WARRIOR CAMP SESSION FORMAT GAME ZONES TO DISCOVER OTHER GAME ZONES CLICK HERE! 1. - 10 MINS Players aren’t allowed to move when in possession of the ball, multi-directional passing. Score by getting the ball over the line (180 2 try lines or 360 4 try lines) for a try. Focus of this game is on the movement of the support players + ball into spaces and communication. 2. END BALL - 10 MINS Progression from Rugby Netball. Players are now able to move when in possession of the ball. Once touched below the waist with the ball they have to stop moving and pass. Multi-directional passing still allowed. Focus is ‘go forward’.P

3. 2- RUGBY - 10 MINS Progression from End Ball, After the 1st touch a player can keep running, when touched by a 2nd defender they must stop and pass backwards. Passes must now be backwards. Focus is still ‘go-forward’ to enable ‘support’ for players to move onto the ball to help them ‘go forward’. Extra rule progression, If touched once the attacker can’t score.

KEY COACHING POINTS FOR THE PASS: PASS CATCH - Two hands either side of the ball. - Two ‘jazz’ hands close together up ready to - Point the end of the ball & follow through to the target. receive the ball in front of them.

Warm-up activities- 5 mins SKILL ZONE TO DISCOVER OTHER SKILL ZONES CLICK HERE! (Don’t forget to use fun upper body 4.TAG THE TAIL - TRANSITION TO CONTACT 5-10 MINS warm-up exercises) Player tucks a bib or sock in the rear waistband and holds a ball in two hands (always) > Opponent player has to take the bib from opponent. Player with the ball cannot fend off the other player and must focus on evading Human wheel their opponent whilst staying in a small box. It is a competition to see how long the player with the bib can barrow races last / How quickly the defender can get the bib back. 1 v 1 plank game ! 1 v 1 wrestling Players can do this whilst the game below is going on!

KEY COACHING POINTS: -Focus on feet in close. -Head to the side. -Wrapping both arms around the player

GAME ZONE 5. WRAP RUGBY - 10-15 MINS SUGGESTED Attackers score by getting the ball over the line (180 2 try lines or 360 4 try lines) and for a try. Defenders aim to hold players with both hands in a ‘wrap’ PITCH below the armpit or below the waist for 3 seconds, the ball carrier must then do a parachute fall to the floor before popping to a team mate. Progression – If LAYOUT the attacker is held for 3 seconds then it is a turnover, attackers must fight to offload or get to the floor to pop up to a support player.

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