OCR FASA Star Trek RPG 1St Edition Core Book
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STAR TREK: The Role Playing Game version 1.1 FASA Corporation 2001A Game Design by Fantasimulations Associates Designers: Guy W. McLimore, Jr. Greg K. Poehlein David F. Tepool Additional Development: Jordan Weisman Ross Babcock Original Artwork: Mitch O'Connell Graphic Design: Jordan Weisman Mitch O'Connell Editors: Ross Babcock Helena Szepe Box Art: Mitch O'Connell Ship Deck Plans: Dana Knutson Ross Babcock Mitch O'Connell Jordan Weisman Copyright ©1966, 1983 Paramount Pictures Corporation All Rights Reserved Printed in the United States of America STAR TREK TM is a trademark of Paramount Pictures Corporation No part of this book or the contents of the basic game may be reproduced in any form, or by any means without permission in writing from the publisher. STAR TREK TM: The Role-Playing Game is manufactured by FASA Corporation under exclusive license from Paramount Pictures Corporation, the trademark owner. Manufactured by Patch Press, Inc. Published by FASA Corporation P.O. Box 6930 Chicago, Illinois 60680-6930 Play tested by: Chris Fell Sam Lewis Michael McAuliffe Dave Fell Lawrence Leeper Karen VanderMey 2 STAR TREK: The Role Playing Game version 1.1 FASA Corporation 2001A Table of Contents Introduction 5 Glossary 7 Defining a Being 10 Player Character Races 13 Vulcan Telepathic Techniques 15 Familiar Characters 18 Non-Player Character Races 26 Creating Player Characters 30 Player Character Record Sheet 37 Skills and Skill Levels 38 Combat and Tactical Movement 44 Action Point Table 45 Map Symbols 48 To Hit Table (with adjustments) 52 Weapon Range and DamageTable 54 Medical Aid and Recovery 62 MedicaI Glossary 66 Equipment 70 Weapons 74 Planetside Adventures 77 New Life and New Civilizations: Life Form Creation 81 Planetary/Cultural Designation Index 83 Animal Creation 85 Historical Update-United Federation of Planets 88 Shipboard Systems 96 Starship Combat 102 Encounters in Space: A Handbook for Star Vessel 116 Protocols Starship Data 119 Gamemaster Hints and Suggestions 123 Designers' Notes 126 3 STAR TREK: The Role Playing Game version 1.1 FASA Corporation 2001A ACKNOWLEDGEMENTS With three independent-minded authors, it is inevitable that this work have three independent dedications: To my mother, Lula McLimore, who passed away 10/29/82 during the development of this work. With love and memories... Guy McLimore, Jr. To my mother, Carolyn, who may not have understood me, but who supported me nonetheless... Greg K. Poehlein To my wife, Joan, for tolerating the long nights of work, and to my son, Jason, whose future was my fiction... David F. Tepool Finally, a combined vote of thanks to Gene Roddenberry, the cast and crew of STAR TREK, and the millions of STAR TREK fans everywhere, who have kept its spirit of adventure alive for so very long. 4 STAR TREK: The Role Playing Game version 1.1 FASA Corporation 2001A Introduction STAR TREK: The Role-Playing Game is not a standard family challenges set by the gamemaster and cooperate toward common boardgame; it doesn't feature a board around which players move goals. As they meet challenges set by the gamemaster and playing pieces, with dice rolls determining movement and random overcome them, they learn new skills and become better at what events. This game uses a board (at times), dice, and playing pieces, they do. The gamemaster's job is therefore not to constantly block but these are used differently than in standard boardgames. the player's progress, but rather to set up challenging situations. Those familiar with the popular pastime of role-playing games Within the framework of the rules, the gamemaster must provide (RPG for short) need not continue reading this section, which enough challenge to make the game interesting, but not boring and describes the procedures for this frustrating. type of game. Experienced players In this game you will play may wish to review the mini-glossary characters who are officers and at the end of this section before crew of a spacecraft of the United continuing or can move on to the Federation of Planets. The setting system overview. Those is the rich fictional universe of unfamiliar with how role-playing STAR TREK, television's most games are organized and played popular science fiction series. should read on. During three seasons on Role-playing games the air, the STAR TREK television (RPG's) differ in a number of series created a fascinating ways from boardgames or card universe of science fiction games. In an RPG the rules adventure that captured the define situations and conditions imagination of its viewers in a way in a fictional world of the players' no television series before or since choosing. Many RPG's derive can rival. Despite the fact that it from the fictional worlds of myth, has not appeared on network such as Camelot of the Legends television since 1969 (except for of the Knights of the Round an all-too-brief revival as an Table; or from the universes of animated cartoon series in 1973- heroic fantasy such as Professor 74), STAR TREK is more alive in J. R. R. Tolkien's Middle Earth the hearts, minds and imagination from his Lord of the Rings series of its fans than ever before. The of books. Other fictional settings series has spawned two feature include the swashbuckling era of motion pictures, several series of the Three Musketeers, the popular novels, toys, collectibles, ingenious combat of World War II, and the most well organized and comic book worlds populated by devoted fan organization in the superheroes, and many others. history of creative endeavor. The object of role-playing In this game, players are able games is to follow the rules in establishing a character that might to take the role of Captain James Kirk, Science Officer Spock, Lt. have lived in the fictional world being used and to play that character Uhura, and any of the other familiar characters from the series. If during the game, much as an actor plays a role on stage or in the you prefer, you may create new characters to play aboard the movies. To succeed in the game, one must think like the character famous USS ENTERPRISE, or on any other Star Fleet vessel. would think and react to situations just as that character would, The basic game rules provide for all characters to be Star inhabiting that fictional world. Fleet officers. In later expansions to these rules, material will be Unlike most plays or movies, however, there are no set lines provided for creating other types of player-controlled characters, and characters don't know what will happen until it occurs. RPG's including Klingons and Romulans -STAR TREK villains! For now, are like improvisational theater in this regard. The situations such Bad Guys and other non-Starfleet individuals will be played by characters will encounter are set up in advance by a referee, known the gamemaster as non-player characters (NPC's). as a gamemaster, who uses the rules to structure the adventure Star Fleet officers as player characters may be human beings situations. The gamemaster does not play a specific character like Kirk and Dr. McCoy, Vulcans like those of Spock's home world, himself, but sets up the adventure and plays any people or animals or members of any of four other major United Federation of Planets met by the characters in the fictional world. There are no set cultures. Humans tend to be more numerous in Star Fleet and have winners or losers in a role-playing game. Instead of competing with some advantages in play because they are familiar. Playing an alien each other, players cooperate toward common goals. As they meet character can be extremely rewarding, however, because it 5 STAR TREK: The Role Playing Game version 1.1 FASA Corporation 2001A encourages players to develop a whole new way of thinking and combat. (Fortunately, in a game, such a calamity only results in acting within the game. developing a new character for the player!) Game characters have various strengths and weaknesses Combat between Star Ships is simulated in this game as defined by the rules, the gamemaster and the players themselves. well, using a unique system of Starship control consoles. Unlike Within personal limitations they try to accomplish tasks set forth by many science fiction games, this Starship combat system involves the gamemaster as part of Star Fleet's mission to "explore strange all the players in the action, recalling the exciting scenes on board new worlds...seek out new life and new civilizations...and to boldly the bridge of the Enterprise in episodes of the STAR TREK TV go where no man has gone before!" Series! When combat between players and non-player characters is Players during a game will try to take on the personality of called for, it is done on Star Ship deck plans, in buildings or on the their favorite STAR TREK character, or develop a new character's surfaces of alien worlds, as drawn up by the Gamemaster on a grid personality in interesting ways. The adventure possibilities are as of squares. The characters are represented by cardboard markers unlimited as the Universe itself with STAR TREK: The Role-Playing (or metal miniature figures, if the players have them) which are Game. moved about the board according to the rules to simulate combat. A character can be injured (or rarely, killed outright) in such 6 STAR TREK: The Role Playing Game version 1.1 FASA Corporation 2001A Glossary The following is a mini-glossary of words, phrases and abbreviations that have special meanings in this set of rules for the CHARACTER CREATION SYSTEM game.