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Stash 90 Features These Outstanding Projects
Stash 90 features these outstanding projects: AUDI "VAMPIRE PARTY" TVC :60 Agency: VENEBLES BELL & PARTNERS Director: MATTHJIS VAN HEIJNINGEN Production: MJZ VFX: THE MILL LA www.themill.com PLAYSTATION VITA "THE WORLD IS IN PLAY" TVC :60 Agency: 180 AMSTERDAM Director: CARY FUKUNAGA Production: INDEPENDENT VFX: MOVING PICTURE COMPANY www.moving-picture.com MERCEDES BENZ "THANKS, AIRBAG" TVC :45 Agency: JUNG VON MATT / ALSTER Director: LYNN FOX Production: BLINK PRODUCTIONS, TONY PETERSON FILM VFX: ELECTRIC THEATRE COLLECTIVE http://electrictheatre.tv RANGE ROVER "ACCELERATOR" TVC :60 Agency: RKCR/Y&R Director: JOHNNY GREEN Production: HUNGRYMAN VFX: THE MILL, GLASSWORKS www.themill.com www.glassworks.co.uk SHOCK TOP "END OF THE WORLD"
 TVC/viral :30 Client: ANHEUSER-BUSCH Agency: 72ANDSUNNY Director: MATT ASELTON Production: ARTS & SCIENCES VFX: A52 www.a52.com LEGGO'S "PASTA LOVES LEGGO'S" TVC :45 Client: LEGGO'S / SIMPLOT AUSTRALIA Agency: BMW MELBOURNE Director: BRUCE HUNT Production: REVOLVER Animation/VFX: FUEL VFX www.fuelvfx.com CLOVER "WAY BETTER" TVC :70 Agency: JOE PUBLIC Director: SHY THE SUN Production: CAB FILMS, TOP&TAIL, SHY THE SUN Animation: SHY THE SUN, BLACKGINGER www.shythesun.tv www.blackginger.tv UFC OPEN "EVOLUTION" Show open :60 Client: ZUFFA LLC Director: NEIL HUXLEY Production: MOTHERSHIP VFX: DIGITAL DOMAIN www.digitaldomain.com 360 Broadcast design :22, :1:11 Client: SPORT3, TV3 Directors: JAVIER GUTIERREZ, HUGO BASISM Animation/VFX: DIESTRO www.diestro.tv G4 GCYCLE "BATTERIES", "CELLPHONE" Viral/TVC -
Gamestar 2004-05.Pdf 11369KB 7 2012-02-25 11:03:58
TELJES JÁTÉK, KÖZTÜK: DAVE MIRRA FREESTYLE BMX 2 Európa legolvasottabb gamer magazinja www.gamestar.hu 2004/05 05 BÓNUSZ TELJES JÁTÉK: 2004/05 • Előfizetve: 1272 Ft • Ára: GameStar – Európa legolvasottabb gamer magazinja – Teljes játék: Dave Mirra BMX, Flight of the Amazon Queen Mirra BMX, Flight of the Amazon Queen játék: Dave GameStar – Európa – Teljes legolvasottabb gamer magazinja FLIGHT OF THE AMAZON QUEEN 1646 Ft € 6.50 7 játszható demó, 12 animáció, 3 CD 33 játékkiegészítés a CD-n! HHALF-LIFEALF-LIFE 2 FELEJTSD EL A BOTRÁNYT... LÁTTUK A VALÓSÁGOT! HHITMANITMAN 3 FÓKUSZTESZT + JÁTSZHATÓ DEMÓ A CD-N! EEXIGOAARMIESRXMIIEGS OFOOF RÉSZLETES INFÓK ÉS EXKLUZÍV KÉPEK A VILÁGON NÁLUNK ELŐSZÖR! K.O.T.O.R. 2 AAZZ UUTÓBBITÓBBI ÉVEKÉVEK LEGJOBBLEGJOBB RPGRPG-JJEE FFOLYTATÓDIK!OLYTATÓDIK! VVILÁGPREMIERILÁGPREMIER – 6 OOLDALON!LDALON! Bemutatók: Syberia 2, Counter-Strike: Condition Zero, TOCA 2, Singles, Castle Strike, Dead Man’s Hand, Crime Scene Investigation 2, Painkiller, Rainbow Six 3: Athena Sword Mélyvíz: Ati R420 vs. NVIDIA NV 40, Kormányteszt, TV-Tuner teszt, S3 Delta Chrome GGS_2004_maj_cimlap_CD_v3_021.inddS_2004_maj_cimlap_CD_v3_021.indd 1 22004.05.04.004.05.04. 11:02:55:02:55 TARTALOM Bemelegítés Gyorskereső CD-tartalom 6 CÍMLAP DVD-tartalom 7 Armies of Exigo 30 E Teljes játék: Dave Mirra 8 Battle Mages 15 H Borthers in Arms 18 H Call of Duty: United Offensive 13 H Castle Strike 74 B T C Colin Mcrae Rally 5 18 H CounterStrike: CZ 66 B C Crusader Kings 78 B CSI 2 65 B Dead Man's Hand 68 B C Dragoon 13 H Dungeon Siege 2 10 El Elsõ látásra: Dungeon Siege 2 10 Empire Earth 2 23 UI FIFA 2004 88 T Gore II 17 H Újdonságok GTR 34 Bt Half-life 2 38 E Star Wars: Knights of the Old Republic 24 Hellforces 14 H Armies of Exigo 30 Hitman 3 46 B T GTR34 34 Juiced 17 H Knights of the Old Republic 24 E Leisure Suit Larry 8 16 Ek LOTR: Return of the King 88 T KOTOR 2 Myst IV 14 H THE SITH LORDS Nexus 17 H Operation Matriarchy 13 H Painkiller 56 B T C 46. -
Video Games and Costume Art -Digitalizing Analogue Methods of Costume Design
Video Games and Costume Art -digitalizing analogue methods of costume design Heli Salomaa MA thesis 30 credits Department of Film, Television and Scenography Master’s Degree Programme in Design for Theatre, Film and Television Major in Costume Design Aalto University School of Arts, Design and Architecture Supervisor: Sofia Pantouvaki Advisors: Petri Lankoski, Maarit Kalmakurki 2018 Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract ! Author Heli Salomaa Title of thesis Video Games and Costume Art - digitalizing analogue methods of costume design Department Department of Film, Television and Scenography Year 2018 Number of pages 100 Language English Degree programme Master's Degree Programme in Design for Theatre, Film and Television, Major in Costume Design Abstract This thesis explores ways of integrating a costume professional to the character art team in the game industry. The research suggests, that integrating costume knowledge into the character design pipeline increases the storytelling value of the characters and provides tools for the narrative. The exploration of integrating a costume professional into game character creation as a process is still rare and little information of costume in games and experiences in transferring an analogue character building skillset into a digital one can be found, therefore this research was generated to provide knowledge on the subject. The research's main emphasis is on immersion-driven AAA-games that employ 3D-graphics and human characters and are either photorealistic or represent stylized realism. Technology for depicting reality is advancing and digital industries have become aware of the extensive skills required to depict increasingly realistic worlds. -
VIDEO REVIEW ISSUE 171 1 S2011 Computer Animation Festival Electronic Theater Program Selections
VIDEO REVIEW ISSUE 171 1 S2011 Computer Animation Festival Electronic Theater Program Selections TABLE OF CONTENTS 01 ABCs of Animation — Cirkus (7:14) 02 MEET BUCK — Supinfocom Arles (4:09) 03 The Experience of Fliehkraft — framebox (2:38) 04 Hezarfen — Supinfocom Arles (3:19) 05 Civilization V — Digic Pictures (3:27) 06 New Digs — Luma Animation (2:12) 07 Dream Giver — Brigham Young University (6:00) 08 FLAMINGO PRIDE — Talking Animals Animation Studio (5:43) 09 ShapeShifter — Charlex (2:12) 10 Portal 2: Turret — Valve (:46) 11 Halo: Reach — Bungie Studios (2:14) 12 DEATH TO THE DEATH PENALTY — Digital District (1:00) 13 Chernokids — Supinfocom Valenciennes (6:51) 14 Time for Change — Media Design School (2:50) 15 Bridgestone “Carma” — Method (:30) 16 Sweater Dog — Ringling College of Art and Design (1:27) 17 Luna — Rainmaker Entertainment (5:11) 18 First Contact — Media Design School (5:35) ORDER INFORMATION SIGGRAPH Video Review +1.800.342.6626 USA/Canada c/o ACM +1.212.626.0500 International General Post Office +1.212.944.1318 fax PO Box 30777 [email protected] New York, NY 10087-0777 www.siggraph.org/svr USA ACM Order # NDVD-171, ISBN: 978-1-4503-0765-9 Most of the pieces in this SIGGRAPH Video Review are copyrighted. Therefore, they are not to be duplicated, broadcast, photographed nor edited without the express written permission of the individual copyright holder. VIDEO REVIEW ISSUE 171 2 S2011 Computer Animation Festival Electronic Theater Program Selections 01 ABCs of Animation (7:14) The 7 minute long “ABCs of Animation” takes you through the different processes of 3D animation production. -
Digic Pictures, the Imaginative VFX Studio Behind Some of the Most
GAME Digic Pictures, the imaginative VFX studio behind some of the most high-profile videogame cinematics, discusses its extensive portfolio and looks ahead at the challenges of a rapidly evolving medium alo, Mass Effect, Assassin’s Creed, level of quality seen in Blizzard’s cinematics OUR aiM IS ALWAYS TO Castlevania, Prince of Persia – for Warcraft 3, which was considered to be Hthese are among the most visually the industry standard at that time.” CREATE SOMETHING THAT groundbreaking and recognisable The first challenge in the formation of the IS MORE THAN JUST COOL videogame franchises of recent years. studio was to dip into the talent pool of the But in today’s industry of big-budget Hungarian capital, recruiting a team of AND VISUALLY PRETTY tentpole releases, being among the most experienced artists disciplined in realistic iconic brands doesn’t guarantee success. computer animation. “These artists and – wE WANT TO MAKE OUR Publishers are increasingly turning towards developers had to build a pipeline to deal TRaiLERS MEMORABLE VFX houses to conjure cinematic with such content,” says lead modeller Alex Sándor Rabb, producer showcases to artistically demonstrate the Tamás Varga. “They also had to develop themes and style of upcoming products, workflows and tools to create the with pre-rendered promotional trailers and characters and environments, animate in-game intros becoming synonymous with them, add effects, render it all and then top-tier videogame titles. That’s where composite everything. Perhaps even more Digic Pictures comes in. The pre-eminent importantly, Digic had to learn about Budapest-based 3D animation and visual movie-making in a format very different effects studio has, in the last decade alone, from 30- to 60-second commercials; produced some of the most celebrated and staging scenes, using cameras and basically award-winning in-game and promotional telling a meaningful story in this new way.” sequences for companies such as EA, The gamble paid off, as the success of the Ubisoft and Konami. -
Computer Animation Festival Siggraph 2010
COMPUTER ANIMATION FESTIVAL SIGGRAPH 2010 SIGGRAPH2010 SIGGRAPH 2010 Computer Animation Festival program is made possible by Computer Graphics World magazine, a longtime SIGGRAPH media partner. Produced by COP Communications and KYX. Sponsored by ACM SIGGRAPH. FOREWORD Welcome to the SIGGRAPH 2010 Computer Animation Festival (CAF), the international event that continues to be the premier place where creativity and innovation meet technology and industry. We are proud to present a unique mix of independent creations and works by prominent production houses and studios, a mix of personal visions, and mainstream computer animations and visual effects. Our distinguished jury went through hundreds of entries and assembled a selection of works with the highest value of originality, craft, storytelling, experimentation, and/or technology. We have brought back the Electronic Theater, the tribal SIGGRAPH experience with CGW AD an identical program three nights in a row, and we have included most of the Jury Selections in it. We have also assembled a few Special Screenings that we know you will enjoy: you will enjoy: TV Commercials and Cinematics, Shorts and Long INSIDE FRONT COVER Shorts, Student Animation, and a Special Focus on Chinese Student Animation. This year the festival jury voted on submissions strictly within categories, and that proved to be a good system to compare apples to apples and oranges to oranges. We formalized ten festival submission categories: Computer Animation Shorts, Music Videos, TV and Web Commercials, Visualizations and Simulations, Student Projects, Animated Feature Films, Visual Effects for Short Films and TV Programs, Visual Effects for Live-Action Feature Films, Real-Time Animation, and Miscellaneous.