martial artists, casually spending their down time uni-cycling, juggling, sword-fighting, plate- spinning and walking around on their hands. Wandering amid this Bacchanalian scene is the opera’s composer, Damon Albarn, occasionally shouting out suggestions as to how the young cast should be singing. In another room, the impish figure of Jamie Hewlett – the cartoonist behind Gorillaz and the opera’s designer – is watching a beefy Chinese acrobat having his head taped over and his face covered in plaster as he is fitted with a huge, cartoonish latex Pigsy mask. But the calm at the centre of this storm is the opera’s director, Chen Shi- Zheng, a long-haired, soft-voiced figure dressed in black, who presides over the 17 performers as they rehearse the opening scene. As Albarn’s strident oriental funk score blasts out from the PA, the cast come out from the wings. They are playing a tribe of monkeys, leaping around on all fours, shinning up huge poles, banging their chests and picking imaginary bugs off their heads as they whoop and grunt ecstatically. “Don’t be afraid to look foolish,” says Chen in Mandarin. “Use every part of your bodies and keep screaming.” Although Monkey: Journey to the West is touted as Albarn’s work – and his quirky music and Hewlett’s manga-style designs certainly brand it as a Gorillaz event – it is Chen who is, in Albarn’s words, “the master”. -
Download: Interview Mit Digic Pictures
Funded by: 3D ANIMATION & STILL VISUAL EFFECTS VISUALIZATION Magie der Magyaren Das ungarische Studio Digic Pictures und der animago – zwei Namen, die seit vielen Jahren miteinander verbunden sind. Insgesamt hat das Studio, das sich auf Game Cinematics spezialisiert hat, sechs Mal in Folge einen animago AWARD abgeräumt. Genug Gründe also, um den animago-Stammgast im Porträt vorzustellen. von Sabine Hatzfeld Bild: Digic Pictures/Ubisoft b Trailer, Intros, Outros oder Level- stellt. Den Namen hat sich Andy Vajna aus- der uns einen VFX-Job über 60 Shots für load-Filme – wenn es um Full-CG- gedacht, der das Unternehmen zusammen „Terminator 3 – Rebellion der Maschinen“ OGame Cinematics für AAA-Titel mit unserem Interviewpartner Alex Rabb einbrachte. geht, vergeben große Publisher oder Game- gegründet hat. Entwickler den Auftrag nach Budapest. Ge- DP: Wie viele Standorte gibt es? gründet wurde Digic Pictures im Jahr 2001 DP: Hallo Alex, dieser erste Job war Alex Rabb: Das Hauptstudio Digic Pictures als Spin-off des Entwicklerstudios „Black gleich ein großer Erfolg? wird flankiert von Digic Motion und Digic Hole Entertainment“. Der erste Job bestand Alex Rabb: Ja, das ist richtig. Wir reichten Photoscan. Digic Pictures und Photoscan darin, pre-rendered Cinematics für das PC- dieses Intro-Cinematic für „Exigo“ damals befinden sich im selben Gebäude, Motion Spiel „Armies of Exigo“ zu erstellen. In die- 2003 beim Siggraph Animation Festival ein ist nur einen Steinwurf entfernt. Alle drei sen Tagen lautete der Firmenname schlicht und kamen damit prompt in die Auswahl für Firmen haben ihren Sitz in Budapest, wie „Movie Team” und eben dieses bestand aus das renommierte Electronic Theater. -
Gamestar 2004-05.Pdf 11369KB 7 2012-02-25 11:03:58
TELJES JÁTÉK, KÖZTÜK: DAVE MIRRA FREESTYLE BMX 2 Európa legolvasottabb gamer magazinja www.gamestar.hu 2004/05 05 BÓNUSZ TELJES JÁTÉK: 2004/05 • Előfizetve: 1272 Ft • Ára: GameStar – Európa legolvasottabb gamer magazinja – Teljes játék: Dave Mirra BMX, Flight of the Amazon Queen Mirra BMX, Flight of the Amazon Queen játék: Dave GameStar – Európa – Teljes legolvasottabb gamer magazinja FLIGHT OF THE AMAZON QUEEN 1646 Ft € 6.50 7 játszható demó, 12 animáció, 3 CD 33 játékkiegészítés a CD-n! HHALF-LIFEALF-LIFE 2 FELEJTSD EL A BOTRÁNYT... LÁTTUK A VALÓSÁGOT! HHITMANITMAN 3 FÓKUSZTESZT + JÁTSZHATÓ DEMÓ A CD-N! EEXIGOAARMIESRXMIIEGS OFOOF RÉSZLETES INFÓK ÉS EXKLUZÍV KÉPEK A VILÁGON NÁLUNK ELŐSZÖR! K.O.T.O.R. 2 AAZZ UUTÓBBITÓBBI ÉVEKÉVEK LEGJOBBLEGJOBB RPGRPG-JJEE FFOLYTATÓDIK!OLYTATÓDIK! VVILÁGPREMIERILÁGPREMIER – 6 OOLDALON!LDALON! Bemutatók: Syberia 2, Counter-Strike: Condition Zero, TOCA 2, Singles, Castle Strike, Dead Man’s Hand, Crime Scene Investigation 2, Painkiller, Rainbow Six 3: Athena Sword Mélyvíz: Ati R420 vs. NVIDIA NV 40, Kormányteszt, TV-Tuner teszt, S3 Delta Chrome GGS_2004_maj_cimlap_CD_v3_021.inddS_2004_maj_cimlap_CD_v3_021.indd 1 22004.05.04.004.05.04. 11:02:55:02:55 TARTALOM Bemelegítés Gyorskereső CD-tartalom 6 CÍMLAP DVD-tartalom 7 Armies of Exigo 30 E Teljes játék: Dave Mirra 8 Battle Mages 15 H Borthers in Arms 18 H Call of Duty: United Offensive 13 H Castle Strike 74 B T C Colin Mcrae Rally 5 18 H CounterStrike: CZ 66 B C Crusader Kings 78 B CSI 2 65 B Dead Man's Hand 68 B C Dragoon 13 H Dungeon Siege 2 10 El Elsõ látásra: Dungeon Siege 2 10 Empire Earth 2 23 UI FIFA 2004 88 T Gore II 17 H Újdonságok GTR 34 Bt Half-life 2 38 E Star Wars: Knights of the Old Republic 24 Hellforces 14 H Armies of Exigo 30 Hitman 3 46 B T GTR34 34 Juiced 17 H Knights of the Old Republic 24 E Leisure Suit Larry 8 16 Ek LOTR: Return of the King 88 T KOTOR 2 Myst IV 14 H THE SITH LORDS Nexus 17 H Operation Matriarchy 13 H Painkiller 56 B T C 46. -
Dark Night of the Soul
Danger Mouse And Sparklehorse - Dark Night Of The Soul Uncut has reviewed plenty of obscure albums in its time but this may be a first: an album that doesn’t officially exist. As a result of some undisclosed contractual snafu, EMI put the mockers on Dark Night Of The Soul just as it was being readied for release. Undeterred, Danger Mouse pressed ahead anyway, offering Dark Night… as a limited edition photo book featuring David Lynch ’s “visual narrative” for the project, accompanied by a blank, recordable CD and the not-so-cryptic instruction to “use it as you will”. Though careful not to say as much, Danger Mouse was essentially encouraging us to bootleg his own LP, which by this point had mysteriously surfaced on file-sharing networks. Danger Mouse has form in this area, of course. The Grey Album , his inventive mash-up of Jay-Z and The Beatles , also aroused the wrath of EMI, who held the rights to The White Album . It made his reputation, if not his fortune, so he knows the value of peer-to-peer propaganda. On the other hand, Danger Mouse’s clever feint here may just have succeeded in adding a layer of intrigue to a project which, despite its impressive cast list, is not as fascinating as its creators probably hoped. Take Gorillaz ’s Demon Days, substitute Sparklehorse ’s Mark Linkous for Damon Albarn , and David Lynch ’s murky snapshots of sinister smalltown America for Jamie Hewlett ’s anarchic cartoons, and you’ve got the basic idea of Dark Night… There are some big-name cameos – Iggy Pop , Frank Black , a surprisingly compelling Suzanne Vega – but it’s questionable whether a collaborative free-for-all was the best way to approach a concept album about loss of faith; dark nights of the soul, by their very nature, usually demand to be suffered in isolation. -
Video Games and Costume Art -Digitalizing Analogue Methods of Costume Design
Video Games and Costume Art -digitalizing analogue methods of costume design Heli Salomaa MA thesis 30 credits Department of Film, Television and Scenography Master’s Degree Programme in Design for Theatre, Film and Television Major in Costume Design Aalto University School of Arts, Design and Architecture Supervisor: Sofia Pantouvaki Advisors: Petri Lankoski, Maarit Kalmakurki 2018 Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract ! Author Heli Salomaa Title of thesis Video Games and Costume Art - digitalizing analogue methods of costume design Department Department of Film, Television and Scenography Year 2018 Number of pages 100 Language English Degree programme Master's Degree Programme in Design for Theatre, Film and Television, Major in Costume Design Abstract This thesis explores ways of integrating a costume professional to the character art team in the game industry. The research suggests, that integrating costume knowledge into the character design pipeline increases the storytelling value of the characters and provides tools for the narrative. The exploration of integrating a costume professional into game character creation as a process is still rare and little information of costume in games and experiences in transferring an analogue character building skillset into a digital one can be found, therefore this research was generated to provide knowledge on the subject. The research's main emphasis is on immersion-driven AAA-games that employ 3D-graphics and human characters and are either photorealistic or represent stylized realism. Technology for depicting reality is advancing and digital industries have become aware of the extensive skills required to depict increasingly realistic worlds. -
VIDEO REVIEW ISSUE 171 1 S2011 Computer Animation Festival Electronic Theater Program Selections
VIDEO REVIEW ISSUE 171 1 S2011 Computer Animation Festival Electronic Theater Program Selections TABLE OF CONTENTS 01 ABCs of Animation — Cirkus (7:14) 02 MEET BUCK — Supinfocom Arles (4:09) 03 The Experience of Fliehkraft — framebox (2:38) 04 Hezarfen — Supinfocom Arles (3:19) 05 Civilization V — Digic Pictures (3:27) 06 New Digs — Luma Animation (2:12) 07 Dream Giver — Brigham Young University (6:00) 08 FLAMINGO PRIDE — Talking Animals Animation Studio (5:43) 09 ShapeShifter — Charlex (2:12) 10 Portal 2: Turret — Valve (:46) 11 Halo: Reach — Bungie Studios (2:14) 12 DEATH TO THE DEATH PENALTY — Digital District (1:00) 13 Chernokids — Supinfocom Valenciennes (6:51) 14 Time for Change — Media Design School (2:50) 15 Bridgestone “Carma” — Method (:30) 16 Sweater Dog — Ringling College of Art and Design (1:27) 17 Luna — Rainmaker Entertainment (5:11) 18 First Contact — Media Design School (5:35) ORDER INFORMATION SIGGRAPH Video Review +1.800.342.6626 USA/Canada c/o ACM +1.212.626.0500 International General Post Office +1.212.944.1318 fax PO Box 30777 [email protected] New York, NY 10087-0777 www.siggraph.org/svr USA ACM Order # NDVD-171, ISBN: 978-1-4503-0765-9 Most of the pieces in this SIGGRAPH Video Review are copyrighted. Therefore, they are not to be duplicated, broadcast, photographed nor edited without the express written permission of the individual copyright holder. VIDEO REVIEW ISSUE 171 2 S2011 Computer Animation Festival Electronic Theater Program Selections 01 ABCs of Animation (7:14) The 7 minute long “ABCs of Animation” takes you through the different processes of 3D animation production. -
A Madison Wisconsin Story
EAST MEETS WEST IN MADISON: CHINESE SOPRANO POP STAR RUHAN JIA AND NEW YORK BASED ROCK BAND, EDISUN WILL PERFORM TO PROMOTE CROSS-CULTURAL COLLABORATION, MUSICAL ARTISTRY, AND INNOVATIVE TECHNOLOGY. A Madison Wisconsin Story Edisun front man, Ethan Isaac grew up in Madison, attending James Madison Memorial High School. While in high school, his first recording was with Butch Vig (producer of nirvana sonic youth smashing pumpkins, and foo fighters) at the legendary Smart Studios. Playing in various bands on the Madison music scene he often played at the once popular clubs O’caz Corral and Club de Wash. He later moved his band, Wooden, that formed in Madison Wisconsin, to NYC. They were to get involved in a much larger music market, playing clubs like CBGB’s, Irving Plaza, The Continental, and the like. After years of success in the New York music scene, with his band, Wooden, Ethan found himself in the west village, NYC, on September 11th watching the attack on the Trade Towers. Heeding the word to evacuate the NYC area, Ethan managed to escape in his truck, while moving barricades, and maneuvering through chaotic, NYC law enforced streets…. eventually he made his way to the parkway, where he reached his cabin in the Catskills. Moved by the incredible effects, and magnitude of the tragedy, Ethan wrote a song called “Into the Sunlight” which lyrically reflects his experiences on 9/11. This would change his music career dramatically. His story, and song gets national press. And is discovered by the U.S. Armed Forces Entertainment Division (AFE). -
Digic Pictures, the Imaginative VFX Studio Behind Some of the Most
GAME Digic Pictures, the imaginative VFX studio behind some of the most high-profile videogame cinematics, discusses its extensive portfolio and looks ahead at the challenges of a rapidly evolving medium alo, Mass Effect, Assassin’s Creed, level of quality seen in Blizzard’s cinematics OUR aiM IS ALWAYS TO Castlevania, Prince of Persia – for Warcraft 3, which was considered to be Hthese are among the most visually the industry standard at that time.” CREATE SOMETHING THAT groundbreaking and recognisable The first challenge in the formation of the IS MORE THAN JUST COOL videogame franchises of recent years. studio was to dip into the talent pool of the But in today’s industry of big-budget Hungarian capital, recruiting a team of AND VISUALLY PRETTY tentpole releases, being among the most experienced artists disciplined in realistic iconic brands doesn’t guarantee success. computer animation. “These artists and – wE WANT TO MAKE OUR Publishers are increasingly turning towards developers had to build a pipeline to deal TRaiLERS MEMORABLE VFX houses to conjure cinematic with such content,” says lead modeller Alex Sándor Rabb, producer showcases to artistically demonstrate the Tamás Varga. “They also had to develop themes and style of upcoming products, workflows and tools to create the with pre-rendered promotional trailers and characters and environments, animate in-game intros becoming synonymous with them, add effects, render it all and then top-tier videogame titles. That’s where composite everything. Perhaps even more Digic Pictures comes in. The pre-eminent importantly, Digic had to learn about Budapest-based 3D animation and visual movie-making in a format very different effects studio has, in the last decade alone, from 30- to 60-second commercials; produced some of the most celebrated and staging scenes, using cameras and basically award-winning in-game and promotional telling a meaningful story in this new way.” sequences for companies such as EA, The gamble paid off, as the success of the Ubisoft and Konami. -
Read Jamie Hewlett
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