FASA STAR TREK Star Fleet Officer's Manual

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FASA STAR TREK Star Fleet Officer's Manual STAR FLEET OFFICER'S MANUAL TABLE OF CONTENTS INTRODUCTION FOR NEW CADETS ................ 3 TACTICAL MOVEMENT AND COMBAT ............. 27 What Are Role Playing Games? .............. 3 Visualizing The Action .......................... 27 Role Play In The Final Frontier ................. 4 Tactical Maps ........................ 27 About The Officer's Manual ................... 4 Counters .......................... 27 Using The Tactical Movement System ........ 27 DEFINING A CHARACTER ........................ 5 Action Points (AP) ..................... 27 Attributes ................................. 5 Calculating AP ................... 27 Attribute Ratings ...................... 5 Using AP ............................. 27 Attribute Descriptions .................. 5 Action Explanations ................... 28 Skills ..................................... 6 Position Change ................. 28 Skill Ratings .......................... 6 Movement ...................... 28 Basic Proficiency Level ............ 6 Equipment And Weapon Use ...... 28 Professional Competency Level .... 6 Combat And Emergency Evasion ... 29 Expert Level ..................... 6 Movement Restrictions ................ 30 Skill Areas ........................... 7 Movement Through Doors ........ 30 Using Attributes And Skills .................. 14 Play Sequence ......................... 30 Determining Tactical Advantage .... 30 CREATING PLAYER CHARACTERS ................. 15 Opportunity Actions ................... 30 Assigned Ship, Rank, And Position ........... 15 Recording AP Usage .................... 30 Choosing A Race ........................... 15 Creating Attribute Scores ................... 15 Combat ................................... 31 Initial Dice Roll ....................... 16 Range ............................... 31 Racial Modifiers ...................... 16 Line-Of-Sight And Concealment ......... 31 Bonus Points ......................... 16 Calculating The To-Hit Numbers ......... 31 Creating Endurance Statistics ................ 17 Base To-Hit Number .............. 31 Maximum Operating Endurance ......... 17 Range Modifiers ................. 32 Current Operating Endurance ........... 17 Size Modifiers ................... 32 Inaction Save Level .................... 17 Position Modifiers ................ 32 Unconsciousness Threshold ............ 17 Concealment Modifiers ........... 32 Wound Healing Rate ................... 17 Target's Movement Modifiers ...... 32 Fatigue Healing Rate .................. 17 Aiming Modifier ................. 32 Character Aging ........................... 17 Attacker's Movement Modifier ..... 32 Adjusted To-Hit Number .......... 32 TRAINING PLAYER CHARACTERS ................. 18 Determining Successful Hits ............ 34 Pre-Academy Experience .................... 18 Grazes ......................... 34 Joining Star Fleet .......................... 19 Thrown Weapons Or Objects ...... 34 Star Fleet Academy ........................ 19 Firing Arcs ...................... 34 Academic Curriculum .................. 19 Damage ............................. 34 Outside Electives ...................... 19 Damage Effects .................. 34 Advanced Study ...................... 19 Determining Damage ............. 34 Branch School ............................. 20 Armor .......................... 35 Curriculum ........................... 20 Shotgun Hits .................... 35 Outside Electives ...................... 21 Special Vulcan Attacks ...................... 35 Advanced Study ...................... 21 Psionics ............................. 35 Cadet Cruise .............................. 21 Using Psionics ................... 35 Cruise Assignment .................... 21 Nerve Pinch .......................... 35 Cruise Results ........................ 22 Department Head School .................... 22 Department Head School Curriculum ..... 22 INJURY, MEDICAL AID, AND RECOVERY ........... 36 Advanced Training .................... 22 Operating Endurance (OP END) ................ 36 Command School .......................... 22 Maximum Operating Endurance (MAXOPEND) 36 Command School Curriculum ........... 22 Current Operating Endurance (CURR OP END) . 36 Advanced Training .................... 22 Injury .................................... 36 Post-Academy Experience ................... 23 Taking Wound Damage ................ 36 Number of Tours Served ............... 23 Taking Temporary Damage ............. 36 Tour Assignments ..................... 23 Recording Damage .................... 36 First Tour Assigned .............. 23 Unconsciousness .......................... 37 Officer Efficiency Reports ......... 23 END Saving Roll ....................... 37 Other Tour Assignments .......... 24 Unconsciousness Save Level (INACT SAVE) . 37 Special Final Tour Posting ......... 24 Unconsciousness Threshold (UNC THRESH) . 37 Tour Length .......................... 24 Mortal Injury And Death .................... 37 Skill Advancement .................... 24 Restoring Health ........................... 37 Combat Statistics .......................... 25 Healing Wound Damage ............... 37 Action Points ......................... 25 Regaining Temporary Damage .......... 37 Base To-Hit Numbers .................. 25 Emergency First Aid ................... 37 To-Hit, Modern .................. 25 Vulcan Pain Reduction ................. 37 To-Hit, Hand-To-Hand ............ 25 Bare Hand Damage .................... 25 GLOSSARY OF GAME TERMS ..................... 38 Character Age ............................. 25 Copyright © 1966, 1983 Paramount Pictures Corporation STAR TREK: The Role Playing Game is published by FASA Corporation STAR TREK is a trademark of Paramount Pictures Corporation. under exclusive license from Paramount Pictures Corporation. Name: __________________________________ Age: ————— Rank: ____________________________ Sex: _____ d __________________Comman : Assignment Race: ____ 18 Ship: USS____________ Position: ______________ 17 STR END INT DEX CHA LUC PSI IN ACT SAVE UNCTHRESH MAX OP END CURB OP END To-Hrr, MOD To-Hrr,HTH TO-HIT, 16 20 5 L HEA D WOUN L HEA E FATIGU BARE-HAND RATE RATE DAMAGE DAMAGE 15 Service Experience Chart Assignment: 14 p Starshi Constitution-C\ass d Comman n Exploratio y Galax 13 d Comman s Operation y Militar d Comman s Operation l Colonia s Result e Cruis t Cade d Comman e Marin t Merchan Passed ____ 12 d Comman s Headquarter e Bas r Sta Honors _____ Star Fleet Academy High Honors _ 11 Tour Length (years) ) (% t Repor y Efficienc r Office 10 t Lis l Skil 9 Administration ............. ____ Marksmanship, Modern ..... ____ Small Unit Tactics .......... ____ _ ___ _ ____ s Science l Socia * _ ___ . .... g Engineerin l Mechanica _ ___ _ ____ n Expressio c Artisti * Carousing ................. ___ Medica* _ l Sciences _______ ____ _______________ _____ 8 _ ___ y Culture/Histor n Federatio _ ___ _ ___ e Medicin l Genera _ ___ . n Operatio s System . Commun Commun. Systems Technology ____ ——————————————— ———— Federation Law ———— 7 Computer Operation ........ ____ Negotiation/Diplomacy ...... ____ * Space Sciences _______ ____ _ ___ y Astronom _ ___ _ _ d Arme , Combat l Persona * _ ___ . Technology...... r Compute Damage Control Procedures . ____ Personal Combat, Unarmed .. ____ _______________ ____ 6 Deflector Shield Operation ... ____ Personal Weapons Technology ____ * Sports _____________ ____ Deflector Shield Technology . ____ * Physical Sciences ______- ____ * Starship Combat Strategy/Tactics ____ 5 Electronics Technology ...... ____ _______________ ____ Starship Helm Operation .... ____ Environmental Suit Operations ____ ——————————————— ———— Starship Sensors ........... ———— 4 * Gaming ................... ____ * Planetary Sciences _____ ____ Starship Weaponry Operation . _____ Instruction................. _____ _______________ ____ Starship Weaponry Technology ____ Languag* e ___________ ____ _______________ ____ Streetwise................. ____ 3 _______________ ____ * Planetary Survival ______ ____ Transporter Operation Procedure ____ ________________ ____ _______________ ____ Transporter Systems Technology ____ 2 Leadership ................ ____ ——————————————— ———— * Trivia .————————————— ____ * Life Sciences _________ ____ Security Procedures ........ ———— ——____________ ____ ____ Shuttlecraft Pilot ........... ———— ________________ ____ 1 ____ Shuttlecraft Syst. Technolog y. ___ Vehicl* _ e Operation ______ ____ _ ___ . .... y Technolog e Driv p War ———— n Operatio . Syst t Equipmen l Smal _ ___ y Technolog . Syst t Suppor e Lif * Marksmanship, Archaic ___ ____ Small Equip. Syst. Technology ———— Zero-G Operations .......... ____ INTRODUCTION. WHAT ARE characters in response to the situations that occur, and every time the players get together to play, something new hap- ROLE PLAYING GAMES? pens. - com e som s share e Gam g Playin e Rol e Th TREK: STAR mon aspects with other role-play games. A group of players Gamers familiar with 'role-playing games' and how they t defea o t t attemp n a n i g cooperatin , game e th n i t interac l wil are played can skip this section. Gamers new to role-playing, a common enemy or solve a common problem. Usually all w ne e whol a o t d introduce e b d an n o d rea d shoul , however world! players will be on the same side, one member of a team. The game situations, called adventures, are like the basic - spin h wit s boardgame d standar o t d use e ar o wh s Player plots of TV episodes. The players will assume the parts, or ners, dice, or pieces moved on a track will
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