“Good Game, Well Played”: the Toxic Effect of Competitive Video Games
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Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015
Repositorium für die Medienwissenschaft Jennifer deWinter; Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015 https://doi.org/10.25969/mediarep/14996 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: deWinter, Jennifer; Kocurek, Carly A.: Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2. In: Thomas Hensel, Britta Neitzel, Rolf F. Nohr (Hg.): »The cake is a lie!« Polyperspektivische Betrachtungen des Computerspiels am Beispiel von PORTAL. Münster: LIT 2015, S. 31– 48. DOI: https://doi.org/10.25969/mediarep/14996. Erstmalig hier erschienen / Initial publication here: http://nuetzliche-bilder.de/bilder/wp-content/uploads/2020/10/Hensel_Neitzel_Nohr_Portal_Onlienausgabe.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0/ License. For more gleichen Bedingungen 3.0/ Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0/ Jennifer deWinter / Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in ›Portal‹ and ›Portal 2‹ Chell stands in a corner facing a portal, then takes aim at the adjacent wall with the Aperture Science Handheld Portal Device. Between the two portals, one ringed in blue, one ringed in orange, Chell is revealed, reflected in both. And, so, we, the player, see Chell. She is a young woman with a ponytail, wearing an orange jumpsuit pulled down to her waist and an Aperture Science-branded white tank top. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
Alpha Protocol Best Way to Play
Alpha Protocol Best Way To Play ZacheriemarinadeTrifurcate skis noand paleography frivolously gated Gerold and atrophying forefeeling rumblingly, live so she after mair outdrive Lazaro that Abdullah her vaunts explainers appalleddissentingly, conceptualized his worlds.quite offside. Predominate creatively. Suffering Tallie Alpha Protocol one mission three ways to why ass. Alpha Protocol The Espionage RPG Guide Collection Helpful Tips and Tricks How to Play click to win And More eBook APR Guides Amazonin Kindle. AlexIonescu writes The Doom 3 E3 Demo Alpha has leaked to prove public. The ways the game changes based on how to consume people sit the tactics you. Alpha Protocol for reasons unknown but may already put on fire top-priority mission. Neverwinter Nights 2 Mask of the Betrayer Alpha Protocol Fallout New. Fallout New Vegas developer Obsidian is also readying for the debut of its relative original property Alpha Protocol This walkthrough trailer gives. Protocol best class make them game also thank you offer should have to you covet it. Alpha Protocol on Steam. Basic Tips Alpha Protocol Wiki Guide IGN. Underappreciated games Alpha Protocol Den of Geek. Only treasure best online friv games are presented on this mega portal. The aircraft world know for playing Alpha Protocol really emerge in New leaf is 13915 and variety was accomplished by TemA Mar 9 2017 Save. Alpha Protocol Hardcore Gaming 101. Directly beneath the dossier right use only brave the target Bonus rep with timber gate. I think the relative way you play Alpha Protocol is to ALWAYS assist for prior Stealth specialization With four you can literally turn invisible and knockout all. -
Ski Nautique 200 - Closed Bow Ski Nautique 200 - Open Bow
2018 OWNERS MANUAL SKI NAUTIQUE 200 - CLOSED BOW SKI NAUTIQUE 200 - OPEN BOW Ski_Sport_200_front matter_2018.qxp_Nautique Ski front matter.qxd 7/13/17 2:52 PM Page i Dear Nautique Owner, Welcome to the Nautique Family! For over 90 years, Nautique has been dedicated to providing our customers and their families with the finest inboard boats available. It’s our passion to create the best performing boats in the industry. Boats that allow you to escape the routine of everyday life. Our customers don’t just own a Nautique, they live the Nautique life. Your boat has been built with the best material and workmanship available, a legacy handed down from our founder. Our wealth of experience gives us the edge in innovation, quality and performance. We have the most dedicated and loyal employees in the industry. Hands down. Every day, our employees do more than just punch a clock; they take personal pride in every boat that comes down the line. Review this Owner’s Manual for your boat. We have assembled this manual to inform you about your Nautique and educate you further on boating. Please pay particular attention to the safety statements labeled as DANGER, WARNING, CAUTION and NOTICE. These statements alert you to possible safety hazards to avoid so you can have a safer boating experience. There are also many tips and tricks on care and maintenance sprinkled throughout the manual. Boating is very important to us and we would like you to enjoy many years of boating in your Nautique. By purchasing a Nautique, you have taken the first step in trading your old lifestyle for a new one. -
ABC TV 2015 Program Guide
2014 has been another fantastic year for ABC sci-fi drama WASTELANDER PANDA, and iview herself in a women’s refuge to shine a light TV on screen and we will continue to build on events such as the JONAH FROM TONGA on the otherwise hidden world of domestic this success in 2015. 48-hour binge, we’re planning a range of new violence in NO EXCUSES! digital-first commissions, iview exclusives and We want to cement the ABC as the home of iview events for 2015. We’ll welcome in 2015 with a four-hour Australian stories and national conversations. entertainment extravaganza to celebrate NEW That’s what sets us apart. And in an exciting next step for ABC iview YEAR’S EVE when we again join with the in 2015, for the first time users will have the City of Sydney to bring the world-renowned In 2015 our line-up of innovative and bold ability to buy and download current and past fireworks to audiences around the country. content showcasing the depth, diversity and series, as well programs from the vast ABC TV quality of programming will continue to deliver archive, without leaving the iview application. And throughout January, as the official what audiences have come to expect from us. free-to-air broadcaster for the AFC ASIAN We want to make the ABC the home of major CUP AUSTRALIA 2015 – Asia’s biggest The digital media revolution steps up a gear in TV events and national conversations. This year football competition, and the biggest football from the 2015 but ABC TV’s commitment to entertain, ABC’s MENTAL AS.. -
How to Get Minecraft on Chromebook for Free
How To Get Minecraft On Chromebook For Free How To Get Minecraft On Chromebook For Free CLICK HERE TO ACCESS MINECRAFT GENERATOR Best Mods For The Survival Mode When you look at why people might want to use mods over more new content, it's because they like adding new things and making their experience better. These mods improve upon what already exists in Minecraft which is why everyone likes them so much. More Info Download: MINECRAFT MODS", As you can see, the different kinds of mods differ in many ways. Knowing them is important because you will be able to identify each of them when you are browsing for a mod.", Minecraft Bedrock Edition offers a much more convenient way to play Minecraft and it's compatible with iOS, Android and Windows 10 devices. You don't need any special hardware or software in order to use your server. All you need is a mobile device to connect to it and you're ready to go. The process of starting your server is very simple and anyone can do it, so you'll be playing in no time! You can also make purchases with in- game currency for extra characters, skins and other stuff from the Minecraft Marketplace, so if you decide to buy something from there you won't have any problems or issues at all.", "Rust" takes place in a post-apocalyptic world where climate change has reportedly caused most animals (including humans) to become extinct. A player begins their journey by choosing to build themselves a shelter or start mining and gather resources as soon as possible for crafting valuable items which can be sold for money. -
Single Player Orientation
Single Player Orientation Minecraft for mobile Singleplayer orientation This document is for teachers. New words and phrases Singleplayer mode is a way of playing Minecraft on one device. Pupils can only see themselves in the Minecraft world. Multiplayer mode can have up to five pupils working together over the local network. This makes collaboration an option. See the CCEA Multiplayer resource for more information. Game modes: Creative In creative mode, the only task you have is to build things. You will have access to all the resources in your inventory. Survival When you are in survival mode you must find food to survive and/or farm resources to craft and build items. If you die, you respawn and carry on. Adventure Adventure mode is a game mode intended for player-created maps, limiting some of the gameplay in Minecraft. In this mode, you cannot directly destroy any blocks with any tools or place any blocks, in order to avoid spoiling adventure maps. Approximate times are given for each step throughout the resource. 1 Single Player Orientation Learning outcomes When pupils have completed Activity: Singleplayer creative mode they will have: Created an avatar; Created a new world in singleplayer mode, named the world and set the game mode to creative; Explored the world in creative mode, using the inventory and hotbar; Created a small shelter in creative mode; Documented their build by taking a snapshot; and Helped fellow pupils through the steps, where appropriate. When pupils have completed Activity: Singleplayer survival mode they will have: Set the game mode to survival; Explored the world in survival mode; Completed a selection of Recipes in survival mode; Documented their crafting activities by taking a series of snapshots; and Helped fellow pupils through the steps, where appropriate. -
The Minecraft Session Table of Contents
Welcome to the Minecraft session Table of Contents Introduction………………………………………………………………………………….Slides 3-8 Creative Mode……………………………………………………………………………… Slide 9 Survival Mode………………………………………………………………………………. Slide 10-16 Tools…………………………………………………………………………………………………… Slide 12 Difficulties…………………………………………………………………………………………. Slide 13 Monsters……………………………………………………………………………………………..Slides 14 & 15 Weapons & Armor………………………………………………………………………………. Slide 16 Hardcore Mode……………………………………………………………………………. Slide 17 Crafting……………………………………………………………………………………….. Slides 18 & 19 Controls……………………………………………………………………………………….. Slide 20 Today’s Session……………………………………………………………………………. Slide 21 What is Minecraft? Minecraft is an open world sandbox game that focuses on building, exploration, and survival. It is an independently developed (indie) game created by Markus Persson and his company Mojang. Although there is an “ending” to the game, the user sets out his/her own objectives, as each action in the game provides rewards. Background Originally known as Cave Game, the first development phase of Minecraft began on May 10th, 2009. After a short development cycle of only 6 days, the first version of the game was publicly released on the 17th of May, 2009. This phase of the game would later become known as Classic, and it can still be played to this day. Over the next couple of years, Minecraft would go through many updates and changes, before being officially released on November 18th, 2011. The Rise of Minecraft Being an indie game, Minecraft lacked a fan base upon initial release. At the time, YouTube personalities began to upload “Let’s Plays,” videos in which people would play a video game and provide live commentary of their interactions. SeaNanners and YogsCast, two successful YouTube channels (at the time roughly 200,000-400,000 subscribers each) presented their adventures in this unknown game to a large audience which multiplied as the videos were spread on social media. -
The Cake Is a Lie!« Polyperspektivische Betrachtungen
Michelle E. Ouellette/ Marc A. Ouellette Make Lemonade: The Pleasantly Unpleasant Aesthetics of Playing ›Portal‹ This paper takes its title and an important cue from the folksy premise of the axiom, »When life gives you lemons, make lemonade«. The paradoxical posi- tion that something unpleasant can be turned into something pleasant offers not only an entry point for an engagement with the Portal series, but also an opportunity to consider directly the applicability of Friedrich Schiller’s model of three inherent drives to the study of video games. Thus, our paper will sit- uate Schiller’s aesthetic principles within existing game studies scholarship, will examine how these apply to the Portal series’ implementation of rules, play and affirmation, and will consider the ramifications of the commentary which inheres in the process. Most importantly, the three drives – normative, sensuous, and play – map directly onto the rules and the rewards of the games. As well, this pattern appears in the form and in the content of the games so that the ways in which rules, affirmation and their linkage through play produce en- joyment also make the Portal series obvious examples of good art. In the case of affirmation, the fact that these rewards are through negative affirmation makes no difference. GLaDOS and Wheatley’s taunts and barbs, and the jour- ney on which they lead us, engages both the cognitive and affective responses of the players. The pleasure of this game is located in both of these responses; we are driven to think about the game, and the game makes us feel (bad). -
2022 Owner's Manual
2022 BOAT OWNER’S MANUAL 2022 OWNER’S MANUAL CONGRATULATIONSOn your boating choice! MasterCraft is the recognized world leader for inboard boats today and has been for over fifty years. The quality, innovation, selection and value of MasterCraft boats are unmatched in the industry. Please take the time to read this Owner’s Manual completely, in addition to carefully reviewing any additional information provided in the accompanying packet. These publications will help to answer most of the remaining questions you may have regarding the new boat. If you have any additional questions after reading these publications, please feel free to speak with your dealer. MasterCraft wants you to feel comfortable with your boat (and trailer, where applicable) from the very beginning of your experience as an owner of our products. All information in this Owner’s Manual is based on the latest product information available at the time of printing. Because of our policy of continuous product improvement, we reserve the right to make changes at any time, without notice, in specifications and models, and also to discontinue models. We also reserve the right to change specifications, parts or accessories at any time without incurring any obligation to equip the same on models manufactured before the date of the change. MasterCraft recommends checking www. mastercraft.com periodically, specifically the Knowledge Center, for updates and additional information. Due to changes in specifications, models, parts and/or accessories that may occur after publication of this Owner’s Manual, the Owner’s Manual may not cover every circumstance that may arise in owning and operating a boat. -
The Art of the Game: Issues in Adapting Video Games
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Dissertations, Theses, and Student Research: Department of English English, Department of 4-2020 The Art of the Game: Issues in Adapting Video Games Sydney Baty University of Nebraska - Lincoln Follow this and additional works at: https://digitalcommons.unl.edu/englishdiss Part of the English Language and Literature Commons, and the Screenwriting Commons Baty, Sydney, "The Art of the Game: Issues in Adapting Video Games" (2020). Dissertations, Theses, and Student Research: Department of English. 167. https://digitalcommons.unl.edu/englishdiss/167 This Article is brought to you for free and open access by the English, Department of at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Dissertations, Theses, and Student Research: Department of English by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. THE ART OF THE GAME: ISSUES IN ADAPTING VIDEO GAMES By Sydney K. Baty A Thesis Presented to the Faculty of The Graduate College at the University of Nebraska In Partial Fulfillment of Requirements For the Degree of Master of the Arts Major: English Under the Supervision of Professor Tom Gannon Lincoln, Nebraska April, 2020 THE ART OF THE GAME: ISSUES IN ADAPTING VIDEO GAMES Sydney K. Baty, M.A. University of Nebraska, 2020 Advisor: Tom Gannon On the face of things, movies and video games are similar mediums. Both engage extensively in visuals and audio, both can indulge in speculative fiction, and there is a healthy amount of sharing of inspiration and content. However, this does not guarantee successful adaptations from one form to another.