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Name That! 90S Toy Answers – Adder Apps Level 1 1. Talkboy 2. Bop It 3
5. Spice Girls Dolls Level 6 Level 9 6. Tamagotchi 1. Jenga 1. Puffkins 7. Laser Challenge 2. Weebles 2. Brain Warp 8. Super Soaker 3. He-Man 3. Snardvark 9. Creepy Crawlers 4. Snoopy Sno Cone 4. Chatter Ring Name That! 90s Toy Answers 10. Talkback Dear diary Machine 5. Dragon Flyz – Adder Apps 11. Nerf Guns 5. Dungeons and Dragons 6. Tazos 12. Don’t Wake Daddy* 6. Risk 7. Doodle Bears Level 1 7. Captain Action 8. Neopets 1. Talkboy Level 4 8. Pogo Stick 9. Quints 2. Bop It 1. Jibba Jabba 9. Barrel of Monkeys 10. Vortex Football 3. Buzz Lightyear 2. Hit Clips 10. Koosh Balls 11. Party Mania 4. Crocodile Dentist 3. Bumble Ball 11. BB Gun 12. Zbots 5. Woody 4. Moon Shoes 12. Ker Plunk 6. Pogs 5. Sega Genesis Level 10 7. Nintendo 64 6. Beanie Babies Level 7 1. Fantastic Flowers 8. Furby 7. Mr Potato Head 1. Pretty Pretty Princess 2. Zoids 9. Playstation 8. Polly Pocket 2. Power Rangers 3. Ouija Boards 10. Power Wheels 9. Silly Putty 3. Spin Art 4. Magna Doodle 11. Game Boy 10. Mighty Max 4. Tonka Truck 5. Sticky Hands 12. Easy Bake Oven 11. Sock Em Boppers 5. Wonderful Waterful 6. Boggle 12. Mr Bucket 6. Slip n Slide 7. Lite Brite Level 2 7. Baby Sinclair 8. Cootie 1. Uno Level 5 8. Roller Blades 9. Fashion Plates 2. Barbie 1. Glitter Magic Wand 9. Laser Pointer 10. Hypercolor T-Shirt 3. Tiddlywinks 2. Stretch Armstrong 10. Slap Bracelet 11. -
Arcade Guns User Manual
User Manual (v2.5) Table of Contents Recommended Links ..................................................................................................................................... 2 Supported Operating Systems ...................................................................................................................... 3 Quick Start Guide .......................................................................................................................................... 3 Default Light Gun Settings ............................................................................................................................ 4 Positioning the IR Sensor Bar ........................................................................................................................ 5 Light Gun Calibration .................................................................................................................................... 6 MAME (Multiple Arcade Machine Emulator) Setup ..................................................................................... 7 PlayStation 2 Console Games Setup ............................................................................................................. 9 Congratulations on your new Arcade Guns™ light guns purchase! We know you will enjoy them as much as we do! Recommended Links 2 Arcade Guns™ User Manual © Copyright 2019. Harbo Entertainment LLC. All rights reserved. Arcade Guns Home Page http://www.arcadeguns.com Arcade Guns Pro Utility Software (Windows XP, Vista, -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Sony Playstation
Sony PlayStation Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments 007 Racing Electronic Arts 007: The World is Not Enough Electronic Arts 007: The World is Not Enough: Greatest Hits Electronic Arts 007: Tomorrow Never Dies Electronic Arts 007: Tomorrow Never Dies: Greatest Hits Electronic Arts 101 Dalmatians II, Disney's: Patch's London Adventure Eidos Interactive 102 Dalmatians, Disney's: Puppies to the Rescue Eidos Interactive 1Xtreme: Greatest Hits SCEA 2002 FIFA World Cup Electronic Arts 2Xtreme SCEA 2Xtreme: Greatest Hits SCEA 3 Game Value Pack Volume #1 Agetec 3 Game Value Pack Volume #2 Agetec 3 Game Value Pack Volume #3 Agetec 3 Game Value Pack Volume #4 Agetec 3 Game Value Pack Volume #5 Agetec 3 Game Value Pack Volume #6 Agetec (Distributed by Tommo) 3D Baseball Crystal Dynamics 3D Lemmings: Long Box Ridged Psygnosis 3Xtreme 989 Studios 3Xtreme: Demo 989 Studios 40 Winks GT Interactive A-Train: Long Box Cardboard Maxis A-Train: SimCity Card Booster Pack Maxis Ace Combat 2 Namco Ace Combat 3: Electrosphere Namco Aces of the Air Agetec Action Bass Take-Two Interactive Action Man: Operation Extreme Hasbro Interactive Activision Classics: A Collection of Activision Classic Games for the Atari 2600 Activision Activision Classics: A Collection of Activision Classic Games for the Atari 2600: Greatest Hits Activision Adidas Power Soccer Psygnosis Adidas Power Soccer '98 Psygnosis Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft Acclaim Advanced Dungeons & Dragons: Iron and Blood - Warriors of Ravenloft: Demo Acclaim Adventures of Lomax, The Psygnosis Agile Warrior F-111X: Jewel Case Virgin Agile Warrior F-111X: Long Box Ridged Virgin Games Air Combat: Long Box Clear Namco Air Combat: Greatest Hits Namco Air Combat: Jewel Case Namco Air Hockey Mud Duck Akuji the Heartless Eidos Aladdin in Nasira's Revenge, Disney's Sony Computer Entertainment.. -
An Exploration of In-Game Action
Bendtroller: An Exploration of In-Game Action Mappings with a Deformable Game Controller Paden Shorey Audrey Girouard Carleton University Carleton University Ottawa, Canada Ottawa, Canada [email protected] [email protected] ABSTRACT We explore controller input mappings for games using a deformable prototype that combines deformation gestures with standard button input. In study one, we tested discrete gestures using three simple games. We categorized the control schemes as binary (button only), action, and navigation, the latter two named based on the game mechanics mapped to the gestures. We found that the binary scheme performed the best, but gesture-based control schemes are stimulating and appealing. Results also suggest that the deformation gestures are best mapped to simple and natural tasks. In study two, we tested continuous gestures in Figure 1. Twist input using our bendable game controller. a 3D racing game using the same control scheme categorization. Results were mostly consistent with with standard controllers. Implementing gestures parallel to study one but showed an improvement in performance and button input provides users with more input options that are preference for the action control scheme. easily accessible without lifting their fingers from buttons. We look into some common game mechanics and evaluate Author Keywords which types of actions will map best to buttons and gestures. Deformable User Interactions; Games; Controller; Novel Input; Bend; Twist To explore these possible mappings, we designed a new controller using six buttons and four deformation gestures ACM Classification Keywords (Figure 1). We developed three control schemes, the first H.5.2. User Interfaces – Interaction Styles using only button input, the other two combining button and INTRODUCTION deformation gestures, each based on generic in-game While new methods of input in games are constantly mechanics: action and navigation. -
Playstation Specifications - Psx-Spx
PlayStation Specifications - psx-spx None None None Table of contents Table of contents 1. Home 10 2. Memory Map 11 3. I/O Map 15 4. Graphics Processing Unit (GPU) 21 4.1 GPU I/O Ports, DMA Channels, Commands, VRAM 21 4.2 GPU Render Polygon Commands 24 4.3 GPU Render Line Commands 26 4.4 GPU Render Rectangle Commands 27 4.5 GPU Rendering Attributes 28 4.6 GPU Memory Transfer Commands 31 4.7 GPU Other Commands 33 4.8 GPU Display Control Commands (GP1) 34 4.9 GPU Status Register 40 4.10 GPU Versions 41 4.11 GPU Depth Ordering 44 4.12 GPU Video Memory (VRAM) 46 4.13 GPU Texture Caching 48 4.14 GPU Timings 50 4.15 GPU (MISC) 52 5. Geometry Transformation Engine (GTE) 56 5.1 GTE Overview 56 5.2 GTE Registers 58 5.3 GTE Saturation 62 5.4 GTE Opcode Summary 63 5.5 GTE Coordinate Calculation Commands 65 5.6 GTE General Purpose Calculation Commands 66 5.7 GTE Color Calculation Commands 68 5.8 GTE Division Inaccuracy 70 6. Macroblock Decoder (MDEC) 72 6.1 MDEC I/O Ports 72 6.2 MDEC Commands 74 6.3 MDEC Decompression 75 6.4 MDEC Data Format 79 7. Sound Processing Unit (SPU) 83 7.1 SPU Overview 83 - 2/663 - Table of contents 7.2 SPU ADPCM Samples 85 7.3 SPU ADPCM Pitch 87 7.4 SPU Volume and ADSR Generator 90 7.5 SPU Voice Flags 93 7.6 SPU Noise Generator 94 7.7 SPU Control and Status Register 94 7.8 SPU Memory Access 95 7.9 SPU Interrupt 99 7.10 SPU Reverb Registers 100 7.11 SPU Reverb Formula 102 7.12 SPU Reverb Examples 103 7.13 SPU Unknown Registers 105 7.14 SPU Internal State Machine from SPU RAM Timing 106 8. -
Les.S Video 6Ame Violence Point Blank 2
1 PlayStation Publisher/Developer li'layers/Genre o/o Done Release Namco 1-2 March Namco Light Gun 95 1999 Web Address: www.narnco.com1 Point Blank 2 he sequel to Namco's ligllthearted light gun game Point Blank is on its Just Say No To way and promises to deliver more of the addictive multiplayer action tliat "Poi nt"-les.s made the original a cult favorite. like its arcade cousin, Point Blank is a collection of deceptively simple gun games starring a pair of bumbling explorers. Although Video 6ame Point Blank's graphics were intentionally cartoonish, the action wa.s surpri singly intense, particularly when Violence joined by a friend. Following the axiom " If it ain't broke, don't fix it," Namco serves up a piping hot pack of new minigames - alon g with plenty of you.r old favorites-for Pornt Blank 2 . Amo ng other tasks, you'll be req uired to save the Earth from UFOs, keep a tin Look for escapees from other Namco titles in Point can airborne for 10 seconds, shoot the Blank 2. rt~ correct answer to simple m;;ith problerns., u and mow dow111 an entire clan of once again in Point Blank 2's addictive Party Modes cardboard ninjas. For you retro fans, Tournamenl. Team Battle and Turf War-which allow there's even a game that requires you to up to eight opponents to shoot it out, two at a time. shoot 2 0 insectoid ''galagas," which fly in One word of ca ution - Point Blank 2 only works form.it ions straight out of the arcade with Namco's own GunCon light gun; however, given classic. -
Sony Playstation 2
Sony PlayStation 2 Last Updated on September 28, 2021 Title Publisher Qty Box Man Comments .hack//G.U. Vol. 1//Rebirth Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Demo Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Special Edition Bandai Namco Games .hack//G.U. Vol. 2//Reminisce Namco Bandai Games .hack//G.U. Vol. 3//Redemption Namco Bandai Games .hack//Infection Part 1: Demo Bandai .hack//Infection Part 1 Bandai .hack//Mutation Part 2 Bandai .hack//Mutation Part 2: Trade Demo Bandai .hack//Mutation Part 2: Demo Bandai .hack//Outbreak Part 3: Demo Bandai .hack//Outbreak Part 3 Bandai .hack//Quarantine Part 4 Bandai .hack//Quarantine Part 4: Demo Bandai 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Greatest Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Greatest Hits Electronic Arts 007: Everything or Nothing: Demo Electronic Arts 007: Nightfire Electronic Arts 007: Nightfire: Greatest Hits Electronic Arts 007: Quantum of Solace Activision 18 Wheeler: American Pro Trucker Acclaim 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup EA Sports 24: The Game 2K Games 25 to Life Eidos 4x4 Evolution Godgames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Greatest Hits Vivendi Universal Games 7 Wonders of the Ancient World MumboJumbo 989 Sports 2004 Disc: Demo 989 Sports 989 Sports Sampler 2003: Demo 989 Sports AC/DC Live: Rock Band Track Pack MTV Games Ace Combat 04: Shattered Skies Namco Ace Combat 04: Shattered Skies: Greatest Hits -
Thrustmaster® Quick Install
THRUSTMASTER® QUICK INSTALL F CARACTÉRISTIQUES I CARATTERISTICHE NL TECHNISCHE TECHNIQUES TECNICHE KENMERKEN 1. Gâchette 1. Grilletto 1. Trekker 2. Sélecteur de mode 2. Selettore di modalità 2. Mode selectieschakelaar 3. Bouton A 3. Pulsante A 3. A knop 4. Bouton START 4. Pulsante START 4. START knop 5. Bouton SELECT 5. Pulsante SELECT 5. SELECT knop 6. Bouton C / pédale 6. Pulsante C/pedale 6. C/pedaal knop 7. Croix multidirectionnelle 7. D-pad 7. D-pad 8. Sélecteur de mode de tir 8. Interruttore di modalità di fuoco 8. Vuurmode keuzeknop AVERTISSEMENT PRECAUZIONI VEILIGHEIDS WAARSCHUWING • IMPORTANT : ne jamais brancher ou • IMPORTANTE: non inserite né disinserite • BELANGRIJK: koppel of ontkoppel het débrancher votre pistolet lorsque la mai la spina della vostra pistola quando la pistool in geen geval als de console is console est sous tension. console è in tensione. ingeschakeld. • Ne tordez pas et ne tirez pas trop fort sur • Non attorcigliare o strattonare il cavo. • Trek en draai niet aan de kabel. le cordon. • Non versare liquidi sul cavo e/o sui • Laat geen water of andere vloeistoffen in • Ne renversez pas de liquide sur le cordon connettori. aanraking komen met de kabel of de ou les connecteurs. aansluitingen. F CARACTÉRISTIQUES I CARATTERISTICHE NL TECHNISCHE TECHNIQUES TECNICHE KENMERKEN 9. Bouton B 9. Pulsante B 9. B knop 10. Bouton recul 10. Interruttore di rinculo 10. Terugslag keuzeknop 11. Port pédale 11. Porta pedale 11. Pedaal poort 12. Connecteur standard 12. Connettore standard 12. Standaard aansluiting 13. Connecteur vidéo composite 13. Connettore video composito 13. Composiet video aansluiting 14. -
PW7X-English 1
1. A LOOK AT THE BASICS Congratulations on your purchase of Saitek’s RX500 Racing Wheel, a new and exciting product that will change the way you view racing games! The RX500’s full analog buttons provide the smoothest, most precise drive ever, and its analog gas and brake pedals offer realistic and extremely accurate speed controls. The pedals also feature an extended foot rest for total driving comfort, allowing you to rest your entire foot on the non-slip base. In addition, the extra-long cable gives you lots of room to play! The RX500 was designed for the Sony PlayStation®2 video game console, but it’s also ENGLISH compatible with the PS one™ and PlayStation®. As shown under Features and Controls, the RX500 boasts 8 buttons, 2 Formula-1 style shifters, and an analog D-Pad, all conveniently located on the wheel for easy access. In addition, the DoubleShock 2 rumble effect provides great sensory feedback—you’ll think you’re actually out on the road! Ergonomically styled, with a wide turning angle and a natural self-centering system, the RX500 also offers a sturdy clamp 1 that attaches the wheel unit to desks or tables from /2 to 2 inches (1 to 5 cm) thick. Or, you can DIGITAL Mode MODE SELECTION: AN OVERVIEW! (back) L1 R1 (back) L G The RX500 powers up in Digital Mode. Press MODE to cycle through the other modes: L3 R3 SELECT START • DIGITAL Mode (default) ...... LED off L2 R2 • DUAL SHOCK II Mode* ...... LED on ✖ • NEGCON Mode* .................. LED flashing L3 & R3 not L function in this mode D-PadD-Pad *Hold down START and press to switch between the Normal/Extended options. -
Training (Oct 96)\Controller
PlayStationPlayStation ControllersControllers Taking advantage of specialized controllers and multi-player adapters CONFIDENTIAL PlayStation Developer Seminar / Fall ‘96 / Controllers UsingUsing PlayStationPlayStation ControllersControllers Types of Controllers Reading Controller Data Detecting Various Controller Types Detecting & Using Multi-Player Adapters CONFIDENTIAL PlayStation Developer Seminar / Fall ‘96 / Controllers DigitalDigital ControllersControllers Sony Controller Pad Various 3rd-Party Pad Controllers Sony Mouse CONFIDENTIAL PlayStation Developer Seminar / Fall ‘96 / Controllers SonySony ControllerController PadPad Shipped with every PlayStation 8 action buttons L1, L2, R1, & R2 , , , & “Select” and “Start” buttons 4 button (8 direction) D-pad CONFIDENTIAL PlayStation Developer Seminar / Fall ‘96 / Controllers VariousVarious 3rd3rd PartyParty Pad/DigitalPad/Digital JoystickJoystick ControllersControllers Examples Alps Interactive Stingray ASCII Entertainment ASCII Pad PS ASCII Entertainment ASCII Stick PS Interact Accessories PS Arcade Interact Accessories PS ProPad Optec Commander Pro CONFIDENTIAL PlayStation Developer Seminar / Fall ‘96 / Controllers VariousVarious 3rd3rd PartyParty Pad/DigitalPad/Digital JoystickJoystick ControllersControllers No special support required in games Often have special buttons “Turbo” variable-speed auto-fire “Programmable” sequence buttons Allows programming of special combo moves CONFIDENTIAL PlayStation Developer Seminar / Fall ‘96 / Controllers SonySony MouseMouse Two Button Mouse Returns -
An Exploration of In-Game Action Mappings
Novel Game Interfaces CHI 2017, May 6–11, 2017, Denver, CO, USA Bendtroller: An Exploration of In-Game Action Mappings with a Deformable Game Controller Paden Shorey Audrey Girouard Carleton University Carleton University Ottawa, Canada Ottawa, Canada [email protected] [email protected] ABSTRACT We explore controller input mappings for games using a deformable prototype that combines deformation gestures with standard button input. In study one, we tested discrete gestures using three simple games. We categorized the control schemes as binary (button only), action, and navigation, the latter two named based on the game mechanics mapped to the gestures. We found that the binary scheme performed the best, but gesture-based control schemes are stimulating and appealing. Results also suggest that the deformation gestures are best mapped to simple and natural tasks. In study two, we tested continuous gestures in Figure 1. Twist input using our bendable game controller. a 3D racing game using the same control scheme categorization. Results were mostly consistent with with standard controllers. Implementing gestures parallel to study one but showed an improvement in performance and button input provides users with more input options that are preference for the action control scheme. easily accessible without lifting their fingers from buttons. We look into some common game mechanics and evaluate Author Keywords which types of actions will map best to buttons and gestures. Deformable User Interactions; Games; Controller; Novel Input; Bend; Twist To explore these possible mappings, we designed a new controller using six buttons and four deformation gestures ACM Classification Keywords (Figure 1). We developed three control schemes, the first H.5.2.