Running Head: Using Sway As a Multimedia Tool
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Running Head: Using Sway as a Multimedia Tool Using Sway as a Multimedia Tool Abigail Smith EDUC 586 State University of New York College at Oneonta February 18, 2017 Running Head: Using Sway as a Multimedia Tool Table of Contents Introduction .................................................................................................................................... 3 Product Description ........................................................................................................................ 3 Design Planning (DDDE) .................................................................................................................. 4 Decide Phase: .............................................................................................................................. 4 Design Phase: .............................................................................................................................. 4 Develop Phase:............................................................................................................................ 4 Evaluate Phase: ........................................................................................................................... 5 Summary ......................................................................................................................................... 5 Sources ............................................................................................................................................ 6 Appendix I: Design (Storyboard or flowchart) ................................................................................ 7 Running Head: Using Sway as a Multimedia Tool Introduction Multimedia contains a combination of text, audio, and images in a presentation. With this current generation of students, many have grown up using technology. Educational professionals need to consider using more multimedia tools in the classroom to keep students engaged and interested in the content. Multimedia tools allows for students to become lifelong learners and college and career ready. Product Description To meet the growing technological needs of students, teachers need to be prepared to implement more technology in the classroom. However, to keep students engaged with technology is much more than simply showing a video or a PowerPoint presentation. Now, students need to be engaged by multimedia tools and tools that are interactive. To help teachers know how to incorporate multimedia tools in their own classroom, this lesson will teach educators how to use Microsoft Sway. The lesson will support ISTE standard for teachers: design and develop digital age learning experiences and assessment. Educators will be able to learn how to design and develop Microsoft Sway and use it in their own classrooms. This also supports the ISTE standard for teachers: model digital age work and learning. Once the educators learn how to use Microsoft Sway they will demonstrate fluency in the application and be able model and facilitate the information to students. Screencast-o-matic will also be used to create a voice over for the presentation. Screencast-o-matic is a free program and easy to use at any time to record what is on a computer screen Literature Review Multimedia tools can be used to help enhance learning for students. When using Multimedia tools in the classroom, there are many considerations that need to be thought about before planning to use multimedia tools. As with any tool, teachers need to fully understand the capabilities and limitations (Song, 2016). For example, in a study done by Mohamed Ibrahim, he states design principals need to be followed when using multimedia tools (Ibrahim, 2012). When using a video in the classroom, an educator needs to be sure to follow segmentation, signaling, and weeding. This means that an educator should show short segments of videos, bold or highlight important words, and remove all irregular content (Ibrahim, 2012). Multimedia tools are necessary to engage students in the classroom. According to Song (2016), “Preparing multimedia is a time-consuming task.” Which is why educators should think of creating material that they can use year after year. When designing a multimedia presentation, graphics and animations can be highly effective when used the right way. Graphics can help make a text look more appealing and help highlight important information. Yet, graphics need to make sense to what is being taught. Adding graphics simply for looks will not help the Running Head: Using Sway as a Multimedia Tool presentation (Song, 2016). Therefore, preparing a presentation and including different multimedia takes planning and consideration but will highly benefit the learners. Design Planning (DDDE) Decide Phase: The purpose of the lesson is to help educators model and design multimedia tools. The main objective and goal for the lesson is that teachers will be able to create a presentation in Microsoft Sway by following the guide from the lesson. Not only is Microsoft Sway free, but it also can be used on different devices like iPads or Android devices. To be able to use Microsoft Sway, a teacher will need basic computer skills. If the learner has created a PowerPoint before, they will be able to create a Microsoft Sway presentation. Design Phase: To effectively design the presentation, a storyboard was created. The storyboard allows the presenter to know exactly what needs to be said and presented. Within the presentation, many design considerations have been considered from the Professional Online Virtual lectures. The first consideration will be that the video will be ten minutes or less. Segmented learning is necessary to keep learners engaged. Videos longer than ten minutes will not be as interesting to the learner. Next, no redundant material will be used in the presentation. The presentation will be recorded with Screencast-o-matic. The presenter will not read directly from the presentation or say any redundant material. Lastly, the presentation will be used for years to come. Therefore, the presentation will not include any due dates or temporary information. The presentation will also include some of Mayer’s 13 Principals. The first principal that will be addressed is the personal principal. As the presenter is speaking, the presenter will talk in first or second person narrative. This will help develop a more conversational tone and make it seem like the presenter is talking directly to the viewer. The presentation will also include the signaling principal. The signaling principal says to highlight or bold important information. Therefore, in the presentation, the presenter will show how to bold or highlight words that need to stand out from the rest. Lastly, the presentation will follow the redundancy principal. The presentation will not include captions that are already said by voice. Develop Phase: To effectively develop the product, a script was followed. The script allows the recorder to ensure that the directions are clear for the learner. When developing the script, many words had to be changed to ensure the directions were in second person narrative and in a conversational tone. For example, instead of saying “I” the presenter used “you” as much as Running Head: Using Sway as a Multimedia Tool possible. This helps the learner feel that the learning is specifically for them. Also, when developing the text, it was important that the words were not too advanced or complicated. The video is for any educator meaning that some educators might not have background on technology. Therefore, the directions are kept simple and easy so a person at any level could watch the video and repeat it. Screencast-o-matic will be used to include a voiceover for Sway. Using a voiceover and recording the screen allows specific directions for the learner to follow. The learner is able to physically see how to design and develop a Microsoft Sway presentation because it will be done right in front of them. Evaluate Phase: To evaluate the effectiveness of the multimedia product two colleagues will review the storyboard and the final product. The testing will be done by sending the file or link of the product and considering any feedback the two colleagues have. If any changes need to be made on the presentation, edits can easily be made with Microsoft Sway. If there needs to be any changes with the recording of the product, Movie Maker will be used to easily edit the video. According to the reviews of two colleagues, a few changes were made to the storyboard to make the learning more generalized and informative. When learning about Microsoft Sway, it is important to know that this may be the first time the learners have used the product. Therefore, before the presenter can teach the learner how to create a presentation, the presenter must teach the basics of Microsoft Sway. Which is why the presenter added in a new slide to the storyboard to ensure to inform the learner of what Microsoft Sway is and the basics of how to use it. Summary Multimedia tools are beneficial for learning purposes. However, many planning and design considerations must be made before multimedia tools can be used. To effectively use multimedia tools, an educator needs to carefully plan how the tools will be used and why. Technology is key to ensuring students are engaged in the classroom but if strategic planning does not go into multimedia products the product will not be as effective. To meet the technological needs of students, Microsoft